Difference between revisions of "StartingEquipment"

From UORoleplay.com
Jump to: navigation, search
(Starting Equipment)
Line 25: Line 25:
 
! Starting Equipment
 
! Starting Equipment
 
! Title
 
! Title
 +
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
 
! Alchemy  
 
! Alchemy  
 
! 3 each of 4 random Reagents, 5 Bottles, Mortar & Pestle, Robe (red)  
 
! 3 each of 4 random Reagents, 5 Bottles, Mortar & Pestle, Robe (red)  
 
! Alchemist
 
! Alchemist
|- BGCOLOR="#e3e6ff"
+
 
! Anatomy*
+
! 3 Bandages, Robe (grey)
+
! Healer
+
|- BGCOLOR="#e3e6ff"
+
! Animal Lore
+
! Robe (green), Shepherd's Crook [practice weapon]
+
! Ranger
+
|- BGCOLOR="#e3e6ff"
+
! Animal Taming
+
! Shepherd's Crook [practice weapon]
+
! Tamer
+
|- BGCOLOR="#e3e6ff"
+
! Archery
+
! 25 Arrows, Bow [practice weapon]
+
! Archer
+
|- BGCOLOR="#e3e6ff"
+
! Arms Lore*
+
! Random practice weapon
+
! Warrior
+
|- BGCOLOR="#e3e6ff"
+
! Begging*
+
! Gnarled Staff [practice weapon]
+
! Beggar
+
|- BGCOLOR="#e3e6ff"
+
! Blacksmithy
+
! Half Apron (brown), random blacksmithing tool
+
! Smith
+
|- BGCOLOR="#e3e6ff"
+
! Bowcraft
+
! 14 Boards, 5 Feathers, 5 Shafts
+
! Bowyer
+
|- BGCOLOR="#e3e6ff"
+
! Camping
+
! Bedroll, 5 Kindling
+
! Ranger
+
|- BGCOLOR="#e3e6ff"
+
! Carpentry
+
! 10 Boards, Half Apron (brown), random carpentry tool
+
! Carpenter
+
|- BGCOLOR="#e3e6ff"
+
! Cartography
+
! 4 Blank Maps, Sextant
+
! Cartographer
+
|- BGCOLOR="#e3e6ff"
+
! Cooking
+
! 2 Kindling, 3 Raw Birds, Flour Sack (full), Water Pitcher (full)
+
! Chef
+
|- BGCOLOR="#e3e6ff"
+
! Detect*
+
! Cloak (dark grey)
+
! Scout
+
|- BGCOLOR="#e3e6ff"
+
! Enticement
+
! Random musical instrument
+
! Bard
+
|- BGCOLOR="#e3e6ff"
+
! EvaluateINT*
+
! None
+
! Scholar
+
|- BGCOLOR="#e3e6ff"
+
! Fencing
+
! Spear [practice weapon]
+
! Fencer
+
|- BGCOLOR="#e3e6ff"
+
! Fishing*
+
! Fishing Pole, Floppy Hat (brown)
+
! Fisherman
+
|- BGCOLOR="#e3e6ff"
+
! Forensic*
+
! --
+
! Detective
+
|- BGCOLOR="#e3e6ff"
+
! Healing
+
! 5 Bandages, Scissors
+
! Healer
+
|- BGCOLOR="#e3e6ff"
+
! Herding
+
! Shepherd's Crook [practice weapon]
+
! Shepherd
+
|- BGCOLOR="#e3e6ff"
+
! Hiding*
+
! Cloak (dark grey)
+
! Rogue
+
|- BGCOLOR="#e3e6ff"
+
! Inscription
+
! 2 Blank Scrolls
+
! Scribe
+
|- BGCOLOR="#e3e6ff"
+
! Item ID*
+
! Gnarled Staff [practice weapon]
+
! Merchant
+
|- BGCOLOR="#e3e6ff"
+
! Lockpicking
+
! 5 Lockpicks
+
! Rogue
+
|- BGCOLOR="#e3e6ff"
+
! Lumberjack
+
! Hatchet [practice weapon]
+
! Lumberjack
+
|- BGCOLOR="#e3e6ff"
+
! MaceFighting
+
! Mace [practice weapon]
+
! Armsman
+
|- BGCOLOR="#e3e6ff"
+
! Magery
+
! 3 random First Circle Scrolls, 3 of each Reagent, Spellbook
+
! Mage
+
|- BGCOLOR="#e3e6ff"
+
! Meditation
+
! Robe
+
! Stoic
+
|- BGCOLOR="#e3e6ff"
+
! Mining
+
! Pickaxe or Shovel
+
! Miner
+
|- BGCOLOR="#e3e6ff"
+
! Musicianship*
+
! Random musical instrument
+
! Bard
+
|- BGCOLOR="#e3e6ff"
+
! Parrying
+
! Wooden Shield
+
! Warrior
+
|- BGCOLOR="#e3e6ff"
+
! Peacemaking*
+
! Random musical instrument
+
! Bard
+
|- BGCOLOR="#e3e6ff"
+
! Poisoning
+
! 2 Poison (Green) Potions
+
! Assassin
+
|- BGCOLOR="#e3e6ff"
+
! Provocation
+
! Random musical instrument
+
! Bard
+
|- BGCOLOR="#e3e6ff"
+
! Remove Trap**
+
! you cannot select this as a starting skill
+
! Rogue
+
|- BGCOLOR="#e3e6ff"
+
! ResistSpell*
+
! Spellbook
+
! Mage
+
|- BGCOLOR="#e3e6ff"
+
! Snooping
+
! 4 Lockpicks
+
! Pickpocket
+
|- BGCOLOR="#e3e6ff"
+
! SpiritSpeak*
+
! Cloak (dark grey)
+
! Medium
+
|- BGCOLOR="#e3e6ff"
+
! Stealing
+
! 4 Lockpicks
+
! Pickpocket
+
|- BGCOLOR="#e3e6ff"
+
! Stealth**
+
! you cannot select this as a starting skill
+
! Rogue
+
|- BGCOLOR="#e3e6ff"
+
! Swordmanship
+
! Longsword [practice weapon]
+
! Swordsman
+
|- BGCOLOR="#e3e6ff"
+
! Tactics
+
! --
+
! Warrior
+
|- BGCOLOR="#e3e6ff"
+
! Tailoring
+
! 4 Folded Cloth, Sewing Kit
+
! Tailor
+
|- BGCOLOR="#e3e6ff"
+
! Taste ID*
+
! 3 random Potions
+
! Chef
+
|- BGCOLOR="#e3e6ff"
+
! Tinkering
+
! Half Apron (brown), random component, Tinker Tools
+
! Tinker
+
|- BGCOLOR="#e3e6ff"
+
! Tracking
+
! Boots (brown), Skinning Knife [practice weapon]
+
! Ranger
+
|- BGCOLOR="#e3e6ff"
+
! Veterinary
+
! 5 Bandages, Scissors
+
! Healer
+
|- BGCOLOR="#e3e6ff"
+
! Wrestling
+
! Leather Gloves
+
! Wrestler
+
 
