Difference between revisions of "StartingEquipment"

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! Starting Equipment
 
! Starting Equipment
 
! Title
 
! Title
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|- BGCOLOR="#e3e6ff"
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! Alchemy
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! 3 each of 4 random Reagents, 5 Bottles, Mortar & Pestle, Robe (red)
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! Alchemist
  
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"

Revision as of 14:07, 26 September 2010

Starting Equipment

Starting Equipment is any items you start with upon character creation. These items will stay with your character upon death aslong as they remain either on your character doll or in the top level of your backpack. If you place these items inside a container in your backpack, or you are a murderer the items will remain on you corpse after death, so always leave them on the top level of your backpack. These items are often referred to as "newbie" items. All characters start with the following items regardless of skills:

  • 1000 Gold pieces.
  • book.
  • candle.
  • dagger.
  • Clothing.[Shoes, pants/skirt and shirt randomly assigned upon entering the world]


Other starting items

  • Bread Loaf (5)
  • Water Skin
  • Hearth Stone
  • Resurrection Potion (1)
  • Identification Scroll (2)


Anything else you start with is dependant on which skills you choose to start with, the following is a complete list of items.

Name Starting Equipment Title
Alchemy 3 each of 4 random Reagents, 5 Bottles, Mortar & Pestle, Robe (red) Alchemist
Alchemy 3 each of 4 random Reagents, 5 Bottles, Mortar & Pestle, Robe (red) Alchemist
* These Abilities are not influenced by Attributes; they are entirely Skill-based.
** Stealth requires 80.0 hiding to begin training, remove trap requires 50 detect hidden and lockpicking. Due to this min skill
requirements tied to other skills they cannot be selected as starting skills.