Difference between revisions of "Crafting"
From UORoleplay.com
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+ | == '''This Page to be updated Soon'''== | ||
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==UO Roleplay Specific== | ==UO Roleplay Specific== | ||
*'''Crafting Over Time:''' Crafting items will initiate a ‘craft over time process’ where for each ‘tick’ you have a chance to gain skill. The more difficult a item to craft the longer it will take to complete the crafting process on that item and the more ‘tick’s’ you will receive. This process will decrease the amount of resources required to GM a skill as well as improve the ‘feel’ of crafting skills. | *'''Crafting Over Time:''' Crafting items will initiate a ‘craft over time process’ where for each ‘tick’ you have a chance to gain skill. The more difficult a item to craft the longer it will take to complete the crafting process on that item and the more ‘tick’s’ you will receive. This process will decrease the amount of resources required to GM a skill as well as improve the ‘feel’ of crafting skills. |
Latest revision as of 14:00, 25 March 2016
This Page to be updated Soon
UO Roleplay Specific
- Crafting Over Time: Crafting items will initiate a ‘craft over time process’ where for each ‘tick’ you have a chance to gain skill. The more difficult a item to craft the longer it will take to complete the crafting process on that item and the more ‘tick’s’ you will receive. This process will decrease the amount of resources required to GM a skill as well as improve the ‘feel’ of crafting skills.
Crafting
- Crafting Recipes
- Blacksmith
- Carpentry
- Tailoring
- Alchemy
- Tinkering
- Inscription
- Cooking
- Bowcraft & Fletching
- Trap Crafting
- Taxidermy