Difference between revisions of "DeathBall Rules"
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+ | '''DeathBall Rules''' | ||
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+ | * The general rules are similar to a Deathmatch with the following differences. | ||
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+ | * A target score can be specified, which is the total number of seconds a player must spend carrying the deathball to win. | ||
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+ | * When a player picks up the deathball their score will be increased by 1 per second for as long as they carry it. The score will be displayed over the players head and updated in the game gump. | ||
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+ | * The first player to reach the target score wins the match. | ||
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+ | * If a player is killed, they drop the ball at the location of their death, and are automatically resurrected and returned to the game after the respawn delay (6 sec default), | ||
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+ | * Non-participants cannot pick up the Deathball. | ||
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+ | * Scores do not increase while a player is hidden or out of bounds. | ||
+ | |||
+ | * If a player is disqualified the ball is returned to the gauntlet location and the player is dropped from the match. | ||
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== Navigation == | == Navigation == | ||
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home] | * [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home] | ||
+ | * [http://wiki.uoroleplay.com/index.php?title=Overview_%26_Commands Overview & Commands] | ||
+ | * [http://wiki.uoroleplay.com/index.php?title=Dueling_Rules Dueling Rules] | ||
+ | * [http://wiki.uoroleplay.com/index.php?title=Capture_the_Flag_Rules Capture the Flag Rules] | ||
+ | * [http://wiki.uoroleplay.com/index.php?title=DeathBall_Rules DeathBall Rules] | ||
+ | * [http://wiki.uoroleplay.com/index.php?title=King_of_the_Hill_Rules King of the Hill Rules] | ||
+ | * [http://wiki.uoroleplay.com/index.php?title=Deathmatch_Rules Deathmatch Rules] | ||
+ | * [http://wiki.uoroleplay.com/index.php?title=Last_Man_Standing_Rules Last Man Standing Rules] |
Latest revision as of 19:05, 9 April 2011
DeathBall Rules
- The general rules are similar to a Deathmatch with the following differences.
- A target score can be specified, which is the total number of seconds a player must spend carrying the deathball to win.
- When a player picks up the deathball their score will be increased by 1 per second for as long as they carry it. The score will be displayed over the players head and updated in the game gump.
- The first player to reach the target score wins the match.
- If a player is killed, they drop the ball at the location of their death, and are automatically resurrected and returned to the game after the respawn delay (6 sec default),
- Non-participants cannot pick up the Deathball.
- Scores do not increase while a player is hidden or out of bounds.
- If a player is disqualified the ball is returned to the gauntlet location and the player is dropped from the match.