Staff Quest Information

From UORoleplay.com
Jump to: navigation, search

How to use a Posses Stone?

  • Double click it. Target a NPC or Monster
  • Do not fight players while possessing a NPC or Monster. The posseed

Monster will have your stats. If it dies it will be you dieing not the monster.


How to turn off guards in town?

[SetGuarded <true|false> (works till restarted)


How to use XML Spawners to make stuff?

Example: Black OgreLord, with a Ettin body, named Chaarmack, with 2000 hp

OgreLord/BodyValue/18/hue/1/name/Chaarmack/HitsMaxSpeed/2000/hits/2000/


How to talk for NPC, monsters, or Items?

  • [Say Text here text here. (then enter & target)
  • [ItemSay Text here text here. (then enter & target)
  • [Emote *grin* (then enter & target)
  • [ItemEmote *grin* (then enter & target)


Rewards

  • 1) Make players earn it!
  • 2) Make items unique & rare so they have value. Meaning, don’t just hand it out like popcorn.
  • 3) Special named items are fine.
  • 4) Hued items are fine. (Please refrain form using neon colors & black)
  • 5) Putting magic props on items is fine in moderation.
  • 6) If you want to use a magic item. Ask trance or theguy in game. Or Make a post in the staff forums about it.
  • 7) Please always error on the conservative side.
  • 8) Reward with Quest Points! We have LOTS of quest rewards on the vendors. So giving quest points is a great reward!


Setting Item Description

All items can have a custom item description that can be viewed by players. Once the item description is set use the ItemID skill on the item to view the description. This can be very useful in running events or quests!

  • [Set ItemDescription "TEXT" - Will give the item a description that can be viewed by using the ItemID skill


How to Rewards

How to Reward Using Quest Points

To give a player a deed that will ADD to their quest credits type

  • [add XMLQuestCreditDeed #
  • [m addtopack XMLQuestCreditDeed #


Random Treasure Bag/Box

These items are bag’s and boxes that can be given to a player or group of players as a reward.

Random: Weapon, Armor, Ranged Weapon, Jewlery, Hat, Shield, Trinket, Wand

  • [add SmallTrinketBag - Contains 1x Item, 1-6 Props, 10-100 Intensity
  • [add TrinketBag - Contains 2x Item, 1-6 Props, 10-100 Intensity
  • [add TreasureBag - Contains 3x Item, 1-6 Props, 10-100 Intensity
  • [add LargeTreasureBag - Contains 4x Item, 1-6 Props, 10-100 Intensity
  • [add SmallTrinketBox - Contains 1x Item, 1-6 Props, 10-100 Intensity
  • [add TrinketBox - Contains 2x Item, 1-6 Props, 10-100 Intensity
  • [add TreasureBox - Contains 3x Item, 1-6 Props, 10-100 Intensity
  • [add LargeTreasureBox - Contains 4x Item, 1-6 Props, 10-100 Intensity


GM Reward Creator

This bag is NOT intended to be given to a player. This will create a random group of items that a GM can quickly pick form as rewards to give to a player. These rewards can be high end so a GM needs to be selective and pick what is appropriate.

  • [add GMTreasureBag
  • Contains 8x Item, 3-6 Props, 30-100 Intensity
  • Give the items Random Names to make them unique


Random Names for Reward Items

To give your quest item a random down use the following two commands

  • [RandomName
  • [RandomPrefix

Commands work on the following types of items.

  • BaseWeapon, BaseArmor, BaseJewel, BaseClothing, BaseTalisman, BaseQuiver, BaseInstrument


How to reward a recipe scroll

  • [add recipescroll #


How to add a Title Deed

  • [add XMLPlayerTitleDeed "TITLE TEXT" [Prefix/Suffix/Under/Paperdoll]


[GetAtt > target player > click box on left of “XmlQuestPoints” > Gump opens > To the right of “Credits” click the arrow > add the new amount they earned to their current “Credits” amount > click the arrow to right > close gump.. all done

Participation in live events is the most fun way to acquire reward points. There are a total of 6 categories a player can be graded on in live eventing.

  • 1) Attendance 0 to 1pt The player was either there or s/he was not. 0 pts in this category means no further points can be awarded from the other categories.
  • 2) Contribution to Resolution 0 to 4pts 0pts = Watched everything happen. 1pt = Participated with little impact. 2pts = Helped. 3pts = Major contributor to resolution. 4pts = Driving force behind the plot.
  • 3) Role-Playing 0 to 4pts 0pts = Not In Character. 1pt = In Character. 2Pts = Gave a sense of his/her character's personality. 3pts = Exceptional RP. 4pts = Outstanding RP. Every GM will have a different set of values underlying this category thus the scoring will remain vague.
  • 4) Innovation 0 to 1pt A point in this category means the player did something that paid off in the plot that the GM had not planned for. This is the 'thinking outside the box' category.
  • * 5) Sportsmanship -1 to 1pt -1pt = Complaining or otherwise being a low level nuisance in the midst of the event (but will not include griefing as any amount of that will get the player kicked from the event). 1pt = acting with dignity and grace even when things do not go according to plan, such as griefers causing troubles, poor sportsmanship from other players, or even just having all your character's plans crumble.
  • * 6) Aiding new players 0 to 1pt Helping a new player to get into the event, learn the game and the shard or just facilitating them having a good time earns a point in this category.
  • (*)These two categories are not always applicable to scoring and so they are actually more bonuses than actual categories.

The Process

  • The GM of the event rates each attending player in each of the categories. The scale is from 1-10, with a potential of 12 total points for the two bonus categories.
  • The GM then adds the newly acquired points to the players Quest Point Credits to be used at a later date of the players chasseing.


Navigation