Difference between revisions of "Staff Quest Information"

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==How to Reward Using Quest Points?==
 
==How to Reward Using Quest Points?==
To give a player a deed that will ADD +3 to their quest credits tyep
+
To give a player a deed that will ADD +3 to their quest credits tyep. Yes, you type -3.
[add XMLQuestCreditDeed -3
+
* '''<span style="color:green;">[add XMLQuestCreditDeed -3</span>'''
  
 
[GetAtt > target player > click box on left of “XmlQuestPoints” > Gump opens >
 
[GetAtt > target player > click box on left of “XmlQuestPoints” > Gump opens >

Revision as of 11:03, 31 March 2012

How to use a Posses Stone?

  • Double click it. Target a NPC or Monster
  • Do not fight players while possessing a NPC or Monster. The posseed

Monster will have your stats. If it dies it will be you dieing not the monster.


How to turn off guards in town?

[SetGuarded <true|false> (works till restarted)


How to use XML Spawners to make stuff?

Example: Black OgreLord, with a Ettin body, named Chaarmack, with 2000 hp

OgreLord/BodyValue/18/hue/1/name/Chaarmack/HitsMaxSpeed/2000/hits/2000/


How to talk for NPC, monsters, or Items?

[Say Text here text here. (then enter & target) [ItemSay Text here text here. (then enter & target) [Emote *grin* (then enter & target) [ItemEmote *grin* (then enter & target)


Rewards

  • 1) Make players earn it!
  • 2) Make items unique & rare so they have value. Meaning, just hand it out like popcorn.
  • 3) Special named items are fine.
  • 4) Hued items are fine. (Please refrain form using neon colors)
  • 5) Putting magic props on items is fine in moderation.
  • 6) If you want to use a magic item. Ask trance or theguy in game. Or Make a post in the staff forums about it.
  • 7) Please always error on the conservative side.
  • 8) Reward with Quest Points! We have LOTS of quest rewards on the vendors. So giving quest points is a great reward!


How to Reward Using Quest Points?

To give a player a deed that will ADD +3 to their quest credits tyep. Yes, you type -3.

  • [add XMLQuestCreditDeed -3

[GetAtt > target player > click box on left of “XmlQuestPoints” > Gump opens > To the right of “Credits” click the arrow > add the new amount they earned to their current “Credits” amount > click the arrow to right > close gump.. all done

Participation in live events is the most fun way to acquire reward points. There are a total of 6 categories a player can be graded on in live eventing.

  • 1) Attendance 0 to 1pt The player was either there or s/he was not. 0 pts in this category means no further points can be awarded from the other categories.
  • 2) Contribution to Resolution 0 to 4pts 0pts = Watched everything happen. 1pt = Participated with little impact. 2pts = Helped. 3pts = Major contributor to resolution. 4pts = Driving force behind the plot.
  • 3) Role-Playing 0 to 4pts 0pts = Not In Character. 1pt = In Character. 2Pts = Gave a sense of his/her character's personality. 3pts = Exceptional RP. 4pts = Outstanding RP. Every GM will have a different set of values underlying this category thus the scoring will remain vague.
  • 4) Innovation 0 to 1pt A point in this category means the player did something that paid off in the plot that the GM had not planned for. This is the 'thinking outside the box' category.
  • * 5) Sportsmanship -1 to 1pt -1pt = Complaining or otherwise being a low level nuisance in the midst of the event (but will not include griefing as any amount of that will get the player kicked from the event). 1pt = acting with dignity and grace even when things do not go according to plan, such as griefers causing troubles, poor sportsmanship from other players, or even just having all your character's plans crumble.
  • * 6) Aiding new players 0 to 1pt Helping a new player to get into the event, learn the game and the shard or just facilitating them having a good time earns a point in this category.
  • (*)These two categories are not always applicable to scoring and so they are actually more bonuses than actual categories.

The Process

  • The GM of the event rates each attending player in each of the categories. The scale is from 1-10, with a potential of 12 total points for the two bonus categories.
  • The GM then adds the newly acquired points to the players Quest Point Credits to be used at a later date of the players chasseing.


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