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		<id>https://wiki.uoroleplay.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nala</id>
		<title>UORoleplay.com - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.uoroleplay.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nala"/>
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		<updated>2026-04-07T13:54:36Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=How_to_Donations_Page&amp;diff=202011</id>
		<title>How to Donations Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=How_to_Donations_Page&amp;diff=202011"/>
				<updated>2020-11-06T07:52:13Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You may make donations and see the items available for donation here:&lt;br /&gt;
[https://ultimaonlineroleplay.ecrater.com/]&lt;br /&gt;
&lt;br /&gt;
Also you may see more items by way of the moongate in the Hall of Items.&lt;br /&gt;
&lt;br /&gt;
Follow the directions in the FAQ page to receive your items.&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=UOSteam&amp;diff=202010</id>
		<title>UOSteam</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=UOSteam&amp;diff=202010"/>
				<updated>2020-10-08T00:25:52Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: /* What is UOSteam? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=What is UOSteam?=&lt;br /&gt;
&lt;br /&gt;
UOSteam is a very useful program that helps you to connect and play the UO Roleplay Shard. There are a lot of features in UOSteam that make the game play more enjoyable and many times is more useful and a better program than Razor. You may use UOSteam to macro in game unattended, as long as you are not gathering resources.&lt;br /&gt;
&lt;br /&gt;
Download link [http://www.uosteam.com/]&lt;br /&gt;
&lt;br /&gt;
==How to use UOSteam==&lt;br /&gt;
&lt;br /&gt;
When you have first started UOSteam, you must make sure the welcome screen setting are correct for our shard.&lt;br /&gt;
&lt;br /&gt;
Patch Client Encryption: Checked&lt;br /&gt;
Use OSI Encryption: Unchecked&lt;br /&gt;
&lt;br /&gt;
Server: login.uoroleplay.com&lt;br /&gt;
Port: 2593&lt;br /&gt;
&lt;br /&gt;
If you have multiple Installations of UO, you must also select the UO Data Directory to your UORoleplay folder Manually. In this example is it C:\Program Files (x86)\Ultima Online Stygian Abyss Classic.&lt;br /&gt;
&lt;br /&gt;
The image below shows Razor set up with everything set.&lt;br /&gt;
&lt;br /&gt;
[[File:Uosteamscreenshot.jpg]]&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;re playing on a computer running Windows, right click the UOSteam icon and select Properties. Then click the compatibility tab and find the box that says &amp;quot;Run this program as an administrator&amp;quot;. Check that box! Many times Windows will block it from connecting otherwise.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=202009</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=202009"/>
				<updated>2020-08-29T02:48:02Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: /* Lost Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Community&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Chat and Forum Code of Conduct==&lt;br /&gt;
The forums, chat, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Staff&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
*Staff will strive to be respectful of Players at all times. They should treat players with courtesy and patience. Staff should never assume a player has done something wrong, no matter their personal opinions. Staff will assume all situations are misunderstandings and seek to help all parties involved and encourage players to resolve their issues on their own.&lt;br /&gt;
&lt;br /&gt;
*Staff will stay concealed unless they are in private or they are dressed appropriately and are willing to engage in polite conversation or role-play.&lt;br /&gt;
&lt;br /&gt;
*Staff reserve the right to NOT engage in RP if they are in a hurry to help someone else, or are simply not in the mood but know they need to log on to help. They will seek not to break an existing mood however and message you privately.&lt;br /&gt;
&lt;br /&gt;
*Staff are regularly rewarded for their service. This will most often include benefits such as obtaining decorations for their homes and characters, but may at times include other items. We will not be deceptive about this practice and we will not give benefits which elevate staff characters above those of others on the server.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Account Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;There is a limit of two accounts per IP&amp;#039;&amp;#039;&amp;#039;. Players found to be in violation of this limit may receive a warning depending on the circumstances. If, for example, you played here some time ago, left, and did not realize you already had an account it wouldn&amp;#039;t be unreasonable for someone to mistakenly create two new accounts while the older account had gone &amp;#039;dormant&amp;#039;. If, however, it is blatantly apparent you created many accounts and you log on to the accounts on a regular basis all offending accounts will be suspended pending review.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; As stated in the section below, there is some discretion here for players who have families where more than two accounts could or would be required.&lt;br /&gt;
&lt;br /&gt;
* The staff team is not responsible for your account security. When you setup your account you will be prompted to register it to an email. This is very important! Make sure you complete this process using a legitimate email address. If you need to change your password later you can log on and update it using the &amp;#039;&amp;#039;&amp;#039;[password&amp;#039;&amp;#039;&amp;#039; command in game. Further, we request that you do not give your password out to anyone. If you do, however, please understand that whatever happens as a result of that decision is entirely on you including the potential consequences for that decision.&lt;br /&gt;
&lt;br /&gt;
* If you have forgotten your password please contact a staff team member and request that it be reset. Please be aware that we will ask you to verify some piece of information on the account to verify your are actually the owner. If you are found to be requesting a reset for an account that is not your own, assuming there are no special circumstances, you may be banned. &lt;br /&gt;
&lt;br /&gt;
* If another player is leaving the shard and wishes to &amp;#039;give&amp;#039; you their account please make sure the staff team is aware, as we may otherwise believe you&amp;#039;re attempting to bypass the two account limit. There may be circumstances where we require characters to change their names, guild affiliations, backgrounds, or owner/co-owner/friend status with regard to housing. We will not replace anything you had on the account(s) in question for any reason if you left your account for another player. If you simply stop logging on and your account becomes dormant, in many cases, it will be left alone until you return. &lt;br /&gt;
&lt;br /&gt;
* Active duty military or persons that may need to travel abroad for long periods of time where logging into the shard would be difficult or impossible can contact the staff team for reasonable accommodations. As any concessions we make are based on individual circumstances we respectfully request that any accommodations made on your behalf be kept in confidence. In these types of situations there is rarely a one size fits all accommodation we could make and we simply cannot account for every possible circumstance you may need to bring to our attention. However, that does not change the fact that the disclosure of any accommodations we make on your behalf could be perceived as favoritism by the community at large and therefore could create a schism in the community.&lt;br /&gt;
&lt;br /&gt;
==Rules for families==&lt;br /&gt;
&lt;br /&gt;
* If you have a family where multiple members of your household all need to have their own accounts, as we&amp;#039;re certainly not against making UO a family affair, please contact the staff team and make them aware of your situation. We will attempt to accommodate you as best we can. Please be aware that, in the interest of keeping things &amp;#039;fair&amp;#039; to the rest of the player base, we expect that the accounts will see regular use. If it becomes apparent, or we have reason to believe, the accounts are not being used by multiple people but are instead a means to bypass the two account limit we may suspend the accounts without notice pending review.&lt;br /&gt;
&lt;br /&gt;
===Minors===&lt;br /&gt;
&lt;br /&gt;
* While we are not an adult themed shard, if you allow your child to play here and interact with the community please be aware that they may be exposed to things you aren&amp;#039;t comfortable with. At your request we can tag their characters to indicate that they are a minor. We ask that where they&amp;#039;re involved players and parents keep that in mind. If their presence keeps you from roleplaying in the manor you&amp;#039;d normally roleplay it is best if you discontinue, if requested, and resume at another point in time. We cannot account for everything they may encounter while they are online. Additionally, keep in mind that this goes both ways. Just as the community should make an effort to be respectful of minor players they need to be respectful of the community. You, as their parent or guardian, may be held responsible for their behavior if they&amp;#039;re found to be in violation of the rules or causing a disruption.&lt;br /&gt;
&lt;br /&gt;
* While the community will make a reasonable accommodation for players who are minors please keep in mind that, like you and your family, this is how the people behind those characters spend their free time.&lt;br /&gt;
&lt;br /&gt;
* While we are not against romantic roleplay, players should not involve themselves romantically with players tagged as a minor given the discomfort this can cause for all parties involved and the community at large. As we are not here to act as referees, councilors, or life coaches, we reserve the right to remove all parties from the environment at our discretion without notice.&lt;br /&gt;
&lt;br /&gt;
* We cannot stress enough that minors playing on this shard are ultimately the responsibility of their parents. If you opted not to have your child tagged as a minor, and at some point that is trotted out for your convenience as a potential &amp;#039;gotcha&amp;#039; to be leveraged against the community, the staff team, or another player this will likely result in an immediate and permanent ban.&lt;br /&gt;
&lt;br /&gt;
==Rules for Returning Players==&lt;br /&gt;
&lt;br /&gt;
* We Can not Return, Replace, or Duplicate Lost Items.&lt;br /&gt;
* No you cant have your house back, if you did not refresh it and it fell its gone. &lt;br /&gt;
* Shift Stones will be removed and deleted. &lt;br /&gt;
* All Previous Nobility Titles, except the ones received from fame/karma will be removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Server Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&lt;br /&gt;
==Macroing==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumber jacking, and things like fishing. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AFK macroing and disruptive macroing such as the repetitive playing of instruments or casting spells in public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Exploitation of the Server==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire with staff.&lt;br /&gt;
&lt;br /&gt;
==House Decay==&lt;br /&gt;
All houses will stand for 60 days until they decay. Automatic Refresh is disabled. All houses must be refreshed regularly with a door. On very rare occasions houses have been known to decay randomly on RunUO servers before their allotted 60 days. If this happens the house &amp;amp; items can not be replaced sorry. Consider it a natural disaster and an opportunity to rebuild!&lt;br /&gt;
&lt;br /&gt;
==Lost Items==&lt;br /&gt;
&lt;br /&gt;
If you lose items either to &amp;#039;&amp;#039;player mishap&amp;#039;&amp;#039;, &amp;#039;&amp;#039;server glitch&amp;#039;&amp;#039; or &amp;#039;&amp;#039;house decay&amp;#039;&amp;#039; we &amp;#039;&amp;#039;&amp;#039;CANNOT &amp;amp; WILL NOT REPLACE THEM&amp;#039;&amp;#039;&amp;#039;. Please make sure your items are insured and your houses are refreshed.&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The Rules are subject to change at any time&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In most cases they will not be retroactively enforced. A notice of a change in the rules will be posted to the forums and message boards where and when appropriate. It is a player&amp;#039;s responsibility first and foremost to know the rules. If you are unclear on the rules for any reason, please ask for clarification. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Role-playing Enforced.&amp;#039;&amp;#039; Enough said. Now because this is in fact a role-playing enforced shard, it is expected that every character will have their character profiles properly filled out with their physical descriptions.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Minimal Out of Character (OOC) talk in game.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is permitted via global chat or IRC/Discord chat, which can be turned off in game if it becomes bothersome to players. Try to confine OOC to party if you have to, or wish to, engage in it in game. You, or a member of your current party can add a player to your party by typing /add and targeting the player you wish to add. If a member of your party invites another player then you, as the party leader, will get a prompt asking if you approve&lt;br /&gt;
&lt;br /&gt;
Use the [ ] brackets to enclose any OOC text, and use it only when necessary and when you cannot use another means of communication. No chit chat in OOC, the only exception to this rule will be if you are within the privacy of your home, you will be warned if caught. Continued offenses will be met with punishment. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;PVP&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Killing players for no better reason than loot is not acceptable on UORP. All combat MUST be preceded by RP, the only exception to this rule being an assassination. Any combat initiated without RP is considered PKing, and will be dealt with accordingly. &lt;br /&gt;
&lt;br /&gt;
* Minimal RP is acceptable if the guild war mechanic is being used however that is at the discretion of the players and guilds involved.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Be considerate of your RP content&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Here on UO Roleplay we allow players of all age groups to enjoy and contribute to the story that we are all actively writing together, as a community. With this in mind, we ask that all extreme content be reserved to the privacy of one’s home, or at least not within public. As well, before engaging in such RP, proper permission MUST always be obtained from the other party. There are no exceptions to this rule, we will not allow players to force others into situations that they are uncomfortable being a part of. Complaints will be treated in the same way as OOC hassling.&lt;br /&gt;
&lt;br /&gt;
Also, to enforce that some things are kept in private role-play situations. All players should, when role-playing is brought to an R-rated level, use mechanics to make sure they stay that way. The whisper command should be used at all times in these situations. You can use whisper in game by pressing semicolon and then hitting space. When you do this, you&amp;#039;ll see &amp;#039;&amp;#039;Whisper:&amp;#039;&amp;#039; in front of your text. Only players within one tile of you in any direction will be able to see what you say.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Character and pet names&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Tamed animals are not to have names such as ‘a’ or ‘b’ or ‘a1’ or anything remotely resembling them. Animals should be named properly, and even three letters is better than one or two. Any tamed critters found with names like that will be instantly killed by GMs. Character names, cannot be racially/religiously/etc. offensive to other players. Also, they must be  realistic. Names such as ‘a thief’ or ‘a warrior in plate’, cannot exist. As well, any names non conducive to RP will be immediately changed without question. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Bugs and exploits&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Report bugs and exploits and do not use them. Have respect for the game and its balance for the simple fact that we do it for fun, and if you go out to spoil that fun, you will be banned. The Bug forum board is there and bugs do get addressed as soon as we can get to them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Macroing&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unattended macroing is &amp;#039;&amp;#039;&amp;#039;NEVER&amp;#039;&amp;#039;&amp;#039; allowed for the purposes of gathering resources. This includes but is not limited to fish, crafting materials, reagents, herbs, or gold.&lt;br /&gt;
&lt;br /&gt;
Unattended macroing is absolutely allowed for skill gains as we want our players to be able to focus on enjoying our role-play environment rather than feeling compelled to grind out skills. We only ask that macroing not occur public areas. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Exploiting the Artificial Intelligence&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Leading NPC monsters into a town to kill the guards is prohibited. Doing so is considered exploiting the AI. You can, and will be, punished for this up to and including a potential ban.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Locked-down items blocking areas&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blocking of access to areas using locked-down items is forbidden. Said items will be destroyed immediately by GMs and repeated offenses will be dealt with more harshly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;IRC/Discord and UO&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
IRC/Discord is not to be used for In Game discussions. If you want to make a deal or discuss plans for anything, do so in game. Anything that belongs IG, is to be spoken IG. This is a role-playing game, so role-play. IRC/Discord can be used to organize meeting people somewhere, but that’s all. The official chat room, much like the faction chat rooms, is a place where we want to gather our players, not only to chat about UO-related matters, but also to create a friendly and healthy environment for the shard. As we all know, a mature OOC community stimulates better RP interactions, which result in fun for everyone - which is why we are here in the first place. Also please keep in mind that IRC/Discord chat is not twitter, or a social media status feed. We expect that you will form friendships with other players here, but ask that you be respectful of public chat and refrain from spamming it. If you are asked by someone else to stop spamming the channel, please switch to party chat, PMs in game, or private chat in IRC/Discord. Failure to use chat in a responsible and respectful manner will not be tolerated. It also goes without saying that we will not tolerate any lewd or offensive behavior over public chat.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Metagaming&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Metagaming is strictly prohibited in any fashion. Metagaming is defined as the use of any knowledge garnered in an OOC fashion, IRC, Messenger programs and non-role-playing UO RP boards in an IC context that directly affects the actions of your character. Intentional use of metagamed knowledge in order to plan your character’s actions is a sign of not only poor role-playing, but also irresponsibile of the player. If a player is found to be using this information they will be punished accordingly. Examples of this would be looking on the UO client to see that a person is home in game, and therefore not attempting to break into their house, when in all reality your character wouldn’t know that without metagaming. &lt;br /&gt;
&lt;br /&gt;
Similarly if you know that a player is sleeping, at work, at school, or merely AFK, you are not allowed to plan your actions around their schedule, especially when the actions are against that player. As well, any information gathered via the player’s character sheet in game with the exception of the physical description is not to be viewed as ‘common knowledge’, you do not simply know that someone is a vampire because their race states so. Please use common sense in this regard. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;13&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Treat everyone with respect&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Any form of Harassment, Contempt, Threatening, Bullying, and Offensive behavior WILL NOT BE TOLERATED&amp;#039;&amp;#039;&amp;#039;. Do not harass, do not pester and do not disrespect another player. Things happen within the game that we may not always be fond of OOC, this in no way gives you permission to begin insulting the players behind these characters. Roleplaying is one thing, &amp;#039;&amp;#039;&amp;#039;OOC hassling will get you banned.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Roleplay Gudidelines&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
UORP is a &amp;quot;Role-Playing enforced shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. There may be a lot of a certain type of elf, but there will never be the &amp;quot;only&amp;quot; one acceptable.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of a famous RL person. No L33t speak names. Titles are also not allowed in the name, only titles allowed are ones given from fame/karma, quests, events, treasure and guilds.&lt;br /&gt;
&lt;br /&gt;
==Metagaming==&lt;br /&gt;
Metagaming is a frequent problem in any role-playing community. While all forms of metagaming are of course against the following statements will help the community understand things that could constitute metagaming. &lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes. &lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==Spanned or cascaded characters==&lt;br /&gt;
Spanning and cascading characters is allowed with proper approval from the staff team to confirm that you have read and understood the information below:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What is spanning or cascading a character:&amp;#039;&amp;#039;&amp;#039; Spanning, also known as cascading, allows a player to leverage the character limit on their account to expand a character beyond one character slot. In simpler terms, you can have multiple character slots to represent a single character. If for example you have a character slot occupied by a warrior, but you&amp;#039;ve historically also played that character as a smith there is nothing wrong with having a totally different set of skills on another character slot who shares the same name and in effect is the same character. Below are some rules on how to properly manage a spanned character.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rules for spanned characters:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
* Your spanned character should &amp;#039;&amp;#039;&amp;#039;never&amp;#039;&amp;#039;&amp;#039; be in two places at once out in the game world, except in your own home, or that of another player during an OOC interaction. Your character should not be out with two separate hunting parties if one of the slots is a caster, and the other is a fighter. Your character should not be mining in another town while they are also out crawling thru a dungeon. Only one instance of your character should be actively out in the game world. There are absolutely no exceptions to this rule.&lt;br /&gt;
&lt;br /&gt;
* Your character can only employ the skills that are presently loaded for that character slot. Unfortunately this is one of those rules where we have to abide by game mechanics. You may have a thief slot built for your character, however, unless that is the character slot you have actively loaded and are choosing to play other characters will not be expected to cater their roleplay to you. &lt;br /&gt;
&lt;br /&gt;
* Your character&amp;#039;s race, alignment, and character profile must be identical. If you choose human as your race all versions of that character must also be human. If you choose lawful good as your alignment, all other versions of that character must also be lawful good. Your written character profile, containing descriptions and statistics for your character if you&amp;#039;ve chosen to provide them in your profile must be identical. You can write out your character&amp;#039;s profile in notepad and then paste it across to the other characters.&lt;br /&gt;
&lt;br /&gt;
* If your spanned character joins a guild, all other versions of your character must join that same guild.&lt;br /&gt;
&lt;br /&gt;
* Any donations made to the donation store for a character that is spanned still only cover one character slot. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright forbid these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with other players be extremely cautious in regards to consenting to any of these subjects in role-play. If they lead to an issue including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. While these are certainly things that occur in the real world and some fantasy worlds, may have happened to your character, and had a huge impact on them, do not demand that other members of the community take part in roleplay they aren&amp;#039;t comfortable with.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing==&lt;br /&gt;
* The staff team at UORP will periodically check on players in the game world, and as you are no doubt aware, other players may happen upon you at any time. We are aware that romantic roleplay can happen between players. To avoid any potential embarrassment or discomfort that may arise in these situations it is usually best if these types of situations take place &amp;#039;offline&amp;#039; in another medium such as private chat.&lt;br /&gt;
&lt;br /&gt;
==PvP and Other Aggressive Acts==&lt;br /&gt;
Aggressive acts are acts which negatively interfere with other&amp;#039;s characters or sometimes their role-play and result in them needing to respond in kind or lose&lt;br /&gt;
&lt;br /&gt;
==Stealing==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The rules on the looting of other player&amp;#039;s corpses can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. You will never be allowed to take significant items from another player with the expectation that they will not know who did so.&lt;br /&gt;
&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
&lt;br /&gt;
*Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Players in warring guilds can still be held accountable for their actions in-character, and out of, character. Please keep in mind that guild war combat still needs to be sensible.&lt;br /&gt;
&lt;br /&gt;
*Please be aware that while we permit guild wars as a way of mechanically allowing combat between larger groups of players while voiding many of the more cumbersome aspects of UOs criminal/innocent system that these interactions still need to be done tastefully and in character. As such, some suggestions have been provided below. Please be aware that if at any point your actions somehow become detrimental to the shard, other players, or simply hurt the immersion and environment we are here to promote the staff team reserves the right to take immediate action. We are not here to referee your guild war interactions. If they have become so intolerable that we have had to get involved you can expect that punishment will be handed out swiftly to any and all parties involved. We understand PvP is part of ultima online, and it is not as regulated during guild war interaction, but it is not a license to misbehave and do whatever you please. The mere presence of members of another guild does not, and should not, mean you should jump immediately to PvP. For example, if these are characters you&amp;#039;ve never met before your character would not necessarily be aware they were in an enemy guild simply because their name is &amp;#039;orange&amp;#039;. If you join a guild, and wish to see if they&amp;#039;re at war with anyone, assuming they don&amp;#039;t make you aware up front, you can check the status in the diplomacy tab on the guild page. Do not contact staff to complain if you were the victim of a guild war you did not realize was taking place, that is the player&amp;#039;s responsibility.  &lt;br /&gt;
&lt;br /&gt;
*Suggestions on Guild War Looting: If looting is to be allowed in guild wars, players could do something like agree to keep lootable items in a bag or pouch of a certain color, such as gold reagents or gems and items. This of course does not stop another player from mechanically looting things outside of said pouch, however, poor roleplay in large groups is often frowned upon and players who do not agree by whatever arrangements made between guilds in larger scale RP scenarios may find themselves unwelcome in other guild functions or within the community at large.&lt;br /&gt;
&lt;br /&gt;
*How to Roleplay A Guild Insignia: Like names, guild symbols and titles cannot be seen magically floating over the head of another character you&amp;#039;re playing with. Just like calling a player by his name without making an introduction would be poor roleplay the same can be said of identifying members as being part of a guild. What players could do is identify their guild in their character description, such as indicating that their preferred robe has their guild insignia embroidered on it. Alternatively some players will carry around a book title &amp;quot;A Guild Insignia&amp;quot; with text between asterisks (*) that indicates what guild they are in.&lt;br /&gt;
&lt;br /&gt;
*How to handle death in guild war battles: After you are revived, players might do something like stand over their remains while still wearing their death robe to indicate that they are &amp;#039;knocked out&amp;#039; and should not be attacked.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but should have out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. &amp;#039;&amp;#039;&amp;#039;Be aware this may not be possible for every situation.&amp;#039;&amp;#039;&amp;#039; This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
&lt;br /&gt;
Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission, or refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Consequences for Breaking Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&lt;br /&gt;
* So that the potential consequences for breaking any rules are understood we&amp;#039;ve written some guidelines for you below.&lt;br /&gt;
&lt;br /&gt;
===Violating the rules===&lt;br /&gt;
&lt;br /&gt;
1st offense, will incur a 24 hour jail time of character&lt;br /&gt;
&lt;br /&gt;
2nd offense, will incur 7 days of jail time of character &lt;br /&gt;
&lt;br /&gt;
3rd offense, will incur a 7 day ban of account&lt;br /&gt;
&lt;br /&gt;
4th offense, will incur a 1 month ban of account&lt;br /&gt;
&lt;br /&gt;
5th offense may potentially incur a Permanent Ban of account&lt;br /&gt;
&lt;br /&gt;
All of the above may also include loss of skill gained, resources gathered or deletion of rune books used during the breaking of rules. &lt;br /&gt;
On occasion certain situations may be reviewed on an individual basis and are at the discretion of Staff.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Harassment, Contempt, Threatening, Bullying, and Offensive behavior are grounds for automatic banning.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===using bugs and exploits===&lt;br /&gt;
&lt;br /&gt;
* These should be in a PM if possible, or via chat in Discord/IRC to a staff team member. We ask that you refrain from posting this information in public channels.&lt;br /&gt;
&lt;br /&gt;
1st offense, will incur a 7 day ban of account&lt;br /&gt;
&lt;br /&gt;
2nd offense, will incur a 1 month ban of account&lt;br /&gt;
&lt;br /&gt;
3rd offense, will incur Permanent Ban of account&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=202008</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=202008"/>
				<updated>2020-08-29T02:45:50Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: /* Lost Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Community&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Chat and Forum Code of Conduct==&lt;br /&gt;
The forums, chat, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Staff&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
*Staff will strive to be respectful of Players at all times. They should treat players with courtesy and patience. Staff should never assume a player has done something wrong, no matter their personal opinions. Staff will assume all situations are misunderstandings and seek to help all parties involved and encourage players to resolve their issues on their own.&lt;br /&gt;
&lt;br /&gt;
*Staff will stay concealed unless they are in private or they are dressed appropriately and are willing to engage in polite conversation or role-play.&lt;br /&gt;
&lt;br /&gt;
*Staff reserve the right to NOT engage in RP if they are in a hurry to help someone else, or are simply not in the mood but know they need to log on to help. They will seek not to break an existing mood however and message you privately.&lt;br /&gt;
&lt;br /&gt;
*Staff are regularly rewarded for their service. This will most often include benefits such as obtaining decorations for their homes and characters, but may at times include other items. We will not be deceptive about this practice and we will not give benefits which elevate staff characters above those of others on the server.&lt;br /&gt;
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=&amp;#039;&amp;#039;&amp;#039;Account Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;There is a limit of two accounts per IP&amp;#039;&amp;#039;&amp;#039;. Players found to be in violation of this limit may receive a warning depending on the circumstances. If, for example, you played here some time ago, left, and did not realize you already had an account it wouldn&amp;#039;t be unreasonable for someone to mistakenly create two new accounts while the older account had gone &amp;#039;dormant&amp;#039;. If, however, it is blatantly apparent you created many accounts and you log on to the accounts on a regular basis all offending accounts will be suspended pending review.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; As stated in the section below, there is some discretion here for players who have families where more than two accounts could or would be required.&lt;br /&gt;
&lt;br /&gt;
* The staff team is not responsible for your account security. When you setup your account you will be prompted to register it to an email. This is very important! Make sure you complete this process using a legitimate email address. If you need to change your password later you can log on and update it using the &amp;#039;&amp;#039;&amp;#039;[password&amp;#039;&amp;#039;&amp;#039; command in game. Further, we request that you do not give your password out to anyone. If you do, however, please understand that whatever happens as a result of that decision is entirely on you including the potential consequences for that decision.&lt;br /&gt;
&lt;br /&gt;
* If you have forgotten your password please contact a staff team member and request that it be reset. Please be aware that we will ask you to verify some piece of information on the account to verify your are actually the owner. If you are found to be requesting a reset for an account that is not your own, assuming there are no special circumstances, you may be banned. &lt;br /&gt;
&lt;br /&gt;
* If another player is leaving the shard and wishes to &amp;#039;give&amp;#039; you their account please make sure the staff team is aware, as we may otherwise believe you&amp;#039;re attempting to bypass the two account limit. There may be circumstances where we require characters to change their names, guild affiliations, backgrounds, or owner/co-owner/friend status with regard to housing. We will not replace anything you had on the account(s) in question for any reason if you left your account for another player. If you simply stop logging on and your account becomes dormant, in many cases, it will be left alone until you return. &lt;br /&gt;
&lt;br /&gt;
* Active duty military or persons that may need to travel abroad for long periods of time where logging into the shard would be difficult or impossible can contact the staff team for reasonable accommodations. As any concessions we make are based on individual circumstances we respectfully request that any accommodations made on your behalf be kept in confidence. In these types of situations there is rarely a one size fits all accommodation we could make and we simply cannot account for every possible circumstance you may need to bring to our attention. However, that does not change the fact that the disclosure of any accommodations we make on your behalf could be perceived as favoritism by the community at large and therefore could create a schism in the community.&lt;br /&gt;
&lt;br /&gt;
==Rules for families==&lt;br /&gt;
&lt;br /&gt;
* If you have a family where multiple members of your household all need to have their own accounts, as we&amp;#039;re certainly not against making UO a family affair, please contact the staff team and make them aware of your situation. We will attempt to accommodate you as best we can. Please be aware that, in the interest of keeping things &amp;#039;fair&amp;#039; to the rest of the player base, we expect that the accounts will see regular use. If it becomes apparent, or we have reason to believe, the accounts are not being used by multiple people but are instead a means to bypass the two account limit we may suspend the accounts without notice pending review.&lt;br /&gt;
&lt;br /&gt;
===Minors===&lt;br /&gt;
&lt;br /&gt;
* While we are not an adult themed shard, if you allow your child to play here and interact with the community please be aware that they may be exposed to things you aren&amp;#039;t comfortable with. At your request we can tag their characters to indicate that they are a minor. We ask that where they&amp;#039;re involved players and parents keep that in mind. If their presence keeps you from roleplaying in the manor you&amp;#039;d normally roleplay it is best if you discontinue, if requested, and resume at another point in time. We cannot account for everything they may encounter while they are online. Additionally, keep in mind that this goes both ways. Just as the community should make an effort to be respectful of minor players they need to be respectful of the community. You, as their parent or guardian, may be held responsible for their behavior if they&amp;#039;re found to be in violation of the rules or causing a disruption.&lt;br /&gt;
&lt;br /&gt;
* While the community will make a reasonable accommodation for players who are minors please keep in mind that, like you and your family, this is how the people behind those characters spend their free time.&lt;br /&gt;
&lt;br /&gt;
* While we are not against romantic roleplay, players should not involve themselves romantically with players tagged as a minor given the discomfort this can cause for all parties involved and the community at large. As we are not here to act as referees, councilors, or life coaches, we reserve the right to remove all parties from the environment at our discretion without notice.&lt;br /&gt;
&lt;br /&gt;
* We cannot stress enough that minors playing on this shard are ultimately the responsibility of their parents. If you opted not to have your child tagged as a minor, and at some point that is trotted out for your convenience as a potential &amp;#039;gotcha&amp;#039; to be leveraged against the community, the staff team, or another player this will likely result in an immediate and permanent ban.&lt;br /&gt;
&lt;br /&gt;
==Rules for Returning Players==&lt;br /&gt;
&lt;br /&gt;
* We Can not Return, Replace, or Duplicate Lost Items.&lt;br /&gt;
* No you cant have your house back, if you did not refresh it and it fell its gone. &lt;br /&gt;
* Shift Stones will be removed and deleted. &lt;br /&gt;
* All Previous Nobility Titles, except the ones received from fame/karma will be removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Server Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&lt;br /&gt;
==Macroing==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumber jacking, and things like fishing. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AFK macroing and disruptive macroing such as the repetitive playing of instruments or casting spells in public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Exploitation of the Server==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire with staff.&lt;br /&gt;
&lt;br /&gt;
==House Decay==&lt;br /&gt;
All houses will stand for 60 days until they decay. Automatic Refresh is disabled. All houses must be refreshed regularly with a door. On very rare occasions houses have been known to decay randomly on RunUO servers before their allotted 60 days. If this happens the house &amp;amp; items can not be replaced sorry. Consider it a natural disaster and an opportunity to rebuild!&lt;br /&gt;
&lt;br /&gt;
==Lost Items==&lt;br /&gt;
&lt;br /&gt;
If you lose items either to &amp;#039;&amp;#039;player mishap&amp;#039;&amp;#039;, &amp;#039;&amp;#039;server glitch&amp;#039;&amp;#039; or &amp;#039;&amp;#039;house decay&amp;#039;&amp;#039; we &amp;#039;&amp;#039;&amp;#039;CANNOT &amp;amp; WILLNOT REPLACE THEM&amp;#039;&amp;#039;&amp;#039;. Please make sure your items are insured.&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The Rules are subject to change at any time&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In most cases they will not be retroactively enforced. A notice of a change in the rules will be posted to the forums and message boards where and when appropriate. It is a player&amp;#039;s responsibility first and foremost to know the rules. If you are unclear on the rules for any reason, please ask for clarification. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Role-playing Enforced.&amp;#039;&amp;#039; Enough said. Now because this is in fact a role-playing enforced shard, it is expected that every character will have their character profiles properly filled out with their physical descriptions.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Minimal Out of Character (OOC) talk in game.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is permitted via global chat or IRC/Discord chat, which can be turned off in game if it becomes bothersome to players. Try to confine OOC to party if you have to, or wish to, engage in it in game. You, or a member of your current party can add a player to your party by typing /add and targeting the player you wish to add. If a member of your party invites another player then you, as the party leader, will get a prompt asking if you approve&lt;br /&gt;
&lt;br /&gt;
Use the [ ] brackets to enclose any OOC text, and use it only when necessary and when you cannot use another means of communication. No chit chat in OOC, the only exception to this rule will be if you are within the privacy of your home, you will be warned if caught. Continued offenses will be met with punishment. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;PVP&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Killing players for no better reason than loot is not acceptable on UORP. All combat MUST be preceded by RP, the only exception to this rule being an assassination. Any combat initiated without RP is considered PKing, and will be dealt with accordingly. &lt;br /&gt;
&lt;br /&gt;
* Minimal RP is acceptable if the guild war mechanic is being used however that is at the discretion of the players and guilds involved.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Be considerate of your RP content&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Here on UO Roleplay we allow players of all age groups to enjoy and contribute to the story that we are all actively writing together, as a community. With this in mind, we ask that all extreme content be reserved to the privacy of one’s home, or at least not within public. As well, before engaging in such RP, proper permission MUST always be obtained from the other party. There are no exceptions to this rule, we will not allow players to force others into situations that they are uncomfortable being a part of. Complaints will be treated in the same way as OOC hassling.&lt;br /&gt;
&lt;br /&gt;
Also, to enforce that some things are kept in private role-play situations. All players should, when role-playing is brought to an R-rated level, use mechanics to make sure they stay that way. The whisper command should be used at all times in these situations. You can use whisper in game by pressing semicolon and then hitting space. When you do this, you&amp;#039;ll see &amp;#039;&amp;#039;Whisper:&amp;#039;&amp;#039; in front of your text. Only players within one tile of you in any direction will be able to see what you say.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Character and pet names&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Tamed animals are not to have names such as ‘a’ or ‘b’ or ‘a1’ or anything remotely resembling them. Animals should be named properly, and even three letters is better than one or two. Any tamed critters found with names like that will be instantly killed by GMs. Character names, cannot be racially/religiously/etc. offensive to other players. Also, they must be  realistic. Names such as ‘a thief’ or ‘a warrior in plate’, cannot exist. As well, any names non conducive to RP will be immediately changed without question. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Bugs and exploits&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Report bugs and exploits and do not use them. Have respect for the game and its balance for the simple fact that we do it for fun, and if you go out to spoil that fun, you will be banned. The Bug forum board is there and bugs do get addressed as soon as we can get to them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Macroing&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unattended macroing is &amp;#039;&amp;#039;&amp;#039;NEVER&amp;#039;&amp;#039;&amp;#039; allowed for the purposes of gathering resources. This includes but is not limited to fish, crafting materials, reagents, herbs, or gold.&lt;br /&gt;
&lt;br /&gt;
Unattended macroing is absolutely allowed for skill gains as we want our players to be able to focus on enjoying our role-play environment rather than feeling compelled to grind out skills. We only ask that macroing not occur public areas. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Exploiting the Artificial Intelligence&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Leading NPC monsters into a town to kill the guards is prohibited. Doing so is considered exploiting the AI. You can, and will be, punished for this up to and including a potential ban.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Locked-down items blocking areas&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blocking of access to areas using locked-down items is forbidden. Said items will be destroyed immediately by GMs and repeated offenses will be dealt with more harshly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;IRC/Discord and UO&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
IRC/Discord is not to be used for In Game discussions. If you want to make a deal or discuss plans for anything, do so in game. Anything that belongs IG, is to be spoken IG. This is a role-playing game, so role-play. IRC/Discord can be used to organize meeting people somewhere, but that’s all. The official chat room, much like the faction chat rooms, is a place where we want to gather our players, not only to chat about UO-related matters, but also to create a friendly and healthy environment for the shard. As we all know, a mature OOC community stimulates better RP interactions, which result in fun for everyone - which is why we are here in the first place. Also please keep in mind that IRC/Discord chat is not twitter, or a social media status feed. We expect that you will form friendships with other players here, but ask that you be respectful of public chat and refrain from spamming it. If you are asked by someone else to stop spamming the channel, please switch to party chat, PMs in game, or private chat in IRC/Discord. Failure to use chat in a responsible and respectful manner will not be tolerated. It also goes without saying that we will not tolerate any lewd or offensive behavior over public chat.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Metagaming&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Metagaming is strictly prohibited in any fashion. Metagaming is defined as the use of any knowledge garnered in an OOC fashion, IRC, Messenger programs and non-role-playing UO RP boards in an IC context that directly affects the actions of your character. Intentional use of metagamed knowledge in order to plan your character’s actions is a sign of not only poor role-playing, but also irresponsibile of the player. If a player is found to be using this information they will be punished accordingly. Examples of this would be looking on the UO client to see that a person is home in game, and therefore not attempting to break into their house, when in all reality your character wouldn’t know that without metagaming. &lt;br /&gt;
&lt;br /&gt;
Similarly if you know that a player is sleeping, at work, at school, or merely AFK, you are not allowed to plan your actions around their schedule, especially when the actions are against that player. As well, any information gathered via the player’s character sheet in game with the exception of the physical description is not to be viewed as ‘common knowledge’, you do not simply know that someone is a vampire because their race states so. Please use common sense in this regard. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;13&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Treat everyone with respect&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Any form of Harassment, Contempt, Threatening, Bullying, and Offensive behavior WILL NOT BE TOLERATED&amp;#039;&amp;#039;&amp;#039;. Do not harass, do not pester and do not disrespect another player. Things happen within the game that we may not always be fond of OOC, this in no way gives you permission to begin insulting the players behind these characters. Roleplaying is one thing, &amp;#039;&amp;#039;&amp;#039;OOC hassling will get you banned.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Roleplay Gudidelines&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
UORP is a &amp;quot;Role-Playing enforced shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. There may be a lot of a certain type of elf, but there will never be the &amp;quot;only&amp;quot; one acceptable.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of a famous RL person. No L33t speak names. Titles are also not allowed in the name, only titles allowed are ones given from fame/karma, quests, events, treasure and guilds.&lt;br /&gt;
&lt;br /&gt;
==Metagaming==&lt;br /&gt;
Metagaming is a frequent problem in any role-playing community. While all forms of metagaming are of course against the following statements will help the community understand things that could constitute metagaming. &lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes. &lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==Spanned or cascaded characters==&lt;br /&gt;
Spanning and cascading characters is allowed with proper approval from the staff team to confirm that you have read and understood the information below:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What is spanning or cascading a character:&amp;#039;&amp;#039;&amp;#039; Spanning, also known as cascading, allows a player to leverage the character limit on their account to expand a character beyond one character slot. In simpler terms, you can have multiple character slots to represent a single character. If for example you have a character slot occupied by a warrior, but you&amp;#039;ve historically also played that character as a smith there is nothing wrong with having a totally different set of skills on another character slot who shares the same name and in effect is the same character. Below are some rules on how to properly manage a spanned character.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rules for spanned characters:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
* Your spanned character should &amp;#039;&amp;#039;&amp;#039;never&amp;#039;&amp;#039;&amp;#039; be in two places at once out in the game world, except in your own home, or that of another player during an OOC interaction. Your character should not be out with two separate hunting parties if one of the slots is a caster, and the other is a fighter. Your character should not be mining in another town while they are also out crawling thru a dungeon. Only one instance of your character should be actively out in the game world. There are absolutely no exceptions to this rule.&lt;br /&gt;
&lt;br /&gt;
* Your character can only employ the skills that are presently loaded for that character slot. Unfortunately this is one of those rules where we have to abide by game mechanics. You may have a thief slot built for your character, however, unless that is the character slot you have actively loaded and are choosing to play other characters will not be expected to cater their roleplay to you. &lt;br /&gt;
&lt;br /&gt;
* Your character&amp;#039;s race, alignment, and character profile must be identical. If you choose human as your race all versions of that character must also be human. If you choose lawful good as your alignment, all other versions of that character must also be lawful good. Your written character profile, containing descriptions and statistics for your character if you&amp;#039;ve chosen to provide them in your profile must be identical. You can write out your character&amp;#039;s profile in notepad and then paste it across to the other characters.&lt;br /&gt;
&lt;br /&gt;
* If your spanned character joins a guild, all other versions of your character must join that same guild.&lt;br /&gt;
&lt;br /&gt;
* Any donations made to the donation store for a character that is spanned still only cover one character slot. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright forbid these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with other players be extremely cautious in regards to consenting to any of these subjects in role-play. If they lead to an issue including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. While these are certainly things that occur in the real world and some fantasy worlds, may have happened to your character, and had a huge impact on them, do not demand that other members of the community take part in roleplay they aren&amp;#039;t comfortable with.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing==&lt;br /&gt;
* The staff team at UORP will periodically check on players in the game world, and as you are no doubt aware, other players may happen upon you at any time. We are aware that romantic roleplay can happen between players. To avoid any potential embarrassment or discomfort that may arise in these situations it is usually best if these types of situations take place &amp;#039;offline&amp;#039; in another medium such as private chat.&lt;br /&gt;
&lt;br /&gt;
==PvP and Other Aggressive Acts==&lt;br /&gt;
Aggressive acts are acts which negatively interfere with other&amp;#039;s characters or sometimes their role-play and result in them needing to respond in kind or lose&lt;br /&gt;
&lt;br /&gt;
==Stealing==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The rules on the looting of other player&amp;#039;s corpses can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. You will never be allowed to take significant items from another player with the expectation that they will not know who did so.&lt;br /&gt;
&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
&lt;br /&gt;
*Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Players in warring guilds can still be held accountable for their actions in-character, and out of, character. Please keep in mind that guild war combat still needs to be sensible.&lt;br /&gt;
&lt;br /&gt;
*Please be aware that while we permit guild wars as a way of mechanically allowing combat between larger groups of players while voiding many of the more cumbersome aspects of UOs criminal/innocent system that these interactions still need to be done tastefully and in character. As such, some suggestions have been provided below. Please be aware that if at any point your actions somehow become detrimental to the shard, other players, or simply hurt the immersion and environment we are here to promote the staff team reserves the right to take immediate action. We are not here to referee your guild war interactions. If they have become so intolerable that we have had to get involved you can expect that punishment will be handed out swiftly to any and all parties involved. We understand PvP is part of ultima online, and it is not as regulated during guild war interaction, but it is not a license to misbehave and do whatever you please. The mere presence of members of another guild does not, and should not, mean you should jump immediately to PvP. For example, if these are characters you&amp;#039;ve never met before your character would not necessarily be aware they were in an enemy guild simply because their name is &amp;#039;orange&amp;#039;. If you join a guild, and wish to see if they&amp;#039;re at war with anyone, assuming they don&amp;#039;t make you aware up front, you can check the status in the diplomacy tab on the guild page. Do not contact staff to complain if you were the victim of a guild war you did not realize was taking place, that is the player&amp;#039;s responsibility.  &lt;br /&gt;
&lt;br /&gt;
*Suggestions on Guild War Looting: If looting is to be allowed in guild wars, players could do something like agree to keep lootable items in a bag or pouch of a certain color, such as gold reagents or gems and items. This of course does not stop another player from mechanically looting things outside of said pouch, however, poor roleplay in large groups is often frowned upon and players who do not agree by whatever arrangements made between guilds in larger scale RP scenarios may find themselves unwelcome in other guild functions or within the community at large.&lt;br /&gt;
&lt;br /&gt;
*How to Roleplay A Guild Insignia: Like names, guild symbols and titles cannot be seen magically floating over the head of another character you&amp;#039;re playing with. Just like calling a player by his name without making an introduction would be poor roleplay the same can be said of identifying members as being part of a guild. What players could do is identify their guild in their character description, such as indicating that their preferred robe has their guild insignia embroidered on it. Alternatively some players will carry around a book title &amp;quot;A Guild Insignia&amp;quot; with text between asterisks (*) that indicates what guild they are in.&lt;br /&gt;
&lt;br /&gt;
