Difference between revisions of "DeathBall Rules"

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m (Protected "DeathBall Rules" ([edit=sysop] (indefinite) [move=sysop] (indefinite)))
 
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'''DeathBall Rules'''
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* The general rules are similar to a Deathmatch with the following differences.
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* A target score can be specified, which is the total number of seconds a player must spend carrying the deathball to win.
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* When a player picks up the deathball their score will be increased by 1 per second for as long as they carry it. The score will be displayed over the players head and updated in the game gump.
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* The first player to reach the target score wins the match.
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* If a player is killed, they drop the ball at the location of their death, and are automatically resurrected and returned to the game after the respawn delay (6 sec default),
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* Non-participants cannot pick up the Deathball.
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* Scores do not increase while a player is hidden or out of bounds.
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* If a player is disqualified the ball is returned to the gauntlet location and the player is dropped from the match.
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== Navigation ==
 
== Navigation ==
 
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]
 
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]
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* [http://wiki.uoroleplay.com/index.php?title=Overview_%26_Commands Overview & Commands]
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* [http://wiki.uoroleplay.com/index.php?title=Dueling_Rules Dueling Rules]
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* [http://wiki.uoroleplay.com/index.php?title=Capture_the_Flag_Rules Capture the Flag Rules]
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* [http://wiki.uoroleplay.com/index.php?title=DeathBall_Rules DeathBall Rules]
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* [http://wiki.uoroleplay.com/index.php?title=King_of_the_Hill_Rules King of the Hill Rules]
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* [http://wiki.uoroleplay.com/index.php?title=Deathmatch_Rules Deathmatch Rules]
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* [http://wiki.uoroleplay.com/index.php?title=Last_Man_Standing_Rules Last Man Standing Rules]

Latest revision as of 19:05, 9 April 2011

DeathBall Rules

  • The general rules are similar to a Deathmatch with the following differences.
  • A target score can be specified, which is the total number of seconds a player must spend carrying the deathball to win.
  • When a player picks up the deathball their score will be increased by 1 per second for as long as they carry it. The score will be displayed over the players head and updated in the game gump.
  • The first player to reach the target score wins the match.
  • If a player is killed, they drop the ball at the location of their death, and are automatically resurrected and returned to the game after the respawn delay (6 sec default),
  • Non-participants cannot pick up the Deathball.
  • Scores do not increase while a player is hidden or out of bounds.
  • If a player is disqualified the ball is returned to the gauntlet location and the player is dropped from the match.


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