Difference between revisions of "Strength"
Line 3: | Line 3: | ||
==Strength Bonus== | ==Strength Bonus== | ||
Another Item Property that affects strength is the Strength Bonus, which imparts a one-for-one increase in a character's base strength statistic. The non-artifact range for Strength bonus is +1 to +8. There are items that when equipped, reduce a character's strength (e.g., the [[Evil Orc Helm]]). Strength bonus can be used to increase your character's strength beyond the 'normal' limit of 125, up to a hard limit of 150. | Another Item Property that affects strength is the Strength Bonus, which imparts a one-for-one increase in a character's base strength statistic. The non-artifact range for Strength bonus is +1 to +8. There are items that when equipped, reduce a character's strength (e.g., the [[Evil Orc Helm]]). Strength bonus can be used to increase your character's strength beyond the 'normal' limit of 125, up to a hard limit of 150. | ||
+ | |||
+ | ==Bonuses== | ||
+ | Carrying Capacity = 40 + (5.0 * Strength) + (60 if Human) | ||
+ | |||
+ | Damage Bonus if Strength is over 100 = (Strength * .3) | ||
==Other's Strength== | ==Other's Strength== |
Latest revision as of 09:13, 20 December 2012
Strength is one of three statistics, or "stats", that constitute a character's "physical" form. The amount of strength a character possesses determines his or her Hit Points, melee damage, carrying capacity, and the types of weapons, shields, and armor that can be used. Strength, along with a host of other information, is displayed on the Character Status Menu.
Strength Bonus
Another Item Property that affects strength is the Strength Bonus, which imparts a one-for-one increase in a character's base strength statistic. The non-artifact range for Strength bonus is +1 to +8. There are items that when equipped, reduce a character's strength (e.g., the Evil Orc Helm). Strength bonus can be used to increase your character's strength beyond the 'normal' limit of 125, up to a hard limit of 150.
Bonuses
Carrying Capacity = 40 + (5.0 * Strength) + (60 if Human)
Damage Bonus if Strength is over 100 = (Strength * .3)
Other's Strength
A character can use the Anatomy skill to assess the strength, and other attributes, of creatures, NPCs, and other players. A practitioner of Anatomy will see the following strength message in-game; the table below includes a range for the applicable strength statistic:
Strength Message | Target’s Strength |
---|---|
Rather feeble | 1-10 |
Somewhat weak | 11-20 |
To be of normal strength | 21-30 |
Somewhat strong | 31-40 |
Very strong | 41-50 |
Extremely strong | 51-60 |
Extraordinarily strong | 61-70 |
Strong as an ox | 71-80 |
One of the strongest people you have ever seen | 81-90 |
Superhumanly strong | 91-100 |
Stronger than anything you have ever seen | 101+ |