*How to handle death in guild war battles: After you are revived, players might do something like stand over their remains while still wearing their death robe to indicate that they are &amp;#039;knocked out&amp;#039; and should not be attacked.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but should have out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. &amp;#039;&amp;#039;&amp;#039;Be aware this may not be possible for every situation.&amp;#039;&amp;#039;&amp;#039; This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
&lt;br /&gt;
Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission, or refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Consequences for Breaking Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&lt;br /&gt;
* So that the potential consequences for breaking any rules are understood we&amp;#039;ve written some guidelines for you below.&lt;br /&gt;
&lt;br /&gt;
===Violating the rules===&lt;br /&gt;
&lt;br /&gt;
1st offense, will incur a 24 hour jail time of character&lt;br /&gt;
&lt;br /&gt;
2nd offense, will incur 7 days of jail time of character &lt;br /&gt;
&lt;br /&gt;
3rd offense, will incur a 7 day ban of account&lt;br /&gt;
&lt;br /&gt;
4th offense, will incur a 1 month ban of account&lt;br /&gt;
&lt;br /&gt;
5th offense may potentially incur a Permanent Ban of account&lt;br /&gt;
&lt;br /&gt;
All of the above may also include loss of skill gained, resources gathered or deletion of rune books used during the breaking of rules. &lt;br /&gt;
On occasion certain situations may be reviewed on an individual basis and are at the discretion of Staff.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Harassment, Contempt, Threatening, Bullying, and Offensive behavior are grounds for automatic banning.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===using bugs and exploits===&lt;br /&gt;
&lt;br /&gt;
* These should be in a PM if possible, or via chat in Discord/IRC to a staff team member. We ask that you refrain from posting this information in public channels.&lt;br /&gt;
&lt;br /&gt;
1st offense, will incur a 7 day ban of account&lt;br /&gt;
&lt;br /&gt;
2nd offense, will incur a 1 month ban of account&lt;br /&gt;
&lt;br /&gt;
3rd offense, will incur Permanent Ban of account&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=202007</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=202007"/>
				<updated>2020-08-29T02:41:54Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: /* Names */&lt;/p&gt;
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&lt;div&gt;Shard Rules&lt;br /&gt;
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=&amp;#039;&amp;#039;&amp;#039;The Community&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Chat and Forum Code of Conduct==&lt;br /&gt;
The forums, chat, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
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==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
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==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
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=&amp;#039;&amp;#039;&amp;#039;The Staff&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
*Staff will strive to be respectful of Players at all times. They should treat players with courtesy and patience. Staff should never assume a player has done something wrong, no matter their personal opinions. Staff will assume all situations are misunderstandings and seek to help all parties involved and encourage players to resolve their issues on their own.&lt;br /&gt;
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*Staff will stay concealed unless they are in private or they are dressed appropriately and are willing to engage in polite conversation or role-play.&lt;br /&gt;
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*Staff reserve the right to NOT engage in RP if they are in a hurry to help someone else, or are simply not in the mood but know they need to log on to help. They will seek not to break an existing mood however and message you privately.&lt;br /&gt;
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*Staff are regularly rewarded for their service. This will most often include benefits such as obtaining decorations for their homes and characters, but may at times include other items. We will not be deceptive about this practice and we will not give benefits which elevate staff characters above those of others on the server.&lt;br /&gt;
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=&amp;#039;&amp;#039;&amp;#039;Account Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
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* &amp;#039;&amp;#039;&amp;#039;There is a limit of two accounts per IP&amp;#039;&amp;#039;&amp;#039;. Players found to be in violation of this limit may receive a warning depending on the circumstances. If, for example, you played here some time ago, left, and did not realize you already had an account it wouldn&amp;#039;t be unreasonable for someone to mistakenly create two new accounts while the older account had gone &amp;#039;dormant&amp;#039;. If, however, it is blatantly apparent you created many accounts and you log on to the accounts on a regular basis all offending accounts will be suspended pending review.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; As stated in the section below, there is some discretion here for players who have families where more than two accounts could or would be required.&lt;br /&gt;
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* The staff team is not responsible for your account security. When you setup your account you will be prompted to register it to an email. This is very important! Make sure you complete this process using a legitimate email address. If you need to change your password later you can log on and update it using the &amp;#039;&amp;#039;&amp;#039;[password&amp;#039;&amp;#039;&amp;#039; command in game. Further, we request that you do not give your password out to anyone. If you do, however, please understand that whatever happens as a result of that decision is entirely on you including the potential consequences for that decision.&lt;br /&gt;
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* If you have forgotten your password please contact a staff team member and request that it be reset. Please be aware that we will ask you to verify some piece of information on the account to verify your are actually the owner. If you are found to be requesting a reset for an account that is not your own, assuming there are no special circumstances, you may be banned. &lt;br /&gt;
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* If another player is leaving the shard and wishes to &amp;#039;give&amp;#039; you their account please make sure the staff team is aware, as we may otherwise believe you&amp;#039;re attempting to bypass the two account limit. There may be circumstances where we require characters to change their names, guild affiliations, backgrounds, or owner/co-owner/friend status with regard to housing. We will not replace anything you had on the account(s) in question for any reason if you left your account for another player. If you simply stop logging on and your account becomes dormant, in many cases, it will be left alone until you return. &lt;br /&gt;
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* Active duty military or persons that may need to travel abroad for long periods of time where logging into the shard would be difficult or impossible can contact the staff team for reasonable accommodations. As any concessions we make are based on individual circumstances we respectfully request that any accommodations made on your behalf be kept in confidence. In these types of situations there is rarely a one size fits all accommodation we could make and we simply cannot account for every possible circumstance you may need to bring to our attention. However, that does not change the fact that the disclosure of any accommodations we make on your behalf could be perceived as favoritism by the community at large and therefore could create a schism in the community.&lt;br /&gt;
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==Rules for families==&lt;br /&gt;
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* If you have a family where multiple members of your household all need to have their own accounts, as we&amp;#039;re certainly not against making UO a family affair, please contact the staff team and make them aware of your situation. We will attempt to accommodate you as best we can. Please be aware that, in the interest of keeping things &amp;#039;fair&amp;#039; to the rest of the player base, we expect that the accounts will see regular use. If it becomes apparent, or we have reason to believe, the accounts are not being used by multiple people but are instead a means to bypass the two account limit we may suspend the accounts without notice pending review.&lt;br /&gt;
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===Minors===&lt;br /&gt;
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* While we are not an adult themed shard, if you allow your child to play here and interact with the community please be aware that they may be exposed to things you aren&amp;#039;t comfortable with. At your request we can tag their characters to indicate that they are a minor. We ask that where they&amp;#039;re involved players and parents keep that in mind. If their presence keeps you from roleplaying in the manor you&amp;#039;d normally roleplay it is best if you discontinue, if requested, and resume at another point in time. We cannot account for everything they may encounter while they are online. Additionally, keep in mind that this goes both ways. Just as the community should make an effort to be respectful of minor players they need to be respectful of the community. You, as their parent or guardian, may be held responsible for their behavior if they&amp;#039;re found to be in violation of the rules or causing a disruption.&lt;br /&gt;
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* While the community will make a reasonable accommodation for players who are minors please keep in mind that, like you and your family, this is how the people behind those characters spend their free time.&lt;br /&gt;
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* While we are not against romantic roleplay, players should not involve themselves romantically with players tagged as a minor given the discomfort this can cause for all parties involved and the community at large. As we are not here to act as referees, councilors, or life coaches, we reserve the right to remove all parties from the environment at our discretion without notice.&lt;br /&gt;
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* We cannot stress enough that minors playing on this shard are ultimately the responsibility of their parents. If you opted not to have your child tagged as a minor, and at some point that is trotted out for your convenience as a potential &amp;#039;gotcha&amp;#039; to be leveraged against the community, the staff team, or another player this will likely result in an immediate and permanent ban.&lt;br /&gt;
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==Rules for Returning Players==&lt;br /&gt;
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* We Can not Return, Replace, or Duplicate Lost Items.&lt;br /&gt;
* No you cant have your house back, if you did not refresh it and it fell its gone. &lt;br /&gt;
* Shift Stones will be removed and deleted. &lt;br /&gt;
* All Previous Nobility Titles, except the ones received from fame/karma will be removed.&lt;br /&gt;
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=&amp;#039;&amp;#039;&amp;#039;Server Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
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==Macroing==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumber jacking, and things like fishing. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;AFK macroing and disruptive macroing such as the repetitive playing of instruments or casting spells in public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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==Exploitation of the Server==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire with staff.&lt;br /&gt;
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==House Decay==&lt;br /&gt;
All houses will stand for 60 days until they decay. Automatic Refresh is disabled. All houses must be refreshed regularly with a door. On very rare occasions houses have been known to decay randomly on RunUO servers before their allotted 60 days. If this happens the house &amp;amp; items can not be replaced sorry. Consider it a natural disaster and an opportunity to rebuild!&lt;br /&gt;
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==Lost Items==&lt;br /&gt;
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If you lose items either to player mishap or server glitch, we &amp;#039;&amp;#039;&amp;#039;CANNOT REPLACE THEM&amp;#039;&amp;#039;&amp;#039;. Please make sure your items are insured.&lt;br /&gt;
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==General Rules==&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;1:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The Rules are subject to change at any time&amp;#039;&amp;#039;&lt;br /&gt;
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In most cases they will not be retroactively enforced. A notice of a change in the rules will be posted to the forums and message boards where and when appropriate. It is a player&amp;#039;s responsibility first and foremost to know the rules. If you are unclear on the rules for any reason, please ask for clarification. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;2:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Role-playing Enforced.&amp;#039;&amp;#039; Enough said. Now because this is in fact a role-playing enforced shard, it is expected that every character will have their character profiles properly filled out with their physical descriptions.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;3:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Minimal Out of Character (OOC) talk in game.&amp;#039;&amp;#039;&lt;br /&gt;
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This is permitted via global chat or IRC/Discord chat, which can be turned off in game if it becomes bothersome to players. Try to confine OOC to party if you have to, or wish to, engage in it in game. You, or a member of your current party can add a player to your party by typing /add and targeting the player you wish to add. If a member of your party invites another player then you, as the party leader, will get a prompt asking if you approve&lt;br /&gt;
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Use the [ ] brackets to enclose any OOC text, and use it only when necessary and when you cannot use another means of communication. No chit chat in OOC, the only exception to this rule will be if you are within the privacy of your home, you will be warned if caught. Continued offenses will be met with punishment. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;4:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;PVP&amp;#039;&amp;#039;&lt;br /&gt;
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Killing players for no better reason than loot is not acceptable on UORP. All combat MUST be preceded by RP, the only exception to this rule being an assassination. Any combat initiated without RP is considered PKing, and will be dealt with accordingly. &lt;br /&gt;
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* Minimal RP is acceptable if the guild war mechanic is being used however that is at the discretion of the players and guilds involved.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;5:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Be considerate of your RP content&amp;#039;&amp;#039;&lt;br /&gt;
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Here on UO Roleplay we allow players of all age groups to enjoy and contribute to the story that we are all actively writing together, as a community. With this in mind, we ask that all extreme content be reserved to the privacy of one’s home, or at least not within public. As well, before engaging in such RP, proper permission MUST always be obtained from the other party. There are no exceptions to this rule, we will not allow players to force others into situations that they are uncomfortable being a part of. Complaints will be treated in the same way as OOC hassling.&lt;br /&gt;
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Also, to enforce that some things are kept in private role-play situations. All players should, when role-playing is brought to an R-rated level, use mechanics to make sure they stay that way. The whisper command should be used at all times in these situations. You can use whisper in game by pressing semicolon and then hitting space. When you do this, you&amp;#039;ll see &amp;#039;&amp;#039;Whisper:&amp;#039;&amp;#039; in front of your text. Only players within one tile of you in any direction will be able to see what you say.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;6:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Character and pet names&amp;#039;&amp;#039;&lt;br /&gt;
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Tamed animals are not to have names such as ‘a’ or ‘b’ or ‘a1’ or anything remotely resembling them. Animals should be named properly, and even three letters is better than one or two. Any tamed critters found with names like that will be instantly killed by GMs. Character names, cannot be racially/religiously/etc. offensive to other players. Also, they must be  realistic. Names such as ‘a thief’ or ‘a warrior in plate’, cannot exist. As well, any names non conducive to RP will be immediately changed without question. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;7:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Bugs and exploits&amp;#039;&amp;#039;&lt;br /&gt;
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Report bugs and exploits and do not use them. Have respect for the game and its balance for the simple fact that we do it for fun, and if you go out to spoil that fun, you will be banned. The Bug forum board is there and bugs do get addressed as soon as we can get to them.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;8:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Macroing&amp;#039;&amp;#039;&lt;br /&gt;
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Unattended macroing is &amp;#039;&amp;#039;&amp;#039;NEVER&amp;#039;&amp;#039;&amp;#039; allowed for the purposes of gathering resources. This includes but is not limited to fish, crafting materials, reagents, herbs, or gold.&lt;br /&gt;
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Unattended macroing is absolutely allowed for skill gains as we want our players to be able to focus on enjoying our role-play environment rather than feeling compelled to grind out skills. We only ask that macroing not occur public areas. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;9:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Exploiting the Artificial Intelligence&amp;#039;&amp;#039;&lt;br /&gt;
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Leading NPC monsters into a town to kill the guards is prohibited. Doing so is considered exploiting the AI. You can, and will be, punished for this up to and including a potential ban.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;10:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Locked-down items blocking areas&amp;#039;&amp;#039;&lt;br /&gt;
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Blocking of access to areas using locked-down items is forbidden. Said items will be destroyed immediately by GMs and repeated offenses will be dealt with more harshly.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;11:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;IRC/Discord and UO&amp;#039;&amp;#039;&lt;br /&gt;
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IRC/Discord is not to be used for In Game discussions. If you want to make a deal or discuss plans for anything, do so in game. Anything that belongs IG, is to be spoken IG. This is a role-playing game, so role-play. IRC/Discord can be used to organize meeting people somewhere, but that’s all. The official chat room, much like the faction chat rooms, is a place where we want to gather our players, not only to chat about UO-related matters, but also to create a friendly and healthy environment for the shard. As we all know, a mature OOC community stimulates better RP interactions, which result in fun for everyone - which is why we are here in the first place. Also please keep in mind that IRC/Discord chat is not twitter, or a social media status feed. We expect that you will form friendships with other players here, but ask that you be respectful of public chat and refrain from spamming it. If you are asked by someone else to stop spamming the channel, please switch to party chat, PMs in game, or private chat in IRC/Discord. Failure to use chat in a responsible and respectful manner will not be tolerated. It also goes without saying that we will not tolerate any lewd or offensive behavior over public chat.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;12:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Metagaming&amp;#039;&amp;#039;&lt;br /&gt;
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Metagaming is strictly prohibited in any fashion. Metagaming is defined as the use of any knowledge garnered in an OOC fashion, IRC, Messenger programs and non-role-playing UO RP boards in an IC context that directly affects the actions of your character. Intentional use of metagamed knowledge in order to plan your character’s actions is a sign of not only poor role-playing, but also irresponsibile of the player. If a player is found to be using this information they will be punished accordingly. Examples of this would be looking on the UO client to see that a person is home in game, and therefore not attempting to break into their house, when in all reality your character wouldn’t know that without metagaming. &lt;br /&gt;
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Similarly if you know that a player is sleeping, at work, at school, or merely AFK, you are not allowed to plan your actions around their schedule, especially when the actions are against that player. As well, any information gathered via the player’s character sheet in game with the exception of the physical description is not to be viewed as ‘common knowledge’, you do not simply know that someone is a vampire because their race states so. Please use common sense in this regard. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;13&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Treat everyone with respect&amp;#039;&amp;#039;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Any form of Harassment, Contempt, Threatening, Bullying, and Offensive behavior WILL NOT BE TOLERATED&amp;#039;&amp;#039;&amp;#039;. Do not harass, do not pester and do not disrespect another player. Things happen within the game that we may not always be fond of OOC, this in no way gives you permission to begin insulting the players behind these characters. Roleplaying is one thing, &amp;#039;&amp;#039;&amp;#039;OOC hassling will get you banned.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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=&amp;#039;&amp;#039;&amp;#039;Roleplay Gudidelines&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
UORP is a &amp;quot;Role-Playing enforced shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
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==General Role-play Respect==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. There may be a lot of a certain type of elf, but there will never be the &amp;quot;only&amp;quot; one acceptable.&lt;br /&gt;
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==Names==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of a famous RL person. No L33t speak names. Titles are also not allowed in the name, only titles allowed are ones given from fame/karma, quests, events, treasure and guilds.&lt;br /&gt;
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==Metagaming==&lt;br /&gt;
Metagaming is a frequent problem in any role-playing community. While all forms of metagaming are of course against the following statements will help the community understand things that could constitute metagaming. &lt;br /&gt;
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*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
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*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes. &lt;br /&gt;
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*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
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==Spanned or cascaded characters==&lt;br /&gt;
Spanning and cascading characters is allowed with proper approval from the staff team to confirm that you have read and understood the information below:&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;What is spanning or cascading a character:&amp;#039;&amp;#039;&amp;#039; Spanning, also known as cascading, allows a player to leverage the character limit on their account to expand a character beyond one character slot. In simpler terms, you can have multiple character slots to represent a single character. If for example you have a character slot occupied by a warrior, but you&amp;#039;ve historically also played that character as a smith there is nothing wrong with having a totally different set of skills on another character slot who shares the same name and in effect is the same character. Below are some rules on how to properly manage a spanned character.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Rules for spanned characters:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
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* Your spanned character should &amp;#039;&amp;#039;&amp;#039;never&amp;#039;&amp;#039;&amp;#039; be in two places at once out in the game world, except in your own home, or that of another player during an OOC interaction. Your character should not be out with two separate hunting parties if one of the slots is a caster, and the other is a fighter. Your character should not be mining in another town while they are also out crawling thru a dungeon. Only one instance of your character should be actively out in the game world. There are absolutely no exceptions to this rule.&lt;br /&gt;
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* Your character can only employ the skills that are presently loaded for that character slot. Unfortunately this is one of those rules where we have to abide by game mechanics. You may have a thief slot built for your character, however, unless that is the character slot you have actively loaded and are choosing to play other characters will not be expected to cater their roleplay to you. &lt;br /&gt;
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* Your character&amp;#039;s race, alignment, and character profile must be identical. If you choose human as your race all versions of that character must also be human. If you choose lawful good as your alignment, all other versions of that character must also be lawful good. Your written character profile, containing descriptions and statistics for your character if you&amp;#039;ve chosen to provide them in your profile must be identical. You can write out your character&amp;#039;s profile in notepad and then paste it across to the other characters.&lt;br /&gt;
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* If your spanned character joins a guild, all other versions of your character must join that same guild.&lt;br /&gt;
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* Any donations made to the donation store for a character that is spanned still only cover one character slot. &lt;br /&gt;
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==Extreme/Distasteful Role-play==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright forbid these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with other players be extremely cautious in regards to consenting to any of these subjects in role-play. If they lead to an issue including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. While these are certainly things that occur in the real world and some fantasy worlds, may have happened to your character, and had a huge impact on them, do not demand that other members of the community take part in roleplay they aren&amp;#039;t comfortable with.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing==&lt;br /&gt;
* The staff team at UORP will periodically check on players in the game world, and as you are no doubt aware, other players may happen upon you at any time. We are aware that romantic roleplay can happen between players. To avoid any potential embarrassment or discomfort that may arise in these situations it is usually best if these types of situations take place &amp;#039;offline&amp;#039; in another medium such as private chat.&lt;br /&gt;
&lt;br /&gt;
==PvP and Other Aggressive Acts==&lt;br /&gt;
Aggressive acts are acts which negatively interfere with other&amp;#039;s characters or sometimes their role-play and result in them needing to respond in kind or lose&lt;br /&gt;
&lt;br /&gt;
==Stealing==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The rules on the looting of other player&amp;#039;s corpses can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. You will never be allowed to take significant items from another player with the expectation that they will not know who did so.&lt;br /&gt;
&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
&lt;br /&gt;
*Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Players in warring guilds can still be held accountable for their actions in-character, and out of, character. Please keep in mind that guild war combat still needs to be sensible.&lt;br /&gt;
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*Please be aware that while we permit guild wars as a way of mechanically allowing combat between larger groups of players while voiding many of the more cumbersome aspects of UOs criminal/innocent system that these interactions still need to be done tastefully and in character. As such, some suggestions have been provided below. Please be aware that if at any point your actions somehow become detrimental to the shard, other players, or simply hurt the immersion and environment we are here to promote the staff team reserves the right to take immediate action. We are not here to referee your guild war interactions. If they have become so intolerable that we have had to get involved you can expect that punishment will be handed out swiftly to any and all parties involved. We understand PvP is part of ultima online, and it is not as regulated during guild war interaction, but it is not a license to misbehave and do whatever you please. The mere presence of members of another guild does not, and should not, mean you should jump immediately to PvP. For example, if these are characters you&amp;#039;ve never met before your character would not necessarily be aware they were in an enemy guild simply because their name is &amp;#039;orange&amp;#039;. If you join a guild, and wish to see if they&amp;#039;re at war with anyone, assuming they don&amp;#039;t make you aware up front, you can check the status in the diplomacy tab on the guild page. Do not contact staff to complain if you were the victim of a guild war you did not realize was taking place, that is the player&amp;#039;s responsibility.  &lt;br /&gt;
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*Suggestions on Guild War Looting: If looting is to be allowed in guild wars, players could do something like agree to keep lootable items in a bag or pouch of a certain color, such as gold reagents or gems and items. This of course does not stop another player from mechanically looting things outside of said pouch, however, poor roleplay in large groups is often frowned upon and players who do not agree by whatever arrangements made between guilds in larger scale RP scenarios may find themselves unwelcome in other guild functions or within the community at large.&lt;br /&gt;
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*How to Roleplay A Guild Insignia: Like names, guild symbols and titles cannot be seen magically floating over the head of another character you&amp;#039;re playing with. Just like calling a player by his name without making an introduction would be poor roleplay the same can be said of identifying members as being part of a guild. What players could do is identify their guild in their character description, such as indicating that their preferred robe has their guild insignia embroidered on it. Alternatively some players will carry around a book title &amp;quot;A Guild Insignia&amp;quot; with text between asterisks (*) that indicates what guild they are in.&lt;br /&gt;
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*How to handle death in guild war battles: After you are revived, players might do something like stand over their remains while still wearing their death robe to indicate that they are &amp;#039;knocked out&amp;#039; and should not be attacked.&lt;br /&gt;
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==PvP==&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but should have out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. &amp;#039;&amp;#039;&amp;#039;Be aware this may not be possible for every situation.&amp;#039;&amp;#039;&amp;#039; This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
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Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission, or refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
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=&amp;#039;&amp;#039;&amp;#039;Consequences for Breaking Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
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* So that the potential consequences for breaking any rules are understood we&amp;#039;ve written some guidelines for you below.&lt;br /&gt;
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===Violating the rules===&lt;br /&gt;
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1st offense, will incur a 24 hour jail time of character&lt;br /&gt;
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2nd offense, will incur 7 days of jail time of character &lt;br /&gt;
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3rd offense, will incur a 7 day ban of account&lt;br /&gt;
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4th offense, will incur a 1 month ban of account&lt;br /&gt;
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5th offense may potentially incur a Permanent Ban of account&lt;br /&gt;
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All of the above may also include loss of skill gained, resources gathered or deletion of rune books used during the breaking of rules. &lt;br /&gt;
On occasion certain situations may be reviewed on an individual basis and are at the discretion of Staff.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Harassment, Contempt, Threatening, Bullying, and Offensive behavior are grounds for automatic banning.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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===using bugs and exploits===&lt;br /&gt;
&lt;br /&gt;
* These should be in a PM if possible, or via chat in Discord/IRC to a staff team member. We ask that you refrain from posting this information in public channels.&lt;br /&gt;
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1st offense, will incur a 7 day ban of account&lt;br /&gt;
&lt;br /&gt;
2nd offense, will incur a 1 month ban of account&lt;br /&gt;
&lt;br /&gt;
3rd offense, will incur Permanent Ban of account&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=UO_Roleplay_Lore&amp;diff=202006</id>
		<title>UO Roleplay Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=UO_Roleplay_Lore&amp;diff=202006"/>
				<updated>2019-10-06T22:35:52Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
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&lt;div&gt;==&amp;#039;&amp;#039;&amp;#039;The Pantheon – Major Deities&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
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===&amp;#039;&amp;#039;&amp;#039;Waltrian – The High God:&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
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Waltrian symbolizes life, creation, warmth, and light. He sits at the head of the pantheon. His followers range from the devoutly faithful to the simplest peasants. Those who practice also believe that he was the first god to set forth to begin shaping the world and that he gives them the life, light, creation and warmth. While Waltrian himself is generally seen as a benevolent god some of the sects that have sprung from his following have extremely devout followers who do not share his usually benevolent nature. In general, the non-secular Waltrian practitioners respect the laws of the various realms, are welcome in most communities, and support the common good.&lt;br /&gt;
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Allies: Innovera, Kistas, Lasko and The Followers of the Virtues&lt;br /&gt;
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Avatar: The Light bringer&lt;br /&gt;
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Clergy: Referred to as ‘The Prism of Light’ or ‘The Prism’&lt;br /&gt;
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Practitioners: Various humanoid races but largely Humans, and Elves &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Waltrian Sects&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;The Cycle&amp;#039;&amp;#039;&amp;#039; – The followers of The Cycle are opposed to the use of arcane magic to extend one’s life, arcane magic for the purposes of healing and to any forms of necromancy. They do practice certain forms of clerical magic but in nearly all cases this is only to treat wounds that were not already fatal. They believe that natural beings should live, and die, beholden entirely to the world as Waltrian and the gods created it. Members of this sect most often consist of alchemists, simple healers, warriors and paladins. They do not usually travel in the company of arcane magic users, but only the truly zealous seek to see it done away with outright. They may not agree with all of its applications, but as magic is so central to the world, they understand that it would not exist as it is today without it. However, they are vehemently opposed to necromancy as well as the immortal incarnate and have been known to hunt and destroy such person(s) when they’re found even in violation of local customs and laws. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;The Oath of Dawn:&amp;#039;&amp;#039;&amp;#039; – The members of The Oath of Dawn are largely paladins, though they have a following among the fighter castes throughout the realms as well. The Oath of Dawn believe Waltrian’s cause to be righteous and are often found battling in dungeons, wastes, and harsh and rugged wilderness in attempt to keep the creatures of the dark at bay. As with the members of The Cycle sect they are adamantly opposed to Necromancers and the immortal incarnate. Their members may travel and fight alongside practitioners of arcane magic so long as it suits their goals and does not break with the tenants of their faith. They are often at odds with The Cycles more zealous practitioners and at times this erupts into outright bloodshed. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;The Setting Sun:&amp;#039;&amp;#039;&amp;#039; – The members of the setting sun are more a caste than a sect. They’re largely comprised of practitioners of the Waltrain faith who once fought in his name. Many of them are far too old or feeble to continue to battle along their younger brethren and so they have taken to securing trade routes, pilgrimage paths and holy sites along the likes of town guards, mercenaries and commoners. As many of them are in their twilight years they often serve as elders and councilors in smaller villages and settlements. They openly welcome The Oath of the Dawn but are often reluctant to associate with members of The Cycle as their fervent behavior often invites unintended consequences on the communities they call home. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;The Shadow’s Edge:&amp;#039;&amp;#039;&amp;#039; – These are often reformed criminals, thieves, and rogues who found Waltrian’s light and now use their less than honest talents to serve as spies and informants for the clergy as well as the other larger sects. Their alignments and allegiances are as complicated as the men and women who comprise their membership. If The Cycle comes crashing through the streets of your town in search of a necromancer in hiding it is a safe bet that a member of The Shadow’s Edge is involved. They can sometimes serve as scouts and guides to The Oath of Dawn and have even been known to infiltrate groups of bandits to relay plans and information to the likes of The Setting Sun such that they can prepare their communities for impending attacks. Their activities are just as often welcome by the communities they ‘serve’ as they are scorned. &lt;br /&gt;
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===&amp;#039;&amp;#039;&amp;#039;Innovera – The Shaper:&amp;#039;&amp;#039;&amp;#039;=== &lt;br /&gt;
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Innovera symbolizes craftsmanship, mercantilism, innovation, knowledge and fortune. She is loved by merchants, craftsmen and inventors as well as those in less common industrious professions. Adventures and the like who serve Innovera’s clergy are often mercenaries who make their living shepherding trade caravans guarding, prospectors, or serving aboard merchant vessels. The scholars who serve her generally confine themselves to craft halls, libraries and any other place wherein one might find an inventor hard at work. Despite her faithful’s love of coin, they are generally generous to those in need. They often heap scorn on to those who they view as lazy. The non-secular members of her faith are generally welcome anywhere they wander and it is not uncommon for them to become pillars in their community. Her sects are perhaps the most curious among the major gods. Unlike Waltrain, such as, their differences are far more than ideological and they are almost always at odds with each other more than anyone else. Her secular practitioner usually keep to fringe towns as their habits and practices usually grate on anyone they meet.&lt;br /&gt;
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Allies: Waltrian, Kristas, and Lasko&lt;br /&gt;
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Avatar: The Maiden of Trade&lt;br /&gt;
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Clergy: Referred to as ‘The Purse of Innovera’ or ‘The Purse’&lt;br /&gt;
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Followers: All humanoid races, but generally dwarves, gnomes and halfings&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Innoverian Sects&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;The Parsimonious:&amp;#039;&amp;#039;&amp;#039; – The Parsimonious are generally miserly. They often embody the best, and worst, qualities of Innovera’s faithful. They curry favor with members of Innovera’s faith that are not so skilled or wealthy as others and it is not uncommon to find them encircled by mercenaries, high walls, and all of life’s finer things. They’ve never seen a coin that couldn’t, or shouldn’t be in their pockets. They do not get along with members of The Alms of Innovera. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Alms of Innovera:&amp;#039;&amp;#039;&amp;#039; – The members of The Alms of Innovera, which is just as likely to include Paladins as it is merchants and craftsmen believe that they can spread Innovera’s faith to the world by giving away their material wealth. While Innovera isn’t as popular with humans a decent number of the humans who follow her belong to this sect. They are, for obvious reasons, usually at odds with the Parsimonious. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;The Keepers:&amp;#039;&amp;#039;&amp;#039; – The Keepers safeguard what they consider to be forbidden knowledge born of labors of industry. They believe that some of Innovera’s knowledge is whispered to her faithful and that it is their purpose to secure and safeguard it from the masses. They are not above committing industrial espionage, bribery, and even murder to obtain the things they’re after. While they are only a very small and extreme sect of her faithful they often practice in secret as their beliefs usually fall afoul of common law.&lt;br /&gt;
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===&amp;#039;&amp;#039;&amp;#039;Kistas – The Enchanted:&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
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Kistas symbolizes magic, knowledge, and the arts. Many of her followers include practitioners of the eight circles as well as the more advanced schools of magic, along with bards, and many of the combat castes such as battle mages and spell blades. Unlike the other deities she does not have a formal clergy and there is no recognized hierarchy among her faithful. Many of her followers gather at universities and libraries throughout the realm and her sect is divided into the different specialized schools of magic. Many of Kistas’ followers despise the dragon and demon cultists. Many of Kistas’ followers are accepting of the followers of the virtues&lt;br /&gt;
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Allies: Waltrian, Lasko, Innovera, and the followers of the virtues.&lt;br /&gt;
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Avatar: Mistress of Magic&lt;br /&gt;
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Practitioners: Nearly any race &lt;br /&gt;
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===&amp;#039;&amp;#039;&amp;#039;Magic in Britannia:&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
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Britannia’s Council of Towns, who rules in the absence of their Monarch, formally banned the practice of Necromancy. It is not formally taught or practiced in Britannia without falling afoul of the law. Britannia specializes in the ‘combat’ magic schools, and these specialized warriors are trained at Moonglow’s Lyaceum. Magincia is another seat of power. Their combat schools include the Battle Mages, Spell Blades, The Hexed and The Heralds. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Magic in The Lone Islands:&amp;#039;&amp;#039;&amp;#039; – The Lone Islands does not restrict much in the way of magic but many of the smaller towns outside of Narrowhaven and Principle are usually left to fend for themselves. In stark contrast, despite the presence of the Narrowhaven Academy, Narrowhaven is protected by a militia to keep the peace, recognizes no formal leader at this time and pride themselves on their resilience and a common air of civility. Those who practice magic within the walls of Narrowhaven are welcome by the militia so long as they do not cause problems. Those that do cause problems, if they’re not done in by the militia, will usually be undone by the bands of adventurers that are drawn to this haven of limited rule of law where the seat of power can shift in either direction depending on who is attacking or defending the town on any given day. &lt;br /&gt;
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===&amp;#039;&amp;#039;&amp;#039;Magic in Calormen:&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
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The Calormen Empire is an empire in name only and does not currently have a reigning emperor. Many of the smaller villages simply fend for themselves while the large cities such as New Tashban and Varstaad have trained soldiers to defend their settlement. Calormen is well trafficked by seasoned adventures who wander its vastness and practice all sorts of magic. It does not have a recognized center of magic like The Lone Islands or Britannia but even the smallest Calormen settlements include a magic shop. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Schools of Magic:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
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Sorcery&lt;br /&gt;
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Wizardry &lt;br /&gt;
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Summoning&lt;br /&gt;
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Magery&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Combat Schools of Britannia:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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The Spell Blades&lt;br /&gt;
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The Battle Mages&lt;br /&gt;
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The Hexed&lt;br /&gt;
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The Heralds &lt;br /&gt;
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===&amp;#039;&amp;#039;&amp;#039;Lasko – The Warrior:&amp;#039;&amp;#039;&amp;#039;=== &lt;br /&gt;
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Lasko symbolizes honor, war, valor and strength. He is said to be wed to Kistas and considering the closeness among adventurers who worship in their respective patronage it is not surprising to find that where a spell caster who worships Kistas is traveling they’re in the company of a warrior who worships Lasko. Lasko’s faithful also include some of the members of the combat magic schools. As with Kistas they do not recognize a formal clergy although many of those who worship Lasko entrust matters of faith to his paladins who join them on the battlefield. They had a large following in Trinsic before its fall and if they had anything remotely resembling a clergy many of them were wiped out when the city fell. The followers of Lasko are commonplace among town guards and militias who see him as their patron. As with those who follow Kistas many of them despise the demon and dragon cultists that have spread ruin and destruction across the realm.&lt;br /&gt;
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Allies: Kistas, Innovera, Waltrian, and The followers of the virtues.&lt;br /&gt;
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Avatar: The Lord of Battle&lt;br /&gt;
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Practitioners: Nearly any race &lt;br /&gt;
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===&amp;#039;&amp;#039;&amp;#039;Gruthafay – The Horror&amp;#039;&amp;#039;&amp;#039;=== &lt;br /&gt;
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Gruthafay symbolizes hate, rage, pain, murder and darkness. This deity can appear as man, or woman, and its worshipers include thieves, murderers, many of the non-humanoid races, much of the Drow, and all way of other persons and creatures that have fallen out of favor with society and the other gods. Its followers are a natural ally for the cultists worshipping the demons and dragons and they formally recognize those who worship at the shrine of Chaos. As you might expect they aren’t generally welcome anywhere and they gather in dungeons and holdfasts along trade routes and roads throughout the entirety of the realms. As this deity symbolizes so many awful things and encompasses many of the realms dregs its followers aren’t traditionally secular except that they’re wholly committed in their pursuit of evil. Those who worship Gruthafay and live among society are usually criminals or members of organized crime, assassins, spies and practitioners of forbidden magic. &lt;br /&gt;
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There are no deities they will not challenge and no group they would not battle, including themselves.&lt;br /&gt;
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Practitioners: Nearly any race&lt;br /&gt;
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Allies: The dragon gods and demon prince cultists, the followers of chaos &lt;br /&gt;
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===&amp;#039;&amp;#039;&amp;#039;The Dragon Gods:&amp;#039;&amp;#039;&amp;#039;=== &lt;br /&gt;
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Entities of pure destruction, and likely the source of creation for all magic in the world. The Dragon Gods are chaotic entities, with their true motives nearly unknown. What history has shown, however, is that the Dragon Gods create, and then they destroy. The various magic they create is able to be used by any entity. There are 13 known Dragon Gods and their leader is rumored to be Ghel-Arrad. The Dragon Gods are unique beings, unable to be duplicated for any reason. &lt;br /&gt;
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===&amp;#039;&amp;#039;&amp;#039;The Daemon Princes:&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
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The Daemon Princes are beings of pure evil and malice, and rulers over the Abyss. They are led by a powerful daemon known to mortals as Trephir&amp;#039;k&amp;#039;aeyrit&amp;#039;ryulaq, who was deformed many ages ago. They affect the mortal world in more than one place, as they exercise their powers on people. Their goal is mainly unknown except for the fact they wish to rebuild their leader. History has revealed though, that ages ago they tried to conquer the surface world, but their leader was destroyed by a spell long forgotten in time. With this knowledge it is believed that they will attempt it again soon. There are 11 Princes in total, and one Lord, all of which are unique and could not possibly be imitated at any time, nor would they allow it, as they would destroy such an imitation in an instant.&lt;br /&gt;
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==&amp;#039;&amp;#039;&amp;#039;Cults and Minor Religions&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
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&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Dragon Cults:&amp;#039;&amp;#039;&amp;#039; – As the name states the Dragon Cults worship ancient and powerful dragons that reside in the realms. They come from all walks of life, are at odds with most of the realms as well as their established religions and wield the power of their masters in hopes of giving control of the known realms to the dragons. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;The Demon Cults:&amp;#039;&amp;#039;&amp;#039; – Like the Dragon Cults the demon cults worship the demonic denizens of every good natured citizen’s nightmares. Their true motive is unclear but it would not be unreasonable to assume they’re intent on cloaking the world in fire and seeing it burned to ash all in the name of power. &lt;br /&gt;
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===&amp;#039;&amp;#039;&amp;#039;The followers of Virtue:&amp;#039;&amp;#039;&amp;#039;=== &lt;br /&gt;
&lt;br /&gt;
After the defeat of Exodus and the closing of the Age of Darkness, Lord British created a Virtue system designed to be a new vision of life, for which people might strive. As most of the evil from outside had been vanquished, Lord British wanted people to start rooting out the evil that lurks within themselves. Each of the eight main towns was dedicated to one of the Eight Virtues, and Shrines were built near each one of them. Castles and Shrines were also created to be dedicated to the Three Principles that lead to the Virtues. The three Principles are Truth, Love and Courage. &lt;br /&gt;
&lt;br /&gt;
The places in Britannia associated with the Three Principles are:&lt;br /&gt;
&lt;br /&gt;
Truth: - The Lycaeum&lt;br /&gt;
&lt;br /&gt;
Love: - Empath Abbey&lt;br /&gt;
&lt;br /&gt;
Courage: - Serpent’s Hold&lt;br /&gt;
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The places in Britannia associated with the eight virtues are:&lt;br /&gt;
&lt;br /&gt;
Honesty: - Moonglow&lt;br /&gt;
&lt;br /&gt;
Compassion: - Britain and Cove&lt;br /&gt;
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Valor: - Jhelom&lt;br /&gt;
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Justice: - Yew&lt;br /&gt;
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Sacrifice: - Minoc&lt;br /&gt;
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Honor: - Trinsic&lt;br /&gt;
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Spirituality: - Skara Brae&lt;br /&gt;
&lt;br /&gt;
Humility: - Magincia &lt;br /&gt;
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&lt;br /&gt;
The relationship between the Principles and Virtues is sometimes explained this way: &lt;br /&gt;
&lt;br /&gt;
Honesty is respect for Truth (&amp;quot;that which, when you have it, means all may rely on your every word&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Compassion is Love of others (&amp;quot;the quality that compels one to share the journeys of others&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Valor is Courage to stand up against risks (&amp;quot;that which answers when great deeds are called for&amp;quot; and &amp;quot;the cloak that protects the other virtues&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Justice is Truth, tempered by Love (&amp;quot;that which should be the same for nobles and serfs alike&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Sacrifice is Courage to give oneself in name of Love (&amp;quot;that which is loath to place the self above all else&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Honor is Courage to seek and uphold the Truth (&amp;quot;that which shirk no duty&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Spirituality is to seek Truth, Love and Courage from one&amp;#039;s own self and the world around (&amp;quot;that which, in knowing the self, knows all&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Humility is the opposite of Pride - the absence of Truth, Love or Courage (&amp;quot;That which serfs are born with, but nobles must strive to attain&amp;quot;). &lt;br /&gt;
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===&amp;#039;&amp;#039;&amp;#039;The followers of Chaos:&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
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The followers of Chaos are also primarily rooted in Britannia. In addition to making pilgrimages to the Chaos Shrine they believe that the virtues should be codified into a set of draconian laws. Further, they believe in the anti-principles of Falsehood, Hated, and Cowardice along with the anti-virtues.&lt;br /&gt;
&lt;br /&gt;
Honesty Thou shalt not lie, or thou shalt lose thy tongue. &lt;br /&gt;
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Compassion Thou shalt help those in need, or thou shalt suffer the same need.&lt;br /&gt;
 &lt;br /&gt;
Valor Thou shalt fight to the death if challenged, or thou shalt be banished as a coward. &lt;br /&gt;
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Justice Thou shalt confess to thy crime and suffer it’s just punishment, or thou shalt be put to death. &lt;br /&gt;
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Sacrifice Thou shalt donate half of thy income to charity, or thou shalt have no income. &lt;br /&gt;
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Honor If thou dost lose thine own honor, thou shalt take thine own life. &lt;br /&gt;
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Spirituality Thou shalt enforce the laws of virtue, or thou shalt die as a heretic. &lt;br /&gt;
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Humility Thou shalt humble thyself to thy superiors, or thou shalt suffer their wrath. &lt;br /&gt;
