Difference between revisions of "Insured"

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==Overview==
 
==Overview==
  
'''Item Insurance''' is a game mechanic introduced with the [[Age of Shadows]] [[expansion]], when the game became more item-based, and losing an item was tantamount to losing a skill under the old system. If an item is insured, should a player die for any reason, upon resurrection the item will be in the character's [[UOInterface#Backpack|backpack]]. Uninsured items always will remain on the player's corpse and may be potentially looted by monsters or other players. '''ITEMS INSURED MUST BE IN MAIN PACK''' ,they cannot be in another pack inside your main pack, the system only recognizes the pack not what is inside.
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'''Item Insurance''' is a game mechanic introduced with the [[Age of Shadows]] [[expansion]], when the game became more item-based, and losing an item was tantamount to losing a skill under the old system. If an item is insured, should a player die for any reason, upon resurrection the item will be in the character's [[UOInterface#Backpack|backpack]]. Uninsured items always will remain on the player's corpse and may be potentially looted by monsters or other players. '''ITEMS INSURED MUST BE IN MAIN PACK''' ,they cannot be in another pack inside your main pack, the system only recognizes the pack not what is inside.(Please read Lost Items in the Rules section)
 
 
 
Some items are not insurable, such as those that are [[Cursed]], but also usually items that stack(reagents, fish steaks, etc.). Additionally, items that are [[Blessed]] are always returned to a player after they die and resurrect and thus do not need to be insured.
 
Some items are not insurable, such as those that are [[Cursed]], but also usually items that stack(reagents, fish steaks, etc.). Additionally, items that are [[Blessed]] are always returned to a player after they die and resurrect and thus do not need to be insured.

Revision as of 17:23, 30 May 2019

Overview

Item Insurance is a game mechanic introduced with the Age of Shadows expansion, when the game became more item-based, and losing an item was tantamount to losing a skill under the old system. If an item is insured, should a player die for any reason, upon resurrection the item will be in the character's backpack. Uninsured items always will remain on the player's corpse and may be potentially looted by monsters or other players. ITEMS INSURED MUST BE IN MAIN PACK ,they cannot be in another pack inside your main pack, the system only recognizes the pack not what is inside.(Please read Lost Items in the Rules section)

Some items are not insurable, such as those that are Cursed, but also usually items that stack(reagents, fish steaks, etc.). Additionally, items that are Blessed are always returned to a player after they die and resurrect and thus do not need to be insured.

Insuring Items

To insure an item for the first time, a character must use the Insure Item option which is located by clicking on themselves and using the context menu. The targeting cursor will then appear asking what item to insure. When chosen, the insurance gold will instantly be deducted from the character's bank box. Items which are actively being protected with this mechanism are given the Insured item property.

Each time the character is resurrected, the item must be re-insured unless the "auto-renew" option has been selected(recommended!), which is disabled by default. The auto-renew option can also be accessed via the character's context menu. If the auto-renew option is active, then the cost of re-insuring the item(s) is automatically deducted from the character's bankbox upon death to re-insure the item once more(which can quickly add up to a lot of gold if a player is dying repeatedly in a short span of time).

Generally, most all players always insure items they do not wish to lose. Newer players are sometimes given assistance by other players in the form of gold to help them pay for inevitable insurance costs rather than losing items and having to be re-equipped from scratch.