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  • A [[GM]] Scribe gains a +10% [[Spell Damage Increase]] to any [[Magery]] spells cast.
    4 KB (648 words) - 05:35, 3 November 2014
  • * Gives a +3% [[Damage Increase]] bonus to all exceptionally crafted weapons for every 20 skill points (up | align="center" bgcolor="#9F3215" | <font color="#ffffff">Average Damage</font>
    7 KB (988 words) - 05:13, 3 November 2014
  • #Passively increases the combat damage you deal. ...lly belonged in the Useless Skill group until it was linked to Healing and Damage Bonuses.
    4 KB (685 words) - 19:10, 16 December 2012
  • ...ct such as anything on the ground or in your [[backpack]] to avoid causing damage. Also equip a 100% [[Lower Reagent Cost]] suit to save reagents. Other impo ...going into licheform is highly recommended for the great mana regeneration increase (if will hurt you but never kill you), go for FCR/ FC and LMC before lrc on
    2 KB (378 words) - 08:26, 3 November 2014
  • ...ones that last for a specific duration of time. It does not prevent direct-damage spells, like [[Energy Bolt]] or [[Flamestrike]]. ...spell Blood Oath. Resisting Spells now reduces a percentage of Blood Oath damage by the following formula:
    5 KB (796 words) - 08:46, 3 November 2014
  • ...ecromantic form any cast chivalry spell will inflict 5-15 points of random damage to STR, DEX, & INT. ...y]], and [[Enemy of One]] is affected by Karma. And finally, the amount of damage dealt by [[Holy Light]] is affected by Karma.
    10 KB (1,381 words) - 15:07, 28 July 2013
  • ...ases affects various [[Magery]] and [[Mysticism]] spells, increasing their damage (in a way similar to that of how [[Tactics]] increases that dealt in standa ===Spell Damage===
    2 KB (370 words) - 18:25, 29 April 2011
  • ...ependent on Stamina. Stamina is depeleted when either your character takes damage, or is holding beyond his/her weight capacity and attempts to move. ...na pool can be increased by certain [[Item Properties]], such as [[Stamina Increase]] and [[Stamina Regeneration]]. An opponent who swings a [[Mace Fighting]]
    1 KB (168 words) - 18:29, 29 April 2011
  • | rowspan="2" | Enchants the caster's melee weapon with extra fire damage for a short duration. | rowspan="2" | Creates magical shield around the caster that absorbs melee damage.
    11 KB (1,450 words) - 18:30, 29 April 2011
  • A blacksmith may increase his or her chances by using an [[Ancient Hammer]]. * Exceptional Damage Bonus is 23%
    8 KB (1,269 words) - 05:24, 3 November 2014
  • ...ttacker," on a scale of 0-99 in order to determine whether there is a loot increase. The process can be explained in the following steps: ...sp;&nbsp;&nbsp;Increase loot<br />Else<br />&nbsp;&nbsp;&nbsp;&nbsp;Do not increase loot
    9 KB (1,459 words) - 21:49, 16 December 2012
  • | [[Damage Types|Cold Resist]] | [[Damage Increase]]
    14 KB (1,928 words) - 14:35, 25 March 2016
  • ...uccessful use of the [[Skills|skill]] [[Meditation]], and in certain spell damage calculations. The unmodified maximum intelligence is 125 points. Intelligen ...nce is the aptly named [[Intelligence Bonus]], which imparts a one-for-one increase in a character's base intelligence statistic. The non-artifact range for In
    3 KB (342 words) - 19:34, 29 April 2011
  • ...ossesses determines his or her [[Hit Points]], [[Damage Calculations|melee damage]], carrying capacity, and the types of weapons, shields, and armor that can ...er's strength (e.g., the [[Evil Orc Helm]]). Strength bonus can be used to increase your character's strength beyond the 'normal' limit of 125, up to a hard li
    2 KB (260 words) - 10:13, 20 December 2012
  • * [[Strength]] - Determines how much can be carried, amount of melee damage, and number of [[Hit Points]]; ...You can, however, exceed 125 points in any stat through use of items which increase a particular stat when worn. The combined sum of your natural stat points
    5 KB (678 words) - 19:38, 29 April 2011
  • __NOTOC__'''Hit Points''' refers to a character's ability to sustain damage. If a character reaches zero hit points, he or she is dead. Strength is the ...spell]] [[Strength_Spell|Strength]], and certain magical foods temporarily increase hit points in addition to the [[Stats|statistic]] strength.
    1 KB (169 words) - 19:40, 29 April 2011
  • ...et. Other melee factors, like [[Damage Increase|damage]] and [[Swing Speed Increase|swing speed]], are governed by other statistics, in this instance [[strengt ...ordsmen is the [[Axes|Axe]] weapon class. These add an additional [[Damage Increase]] bonus dependant on your character's [[Lumberjacking]] skill, though this
    8 KB (963 words) - 19:51, 29 April 2011
  • ...e is a 5% chance for a Lumberjacking damage bonus of 100% from base weapon damage. ...ing [[Axes|axe weapons]] and the artifacts based on those items impart the damage bonus:
    3 KB (536 words) - 20:03, 29 April 2011
  • ...a difference (unless the item has an additionally listed [[Defense Chance Increase]] bonus). ...as much Physical [[Resistance]] as possible. As you'll be taking plenty of damage, [[Durability]] is a factor - either bring several sets of expendable items
    6 KB (1,039 words) - 08:35, 25 September 2016
  • | rowspan="2" | Besides giving a small damage bonus, Focus Attack also increases the effectiveness of any magical propert ...Stealth mode in order to initiate this special attack. Backstab applies a damage bonus to the attack, matching the Ninjitsu skill.
    8 KB (1,114 words) - 14:41, 15 July 2015

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