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===&amp;#039;&amp;#039;&amp;#039;The Champion of Chaos&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
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Race: Unknown&lt;br /&gt;
&lt;br /&gt;
Age: Unknown&lt;br /&gt;
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The Champion of Chaos is considered to be the ‘leader’ of the followers of Chaos assuming their completely frenetic nature actually allowed them to make such an acknowledgement. The Champion of Chaos could be one person, or many people, nobody knows for sure. The rare occasions on which they have appeared they’ve sewn nothing but death and destruction in their wake. Appearances by the Champion of Chaos become far less common once Brother Alex Eldershine, the Champion of Justice, was tasked with hunting them down. There is evidence of the skirmishes between the two Champions spread across Britannia but that Brother Eldershine has yet to return to Yew would suggest he has not been successful in his endeavors&lt;br /&gt;
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===&amp;#039;&amp;#039;&amp;#039;The Watcher Cults&amp;#039;&amp;#039;&amp;#039;=== &lt;br /&gt;
&lt;br /&gt;
The Watchers are a group of immortal beings that have been known to travel to the realms for various reasons. While not gods themselves many of them are incredibly powerful. Their true motivation for almost anything they do is a complete mystery, even to their faithful. &lt;br /&gt;
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===&amp;#039;&amp;#039;&amp;#039;The Immoral Incarnate&amp;#039;&amp;#039;&amp;#039;=== &lt;br /&gt;
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Some scholars speculate that many of The Watchers are, or were at one time, the Immortal Incarnate. These beings live and die in a natural cycle except that they will eventually reincarnate with completely intact memories of their past lives. Their following is not large enough to make them a cult per say, however, many of them gain loyalists throughout their lives who will patiently wait for their reincarnation and the chance to serve them again. As with The Watchers the Immortal Incarnate are a near mystery. It is believed that, like The Watchers, they have fought both for and against the realms on either side of their large scale conflicts. Despite that several of them have helped defend the realms in the past, of their own volition, this hasn’t stopped The Cycle from hunting them. &lt;br /&gt;
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===&amp;#039;&amp;#039;&amp;#039;Vampire Covens&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&lt;br /&gt;
While not a religion, and though many of them support Gruthafay, some very ancient vampires are worshipped by slaves, thralls, and hopefuls in secret in smaller towns and holdfasts throughout the realm. Some hope to gain vampiric powers, others are simply enslaved by them and serve as a means of survival. Along with the dragon and demon cults they’re one of the few groups who have earned near universal hatred and scorn from nearly every corner of the known realms. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; While not an absolute, these are the faiths, factions, and groups that will play a role in the lives of the people (primarily NPCs) in the realm. Your characters may, or may not, subscribe to this pantheon, but it is the presently recognized pantheon in Fracture&lt;br /&gt;
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==&amp;#039;&amp;#039;&amp;#039;The Lands and their governance&amp;#039;&amp;#039;&amp;#039;== &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;The Kingdom of Britannia&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;The Formation of the Council of Towns:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Following the disappearance of Lord British the council of towns was formed to help govern the realm. The previous Council of Towns was largely wiped out in Trinsic, except for Elder Sarah Lyons. She is the only sitting member of the Council who has been in her positon since its formation. All other members of the Council are relatively new to their posts. The Council of Towns controls trade routes between Britannia and the other continents of the realm as well as with each other. Nearby cities usually engage in mutual defense pacts. Individual rule of law is determined within each town by and for each town. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Founding Cities:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Britain&lt;br /&gt;
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Cove&lt;br /&gt;
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Ocllo&lt;br /&gt;
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Jhelom&lt;br /&gt;
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Minoc&lt;br /&gt;
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Vesper&lt;br /&gt;
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Trinsic&lt;br /&gt;
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Skara Brae&lt;br /&gt;
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Nujel’m&lt;br /&gt;
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Yew&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Later additions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Moonglow – Joined after the Fall of the Council of Mages&lt;br /&gt;
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Magincia – Joined after the Fall of the Council of Mages &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Unaffiliated Towns&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
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Wind&lt;br /&gt;
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Serpent’s Hold&lt;br /&gt;
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Buccaneer’s Den&lt;br /&gt;
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Delucia&lt;br /&gt;
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Papua&lt;br /&gt;
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===&amp;#039;&amp;#039;&amp;#039;Biographical Information on the members of the Council of Towns&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Lewis Fairchild&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Age: 38&lt;br /&gt;
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Race: Human&lt;br /&gt;
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Position: Minister of Britain, unofficial &amp;#039;leader&amp;#039; of the Council of Towns&lt;br /&gt;
&lt;br /&gt;
Lewis Fairchild was born in the Lost Lands provincial city of Delucia to two devout followers of Lasko. At a young age Lewis found himself orphaned after his parents were killed during a raid conducted by orcs. His closest blood relative had married into a minor noble house who presided over Cove, house Estwein. Every man and woman in Cove serves for a time in the militia, and his new status as nobility did not exempt him from that. Lewis, along with his cousin Wallace Estwein, served in the militia for the majority of his formative years. His early years were spent running messages and supplies between guard posts, fetching water and provisions, or mucking out stables. As time went on he eventually learned the way of the sword, the soldier&amp;#039;s life, and would have been quite content to remain in the militia had it not been for a fateful encounter with Bayard Bosen. Bayard Bosen, the patriarch of house Bosen and father to young Roth Bosen, was a devout follower of Lasko and at the time Britannia&amp;#039;s champion of Valor. While Lasko has no clergy to speak of Britannia&amp;#039;s champion of Valor is most often a member of his faith, and it is a title earned only by his strongest and fiercest warriors. During a visit to Cove on his way to confront a threat that lingered in nearby dungeon Covetous Bayard asked for some of the militia to join their expedition as a means of gauging their potential as candidates for service in Britannia&amp;#039;s military. While both Lewis, and his cousin Wallace, joined the expedition Bayard only had Lewis pressed into service when their expedition was completed. While many are reluctant to admit it, this caused a rift between Lewis and Wallace that still stands to this day. Lewis completed his training in Jhelom, alongside Roth Bosen, and upon his return to Britain he was reinstated as a full noble and given lands just outside of Britain. Several years later, when Trinsic was devastated during an attack by Demons and the previous Council of Towns was all but destroyed Lewis&amp;#039; lands were all that sat on the road between Trinsic and Britain. He rallied Britannia&amp;#039;s soldiers along the roads and from nearby towns and using a hastily assembled barricade they managed to keep the demon hordes contained to Trinsic. The fortifications they built on that day can still be seen, and are still manned. Britain&amp;#039;s minor noble houses confirmed his appointment as Britain&amp;#039;s new minister shortly thereafter. Elder Lyons of Skara Brae, as the last living member of the Council of Towns, was ferried back to Skara Brae but tasked Lewis with assembling a new Council of Towns while she was in recovery. Today Lewis is seen as the &amp;#039;leader&amp;#039; of the Council of Towns, and while not an official position, Britannia would be hard pressed to find a better man to fill it. His task of assembling a new Council of Towns was a difficult one that often left him frustrated for the first time in his life though that frustration is rarely apparent in public. He maintains &amp;#039;warm&amp;#039; relations with almost all of the members of the Council of towns except for Paige Lyons who he treats with a sort of reverence.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Sarah Gideon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Age: 28&lt;br /&gt;
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Race: Human&lt;br /&gt;
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Position: Mayor of Occlo&lt;br /&gt;
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Sarah Gideon was born somewhere in mainland Britannia to roving gypsies. Her mother died in child birth leaving her father, the clan&amp;#039;s elder, to raise her alone. Her formative years were spent on the roads between towns, learning the bardic arts for which her people are known, and because her clan knew enough magic to merit their entry they even traded and performed in the city of Wind. Her father accepted payment from a group of mages, lead by a former elven mage from the Britannian royal court, named Unaxx. Unaxx and his mages were hiding from the Council of Mages and then smuggled across Britannia in secret to safe havens spread throughout the realm. One day Sarah met a woman, Madelyn Silstree, several years older than her who was not only a talented bard but a prestigious mage. She had only just joined the mage exiles. Madelyn took Sarah under her wing and began to show her the ways of magic along with how to use a sword. In time Sarah&amp;#039;s clan began to let Madelyn stand apart from the mage exiles and she was welcomed to stay and live amongst their community as long as she wished. As time went on Sarah&amp;#039;s clan continued to smuggle mages out of Wind but, it seemed, while they would arrive at their destination without issue and only learn on return visits that their former charges had either disappeared or been killed. Sarah&amp;#039;s clan depended on that coin, and the renegade mages were all but certain someone was leaking their location to the Council of Mages, and that the leak was originating from somewhere within their clan. A former member of their clan had left their way of life to become a Templar who guarded Yew&amp;#039;s court of Truth. Out of an obligation to her father the Templar agreed to investigate the clan and see if he could find where the leak was coming from. Madelyn, who they would later learn was a Herald for the Council of Mages, was found to be the culprit behind the leaks. When she was confronted with the evidence brought against her swords were drawn and spellfire was exchanged. During that confrontation Sarah&amp;#039;s father was killed and Sarah was forced to kill her former mentor. She assumed the role of clan elder, and though she still helped smuggle renegade mages across Britannia to escape the Council of Mages, her clan agreed to begin hunting down their operatives within Britannia&amp;#039;s towns, at the request of none other than Sylvani Windrider. One night, acting on that goal, she fell afoul of a group of guards in the walled city of Trinsic and found herself confined to their jail. When the true motivations for the laws she had broken were discovered then High Paladin Reldar Thobin pardoned her for her crimes and she was smuggled out of Trinsic on a boat to Occlo only hours before operatives acting on orders from the Council of Mages attacked the jail and were killed by Reldar&amp;#039;s paladins. Upon arriving in Occlo she assumed a position with the volunteer guard and oversaw its reformation while using her new influence to help the renegade mages in Wind keep an eye on their enemies in Moonglow and Magincia. After their former mayor was killed in Trinsic when it fell Sarah was given command of the Volunteer Guard and managed to keep the town in order until the panic that began to run rampant through it&amp;#039;s populace resided. As the ranking member of Occlo&amp;#039;s Volunteer guard Sarah was appointed to the post of Mayor when Lewis Fairchild made the call for the appointment of new Council members. She is fiercely loyal to Britannia and has a resolve that would leave even the most dedicated of soldiers dumbfounded, she considers Sylvani Windrider of Moonglow to be one of her greatest friends. She is usually a voice of moderation on the Council but is often at odds with Lord Darius Lor of Vesper or Wendell Thorpe of Magincia. She is a member of the Island Triad an unofficial &amp;#039;wing&amp;#039; of the Council of Towns consisting of Nujel&amp;#039;m, Moonglow, and Occlo.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Wendell Thorpe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Age: 38&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Position: Magister of Magincia&lt;br /&gt;
&lt;br /&gt;
Wendell Thorpe was born and raised in Magincia to a prestigious family of mages who have dabbled in everything from extra planar summoning to necromancy. He is the only member of the Council of Towns who also served on the Council of Mages. Wendell has been studying magic since before he could walk, and it is said there are few walking the realms who can match his level of knowledge on the subject. Wendell was the brainchild behind the Council of Mages Triallum ritual and even today he considers it his crowning achievement despite the fact that the Council eventually fell. He was considered a moderate amongst the Council of Mages, meaning that while other members of the council thought all should undergo the Triallum or die Wendell only thought they shouldn&amp;#039;t be killed. Were it not for his expertise on magic many suspect he would not be permitted on the council at all. He is quite frequently at odds with Roth Bosen of Jhelom, who he regards as thoughtless brute, and Sylvani Windrider, of Moonglow, who fought against the Council of Mages as one of Wind&amp;#039;s renegade mages. However, he reserves his deepest scorn for Sarah Gideon, of Occlo, who once claimed to have proof that Wendell was the mastermind directing the Heralds in their efforts to spy on the rest of Britannia. That would also make him culpable in the death of her father and countless mages who sought refuge on the mainland to escape the reach of the Council of Mages. Lewis was reluctant to recruit Wendell but his knowledge of nearly every field of magical study made him invaluable. His appointment to the Council of Towns was conditional with the appointment of Sylvani Windrider and he considers it shameful that his appointment was made under those conditions even if he reluctantly accepted. He is also said to keep a wealth of inaccessible magic tomes at his estate in Magincia which house a wealth of knowledge on long forgotten ancient and powerful spells. It is rumored he has been pressing the Council of Towns to once again allow the practice of Necromancy within it cities under the argument that bringing necromancers out of the shadows would ultimately cause less problems for Britannia as some of them would accept position in, and aid, society. His views on the subject are considered wildly unpopular as well as dangerous by the other sitting members. Most of the other members only barely tolerate him, except for Darius Lor, to which he is something akin to a friend.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Telchar Stoneaxe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Age: 198&lt;br /&gt;
&lt;br /&gt;
Race: Dwarf&lt;br /&gt;
&lt;br /&gt;
Position: High Merchant of Minoc&lt;br /&gt;
&lt;br /&gt;
Telchar Stoneaxe was born in Dhorboldor, a Dwarven stronghold in the kingdom of Calorman, but some infighting amongst the dwarves at the time saw his clan relocate to Minoc when he was still relatively young by their standards. His clan, although small, quickly managed to outpace the local smiths in terms of quality of goods. It wasn&amp;#039;t long before his clan began to control most of the smithing and mining work done within Minoc but that was not without its benefits. Soon other smiths, both challenged and inspired by the Stoneaxe clan&amp;#039;s work began to work harder to surpass them and while they never managed to accomplish the feat today Minoc still produces some of the best workmanship seen in Britannia and many of its best smiths have taken up posts within the royal armory, located in Britain. Telchar rose to his position as high merchant of Minoc after his clan supplied the region, including rival city Vesper, with arms and armor that gave them the edge against a well equipped band of brigands operating in the countryside around dungeon Covetous. Naturally, when Lewis began looking for a new representative from Minoc Telchar&amp;#039;s name came right to the top of the list. He believes that Lewis should just be appointed as the new leader of Britannia, makes no secret of his distaste for council politics, remembers, and longs for, the days of the monarchy. He would much rather be doing just about anything else. He maintains stiff relations with Magincia and Moonglow, who he does not trust due to their &amp;#039;magical deviances&amp;#039;. He is often flustered by Sarah Gideon who delights in teasing him, though the two are on friendly terms. He pays due respect to the other towns with the singular exception of Vesper. He and Darius Lor are frequently at odds over everything from regional taxes to trade disputes but with the road south to Britain in such disarray he is heavily dependent on Vesper to ship Minoc&amp;#039;s goods to the other cities. Darius Lor has been charging Minoc increasingly large export fees for use of Vesper&amp;#039;s ships and ports and the two are currently entangled in a bitter trade dispute. The Battle Mages recent arrival in Minoc to deal with attacks from a powerful group of renegade mages intent on conquering Minoc does not sit well with Telchar and he has petitioned Wind and the rest of the Council for their immediate removal. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Sylvani Windrider&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Age: 98&lt;br /&gt;
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Race: Elf&lt;br /&gt;
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Position: Arch Mage of Moonglow&lt;br /&gt;
&lt;br /&gt;
The prodigy of Yew, or so she was once known. She was born to &amp;#039;mundane&amp;#039; elves in the city of Yew, farmers, and so far as anyone has been able to discern there is no history of magic within her family. She often found herself in trouble with the monks who stand watch over Yew and spent much time facing their stern discipline in her early years, after all, she was a child in a town where nobody understood how a young mage develops, much less the trouble it could cause. At some point, then Abbot Jameson Gelding, reached out to an old comrade of his, a man named Unaxx, with whom he had served with during his days in Britannia&amp;#039;s court. Unaxx was an Inquisitor of Kistas, something akin to their clergy, and when he heard of this girl in Yew born to parents who never knew the touch of magic he took it as a &amp;#039;sign&amp;#039; from the Mistress of Magic herself. Abbot Gelding oversaw Sylvani&amp;#039;s release into his care and she was taken to Moonglow where she studied the art of Magic at the Lycaeum. She was schooled there for a number of years until the rise of the Council of Mages. Unaxx believed the Council of Mages was not for the benefit of Britannia, and its draconian methods were an affront to Kistas herself. An affront to Kistas or not, he was right on his first point. One of the first tasks The Hexed ever undertook for The Council of Mages was an attempt at having him silenced. Sylvani and Unaxx escaped to Wind where Unaxx helped organize the renegade mages. Sylvani completed her studies as a mage, and assumed a leadership role within the renegade mages. She often corresponded directly with Sarah Gideon&amp;#039;s clan, and was the one who alerted Reldar Thobin to the true nature of Sarah&amp;#039;s business in Trinsic. After the seven day war she was brought on to the Council of Towns as a counterbalance to Magister Wendell Thorpe and for her role in saving the lives of so many renegade mages. Unaxx still serves as her most trusted advisor but his time is often spent away from Moonglow working in secret on behalf of Sylvani and the other members of the council. Her knowledge of magic is second only to Magister Wendell Thorpe, who despite his relative youth far outpaces anyone Britannia has ever seen. Sylvani once accused Wendell of receiving &amp;#039;help&amp;#039; from things beyond the Abyss as he has more than once spoken of things he should not have knowledge of, but continued investigations by the Court of Truth have found nothing unwarranted for a man of his station. This has lead to an almost murderous distrust between the two. She maintains a civil relationship with Telchar Stoneaxe of Minoc, though she believes his outright distrust of Magic to be to the determent of Minoc. The rest of the Council largely respects her as any would a mage of her skill with the sole exception of Darius Lor who she believes is a vile and detestable man only afforded his office because of his family&amp;#039;s influence. She is considered the leader of the unofficial wing of the council called the Island Triad, made up of Nujel&amp;#039;m, Occlo and Moonglow&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Robert Pembridge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Age: 35&lt;br /&gt;
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Race: Human&lt;br /&gt;
&lt;br /&gt;
Position: Mayor of Nujel&amp;#039;m&lt;br /&gt;
&lt;br /&gt;
Robert Pembridge was born to commoner parents in the city of Vesper during a time of piracy, graft, and crime that predated the first Council of Towns moving in to restore order. His father was a sailor he never knew, nor wanted to know, and his mother was a woman of the &amp;#039;oldest profession&amp;#039;. He grew up in a life of crime and violence that ultimately resulted in forced conscription in the Britannian Navy in order to avoid prison once the Council moved into Vesper to restore order. Early on in his career Robert took part in a rescue mission to secure the release of the daughter of a prominent merchant from Trinsic named Nicholas Undine. His daughter, Christine, had been kidnapped by pirates that made their home in Buccaneer&amp;#039;s Den. When his commanding officer was killed and their ship was beached Robert took command of the sailors. He ordered each man to take only enough food for three days then poisoned the remainder of it. When the pirates took it as their own Robert and his men waited for two day&amp;#039;s time in the miserable jungle on that island. Certain they&amp;#039;d fallen sick from their seized cargo Robert launched an attack on the pirates ship under the cover of night. Those that weren&amp;#039;t in the throes of a sickness were yet too weak or tired to fight and the sailors easily bested them despite their numbers. When offered a reward for his service he asked for Christine&amp;#039;s hand in marriage. Though his unorthodox methods left Britannia wondering if he shouldn&amp;#039;t be drummed out of the navy he was eventually commissioned as a privateer with orders to raid ships coming from the Lone Islands and Calorman. Robert did everything short of completely crossing over to outright piracy, even consorting with pirates through a proxy only to show up after both sides had been weakened and take multiple ships. He amassed considerable wealth during that period, and his written charter as a privateer left the Navy unable to do anything to him especially given his marriage to the only daughter of Trinsic&amp;#039;s house Undine. When he finally retired from naval life Robert, for unknown reasons, set out to destroy his father in law, take his fortune, and ruin his name. It wasn&amp;#039;t long before he succeeded in that too, and became one of the richest men in all of Britannia. He keeps a palatial estate on the island of Nujel&amp;#039;m which is protected by a group of sell swords called the Ironwall mercenaries. Robert allegedly paid so much for their services he all but owns them, and they&amp;#039;ll not so much as look at other offerings. Britannia&amp;#039;s pirates are terrified of him, and the rest of Britannia isn&amp;#039;t rich enough to get by without him. He is said to run an elaborate information network on behalf of the Council, and he often uses it for political gain and favors from the other towns. He maintains friendly relations with Moonglow and Occlo, rounding out the third and final member city of the unofficial wing of the Council known as the &amp;#039;Island Triad&amp;#039;. He does not get along well with Darius Lor of Vesper, or Wendell Thorpe of Magincia, both of whom detest him for his commoner blood and the latter of the two because he finds himself frequently beaten at games of wit. Though it is unclear to anyone why he is fiercely loyal to Paige Lyons of Skara Brae.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Paige Lyons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Age: 58&lt;br /&gt;
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Race: Human&lt;br /&gt;
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Position: Elder of Skara Brae&lt;br /&gt;
&lt;br /&gt;
Paige Lyons is a name that will forever be attached to the legend of Britannia&amp;#039;s Rangers. In the days of the monarchy and beyond the Rangers have moved about Britannia at her direction often winning battles before they ever get started. She was born and raised in Skara Brae, and was the youngest woman to date to be conscripted into Ranger service at the age of fourteen. She met, and married, her husband Garrett while serving in their ranks. When she joined the Rangers they were not nearly the effective fighting force they are today, but it was something she quickly changed. She and Garrett founded the Order of the Hunt, to act as Britannia&amp;#039;s eyes and ears and the order of the Hearth to see to defense of the kingdom itself alongside Britannia&amp;#039;s armies. Paige, and her husband Garett, were in Trinsic when it fell. She is thought to be the only member of the first Council of Towns to have survived the siege of Trinsic. Her husband Garrett did not survive the siege and Paige was found some days later on the roads by troops under Lewis Fairchild&amp;#039;s command, half dead. Today Paige is still recuperating from the siege, and acts as an elder for the Council. Often, when their votes end in a tie, she is the deciding vote. Her children, Megan and Leon, serve in the Order of the Hunt and the Order of the Hearth respectively. The order of the Hunt was recently tasked with assisting commander Bosen&amp;#039;s military campaign to retake Britannia&amp;#039;s network of roads by thinning out local orc populations wherever they&amp;#039;re able, mapping enemy fortifications, and harassing bandit enclaves to ensure they don&amp;#039;t attempt to make a brazen move upon commander Bosen&amp;#039;s supply trains. Leon is often present at Council meetings, and while he is not a member himself, the order of the Hearth often coordinates with local garrisons in defense of their towns. They&amp;#039;ve even been called on to mediate land disputes, deal with poachers and chase off threats to livestock, such as wolves. They do not often leave mainland Britannia however and it has been suggested that Paige&amp;#039;s rangers coordinate with Robert Pembridge&amp;#039;s information network operating abroad. Elder Lyons receives near universal respect from the council, as failing to do at least that much publically would equate to political suicide amongst Britannia&amp;#039;s nobility which sees her as something of a folk hero.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Wallace Estwein&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Age: 35&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Position: Captain of the Cove Militia, Lord of Cove&lt;br /&gt;
&lt;br /&gt;
Wallace Estwein was the first and only son to Cove&amp;#039;s leading house. In his early years he spent his childhood apart from the people of Cove due to a weaker constitution and he was often stricken with illnesses of varying severity. He was delivered from his sicknesses by a dying priest of Waltrian who had served house Estwein and is said to have invoked his god directly so that Wallace could be healed. From that point on he was considered something of a miracle child and the men and women of Cove were certain that he was destined for great things. That all changed with the arrival of his cousin Lewis. Wallace spent many years living in Lewis&amp;#039; shadow and even became embittered by it for a time. After Lewis was selected by Bayard Bosen to server in Britannia&amp;#039;s military he went before his family and told them he&amp;#039;d planned to become an adherent to the Virtues and spend his days ministering on them from the temple in Britain. By some stroke of luck, or perhaps the will of the gods, while the town was in an uproar over his decision he met a young woman named Emily with whom he traded goods in order to prepare for his journey. It is, by now, a local fable of sorts but in that most brief of transactions she managed to talk him out of his decision and even win his heart. Then, a new man, Wallace recommitted to Cove and to the militia. He went on to serve for a very brief period in Jhelom and trained under Roth Bosen, who also stood as the best man at his wedding to his now wife Emily. He maintained his rank of Captain when he returned to Cove where he now serves as head of the militia. When he was petitioned by his cousin Lewis to join the Council of Towns, he accepted the position out of a duty to Cove, and Britannia than to his familial rival. To this day he and Lewis still maintain frigid relations but the two rarely reach an impasse that they cannot break for the good of Britannia. Wallace is often seen as the &amp;#039;weakest&amp;#039; member of the Council, even behind relatively new appointees Sylvani Windrider of Moonglow and Wendell Thorpe of Magincia. He, often grudgingly, votes in line with Minoc and Vesper but almost never in opposition to Lewis.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Reldar Thobin&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Age: 52 (deceased)&lt;br /&gt;
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Race: Human&lt;br /&gt;
&lt;br /&gt;
Position: Late High Paladin of Trinsic&lt;br /&gt;
&lt;br /&gt;
Reldar Thobin was the last sitting Council member from Trinsic before it fell. He was a paladin of Lasko, and Britannia&amp;#039;s former Champion of Justice. He rose to prominence within the ranks of Britannia&amp;#039;s paladins for countless storied battles against impossible odds where he was said to have been touched by the hand of Lasko himself. In the years leading up to the fall of Trinsic he had been present at many pivotal points in the lives of some of the sitting council members. He lead the paladins that relieved Lewis and Roth during their stand against the Ophidians, slew the agents of the Council of Mages who had come to kill Sarah Gideon, traveled, served, and fought alongside David Alduin, and personally welcomed Robert Pembridge back to Trinsic after he had successfully rescued Christine Undine. He was, technically, a member of the previous Council of Towns, and served alongside Paige Lyons until the council was destroyed during the siege of Trinsic. If Paige Lyon&amp;#039;s accounts are to be believed Reldar gave his life in an attempt to allow the other members of the Council to escape and though some believe his efforts were in vain and in that moment even Lasko abandoned him none would dare voice it aloud. To this day the story of how he lived and died is still used as a rallying cry for Britannia&amp;#039;s forces and if one needs a model to take after they need look no further than Reldar Thobin. Whoever ends up occupying the seat he once filled in Trinsic will have great expectations placed upon them, like it or not.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Darius Lor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Age: 42&lt;br /&gt;
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Race: Human&lt;br /&gt;
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Positon: Lord of Vesper&lt;br /&gt;
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Darius Lor is a man who would be King, but is seen as wholly unfit for the position. He was born into a noble family that was an offshoot of Britannia&amp;#039;s then royal family, except that it is a claim that the council adamantly refuses to acknowledge due to the sudden and unexplained disappearance of his sister, Andrea who the previous council sought to elevate to the position of Queen before it was destroyed. He was classically raised and trained as a &amp;#039;nobleman&amp;#039; believing the people should be subservient to him by nature of his birth and that it is their duty to work on behalf of the nobility. If Vesper&amp;#039;s minor nobility didn&amp;#039;t harbor the same beliefs many believes Lewis would not have asked him to join the Council but that failing to do so would have lead to strife and perhaps civil war. He is despised by several members of the council, and those who do not despise him do not like him. He is engaged in a bitter trade dispute with Telchar Stoneaxe of Minoc which is bordering on outright warfare and is the sole supporter on the Council for some of Wendell Thorpe&amp;#039;s more &amp;#039;clandestine&amp;#039; ideas. Vesper&amp;#039;s nobility, if not Darius himself, is suspected to be somehow complicit in his sister&amp;#039;s disappearance but given that her ideas clashed with nearly all of the nobility and she championed the concept of Noblesse Oblige, it would not be surprising to find that they had her removed from any sphere of influence. Yew&amp;#039;s Templars from the court of truth, as well as the Rangers from the Order of the Hearth, have been scouring every nook and cranny of Britannia in search of her but thus far they have turned up nothing. Darius, unsurprisingly, spares the minimal amount of men possible in the search claiming that to do otherwise would expose Vesper to &amp;#039;intolerable risk&amp;#039;. Robert Pembridge is said to have challenged him to a duel once, which Darius refused, on the grounds that it was unfit for a man of his station to fight a commoner. In the days since Commander Bosen arrived in the mainland and began his campaign to secure it Darius&amp;#039; behavior has become rather worrisome, and as Robert Pembridge has already publically suggested that is because once the Council can spare the resources to investigate Andrea&amp;#039;s disappearance properly, they will find him complicit.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;David Aldun&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Age: 54&lt;br /&gt;
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Race: Human&lt;br /&gt;
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Position: Abbot of Yew&lt;br /&gt;
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David Aldun has served in Britannia&amp;#039;s royal court, traveled alongside some of its most storied heroes, counseled the leaders of nations and was hoping to live out a quiet life in Yew. After retiring from Britannia&amp;#039;s royal court where he worked as a librarian and keeper of their bestiary he became a monk in Yew. He succeeded then Abbot Bron Granholm when Abbot Granholm, who succeeded Abbot Gelding, was killed during the invasion of Trinsic along with high Templar Cameron Winters. Abbot Aldun is a wise man, beloved by the people of Britannia for his honesty, sense of compassion, and steadfast pursuit of the truth in all things. For the time being he has seen to directing the Templars until a new grandmaster can be chosen from their ranks. As the new Abbot his appointment to the Council of Towns was mandatory, and Lewis Fairchild was more than grateful to accept the wisdom and counsel that Abbot Aldun would come to provide. Though he usually says very little at meetings his scribes often document everything for review and cataloguing as well as to record the very history of Britannia. Every word, every single word, is written down. Behind closed doors some suggest that is the only way to keep the current members of the Council civil such are their stresses but the Abbot believes that once Commander Bosen&amp;#039;s campaign succeeds the Council can move to resolving other matters and healing their internal strife. All but Darius Lor and Wendell Thorpe treat him with a sense of reverence. He is surprisingly fond of Robert Pembridge, even though he is a man with such a shady past, but some suggest that is because Robert has lead a life of adventure a younger David Aldun wanted badly to live. Perhaps that is why, above the door to his study in Yew the following inscription can be found: &amp;quot;You lead the life you must lead, or the life you want to lead. You cannot do both, nor succeed at both if you tried.&amp;quot;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Roth Bosen&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Age: 36&lt;br /&gt;
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Race: Human&lt;br /&gt;
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Position: Commander of Britannia&amp;#039;s Armies, Lord of Jhelom&lt;br /&gt;
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The wild warrior son of Bayard Bosen rose to his position as commander of Britannia&amp;#039;s armies not on his father&amp;#039;s name but on his skill as a commander, his peerless dedication to Britannia, and his tireless quest to secure the continent from any and all who would do it harm. Roth Bosen was born in a field tent in Britannia&amp;#039;s desert of Compassion only a stone&amp;#039;s throw from a battlefield. His formative years were spent traveling Britannia never far from his father&amp;#039;s side and he often undertook imaginary adventures when left to his own devices once his father was set out on whatever task he&amp;#039;d been given to undertake. This often placed him square in the path of whatever trouble there was to be found. His father decided it was best he expend that energy learning the art of combat. Thus in a relatively short time the years training with squires, knights, and soldiers left him with skill and grit few men with experience and twice his age could match. He was still a young man when he was sent to Jhelom and placed into the same group of &amp;#039;raw&amp;#039; recruits as Lewis Fairchild. What was at first a competitive rivalry grew into a lifelong friendship after their training exercise in the jungles south of Trinsic was unexpectedly set upon by ophidians. With many of their seniors dead or dying around them Roth and Lewis assumed command of their squad and only through sheer and unmatched ferocity held off the Ophidians until paladins from Trinsic arrived to put the Ophidians down. Lewis eventually returned to Britain after his claim to nobility was formally recognized, due in no small part to lobbying by Roth&amp;#039;s father Bayard, and Roth remained behind in Jhelom. Over the course of the next several years Roth continued to rise through the ranks until he had command of most of Jhelom&amp;#039;s soldiers and was given a seat on the Council of Towns after the fall of Trinsic. When word from Occlo arrived about the rebellions taking place in Magincia and Moonglow Roth martialed his forces without waiting for orders and helped the Battle Mages crush their oppressors in Magincia. He later regrouped with volunteers from Occlo, as well as renegade mages from Wind, and helped to route the Council of Mage&amp;#039;s forces in Moonglow. Ultimately this lead to his promotion to his current post as Commander of Britannia&amp;#039;s armies. He still continues to serve in his role as the representative from Jhelom, but spends more time on his military duties. He has offered more than once to step down and allow another to be appointed to the post but he has been unable to find anyone deemed suitable for the job. While he remains as active in the Council of Towns as he can he makes no secret of his distaste for politics. Most of the members of the Council of Towns pay him proper respects, and value his opinion, but he is often at odds with Darius Lor of Vesper and Wendell Thorpe of Magincia. The former believes he is unfit to be considered nobility and the latter believes he is an unthinking brute. Despite that none would dare question his loyalty to Britannia and expect to survive the reprisal. As he is on good terms with both men he often plays mediator between Lewis and Wallace. He depends heavily on Paige Lyon&amp;#039;s rangers from Skara Brae to act as his eyes and ears around the realm, and as such, will often consult her for advice.&lt;br /&gt;
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===&amp;#039;&amp;#039;&amp;#039;The Champions of Virtue&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
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The Champions of Virtue&lt;br /&gt;
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Also known as the virtuous these men and women come from various walks of life and reside in the city that represents their respective virtue. Considered the living embodiment of the virtue they represent their word is widely respected around Britannia. They may be found wandering Britannia on a mission of their own, or residing quietly in their home city. The Council of Towns is known to call on these men and women in times of great crisis often giving them tasks lesser beings would not be able to accomplish.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Triston Romek&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Race: Human&lt;br /&gt;
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Age: 42&lt;br /&gt;
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Positon: Champion of Honesty&lt;br /&gt;
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Triston is a former Templar, and though he retired from the order to carry out his duties as the Champion of Honesty he still travels the land ferreting out deceit wherever he finds it. He maintains a home on the island of Moonglow but is rarely there. Recently he has been assisting Yew’s Templars in their search for Lady Andrea Lor, of Vesper. He disappeared into the countryside some time ago and is believed to be investigating her disappearance still.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Sister Katrina Amedee&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Race: Human&lt;br /&gt;
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Age: 27&lt;br /&gt;
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Position: Champion of Compassion&lt;br /&gt;
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Sister Amedee is a priestess of the virtues, and spends most of her time traveling the realm ministering to the poor and infirm. Of late much of her time has been spent healing, or tending to, the soldiers who were tasked with defending the barricades near Trinsic. She has been known to take up pilgrimages throughout the land always beginning and ending her journeys at the shrine of Compassion just north west of Britain. As her skills are inclined towards healing, she is not a fighter and most often travels with heavily armed guards.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Sir Bernard Channing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Race: Human&lt;br /&gt;
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Age: 29&lt;br /&gt;
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Position: Champion of Valor&lt;br /&gt;
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Bernard assumed his station as the Champion of Valor after Bayard Bosen was killed in the depths of Dungeon Hyloth shortly before the fall of the first Council of Towns, he is also a knight of Britannia. In terms of sheer skill and ferocity none can match him in armed combat. He is very close with Katrina Amedee and when his duties allow he can sometimes be found visiting her when she returns to Britain, or traveling with her when her pilgrimages take her past his intended destination. His last report to the Council of Towns placed him somewhere in the Lost Lands likely battling the terathan or ophidian threats that are known to plague the people there.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Brother Alex Eldershine&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Race: Human&lt;br /&gt;
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Age: 26&lt;br /&gt;
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Position: Champion of Justice&lt;br /&gt;
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Alex Eldershine is a young and incredibly dedicated monk who was born and raised in Yew. Despite his age even Abbot Aldun often seeks his council. He is well respected amongst Yew’s Templars and his skill in unarmed combat is without equal possibly across the known realms. He often travels with a small order of brothers from Yew with training in unarmed combat so that he may spar with them while he travels. He was tasked with hunting down the ‘Champion’ of Chaos and bringing them to Justice to stand trial before the Council of Towns and was last said to be somewhere in the jungles of southern Britannia.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Cloyer Hetfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Race: Human&lt;br /&gt;
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Age: 51&lt;br /&gt;
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Position: Champion of Sacrifice&lt;br /&gt;
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Cloyer resides in Minoc and is a priest of Innovera. He leads the Britannian chapter of the Alms of Innovera. He often ministers to people in the later stages of their lives who feel that their material wealth has become a burden or have been weighted down by the guilt of their own success. He lives in a state of self-imposed impoverishment believing it will bring him closer to his god. Despite his generous nature, Cloyer is no fool, nor is he naïve. While he currently lives in Minoc he was born and raised in Yew where he trained as a monk until he felt the call of Innovera and parted ways amicably with the Abbey, at that time, ministered by Bron Granholm. He is currently awaiting release from jail in the City of Vesper where a sermon he gave to the people incited a recent riot. The Council of Towns has been considering sanctions against Vesper if it fails to release him in a timely manner.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Alexandra Cendrillon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Race: Human&lt;br /&gt;
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Age: 29&lt;br /&gt;
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Position: Champion of Honor&lt;br /&gt;
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Alexandra is a warrior priestess of Lasko and the daughter of minor nobility who were killed in Trinsic when it fell. She travels the known realms, even beyond Britannia’s borders, to minister on battlefields, in holdfasts, encampments, and siege camps spread throughout the world. She wields an enchanted mace said to be blessed by Lasko himself that allegedly shatters the shields of any her god finds unworthy. She is a veteran of many battles both small and large and frequently acts upon her own wishes. As such the council does not often task her with anything, and she is usually left to her own devices. She was last spotted in the Calorman wilderness near the walled outpost of Al Andrisat.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Evelyn Bryer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Race: Human&lt;br /&gt;
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Age: 31&lt;br /&gt;
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Position: Champion of Spirituality&lt;br /&gt;
&lt;br /&gt;
Evelyn is a priestess of Waltrian who wanders the known realms attempting to awaken people to the truth, love and courage that lies within their own hearts. She was classically trained by paladins of Lasko and is just as comfortable on a battlefield as she is in a church. She spreads Waltrian’s light to the depraved and those she believes are living in the darkness cast by Gruthafay, the dragon and demon cults, and the vampire covens. A great deal of her time is spent seeking these groups out and converting their followers while putting their former masters to the sword. She was last seen in the Britannian wilderness near dungeon Wrong.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gray Newbold&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Race: Elf&lt;br /&gt;
&lt;br /&gt;
Age: 212&lt;br /&gt;
&lt;br /&gt;
Position: Champion of Humility&lt;br /&gt;
&lt;br /&gt;
Gray Newbold was a commoner born in a small fishing village somewhere in the Lone Islands. He emigrated to Britannia with his family during the age of the Monarchy where his complete lack of a prideful nature caught the eye of the priests who served at Britain’s temple of Virtues. He has held the position of Champion of Humility through several cycles wherein the other Champions were replaced. He was staunchly opposed to the Council of Mages during their reign in Moonglow and Magincia and during the years they were active he spent much of his time hiding in the city of Wind to evade their assassins. Gray has not been heard from in sometime, however, and Elder Paige Lyons recently commanded the order of the Hearth to find him and confirm if he is dead, or alive.&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;The Principled Three&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Kelbin Dunkirk&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Age: 36&lt;br /&gt;
&lt;br /&gt;
Position: Champion of Courage&lt;br /&gt;
&lt;br /&gt;
Kelbin trained in Jhelom alongside Roth Bosen and Lewis Fairchild and has served in every major conflict Britannia has ever been involved in since the days of the first Council of Towns. He is a stoic and proud warrior who is known for inspiring speeches and an unwavering commitment to the men and women he leads. He holds a rank in the Britannian military to this day but does not often spend time acting in that capacity. Currently he is leading the Britannian forces in the city of Serpent’s Hold and attempting to keep the city from falling into the hands of a demon horde.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tilro Ran&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Race: Elf&lt;br /&gt;
&lt;br /&gt;
Age: 147&lt;br /&gt;
&lt;br /&gt;
Position: Champion of Love&lt;br /&gt;
&lt;br /&gt;
Tilro Ran is an oddity amongst the champions in that she has never once answered a request from the Council of Towns. She is also a priestess of the Virtues but spends much of her time frequenting taverns, flophouses, and brothels where she attempts to minister men and women of all races her who strayed from their loved ones. She also provides her wisdom and counsel to those who are unsure in matters of love and the heart. Her aloof nature often leaves her unwelcome in any one place for long and her frequent sermons on the meaning, power, and healing behind the act and art of love lead her to be formally censured in Yew where the monks no longer permit her entry. When she is not performing her duties she spends most of her time in a lavish guest house in Nujel’m. When she does travel, she is often accompanied by an army of mercenaries, guards, and followers who believe she can cure them of their woes or help them &lt;br /&gt;
find true love.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cameron Winters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Age: 42 (deceased)&lt;br /&gt;
&lt;br /&gt;
Posotion: Late Champion of Truth&lt;br /&gt;
&lt;br /&gt;
The Champion of Truth has historically also been the Grandmaster of Yew’s Templars. So it was with Cameron Winters before his death during the fall of Trinsic. A new Grandmaster has not been appointed by the Templar order who have currently been taking their orders from the Council of Towns by way of Abbot David Aldun. Cameron was said to have been the best swordfighter the Templars had ever seen, but for all that skill it was not enough to preserve him when the demons overran the city. His death was confirmed by Elder Sarah Lyons who told the Council of how he valiantly fought to secure the courtyard of the Paladin barracks in Trinsic against the invading hordes before being overwhelmed, cut off, and savagely ripped apart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Notable Britannian events in the Post-British Era&amp;#039;&amp;#039;&amp;#039;=== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Rise and Fall of the Council of Mages:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
The Council of Mages ruled over Moonglow and Magincia following the disappearance of Lord British. They practiced all manner of magics, even those that are forbidden in Britannia today, the upper echelon of the magister caste treated the lesser mages who only practiced the eight circles with utter disdain. The mainland city of Wind, long affiliated with council, broke ties with them and became a haven for those dubbed renegade mages, anyone that did not wish to join the council. While this concerned the council of towns, with the absence of their monarch, many of them were too busy dealing with their own affairs to halt the rise of the council. The council began to form their own army, by creating the combat schools, and forcibly conscripted those with lesser magical talents into their ranks. Over time this lead to the formation of the combat castes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Triallum:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
The Triallum, created during the very early days of the council of mages, was a series of tests designed to identify every aspect of a Mage&amp;#039;s latent talents. In the upper castes of the council this gave them a hypersensitivity to magic that allowed them to learn new types of magic very quickly. Amongst the combat castes their ability to use magic was permanently altered. While they understood and could wield the eight circles, they were not able to learn or teach magic as it is taught to traditional mages. Some of them were left with crippling side effects from the ritual but not so many that the council ever refined this process. Side effects often manifested when a combat mage attempted to learn magic beyond their caste or teach it to another. The most common side effects of the triallum included crippling pain, nausea, brain fog and headaches. In those who had no latent talent for magic but were forced to undergo the Triallum as part of their conscription even death was not uncommon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Battle Mages:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Specially trained as guards and frontline soldiers they were also expected to enforce discipline and keep order among the mages. They often trained in using swords or maces, and all of them were expected to learn to wield a mêlée weapon, shield, and spells as well as specialize in the use of heavier armor. To increase survivability many of them also increased their resistance to magic, battle focus, and magery. Their increased focus on learning the basic eight circles gave them a handful of generic summons to aid in combat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spell Blades:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Not as talented as their battle mage brethren in frontline combat, or magic, the spell blades were to be used in conjunction with the battle mages as a light brigade that specialized in blitzkriegs. Many of them trained in arts that valued speed over power, such as fencing, and it was not at all uncommon that they’d compliment their skill sets by learning alchemy or poisoning. Some of them were also used as assassins that operated outside the council’s territories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Hexed:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
These warriors, while similar to a spell blade, were specially trained to hunt down rogue mages who refused to recognize the council’s authority or would not contribute to their long term goals. Apart from Wind, they never operated publicly except inside of Moonglow or Magincia, and there were only a handful of them. They were known only to a very select group of the council to keep their identities secret. The council let their existence be known only to sew fear in anyone that might consider rebellion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Heralds:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The Heralds were largely women, and trained in the bardic arts as well as spy craft and the use of magic. They were often employed by the council to coerce the cooperation of merchants, spy on members of the council of towns, and gather information about their activities. Their existence was only discovered after the council fell, it had been kept completely secret during the council’s reign. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Nujel’m incident:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
With the intention of invading Britannia’s mainland through Vesper the council of mages dispatched a group of Spell Blades to kill Nujel’m local leaders. Afterwards, knowing it would take time to gather troops from the member towns, the council would dispatch their troops under the auspices of maintaining order and then would take control take of Nujel’m so they could use it as a staging area and beachhead against any possible counterattack from the north. They were undone by Mayor Robert Pembridge himself, who discovered their plot and used a fire ship to blow up the assassin&amp;#039;s off the coast of Nujel&amp;#039;m.&lt;br /&gt;
&lt;br /&gt;