|}
 
|}
 
  * These Abilities are not influenced by Attributes; they are entirely Skill-based.
 
  * These Abilities are not influenced by Attributes; they are entirely Skill-based.
 
  ** Stealth requires 80.0 hiding to begin training, remove trap requires 50 detect hidden and lockpicking. Due to this min skill
 
  ** Stealth requires 80.0 hiding to begin training, remove trap requires 50 detect hidden and lockpicking. Due to this min skill
 
  requirements tied to other skills they cannot be selected as starting skills.
 
  requirements tied to other skills they cannot be selected as starting skills.

Revision as of 13:06, 26 September 2010

Starting Equipment

Starting Equipment is any items you start with upon character creation. These items will stay with your character upon death aslong as they remain either on your character doll or in the top level of your backpack. If you place these items inside a container in your backpack, or you are a murderer the items will remain on you corpse after death, so always leave them on the top level of your backpack. These items are often referred to as "newbie" items. All characters start with the following items regardless of skills:

  • 1000 Gold pieces.
  • book.
  • candle.
  • dagger.
  • Clothing.[Shoes, pants/skirt and shirt randomly assigned upon entering the world]


Other starting items

  • Bread Loaf (5)
  • Water Skin
  • Hearth Stone
  • Resurrection Potion (1)
  • Identification Scroll (2)


Anything else you start with is dependant on which skills you choose to start with, the following is a complete list of items.

Name Starting Equipment Title
Alchemy 3 each of 4 random Reagents, 5 Bottles, Mortar & Pestle, Robe (red) Alchemist
* These Abilities are not influenced by Attributes; they are entirely Skill-based.
** Stealth requires 80.0 hiding to begin training, remove trap requires 50 detect hidden and lockpicking. Due to this min skill
requirements tied to other skills they cannot be selected as starting skills.