When the council learned of this, to avoid war with the mainland, they disavowed any knowledge of their actions and declared that the spell blades themselves had gone rouge. An order went out for the battle mages to detain the spell blades, and kill them if necessary, even as the council of towns began to dispatch emissaries to investigate what had occurred. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Battle Mage rebellion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Recognizing that the council of mages saw them as disposable and it was only a matter of time before they suffered the same fate, portions of the battle mages rebelled and in a matter of days both Moonglow and Magincia erupted into fierce fighting as battle mages and spell blades killed each other in the streets fighting for and against their council masters. Magincia, with its smaller presence, was quickly taken by rebel battle mages and spell blades long sick of the council’s scheming and treachery. They organized and launched an attack on Moonglow to secure the seat of the council’s power, the Lycaeum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Seven Day War:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
The reinforcements from Magincia helped the rebels in Moonglow overthrow the council’s forces in the city proper but when they launched an assault on the Lycaeum itself they found it had already been pacified. The Lycaeum’s Head Battle Mage, and the Lycaeum’s personal guard had driven out the council’s forces and were harboring moderate and renegade mages who were intent on departing for Wind to avoid the fighting. Bent on blood the majority of the rebels demanded they turn the mages over to them. When renegade mages from Wind arrived to help those trapped in the Lycaeum the rebels mistook them for council reinforcements and it became a three sided battle where renegade mages fought council loyalists and rebels alike. For two long days those trapped in the Lycaeum weathered the siege. On the dawning of the third day forces dispatched by the council of towns under command of Roth Bosen arrived on the island of Moonglow Roth, having put down the rebels in Magincia, began a protracted battle with rebel forces who had dug into the city. Despite heavy losses, Moonglow was taken from the rebels, and with forces pressing them from both sides they were eventually crushed. The representatives from the council of towns arrived on the sixth day, and held a session at the Lycaeum. Moonglow and Magincia were folded into the council of towns with a former council moderate, Wendell Thorpe, elected to lead Magincia. Sylvani Windrider, formerly of Moonglow who had become the provisional leader of the renegades in Wind was elected to lead Moonglow. On the seventh day the last of the rebel forces were driven from Moonglow, and the remnants conceded surrender. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Aftermath:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the battle very few battle mages and spell blades were left among the living. Many of the survivors cast aside their weapons and returned to their old lives before they were conscripted. The Lycaeum was allowed to continue to operate, and has remained in working order under various leaders. The Battle Mages and Spell Blades took up residence in the city of Wind where they have remained a neutral force acting on behalf of all of Britannia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Miracle at Trinsic:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
After many long months, and much preparation, Roth Bosen&amp;#039;s forces prepared to march on the fallen city of Trinsic. The day before their attack scouts reported that the strange miasma permeating the outer limits of the city had dissipated. What Britannia&amp;#039;s forces found upon their arrival is baffling even their wisest scholars. Townsfolk, as though they had never left or been killed, shuffled about dazed and starving but the creatures who held the city in their grasp were nowhere to be found. Britannia&amp;#039;s forces are still heavily concentrated in the city, along with the small fort they assembled along the road from Britain. With the exception of the Battle Mages the volunteers from the other towns who helped defend the makeshift fort during the siege have been sent home. Commander Bosen&amp;#039;s troops who remain in Trinsic are helping to rebuild the city, and with the assistance of the Battle Mages and a representative from the Council of Towns taking stock of the surviving townsfolk to see who amongst them would merit taking Trinsic&amp;#039;s seat on the Council of Towns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [[UORoleplay.com:Current events]]&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=UORoleplay.com:Current_events&amp;diff=202005</id>
		<title>UORoleplay.com:Current events</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=UORoleplay.com:Current_events&amp;diff=202005"/>
				<updated>2019-10-06T22:28:02Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: Created page with &amp;quot;==&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#cc5200&amp;quot;&amp;gt;Autumn is in the air. Harvesting has begun, earthy smells, vibrant hues of multi-colored leaves fall from the trees, cooler crisp air begins....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#cc5200&amp;quot;&amp;gt;Autumn is in the air. Harvesting has begun, earthy smells, vibrant hues of multi-colored leaves fall from the trees, cooler crisp air begins. The Fall Dungeon is now open.&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
[[File:Fall.jpg]]&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=File:Fall.jpg&amp;diff=202004</id>
		<title>File:Fall.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=File:Fall.jpg&amp;diff=202004"/>
				<updated>2019-10-06T22:24:36Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Staff_Application_Process&amp;diff=202003</id>
		<title>Staff Application Process</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Staff_Application_Process&amp;diff=202003"/>
				<updated>2019-10-06T22:20:05Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;We are NOT currently taking applications for staff.&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Looking for a server to help out on? ==&lt;br /&gt;
If you are looking for a server to help out on this may be the place for you! &lt;br /&gt;
&lt;br /&gt;
* World Decorators&lt;br /&gt;
* Game World Spawners&lt;br /&gt;
* Councelors’s to run in game events&lt;br /&gt;
* Scripter/Programmers&lt;br /&gt;
&lt;br /&gt;
If you are interested in helping out at the UO Roleplay please continue reading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What do I need to do next? ==&lt;br /&gt;
In order to become a staff member at UO Roleplay you must...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 1) Have an active player account for 30 days or more and be an active contributing player! Or a current staff member must vouch for you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 2) Please fill out the questions found here and submit them to [http://forum.uoroleplay.com/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=2 GM TheGuy, Nala, Talow].&lt;br /&gt;
** A. Why do you want to help out at UO Roleplay?&lt;br /&gt;
** B. What area would you most like to help out in at UO Roleplay?&lt;br /&gt;
** C. Do you have any past experience in helping out at another server?&lt;br /&gt;
** D. Tell us something wonderful about yourself!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 3) Lastly, we will schedule a short interview to talk and get to know you better. This works best if you have Ventrilo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you for your interest in helping at UO Roleplay!&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Sockets&amp;diff=202002</id>
		<title>Sockets</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Sockets&amp;diff=202002"/>
				<updated>2019-08-12T03:07:44Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;#039;&amp;#039;&amp;#039;General Information &amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
* The maximum number of sockets that any item can have is five.&lt;br /&gt;
&lt;br /&gt;
* Socketing uses [[Arms Lore]] for items, and [[Animal Lore]] for pets to create new sockets, and [[Blacksmithy]] for items and [[Veterinary]] for pets to expand sockets existing sockets.&lt;br /&gt;
&lt;br /&gt;
* Special gems, jewels, and skulls can be added into sockets in weapons, armor, clothing, &amp;amp; offhand items that have open sockets in them. The gem augments drop as monster loot throughout the lands. Currently there are around 200 different types that can be added. &lt;br /&gt;
&lt;br /&gt;
* Most gems, skulls, and jewels can be removed from your items but not all. You will need to use a &amp;#039;&amp;#039;&amp;#039;hammer of augmentation recovery&amp;#039;&amp;#039;&amp;#039; to remove whatever is occupying the sockets. There is a chance that the item will be destroyed in the process. &lt;br /&gt;
&lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;hammer of augmentation recovery&amp;#039;&amp;#039;&amp;#039; can be crafted by a tinker or purchased for craft coins at the Narrowhaven Craft Hall&lt;br /&gt;
&lt;br /&gt;
* Regular gems are not the same as the gems that can be added in a socket. Hold your mouse over the item to see the name &amp;amp; any properties that will be added to the items. If they&amp;#039;re not in the tables below they cannot be used in a socket.&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Regular Socket Hammers&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
* These can be crafted by a tinker, or purchased with craft coins. If you have an item with existing, but closed, sockets (E.G. 2 Sockets, Max 5 available) you can use a regular crafted socket hammer to open those sockets.&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Exceptional Socket Hammers&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
* These MUST be purchased using craft coins, or quest points. Players cannot craft them, ever, no matter how high your tinkering is. If you have an exceptional socket hammer that is at least one level higher than the current sockets on the items, &lt;br /&gt;
you can use that to &amp;#039;&amp;#039;&amp;#039;ADD&amp;#039;&amp;#039;&amp;#039; brand new sockets. So, if you have an item with no sockets, you can use a level 1 socket hammer to add one socket. To add the next socket, you would need at least a level 2 hammer, and so on until you reach a maximum of 5.&lt;br /&gt;
&lt;br /&gt;
* Players who cannot craft have the option of spending quest points at the Narrowhaven Rewards Tent to get up to 5 level 5 socket hammers, which can be used to add any socket level.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Must Have a minimum of 60 Blacksmithing to use.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Example&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
1) For this example we have an Iron Platemail Tunic with 5 available sockets. &lt;br /&gt;
&lt;br /&gt;
2) Our gem is a &amp;quot;Mythic Amethyst&amp;quot; witch will add a +6 Defense Change to any peace of armor. Note: this gem requires 3 open sockets to use. &lt;br /&gt;
&lt;br /&gt;
3) To open the socket gump you will need to use the &amp;#039;&amp;#039;&amp;#039;Arms Lore skill&amp;#039;&amp;#039;&amp;#039; on the item. Then target the item with sockets that can be occupied. &lt;br /&gt;
&lt;br /&gt;
4) The socket gump will then open. Click a blank spot on the gump then target your gem. In this case we are targeting our &amp;quot;Mythic Amethyst.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
5) You will now notice that the &amp;quot;Mythic Amethyst&amp;quot; has been added to the Platemail Tunic. You can click on the gem in the gump to get information about it.&lt;br /&gt;
&lt;br /&gt;
6) Now you will notice on the item that only 2 sockets are available (we just used 3). You will also notice that the Defense Chance is now 6%. &lt;br /&gt;
&lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
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|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [[Image:Socketing01.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing02.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing03.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing04.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
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|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [[Image:Socketing05.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing06.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing07.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Socketable Gems/Jewels/Skulls and their Bonuses&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable collapsible autocollapse&amp;quot; style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Diamond &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Hit Physical Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Hit Physical Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hit Physical Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Amethyst &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Spell Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Max Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Spell Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Max Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Spell Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Max Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sapphire &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Hit Cold Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Cold Resist &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Hit Cold Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Cold Resist &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hit Cold Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Cold Resist &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Ruby &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Hit Fire Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Fire Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Physical Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Hit Fire Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Fire Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Physical Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hit Fire Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Fire Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Physical Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Skull [Mana] &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15 Mana Lech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Mana Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;30 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Mana Lech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Mana Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Mana Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Mana Lech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Mana Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Skull [Hits] &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15 Life Leech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hits Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;30 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Life Leech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Hits Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Life Leech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Hits Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Skull [Stam] &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15 Stamina Leech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Stamina Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;30 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Stamina Leech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Stamina Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Stamina Leech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Stamina Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Tourmaline &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Weapon Speed&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Weapon Speed&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Weapon Speed&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Emerald &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Hit Poison Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Poison resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Hit Poison Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Poison resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hit Poison Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Poison resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Amber &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Archery Range (Max Range)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Archery Range (Max Range)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Archery Range (Max Range)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Citrine &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Hit Fireball&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Physical Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Hit Fireball&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Physical Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hit Fireball&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Physical Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Star Sapphire &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Hit Lightning&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Energy Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Hit Lightning&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Energy Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hit Lightning&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Energy Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Bloodstone &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Hit Energy Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Hit Energy Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hit Energy Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crystals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Cloth&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Jewelry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Spellbook&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Fen Crystal||2||1 Spell Channeling ||1 Spell Channeling||Mage Armor||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Rho Crystal||2||1 Faster Casting||1 Faster Casting||1 Faster Casting||1 Faster Casting||1 Faster Casting|1 Faster Casting||&lt;br /&gt;
|-&lt;br /&gt;
| Rys Crystal||2||1 Faster Cast Recovery||1 Faster Cast Recovery||1 Faster Cast Recovery||1 Faster Cast Recovery||1 Faster Cast Recovery||1 Faster Cast Recovery||&lt;br /&gt;
|-&lt;br /&gt;
| Wyr Crystal||2||25 Luck||25 Luck||25 Luck||25 Luck||25 Luck||25 Luck||&lt;br /&gt;
|-&lt;br /&gt;
| FreCrystal||2||3 Enhance Potions||3 Enhance Potions||3 Enhance Potions||||3 Enhance Potions||3 Enhance Potions||&lt;br /&gt;
|-&lt;br /&gt;
| Tor Crystal||2||3 Lower Reagent Cost||3 Lower Reagent Cost||3 Lower Reagent Cost||3 Lower Reagent Cost||3 Lower Reagent Cost||3 Lower Reagent Cost||&lt;br /&gt;
|-&lt;br /&gt;
| Vel Crystal||2||3 Lower Mana Cost||3 Lower Mana Cost||3 Lower Mana Cost||3 Lower Mana Cost||3 Lower Mana Cost||3 Lower Mana Cost||&lt;br /&gt;
|-&lt;br /&gt;
| Xen Crystal||2||3 Spell Damage||||||||||3 Spell Damage||&lt;br /&gt;
|-&lt;br /&gt;
| Pol Crystal||2||25 Durability||25 Durability||25 Durability||25 Durability||3 Attack Chance||3 Attack Chance||&lt;br /&gt;
|-&lt;br /&gt;
| Wol Crystal||2||2 Self-Repair||2 Self-Repair||2 Self-Repair||2 Self-Repair||3 Defend Chance||3 Defend Chance||&lt;br /&gt;
|-&lt;br /&gt;
| Bal Crystal||2||4 Resist Fire||4 Resist Fire||4 Resist Fire||3 Resist Fire||4 Resist Fire||4 Resist Fire||&lt;br /&gt;
|-&lt;br /&gt;
| Tal Crystal||2||4 Resist Cold||4 Resist Cold||4 Resist Cold||3 Resist Cold||4 Resist Cold||4 Resist Cold||&lt;br /&gt;
|-&lt;br /&gt;
| Jal Crystal||2||4 Resist Poison||4 Resist Poison||4 Resist Poison||3 Resist Poison||4 Resist Poison||4 Resist Poison||&lt;br /&gt;
|-&lt;br /&gt;
| Ral Crystal||2||4 Resist Energy||4 Resist Energy||4 Resist Energy||3 Resist Energy||4 Resist Energy||4 Resist Energy||&lt;br /&gt;
|-&lt;br /&gt;
| Kal Crystal||2||4 Resist Physical||4 Resist Physical||4 Resist Physical||3 Resist Physical||4 Resist Physical||4 Resist Physical||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Radiant Crystals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Cloth&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Jewelry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Spellbook&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Rho Crystal||4||2 Faster Casting||2 Faster Casting||2 Faster Casting||2 Faster Casting||2 Faster Casting||2 Faster Casting||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Rys Crystal||4||2 Faster Cast Recovery||2 Faster Cast Recovery||2 Faster Cast Recovery||2 Faster Cast Recovery||2 Faster Cast Recovery||2 Faster Cast Recovery||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Wyr Crystal||4||50 Luck||50 Luck||50 Luck||50 Luck||50 Luck||50 Luck||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Fre Crystal||4||6 Enhance Potions||6 Enhance Potions||6 Enhance Potions||||6 Enhance Potions||6 Enhance Potions||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Tor Crystal||4||6 Lower Reagent Cost||6 Lower Reagent Cost||6 Lower Reagent Cost||6 Lower Reagent Cost||6 Lower Reagent Cost||6 Lower Reagent Cost||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Vel Crystal||4||6 Lower Mana Cost||6 Lower Mana Cost||6 Lower Mana Cost||6 Lower Mana Cost||6 Lower Mana Cost||6 Lower Mana Cost||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Xen Crystal||4||6 Spell Damage||||||||||6 Spell Damage||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Pol Crystal||4||50 Durability||50 Durability||50 Durability||50 Durability||6 Attack Chance||6 Attack Chance||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Wol Crystal||4||4 Self-Repair||4 Self-Repair||4 Self-Repair||4 Self-Repair||6 Defend Chance||6 Defend Chance||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Bal Crystal||4||8 Resist Fire||8 Resist Fire||8 Resist Fire||6 Resist Fire||8 Resist Fire||8 Resist Fire||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Tal Crystal||4||8 Resist Cold||8 Resist Cold||8 Resist Cold||6 Resist Cold||8 Resist Cold||8 Resist Cold||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Jal Crystal||4||8 Resist Poison||8 Resist Poison||8 Resist Poison||6 Resist Poison||8 Resist Poison||8 Resist Poison||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Ral Crystal||4||8 Resist Energy||8 Resist Energy||8 Resist Energy||6 Resist Energy||8 Resist Energy||8 Resist Energy||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Kal Crystal||4||8 Resist Physical||8 Resist Physical||8 Resist Physical||6 Resist Physical||8 Resist Physical||8 Resist Physical||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Gem Stones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Skill Bonus&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Enduring Gem||2||Healing&lt;br /&gt;
|-&lt;br /&gt;
| Vivid Gem||2||Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Dazzling  Gem||2||Blacksmith&lt;br /&gt;
|-&lt;br /&gt;
| Timeless Gem||2||Anatomy&lt;br /&gt;
|-&lt;br /&gt;
| Seer&amp;#039;s Gem||2||ItemID&lt;br /&gt;
|-&lt;br /&gt;
| Forcefull Gem||2||Animal Taming&lt;br /&gt;
|-&lt;br /&gt;
| Misty Gem||2||Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gem||2||Fletching&lt;br /&gt;
|-&lt;br /&gt;
| Lambent Gem||2||Peacemaking&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Gem||2||Veterinary&lt;br /&gt;
|-&lt;br /&gt;
| Energized Gem||2||Spirit Speak&lt;br /&gt;
|-&lt;br /&gt;
| Shattered Gem||2||Detect Hidden&lt;br /&gt;
|-&lt;br /&gt;
| Opaque Gem||2||Cooking&lt;br /&gt;
|-&lt;br /&gt;
| Turbid Gem||2||Camping&lt;br /&gt;
|-&lt;br /&gt;
| Runed Gem||2||Begging&lt;br /&gt;
|-&lt;br /&gt;
| Bright Gem||2||Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| Precise Gem||2||Provocation&lt;br /&gt;
|-&lt;br /&gt;
| Fractured Gem||2||Lockpicking&lt;br /&gt;
|-&lt;br /&gt;
| Subtle Gem||2||Hiding&lt;br /&gt;
|-&lt;br /&gt;
| Flashing Gem||2||Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Solid Gem||2||Fishing&lt;br /&gt;
|-&lt;br /&gt;
| Sparkling Gem||2||Magic Resist&lt;br /&gt;
|-&lt;br /&gt;
| Stormy Gem||2||Mining&lt;br /&gt;
|-&lt;br /&gt;
| Lustrous Gem||2||Musicianship&lt;br /&gt;
|-&lt;br /&gt;
| Rigid Gem||2||Herding&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Gem||2||Stealing&lt;br /&gt;
|-&lt;br /&gt;
| Brilliant Gem||2||Arms Lore&lt;br /&gt;
|-&lt;br /&gt;
| Thick Gem||2||Lumberjacking&lt;br /&gt;
|-&lt;br /&gt;
| Mystic Gem||2||EvalInt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Gem Stones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Skill Bonus&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Quick Gem||2||TasteID&lt;br /&gt;
|-&lt;br /&gt;
| Sovereign Gem||2||Animal Lore&lt;br /&gt;
|-&lt;br /&gt;
| Glowing Gem||2||Spellweaving&lt;br /&gt;
|-&lt;br /&gt;
| Purified Gem||2||Chivalry&lt;br /&gt;
|-&lt;br /&gt;
| Shifting Gem||2||Snooping&lt;br /&gt;
|-&lt;br /&gt;
| Royal Gem||2||Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Defender&amp;#039;s Gem||2||Parry&lt;br /&gt;
|-&lt;br /&gt;
| Guardian&amp;#039;s Gem||2||Wrestling&lt;br /&gt;
|-&lt;br /&gt;
| Mysterious Gem||2||Meditation&lt;br /&gt;
|-&lt;br /&gt;
| Infused Gem||2||Discordance&lt;br /&gt;
|-&lt;br /&gt;
| Tenuous Gem||2||Remove Trap&lt;br /&gt;
|-&lt;br /&gt;
| Luminous Gem||2||Focus&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Gem||2||Inscribe&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Gem||2||Poisoning&lt;br /&gt;
|-&lt;br /&gt;
| Potent Gem||2||Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Etched Gem||2||Cartography&lt;br /&gt;
|-&lt;br /&gt;
| Pristine Gem||2||Archery&lt;br /&gt;
|-&lt;br /&gt;
| Glinting Gem||2||Bushido&lt;br /&gt;
|-&lt;br /&gt;
| Accurate Gem||2||Tactics&lt;br /&gt;
|-&lt;br /&gt;
| Wicked Gem||2||Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Glimmering Gem||2||Ninjitsu&lt;br /&gt;
|-&lt;br /&gt;
| Champion&amp;#039;s Gem||2||Macing&lt;br /&gt;
|-&lt;br /&gt;
| Empowered Gem||2||Magery&lt;br /&gt;
|-&lt;br /&gt;
| Resolute Gem||2||Tracking&lt;br /&gt;
|-&lt;br /&gt;
| Stark Gem||2||Forensics&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Gem||2||Necromancy&lt;br /&gt;
|-&lt;br /&gt;
| Dreadstone Gem||2||Imbuing&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Gem||2||Mysticism&lt;br /&gt;
|-&lt;br /&gt;
| Ametrine Gem||2||Throwing&lt;br /&gt;
|}&lt;br /&gt;
{| class= wikitable mw-collapsible align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Slayer Gems&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Silver||3||Gem of Silver Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Orc Slaying||3||Gem of Orc Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Troll Slaughter||3||Gem of Troll Slaughter&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Ogre Trashing||3||Gem of Ogre Trashing&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Repond||3||Gem of Repond Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Dragon Slaying||3||Gem of Dragon Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Terathan||3||Gem of Terathan Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Snakes Bane||3||Gem of Snakes Bane&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Lizardman Slaughter||3||Gem of Lizardman Slaughter&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem ReptilianDeath||3||Gem of Reptilian Death&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Gargoyles Foe||3||Gem of Gargoyles Foe&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Exorcism||3||Gem of Demon Slayer&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Ophidian||3||Gem of Ophidian Slayer&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Spiders Death||3||Gem of Spiders Death&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Scorpions Bane||3||Gem of Scorpions Bane&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Arachnid Doom||3||Gem of Arachnid Doom&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Flame Dousing||3||Gem of Flame Dousing&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Water Dissipation||3||Gem of Water Dissipation&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Vacuum||3||Gem of Vacuum&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Elemental Health||3||Gem of Poison Elemental Slayer&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Earth Shatter||3||Gem of Earth Shatter&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Blood Drinking||3||Gem of Blood Drinking&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Summer Wind||3||Gem of Summer Wind&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Elemental Ban||3||Gem of Elemental Ban&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Fey||3||Gem of Fey Slaying&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Sockets&amp;diff=202001</id>
		<title>Sockets</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Sockets&amp;diff=202001"/>
				<updated>2019-08-12T03:06:39Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;#039;&amp;#039;&amp;#039;General Information &amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
* The maximum number of sockets that any item can have is five.&lt;br /&gt;
&lt;br /&gt;
* Socketing uses [[Arms Lore]] for items, and [[Animal Lore]] for pets to create new sockets, and [[Blacksmithy]] for items and [[Veterinary]] for pets to expand sockets existing sockets.&lt;br /&gt;
&lt;br /&gt;
* Special gems, jewels, and skulls can be added into sockets in weapons, armor, clothing, &amp;amp; offhand items that have open sockets in them. The gem augments drop as monster loot throughout the lands. Currently there are around 200 different types that can be added. &lt;br /&gt;
&lt;br /&gt;
* Most gems, skulls, and jewels can be removed from your items but not all. You will need to use a &amp;#039;&amp;#039;&amp;#039;hammer of augmentation recovery&amp;#039;&amp;#039;&amp;#039; to remove whatever is occupying the sockets. There is a chance that the item will be destroyed in the process. &lt;br /&gt;
&lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;hammer of augmentation recovery&amp;#039;&amp;#039;&amp;#039; can be crafted by a tinker or purchased for craft coins at the Narrowhaven Craft Hall&lt;br /&gt;
&lt;br /&gt;
* Regular gems are not the same as the gems that can be added in a socket. Hold your mouse over the item to see the name &amp;amp; any properties that will be added to the items. If they&amp;#039;re not in the tables below they cannot be used in a socket.&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Regular Socket Hammers&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
* These can be crafted by a tinker, or purchased with craft coins. If you have an item with existing, but closed, sockets (E.G. 2 Sockets, Max 5 available) you can use a regular crafted socket hammer to open those sockets.&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Exceptional Socket Hammers&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
* These MUST be purchased using craft coins, or quest points. Players cannot craft them, ever, no matter how high your tinkering is. If you have an exceptional socket hammer that is at least one level higher than the current sockets on the items, &lt;br /&gt;
you can use that to &amp;#039;&amp;#039;&amp;#039;ADD&amp;#039;&amp;#039;&amp;#039; brand new sockets. So, if you have an item with no sockets, you can use a level 1 socket hammer to add one socket. To add the next socket, you would need at least a level 2 hammer, and so on until you reach a maximum of 5.&lt;br /&gt;
&lt;br /&gt;
* Players who cannot craft have the option of spending quest points at the Narrowhaven Rewards Tent to get up to 5 level 5 socket hammers, which can be used to add any socket level.&lt;br /&gt;
* M&amp;#039;&amp;#039;&amp;#039;ust Have a minimum of 60 Blacksmithing to use.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Example&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
1) For this example we have an Iron Platemail Tunic with 5 available sockets. &lt;br /&gt;
&lt;br /&gt;
2) Our gem is a &amp;quot;Mythic Amethyst&amp;quot; witch will add a +6 Defense Change to any peace of armor. Note: this gem requires 3 open sockets to use. &lt;br /&gt;
&lt;br /&gt;
3) To open the socket gump you will need to use the &amp;#039;&amp;#039;&amp;#039;Arms Lore skill&amp;#039;&amp;#039;&amp;#039; on the item. Then target the item with sockets that can be occupied. &lt;br /&gt;
&lt;br /&gt;
4) The socket gump will then open. Click a blank spot on the gump then target your gem. In this case we are targeting our &amp;quot;Mythic Amethyst.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
5) You will now notice that the &amp;quot;Mythic Amethyst&amp;quot; has been added to the Platemail Tunic. You can click on the gem in the gump to get information about it.&lt;br /&gt;
&lt;br /&gt;
6) Now you will notice on the item that only 2 sockets are available (we just used 3). You will also notice that the Defense Chance is now 6%. &lt;br /&gt;
&lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! &lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [[Image:Socketing01.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing02.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing03.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing04.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [[Image:Socketing05.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing06.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing07.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Socketable Gems/Jewels/Skulls and their Bonuses&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable collapsible autocollapse&amp;quot; style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Diamond &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Hit Physical Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Hit Physical Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hit Physical Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Amethyst &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Spell Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Max Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Spell Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Max Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Spell Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Max Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sapphire &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Hit Cold Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Cold Resist &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Hit Cold Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Cold Resist &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hit Cold Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Cold Resist &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Ruby &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Hit Fire Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Fire Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Physical Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Hit Fire Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Fire Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Physical Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hit Fire Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Fire Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Physical Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Skull [Mana] &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15 Mana Lech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Mana Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;30 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Mana Lech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Mana Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Mana Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Mana Lech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Mana Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Skull [Hits] &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15 Life Leech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hits Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;30 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Life Leech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Hits Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Life Leech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Hits Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Skull [Stam] &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15 Stamina Leech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Stamina Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;30 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Stamina Leech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Stamina Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Stamina Leech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Stamina Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Tourmaline &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Weapon Speed&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Weapon Speed&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Weapon Speed&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Emerald &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Hit Poison Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Poison resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Hit Poison Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Poison resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hit Poison Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Poison resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Amber &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Archery Range (Max Range)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Archery Range (Max Range)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Archery Range (Max Range)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Citrine &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Hit Fireball&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Physical Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Hit Fireball&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Physical Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hit Fireball&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Physical Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Star Sapphire &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Hit Lightning&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Energy Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Hit Lightning&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Energy Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hit Lightning&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Energy Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Bloodstone &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Hit Energy Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Hit Energy Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hit Energy Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crystals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Cloth&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Jewelry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Spellbook&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Fen Crystal||2||1 Spell Channeling ||1 Spell Channeling||Mage Armor||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Rho Crystal||2||1 Faster Casting||1 Faster Casting||1 Faster Casting||1 Faster Casting||1 Faster Casting|1 Faster Casting||&lt;br /&gt;
|-&lt;br /&gt;
| Rys Crystal||2||1 Faster Cast Recovery||1 Faster Cast Recovery||1 Faster Cast Recovery||1 Faster Cast Recovery||1 Faster Cast Recovery||1 Faster Cast Recovery||&lt;br /&gt;
|-&lt;br /&gt;
| Wyr Crystal||2||25 Luck||25 Luck||25 Luck||25 Luck||25 Luck||25 Luck||&lt;br /&gt;
|-&lt;br /&gt;
| FreCrystal||2||3 Enhance Potions||3 Enhance Potions||3 Enhance Potions||||3 Enhance Potions||3 Enhance Potions||&lt;br /&gt;
|-&lt;br /&gt;
| Tor Crystal||2||3 Lower Reagent Cost||3 Lower Reagent Cost||3 Lower Reagent Cost||3 Lower Reagent Cost||3 Lower Reagent Cost||3 Lower Reagent Cost||&lt;br /&gt;
|-&lt;br /&gt;
| Vel Crystal||2||3 Lower Mana Cost||3 Lower Mana Cost||3 Lower Mana Cost||3 Lower Mana Cost||3 Lower Mana Cost||3 Lower Mana Cost||&lt;br /&gt;
|-&lt;br /&gt;
| Xen Crystal||2||3 Spell Damage||||||||||3 Spell Damage||&lt;br /&gt;
|-&lt;br /&gt;
| Pol Crystal||2||25 Durability||25 Durability||25 Durability||25 Durability||3 Attack Chance||3 Attack Chance||&lt;br /&gt;
|-&lt;br /&gt;
| Wol Crystal||2||2 Self-Repair||2 Self-Repair||2 Self-Repair||2 Self-Repair||3 Defend Chance||3 Defend Chance||&lt;br /&gt;
|-&lt;br /&gt;
| Bal Crystal||2||4 Resist Fire||4 Resist Fire||4 Resist Fire||3 Resist Fire||4 Resist Fire||4 Resist Fire||&lt;br /&gt;
|-&lt;br /&gt;
| Tal Crystal||2||4 Resist Cold||4 Resist Cold||4 Resist Cold||3 Resist Cold||4 Resist Cold||4 Resist Cold||&lt;br /&gt;
|-&lt;br /&gt;
| Jal Crystal||2||4 Resist Poison||4 Resist Poison||4 Resist Poison||3 Resist Poison||4 Resist Poison||4 Resist Poison||&lt;br /&gt;
|-&lt;br /&gt;
| Ral Crystal||2||4 Resist Energy||4 Resist Energy||4 Resist Energy||3 Resist Energy||4 Resist Energy||4 Resist Energy||&lt;br /&gt;
|-&lt;br /&gt;
| Kal Crystal||2||4 Resist Physical||4 Resist Physical||4 Resist Physical||3 Resist Physical||4 Resist Physical||4 Resist Physical||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Radiant Crystals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Cloth&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Jewelry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Spellbook&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Rho Crystal||4||2 Faster Casting||2 Faster Casting||2 Faster Casting||2 Faster Casting||2 Faster Casting||2 Faster Casting||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Rys Crystal||4||2 Faster Cast Recovery||2 Faster Cast Recovery||2 Faster Cast Recovery||2 Faster Cast Recovery||2 Faster Cast Recovery||2 Faster Cast Recovery||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Wyr Crystal||4||50 Luck||50 Luck||50 Luck||50 Luck||50 Luck||50 Luck||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Fre Crystal||4||6 Enhance Potions||6 Enhance Potions||6 Enhance Potions||||6 Enhance Potions||6 Enhance Potions||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Tor Crystal||4||6 Lower Reagent Cost||6 Lower Reagent Cost||6 Lower Reagent Cost||6 Lower Reagent Cost||6 Lower Reagent Cost||6 Lower Reagent Cost||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Vel Crystal||4||6 Lower Mana Cost||6 Lower Mana Cost||6 Lower Mana Cost||6 Lower Mana Cost||6 Lower Mana Cost||6 Lower Mana Cost||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Xen Crystal||4||6 Spell Damage||||||||||6 Spell Damage||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Pol Crystal||4||50 Durability||50 Durability||50 Durability||50 Durability||6 Attack Chance||6 Attack Chance||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Wol Crystal||4||4 Self-Repair||4 Self-Repair||4 Self-Repair||4 Self-Repair||6 Defend Chance||6 Defend Chance||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Bal Crystal||4||8 Resist Fire||8 Resist Fire||8 Resist Fire||6 Resist Fire||8 Resist Fire||8 Resist Fire||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Tal Crystal||4||8 Resist Cold||8 Resist Cold||8 Resist Cold||6 Resist Cold||8 Resist Cold||8 Resist Cold||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Jal Crystal||4||8 Resist Poison||8 Resist Poison||8 Resist Poison||6 Resist Poison||8 Resist Poison||8 Resist Poison||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Ral Crystal||4||8 Resist Energy||8 Resist Energy||8 Resist Energy||6 Resist Energy||8 Resist Energy||8 Resist Energy||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Kal Crystal||4||8 Resist Physical||8 Resist Physical||8 Resist Physical||6 Resist Physical||8 Resist Physical||8 Resist Physical||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Gem Stones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Skill Bonus&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Enduring Gem||2||Healing&lt;br /&gt;
|-&lt;br /&gt;
| Vivid Gem||2||Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Dazzling  Gem||2||Blacksmith&lt;br /&gt;
|-&lt;br /&gt;
| Timeless Gem||2||Anatomy&lt;br /&gt;
|-&lt;br /&gt;
| Seer&amp;#039;s Gem||2||ItemID&lt;br /&gt;
|-&lt;br /&gt;
| Forcefull Gem||2||Animal Taming&lt;br /&gt;
|-&lt;br /&gt;
| Misty Gem||2||Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gem||2||Fletching&lt;br /&gt;
|-&lt;br /&gt;
| Lambent Gem||2||Peacemaking&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Gem||2||Veterinary&lt;br /&gt;
|-&lt;br /&gt;
| Energized Gem||2||Spirit Speak&lt;br /&gt;
|-&lt;br /&gt;
| Shattered Gem||2||Detect Hidden&lt;br /&gt;
|-&lt;br /&gt;
| Opaque Gem||2||Cooking&lt;br /&gt;
|-&lt;br /&gt;
| Turbid Gem||2||Camping&lt;br /&gt;
|-&lt;br /&gt;
| Runed Gem||2||Begging&lt;br /&gt;
|-&lt;br /&gt;
| Bright Gem||2||Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| Precise Gem||2||Provocation&lt;br /&gt;
|-&lt;br /&gt;
| Fractured Gem||2||Lockpicking&lt;br /&gt;
|-&lt;br /&gt;
| Subtle Gem||2||Hiding&lt;br /&gt;
|-&lt;br /&gt;
| Flashing Gem||2||Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Solid Gem||2||Fishing&lt;br /&gt;
|-&lt;br /&gt;
| Sparkling Gem||2||Magic Resist&lt;br /&gt;
|-&lt;br /&gt;
| Stormy Gem||2||Mining&lt;br /&gt;
|-&lt;br /&gt;
| Lustrous Gem||2||Musicianship&lt;br /&gt;
|-&lt;br /&gt;
| Rigid Gem||2||Herding&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Gem||2||Stealing&lt;br /&gt;
|-&lt;br /&gt;
| Brilliant Gem||2||Arms Lore&lt;br /&gt;
|-&lt;br /&gt;
| Thick Gem||2||Lumberjacking&lt;br /&gt;
|-&lt;br /&gt;
| Mystic Gem||2||EvalInt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Gem Stones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Skill Bonus&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Quick Gem||2||TasteID&lt;br /&gt;
|-&lt;br /&gt;
| Sovereign Gem||2||Animal Lore&lt;br /&gt;
|-&lt;br /&gt;
| Glowing Gem||2||Spellweaving&lt;br /&gt;
|-&lt;br /&gt;
| Purified Gem||2||Chivalry&lt;br /&gt;
|-&lt;br /&gt;
| Shifting Gem||2||Snooping&lt;br /&gt;
|-&lt;br /&gt;
| Royal Gem||2||Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Defender&amp;#039;s Gem||2||Parry&lt;br /&gt;
|-&lt;br /&gt;
| Guardian&amp;#039;s Gem||2||Wrestling&lt;br /&gt;
|-&lt;br /&gt;
| Mysterious Gem||2||Meditation&lt;br /&gt;
|-&lt;br /&gt;
| Infused Gem||2||Discordance&lt;br /&gt;
|-&lt;br /&gt;
| Tenuous Gem||2||Remove Trap&lt;br /&gt;
|-&lt;br /&gt;
| Luminous Gem||2||Focus&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Gem||2||Inscribe&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Gem||2||Poisoning&lt;br /&gt;
|-&lt;br /&gt;
| Potent Gem||2||Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Etched Gem||2||Cartography&lt;br /&gt;
|-&lt;br /&gt;
| Pristine Gem||2||Archery&lt;br /&gt;
|-&lt;br /&gt;
| Glinting Gem||2||Bushido&lt;br /&gt;
|-&lt;br /&gt;
| Accurate Gem||2||Tactics&lt;br /&gt;
|-&lt;br /&gt;
| Wicked Gem||2||Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Glimmering Gem||2||Ninjitsu&lt;br /&gt;
|-&lt;br /&gt;
| Champion&amp;#039;s Gem||2||Macing&lt;br /&gt;
|-&lt;br /&gt;
| Empowered Gem||2||Magery&lt;br /&gt;
|-&lt;br /&gt;
| Resolute Gem||2||Tracking&lt;br /&gt;
|-&lt;br /&gt;
| Stark Gem||2||Forensics&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Gem||2||Necromancy&lt;br /&gt;
|-&lt;br /&gt;
| Dreadstone Gem||2||Imbuing&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Gem||2||Mysticism&lt;br /&gt;
|-&lt;br /&gt;
| Ametrine Gem||2||Throwing&lt;br /&gt;
|}&lt;br /&gt;
{| class= wikitable mw-collapsible align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Slayer Gems&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Silver||3||Gem of Silver Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Orc Slaying||3||Gem of Orc Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Troll Slaughter||3||Gem of Troll Slaughter&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Ogre Trashing||3||Gem of Ogre Trashing&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Repond||3||Gem of Repond Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Dragon Slaying||3||Gem of Dragon Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Terathan||3||Gem of Terathan Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Snakes Bane||3||Gem of Snakes Bane&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Lizardman Slaughter||3||Gem of Lizardman Slaughter&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem ReptilianDeath||3||Gem of Reptilian Death&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Gargoyles Foe||3||Gem of Gargoyles Foe&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Exorcism||3||Gem of Demon Slayer&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Ophidian||3||Gem of Ophidian Slayer&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Spiders Death||3||Gem of Spiders Death&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Scorpions Bane||3||Gem of Scorpions Bane&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Arachnid Doom||3||Gem of Arachnid Doom&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Flame Dousing||3||Gem of Flame Dousing&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Water Dissipation||3||Gem of Water Dissipation&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Vacuum||3||Gem of Vacuum&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Elemental Health||3||Gem of Poison Elemental Slayer&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Earth Shatter||3||Gem of Earth Shatter&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Blood Drinking||3||Gem of Blood Drinking&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Summer Wind||3||Gem of Summer Wind&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Elemental Ban||3||Gem of Elemental Ban&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Fey||3||Gem of Fey Slaying&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Main_Page&amp;diff=202000</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Main_Page&amp;diff=202000"/>
				<updated>2019-06-25T00:57:36Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
UO Roleplay is a free server specifically designed for those who like to role play. Please feel free to take a look around. If you love to role-play we would like to invite you to join our community. Start by taking a look around the &lt;br /&gt;
UORoleplay.com website, our wiki wiki.uoroleplay.com, &amp;amp; the forums forum.uoroleplay.com. We hope the information found on this site is helpful to you! If you come across any errors please let a UORoleplay game administrator know so we can make corrections to the information. &lt;br /&gt;
&lt;br /&gt;
Sincerely, &lt;br /&gt;
The UORoleplay Staff&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;WARNING&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#041656&amp;quot;&amp;gt;Not All Pages have been updated and are for General Reference only&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please see [[Character Creation]] for an important bug warning.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== New Players ==&lt;br /&gt;
*[[UO Roleplay Lore]]  (&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;This Page to be updated Soon&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[UOSteam]]&lt;br /&gt;
*[[Playing Without Razor or UOSteam]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;br /&gt;
*[[Journal_Chat_Log|Chat Logging]]&lt;br /&gt;
*[[UO AutoMap]]&lt;br /&gt;
*[[How to fix Screen when animations freeze]]&lt;br /&gt;
&lt;br /&gt;
==Skills/Stats==&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Stats]]&lt;br /&gt;
*[[Templates]]&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; Harvesting ==&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Smelting Magic Items]]&lt;br /&gt;
*[[Harvesting &amp;amp; Resources]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
== Item Information ==&lt;br /&gt;
*[[Unique Items]]&lt;br /&gt;
*[[Way Stones]]&lt;br /&gt;
*[[Wearable Items]]&lt;br /&gt;
*[[Artifacts]]&lt;br /&gt;
*[[Rare Items]]&lt;br /&gt;
*[[Item Properties]]&lt;br /&gt;
*[[Sockets]]&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
*[[Feature List]]&lt;br /&gt;
*[[Quests]]&lt;br /&gt;
*[[Rewards]]&lt;br /&gt;
*[[Chat System]]&lt;br /&gt;
*[[Hunger/Thirst]]&lt;br /&gt;
*[[Destruction System]]&lt;br /&gt;
*[[Treasure Map Locations]]&lt;br /&gt;
*[[Title System]]&lt;br /&gt;
*[[Dungeons]]&lt;br /&gt;
*[[Monsters]]&lt;br /&gt;
*[[Hair and Beards]]&lt;br /&gt;
*[[Maps]]&lt;br /&gt;
*[[Reputation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Player Services ==&lt;br /&gt;
*[[Houses]]&lt;br /&gt;
*[[Gardening / Personal Gardens / Dirt Patches / Growing Plants]]&lt;br /&gt;
*[[Ships]]&lt;br /&gt;
*[[Guilds]]&lt;br /&gt;
*[[How to Donations Page]]&lt;br /&gt;
*[[Character Services]]&lt;br /&gt;
*[[Recruit a Friend]]&lt;br /&gt;
*[[IRC Chat]]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Application_Process Staff Application Process]&lt;br /&gt;
&lt;br /&gt;
== PvP Dueling &amp;amp; Game Systems ==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;This Section to be updated Soon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*[[Innocent]]&lt;br /&gt;
*[[Criminal]]&lt;br /&gt;
*[[Murderer]]&lt;br /&gt;
*[[Overview &amp;amp; Commands]]&lt;br /&gt;
*[[Dueling Rules]]&lt;br /&gt;
*[[Capture the Flag Rules]]&lt;br /&gt;
*[[DeathBall Rules]]&lt;br /&gt;
*[[King of the Hill Rules]]&lt;br /&gt;
*[[Deathmatch Rules]]&lt;br /&gt;
*[[Last Man Standing Rules]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Main_Page&amp;diff=201999</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Main_Page&amp;diff=201999"/>
				<updated>2019-05-31T02:23:34Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
UO Roleplay is a free server specifically designed for those who like to role play. Please feel free to take a look around. If you love to role-play we would like to invite you to join our community. Start by taking a look around the &lt;br /&gt;
UORoleplay.com website, our wiki wiki.uoroleplay.com, &amp;amp; the forums forum.uoroleplay.com. We hope the information found on this site is helpful to you! If you come across any errors please let a UORoleplay game administrator know so we can make corrections to the information. &lt;br /&gt;
&lt;br /&gt;
Sincerely, &lt;br /&gt;
The UORoleplay Staff&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;WARNING&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#041656&amp;quot;&amp;gt;Not All Pages have been updated and are for General Reference only&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Please see [[Character Creation]] for an important bug warning.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== New Players ==&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[UOSteam]]&lt;br /&gt;
*[[Playing Without Razor or UOSteam]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;br /&gt;
*[[Journal_Chat_Log|Chat Logging]]&lt;br /&gt;
*[[UO AutoMap]]&lt;br /&gt;
*[[How to fix Screen when animations freeze]]&lt;br /&gt;
&lt;br /&gt;
==Skills/Stats==&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Stats]]&lt;br /&gt;
*[[Templates]]&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; Harvesting ==&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Smelting Magic Items]]&lt;br /&gt;
*[[Harvesting &amp;amp; Resources]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
== Item Information ==&lt;br /&gt;
*[[Unique Items]]&lt;br /&gt;
*[[Way Stones]]&lt;br /&gt;
*[[Wearable Items]]&lt;br /&gt;
*[[Artifacts]]&lt;br /&gt;
*[[Rare Items]]&lt;br /&gt;
*[[Item Properties]]&lt;br /&gt;
*[[Sockets]]&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
*[[Feature List]]&lt;br /&gt;
*[[Quests]]&lt;br /&gt;
*[[Rewards]]&lt;br /&gt;
*[[Chat System]]&lt;br /&gt;
*[[Hunger/Thirst]]&lt;br /&gt;
*[[Destruction System]]&lt;br /&gt;
*[[Treasure Map Locations]]&lt;br /&gt;
*[[Title System]]&lt;br /&gt;
*[[Dungeons]]&lt;br /&gt;
*[[Monsters]]&lt;br /&gt;
*[[Hair and Beards]]&lt;br /&gt;
*[[Maps]]&lt;br /&gt;
*[[Reputation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Player Services ==&lt;br /&gt;
*[[Houses]]&lt;br /&gt;
*[[Gardening / Personal Gardens / Dirt Patches / Growing Plants]]&lt;br /&gt;
*[[Ships]]&lt;br /&gt;
*[[Guilds]]&lt;br /&gt;
*[[How to Donations Page]]&lt;br /&gt;
*[[Character Services]]&lt;br /&gt;
*[[Recruit a Friend]]&lt;br /&gt;
*[[IRC Chat]]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Application_Process Staff Application Process]&lt;br /&gt;
&lt;br /&gt;
== PvP Dueling &amp;amp; Game Systems ==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;This Section to be updated Soon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*[[Innocent]]&lt;br /&gt;
*[[Criminal]]&lt;br /&gt;
*[[Murderer]]&lt;br /&gt;
*[[Overview &amp;amp; Commands]]&lt;br /&gt;
*[[Dueling Rules]]&lt;br /&gt;
*[[Capture the Flag Rules]]&lt;br /&gt;
*[[DeathBall Rules]]&lt;br /&gt;
*[[King of the Hill Rules]]&lt;br /&gt;
*[[Deathmatch Rules]]&lt;br /&gt;
*[[Last Man Standing Rules]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Insured&amp;diff=201998</id>
		<title>Insured</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Insured&amp;diff=201998"/>
				<updated>2019-05-31T00:25:19Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Item Insurance&amp;#039;&amp;#039;&amp;#039; is a game mechanic introduced with the [[Age of Shadows]] [[expansion]], when the game became more item-based, and losing an item was tantamount to losing a skill under the old system. If an item is insured, should a player die for any reason, upon resurrection the item will be in the character&amp;#039;s [[UOInterface#Backpack|backpack]]. Uninsured items always will remain on the player&amp;#039;s corpse and may be potentially looted by monsters or other players. &amp;#039;&amp;#039;&amp;#039;ITEMS INSURED MUST BE IN MAIN PACK&amp;#039;&amp;#039;&amp;#039;.  (Please read Lost Items in the Rules section)&lt;br /&gt;
	&lt;br /&gt;
Some items are not insurable, such as those that are [[Cursed]], but also usually items that stack(reagents, fish steaks, etc.). Additionally, items that are [[Blessed]] are always returned to a player after they die and resurrect and thus do not need to be insured.&lt;br /&gt;
&lt;br /&gt;
==Insuring Items==&lt;br /&gt;
To insure an item for the first time, a character must use the Insure Item option which is located by clicking on themselves and using the [[Context Menu|context menu]]. The targeting cursor will then appear asking what item to insure. When chosen, the insurance gold will instantly be deducted from the character&amp;#039;s bank box. Items which are actively being protected with this mechanism are given the &amp;#039;&amp;#039;&amp;#039;Insured&amp;#039;&amp;#039;&amp;#039; [[Item Property|item property]].&lt;br /&gt;
&lt;br /&gt;
Each time the character is resurrected, the item must be re-insured unless the &amp;quot;auto-renew&amp;quot; option has been selected(&amp;#039;&amp;#039;recommended!&amp;#039;&amp;#039;), which is &amp;#039;&amp;#039;&amp;#039;disabled by default&amp;#039;&amp;#039;&amp;#039;. The auto-renew option can also be accessed via the character&amp;#039;s [[Context Menu|context menu]]. If the auto-renew option is active, then the cost of re-insuring the item(s) is automatically deducted from the character&amp;#039;s bankbox upon death to re-insure the item once more(which can quickly add up to a lot of gold if a player is dying repeatedly in a short span of time).&lt;br /&gt;
&lt;br /&gt;
Generally, most all players always insure items they do not wish to lose. Newer players are sometimes given assistance by other players in the form of gold to help them pay for inevitable insurance costs rather than losing items and having to be re-equipped from scratch.&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Insured&amp;diff=201997</id>
		<title>Insured</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Insured&amp;diff=201997"/>
				<updated>2019-05-31T00:23:19Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Item Insurance&amp;#039;&amp;#039;&amp;#039; is a game mechanic introduced with the [[Age of Shadows]] [[expansion]], when the game became more item-based, and losing an item was tantamount to losing a skill under the old system. If an item is insured, should a player die for any reason, upon resurrection the item will be in the character&amp;#039;s [[UOInterface#Backpack|backpack]]. Uninsured items always will remain on the player&amp;#039;s corpse and may be potentially looted by monsters or other players. &amp;#039;&amp;#039;&amp;#039;ITEMS INSURED MUST BE IN MAIN PACK&amp;#039;&amp;#039;&amp;#039; ,they cannot be in another pack inside your main pack, the system only recognizes the pack not what is inside.(Please read Lost Items in the Rules section)&lt;br /&gt;
	&lt;br /&gt;
Some items are not insurable, such as those that are [[Cursed]], but also usually items that stack(reagents, fish steaks, etc.). Additionally, items that are [[Blessed]] are always returned to a player after they die and resurrect and thus do not need to be insured.&lt;br /&gt;
&lt;br /&gt;
==Insuring Items==&lt;br /&gt;
To insure an item for the first time, a character must use the Insure Item option which is located by clicking on themselves and using the [[Context Menu|context menu]]. The targeting cursor will then appear asking what item to insure. When chosen, the insurance gold will instantly be deducted from the character&amp;#039;s bank box. Items which are actively being protected with this mechanism are given the &amp;#039;&amp;#039;&amp;#039;Insured&amp;#039;&amp;#039;&amp;#039; [[Item Property|item property]].&lt;br /&gt;
&lt;br /&gt;
Each time the character is resurrected, the item must be re-insured unless the &amp;quot;auto-renew&amp;quot; option has been selected(&amp;#039;&amp;#039;recommended!&amp;#039;&amp;#039;), which is &amp;#039;&amp;#039;&amp;#039;disabled by default&amp;#039;&amp;#039;&amp;#039;. The auto-renew option can also be accessed via the character&amp;#039;s [[Context Menu|context menu]]. If the auto-renew option is active, then the cost of re-insuring the item(s) is automatically deducted from the character&amp;#039;s bankbox upon death to re-insure the item once more(which can quickly add up to a lot of gold if a player is dying repeatedly in a short span of time).&lt;br /&gt;
&lt;br /&gt;
Generally, most all players always insure items they do not wish to lose. Newer players are sometimes given assistance by other players in the form of gold to help them pay for inevitable insurance costs rather than losing items and having to be re-equipped from scratch.&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Insured&amp;diff=201996</id>
		<title>Insured</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Insured&amp;diff=201996"/>
				<updated>2019-05-31T00:18:36Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Item Insurance&amp;#039;&amp;#039;&amp;#039; is a game mechanic introduced with the [[Age of Shadows]] [[expansion]], when the game became more item-based, and losing an item was tantamount to losing a skill under the old system. If an item is insured, should a player die for any reason, upon resurrection the item will be in the character&amp;#039;s [[UOInterface#Backpack|backpack]]. Uninsured items always will remain on the player&amp;#039;s corpse and may be potentially looted by monsters or other players. &amp;#039;&amp;#039;&amp;#039;ITEMS INSURED MUST BE IN MAIN PACK&amp;#039;&amp;#039;&amp;#039; ,they cannot be in another pack inside your main pack, the system only recognizes the pack not what is inside.&lt;br /&gt;
	&lt;br /&gt;
Some items are not insurable, such as those that are [[Cursed]], but also usually items that stack(reagents, fish steaks, etc.). Additionally, items that are [[Blessed]] are always returned to a player after they die and resurrect and thus do not need to be insured.&lt;br /&gt;
&lt;br /&gt;
==Insuring Items==&lt;br /&gt;
To insure an item for the first time, a character must use the Insure Item option which is located by clicking on themselves and using the [[Context Menu|context menu]]. The targeting cursor will then appear asking what item to insure. When chosen, the insurance gold will instantly be deducted from the character&amp;#039;s bank box. Items which are actively being protected with this mechanism are given the &amp;#039;&amp;#039;&amp;#039;Insured&amp;#039;&amp;#039;&amp;#039; [[Item Property|item property]].&lt;br /&gt;
&lt;br /&gt;
Each time the character is resurrected, the item must be re-insured unless the &amp;quot;auto-renew&amp;quot; option has been selected(&amp;#039;&amp;#039;recommended!&amp;#039;&amp;#039;), which is &amp;#039;&amp;#039;&amp;#039;disabled by default&amp;#039;&amp;#039;&amp;#039;. The auto-renew option can also be accessed via the character&amp;#039;s [[Context Menu|context menu]]. If the auto-renew option is active, then the cost of re-insuring the item(s) is automatically deducted from the character&amp;#039;s bankbox upon death to re-insure the item once more(which can quickly add up to a lot of gold if a player is dying repeatedly in a short span of time).&lt;br /&gt;
&lt;br /&gt;
Generally, most all players always insure items they do not wish to lose. Newer players are sometimes given assistance by other players in the form of gold to help them pay for inevitable insurance costs rather than losing items and having to be re-equipped from scratch.&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Item_Property&amp;diff=201995</id>
		<title>Item Property</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Item_Property&amp;diff=201995"/>
				<updated>2019-05-27T21:15:43Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201994</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201994"/>
				<updated>2019-05-21T04:08:59Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Community&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Chat and Forum Code of Conduct==&lt;br /&gt;
The forums, chat, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Staff&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
*Staff will strive to be respectful of Players at all times. They should treat players with courtesy and patience. Staff should never assume a player has done something wrong, no matter their personal opinions. Staff will assume all situations are misunderstandings and seek to help all parties involved and encourage players to resolve their issues on their own.&lt;br /&gt;
&lt;br /&gt;
*Staff will stay concealed unless they are in private or they are dressed appropriately and are willing to engage in polite conversation or role-play.&lt;br /&gt;
&lt;br /&gt;
*Staff reserve the right to NOT engage in RP if they are in a hurry to help someone else, or are simply not in the mood but know they need to log on to help. They will seek not to break an existing mood however and message you privately.&lt;br /&gt;
&lt;br /&gt;
*Staff are regularly rewarded for their service. This will most often include benefits such as obtaining decorations for their homes and characters, but may at times include other items. We will not be deceptive about this practice and we will not give benefits which elevate staff characters above those of others on the server.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Account Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;There is a limit of two accounts per IP&amp;#039;&amp;#039;&amp;#039;. Players found to be in violation of this limit may receive a warning depending on the circumstances. If, for example, you played here some time ago, left, and did not realize you already had an account it wouldn&amp;#039;t be unreasonable for someone to mistakenly create two new accounts while the older account had gone &amp;#039;dormant&amp;#039;. If, however, it is blatantly apparent you created many accounts and you log on to the accounts on a regular basis all offending accounts will be suspended pending review.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; As stated in the section below, there is some discretion here for players who have families where more than two accounts could or would be required.&lt;br /&gt;
&lt;br /&gt;
* The staff team is not responsible for your account security. When you setup your account you will be prompted to register it to an email. This is very important! Make sure you complete this process using a legitimate email address. If you need to change your password later you can log on and update it using the &amp;#039;&amp;#039;&amp;#039;[password&amp;#039;&amp;#039;&amp;#039; command in game. Further, we request that you do not give your password out to anyone. If you do, however, please understand that whatever happens as a result of that decision is entirely on you including the potential consequences for that decision.&lt;br /&gt;
&lt;br /&gt;
* If you have forgotten your password please contact a staff team member and request that it be reset. Please be aware that we will ask you to verify some piece of information on the account to verify your are actually the owner. If you are found to be requesting a reset for an account that is not your own, assuming there are no special circumstances, you may be banned. &lt;br /&gt;
&lt;br /&gt;
* If another player is leaving the shard and wishes to &amp;#039;give&amp;#039; you their account please make sure the staff team is aware, as we may otherwise believe you&amp;#039;re attempting to bypass the two account limit. There may be circumstances where we require characters to change their names, guild affiliations, backgrounds, or owner/co-owner/friend status with regard to housing. We will not replace anything you had on the account(s) in question for any reason if you left your account for another player. If you simply stop logging on and your account becomes dormant, in many cases, it will be left alone until you return. &lt;br /&gt;
&lt;br /&gt;
* Active duty military or persons that may need to travel abroad for long periods of time where logging into the shard would be difficult or impossible can contact the staff team for reasonable accommodations. As any concessions we make are based on individual circumstances we respectfully request that any accommodations made on your behalf be kept in confidence. In these types of situations there is rarely a one size fits all accommodation we could make and we simply cannot account for every possible circumstance you may need to bring to our attention. However, that does not change the fact that the disclosure of any accommodations we make on your behalf could be perceived as favoritism by the community at large and therefore could create a schism in the community.&lt;br /&gt;
&lt;br /&gt;
==Rules for families==&lt;br /&gt;
&lt;br /&gt;
* If you have a family where multiple members of your household all need to have their own accounts, as we&amp;#039;re certainly not against making UO a family affair, please contact the staff team and make them aware of your situation. We will attempt to accommodate you as best we can. Please be aware that, in the interest of keeping things &amp;#039;fair&amp;#039; to the rest of the player base, we expect that the accounts will see regular use. If it becomes apparent, or we have reason to believe, the accounts are not being used by multiple people but are instead a means to bypass the two account limit we may suspend the accounts without notice pending review.&lt;br /&gt;
&lt;br /&gt;
===Minors===&lt;br /&gt;
&lt;br /&gt;
* While we are not an adult themed shard, if you allow your child to play here and interact with the community please be aware that they may be exposed to things you aren&amp;#039;t comfortable with. At your request we can tag their characters to indicate that they are a minor. We ask that where they&amp;#039;re involved players and parents keep that in mind. If their presence keeps you from roleplaying in the manor you&amp;#039;d normally roleplay it is best if you discontinue, if requested, and resume at another point in time. We cannot account for everything they may encounter while they are online. Additionally, keep in mind that this goes both ways. Just as the community should make an effort to be respectful of minor players they need to be respectful of the community. You, as their parent or guardian, may be held responsible for their behavior if they&amp;#039;re found to be in violation of the rules or causing a disruption.&lt;br /&gt;
&lt;br /&gt;
* While the community will make a reasonable accommodation for players who are minors please keep in mind that, like you and your family, this is how the people behind those characters spend their free time.&lt;br /&gt;
&lt;br /&gt;
* While we are not against romantic roleplay, players should not involve themselves romantically with players tagged as a minor given the discomfort this can cause for all parties involved and the community at large. As we are not here to act as referees, councilors, or life coaches, we reserve the right to remove all parties from the environment at our discretion without notice.&lt;br /&gt;
&lt;br /&gt;
* We cannot stress enough that minors playing on this shard are ultimately the responsibility of their parents. If you opted not to have your child tagged as a minor, and at some point that is trotted out for your convenience as a potential &amp;#039;gotcha&amp;#039; to be leveraged against the community, the staff team, or another player this will likely result in an immediate and permanent ban.&lt;br /&gt;
&lt;br /&gt;
==Rules for Returning Players==&lt;br /&gt;
&lt;br /&gt;
* We Can not Return, Replace, or Duplicate Lost Items.&lt;br /&gt;
* No you cant have your house back, if you did not refresh it and it fell its gone. &lt;br /&gt;
* Shift Stones will be removed and deleted. &lt;br /&gt;
* All Previous Nobility Titles, except the ones received from fame/karma will be removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Server Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&lt;br /&gt;
==Macroing==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumber jacking, and things like fishing. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AFK macroing and disruptive macroing such as the repetitive playing of instruments or casting spells in public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Exploitation of the Server==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire with staff.&lt;br /&gt;
&lt;br /&gt;
==House Decay==&lt;br /&gt;
All houses will stand for 60 days until they decay. Automatic Refresh is disabled. All houses must be refreshed regularly with a door. On very rare occasions houses have been known to decay randomly on RunUO servers before their allotted 60 days. If this happens the house &amp;amp; items can not be replaced sorry. Consider it a natural disaster and an opportunity to rebuild!&lt;br /&gt;
&lt;br /&gt;
==Lost Items==&lt;br /&gt;
&lt;br /&gt;
If you lose items either to player mishap or server glitch, we &amp;#039;&amp;#039;&amp;#039;CANNOT REPLACE THEM&amp;#039;&amp;#039;&amp;#039;. Please make sure your items are insured.&lt;br /&gt;
&lt;br /&gt;
==General Rules==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The Rules are subject to change at any time&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In most cases they will not be retroactively enforced. A notice of a change in the rules will be posted to the forums and message boards where and when appropriate. It is a player&amp;#039;s responsibility first and foremost to know the rules. If you are unclear on the rules for any reason, please ask for clarification. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Role-playing Enforced.&amp;#039;&amp;#039; Enough said. Now because this is in fact a role-playing enforced shard, it is expected that every character will have their character profiles properly filled out with their physical descriptions.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Minimal Out of Character (OOC) talk in game.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is permitted via global chat or IRC/Discord chat, which can be turned off in game if it becomes bothersome to players. Try to confine OOC to party if you have to, or wish to, engage in it in game. You, or a member of your current party can add a player to your party by typing /add and targeting the player you wish to add. If a member of your party invites another player then you, as the party leader, will get a prompt asking if you approve&lt;br /&gt;
&lt;br /&gt;
Use the [ ] brackets to enclose any OOC text, and use it only when necessary and when you cannot use another means of communication. No chit chat in OOC, the only exception to this rule will be if you are within the privacy of your home, you will be warned if caught. Continued offenses will be met with punishment. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;PVP&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Killing players for no better reason than loot is not acceptable on UORP. All combat MUST be preceded by RP, the only exception to this rule being an assassination. Any combat initiated without RP is considered PKing, and will be dealt with accordingly. &lt;br /&gt;
&lt;br /&gt;
* Minimal RP is acceptable if the guild war mechanic is being used however that is at the discretion of the players and guilds involved.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Be considerate of your RP content&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Here on UO Roleplay we allow players of all age groups to enjoy and contribute to the story that we are all actively writing together, as a community. With this in mind, we ask that all extreme content be reserved to the privacy of one’s home, or at least not within public. As well, before engaging in such RP, proper permission MUST always be obtained from the other party. There are no exceptions to this rule, we will not allow players to force others into situations that they are uncomfortable being a part of. Complaints will be treated in the same way as OOC hassling.&lt;br /&gt;
&lt;br /&gt;
Also, to enforce that some things are kept in private role-play situations. All players should, when role-playing is brought to an R-rated level, use mechanics to make sure they stay that way. The whisper command should be used at all times in these situations. You can use whisper in game by pressing semicolon and then hitting space. When you do this, you&amp;#039;ll see &amp;#039;&amp;#039;Whisper:&amp;#039;&amp;#039; in front of your text. Only players within one tile of you in any direction will be able to see what you say.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Character and pet names&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Tamed animals are not to have names such as ‘a’ or ‘b’ or ‘a1’ or anything remotely resembling them. Animals should be named properly, and even three letters is better than one or two. Any tamed critters found with names like that will be instantly killed by GMs. Character names, cannot be racially/religiously/etc. offensive to other players. Also, they must be  realistic. Names such as ‘a thief’ or ‘a warrior in plate’, cannot exist. As well, any names non conducive to RP will be immediately changed without question. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Bugs and exploits&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Report bugs and exploits and do not use them. Have respect for the game and its balance for the simple fact that we do it for fun, and if you go out to spoil that fun, you will be banned. The Bug forum board is there and bugs do get addressed as soon as we can get to them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Macroing&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unattended macroing is &amp;#039;&amp;#039;&amp;#039;NEVER&amp;#039;&amp;#039;&amp;#039; allowed for the purposes of gathering resources. This includes but is not limited to fish, crafting materials, reagents, herbs, or gold.&lt;br /&gt;
&lt;br /&gt;
Unattended macroing is absolutely allowed for skill gains as we want our players to be able to focus on enjoying our role-play environment rather than feeling compelled to grind out skills. We only ask that macroing not occur public areas. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Exploiting the Artificial Intelligence&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Leading NPC monsters into a town to kill the guards is prohibited. Doing so is considered exploiting the AI. You can, and will be, punished for this up to and including a potential ban.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Locked-down items blocking areas&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blocking of access to areas using locked-down items is forbidden. Said items will be destroyed immediately by GMs and repeated offenses will be dealt with more harshly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;IRC/Discord and UO&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
IRC/Discord is not to be used for In Game discussions. If you want to make a deal or discuss plans for anything, do so in game. Anything that belongs IG, is to be spoken IG. This is a role-playing game, so role-play. IRC/Discord can be used to organize meeting people somewhere, but that’s all. The official chat room, much like the faction chat rooms, is a place where we want to gather our players, not only to chat about UO-related matters, but also to create a friendly and healthy environment for the shard. As we all know, a mature OOC community stimulates better RP interactions, which result in fun for everyone - which is why we are here in the first place. Also please keep in mind that IRC/Discord chat is not twitter, or a social media status feed. We expect that you will form friendships with other players here, but ask that you be respectful of public chat and refrain from spamming it. If you are asked by someone else to stop spamming the channel, please switch to party chat, PMs in game, or private chat in IRC/Discord. Failure to use chat in a responsible and respectful manner will not be tolerated. It also goes without saying that we will not tolerate any lewd or offensive behavior over public chat.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Metagaming&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Metagaming is strictly prohibited in any fashion. Metagaming is defined as the use of any knowledge garnered in an OOC fashion, IRC, Messenger programs and non-role-playing UO RP boards in an IC context that directly affects the actions of your character. Intentional use of metagamed knowledge in order to plan your character’s actions is a sign of not only poor role-playing, but also irresponsibile of the player. If a player is found to be using this information they will be punished accordingly. Examples of this would be looking on the UO client to see that a person is home in game, and therefore not attempting to break into their house, when in all reality your character wouldn’t know that without metagaming. &lt;br /&gt;
&lt;br /&gt;
Similarly if you know that a player is sleeping, at work, at school, or merely AFK, you are not allowed to plan your actions around their schedule, especially when the actions are against that player. As well, any information gathered via the player’s character sheet in game with the exception of the physical description is not to be viewed as ‘common knowledge’, you do not simply know that someone is a vampire because their race states so. Please use common sense in this regard. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;13&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Treat everyone with respect&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Any form of Harassment, Contempt, Threatening, Bullying, and Offensive behavior WILL NOT BE TOLERATED&amp;#039;&amp;#039;&amp;#039;. Do not harass, do not pester and do not disrespect another player. Things happen within the game that we may not always be fond of OOC, this in no way gives you permission to begin insulting the players behind these characters. Roleplaying is one thing, &amp;#039;&amp;#039;&amp;#039;OOC hassling will get you banned.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Roleplay Gudidelines&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
UORP is a &amp;quot;Role-Playing enforced shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. There may be a lot of a certain type of elf, but there will never be the &amp;quot;only&amp;quot; one acceptable.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of our world. &lt;br /&gt;
&lt;br /&gt;
==Metagaming==&lt;br /&gt;
Metagaming is a frequent problem in any role-playing community. While all forms of metagaming are of course against the following statements will help the community understand things that could constitute metagaming. &lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes. &lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==Spanned or cascaded characters==&lt;br /&gt;
Spanning and cascading characters is allowed with proper approval from the staff team to confirm that you have read and understood the information below:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What is spanning or cascading a character:&amp;#039;&amp;#039;&amp;#039; Spanning, also known as cascading, allows a player to leverage the character limit on their account to expand a character beyond one character slot. In simpler terms, you can have multiple character slots to represent a single character. If for example you have a character slot occupied by a warrior, but you&amp;#039;ve historically also played that character as a smith there is nothing wrong with having a totally different set of skills on another character slot who shares the same name and in effect is the same character. Below are some rules on how to properly manage a spanned character.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rules for spanned characters:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
* Your spanned character should &amp;#039;&amp;#039;&amp;#039;never&amp;#039;&amp;#039;&amp;#039; be in two places at once out in the game world, except in your own home, or that of another player during an OOC interaction. Your character should not be out with two separate hunting parties if one of the slots is a caster, and the other is a fighter. Your character should not be mining in another town while they are also out crawling thru a dungeon. Only one instance of your character should be actively out in the game world. There are absolutely no exceptions to this rule.&lt;br /&gt;
&lt;br /&gt;
* Your character can only employ the skills that are presently loaded for that character slot. Unfortunately this is one of those rules where we have to abide by game mechanics. You may have a thief slot built for your character, however, unless that is the character slot you have actively loaded and are choosing to play other characters will not be expected to cater their roleplay to you. &lt;br /&gt;
&lt;br /&gt;
* Your character&amp;#039;s race, alignment, and character profile must be identical. If you choose human as your race all versions of that character must also be human. If you choose lawful good as your alignment, all other versions of that character must also be lawful good. Your written character profile, containing descriptions and statistics for your character if you&amp;#039;ve chosen to provide them in your profile must be identical. You can write out your character&amp;#039;s profile in notepad and then paste it across to the other characters.&lt;br /&gt;
&lt;br /&gt;
* If your spanned character joins a guild, all other versions of your character must join that same guild.&lt;br /&gt;
&lt;br /&gt;
* Any donations made to the donation store for a character that is spanned still only cover one character slot. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright forbid these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with other players be extremely cautious in regards to consenting to any of these subjects in role-play. If they lead to an issue including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. While these are certainly things that occur in the real world and some fantasy worlds, may have happened to your character, and had a huge impact on them, do not demand that other members of the community take part in roleplay they aren&amp;#039;t comfortable with.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing==&lt;br /&gt;
* The staff team at UORP will periodically check on players in the game world, and as you are no doubt aware, other players may happen upon you at any time. We are aware that romantic roleplay can happen between players. To avoid any potential embarrassment or discomfort that may arise in these situations it is usually best if these types of situations take place &amp;#039;offline&amp;#039; in another medium such as private chat.&lt;br /&gt;
&lt;br /&gt;
==PvP and Other Aggressive Acts==&lt;br /&gt;
Aggressive acts are acts which negatively interfere with other&amp;#039;s characters or sometimes their role-play and result in them needing to respond in kind or lose&lt;br /&gt;
&lt;br /&gt;
==Stealing==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The rules on the looting of other player&amp;#039;s corpses can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. You will never be allowed to take significant items from another player with the expectation that they will not know who did so.&lt;br /&gt;
&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
&lt;br /&gt;
*Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Players in warring guilds can still be held accountable for their actions in-character, and out of, character. Please keep in mind that guild war combat still needs to be sensible.&lt;br /&gt;
&lt;br /&gt;
*Please be aware that while we permit guild wars as a way of mechanically allowing combat between larger groups of players while voiding many of the more cumbersome aspects of UOs criminal/innocent system that these interactions still need to be done tastefully and in character. As such, some suggestions have been provided below. Please be aware that if at any point your actions somehow become detrimental to the shard, other players, or simply hurt the immersion and environment we are here to promote the staff team reserves the right to take immediate action. We are not here to referee your guild war interactions. If they have become so intolerable that we have had to get involved you can expect that punishment will be handed out swiftly to any and all parties involved. We understand PvP is part of ultima online, and it is not as regulated during guild war interaction, but it is not a license to misbehave and do whatever you please. The mere presence of members of another guild does not, and should not, mean you should jump immediately to PvP. For example, if these are characters you&amp;#039;ve never met before your character would not necessarily be aware they were in an enemy guild simply because their name is &amp;#039;orange&amp;#039;. If you join a guild, and wish to see if they&amp;#039;re at war with anyone, assuming they don&amp;#039;t make you aware up front, you can check the status in the diplomacy tab on the guild page. Do not contact staff to complain if you were the victim of a guild war you did not realize was taking place, that is the player&amp;#039;s responsibility.  &lt;br /&gt;
&lt;br /&gt;
*Suggestions on Guild War Looting: If looting is to be allowed in guild wars, players could do something like agree to keep lootable items in a bag or pouch of a certain color, such as gold reagents or gems and items. This of course does not stop another player from mechanically looting things outside of said pouch, however, poor roleplay in large groups is often frowned upon and players who do not agree by whatever arrangements made between guilds in larger scale RP scenarios may find themselves unwelcome in other guild functions or within the community at large.&lt;br /&gt;
&lt;br /&gt;
*How to Roleplay A Guild Insignia: Like names, guild symbols and titles cannot be seen magically floating over the head of another character you&amp;#039;re playing with. Just like calling a player by his name without making an introduction would be poor roleplay the same can be said of identifying members as being part of a guild. What players could do is identify their guild in their character description, such as indicating that their preferred robe has their guild insignia embroidered on it. Alternatively some players will carry around a book title &amp;quot;A Guild Insignia&amp;quot; with text between asterisks (*) that indicates what guild they are in.&lt;br /&gt;
&lt;br /&gt;
*How to handle death in guild war battles: After you are revived, players might do something like stand over their remains while still wearing their death robe to indicate that they are &amp;#039;knocked out&amp;#039; and should not be attacked.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but should have out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. &amp;#039;&amp;#039;&amp;#039;Be aware this may not be possible for every situation.&amp;#039;&amp;#039;&amp;#039; This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
&lt;br /&gt;
Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission, or refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Consequences for Breaking Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&lt;br /&gt;
* So that the potential consequences for breaking any rules are understood we&amp;#039;ve written some guidelines for you below.&lt;br /&gt;
&lt;br /&gt;
===Violating the rules===&lt;br /&gt;
&lt;br /&gt;
1st offense, will incur a 24 hour jail time of character&lt;br /&gt;
&lt;br /&gt;
2nd offense, will incur 7 days of jail time of character &lt;br /&gt;
&lt;br /&gt;
3rd offense, will incur a 7 day ban of account&lt;br /&gt;
&lt;br /&gt;
4th offense, will incur a 1 month ban of account&lt;br /&gt;
&lt;br /&gt;
5th offense may potentially incur a Permanent Ban of account&lt;br /&gt;
&lt;br /&gt;
All of the above may also include loss of skill gained, resources gathered or deletion of rune books used during the breaking of rules. &lt;br /&gt;
On occasion certain situations may be reviewed on an individual basis and are at the discretion of Staff.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Harassment, Contempt, Threatening, Bullying, and Offensive behavior are grounds for automatic banning.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===using bugs and exploits===&lt;br /&gt;
&lt;br /&gt;
* These should be in a PM if possible, or via chat in Discord/IRC to a staff team member. We ask that you refrain from posting this information in public channels.&lt;br /&gt;
&lt;br /&gt;
1st offense, will incur a 7 day ban of account&lt;br /&gt;
&lt;br /&gt;
2nd offense, will incur a 1 month ban of account&lt;br /&gt;
&lt;br /&gt;
3rd offense, will incur Permanent Ban of account&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=How_to_fix_Screen_when_animations_freeze&amp;diff=201993</id>
		<title>How to fix Screen when animations freeze</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=How_to_fix_Screen_when_animations_freeze&amp;diff=201993"/>
				<updated>2019-05-05T23:05:07Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: Created page with &amp;quot;When animations freeze on screen it is usually a synchronization issue.    &amp;#039;&amp;#039;&amp;#039;For Razor:&amp;#039;&amp;#039;&amp;#039;  On razor go to the hot keys tab and scroll down to the Misc   File:Razorresync.g...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When animations freeze on screen it is usually a synchronization issue. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For Razor:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
On razor go to the hot keys tab and scroll down to the Misc &lt;br /&gt;
&lt;br /&gt;
[[File:Razorresync.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
then scroll down to Resynchronize  Client&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Razor2resync.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
assign it at hot key, pass to uo, and set &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Razor3_resync.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then hit the hot key you assigned to resync the client at any time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For UOS:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
On UOS go to the Hotkeys tab, scroll down to Main then go to Resynchronize and assign a hot key, check pass to UO and hit save&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Uos_resync.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the freezing animations remain, close out client, restart your computer and do the resync again. (99% of the time this will fix the issue, if it continues after that, you might have gotten a corrupt file download and will need to reinstall the client)&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=File:Uos_resync.gif&amp;diff=201992</id>
		<title>File:Uos resync.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=File:Uos_resync.gif&amp;diff=201992"/>
				<updated>2019-05-05T23:01:06Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=File:Razor3_resync.gif&amp;diff=201991</id>
		<title>File:Razor3 resync.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=File:Razor3_resync.gif&amp;diff=201991"/>
				<updated>2019-05-05T22:57:00Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=File:Razor2resync.gif&amp;diff=201990</id>
		<title>File:Razor2resync.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=File:Razor2resync.gif&amp;diff=201990"/>
				<updated>2019-05-05T22:54:46Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=File:Razorresync.gif&amp;diff=201989</id>
		<title>File:Razorresync.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=File:Razorresync.gif&amp;diff=201989"/>
				<updated>2019-05-05T22:53:13Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Main_Page&amp;diff=201987</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Main_Page&amp;diff=201987"/>
				<updated>2019-05-05T22:04:08Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: /* New Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
UO Roleplay is a free server specifically designed for those who like to role play. Please feel free to take a look around. If you love to role-play we would like to invite you to join our community. Start by taking a look around the &lt;br /&gt;
UORoleplay.com website, our wiki wiki.uoroleplay.com, &amp;amp; the forums forum.uoroleplay.com. We hope the information found on this site is helpful to you! If you come across any errors please let a UORoleplay game administrator know so we can make corrections to the information. &lt;br /&gt;
&lt;br /&gt;
Sincerely, &lt;br /&gt;
The UORoleplay Staff&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;WARNING&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Please see [[Character Creation]] for an important bug warning.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== New Players ==&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[UOSteam]]&lt;br /&gt;
*[[Playing Without Razor or UOSteam]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;br /&gt;
*[[Journal_Chat_Log|Chat Logging]]&lt;br /&gt;
*[[UO AutoMap]]&lt;br /&gt;
*[[How to fix Screen when animations freeze]]&lt;br /&gt;
&lt;br /&gt;
==Skills/Stats==&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Stats]]&lt;br /&gt;
*[[Templates]]&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; Harvesting ==&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Smelting Magic Items]]&lt;br /&gt;
*[[Harvesting &amp;amp; Resources]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
== Item Information ==&lt;br /&gt;
*[[Unique Items]]&lt;br /&gt;
*[[Way Stones]]&lt;br /&gt;
*[[Wearable Items]]&lt;br /&gt;
*[[Artifacts]]&lt;br /&gt;
*[[Rare Items]]&lt;br /&gt;
*[[Item Properties]]&lt;br /&gt;
*[[Sockets]]&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
*[[Feature List]]&lt;br /&gt;
*[[Quests]]&lt;br /&gt;
*[[Rewards]]&lt;br /&gt;
*[[Chat System]]&lt;br /&gt;
*[[Hunger/Thirst]]&lt;br /&gt;
*[[Destruction System]]&lt;br /&gt;
*[[Treasure Map Locations]]&lt;br /&gt;
*[[Title System]]&lt;br /&gt;
*[[Dungeons]]&lt;br /&gt;
*[[Monsters]]&lt;br /&gt;
*[[Hair and Beards]]&lt;br /&gt;
*[[Maps]]&lt;br /&gt;
*[[Reputation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Player Services ==&lt;br /&gt;
*[[Houses]]&lt;br /&gt;
*[[Gardening / Personal Gardens / Dirt Patches / Growing Plants]]&lt;br /&gt;
*[[Ships]]&lt;br /&gt;
*[[Guilds]]&lt;br /&gt;
*[[How to Donations Page]]&lt;br /&gt;
*[[Character Services]]&lt;br /&gt;
*[[Recruit a Friend]]&lt;br /&gt;
*[[IRC Chat]]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Application_Process Staff Application Process]&lt;br /&gt;
&lt;br /&gt;
== PvP Dueling &amp;amp; Game Systems ==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;This Section to be updated Soon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*[[Innocent]]&lt;br /&gt;
*[[Criminal]]&lt;br /&gt;
*[[Murderer]]&lt;br /&gt;
*[[Overview &amp;amp; Commands]]&lt;br /&gt;
*[[Dueling Rules]]&lt;br /&gt;
*[[Capture the Flag Rules]]&lt;br /&gt;
*[[DeathBall Rules]]&lt;br /&gt;
*[[King of the Hill Rules]]&lt;br /&gt;
*[[Deathmatch Rules]]&lt;br /&gt;
*[[Last Man Standing Rules]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Staff&amp;diff=201986</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Staff&amp;diff=201986"/>
				<updated>2019-03-26T22:14:24Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Our Goals==&lt;br /&gt;
&lt;br /&gt;
* 1) Establish relationships with the players.&lt;br /&gt;
* 2) Run events for &amp;amp; with the players. Help player run their own events.&lt;br /&gt;
* 3) Depending on your abilities: decorating, spawning, &amp;amp; creating new content&lt;br /&gt;
&lt;br /&gt;
Ultimately we want to create a fun and engaging atmosphere that will keep us all enjoying UO Roleplay. We want to attract new players and keep the current players we have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Code of Conduct for Staff ==&lt;br /&gt;
This page outlines the code of conduct expected for all staff and admins on this shard. Most of these you all already know, however I am putting them in writing so there is no misunderstanding!&lt;br /&gt;
&lt;br /&gt;
* 1. Please read the Staff [[Rules]] &amp;amp; follow them!&lt;br /&gt;
* 2. Please read the [[Player Do&amp;#039;s and Don&amp;#039;ts]] &amp;amp; follow them!&lt;br /&gt;
* 3. Staff are never to help their player character, or the player character of their spouse/significant other/friends unless there is no one else on. &lt;br /&gt;
* 4. If a player is engaging in behavior against the shard rules, please clearly tell them to stop what it is they are doing that is breaking the rules and warn them failure to do so will get them banned. &amp;quot;{Name}, please stop harassing other players, or you will be banned&amp;quot;. &amp;quot;{Name}, please stop being rude to staff, or you will be banned.&amp;quot; &lt;br /&gt;
* 5. If a player has done something for which there is no &amp;quot;please stop&amp;quot; option, make sure you tell them why they are being banned before you ban them. &amp;quot;You are being banned for cheating or manipulating the game engine.&amp;quot;, &amp;quot;You are being banned for immature behavior not tolerated on this shard.&amp;quot; If you ban a player you must make a post about it in the staff forums letting the other staff know who you banned and why. Do NOT abuse this.&lt;br /&gt;
&lt;br /&gt;
== Staff: Rule Violation [[Player Do&amp;#039;s and Don&amp;#039;ts]] ==&lt;br /&gt;
If a staff is caught or observed cheating, on the 1st offense the following will happen. &lt;br /&gt;
&lt;br /&gt;
* Their staff account will be deleted, &lt;br /&gt;
* Their player accounts will be deleted (including all characters, banks, everything),&lt;br /&gt;
* All of their houses or property will be  deleted&lt;br /&gt;
* They will be allowed to create a new player account &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Design Philosophy==&lt;br /&gt;
At UO Roleplay we like to give as much freedom to our staff as possible to let those creative juices flow! We believe that people are creative by nature and will come up with the best end result if they are allowed to be free to create, design, and run as they see fit. We do not want to have to look over anyone’s shoulder to make sure they are ‘doing it right’ or ‘behaving them selves’ if you know what I mean!&lt;br /&gt;
&lt;br /&gt;
With that in mind we still need to have a unified direction that the server is heading in so we are all on the same page as we move forward. So the following guidelines are laid down to help all of us in whatever task we are working on. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Theme:&amp;#039;&amp;#039;&amp;#039; The theme or feel of the server is midevil. Think gritty, dirty, early 1200 to 1400 AD – with fiction &amp;amp; fantasy elements thrown in. This means we won’t be using any neon colors, laser guns, or over sized weapons. So, as you are running a quest or decorating think to yourself, “what would this look like back in  1200 AD?”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Lore:&amp;#039;&amp;#039;&amp;#039; Server lore information can in other areas of the wiki. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Running Quests==&lt;br /&gt;
Helpful information can be found here.&lt;br /&gt;
[[Staff Quest Information]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For question please contacts:&amp;#039;&amp;#039;&amp;#039; Admin Nala&lt;br /&gt;
&lt;br /&gt;
If you would like to run a quest these are the step you need to follow.&lt;br /&gt;
&lt;br /&gt;
* 1. Post your quest information, props, needed items, quest reward, post it all in the staff forums for approval. This will help all of us know what is going on.&lt;br /&gt;
* 2. If you have any quest reward(s) they must be posted ahead of time in the forum for approval. &lt;br /&gt;
* 3. If you are going to give Quest Credits as rewards (which you often as not should use these) please error on the side of being conservative when giving them out. Make sure the player has truly earned those Quest Credits.&lt;br /&gt;
* 4. General run of thumb, we don’t really want to redecorate the whole map for quests. This means don’t go through and delete / change everything in a town or dungeon to run your quest. Some one else will inevitably end up having to go back through and re-decorate everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GM/Player Plot Support &lt;br /&gt;
&lt;br /&gt;
To initiate a player / gm plot/event support. &lt;br /&gt;
&lt;br /&gt;
1. Must post on the Player Plot/Event Support Request Forum with the following information &lt;br /&gt;
 a.Name of Character&lt;br /&gt;
 b.IRC name&lt;br /&gt;
 c.Requested GM if any. &lt;br /&gt;
&lt;br /&gt;
2.In Private Chat. GM will request the following. This information WILL ONLY be shared with staff. &lt;br /&gt;
 a.Who: Who’s the plot for&lt;br /&gt;
 b.What: what is the basis of the plot / event&lt;br /&gt;
 c.When: When, Time, Date. &lt;br /&gt;
 d.Where: Where is the plot/event to take place.&lt;br /&gt;
&lt;br /&gt;
3.GM Will then inform the Player the following. &lt;br /&gt;
 a.Plots/Events are all required final approval of an Admin/Head Seer&lt;br /&gt;
 b.Gm’s requested may not be the ones assigned&lt;br /&gt;
 c.Events/Plots will follow general specifics but may be adjusted by the GM as it progresses to help further Roleplay. &lt;br /&gt;
 d.Do you agree to these terms.&lt;br /&gt;
&lt;br /&gt;
4.All information will be posted in Staff Forums with Subject line of the following. &lt;br /&gt;
 a.Plot/Event Name&lt;br /&gt;
 b.Player Name&lt;br /&gt;
 c.GM assigned to support&lt;br /&gt;
 d.So it will look like “End of the World - by Doctor Doom - GM Smuckhead “ &lt;br /&gt;
&lt;br /&gt;
5.Head Seer, Admin will assign GM’s to plot/events. &lt;br /&gt;
 a.GM’s will be responsible for set up and clean up after event. &lt;br /&gt;
 b.GM’s assigned to support will ONLY discuss event with Player requesting it and Staff. &lt;br /&gt;
 c.GM’s will make sure all information is fully shared in Staff forum/with Staff. &lt;br /&gt;
 d.If GM cannot support will inform Head Seer/Admin immediately. &lt;br /&gt;
&lt;br /&gt;
6.Follow up of Plot/event - GM will ask the Player who requested support the following &lt;br /&gt;
 a.Was event to their expectations. &lt;br /&gt;
 b.Did they receive the support they requested&lt;br /&gt;
 c.How if anything could it have been better. &lt;br /&gt;
 d.THANK YOU! &lt;br /&gt;
&lt;br /&gt;
7.All of this information will be posted under the thread created in Step #4. &lt;br /&gt;
 a.Failure to do such on the part of the GM will result in Player Plot / Event being Denied. &lt;br /&gt;
 b.Player does not provide all information. Plot / Event Denied.&lt;br /&gt;
&lt;br /&gt;
==GM Decorators==&lt;br /&gt;
When you decorate something please do the following things. &lt;br /&gt;
&lt;br /&gt;
* 1. After you are done decorating an area type [where and get the map coordinates. Then in the staff forums make a post with those coordinates along with generally what you decorated. This is very important because we use this information to keep a running list of what needs to be frozen into the map.&lt;br /&gt;
* 2. Some areas are more important to get decorated then others. Generally there will be information on the forums on what areas are current priorities when to get decorated first.  &lt;br /&gt;
* 3. When you decorate stuff please make sure you use static items and NOT scripted items!!! Scripted items can NOT be frozen into the map. So it’s really important that you make sure your using static items. A static item is just the plain peace of artwork. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Useful programs for decorating&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 UO Fiddler] -&amp;#039;&amp;#039;&amp;#039; Best program for viewing all the static artwork.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 PandorasBox] -&amp;#039;&amp;#039;&amp;#039; Careful to use only static items with this one. We have a custom file for this. Ask about it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 UO Architect] -&amp;#039;&amp;#039;&amp;#039; Supper good program for building/adding buildings or copying buildings.&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.uoroleplay.com/index.php?title=Staff_Decorators Staff Decorators How To]&lt;br /&gt;
*[[Decorators: Getting Started]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decorating with UO Fiddler! Double click a item and quick add it in game!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* In UO Fiddler &amp;gt; Plugins &amp;gt; Manage &amp;gt; [X] SendItemPlugin &amp;gt; Restart UO Fiddler&lt;br /&gt;
* Then Plugins &amp;gt; Send Item &amp;gt; Enter the following&lt;br /&gt;
* Cmd: [m add static &amp;lt;--- ENTER THAT!!!&lt;br /&gt;
* Arg: leave it as it is&lt;br /&gt;
* [X] Send to DoubleClick &amp;lt;--- CHECK THAT!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Spawners==&lt;br /&gt;
Generally information about spawning.&lt;br /&gt;
* 1. In Green Acres, in the small house, there in a backpack locked down on the floor. Inside the backpack are a bunch of generic XML spawners. Use the [Dupe command on them to make your own copies. Use these spawner to help speed up spawning large areas. &lt;br /&gt;
* 2. Do NOT spawn any treasure chests!! Please ask GM TheGuy to come through and spawn them for you. &lt;br /&gt;
* 3. Much like decorating, there are often areas that have a higher importance in getting spawning first then other areas. Please check the forums to get updated info on what needs to be spawned the most.&lt;br /&gt;
&lt;br /&gt;
General info on how to spawning.&lt;br /&gt;
* 1. To add a XML spawner, type [add xmlspawner&lt;br /&gt;
* 2. Add what ever Monsters or NPC you want to the box, set the max count &amp;gt; click [Refresh].&lt;br /&gt;
* 3. Click Pros &amp;gt; set the [SpawnRange] (this is how far away they will spawn from the center spawner) &amp;amp; set the [HomeRange] (this is how far away they will wander from the center spawner) &amp;gt; close the props window &amp;gt; click [Refresh] &amp;gt; click [Respawn]. This will start the spawner. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Ultimate XML Spawner How To Guide Archive==&lt;br /&gt;
This is a zipped file with all of the XML information I have collected! There is a LOT of info here. It works really well if you have windows 7 because you can unzip the whole thing and windows 7 will index it. You can then easily search for keywords in the documents. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Included in the archive are Over 4,000 Files&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A 100% Cope of xmlspawner.15.forumer.com&lt;br /&gt;
* A number of sorted files &amp;amp; folders on how to use spawners &lt;br /&gt;
* A collection of tutorials &amp;amp; how to from various websites&lt;br /&gt;
&lt;br /&gt;
* [http://www.uoroleplay.com/?page_id=111 XML Spawner How To Guide Archive]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - General Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Where&amp;lt;/span&amp;gt; - Gives your map and coordinates location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[SpeedBoost&amp;lt;/span&amp;gt; - Makes you run fast&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Tele&amp;lt;/span&amp;gt; - Teleports you where ever you click&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Self Hide/Unhide&amp;lt;/span&amp;gt; - Makes you hidden/unhidden to players&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Go&amp;lt;/span&amp;gt; - Brings up the GO menu for your current map&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[vis&amp;lt;/span&amp;gt; - Target a player to reveal your self to ONLY to that player&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[vislist&amp;lt;/span&amp;gt; - Shows who you are currently vis’ed to&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Immortal&amp;lt;/span&amp;gt; - Can not be damaged or killed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - General Edit / View Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Props&amp;lt;/span&amp;gt; - Brings up a menu to edit an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Move&amp;lt;/span&amp;gt; - Moves a item to the target location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Remove&amp;lt;/span&amp;gt; - Deletes an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add NAME&amp;lt;/span&amp;gt; - Adds a scripted item (can NOT be frozen)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add static 0x1234&amp;lt;/span&amp;gt; - Adds a static item form the .MUL files (CAN be frozen)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[get itemid&amp;lt;/span&amp;gt; - Gets the itemid&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[get hue&amp;lt;/span&amp;gt; - Gets the hue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[set hue 0x1234&amp;lt;/span&amp;gt; - Sets the hue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[set movable true/false&amp;lt;/span&amp;gt; - Set a item to movable/frozen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Quest Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[RandomName &amp;lt;/span&amp;gt; - Gives a random name to a item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[RandomPrefix &amp;lt;/span&amp;gt; - Gives a random name to an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add XMLQuestCreditDeed # &amp;lt;/span&amp;gt; - Adds a Quest Credit Deed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add recipescroll # &amp;lt;/span&amp;gt; - Adds a Recipe Scroll&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Set Identified true/false&amp;lt;/span&amp;gt; - Will set an item to be identified or unidentified&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Set ItemDescription &amp;quot;TEXT&amp;quot;&amp;lt;/span&amp;gt; - Will give the item a description that can be viewed by using the ItemID skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Quest Speech Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Say &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Talk through a Monster or NPC remotely, with out possessing it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[ItemSay &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Emote through a Monster or NPC remotely, with out possessing it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Emote &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Talk through a Item remotely&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[ItemEmote &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Emote through a Item remotely&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Decorating Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Tile Static 0x1234&amp;lt;/span&amp;gt; - Tiles a bound box with the static&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Add Static 0x1234&amp;lt;/span&amp;gt; - Repeats the add command over and over (M = repeat command)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Set Itemid 0x1234&amp;lt;/span&amp;gt; - Change the itemid of items over and over (M = repeat command)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Set Hue 0x0&amp;lt;/span&amp;gt; - Set the hue on of area with a bound box&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[inc x 5&amp;lt;/span&amp;gt; - Increases or decreases the X&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[inc y -5&amp;lt;/span&amp;gt; - Increases or decreases the Y&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Massmove&amp;lt;/span&amp;gt; - Advanced move and copy command&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Interface Where BaseHouse&amp;lt;/span&amp;gt; - Target both corners of house to adjust it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Remove Where Apple&amp;lt;/span&amp;gt; - Target both corners and remove all types of X item in the area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - XML Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add xmlspawner&amp;lt;/span&amp;gt; - Adds a XML spawner&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[GetATT&amp;lt;/span&amp;gt; - Gets the item’s or players XML Attachment&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[xmlspawnershowall&amp;lt;/span&amp;gt; - Sets the itemid on all spawns to make them easer to see&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[xmlspawnerhideall&amp;lt;/span&amp;gt; - Re-sets the itemid’s back to default on the spawners &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Lost User/Acc Name Commands &amp;amp; New backpack - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[global get Account where PlayerMobile name contains~ &amp;quot;PLAYER NAME HERE&amp;quot; &amp;lt;/span&amp;gt; - Recover lost account name&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[global interface where playermobile name == &amp;quot;PLAYER NAME HERE&amp;quot; &amp;lt;/span&amp;gt; - Recover lost account name&lt;br /&gt;
* Move backpack off with &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[move&amp;lt;/span&amp;gt; then &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add backpack&amp;lt;/span&amp;gt; and drop &amp;amp; drop the empty one on character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Login / Logout location Command - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;1) [Get or GoTo the player&amp;lt;/span&amp;gt; - Viewing or editing a offline player&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;2) Set logon location&amp;lt;/span&amp;gt; to be same as location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;3) [set map internal&amp;lt;/span&amp;gt; - Click on player char&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reconnect IRC in UO==&lt;br /&gt;
&lt;br /&gt;
* 1) In the top right hand corner of the chat menu push &amp;#039;M&amp;#039;&lt;br /&gt;
* 2) At the bottom of the settings list push the circle to the Irc&lt;br /&gt;
* 3) To the right of Connect click the circle to reconnect to the IRC channel&lt;br /&gt;
[[Image:ConnectIRC.jpg]]&lt;br /&gt;
&lt;br /&gt;
==GM List==&lt;br /&gt;
&lt;br /&gt;
This is a list of active GM and the general categories that they help in. These categories are not always all inclusive. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Administrator&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nala&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decorator / Spawner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nala&lt;br /&gt;
* Hans&lt;br /&gt;
* Lucian&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Runner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Talow&lt;br /&gt;
* Nala&lt;br /&gt;
* Hans &lt;br /&gt;
* Lucian&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scripter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Guy&lt;br /&gt;
* Talow&lt;br /&gt;
* ViiWinfii&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Writer/Lore&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Talow&lt;br /&gt;
* Nala&lt;br /&gt;
* Hans&lt;br /&gt;
* Lucian&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff Staff Page]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Rules Rules]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Player_Do%27s_and_Don%27ts Player Do&amp;#039;s and Don&amp;#039;ts]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Quest_Information Staff Quest Information]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Decorators Staff Decorators How To]&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Sockets&amp;diff=201985</id>
		<title>Sockets</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Sockets&amp;diff=201985"/>
				<updated>2019-02-16T23:52:13Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;#039;&amp;#039;&amp;#039;General Information &amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
* The maximum number of sockets that any item can have is five.&lt;br /&gt;
&lt;br /&gt;
* Socketing uses [[Arms Lore]] for items, and [[Animal Lore]] for pets to create new sockets, and [[Blacksmithy]] for items and [[Veterinary]] for pets to expand sockets existing sockets.&lt;br /&gt;
&lt;br /&gt;
* Special gems, jewels, and skulls can be added into sockets in weapons, armor, clothing, &amp;amp; offhand items that have open sockets in them. The gem augments drop as monster loot throughout the lands. Currently there are around 200 different types that can be added. &lt;br /&gt;
&lt;br /&gt;
* Most gems, skulls, and jewels can be removed from your items but not all. You will need to use a &amp;#039;&amp;#039;&amp;#039;hammer of augmentation recovery&amp;#039;&amp;#039;&amp;#039; to remove whatever is occupying the sockets. There is a chance that the item will be destroyed in the process. &lt;br /&gt;
&lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;hammer of augmentation recovery&amp;#039;&amp;#039;&amp;#039; can be crafted by a tinker or purchased for craft coins at the Narrowhaven Craft Hall&lt;br /&gt;
&lt;br /&gt;
* Regular gems are not the same as the gems that can be added in a socket. Hold your mouse over the item to see the name &amp;amp; any properties that will be added to the items. If they&amp;#039;re not in the tables below they cannot be used in a socket.&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Regular Socket Hammers&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
* These can be crafted by a tinker, or purchased with craft coins. If you have an item with existing, but closed, sockets (E.G. 2 Sockets, Max 5 available) you can use a regular crafted socket hammer to open those sockets.&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Exceptional Socket Hammers&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
* These MUST be purchased using craft coins, or quest points. Players cannot craft them, ever, no matter how high your tinkering is. If you have an exceptional socket hammer that is at least one level higher than the current sockets on the items, &lt;br /&gt;
you can use that to &amp;#039;&amp;#039;&amp;#039;ADD&amp;#039;&amp;#039;&amp;#039; brand new sockets. So, if you have an item with no sockets, you can use a level 1 socket hammer to add one socket. To add the next socket, you would need at least a level 2 hammer, and so on until you reach a maximum of 5.&lt;br /&gt;
&lt;br /&gt;
* Players who cannot craft have the option of spending quest points at the Narrowhaven Rewards Tent to get up to 5 level 5 socket hammers, which can be used to add any socket level.&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Example&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
1) For this example we have an Iron Platemail Tunic with 5 available sockets. &lt;br /&gt;
&lt;br /&gt;
2) Our gem is a &amp;quot;Mythic Amethyst&amp;quot; witch will add a +6 Defense Change to any peace of armor. Note: this gem requires 3 open sockets to use. &lt;br /&gt;
&lt;br /&gt;
3) To open the socket gump you will need to use the &amp;#039;&amp;#039;&amp;#039;Arms Lore skill&amp;#039;&amp;#039;&amp;#039; on the item. Then target the item with sockets that can be occupied. &lt;br /&gt;
&lt;br /&gt;
4) The socket gump will then open. Click a blank spot on the gump then target your gem. In this case we are targeting our &amp;quot;Mythic Amethyst.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
5) You will now notice that the &amp;quot;Mythic Amethyst&amp;quot; has been added to the Platemail Tunic. You can click on the gem in the gump to get information about it.&lt;br /&gt;
&lt;br /&gt;
6) Now you will notice on the item that only 2 sockets are available (we just used 3). You will also notice that the Defense Chance is now 6%. &lt;br /&gt;
&lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! &lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [[Image:Socketing01.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing02.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing03.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing04.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [[Image:Socketing05.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing06.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing07.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Socketable Gems/Jewels/Skulls and their Bonuses&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable collapsible autocollapse&amp;quot; style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Diamond &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Hit Physical Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Hit Physical Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hit Physical Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Amethyst &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Spell Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Max Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Spell Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Max Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Spell Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Max Damage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sapphire &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Hit Cold Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Cold Resist &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Hit Cold Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Cold Resist &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hit Cold Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Cold Resist &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Int&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Ruby &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Hit Fire Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Fire Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Physical Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Hit Fire Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Fire Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Physical Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hit Fire Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Fire Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Str&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Physical Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Skull [Mana] &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15 Mana Lech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Mana Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;30 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Mana Lech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Mana Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Mana Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Mana Lech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Attack Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Mana Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Skull [Hits] &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15 Life Leech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hits Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;30 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Life Leech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Hits Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Life Leech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Defend Chance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Hits Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Skull [Stam] &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15 Stamina Leech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Stamina Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;30 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Stamina Leech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Stamina Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Stamina Leech&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Stamina Regen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Tourmaline &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Weapon Speed&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Weapon Speed&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Weapon Speed&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Reflect Physical&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Emerald &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Hit Poison Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Poison resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Hit Poison Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Poison resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hit Poison Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Poison resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 Dex&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Amber &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Archery Range (Max Range)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Archery Range (Max Range)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 Archery Range (Max Range)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 All Resists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Citrine &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Hit Fireball&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Physical Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Hit Fireball&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Physical Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hit Fireball&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Physical Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Stamina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Star Sapphire &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Hit Lightning&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Energy Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Hit Lightning&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Energy Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hit Lightning&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Energy Resist&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Mana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Bloodstone &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Sockets &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Weapon &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Shield &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Armor &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Cloth &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Jewelry &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Spellbook &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;&amp;gt;&amp;lt;b&amp;gt; Creature &amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Mythic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 Hit Energy Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Legendary &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 Hit Energy Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Ancient &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 Hit Energy Area&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 Hits&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crystals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Cloth&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Jewelry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Spellbook&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Fen Crystal||2||1 Spell Channeling ||1 Spell Channeling||Mage Armor||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Rho Crystal||2||1 Faster Casting||1 Faster Casting||1 Faster Casting||1 Faster Casting||1 Faster Casting|1 Faster Casting||&lt;br /&gt;
|-&lt;br /&gt;
| Rys Crystal||2||1 Faster Cast Recovery||1 Faster Cast Recovery||1 Faster Cast Recovery||1 Faster Cast Recovery||1 Faster Cast Recovery||1 Faster Cast Recovery||&lt;br /&gt;
|-&lt;br /&gt;
| Wyr Crystal||2||25 Luck||25 Luck||25 Luck||25 Luck||25 Luck||25 Luck||&lt;br /&gt;
|-&lt;br /&gt;
| FreCrystal||2||3 Enhance Potions||3 Enhance Potions||3 Enhance Potions||||3 Enhance Potions||3 Enhance Potions||&lt;br /&gt;
|-&lt;br /&gt;
| Tor Crystal||2||3 Lower Reagent Cost||3 Lower Reagent Cost||3 Lower Reagent Cost||3 Lower Reagent Cost||3 Lower Reagent Cost||3 Lower Reagent Cost||&lt;br /&gt;
|-&lt;br /&gt;
| Vel Crystal||2||3 Lower Mana Cost||3 Lower Mana Cost||3 Lower Mana Cost||3 Lower Mana Cost||3 Lower Mana Cost||3 Lower Mana Cost||&lt;br /&gt;
|-&lt;br /&gt;
| Xen Crystal||2||3 Spell Damage||||||||||3 Spell Damage||&lt;br /&gt;
|-&lt;br /&gt;
| Pol Crystal||2||25 Durability||25 Durability||25 Durability||25 Durability||3 Attack Chance||3 Attack Chance||&lt;br /&gt;
|-&lt;br /&gt;
| Wol Crystal||2||2 Self-Repair||2 Self-Repair||2 Self-Repair||2 Self-Repair||3 Defend Chance||3 Defend Chance||&lt;br /&gt;
|-&lt;br /&gt;
| Bal Crystal||2||4 Resist Fire||4 Resist Fire||4 Resist Fire||3 Resist Fire||4 Resist Fire||4 Resist Fire||&lt;br /&gt;
|-&lt;br /&gt;
| Tal Crystal||2||4 Resist Cold||4 Resist Cold||4 Resist Cold||3 Resist Cold||4 Resist Cold||4 Resist Cold||&lt;br /&gt;
|-&lt;br /&gt;
| Jal Crystal||2||4 Resist Poison||4 Resist Poison||4 Resist Poison||3 Resist Poison||4 Resist Poison||4 Resist Poison||&lt;br /&gt;
|-&lt;br /&gt;
| Ral Crystal||2||4 Resist Energy||4 Resist Energy||4 Resist Energy||3 Resist Energy||4 Resist Energy||4 Resist Energy||&lt;br /&gt;
|-&lt;br /&gt;
| Kal Crystal||2||4 Resist Physical||4 Resist Physical||4 Resist Physical||3 Resist Physical||4 Resist Physical||4 Resist Physical||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Radiant Crystals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Cloth&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Jewelry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Spellbook&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Rho Crystal||4||2 Faster Casting||2 Faster Casting||2 Faster Casting||2 Faster Casting||2 Faster Casting||2 Faster Casting||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Rys Crystal||4||2 Faster Cast Recovery||2 Faster Cast Recovery||2 Faster Cast Recovery||2 Faster Cast Recovery||2 Faster Cast Recovery||2 Faster Cast Recovery||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Wyr Crystal||4||50 Luck||50 Luck||50 Luck||50 Luck||50 Luck||50 Luck||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Fre Crystal||4||6 Enhance Potions||6 Enhance Potions||6 Enhance Potions||||6 Enhance Potions||6 Enhance Potions||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Tor Crystal||4||6 Lower Reagent Cost||6 Lower Reagent Cost||6 Lower Reagent Cost||6 Lower Reagent Cost||6 Lower Reagent Cost||6 Lower Reagent Cost||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Vel Crystal||4||6 Lower Mana Cost||6 Lower Mana Cost||6 Lower Mana Cost||6 Lower Mana Cost||6 Lower Mana Cost||6 Lower Mana Cost||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Xen Crystal||4||6 Spell Damage||||||||||6 Spell Damage||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Pol Crystal||4||50 Durability||50 Durability||50 Durability||50 Durability||6 Attack Chance||6 Attack Chance||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Wol Crystal||4||4 Self-Repair||4 Self-Repair||4 Self-Repair||4 Self-Repair||6 Defend Chance||6 Defend Chance||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Bal Crystal||4||8 Resist Fire||8 Resist Fire||8 Resist Fire||6 Resist Fire||8 Resist Fire||8 Resist Fire||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Tal Crystal||4||8 Resist Cold||8 Resist Cold||8 Resist Cold||6 Resist Cold||8 Resist Cold||8 Resist Cold||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Jal Crystal||4||8 Resist Poison||8 Resist Poison||8 Resist Poison||6 Resist Poison||8 Resist Poison||8 Resist Poison||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Ral Crystal||4||8 Resist Energy||8 Resist Energy||8 Resist Energy||6 Resist Energy||8 Resist Energy||8 Resist Energy||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Kal Crystal||4||8 Resist Physical||8 Resist Physical||8 Resist Physical||6 Resist Physical||8 Resist Physical||8 Resist Physical||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Gem Stones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Skill Bonus&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Enduring Gem||2||Healing&lt;br /&gt;
|-&lt;br /&gt;
| Vivid Gem||2||Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Dazzling  Gem||2||Blacksmith&lt;br /&gt;
|-&lt;br /&gt;
| Timeless Gem||2||Anatomy&lt;br /&gt;
|-&lt;br /&gt;
| Seer&amp;#039;s Gem||2||ItemID&lt;br /&gt;
|-&lt;br /&gt;
| Forcefull Gem||2||Animal Taming&lt;br /&gt;
|-&lt;br /&gt;
| Misty Gem||2||Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gem||2||Fletching&lt;br /&gt;
|-&lt;br /&gt;
| Lambent Gem||2||Peacemaking&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Gem||2||Veterinary&lt;br /&gt;
|-&lt;br /&gt;
| Energized Gem||2||Spirit Speak&lt;br /&gt;
|-&lt;br /&gt;
| Shattered Gem||2||Detect Hidden&lt;br /&gt;
|-&lt;br /&gt;
| Opaque Gem||2||Cooking&lt;br /&gt;
|-&lt;br /&gt;
| Turbid Gem||2||Camping&lt;br /&gt;
|-&lt;br /&gt;
| Runed Gem||2||Begging&lt;br /&gt;
|-&lt;br /&gt;
| Bright Gem||2||Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| Precise Gem||2||Provocation&lt;br /&gt;
|-&lt;br /&gt;
| Fractured Gem||2||Lockpicking&lt;br /&gt;
|-&lt;br /&gt;
| Subtle Gem||2||Hiding&lt;br /&gt;
|-&lt;br /&gt;
| Flashing Gem||2||Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Solid Gem||2||Fishing&lt;br /&gt;
|-&lt;br /&gt;
| Sparkling Gem||2||Magic Resist&lt;br /&gt;
|-&lt;br /&gt;
| Stormy Gem||2||Mining&lt;br /&gt;
|-&lt;br /&gt;
| Lustrous Gem||2||Musicianship&lt;br /&gt;
|-&lt;br /&gt;
| Rigid Gem||2||Herding&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Gem||2||Stealing&lt;br /&gt;
|-&lt;br /&gt;
| Brilliant Gem||2||Arms Lore&lt;br /&gt;
|-&lt;br /&gt;
| Thick Gem||2||Lumberjacking&lt;br /&gt;
|-&lt;br /&gt;
| Mystic Gem||2||EvalInt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Gem Stones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Skill Bonus&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Quick Gem||2||TasteID&lt;br /&gt;
|-&lt;br /&gt;
| Sovereign Gem||2||Animal Lore&lt;br /&gt;
|-&lt;br /&gt;
| Glowing Gem||2||Spellweaving&lt;br /&gt;
|-&lt;br /&gt;
| Purified Gem||2||Chivalry&lt;br /&gt;
|-&lt;br /&gt;
| Shifting Gem||2||Snooping&lt;br /&gt;
|-&lt;br /&gt;
| Royal Gem||2||Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Defender&amp;#039;s Gem||2||Parry&lt;br /&gt;
|-&lt;br /&gt;
| Guardian&amp;#039;s Gem||2||Wrestling&lt;br /&gt;
|-&lt;br /&gt;
| Mysterious Gem||2||Meditation&lt;br /&gt;
|-&lt;br /&gt;
| Infused Gem||2||Discordance&lt;br /&gt;
|-&lt;br /&gt;
| Tenuous Gem||2||Remove Trap&lt;br /&gt;
|-&lt;br /&gt;
| Luminous Gem||2||Focus&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Gem||2||Inscribe&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Gem||2||Poisoning&lt;br /&gt;
|-&lt;br /&gt;
| Potent Gem||2||Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Etched Gem||2||Cartography&lt;br /&gt;
|-&lt;br /&gt;
| Pristine Gem||2||Archery&lt;br /&gt;
|-&lt;br /&gt;
| Glinting Gem||2||Bushido&lt;br /&gt;
|-&lt;br /&gt;
| Accurate Gem||2||Tactics&lt;br /&gt;
|-&lt;br /&gt;
| Wicked Gem||2||Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Glimmering Gem||2||Ninjitsu&lt;br /&gt;
|-&lt;br /&gt;
| Champion&amp;#039;s Gem||2||Macing&lt;br /&gt;
|-&lt;br /&gt;
| Empowered Gem||2||Magery&lt;br /&gt;
|-&lt;br /&gt;
| Resolute Gem||2||Tracking&lt;br /&gt;
|-&lt;br /&gt;
| Stark Gem||2||Forensics&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Gem||2||Necromancy&lt;br /&gt;
|-&lt;br /&gt;
| Dreadstone Gem||2||Imbuing&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Gem||2||Mysticism&lt;br /&gt;
|-&lt;br /&gt;
| Ametrine Gem||2||Throwing&lt;br /&gt;
|}&lt;br /&gt;
{| class= wikitable mw-collapsible align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Slayer Gems&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Silver||3||Gem of Silver Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Orc Slaying||3||Gem of Orc Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Troll Slaughter||3||Gem of Troll Slaughter&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Ogre Trashing||3||Gem of Ogre Trashing&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Repond||3||Gem of Repond Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Dragon Slaying||3||Gem of Dragon Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Terathan||3||Gem of Terathan Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Snakes Bane||3||Gem of Snakes Bane&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Lizardman Slaughter||3||Gem of Lizardman Slaughter&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem ReptilianDeath||3||Gem of Reptilian Death&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Gargoyles Foe||3||Gem of Gargoyles Foe&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Exorcism||3||Gem of Demon Slayer&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Ophidian||3||Gem of Ophidian Slayer&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Spiders Death||3||Gem of Spiders Death&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Scorpions Bane||3||Gem of Scorpions Bane&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Arachnid Doom||3||Gem of Arachnid Doom&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Flame Dousing||3||Gem of Flame Dousing&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Water Dissipation||3||Gem of Water Dissipation&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Vacuum||3||Gem of Vacuum&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Elemental Health||3||Gem of Poison Elemental Slayer&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Earth Shatter||3||Gem of Earth Shatter&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Blood Drinking||3||Gem of Blood Drinking&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Summer Wind||3||Gem of Summer Wind&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Elemental Ban||3||Gem of Elemental Ban&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Fey||3||Gem of Fey Slaying&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Imbuing&amp;diff=201980</id>
		<title>Imbuing</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Imbuing&amp;diff=201980"/>
				<updated>2018-12-29T17:59:55Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Imbuing on UO Roleplay is different than standard UO. It does not affect mysticism, it is a crafting skill. It can be used to create various runes that you can enchant items with for bonus magical properties. It can also be used to create artifact sets. All craft able items require various essences and dusts, which are obtained by unraveling magic items.&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:left&amp;quot;&amp;gt;To gather resources used in imbuing you must unravel other magic items for their essences and dusts.  To unravel you activate the skill by clicking the blue gem to the left of imbuing.  This will open a window with the option to unravel which when selected you can target the item to unravel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To craft runes you a &amp;#039;&amp;#039;&amp;#039;Imbuing Scroll&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rune Name !! Rune Description !! Minimum Skill !! Ingredients Required&lt;br /&gt;
|-&lt;br /&gt;
|Aglo||Durability Bonus||0||1x Blank Rune, 2x Strange Dust, 1x Enchanted Magic Essence&lt;br /&gt;
|-&lt;br /&gt;
|Ahm||Spell Channeling||80||1x Blank Rune, 2x Enchanted Planar Essence, 1x Arcane Dust&lt;br /&gt;
|-&lt;br /&gt;
|An||Hit Dispel||10||1x Blank Rune, 2x Vision Dust, 1x Enchanted Mystic Essence&lt;br /&gt;
|-&lt;br /&gt;
|Bal||Hit Stamina Leech||30||1x Blank Rune, 2x Illusion Dust, 1x Enchanted Nether Essence&lt;br /&gt;
|-&lt;br /&gt;
|Beh||Regen Stamina||80||1x Blank Rune, 2x Enchanted Planar Essence, 1x Arcane Dust			&lt;br /&gt;
|-&lt;br /&gt;
|Bet||Hit Magic Arrow||20||1x Blank Rune, 2x Enchanted Mystic Essence, 1x Vision Dust&lt;br /&gt;
|-&lt;br /&gt;
|Cah||Mage Weapon||80||1x Blank Rune, 2x Enchanted Planar Essence, 1x Arcane Dust&lt;br /&gt;
|-			&lt;br /&gt;
|Char||Hit Lower Defense||0||1x Blank Rune, 2x Strange Dust, 1x Enchanted Magic Essence&lt;br /&gt;
|-&lt;br /&gt;
|Corp||Spell Damage Increase||80||1x Blank Rune, 2x Enchanted Planar Essence, 1x Arcane Dust&lt;br /&gt;
|-&lt;br /&gt;
|Del||Resist Cold||10||1x Blank Rune, 2x Vision Dust, 1x Enchanted Mystic Essence&lt;br /&gt;
|-&lt;br /&gt;
|Des||Hit Lower Attack||10||1x Blank Rune, 2x Vision Dust, 1x Enchanted Mystic Essence&lt;br /&gt;
|-&lt;br /&gt;
|Dium||Resist Physical||0||1x Blank Rune, 2x Strange Dust, 1x Enchanted Magic Essence&lt;br /&gt;
|-&lt;br /&gt;
|Ex||Bonus Stamina||70||1x Blank Rune, 2x Arcane Dust, 1x Enchanted Planar Essence&lt;br /&gt;
|-&lt;br /&gt;
|Flam||Resist Fire||20||1x Blank Rune, 2x Enchanted Mystic Essence, 1x Vision Dust&lt;br /&gt;
|-&lt;br /&gt;
|Flamus||Hit Fire Area||20||1x Blank Rune, 2x Enchanted Mystic Essence, 1x Vision Dust&lt;br /&gt;
|-&lt;br /&gt;
|Frio||Hit Cold Area||10||1x Blank Rune, 2x Vision Dust, 1x Enchanted Mystic Essence&lt;br /&gt;
|-&lt;br /&gt;
|Furis||Hit Energy Area||50||1x Blank Rune, 2x Enchanted Nether Essence, 1x Illusion Dust&lt;br /&gt;
|-&lt;br /&gt;
|Gra||Hit Life Leech||30||1x Blank Rune, 2x Illusion Dust, 1x Enchanted Nether Essence&lt;br /&gt;
|-&lt;br /&gt;
|Grav||Hit Physical Area||30||1x Blank Rune, 2x Illusion Dust, 1x Enchanted Nether Essence&lt;br /&gt;
|-&lt;br /&gt;
|Hur||Resist Energy||50||1x Blank Rune, 2x Enchanted Nether Essence, 1x Illusion Dust&lt;br /&gt;
|-&lt;br /&gt;
|In||Luck||0||1x Blank Rune, 2x Strange Dust, 1x Enchanted Magic Essence&lt;br /&gt;
|-&lt;br /&gt;
|Jux||Hit Harm||50||1x Blank Rune, 2x Enchanted Nether Essence, 1x Illusion Dust&lt;br /&gt;
|-			&lt;br /&gt;
|Kal||Hit Fireball||20||1x Blank Rune, 2x Enchanted Mystic Essence, 1x Vision Dust&lt;br /&gt;
|-			&lt;br /&gt;
|Lum||Lower Stat Requirements||0||1x Blank Rune, 2x Strange Dust, 1x Enchanted Magic Essence&lt;br /&gt;
|-&lt;br /&gt;
|Malas||Hit Poison Area||30||1x Blank Rune, 2x Illusion Dust, 1x Enchanted Nether Essence&lt;br /&gt;
|-			&lt;br /&gt;
|Mani||Bonus HitPoints||70||1x Blank Rune, 2x Arcane Dust, 1x Enchanted Planar Essence&lt;br /&gt;
|-&lt;br /&gt;
|Mu||Regen HitPoints||80||1x Blank Rune, 2x Enchanted Planar Essence, 1x Arcane Dust&lt;br /&gt;
|-			&lt;br /&gt;
|Nox||Resist Poison||30||1x Blank Rune, 2x Illusion Dust, 1x Enchanted Nether Essence&lt;br /&gt;
|-			&lt;br /&gt;
|Om||Regen Mana||80||1x Blank Rune, 2x Enchanted Planar Essence, 1x Glowing Shard&lt;br /&gt;
|-			&lt;br /&gt;
|Ort||Bonus Mana||70||1x Blank Rune, 2x Arcane Dust, 1x Enchanted Planar Essence&lt;br /&gt;
|-&lt;br /&gt;
|Pas||Lower Mana Cost||70||1x Blank Rune, 2x Arcane Dust, 1x Enchanted Planar Essence&lt;br /&gt;
|-			&lt;br /&gt;
|Por||Bonus Dexterity||80||1x Blank Rune, 2x Enchanted Planar Essence, 1x Arcane Dust&lt;br /&gt;
|-			&lt;br /&gt;
|Quas||Hit Mana Leech||70||1x Blank Rune, 2x Arcane Dust, 1x Enchanted Planar Essence&lt;br /&gt;
|-&lt;br /&gt;
|Ra||Defence Chance Increase||0||1x Blank Rune, 2x Strange Dust, 1x Enchanted Magic Essence&lt;br /&gt;
|-			&lt;br /&gt;
|Rel||Self Repair||0||1x Blank Rune, 2x Strange Dust, 1x Enchanted Magic Essence&lt;br /&gt;
|-			&lt;br /&gt;
|Sanct||Reflect Physical||0||1x Blank Rune, 2x Strange Dust, 1x Enchanted Magic Essence&lt;br /&gt;
|-			&lt;br /&gt;
|Sar||Weapon Damage Increase||80||1x Blank Rune, 2x Enchanted Planar Essence, 1x Arcane Dust&lt;br /&gt;
|-			&lt;br /&gt;
|Summ||Faster Cast Recovery||70||1x Blank Rune, 2x Arcane Dust, 1x Enchanted Planar Essence&lt;br /&gt;
|-			&lt;br /&gt;
|Tym||Weapon Swing Speed Increase||10||1x Blank Rune, 2x Vision Dust, 1x Enchanted Mystic Essence&lt;br /&gt;
|-&lt;br /&gt;
|Um||Faster Casting||50||1x Blank Rune, 2x Enchanted Nether Essence, 1x Illusion Dust&lt;br /&gt;
|-&lt;br /&gt;
|Uus||Attack Chance||20||1x Blank Rune, 2x Enchanted Mystic Essence, 1x Vision Dust&lt;br /&gt;
|-			&lt;br /&gt;
|Vas||Bonus Strength||80||1x Blank Rune, 2x Enchanted Planar Essence, 1x Arcane Dust&lt;br /&gt;
|-			&lt;br /&gt;
|Wis||Bonus Intelligence||80||1x Blank Rune, 2x Enchanted Planar Essence, 1x Arcane Dust&lt;br /&gt;
|-			&lt;br /&gt;
|Xen||Hit Lightning||50||1x Blank Rune, 2x Enchanted Nether Essence, 1x Illusion Dust&lt;br /&gt;
|-&lt;br /&gt;
|Ylem||Lower Reagent Cost||80||1x Blank Rune, 2x Enchanted Planar Essence, 1x Arcane Dust&lt;br /&gt;
|-&lt;br /&gt;
|Zu||Enhance Potions||0||1x Blank Rune, 2x Strange Dust, 1x Enchanted Magic Essence&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Other !! Description !! Minimum Skill !! Ingredients Required&lt;br /&gt;
|-&lt;br /&gt;
|Scroll of Recharging||Used to recharge staves and wands||90||1x Blank Scrolls, 1x Enchanted Nether Essence, 1x Arcane Dust&lt;br /&gt;
|-&lt;br /&gt;
|Transmute Artifact Shard||Crafts Artifact Shards out of Artifact Shard Fragments||90||2x Artifact Shard Fragments&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Stats&amp;diff=201895</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Stats&amp;diff=201895"/>
				<updated>2017-01-21T09:54:59Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: /* Stat Locks &amp;amp; Cap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Stats&amp;#039;&amp;#039;&amp;#039;, an abbreviation of statistics, refers to the 3 statistics all characters have in varying amounts, as follows:&lt;br /&gt;
* [[Strength]] - Determines how much can be carried, amount of melee damage, and number of [[Hit Points]];&lt;br /&gt;
* [[Dexterity]] - Determines [[Stamina]] and is important for skills such as [[Snooping]] and [[Parrying]]; and&lt;br /&gt;
* [[Intelligence]] - Determines the amount of [[Mana]] a player has and can affect skills such as [[Magery]].&lt;br /&gt;
&lt;br /&gt;
==Stat Locks &amp;amp; Cap==&lt;br /&gt;
On the [[Character Status Menu]], there are small yellow arrows, or locks, located next to each stat. These indicate whether a stat will go up, down, or not move at all. To gain in a specific stat, make sure the arrow is pointing up. Both the individual and cumulative maximums that a character can achieve are capped. &lt;br /&gt;
&lt;br /&gt;
You can gain a maximum of 125 points in any particular stat naturally.  You can, however, exceed 125 points in any stat through use of items which increase a particular stat when worn.  The combined sum of your natural stat points plus what you gain from any stat-altering items cannot exceed 150.  &lt;br /&gt;
&lt;br /&gt;
Additionally, the sum of the natural stat values for your character cannot exceed 225, however this limit can be increased by +5 stat after the first 30 days of game play to a total of 230. In addition you may use a +5 stat scroll to increase it once more to 235.&lt;br /&gt;
&lt;br /&gt;
   &amp;#039;&amp;#039;&amp;#039;You must be gaining in skill for you to gain in a stat!!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Gaining Stats==&lt;br /&gt;
You can gain an unlimited amount of stat points per day, with no fixed intervals between gains. &lt;br /&gt;
&lt;br /&gt;
[[Skills]] each have primary and secondary stats associated with them.  If both stats associated with a skill are set to raise on your character, the primary stat will increase 75% of the time, while secondary stats will increase 25% of the time.  If the primary stat associated with a skill is locked, however, the secondary stat will be chosen to raise.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Skill &lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
|&lt;br /&gt;
! Skill&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
|-&lt;br /&gt;
! Alchemy&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Lumberjacking&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Anatomy&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Mace Fighting&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Animal Lore&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Magery&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Animal Taming&lt;br /&gt;
| Strength&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Meditation&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Archery&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Mining&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Arms Lore&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Musicianship&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Begging&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Necromancy&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Blacksmithing&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Ninjitsu&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! nowrap | Bowcraft/Fletching&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Parrying&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Bushido&lt;br /&gt;
| Strength&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Peacemaking&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Camping&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Poisoning&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Carpentry&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Provocation&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Cartography&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Remove Trap&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Chivalry&lt;br /&gt;
| Strength&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Resisting Spells&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Cooking&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Snooping&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Detect Hidden&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Spellweaving&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Discordance&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Spirit Speak&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Evaluate Intelligence&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Stealing&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Fencing&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Stealth&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Fishing&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Swordsmanship&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Focus&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Tactics&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Forensic Evaluation&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Tailoring&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Healing&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Taste Identification&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Herding&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Tinkering&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Hiding&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Tracking&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Inscription&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Veterinary&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Item Identification&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Wrestling&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Lockpicking&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training Example==&lt;br /&gt;
By way of example, consider a [[Mace Fighting|Mace Fighter]] that would like to add [[Chivalry]], but lacks the intelligence, and therefore mana, to be viable. The Fighter would like to reduce strength while increasing intelligence. The character could first practice [[Evaluating Intelligence]] until she gains 10 or 12 skill points, at which point she could switch to [[Musicianship]] and draw down the 10 or 12 points from Evaluate Intelligence. This process can be repeated, back and forth, until the intelligence stat is at the desired level. The latter skill has a primary association with dexterity, so that stat must be locked. Neither skill requires any resources, so there is no cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gaining Intelligence==&lt;br /&gt;
The following skills are well suited to set up a macro in order to raise intelligence:&lt;br /&gt;
*Spirit Speak &lt;br /&gt;
*Evaluate Intelligence&lt;br /&gt;
*Camping&lt;br /&gt;
*Herding &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gaining Dexterity==&lt;br /&gt;
The following skills are well suited to set up a macro in order to raise dexterity:&lt;br /&gt;
*Snooping&lt;br /&gt;
*Musicianship&lt;br /&gt;
*Herding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gaining Strength==&lt;br /&gt;
The following skills are well suited to set up a macro in order to raise strength:&lt;br /&gt;
*Herding&lt;br /&gt;
*Mining&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Example of raising STR &amp;amp; DEX – 1 Hour==&lt;br /&gt;
This is an example of raising STR &amp;amp; DEX on a new character with starting skills and stats. Nothing special done to it. No seesawing anything or maxing anything out. Nothing special was done. All skills are by default pointing up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* STR &amp;amp; DEX gain since start: 9&lt;br /&gt;
* Time so far: 1 Hours&lt;br /&gt;
* That’s 1 stat every 6.6 minuets. &lt;br /&gt;
&lt;br /&gt;
* In one hour using herding I gained 5 STR &amp;amp; 4 DEX.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example of raising STR &amp;amp; DEX – 4-5 Hours==&lt;br /&gt;
So far I have gone up by 30 in STR &amp;amp; DEX in about 4-5 hours or so. Herding has maxed out at 100 a long time ago and I am still gaining stats. (Oh, I just get +1 DEX make that 31 now) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Total Skill: 300.0&lt;br /&gt;
* Herding: 100.0 &lt;br /&gt;
* STR &amp;amp; DEX gain since start: 31&lt;br /&gt;
* Time so far: 4 Hours 40 minuets &lt;br /&gt;
* That&amp;#039;s 1 stat every 9 minuets&lt;br /&gt;
* How long has herding been 100? Herding hit 100 over an hour ago. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* I would guess it would take roughly a day to hit 100 DEX &amp;amp; 100 STR.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example of raising STR &amp;amp; DEX – 8-9 Hours==&lt;br /&gt;
* Total Skill: 300.0&lt;br /&gt;
* Herding: 100.0 &lt;br /&gt;
* STR &amp;amp; DEX &amp;amp; INT gain since start: 62&lt;br /&gt;
* Time so far: 8-9 Hours &lt;br /&gt;
* That&amp;#039;s 1 stat every 8 minuets&lt;br /&gt;
* How long has herding been 100? Herding hit 100 a long time ago. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* STR is almost at 100&lt;br /&gt;
* DEX is getting up there&lt;br /&gt;
* INT even gained some.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Skills]]&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201853</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201853"/>
				<updated>2016-10-21T10:21:47Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: /* Lost Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;General Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Role-playing Enforced.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Enough said. Now because this is in fact a role-playing enforced shard, it is expected that every character will have their character profiles properly filled out with their physical descriptions.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Minimal Out of Character (OOC) talk in game.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is permitted via global chat or IRC chat, which can be turned off in game if it becomes bothersome to players. Try to confine OOC to party if you have to, or wish to, engage in it in game. You, or a member of your current party can add a player to your party by typing /add and targeting the player you wish to add. If a member of your party invites another player then you, as the party leader, will get a prompt asking if you approve&lt;br /&gt;
&lt;br /&gt;
Use the [ ] brackets to enclose any OOC text, and use it only when necessary and when you cannot use another means of communication. No chit chat in OOC, the only exception to this rule will be if you are within the privacy of your home, you will be warned if caught. Continued offenses will be met with punishment. We have an inventive way to counter those of you who refuse to stop using OOC chat, along with the potential to face jail time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;PVP&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Killing players for no better reason than loot is not acceptable on UORP. All combat MUST be preceded by RP, the only exception to this rule being an assassination. Any combat initiated without RP is considered PKing, and will be dealt with accordingly. &lt;br /&gt;
&lt;br /&gt;
Minimal RP is acceptable if the guild war mechanic is being used however the players have opted to RP that can be determined by those players.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Be considerate of your RP content&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Here on UO Roleplay we allow players of all age groups to enjoy and contribute to the story that we are all actively writing together, as a community. With this in mind, we ask that all extreme content be reserved to the privacy of one’s home, or at least not within public. As well, before engaging in such RP, proper permission MUST always be obtained from the other party. There are no exceptions to this rule, we will not allow players to force others into situations that they are uncomfortable being a part of. Complaints will be treated in the same way as OOC hassling.&lt;br /&gt;
&lt;br /&gt;
Also, to enforce that some things are kept in private role-play situations. All players should, when role-playing is brought to an R-rated level, use mechanics to make sure they stay that way. The whisper command should be used at all times in these situations. You can use whisper in game by pressing semicolon and then hitting space. When you do this, you&amp;#039;ll see &amp;#039;&amp;#039;Whisper:&amp;#039;&amp;#039; in front of your text. Only players within one tile of you in any direction will be able to see what you say.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Character and pet names&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Tamed animals are not to have names such as ‘a’ or ‘b’ or ‘a1’ or anything remotely resembling them. Animals should be named properly, and even three letters is better than one or two. Any tamed critters found with names like that will be instantly killed by GMs. Character names, cannot be racially/religiously/etc. offensive to other players. Also, they must be  realistic. Names such as ‘a thief’ or ‘a warrior in plate’, cannot exist. As well, any names non conducive to RP will be immediately changed without question. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Bugs and exploits&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Report bugs and exploits and do not use them. Have respect for the game and its balance for the simple fact that we do it for fun, and if you go out to spoil that fun, you will be banned. The Bug forum board is there and bugs do get addressed as soon as we can get to them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Macroing&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unattended macroing is &amp;#039;&amp;#039;&amp;#039;NEVER&amp;#039;&amp;#039;&amp;#039; allowed for the purposes of gathering resources. This includes but is not limited to fish, crafting materials, reagents, herbs, or gold.&lt;br /&gt;
&lt;br /&gt;
Unattended macroing is absolutely allowed for skill gains as we want our players to be able to focus on enjoying our role-play environment rather than feeling compelled to grind out skills. We only ask that Macroing not occur in highly frequented public areas. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Exploiting the Artificial Intelligence&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Leading NPC monsters into a town to kill the guards is prohibited. Doing so is considered exploiting the AI. You can, and will be, punished for this up to and including a potential ban.&lt;br /&gt;
&lt;br /&gt;
9: &amp;#039;&amp;#039;Locked-down items blocking areas&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blocking of access to areas using locked-down items is forbidden. Said items will be destroyed immediately by GMs and repeated offenses will be dealt with more harshly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;IRC and UO&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
IRC is not to be used for In Game discussions. If you want to make a deal or discuss plans for anything, do so in game. Anything that belongs IG, is to be spoken IG. This is a role-playing game, so role-play. IRC can be used to organize meeting people somewhere, but that’s all. The official chat room, much like the faction chat rooms, is a place where we want to gather our players, not only to chat about UO-related matters, but also to create a friendly and healthy environment for the shard. As we all know, a mature OOC community stimulates better RP interactions, which result in fun for everyone - which is why we are here in the first place. Also please keep in mind that IRC chat is not twitter, or a social media status feed. We expect that you will form friendships with other players here, but ask that you be respectful of public chat and refrain from spamming it. If you are asked by someone else to stop spamming the channel, please switch to party chat, PMs in game, or private chat in IRC/Discord. Failure to use chat in a responsible and respectful manner will not be tolerated. It also goes without saying that we will not tolerate any lewd or offensive behavior over public chat.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Metagaming&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Metagaming is strictly prohibited in any fashion. Metagaming is defined as the use of any knowledge garnered in an OOC fashion, IRC, Messenger programs and non-role-playing UO RP boards in an IC context that directly affects the actions of your character. Intentional use of metagamed knowledge in order to plan your character’s actions is a sign of not only poor role-playing, but also of irresponsibility of the player. If a player is found to be using this information they will be punished accordingly. Examples of this would be looking on the UO client to see that a person is home in game, and therefore not attempting to break into their house, when in all reality your character wouldn’t know that without metagaming. &lt;br /&gt;
&lt;br /&gt;
Similarly if you know that a player is sleeping, at work, at school, or merely AFK, you are not allowed to plan your actions around their schedule, especially when the actions are against that player. As well, any information gathered via the player’s character sheet in game with the exception of the physical description is not to be viewed as ‘common knowledge’, you do not simply know that someone is a vampire because their race states so. Please use common sense in this regard. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Treat everyone with respect&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Any form of Harassment, Contempt, Threatening, Bullying, and Offensive behavior WILL NOT BE TOLERATED&amp;#039;&amp;#039;&amp;#039;. Do not harass, do not pester and do not disrespect another player. Things happen within the game that we may not always be fond of OOC, this in no way gives you permission to begin insulting the players behind these characters. Roleplaying is one thing, &amp;#039;&amp;#039;&amp;#039;OOC hassling will get you banned.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Rules explained&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
UORP is a &amp;quot;Role-Playing enforced shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect:==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. There may be a lot of a certain type of elf, but there will never be the &amp;quot;only&amp;quot; one acceptable.&lt;br /&gt;
&lt;br /&gt;
==Names:==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of our world. &lt;br /&gt;
&lt;br /&gt;
==Metagaming:==&lt;br /&gt;
Metagaming is an often occurring problem in any role-playing community. While all forms of metagaming are of course against the rules of the server the question of “What is metagaming?” is what must be answered here to help guide players to not break the rules.&lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes. If a situation arises which accuses you of metag&lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing:==&lt;br /&gt;
It is no secret that the staff of UO role-play periodically check in on players, with the normal intent of this to witness and reward general role-play. However, this task is difficult to perform when we feel we must worry about becoming peeping toms. While the offending parties may not care about this there are many on the staff who are made uncomfortable in these instances.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultima Online Role-playing community is at this point well aged and we are very familiar with one another, most having played on any half a dozen servers in our time. This includes the owners of these servers, many of us being now second-generation who have inherited servers. Speaking with other owners it is come to my attention that there are currently little to no options for players below the age of 18. While it is not my intention to pander towards this group, we are also one of the few role-play servers which does not require an application and by this we make no attempt to limit the age of our players. I have told other administrators that they are welcome to recommend our server in these cases, and so to avoid complications we must publicly maintain limitations upon such role play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role-play containing sexual themes will certainly be allowed. However, it is encouraged that anything above what would be considered an &amp;quot;R&amp;quot; rating kindly be taken to IRC or another means of communication. &lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play:==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright ban these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with multiple others of the community be extremely cautious in regards to consenting to any of these subjects of role-play. If they lead to trouble including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. With this in mind, these are certainly things that occur in the real world and all fantasy worlds. These may have certainly happened to your character and had a huge impact on them, but do not ask members of the community to enact scenarios revolving around them.&lt;br /&gt;
&lt;br /&gt;
These scenarios include:&lt;br /&gt;
Rape&lt;br /&gt;
Torture&lt;br /&gt;
Unwilling Slavery&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;PvP and Other Aggressive Acts&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
Aggressive acts are acts which negatively interfere with other&amp;#039;s characters or sometimes their role-play and result in them needing to respond in kind or lose &lt;br /&gt;
&lt;br /&gt;
==Stealing:==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The rules on the looting of other player&amp;#039;s corpses can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. You will never be allowed to take significant items from another player with the expectation that they will not know who did so.&lt;br /&gt;
&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Members of warring guilds can still be held accountable for their actions in-character of course.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but should have out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. &amp;#039;&amp;#039;&amp;#039;Be aware this may not be possible for every situation.&amp;#039;&amp;#039;&amp;#039; This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
&lt;br /&gt;
Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission, or refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Server&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Macroing:==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumberjacking, and things like fishing. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar through the night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AFK macroing and disruptive macroing such as the repetitive playing of instruments or casting spells in highly public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Exploitation of the Server:==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire with staff.&lt;br /&gt;
&lt;br /&gt;
==House Decay==&lt;br /&gt;
All houses will stand for 60 days until they decay. Automatic Refresh is disabled. All houses must be refreshed regularly with a door. On very rare occasions houses have been known to decay randomly on RunUO servers before their allotted 60 days. If this happens the house &amp;amp; items can not be replaced sorry. Consider it a natural disaster and an opportunity to rebuild!&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Consequences for Breaking Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Most rules will have these consequences implemented==&lt;br /&gt;
&lt;br /&gt;
1st offense, will incur a 24 hour jail time of character&lt;br /&gt;
&lt;br /&gt;
2nd offense, will incur 7 days of jail time of character &lt;br /&gt;
&lt;br /&gt;
3rd offense, will incur a 7 day ban of account&lt;br /&gt;
&lt;br /&gt;
4th offense, will incur a 1 month ban of account&lt;br /&gt;
&lt;br /&gt;
5th offense may potentially incur a Permanent Ban of account&lt;br /&gt;
&lt;br /&gt;
All of the above may also include loss of skill gained, resources gathered or deletion of rune books used during the breaking of rules. &lt;br /&gt;
On occasion certain situations may be reviewed upon an individual base and are at the discretion of Staff.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Harassment, Contempt, Threatening, Bullying, and Offensive behavior are grounds for automatic banning.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Bug Exploits==&lt;br /&gt;
&lt;br /&gt;
1st offense, will incur a 7 day ban of account&lt;br /&gt;
&lt;br /&gt;
2nd offense, will incur a 1 month ban of account&lt;br /&gt;
&lt;br /&gt;
3rd offense, will incur Permanent Ban of account&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As we do not enjoy banning players, the constant breaking of rules or using bug exploits will not be tolerated as it is unfair to the rest of our players.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Community&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==IRC and Forum Code of Conduct:==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lost Items==&lt;br /&gt;
&lt;br /&gt;
If you lose items either to player mishap or server glitch, we &amp;#039;&amp;#039;&amp;#039;CAN NOT REPLACE THEM&amp;#039;&amp;#039;&amp;#039;. Please make sure your items are insured.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Staff&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
*Staff will strive to be respectful of Players at all times. They should treat players with courtesy and patience. Staff should never assume a player has done something wrong, no matter their personal opinions. Staff will assume all situations are misunderstandings and seek to help all parties involved and encourage players to resolve their issues on their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Staff will stay concealed unless they are in private or they are dressed appropriately and are willing to engage in polite conversation or role-play.&lt;br /&gt;
&lt;br /&gt;
*Staff reserve the right to NOT engage in RP if they are in a hurry to help someone else, or are simply not in the mood but know they need to log on to help. They will seek not to break an existing mood however and message you privately.&lt;br /&gt;
&lt;br /&gt;
*Staff are regularly rewarded for their service. This will most often include benefits such as obtaining decorations for their homes and characters, but may at times include other items. We will not be deceptive about this practice and we will not give benefits which elevate staff characters above those of others on the server.&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Staff&amp;diff=201849</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Staff&amp;diff=201849"/>
				<updated>2016-09-29T11:48:48Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: /* GM List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Our Goals==&lt;br /&gt;
&lt;br /&gt;
* 1) Establish relationships with the players.&lt;br /&gt;
* 2) Run events for &amp;amp; with the players. Help player run their own events.&lt;br /&gt;
* 3) Depending on your abilities: decorating, spawning, &amp;amp; creating new content&lt;br /&gt;
&lt;br /&gt;
Ultimately we want to create a fun and engaging atmosphere that will keep us all enjoying UO Roleplay. We want to attract new players and keep the current players we have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Code of Conduct for Staff ==&lt;br /&gt;
This page outlines the code of conduct expected for all staff and admins on this shard. Most of these you all already know, however I am putting them in writing so there is no misunderstanding!&lt;br /&gt;
&lt;br /&gt;
* 1. Please read the Staff [[Rules]] &amp;amp; follow them!&lt;br /&gt;
* 2. Please read the [[Player Do&amp;#039;s and Don&amp;#039;ts]] &amp;amp; follow them!&lt;br /&gt;
* 3. Staff are never to help their player character, or the player character of their spouse/significant other/friends unless there is no one else on. &lt;br /&gt;
* 4. If a player is engaging in behavior against the shard rules, please clearly tell them to stop what it is they are doing that is breaking the rules and warn them failure to do so will get them banned. &amp;quot;{Name}, please stop harassing other players, or you will be banned&amp;quot;. &amp;quot;{Name}, please stop being rude to staff, or you will be banned.&amp;quot; &lt;br /&gt;
* 5. If a player has done something for which there is no &amp;quot;please stop&amp;quot; option, make sure you tell them why they are being banned before you ban them. &amp;quot;You are being banned for cheating or manipulating the game engine.&amp;quot;, &amp;quot;You are being banned for immature behavior not tolerated on this shard.&amp;quot; If you ban a player you must make a post about it in the staff forums letting the other staff know who you banned and why. Do NOT abuse this.&lt;br /&gt;
&lt;br /&gt;
== Staff: Rule Violation [[Player Do&amp;#039;s and Don&amp;#039;ts]] ==&lt;br /&gt;
If a staff is caught or observed cheating, on the 1st offense the following will happen. &lt;br /&gt;
&lt;br /&gt;
* Their staff account will be deleted, &lt;br /&gt;
* Their player accounts will be deleted (including all characters, banks, everything),&lt;br /&gt;
* All of their houses or property will be  deleted&lt;br /&gt;
* They will be allowed to create a new player account &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Design Philosophy==&lt;br /&gt;
At UO Roleplay we like to give as much freedom to our staff as possible to let those creative juices flow! We believe that people are creative by nature and will come up with the best end result if they are allowed to be free to create, design, and run as they see fit. We do not want to have to look over anyone’s shoulder to make sure they are ‘doing it right’ or ‘behaving them selves’ if you know what I mean!&lt;br /&gt;
&lt;br /&gt;
With that in mind we still need to have a unified direction that the server is heading in so we are all on the same page as we move forward. So the following guidelines are laid down to help all of us in whatever task we are working on. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Theme:&amp;#039;&amp;#039;&amp;#039; The theme or feel of the server is midevil. Think gritty, dirty, early 1200 to 1400 AD – with fiction &amp;amp; fantasy elements thrown in. This means we won’t be using any neon colors, laser guns, or over sized weapons. So, as you are running a quest or decorating think to yourself, “what would this look like back in  1200 AD?”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Lore:&amp;#039;&amp;#039;&amp;#039; Server lore information can in other areas of the wiki. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Running Quests==&lt;br /&gt;
Helpful information can be found here.&lt;br /&gt;
[[Staff Quest Information]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For question please contacts:&amp;#039;&amp;#039;&amp;#039; Admin Nala&lt;br /&gt;
&lt;br /&gt;
If you would like to run a quest these are the step you need to follow.&lt;br /&gt;
&lt;br /&gt;
* 1. Post your quest information, props, needed items, quest reward, post it all in the staff forums for approval. This will help all of us know what is going on.&lt;br /&gt;
* 2. If you have any quest reward(s) they must be posted ahead of time in the forum for approval. &lt;br /&gt;
* 3. If you are going to give Quest Credits as rewards (which you often as not should use these) please error on the side of being conservative when giving them out. Make sure the player has truly earned those Quest Credits.&lt;br /&gt;
* 4. General run of thumb, we don’t really want to redecorate the whole map for quests. This means don’t go through and delete / change everything in a town or dungeon to run your quest. Some one else will inevitably end up having to go back through and re-decorate everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GM/Player Plot Support &lt;br /&gt;
&lt;br /&gt;
To initiate a player / gm plot/event support. &lt;br /&gt;
&lt;br /&gt;
1. Must post on the Player Plot/Event Support Request Forum with the following information &lt;br /&gt;
 a.Name of Character&lt;br /&gt;
 b.IRC name&lt;br /&gt;
 c.Requested GM if any. &lt;br /&gt;
&lt;br /&gt;
2.In Private Chat. GM will request the following. This information WILL ONLY be shared with staff. &lt;br /&gt;
 a.Who: Who’s the plot for&lt;br /&gt;
 b.What: what is the basis of the plot / event&lt;br /&gt;
 c.When: When, Time, Date. &lt;br /&gt;
 d.Where: Where is the plot/event to take place.&lt;br /&gt;
&lt;br /&gt;
3.GM Will then inform the Player the following. &lt;br /&gt;
 a.Plots/Events are all required final approval of an Admin/Head Seer&lt;br /&gt;
 b.Gm’s requested may not be the ones assigned&lt;br /&gt;
 c.Events/Plots will follow general specifics but may be adjusted by the GM as it progresses to help further Roleplay. &lt;br /&gt;
 d.Do you agree to these terms.&lt;br /&gt;
&lt;br /&gt;
4.All information will be posted in Staff Forums with Subject line of the following. &lt;br /&gt;
 a.Plot/Event Name&lt;br /&gt;
 b.Player Name&lt;br /&gt;
 c.GM assigned to support&lt;br /&gt;
 d.So it will look like “End of the World - by Doctor Doom - GM Smuckhead “ &lt;br /&gt;
&lt;br /&gt;
5.Head Seer, Admin will assign GM’s to plot/events. &lt;br /&gt;
 a.GM’s will be responsible for set up and clean up after event. &lt;br /&gt;
 b.GM’s assigned to support will ONLY discuss event with Player requesting it and Staff. &lt;br /&gt;
 c.GM’s will make sure all information is fully shared in Staff forum/with Staff. &lt;br /&gt;
 d.If GM cannot support will inform Head Seer/Admin immediately. &lt;br /&gt;
&lt;br /&gt;
6.Follow up of Plot/event - GM will ask the Player who requested support the following &lt;br /&gt;
 a.Was event to their expectations. &lt;br /&gt;
 b.Did they receive the support they requested&lt;br /&gt;
 c.How if anything could it have been better. &lt;br /&gt;
 d.THANK YOU! &lt;br /&gt;
&lt;br /&gt;
7.All of this information will be posted under the thread created in Step #4. &lt;br /&gt;
 a.Failure to do such on the part of the GM will result in Player Plot / Event being Denied. &lt;br /&gt;
 b.Player does not provide all information. Plot / Event Denied.&lt;br /&gt;
&lt;br /&gt;
==GM Decorators==&lt;br /&gt;
When you decorate something please do the following things. &lt;br /&gt;
&lt;br /&gt;
* 1. After you are done decorating an area type [where and get the map coordinates. Then in the staff forums make a post with those coordinates along with generally what you decorated. This is very important because we use this information to keep a running list of what needs to be frozen into the map.&lt;br /&gt;
* 2. Some areas are more important to get decorated then others. Generally there will be information on the forums on what areas are current priorities when to get decorated first.  &lt;br /&gt;
* 3. When you decorate stuff please make sure you use static items and NOT scripted items!!! Scripted items can NOT be frozen into the map. So it’s really important that you make sure your using static items. A static item is just the plain peace of artwork. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Useful programs for decorating&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 UO Fiddler] -&amp;#039;&amp;#039;&amp;#039; Best program for viewing all the static artwork.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 PandorasBox] -&amp;#039;&amp;#039;&amp;#039; Careful to use only static items with this one. We have a custom file for this. Ask about it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 UO Architect] -&amp;#039;&amp;#039;&amp;#039; Supper good program for building/adding buildings or copying buildings.&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.uoroleplay.com/index.php?title=Staff_Decorators Staff Decorators How To]&lt;br /&gt;
*[[Decorators: Getting Started]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decorating with UO Fiddler! Double click a item and quick add it in game!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* In UO Fiddler &amp;gt; Plugins &amp;gt; Manage &amp;gt; [X] SendItemPlugin &amp;gt; Restart UO Fiddler&lt;br /&gt;
* Then Plugins &amp;gt; Send Item &amp;gt; Enter the following&lt;br /&gt;
* Cmd: [m add static &amp;lt;--- ENTER THAT!!!&lt;br /&gt;
* Arg: leave it as it is&lt;br /&gt;
* [X] Send to DoubleClick &amp;lt;--- CHECK THAT!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Spawners==&lt;br /&gt;
Generally information about spawning.&lt;br /&gt;
* 1. In Green Acres, in the small house, there in a backpack locked down on the floor. Inside the backpack are a bunch of generic XML spawners. Use the [Dupe command on them to make your own copies. Use these spawner to help speed up spawning large areas. &lt;br /&gt;
* 2. Do NOT spawn any treasure chests!! Please ask GM TheGuy to come through and spawn them for you. &lt;br /&gt;
* 3. Much like decorating, there are often areas that have a higher importance in getting spawning first then other areas. Please check the forums to get updated info on what needs to be spawned the most.&lt;br /&gt;
&lt;br /&gt;
General info on how to spawning.&lt;br /&gt;
* 1. To add a XML spawner, type [add xmlspawner&lt;br /&gt;
* 2. Add what ever Monsters or NPC you want to the box, set the max count &amp;gt; click [Refresh].&lt;br /&gt;
* 3. Click Pros &amp;gt; set the [SpawnRange] (this is how far away they will spawn from the center spawner) &amp;amp; set the [HomeRange] (this is how far away they will wander from the center spawner) &amp;gt; close the props window &amp;gt; click [Refresh] &amp;gt; click [Respawn]. This will start the spawner. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Ultimate XML Spawner How To Guide Archive==&lt;br /&gt;
This is a zipped file with all of the XML information I have collected! There is a LOT of info here. It works really well if you have windows 7 because you can unzip the whole thing and windows 7 will index it. You can then easily search for keywords in the documents. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Included in the archive are Over 4,000 Files&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A 100% Cope of xmlspawner.15.forumer.com&lt;br /&gt;
* A number of sorted files &amp;amp; folders on how to use spawners &lt;br /&gt;
* A collection of tutorials &amp;amp; how to from various websites&lt;br /&gt;
&lt;br /&gt;
* [http://www.uoroleplay.com/?page_id=111 XML Spawner How To Guide Archive]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - General Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Where&amp;lt;/span&amp;gt; - Gives your map and coordinates location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[SpeedBoost&amp;lt;/span&amp;gt; - Makes you run fast&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Tele&amp;lt;/span&amp;gt; - Teleports you where ever you click&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Self Hide/Unhide&amp;lt;/span&amp;gt; - Makes you hidden/unhidden to players&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Go&amp;lt;/span&amp;gt; - Brings up the GO menu for your current map&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[vis&amp;lt;/span&amp;gt; - Target a player to reveal your self to ONLY to that player&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[vislist&amp;lt;/span&amp;gt; - Shows who you are currently vis’ed to&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Immortal&amp;lt;/span&amp;gt; - Can not be damaged or killed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - General Edit / View Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Props&amp;lt;/span&amp;gt; - Brings up a menu to edit an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Move&amp;lt;/span&amp;gt; - Moves a item to the target location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Remove&amp;lt;/span&amp;gt; - Deletes an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add NAME&amp;lt;/span&amp;gt; - Adds a scripted item (can NOT be frozen)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add static 0x1234&amp;lt;/span&amp;gt; - Adds a static item form the .MUL files (CAN be frozen)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[get itemid&amp;lt;/span&amp;gt; - Gets the itemid&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[get hue&amp;lt;/span&amp;gt; - Gets the hue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[set hue 0x1234&amp;lt;/span&amp;gt; - Sets the hue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[set movable true/false&amp;lt;/span&amp;gt; - Set a item to movable/frozen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Quest Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[RandomName &amp;lt;/span&amp;gt; - Gives a random name to a item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[RandomPrefix &amp;lt;/span&amp;gt; - Gives a random name to an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add XMLQuestCreditDeed # &amp;lt;/span&amp;gt; - Adds a Quest Credit Deed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add recipescroll # &amp;lt;/span&amp;gt; - Adds a Recipe Scroll&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Set Identified true/false&amp;lt;/span&amp;gt; - Will set an item to be identified or unidentified&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Set ItemDescription &amp;quot;TEXT&amp;quot;&amp;lt;/span&amp;gt; - Will give the item a description that can be viewed by using the ItemID skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Quest Speech Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Say &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Talk through a Monster or NPC remotely, with out possessing it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[ItemSay &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Emote through a Monster or NPC remotely, with out possessing it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Emote &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Talk through a Item remotely&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[ItemEmote &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Emote through a Item remotely&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Decorating Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Tile Static 0x1234&amp;lt;/span&amp;gt; - Tiles a bound box with the static&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Add Static 0x1234&amp;lt;/span&amp;gt; - Repeats the add command over and over (M = repeat command)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Set Itemid 0x1234&amp;lt;/span&amp;gt; - Change the itemid of items over and over (M = repeat command)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Set Hue 0x0&amp;lt;/span&amp;gt; - Set the hue on of area with a bound box&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[inc x 5&amp;lt;/span&amp;gt; - Increases or decreases the X&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[inc y -5&amp;lt;/span&amp;gt; - Increases or decreases the Y&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Massmove&amp;lt;/span&amp;gt; - Advanced move and copy command&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Interface Where BaseHouse&amp;lt;/span&amp;gt; - Target both corners of house to adjust it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Remove Where Apple&amp;lt;/span&amp;gt; - Target both corners and remove all types of X item in the area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - XML Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add xmlspawner&amp;lt;/span&amp;gt; - Adds a XML spawner&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[GetATT&amp;lt;/span&amp;gt; - Gets the item’s or players XML Attachment&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[xmlspawnershowall&amp;lt;/span&amp;gt; - Sets the itemid on all spawns to make them easer to see&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[xmlspawnerhideall&amp;lt;/span&amp;gt; - Re-sets the itemid’s back to default on the spawners &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Lost User/Acc Name Commands &amp;amp; New backpack - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[global get Account where PlayerMobile name contains~ &amp;quot;PLAYER NAME HERE&amp;quot; &amp;lt;/span&amp;gt; - Recover lost account name&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[global interface where playermobile name == &amp;quot;PLAYER NAME HERE&amp;quot; &amp;lt;/span&amp;gt; - Recover lost account name&lt;br /&gt;
* Move backpack off with &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[move&amp;lt;/span&amp;gt; then &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add backpack&amp;lt;/span&amp;gt; and drop &amp;amp; drop the empty one on character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Login / Logout location Command - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;1) [Get or GoTo the player&amp;lt;/span&amp;gt; - Viewing or editing a offline player&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;2) Set logon location&amp;lt;/span&amp;gt; to be same as location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;3) [set map internal&amp;lt;/span&amp;gt; - Click on player char&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reconnect IRC in UO==&lt;br /&gt;
&lt;br /&gt;
* 1) In the top right hand corner of the chat menu push &amp;#039;M&amp;#039;&lt;br /&gt;
* 2) At the bottom of the settings list push the circle to the Irc&lt;br /&gt;
* 3) To the right of Connect click the circle to reconnect to the IRC channel&lt;br /&gt;
[[Image:ConnectIRC.jpg]]&lt;br /&gt;
&lt;br /&gt;
==GM List==&lt;br /&gt;
&lt;br /&gt;
This is a list of active GM and the general categories that they help in. These categories are not always all inclusive. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Administrator&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nala&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decorator / Spawner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nala&lt;br /&gt;
* Arimus&lt;br /&gt;
* Hans&lt;br /&gt;
* Warden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Runner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Talow&lt;br /&gt;
* Nala&lt;br /&gt;
* Arimus &lt;br /&gt;
* Warden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scripter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Guy&lt;br /&gt;
* Talow&lt;br /&gt;
* ViiWinfii&lt;br /&gt;
* Arimus (XML Only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Writer/Lore&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Talow&lt;br /&gt;
* Nala&lt;br /&gt;
* Arimus&lt;br /&gt;
* Hans&lt;br /&gt;
* Warden&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff Staff Page]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Rules Rules]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Player_Do%27s_and_Don%27ts Player Do&amp;#039;s and Don&amp;#039;ts]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Quest_Information Staff Quest Information]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Decorators Staff Decorators How To]&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Staff&amp;diff=201848</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Staff&amp;diff=201848"/>
				<updated>2016-09-26T06:49:21Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: /* GM Running Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Our Goals==&lt;br /&gt;
&lt;br /&gt;
* 1) Establish relationships with the players.&lt;br /&gt;
* 2) Run events for &amp;amp; with the players. Help player run their own events.&lt;br /&gt;
* 3) Depending on your abilities: decorating, spawning, &amp;amp; creating new content&lt;br /&gt;
&lt;br /&gt;
Ultimately we want to create a fun and engaging atmosphere that will keep us all enjoying UO Roleplay. We want to attract new players and keep the current players we have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Code of Conduct for Staff ==&lt;br /&gt;
This page outlines the code of conduct expected for all staff and admins on this shard. Most of these you all already know, however I am putting them in writing so there is no misunderstanding!&lt;br /&gt;
&lt;br /&gt;
* 1. Please read the Staff [[Rules]] &amp;amp; follow them!&lt;br /&gt;
* 2. Please read the [[Player Do&amp;#039;s and Don&amp;#039;ts]] &amp;amp; follow them!&lt;br /&gt;
* 3. Staff are never to help their player character, or the player character of their spouse/significant other/friends unless there is no one else on. &lt;br /&gt;
* 4. If a player is engaging in behavior against the shard rules, please clearly tell them to stop what it is they are doing that is breaking the rules and warn them failure to do so will get them banned. &amp;quot;{Name}, please stop harassing other players, or you will be banned&amp;quot;. &amp;quot;{Name}, please stop being rude to staff, or you will be banned.&amp;quot; &lt;br /&gt;
* 5. If a player has done something for which there is no &amp;quot;please stop&amp;quot; option, make sure you tell them why they are being banned before you ban them. &amp;quot;You are being banned for cheating or manipulating the game engine.&amp;quot;, &amp;quot;You are being banned for immature behavior not tolerated on this shard.&amp;quot; If you ban a player you must make a post about it in the staff forums letting the other staff know who you banned and why. Do NOT abuse this.&lt;br /&gt;
&lt;br /&gt;
== Staff: Rule Violation [[Player Do&amp;#039;s and Don&amp;#039;ts]] ==&lt;br /&gt;
If a staff is caught or observed cheating, on the 1st offense the following will happen. &lt;br /&gt;
&lt;br /&gt;
* Their staff account will be deleted, &lt;br /&gt;
* Their player accounts will be deleted (including all characters, banks, everything),&lt;br /&gt;
* All of their houses or property will be  deleted&lt;br /&gt;
* They will be allowed to create a new player account &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Design Philosophy==&lt;br /&gt;
At UO Roleplay we like to give as much freedom to our staff as possible to let those creative juices flow! We believe that people are creative by nature and will come up with the best end result if they are allowed to be free to create, design, and run as they see fit. We do not want to have to look over anyone’s shoulder to make sure they are ‘doing it right’ or ‘behaving them selves’ if you know what I mean!&lt;br /&gt;
&lt;br /&gt;
With that in mind we still need to have a unified direction that the server is heading in so we are all on the same page as we move forward. So the following guidelines are laid down to help all of us in whatever task we are working on. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Theme:&amp;#039;&amp;#039;&amp;#039; The theme or feel of the server is midevil. Think gritty, dirty, early 1200 to 1400 AD – with fiction &amp;amp; fantasy elements thrown in. This means we won’t be using any neon colors, laser guns, or over sized weapons. So, as you are running a quest or decorating think to yourself, “what would this look like back in  1200 AD?”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Lore:&amp;#039;&amp;#039;&amp;#039; Server lore information can in other areas of the wiki. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Running Quests==&lt;br /&gt;
Helpful information can be found here.&lt;br /&gt;
[[Staff Quest Information]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For question please contacts:&amp;#039;&amp;#039;&amp;#039; Admin Nala&lt;br /&gt;
&lt;br /&gt;
If you would like to run a quest these are the step you need to follow.&lt;br /&gt;
&lt;br /&gt;
* 1. Post your quest information, props, needed items, quest reward, post it all in the staff forums for approval. This will help all of us know what is going on.&lt;br /&gt;
* 2. If you have any quest reward(s) they must be posted ahead of time in the forum for approval. &lt;br /&gt;
* 3. If you are going to give Quest Credits as rewards (which you often as not should use these) please error on the side of being conservative when giving them out. Make sure the player has truly earned those Quest Credits.&lt;br /&gt;
* 4. General run of thumb, we don’t really want to redecorate the whole map for quests. This means don’t go through and delete / change everything in a town or dungeon to run your quest. Some one else will inevitably end up having to go back through and re-decorate everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GM/Player Plot Support &lt;br /&gt;
&lt;br /&gt;
To initiate a player / gm plot/event support. &lt;br /&gt;
&lt;br /&gt;
1. Must post on the Player Plot/Event Support Request Forum with the following information &lt;br /&gt;
 a.Name of Character&lt;br /&gt;
 b.IRC name&lt;br /&gt;
 c.Requested GM if any. &lt;br /&gt;
&lt;br /&gt;
2.In Private Chat. GM will request the following. This information WILL ONLY be shared with staff. &lt;br /&gt;
 a.Who: Who’s the plot for&lt;br /&gt;
 b.What: what is the basis of the plot / event&lt;br /&gt;
 c.When: When, Time, Date. &lt;br /&gt;
 d.Where: Where is the plot/event to take place.&lt;br /&gt;
&lt;br /&gt;
3.GM Will then inform the Player the following. &lt;br /&gt;
 a.Plots/Events are all required final approval of an Admin/Head Seer&lt;br /&gt;
 b.Gm’s requested may not be the ones assigned&lt;br /&gt;
 c.Events/Plots will follow general specifics but may be adjusted by the GM as it progresses to help further Roleplay. &lt;br /&gt;
 d.Do you agree to these terms.&lt;br /&gt;
&lt;br /&gt;
4.All information will be posted in Staff Forums with Subject line of the following. &lt;br /&gt;
 a.Plot/Event Name&lt;br /&gt;
 b.Player Name&lt;br /&gt;
 c.GM assigned to support&lt;br /&gt;
 d.So it will look like “End of the World - by Doctor Doom - GM Smuckhead “ &lt;br /&gt;
&lt;br /&gt;
5.Head Seer, Admin will assign GM’s to plot/events. &lt;br /&gt;
 a.GM’s will be responsible for set up and clean up after event. &lt;br /&gt;
 b.GM’s assigned to support will ONLY discuss event with Player requesting it and Staff. &lt;br /&gt;
 c.GM’s will make sure all information is fully shared in Staff forum/with Staff. &lt;br /&gt;
 d.If GM cannot support will inform Head Seer/Admin immediately. &lt;br /&gt;
&lt;br /&gt;
6.Follow up of Plot/event - GM will ask the Player who requested support the following &lt;br /&gt;
 a.Was event to their expectations. &lt;br /&gt;
 b.Did they receive the support they requested&lt;br /&gt;
 c.How if anything could it have been better. &lt;br /&gt;
 d.THANK YOU! &lt;br /&gt;
&lt;br /&gt;
7.All of this information will be posted under the thread created in Step #4. &lt;br /&gt;
 a.Failure to do such on the part of the GM will result in Player Plot / Event being Denied. &lt;br /&gt;
 b.Player does not provide all information. Plot / Event Denied.&lt;br /&gt;
&lt;br /&gt;
==GM Decorators==&lt;br /&gt;
When you decorate something please do the following things. &lt;br /&gt;
&lt;br /&gt;
* 1. After you are done decorating an area type [where and get the map coordinates. Then in the staff forums make a post with those coordinates along with generally what you decorated. This is very important because we use this information to keep a running list of what needs to be frozen into the map.&lt;br /&gt;
* 2. Some areas are more important to get decorated then others. Generally there will be information on the forums on what areas are current priorities when to get decorated first.  &lt;br /&gt;
* 3. When you decorate stuff please make sure you use static items and NOT scripted items!!! Scripted items can NOT be frozen into the map. So it’s really important that you make sure your using static items. A static item is just the plain peace of artwork. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Useful programs for decorating&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 UO Fiddler] -&amp;#039;&amp;#039;&amp;#039; Best program for viewing all the static artwork.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 PandorasBox] -&amp;#039;&amp;#039;&amp;#039; Careful to use only static items with this one. We have a custom file for this. Ask about it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 UO Architect] -&amp;#039;&amp;#039;&amp;#039; Supper good program for building/adding buildings or copying buildings.&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.uoroleplay.com/index.php?title=Staff_Decorators Staff Decorators How To]&lt;br /&gt;
*[[Decorators: Getting Started]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decorating with UO Fiddler! Double click a item and quick add it in game!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* In UO Fiddler &amp;gt; Plugins &amp;gt; Manage &amp;gt; [X] SendItemPlugin &amp;gt; Restart UO Fiddler&lt;br /&gt;
* Then Plugins &amp;gt; Send Item &amp;gt; Enter the following&lt;br /&gt;
* Cmd: [m add static &amp;lt;--- ENTER THAT!!!&lt;br /&gt;
* Arg: leave it as it is&lt;br /&gt;
* [X] Send to DoubleClick &amp;lt;--- CHECK THAT!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Spawners==&lt;br /&gt;
Generally information about spawning.&lt;br /&gt;
* 1. In Green Acres, in the small house, there in a backpack locked down on the floor. Inside the backpack are a bunch of generic XML spawners. Use the [Dupe command on them to make your own copies. Use these spawner to help speed up spawning large areas. &lt;br /&gt;
* 2. Do NOT spawn any treasure chests!! Please ask GM TheGuy to come through and spawn them for you. &lt;br /&gt;
* 3. Much like decorating, there are often areas that have a higher importance in getting spawning first then other areas. Please check the forums to get updated info on what needs to be spawned the most.&lt;br /&gt;
&lt;br /&gt;
General info on how to spawning.&lt;br /&gt;
* 1. To add a XML spawner, type [add xmlspawner&lt;br /&gt;
* 2. Add what ever Monsters or NPC you want to the box, set the max count &amp;gt; click [Refresh].&lt;br /&gt;
* 3. Click Pros &amp;gt; set the [SpawnRange] (this is how far away they will spawn from the center spawner) &amp;amp; set the [HomeRange] (this is how far away they will wander from the center spawner) &amp;gt; close the props window &amp;gt; click [Refresh] &amp;gt; click [Respawn]. This will start the spawner. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Ultimate XML Spawner How To Guide Archive==&lt;br /&gt;
This is a zipped file with all of the XML information I have collected! There is a LOT of info here. It works really well if you have windows 7 because you can unzip the whole thing and windows 7 will index it. You can then easily search for keywords in the documents. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Included in the archive are Over 4,000 Files&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A 100% Cope of xmlspawner.15.forumer.com&lt;br /&gt;
* A number of sorted files &amp;amp; folders on how to use spawners &lt;br /&gt;
* A collection of tutorials &amp;amp; how to from various websites&lt;br /&gt;
&lt;br /&gt;
* [http://www.uoroleplay.com/?page_id=111 XML Spawner How To Guide Archive]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - General Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Where&amp;lt;/span&amp;gt; - Gives your map and coordinates location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[SpeedBoost&amp;lt;/span&amp;gt; - Makes you run fast&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Tele&amp;lt;/span&amp;gt; - Teleports you where ever you click&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Self Hide/Unhide&amp;lt;/span&amp;gt; - Makes you hidden/unhidden to players&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Go&amp;lt;/span&amp;gt; - Brings up the GO menu for your current map&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[vis&amp;lt;/span&amp;gt; - Target a player to reveal your self to ONLY to that player&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[vislist&amp;lt;/span&amp;gt; - Shows who you are currently vis’ed to&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Immortal&amp;lt;/span&amp;gt; - Can not be damaged or killed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - General Edit / View Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Props&amp;lt;/span&amp;gt; - Brings up a menu to edit an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Move&amp;lt;/span&amp;gt; - Moves a item to the target location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Remove&amp;lt;/span&amp;gt; - Deletes an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add NAME&amp;lt;/span&amp;gt; - Adds a scripted item (can NOT be frozen)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add static 0x1234&amp;lt;/span&amp;gt; - Adds a static item form the .MUL files (CAN be frozen)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[get itemid&amp;lt;/span&amp;gt; - Gets the itemid&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[get hue&amp;lt;/span&amp;gt; - Gets the hue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[set hue 0x1234&amp;lt;/span&amp;gt; - Sets the hue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[set movable true/false&amp;lt;/span&amp;gt; - Set a item to movable/frozen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Quest Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[RandomName &amp;lt;/span&amp;gt; - Gives a random name to a item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[RandomPrefix &amp;lt;/span&amp;gt; - Gives a random name to an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add XMLQuestCreditDeed # &amp;lt;/span&amp;gt; - Adds a Quest Credit Deed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add recipescroll # &amp;lt;/span&amp;gt; - Adds a Recipe Scroll&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Set Identified true/false&amp;lt;/span&amp;gt; - Will set an item to be identified or unidentified&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Set ItemDescription &amp;quot;TEXT&amp;quot;&amp;lt;/span&amp;gt; - Will give the item a description that can be viewed by using the ItemID skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Quest Speech Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Say &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Talk through a Monster or NPC remotely, with out possessing it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[ItemSay &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Emote through a Monster or NPC remotely, with out possessing it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Emote &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Talk through a Item remotely&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[ItemEmote &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Emote through a Item remotely&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Decorating Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Tile Static 0x1234&amp;lt;/span&amp;gt; - Tiles a bound box with the static&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Add Static 0x1234&amp;lt;/span&amp;gt; - Repeats the add command over and over (M = repeat command)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Set Itemid 0x1234&amp;lt;/span&amp;gt; - Change the itemid of items over and over (M = repeat command)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Set Hue 0x0&amp;lt;/span&amp;gt; - Set the hue on of area with a bound box&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[inc x 5&amp;lt;/span&amp;gt; - Increases or decreases the X&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[inc y -5&amp;lt;/span&amp;gt; - Increases or decreases the Y&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Massmove&amp;lt;/span&amp;gt; - Advanced move and copy command&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Interface Where BaseHouse&amp;lt;/span&amp;gt; - Target both corners of house to adjust it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Remove Where Apple&amp;lt;/span&amp;gt; - Target both corners and remove all types of X item in the area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - XML Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add xmlspawner&amp;lt;/span&amp;gt; - Adds a XML spawner&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[GetATT&amp;lt;/span&amp;gt; - Gets the item’s or players XML Attachment&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[xmlspawnershowall&amp;lt;/span&amp;gt; - Sets the itemid on all spawns to make them easer to see&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[xmlspawnerhideall&amp;lt;/span&amp;gt; - Re-sets the itemid’s back to default on the spawners &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Lost User/Acc Name Commands &amp;amp; New backpack - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[global get Account where PlayerMobile name contains~ &amp;quot;PLAYER NAME HERE&amp;quot; &amp;lt;/span&amp;gt; - Recover lost account name&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[global interface where playermobile name == &amp;quot;PLAYER NAME HERE&amp;quot; &amp;lt;/span&amp;gt; - Recover lost account name&lt;br /&gt;
* Move backpack off with &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[move&amp;lt;/span&amp;gt; then &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add backpack&amp;lt;/span&amp;gt; and drop &amp;amp; drop the empty one on character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Login / Logout location Command - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;1) [Get or GoTo the player&amp;lt;/span&amp;gt; - Viewing or editing a offline player&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;2) Set logon location&amp;lt;/span&amp;gt; to be same as location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;3) [set map internal&amp;lt;/span&amp;gt; - Click on player char&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reconnect IRC in UO==&lt;br /&gt;
&lt;br /&gt;
* 1) In the top right hand corner of the chat menu push &amp;#039;M&amp;#039;&lt;br /&gt;
* 2) At the bottom of the settings list push the circle to the Irc&lt;br /&gt;
* 3) To the right of Connect click the circle to reconnect to the IRC channel&lt;br /&gt;
[[Image:ConnectIRC.jpg]]&lt;br /&gt;
&lt;br /&gt;
==GM List==&lt;br /&gt;
&lt;br /&gt;
This is a list of active GM and the general categories that they help in. These categories are not always all inclusive. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Administrator&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nala&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decorator / Spawner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nala&lt;br /&gt;
* Arimus&lt;br /&gt;
* Hans&lt;br /&gt;
* Warden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Runner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Talow&lt;br /&gt;
* Nala&lt;br /&gt;
* Arimus &lt;br /&gt;
* DoubleA&lt;br /&gt;
* Warden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scripter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Guy&lt;br /&gt;
* Talow&lt;br /&gt;
* ViiWinfii&lt;br /&gt;
* Arimus (XML Only)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Writer/Lore&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Talow&lt;br /&gt;
* Nala&lt;br /&gt;
* Arimus&lt;br /&gt;
* Hans&lt;br /&gt;
* Warden&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff Staff Page]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Rules Rules]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Player_Do%27s_and_Don%27ts Player Do&amp;#039;s and Don&amp;#039;ts]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Quest_Information Staff Quest Information]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Decorators Staff Decorators How To]&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Mining&amp;diff=201835</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Mining&amp;diff=201835"/>
				<updated>2016-09-20T07:16:08Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_mining.gif|frame]]&lt;br /&gt;
&lt;br /&gt;
Seams of [[ore]] lie buried in the mines, mountains and caves of Britannia. The skilled miner seeks out these veins to harvest ore, which can then be smelted to ingots for use in crafting items with the [[Blacksmithy]] or [[Tinkering]] skills.&lt;br /&gt;
&lt;br /&gt;
In order to mine you must use a [[Pickaxe]] or [[Shovel]] on a cave floor or mountainside tile. Ore may then be [[smelt]]ed by using it on a [[Forge]] or [[Fire Beetle]]. Be warned - If you fail to smelt you will lose 50% of the contents of your ore pile!&lt;br /&gt;
&lt;br /&gt;
The mining skill is also useful when practising the creation of [[Smelt|smeltable]] items (which can be recycled back into usable [[Ingot]]s, with the amount of ingots returned based on the Mining skill). It furthermore gives a bonus to [[Treasure Map|Treasure Hunters]] looking for [[Treasure Chest]]s underground. You cannot mine while [[Mounts|mounted]].&lt;br /&gt;
&lt;br /&gt;
As your skill improves, you become capable of mining and smelting more obscure forms of ore:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;0+&amp;#039;&amp;#039;&amp;#039; [http://wiki.uoroleplay.com/index.php?title=Ores Iron Ore]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;65+&amp;#039;&amp;#039;&amp;#039; [http://wiki.uoroleplay.com/index.php?title=Ores Dull Copper Ore]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;70+&amp;#039;&amp;#039;&amp;#039; [http://wiki.uoroleplay.com/index.php?title=Ores Shadow Iron Ore]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;75+&amp;#039;&amp;#039;&amp;#039; [http://wiki.uoroleplay.com/index.php?title=Ores Copper Ore]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;80+&amp;#039;&amp;#039;&amp;#039; [http://wiki.uoroleplay.com/index.php?title=Ores Bronze Ore]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;85+&amp;#039;&amp;#039;&amp;#039; [http://wiki.uoroleplay.com/index.php?title=Ores Golden Ore]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;90+&amp;#039;&amp;#039;&amp;#039; [http://wiki.uoroleplay.com/index.php?title=Ores Agapite Ore]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;95+&amp;#039;&amp;#039;&amp;#039; [http://wiki.uoroleplay.com/index.php?title=Ores Verite Ore]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;99+&amp;#039;&amp;#039;&amp;#039; [http://wiki.uoroleplay.com/index.php?title=Ores Valorite Ore]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;101+&amp;#039;&amp;#039;&amp;#039; [http://wiki.uoroleplay.com/index.php?title=Ores Truesilver Ore]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;105+&amp;#039;&amp;#039;&amp;#039; [http://wiki.uoroleplay.com/index.php?title=Ores Platinum Ore]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;110+&amp;#039;&amp;#039;&amp;#039; [http://wiki.uoroleplay.com/index.php?title=Ores Mithril Ore]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;115+&amp;#039;&amp;#039;&amp;#039; [http://wiki.uoroleplay.com/index.php?title=Ores Adamantite Ore]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;119+&amp;#039;&amp;#039;&amp;#039; [http://wiki.uoroleplay.com/index.php?title=Ores Damascus Ore]&lt;br /&gt;
&lt;br /&gt;
A GM Miner, after the proper research, may also extract [[High Quality Granite]] and [[Sand]] for use by the more experienced crafters. When you have read the High Quality Granite book, you can click on your pickaxe and set it to mine both stone and ore. When you have read the High Quality Sand book, instead of mining only in rock, you can also mine the beaches and deserts of Britannia (or any random sand tiles available to you).&lt;br /&gt;
&lt;br /&gt;
Although your Mining skill cannot advance past 100 points through training, [[Mining Gloves]] may be worn to take your skill to an absolute maximum of 105. Mining is the only skill that can be advanced in this way without the use of a [[Power Scroll]].&lt;br /&gt;
&lt;br /&gt;
[[Human]] characters will have a chance to get extra ore with each dig, while [[Elves]] have an increased chance of harvesting special ore types from colored veins (as opposed to finding colored veins).&lt;br /&gt;
&lt;br /&gt;
Whenever an ore vein refreshes after being harvested from, there is a slight chance it will change resource type. For example, a mountainside that yielded Valorite today might give plain iron tomorrow, and vice versa. Your level of skill does not determine your chance of finding a colored vein, it only determines whether you can extract the colored ore.&lt;br /&gt;
&lt;br /&gt;
A [[Gargoyle&amp;#039;s Pickaxe]] and/or [[Prospector&amp;#039;s Tool]] can be used to potentially advance an ore vein&amp;#039;s level by up to two types (e.g., Agapite to Valorite).&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;0 - 40&amp;#039;&amp;#039;&amp;#039;: Train from [[New Player Quests#Mountains|Jacob Waltzt in the Haven Mountains]]. (cost 400 gold)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;40 - 50&amp;#039;&amp;#039;&amp;#039;: Do the accelerated skill gain [[New Player Quests|New Player Quest]] The Delucian’s Lost Mine from Jacob Waltzt. and receive [[Jacob&amp;#039;s Pickaxe]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;50 - 100&amp;#039;&amp;#039;&amp;#039;: Mine up and smelt [[Ore]].&lt;br /&gt;
Gains from the actual digging process can be from mining any ore type (even Iron-only veins), as the chance of a gain is based on the chance of digging up ore (which only reaches 100% at 100.0 skill).&lt;br /&gt;
However, gains from smelting of ore into ingots is difficulty based, and is based on the chance to successfully smelt that ore.&lt;br /&gt;
As a result, while you can gain slowly, simply by mining, you can enhance gains further by splitting up colored ore piles that you are not 100% chance to succeed on, and smelt 1 ore at a time. This is especially useful at very high levels of mining when ores are rarer.&lt;br /&gt;
&lt;br /&gt;
==Ingot Return from Recycling Blacksmithy Items==&lt;br /&gt;
Recycling items requires a [[Blacksmithy]] tool, a forge and an anvil. The amount of ingots returned is based on the mining skill, as follows:&lt;br /&gt;
* You can only recycle metal types you can mine. It is possible, if your [[Blacksmithy]] skill is higher than your Mining skill, that you may not be able to recycle some metals that you are able to use in crafting.&lt;br /&gt;
* The amount of ingots returned is calculated by the following formula: (ingots needed to make item) x (0.66% x Mining Skill), rounding fractions down after the multiplication is done. At 100.0 Mining skill, a 12-ingot item will return 7 ingots (12 x 66.0%, rounded down).&lt;br /&gt;
* To get 2/3 your ingots (66.67%) back when Recycling, one must have at least 101.1 Mining skill (natural skill plus the bonus from either +3 or +5 [[Mining Gloves]] )&lt;br /&gt;
* Use of a [[Salvage Bag]] will add one additional ingot returned, per Blacksmithy item recycled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Resources==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
* To get the most ore out of your pickaxe uses, go to [[Felucca]] instead of [[Trammel]]. You will notice that you get exactly double the amount of ore per use of the pickaxe.&lt;br /&gt;
* Mining veins in towns are half of what you could get outside of the towns.&lt;br /&gt;
* People can get confused on which beetle most suits their character. Its wise to have both but when you are mining, it is a better deal to use the [[Fire Beetle]] over the [[Giant Beetle]], especially in locations far from [[forge]]s. However, if you are relatively close to a forge &amp;#039;&amp;#039;all&amp;#039;&amp;#039; the time, you can collect more ore, smelt them into ingots, and store them in the Giant Beetle. &lt;br /&gt;
* There is no way to increase your mining above grandmaster 100 skill unless you are using [[Mining Gloves]] which add a +5 to your total skill. Mining [[Power Scrolls]] do not exist.&lt;br /&gt;
* [[Tinkering]] is a very good combination with your mining skill. You can use it to create more [[pickaxe]]s and [[shovel]]s with the ingots you collect. This way you can stay out with your pack mule for longer periods of time.&lt;br /&gt;
* When smelting richer types of [[ore]] material that you can&amp;#039;t always work with successfully (eg, Agapite, Verite, or Valorite), it&amp;#039;s best to divide all of the material in piles of two. That way if you fail to smelt the ore (hence wasting half the pile), you only lose one ore rather than, say, fifteen ore from a nice pile of thirty in that type.&lt;br /&gt;
* To mine [[High Quality Granite]] or [[Sand]], you must travel to the Gargoyle city [[Ver Lor Reg]] in Central Ilshenar and buy &amp;quot;tutorial books&amp;quot; from the gargoyle alchemists or stonecrafters that reside there. The books can only be read by GM Miners.&lt;br /&gt;
* Although the type of ore a vein gives will change over time, the percentage of coloured ore it&amp;#039;ll give on average (of any colour) does not change. That is to say, if you clean out a Dull Copper node and get 70% coloured ore from it, you&amp;#039;ll likely get the same percentage if it ever flips around to Valorite.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Blacksmithy]]&lt;br /&gt;
* [[Tinkering]]&lt;br /&gt;
* [[Glassblowing]]&lt;br /&gt;
* [[Masonry]]&lt;br /&gt;
* [[Mining Gloves]]&lt;br /&gt;
* [[Mining for Quality Stone]]&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201833</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201833"/>
				<updated>2016-09-03T20:07:19Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;General Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Role-playing Enforced.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Enough said. Now because this is in fact a role-playing enforced shard, it is expected that every character will have their character profiles properly filled out with their physical descriptions.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Minimal Out of Character (OOC) talk in game.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is permitted via global chat or IRC chat, which can be turned off in game if it becomes bothersome to players. Try to confine OOC to party if you have to, or wish to, engage in it in game. You, or a member of your current party can add a player to your party by typing /add and targeting the player you wish to add. If a member of your party invites another player then you, as the party leader, will get a prompt asking if you approve&lt;br /&gt;
&lt;br /&gt;
Use the [ ] brackets to enclose any OOC text, and use it only when necessary and when you cannot use another means of communication. No chit chat in OOC, the only exception to this rule will be if you are within the privacy of your home, you will be warned if caught. Continued offenses will be met with punishment. We have an inventive way to counter those of you who refuse to stop using OOC chat, along with the potential to face jail time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;PVP&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Killing players for no better reason than loot is not acceptable on UORP. All combat MUST be preceded by RP, the only exception to this rule being an assassination. Any combat initiated without RP is considered PKing, and will be dealt with accordingly. &lt;br /&gt;
&lt;br /&gt;
Minimal RP is acceptable if the guild war mechanic is being used however the players have opted to RP that can be determined by those players.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Be considerate of your RP content&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Here on UO Roleplay we allow players of all age groups to enjoy and contribute to the story that we are all actively writing together, as a community. With this in mind, we ask that all extreme content be reserved to the privacy of one’s home, or at least not within public. As well, before engaging in such RP, proper permission MUST always be obtained from the other party. There are no exceptions to this rule, we will not allow players to force others into situations that they are uncomfortable being a part of. Complaints will be treated in the same way as OOC hassling.&lt;br /&gt;
&lt;br /&gt;
Also, to enforce that some things are kept in private role-play situations. All players should, when role-playing is brought to an R-rated level, use mechanics to make sure they stay that way. The whisper command should be used at all times in these situations. You can use whisper in game by pressing semicolon and then hitting space. When you do this, you&amp;#039;ll see &amp;#039;&amp;#039;Whisper:&amp;#039;&amp;#039; in front of your text. Only players within one tile of you in any direction will be able to see what you say.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Character and pet names&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Tamed animals are not to have names such as ‘a’ or ‘b’ or ‘a1’ or anything remotely resembling them. Animals should be named properly, and even three letters is better than one or two. Any tamed critters found with names like that will be instantly killed by GMs. Character names, cannot be racially/religiously/etc. offensive to other players. Also, they must be  realistic. Names such as ‘a thief’ or ‘a warrior in plate’, cannot exist. As well, any names non conducive to RP will be immediately changed without question. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Bugs and exploits&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Report bugs and exploits and do not use them. Have respect for the game and its balance for the simple fact that we do it for fun, and if you go out to spoil that fun, you will be banned. The Bug forum board is there and bugs do get addressed as soon as we can get to them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Macroing&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unattended macroing is &amp;#039;&amp;#039;&amp;#039;NEVER&amp;#039;&amp;#039;&amp;#039; allowed for the purposes of gathering resources. This includes but is not limited to fish, crafting materials, reagents, herbs, or gold.&lt;br /&gt;
&lt;br /&gt;
Unattended macroing is absolutely allowed for skill gains as we want our players to be able to focus on enjoying our role-play environment rather than feeling compelled to grind out skills. We only ask that Macroing not occur in highly frequented public areas. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Exploiting the Artificial Intelligence&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Leading NPC monsters into a town to kill the guards is prohibited. Doing so is considered exploiting the AI. You can, and will be, punished for this up to and including a potential ban.&lt;br /&gt;
&lt;br /&gt;
9: &amp;#039;&amp;#039;Locked-down items blocking areas&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blocking of access to areas using locked-down items is forbidden. Said items will be destroyed immediately by GMs and repeated offenses will be dealt with more harshly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;IRC and UO&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If possible IRC is not to be used for In Game discussions. If you want to make a deal or discuss plans for anything, do so in game. It’s uncool to act as if you are telepathic, and makes those who go out of their way to spy on you waste their time. Anything that belongs IG, is to be spoken IG. This is a role-playing game, so role-play. IRC can be used to organize meeting people somewhere, but that’s all. The official chat room, much like the faction chat rooms, is a place where we want to gather our players, not only to chat about UO-related matters, but also to create a friendly and healthy environment for the shard. As we all know, a mature OOC community stimulates better RP interactions, which result in fun for everyone - which is why we are here in the first place. Also please keep in mind that IRC chat is not twitter, or a social media status feed. We expect that you will form friendships with other players here, but ask that you be respectful of public chat and refrain from spamming it. The staff team frequently uses the IRC channel to respond to players in near real time. We ultimately reserve the right to remove you, and/or your characters, from the channel, if non-stop OOC chatter interferes with our ability to respond to issues in game. It also goes without saying that we will not tolerate any lewd or offensive behavior over public chat.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Metagaming&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Metagaming is strictly prohibited in any fashion. Metagaming is defined as the use of any knowledge garnered in an OOC fashion, IRC, Messenger programs and non-role-playing UO RP boards in an IC context that directly affects the actions of your character. Intentional use of metagamed knowledge in order to plan your character’s actions is a sign of not only poor role-playing, but also of irresponsibility of the player. If a player is found to be using this information they will be punished accordingly. Examples of this would be looking on the UO client to see that a person is home in game, and therefore not attempting to break into their house, when in all reality your character wouldn’t know that without metagaming. &lt;br /&gt;
&lt;br /&gt;
Similarly if you know that a player is sleeping, at work, at school, or merely AFK, you are not allowed to plan your actions around their schedule, especially when the actions are against that player. As well, any information gathered via the player’s character sheet in game with the exception of the physical description is not to be viewed as ‘common knowledge’, you do not simply know that someone is a vampire because their race states so. Please use common sense in this regard. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Treat everyone with respect&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Any form of Harassment, Contempt, Threatening, Bullying, and Offensive behavior WILL NOT BE TOLERATED&amp;#039;&amp;#039;&amp;#039;. Do not harass, do not pester and do not disrespect another player. Things happen within the game that we may not always be fond of OOC, this in no way gives you permission to begin insulting the players behind these characters. Roleplaying is one thing, &amp;#039;&amp;#039;&amp;#039;OOC hassling will get you banned.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Rules explained&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
UORP is a &amp;quot;Role-Playing enforced shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect:==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. There may be a lot of a certain type of elf, but there will never be the &amp;quot;only&amp;quot; one acceptable.&lt;br /&gt;
&lt;br /&gt;
==Names:==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of our world. &lt;br /&gt;
&lt;br /&gt;
==Metagaming:==&lt;br /&gt;
Metagaming is an often occurring problem in any role-playing community. While all forms of metagaming are of course against the rules of the server the question of “What is metagaming?” is what must be answered here to help guide players to not break the rules.&lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes. If a situation arises which accuses you of metag&lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing:==&lt;br /&gt;
It is no secret that the staff of UO role-play periodically check in on players, with the normal intent of this to witness and reward general role-play. However, this task is difficult to perform when we feel we must worry about becoming peeping toms. While the offending parties may not care about this there are many on the staff who are made uncomfortable in these instances.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultima Online Role-playing community is at this point well aged and we are very familiar with one another, most having played on any half a dozen servers in our time. This includes the owners of these servers, many of us being now second-generation who have inherited servers. Speaking with other owners it is come to my attention that there are currently little to no options for players below the age of 18. While it is not my intention to pander towards this group, we are also one of the few role-play servers which does not require an application and by this we make no attempt to limit the age of our players. I have told other administrators that they are welcome to recommend our server in these cases, and so to avoid complications we must publicly maintain limitations upon such role play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role-play containing sexual themes will certainly be allowed. However, it is encouraged that anything above what would be considered an &amp;quot;R&amp;quot; rating kindly be taken to IRC or another means of communication. &lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play:==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright ban these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with multiple others of the community be extremely cautious in regards to consenting to any of these subjects of role-play. If they lead to trouble including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. With this in mind, these are certainly things that occur in the real world and all fantasy worlds. These may have certainly happened to your character and had a huge impact on them, but do not ask members of the community to enact scenarios revolving around them.&lt;br /&gt;
&lt;br /&gt;
These scenarios include:&lt;br /&gt;
Rape&lt;br /&gt;
Torture&lt;br /&gt;
Unwilling Slavery&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;PvP and Other Aggressive Acts&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
Aggressive acts are acts which negatively interfere with other&amp;#039;s characters or sometimes their role-play and result in them needing to respond in kind or lose &lt;br /&gt;
&lt;br /&gt;
==Stealing:==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The rules on the looting of other player&amp;#039;s corpses can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. You will never be allowed to take significant items from another player with the expectation that they will not know who did so.&lt;br /&gt;
&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Members of warring guilds can still be held accountable for their actions in-character of course.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but should have out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. &amp;#039;&amp;#039;&amp;#039;Be aware this may not be possible for every situation.&amp;#039;&amp;#039;&amp;#039; This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
&lt;br /&gt;
Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission, or refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Server&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Macroing:==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumberjacking, and things like fishing. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar through the night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AFK macroing and disruptive macroing such as the repetitive playing of instruments or casting spells in highly public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Exploitation of the Server:==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire with staff.&lt;br /&gt;
&lt;br /&gt;
==House Decay==&lt;br /&gt;
All houses will stand for 60 days until they decay. Automatic Refresh is disabled. All houses must be refreshed regularly with a door. On very rare occasions houses have been known to decay randomly on RunUO servers before their allotted 60 days. If this happens the house &amp;amp; items can not be replaced sorry. Consider it a natural disaster and an opportunity to rebuild!&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Consequences for Breaking Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Most rules will have these consequences implemented==&lt;br /&gt;
&lt;br /&gt;
1st offense, will incur a 24 hour jail time of character&lt;br /&gt;
&lt;br /&gt;
2nd offense, will incur 7 days of jail time of character &lt;br /&gt;
&lt;br /&gt;
3rd offense, will incur a 7 day ban of account&lt;br /&gt;
&lt;br /&gt;
4th offense, will incur a 1 month ban of account&lt;br /&gt;
&lt;br /&gt;
5th offense may potentially incur a Permanent Ban of account&lt;br /&gt;
&lt;br /&gt;
All of the above may also include loss of skill gained, resources gathered or deletion of rune books used during the breaking of rules. &lt;br /&gt;
On occasion certain situations may be reviewed upon an individual base and are at the discretion of Staff.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Harassment, Contempt, Threatening, Bullying, and Offensive behavior are grounds for automatic banning.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Bug Exploits==&lt;br /&gt;
&lt;br /&gt;
1st offense, will incur a 7 day ban of account&lt;br /&gt;
&lt;br /&gt;
2nd offense, will incur a 1 month ban of account&lt;br /&gt;
&lt;br /&gt;
3rd offense, will incur Permanent Ban of account&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As we do not enjoy banning players, the constant breaking of rules or using bug exploits will not be tolerated as it is unfair to the rest of our players.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Community&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==IRC and Forum Code of Conduct:==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lost Items==&lt;br /&gt;
&lt;br /&gt;
If you lose items either to player mishap or server glitch, we CAN NOT REPLACE THEM. Please make sure your items are insured.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Staff&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
*Staff will strive to be respectful of Players at all times. They should treat players with courtesy and patience. Staff should never assume a player has done something wrong, no matter their personal opinions. Staff will assume all situations are misunderstandings and seek to help all parties involved and encourage players to resolve their issues on their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Staff will stay concealed unless they are in private or they are dressed appropriately and are willing to engage in polite conversation or role-play.&lt;br /&gt;
&lt;br /&gt;
*Staff reserve the right to NOT engage in RP if they are in a hurry to help someone else, or are simply not in the mood but know they need to log on to help. They will seek not to break an existing mood however and message you privately.&lt;br /&gt;
&lt;br /&gt;
*Staff are regularly rewarded for their service. This will most often include benefits such as obtaining decorations for their homes and characters, but may at times include other items. We will not be deceptive about this practice and we will not give benefits which elevate staff characters above those of others on the server.&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201832</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201832"/>
				<updated>2016-09-03T20:06:27Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;General Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Role-playing Enforced.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Enough said. Now because this is in fact a role-playing enforced shard, it is expected that every character will have their character profiles properly filled out with their physical descriptions.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Minimal Out of Character (OOC) talk in game.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is permitted via global chat or IRC chat, which can be turned off in game if it becomes bothersome to players. Try to confine OOC to party if you have to, or wish to, engage in it in game. You, or a member of your current party can add a player to your party by typing /add and targeting the player you wish to add. If a member of your party invites another player then you, as the party leader, will get a prompt asking if you approve&lt;br /&gt;
&lt;br /&gt;
Use the [ ] brackets to enclose any OOC text, and use it only when necessary and when you cannot use another means of communication. No chit chat in OOC, the only exception to this rule will be if you are within the privacy of your home, you will be warned if caught. Continued offenses will be met with punishment. We have an inventive way to counter those of you who refuse to stop using OOC chat, along with the potential to face jail time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;PVP&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Killing players for no better reason than loot is not acceptable on UORP. All combat MUST be preceded by RP, the only exception to this rule being an assassination. Any combat initiated without RP is considered PKing, and will be dealt with accordingly. &lt;br /&gt;
&lt;br /&gt;
Minimal RP is acceptable if the guild war mechanic is being used however the players have opted to RP that can be determined by those players.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Be considerate of your RP content&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Here on UO Roleplay we allow players of all age groups to enjoy and contribute to the story that we are all actively writing together, as a community. With this in mind, we ask that all extreme content be reserved to the privacy of one’s home, or at least not within public. As well, before engaging in such RP, proper permission MUST always be obtained from the other party. There are no exceptions to this rule, we will not allow players to force others into situations that they are uncomfortable being a part of. Complaints will be treated in the same way as OOC hassling.&lt;br /&gt;
&lt;br /&gt;
Also, to enforce that some things are kept in private role-play situations. All players should, when role-playing is brought to an R-rated level, use mechanics to make sure they stay that way. The whisper command should be used at all times in these situations. You can use whisper in game by pressing semicolon and then hitting space. When you do this, you&amp;#039;ll see &amp;#039;&amp;#039;Whisper:&amp;#039;&amp;#039; in front of your text. Only players within one tile of you in any direction will be able to see what you say.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Character and pet names&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Tamed animals are not to have names such as ‘a’ or ‘b’ or ‘a1’ or anything remotely resembling them. Animals should be named properly, and even three letters is better than one or two. Any tamed critters found with names like that will be instantly killed by GMs. Character names, cannot be racially/religiously/etc. offensive to other players. Also, they must be  realistic. Names such as ‘a thief’ or ‘a warrior in plate’, cannot exist. As well, any names non conducive to RP will be immediately changed without question. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Bugs and exploits&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Report bugs and exploits and do not use them. Have respect for the game and its balance for the simple fact that we do it for fun, and if you go out to spoil that fun, you will be banned. The Bug forum board is there and bugs do get addressed as soon as we can get to them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Macroing&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unattended macroing is &amp;#039;&amp;#039;&amp;#039;NEVER&amp;#039;&amp;#039;&amp;#039; allowed for the purposes of gathering resources. This includes but is not limited to fish, crafting materials, reagents, herbs, or gold.&lt;br /&gt;
&lt;br /&gt;
Unattended macroing is absolutely allowed for skill gains as we want our players to be able to focus on enjoying our role-play environment rather than feeling compelled to grind out skills. We only ask that Macroing not occur in highly frequented public areas. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Exploiting the Artificial Intelligence&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Leading NPC monsters into a town to kill the guards is prohibited. Doing so is considered exploiting the AI. You can, and will be, punished for this up to and including a potential ban.&lt;br /&gt;
&lt;br /&gt;
9: &amp;#039;&amp;#039;Locked-down items blocking areas&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blocking of access to areas using locked-down items is forbidden. Said items will be destroyed immediately by GMs and repeated offenses will be dealt with more harshly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;IRC and UO&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If possible IRC is not to be used for In Game discussions. If you want to make a deal or discuss plans for anything, do so in game. It’s uncool to act as if you are telepathic, and makes those who go out of their way to spy on you waste their time. Anything that belongs IG, is to be spoken IG. This is a role-playing game, so role-play. IRC can be used to organize meeting people somewhere, but that’s all. The official chat room, much like the faction chat rooms, is a place where we want to gather our players, not only to chat about UO-related matters, but also to create a friendly and healthy environment for the shard. As we all know, a mature OOC community stimulates better RP interactions, which result in fun for everyone - which is why we are here in the first place. Also please keep in mind that IRC chat is not twitter, or a social media status feed. We expect that you will form friendships with other players here, but ask that you be respectful of public chat and refrain from spamming it. The staff team frequently uses the IRC channel to respond to players in near real time. We ultimately reserve the right to remove you, and/or your characters, from the channel, if non-stop OOC chatter interferes with our ability to respond to issues in game. It also goes without saying that we will not tolerate any lewd or offensive behavior over public chat.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Metagaming&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Metagaming is strictly prohibited in any fashion. Metagaming is defined as the use of any knowledge garnered in an OOC fashion, IRC, Messenger programs and non-role-playing UO RP boards in an IC context that directly affects the actions of your character. Intentional use of metagamed knowledge in order to plan your character’s actions is a sign of not only poor role-playing, but also of irresponsibility of the player. If a player is found to be using this information they will be punished accordingly. Examples of this would be looking on the UO client to see that a person is home in game, and therefore not attempting to break into their house, when in all reality your character wouldn’t know that without metagaming. &lt;br /&gt;
&lt;br /&gt;
Similarly if you know that a player is sleeping, at work, at school, or merely AFK, you are not allowed to plan your actions around their schedule, especially when the actions are against that player. As well, any information gathered via the player’s character sheet in game with the exception of the physical description is not to be viewed as ‘common knowledge’, you do not simply know that someone is a vampire because their race states so. Please use common sense in this regard. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Treat everyone with respect&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Any form of Harassment, Contempt, Threatening, Bullying, and Offensive behavior WILL NOT BE TOLERATED&amp;#039;&amp;#039;&amp;#039;. Do not harass, do not pester and do not disrespect another player. Things happen within the game that we may not always be fond of OOC, this in no way gives you permission to begin insulting the players behind these characters. Roleplaying is one thing, &amp;#039;&amp;#039;&amp;#039;OOC hassling will get you banned.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Rules explained&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
UORP is a &amp;quot;Role-Playing enforced shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect:==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. There may be a lot of a certain type of elf, but there will never be the &amp;quot;only&amp;quot; one acceptable.&lt;br /&gt;
&lt;br /&gt;
==Names:==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of our world. &lt;br /&gt;
&lt;br /&gt;
==Metagaming:==&lt;br /&gt;
Metagaming is an often occurring problem in any role-playing community. While all forms of metagaming are of course against the rules of the server the question of “What is metagaming?” is what must be answered here to help guide players to not break the rules.&lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes. If a situation arises which accuses you of metag&lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing:==&lt;br /&gt;
It is no secret that the staff of UO role-play periodically check in on players, with the normal intent of this to witness and reward general role-play. However, this task is difficult to perform when we feel we must worry about becoming peeping toms. While the offending parties may not care about this there are many on the staff who are made uncomfortable in these instances.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultima Online Role-playing community is at this point well aged and we are very familiar with one another, most having played on any half a dozen servers in our time. This includes the owners of these servers, many of us being now second-generation who have inherited servers. Speaking with other owners it is come to my attention that there are currently little to no options for players below the age of 18. While it is not my intention to pander towards this group, we are also one of the few role-play servers which does not require an application and by this we make no attempt to limit the age of our players. I have told other administrators that they are welcome to recommend our server in these cases, and so to avoid complications we must publicly maintain limitations upon such role play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role-play containing sexual themes will certainly be allowed. However, it is encouraged that anything above what would be considered an &amp;quot;R&amp;quot; rating kindly be taken to IRC or another means of communication. &lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play:==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright ban these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with multiple others of the community be extremely cautious in regards to consenting to any of these subjects of role-play. If they lead to trouble including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. With this in mind, these are certainly things that occur in the real world and all fantasy worlds. These may have certainly happened to your character and had a huge impact on them, but do not ask members of the community to enact scenarios revolving around them.&lt;br /&gt;
&lt;br /&gt;
These scenarios include:&lt;br /&gt;
Rape&lt;br /&gt;
Torture&lt;br /&gt;
Unwilling Slavery&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;PvP and Other Aggressive Acts&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
Aggressive acts are acts which negatively interfere with other&amp;#039;s characters or sometimes their role-play and result in them needing to respond in kind or lose &lt;br /&gt;
&lt;br /&gt;
==Stealing:==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The rules on the looting of other player&amp;#039;s corpses can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. You will never be allowed to take significant items from another player with the expectation that they will not know who did so.&lt;br /&gt;
&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Members of warring guilds can still be held accountable for their actions in-character of course.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but should have out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. &amp;#039;&amp;#039;&amp;#039;Be aware this may not be possible for every situation.&amp;#039;&amp;#039;&amp;#039; This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
&lt;br /&gt;
Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission, or refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Server&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Macroing:==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumberjacking, and things like fishing. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar through the night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AFK macroing and disruptive macroing such as the repetitive playing of instruments or casting spells in highly public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Exploitation of the Server:==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire with staff.&lt;br /&gt;
&lt;br /&gt;
==House Decay==&lt;br /&gt;
All houses will stand for 60 days until they decay. Automatic Refresh is disabled. All houses must be refreshed regularly with a door. On very rare occasions houses have been known to decay randomly on RunUO servers before their allotted 60 days. If this happens the house &amp;amp; items can not be replaced sorry. Consider it a natural disaster and an opportunity to rebuild!&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Consequences for Breaking Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Most rules will have these consequences implemented==&lt;br /&gt;
&lt;br /&gt;
1st offense, will incur a 24 hour jail time of character&lt;br /&gt;
&lt;br /&gt;
2nd offense, will incur 7 days of jail time of character &lt;br /&gt;
&lt;br /&gt;
3rd offense, will incur a 7 day ban of account&lt;br /&gt;
&lt;br /&gt;
4th offense, will incur a 1 month ban of account&lt;br /&gt;
&lt;br /&gt;
5th offense may potentially incur a Permanent Ban of account&lt;br /&gt;
&lt;br /&gt;
All of the above may also include loss of skill gained, resources gathered or deletion of rune books used during the breaking of rules. &lt;br /&gt;
On occasion certain situations may be reviewed upon an individual base and are at the discretion of Staff.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Harassment, Contempt, Threatening, Bullying, and Offensive behavior are grounds for automatic banning.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Bug Exploits==&lt;br /&gt;
&lt;br /&gt;
1st offense, will incur a 7 day ban of account&lt;br /&gt;
&lt;br /&gt;
2nd offense, will incur a 1 month ban of account&lt;br /&gt;
&lt;br /&gt;
3rd offense, will incur Permanent Ban of account&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As we do not enjoy banning players, the constant breaking of rules or using bug exploits will not be tolerated as it is unfair to the rest of our players.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Community&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==IRC and Forum Code of Conduct:==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lost Items==&lt;br /&gt;
&lt;br /&gt;
If you lose items either to player mishap or server glitch, we CAN NOT REPLACE THEM. Please make sure your items are insured.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Staff&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
*Staff will strive to be respectful of Players at all times. They should treat players with courtesy and patience. Staff should never assume a player has done something wrong, no matter their personal opinions. Staff will assume all situations are misunderstandings and seek to help all parties involved and encourage players to resolve their issues on their own.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Staff will stay concealed unless they are in private or they are dressed appropriately and are willing to engage in polite conversation or role-play.&lt;br /&gt;
&lt;br /&gt;
*Staff reserve the right to NOT engage in RP if they are in a hurry to help someone else, or are simply not in the mood but know they need to log on to help. They will seek not to break an existing mood however and message you privately.&lt;br /&gt;
&lt;br /&gt;
*Staff are regularly rewarded for their service. This will most often include benefits such as obtaining decorations for their homes and characters, but may at times include other items. We will not be deceptive about this practice and we will not give benefits which elevate staff characters above those of others on the server.&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201831</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201831"/>
				<updated>2016-09-03T20:05:23Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: /* The Community */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;General Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Role-playing Enforced.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Enough said. Now because this is in fact a role-playing enforced shard, it is expected that every character will have their character profiles properly filled out with their physical descriptions.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Minimal Out of Character (OOC) talk in game.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is permitted via global chat or IRC chat, which can be turned off in game if it becomes bothersome to players. Try to confine OOC to party if you have to, or wish to, engage in it in game. You, or a member of your current party can add a player to your party by typing /add and targeting the player you wish to add. If a member of your party invites another player then you, as the party leader, will get a prompt asking if you approve&lt;br /&gt;
&lt;br /&gt;
Use the [ ] brackets to enclose any OOC text, and use it only when necessary and when you cannot use another means of communication. No chit chat in OOC, the only exception to this rule will be if you are within the privacy of your home, you will be warned if caught. Continued offenses will be met with punishment. We have an inventive way to counter those of you who refuse to stop using OOC chat, along with the potential to face jail time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;PVP&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Killing players for no better reason than loot is not acceptable on UORP. All combat MUST be preceded by RP, the only exception to this rule being an assassination. Any combat initiated without RP is considered PKing, and will be dealt with accordingly. &lt;br /&gt;
&lt;br /&gt;
Minimal RP is acceptable if the guild war mechanic is being used however the players have opted to RP that can be determined by those players.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Be considerate of your RP content&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Here on UO Roleplay we allow players of all age groups to enjoy and contribute to the story that we are all actively writing together, as a community. With this in mind, we ask that all extreme content be reserved to the privacy of one’s home, or at least not within public. As well, before engaging in such RP, proper permission MUST always be obtained from the other party. There are no exceptions to this rule, we will not allow players to force others into situations that they are uncomfortable being a part of. Complaints will be treated in the same way as OOC hassling.&lt;br /&gt;
&lt;br /&gt;
Also, to enforce that some things are kept in private role-play situations. All players should, when role-playing is brought to an R-rated level, use mechanics to make sure they stay that way. The whisper command should be used at all times in these situations. You can use whisper in game by pressing semicolon and then hitting space. When you do this, you&amp;#039;ll see &amp;#039;&amp;#039;Whisper:&amp;#039;&amp;#039; in front of your text. Only players within one tile of you in any direction will be able to see what you say.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Character and pet names&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Tamed animals are not to have names such as ‘a’ or ‘b’ or ‘a1’ or anything remotely resembling them. Animals should be named properly, and even three letters is better than one or two. Any tamed critters found with names like that will be instantly killed by GMs. Character names, cannot be racially/religiously/etc. offensive to other players. Also, they must be  realistic. Names such as ‘a thief’ or ‘a warrior in plate’, cannot exist. As well, any names non conducive to RP will be immediately changed without question. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Bugs and exploits&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Report bugs and exploits and do not use them. Have respect for the game and its balance for the simple fact that we do it for fun, and if you go out to spoil that fun, you will be banned. The Bug forum board is there and bugs do get addressed as soon as we can get to them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Macroing&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unattended macroing is &amp;#039;&amp;#039;&amp;#039;NEVER&amp;#039;&amp;#039;&amp;#039; allowed for the purposes of gathering resources. This includes but is not limited to fish, crafting materials, reagents, herbs, or gold.&lt;br /&gt;
&lt;br /&gt;
Unattended macroing is absolutely allowed for skill gains as we want our players to be able to focus on enjoying our role-play environment rather than feeling compelled to grind out skills. We only ask that Macroing not occur in highly frequented public areas. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Exploiting the Artificial Intelligence&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Leading NPC monsters into a town to kill the guards is prohibited. Doing so is considered exploiting the AI. You can, and will be, punished for this up to and including a potential ban.&lt;br /&gt;
&lt;br /&gt;
9: &amp;#039;&amp;#039;Locked-down items blocking areas&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blocking of access to areas using locked-down items is forbidden. Said items will be destroyed immediately by GMs and repeated offenses will be dealt with more harshly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;IRC and UO&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If possible IRC is not to be used for In Game discussions. If you want to make a deal or discuss plans for anything, do so in game. It’s uncool to act as if you are telepathic, and makes those who go out of their way to spy on you waste their time. Anything that belongs IG, is to be spoken IG. This is a role-playing game, so role-play. IRC can be used to organize meeting people somewhere, but that’s all. The official chat room, much like the faction chat rooms, is a place where we want to gather our players, not only to chat about UO-related matters, but also to create a friendly and healthy environment for the shard. As we all know, a mature OOC community stimulates better RP interactions, which result in fun for everyone - which is why we are here in the first place. Also please keep in mind that IRC chat is not twitter, or a social media status feed. We expect that you will form friendships with other players here, but ask that you be respectful of public chat and refrain from spamming it. The staff team frequently uses the IRC channel to respond to players in near real time. We ultimately reserve the right to remove you, and/or your characters, from the channel, if non-stop OOC chatter interferes with our ability to respond to issues in game. It also goes without saying that we will not tolerate any lewd or offensive behavior over public chat.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Metagaming&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Metagaming is strictly prohibited in any fashion. Metagaming is defined as the use of any knowledge garnered in an OOC fashion, IRC, Messenger programs and non-role-playing UO RP boards in an IC context that directly affects the actions of your character. Intentional use of metagamed knowledge in order to plan your character’s actions is a sign of not only poor role-playing, but also of irresponsibility of the player. If a player is found to be using this information they will be punished accordingly. Examples of this would be looking on the UO client to see that a person is home in game, and therefore not attempting to break into their house, when in all reality your character wouldn’t know that without metagaming. &lt;br /&gt;
&lt;br /&gt;
Similarly if you know that a player is sleeping, at work, at school, or merely AFK, you are not allowed to plan your actions around their schedule, especially when the actions are against that player. As well, any information gathered via the player’s character sheet in game with the exception of the physical description is not to be viewed as ‘common knowledge’, you do not simply know that someone is a vampire because their race states so. Please use common sense in this regard. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Treat everyone with respect&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Any form of Harassment, Contempt, Threatening, Bullying, and Offensive behavior WILL NOT BE TOLERATED&amp;#039;&amp;#039;&amp;#039;. Do not harass, do not pester and do not disrespect another player. Things happen within the game that we may not always be fond of OOC, this in no way gives you permission to begin insulting the players behind these characters. Roleplaying is one thing, &amp;#039;&amp;#039;&amp;#039;OOC hassling will get you banned.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Rules explained&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
UORP is a &amp;quot;Role-Playing enforced shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect:==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. There may be a lot of a certain type of elf, but there will never be the &amp;quot;only&amp;quot; one acceptable.&lt;br /&gt;
&lt;br /&gt;
==Names:==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of our world. &lt;br /&gt;
&lt;br /&gt;
==Metagaming:==&lt;br /&gt;
Metagaming is an often occurring problem in any role-playing community. While all forms of metagaming are of course against the rules of the server the question of “What is metagaming?” is what must be answered here to help guide players to not break the rules.&lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes. If a situation arises which accuses you of metag&lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing:==&lt;br /&gt;
It is no secret that the staff of UO role-play periodically check in on players, with the normal intent of this to witness and reward general role-play. However, this task is difficult to perform when we feel we must worry about becoming peeping toms. While the offending parties may not care about this there are many on the staff who are made uncomfortable in these instances.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultima Online Role-playing community is at this point well aged and we are very familiar with one another, most having played on any half a dozen servers in our time. This includes the owners of these servers, many of us being now second-generation who have inherited servers. Speaking with other owners it is come to my attention that there are currently little to no options for players below the age of 18. While it is not my intention to pander towards this group, we are also one of the few role-play servers which does not require an application and by this we make no attempt to limit the age of our players. I have told other administrators that they are welcome to recommend our server in these cases, and so to avoid complications we must publicly maintain limitations upon such role play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role-play containing sexual themes will certainly be allowed. However, it is encouraged that anything above what would be considered an &amp;quot;R&amp;quot; rating kindly be taken to IRC or another means of communication. &lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play:==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright ban these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with multiple others of the community be extremely cautious in regards to consenting to any of these subjects of role-play. If they lead to trouble including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. With this in mind, these are certainly things that occur in the real world and all fantasy worlds. These may have certainly happened to your character and had a huge impact on them, but do not ask members of the community to enact scenarios revolving around them.&lt;br /&gt;
&lt;br /&gt;
These scenarios include:&lt;br /&gt;
Rape&lt;br /&gt;
Torture&lt;br /&gt;
Unwilling Slavery&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;PvP and Other Aggressive Acts&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
Aggressive acts are acts which negatively interfere with other&amp;#039;s characters or sometimes their role-play and result in them needing to respond in kind or lose &lt;br /&gt;
&lt;br /&gt;
==Stealing:==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The rules on the looting of other player&amp;#039;s corpses can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. You will never be allowed to take significant items from another player with the expectation that they will not know who did so.&lt;br /&gt;
&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Members of warring guilds can still be held accountable for their actions in-character of course.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but should have out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. &amp;#039;&amp;#039;&amp;#039;Be aware this may not be possible for every situation.&amp;#039;&amp;#039;&amp;#039; This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
&lt;br /&gt;
Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission, or refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Server&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Macroing:==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumberjacking, and things like fishing. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar through the night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AFK macroing and disruptive macroing such as the repetitive playing of instruments or casting spells in highly public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Exploitation of the Server:==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire with staff.&lt;br /&gt;
&lt;br /&gt;
==House Decay==&lt;br /&gt;
All houses will stand for 60 days until they decay. Automatic Refresh is disabled. All houses must be refreshed regularly with a door. On very rare occasions houses have been known to decay randomly on RunUO servers before their allotted 60 days. If this happens the house &amp;amp; items can not be replaced sorry. Consider it a natural disaster and an opportunity to rebuild!&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Consequences for Breaking Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Most rules will have these consequences implemented==&lt;br /&gt;
&lt;br /&gt;
1st offense, will incur a 24 hour jail time of character&lt;br /&gt;
&lt;br /&gt;
2nd offense, will incur 7 days of jail time of character &lt;br /&gt;
&lt;br /&gt;
3rd offense, will incur a 7 day ban of account&lt;br /&gt;
&lt;br /&gt;
4th offense, will incur a 1 month ban of account&lt;br /&gt;
&lt;br /&gt;
5th offense may potentially incur a Permanent Ban of account&lt;br /&gt;
&lt;br /&gt;
All of the above may also include loss of skill gained, resources gathered or deletion of rune books used during the breaking of rules. &lt;br /&gt;
On occasion certain situations may be reviewed upon an individual base and are at the discretion of Staff.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Harassment, Contempt, Threatening, Bullying, and Offensive behavior are grounds for automatic banning.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Bug Exploits==&lt;br /&gt;
&lt;br /&gt;
1st offense, will incur a 7 day ban of account&lt;br /&gt;
&lt;br /&gt;
2nd offense, will incur a 1 month ban of account&lt;br /&gt;
&lt;br /&gt;
3rd offense, will incur Permanent Ban of account&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As we do not enjoy banning players, the constant breaking of rules or using bug exploits will not be tolerated as it is unfair to the rest of our players.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Community&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==IRC and Forum Code of Conduct:==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lost Items==&lt;br /&gt;
&lt;br /&gt;
If you lose items either to player mishap or server glitch, we CAN NOT REPLACE THEM. Please make sure your items are insured.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Staff&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
*Staff will strive to be respectful of Players at all times. They should treat players with courtesy and patience. Staff should never assume a player has done something wrong, no matter their personal opinions. Staff will assume all situations are misunderstandings and seek to help all parties involved and encourage players to resolve their issues on their own.&lt;br /&gt;
 &lt;br /&gt;
*Staff will stay concealed unless they are in private or they are dressed appropriately and are willing to engage in polite conversation or role-play.&lt;br /&gt;
&lt;br /&gt;
*Staff reserve the right to NOT engage in RP if they are in a hurry to help someone else, or are simply not in the mood but know they need to log on to help. They will seek not to break an existing mood however and message you privately.&lt;br /&gt;
&lt;br /&gt;
*Staff are regularly rewarded for their service. This will most often include benefits such as obtaining decorations for their homes and characters, but may at times include other items. We will not be deceptive about this practice and we will not give benefits which elevate staff characters above those of others on the server.&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201822</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201822"/>
				<updated>2016-08-17T18:11:04Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: /* Most rules will have these consequences implemented */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;General Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Role-playing Enforced.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Enough said. Now because this is in fact a role-playing enforced shard, it is expected that every character will have their character profiles properly filled out with their physical descriptions.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Minimal Out of Character (OOC) talk in game.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is permitted via global chat or IRC chat, which can be turned off in game if it becomes bothersome to players. Try to confine OOC to party if you have to, or wish to, engage it in  game. You, or a member of your current party can add a player to your party by typing /add and targeting the player you wish to add. If a member of your party invites another player then you, as the party leader, will get a prompt asking if you approve&lt;br /&gt;
&lt;br /&gt;
Use the [ ] brackets to enclose any OOC text, and use it only when necessary and when you cannot use another means of communication. No chit chat in OOC, the only exception to this rule will be if you are within the privacy of your home, you will be warned if caught. Continued offenses will be met with punishment. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;PVP&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Killing players for no better reason than loot is not acceptable on UORP. All combat MUST be preceded by RP, the only exception to this rule being an assassination. Any combat initiated without RP is considered PKing, and will be dealt with accordingly. &lt;br /&gt;
&lt;br /&gt;
Minimal RP is acceptable if the guild war mechanic is being used however the players have opted to RP that can be determined by those players.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Be considerate of your RP content&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Here on UO Roleplay we allow players of all age groups to enjoy and contribute to the story that we are all actively writing together, as a community. With this in mind, we ask that all extreme content be reserved to the privacy of one’s home, or at least not within public. As well, before engaging in such RP, proper permission MUST always be obtained from the other party. There are no exceptions to this rule, we will not allow players to force others into situations that they are uncomfortable being a part of. Complaints will be treated in the same way as OOC hassling.&lt;br /&gt;
&lt;br /&gt;
Also, to enforce that some things are kept in private role-play situations. All players should, when role-playing is brought to an R-rated level, use mechanics to make sure they stay that way. The whisper command should be used at all times in these situations. You can use whisper in game by pressing semicolon and then hitting space. When you do this, you&amp;#039;ll see &amp;#039;&amp;#039;Whisper:&amp;#039;&amp;#039; in front of your text. Only players within one tile of you in any direction will be able to see what you say.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Character and pet names&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Tamed animals are not to have names such as ‘a’ or ‘b’ or ‘a1’ or anything remotely resembling them. Animals should be named properly, and even three letters is better than one or two. Any tamed critters found with names like that will be instantly killed by GMs. Character names, cannot be racially/religiously/etc. offensive to other players. Also, they must be  realistic. Names such as ‘a thief’ or ‘a warrior in plate’, cannot exist. As well, any names non conducive to RP will be immediately changed without question. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Bugs and exploits&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Report bugs and exploits and do not use them. Have respect for the game and its balance for the simple fact that we do it for fun, and if you go out to spoil that fun, you will be banned. The Bug forum board is there and bugs do get addressed as soon as we can get to them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Macroing&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unattended macroing is &amp;#039;&amp;#039;&amp;#039;NEVER&amp;#039;&amp;#039;&amp;#039; allowed for the purposes of gathering resources. This includes but is not limited to fish, crafting materials, reagents, herbs, or gold.&lt;br /&gt;
&lt;br /&gt;
Unattended macroing is absolutely allowed for skill gains as we want our players to be able to focus on enjoying our role-play environment rather than feeling compelled to grind out skills. We only ask that Macroing not occur in highly frequented public areas. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Exploiting the Artificial Intelligence&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Leading NPC monsters into a town to kill the guards is prohibited. Doing so is considered exploiting the AI. You can, and will be, be punished for this up to and including a potential ban.&lt;br /&gt;
&lt;br /&gt;
9: &amp;#039;&amp;#039;Locked-down items blocking areas&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blocking of access to areas using locked-down items is forbidden. Said items will be destroyed immediately by GMs and repeated offenses will be dealt with more harshly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;IRC and UO&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If possible IRC is not to be used for In Game discussions. If you want to make a deal or discuss plans for anything, do so in game. It’s uncool to act as if you are telepathic, and makes those who go out of their way to spy on you waste their time. Anything that belongs IG, is to be spoken IG. This is a role-playing game, so role-play. IRC can be used to organize meeting people somewhere, but that’s all.The official chat room, much like the faction chat rooms, is a place where we want to gather our players, not only to chat about UO-related matters (role-play, events, seeking GM assistance), but also to create a friendly and healthy environment for the shard. As we all know, a mature OOC community stimulates better RP interactions, which result in fun for everyone - which is why we are here in the first place. In light of this Staff will not hesitate to kick and or ban you from the chat for lewd or out of line behavior.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Metagaming&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Metagaming is strictly prohibited in any fashion. Metagaming is defined as the use of any knowledge garnered in an OOC fashion, IRC, Messenger programs and non-role-playing UO RP boards in an IC context that directly affects the actions of your character. Intentional use of metagamed knowledge in order to plan your character’s actions is a sign of not only poor role-playing, but also of irresponsibility of the player. If a player is found to be using this information they will be punished accordingly. Examples of this would be looking on the UO client to see that a person is home in game, and therefore not attempting to break into their house, when in all reality your character wouldn’t know that without metagaming. &lt;br /&gt;
&lt;br /&gt;
Similarly if you know that a player is sleeping, at work, at school, or merely AFK, you are not allowed to plan your actions around their schedule, especially when the actions are against that player. As well, any information gathered via the player’s character sheet in game with the exception of the physical description is not to be viewed as ‘common knowledge’, you do not simply know that someone is a vampire because their race states so. Please use common sense in this regard. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Treat everyone with respect&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Any form of Harassment, Contempt, Threatening, Bullying, and Offensive behavior WILL NOT BE TOLERATED&amp;#039;&amp;#039;&amp;#039;. Do not harass, do not pester and do not disrespect another player. Things happen within the game that we may not always be fond of OOC, this in no way gives you permission to begin insulting the players behind these characters. Roleplaying is one thing, &amp;#039;&amp;#039;&amp;#039;OOC hassling will get you banned.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Rules explained&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
UORP is a &amp;quot;Role-Playing enforced shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect:==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. However none of these must be ever expected to be canon. There may be a lot of a certain type of elf, but they will never be the &amp;quot;only&amp;quot; one acceptable. &lt;br /&gt;
&lt;br /&gt;
==Names:==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of our world. &lt;br /&gt;
&lt;br /&gt;
==Metagaming:==&lt;br /&gt;
Metagaming is an often occurring problem in any role-playing community. While all forms of metagaming are of course against the rules of the server the question of “What is metagaming?” is what must be answered here to help guide players to not break the rules.&lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes. If a situation arises which accuses you of metag&lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing:==&lt;br /&gt;
It is no secret that the staff of UO role-play periodically check in on players, with the normal intent of this to witness and reward general role-play. However, this task is difficult to perform when we feel we must worry about becoming peeping toms. While the offending parties may not care about this there are many on the staff who are made uncomfortable in these instances.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultima Online Role-playing community is at this point well aged and we are very familiar with one another, most having played on any half a dozen servers in our time. This includes the owners of these servers, many of us being now second-generation who have inherited servers. Speaking with other owners it is come to my attention that there are currently little to no options for players below the age of 18. While it is not my intention to pander towards this group, we are also one of the few role-play servers which does not require an application and by this we make no attempt to limit the age of our players. I have told other administrators that they are welcome to recommend our server in these cases, and so to avoid complications we must publicly maintain limitations upon such role play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role-play containing sexual themes will certainly be allowed. However, it is encouraged that anything above what would be considered an &amp;quot;R&amp;quot; rating kindly be taken to IRC or another means of communication. &lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play:==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright ban these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with multiple others of the community be extremely cautious in regards to consenting to any of these subjects of role-play. If they lead to trouble including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. With this in mind, these are certainly things that occur in the real world and all fantasy worlds. These may have certainly happened to your character and had a huge impact on them, but do not ask members of the community to enact scenarios revolving around them.&lt;br /&gt;
&lt;br /&gt;
These scenarios include:&lt;br /&gt;
Rape&lt;br /&gt;
Torture&lt;br /&gt;
Unwilling Slavery&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;PvP and Other Aggressive Acts&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
Aggressive acts are acts which negatively interfere with other&amp;#039;s characters or sometimes their role-play and result in them needing to respond in kind or lose &lt;br /&gt;
&lt;br /&gt;
==Stealing:==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The rules on the looting of other player&amp;#039;s corpses can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. You will never be allowed to take significant items from another player with the expectation that they will not know who did so.&lt;br /&gt;
&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Members of warring guilds can still be held accountable for their actions in-character of course.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but should have out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. &amp;#039;&amp;#039;&amp;#039;Be aware this may not be possible for every situation.&amp;#039;&amp;#039;&amp;#039; This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
&lt;br /&gt;
Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission, or refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Server&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Macroing:==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumberjacking, and things like fishing. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar through the night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AFK macroing and disruptive macroing such as the repetitive playing of instruments or casting spells in highly public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Exploitation of the Server:==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire from the staff.&lt;br /&gt;
&lt;br /&gt;
==House Decay==&lt;br /&gt;
All houses will stand for 60 days until they decay. Automatic Refresh is disabled. All houses must be refreshed regularly with a door. On very rare occasions houses have been known to decay randomly on RunUO servers before their allotted 60 days. If this happens the house &amp;amp; items can not be replaced sorry. Consider it a natural disaster and an opportunity to rebuild!&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Consequences for Breaking Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Most rules will have these consequences implemented==&lt;br /&gt;
&lt;br /&gt;
1st offense, will incur a 24 hour jail time of character&lt;br /&gt;
&lt;br /&gt;
2nd offense, will incur 7 days of jail time of character &lt;br /&gt;
&lt;br /&gt;
3rd offense, will incur a 7 day ban of account&lt;br /&gt;
&lt;br /&gt;
4th offense, will incur a 1 month ban of account&lt;br /&gt;
&lt;br /&gt;
5th offense may potentially incur a Permanent Ban of account&lt;br /&gt;
&lt;br /&gt;
All of the above may also include loss of skill gained, resources gathered or deletion of rune books used during the breaking of rules. &lt;br /&gt;
On occasion certain situations may be reviewed upon an individual base and are at the discretion of Staff.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Harassment, Contempt, Threatening, Bullying, and Offensive behavior is grounds for automatic banning.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Bug Exploits==&lt;br /&gt;
&lt;br /&gt;
1st offense, will incur a 7 day ban of account&lt;br /&gt;
&lt;br /&gt;
2nd offense, will incur a 1 month ban of account&lt;br /&gt;
&lt;br /&gt;
3rd offense, will incur Permanent Ban of account&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As we do not enjoy banning players, the constant breaking of rules or using bug exploits will not be tolerated as it is unfair to the rest of our players.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Community&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==IRC and Forum Code of Conduct:==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Staff&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
*Staff will strive to be respectful of Players at all times. They should treat players with courtesy and patience. Staff should never assume a player has done something wrong, no matter their personal opinions. Staff will assume all situations are misunderstandings and seek to help all parties involved and encourage players to resolve their issues on their own.&lt;br /&gt;
 &lt;br /&gt;
*Staff will stay concealed unless they are in private or they are dressed appropriately and are willing to engage in polite conversation or role-play.&lt;br /&gt;
&lt;br /&gt;
*Staff reserve the right to NOT engage in RP if they are in a hurry to help someone else, or are simply not in the mood but know they need to log on to help. They will seek not to break an existing mood however and message you privately.&lt;br /&gt;
&lt;br /&gt;
*Staff are regularly rewarded for their service. This will most often include benefits such as obtaining decorations for their homes and characters, but may at times include other items. We will not be deceptive about this practice and we will not give benefits which elevate staff characters above those of others on the server.&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201821</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201821"/>
				<updated>2016-08-17T18:09:04Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: /* General Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;General Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Role-playing Enforced.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Enough said. Now because this is in fact a role-playing enforced shard, it is expected that every character will have their character profiles properly filled out with their physical descriptions.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Minimal Out of Character (OOC) talk in game.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is permitted via global chat or IRC chat, which can be turned off in game if it becomes bothersome to players. Try to confine OOC to party if you have to, or wish to, engage it in  game. You, or a member of your current party can add a player to your party by typing /add and targeting the player you wish to add. If a member of your party invites another player then you, as the party leader, will get a prompt asking if you approve&lt;br /&gt;
&lt;br /&gt;
Use the [ ] brackets to enclose any OOC text, and use it only when necessary and when you cannot use another means of communication. No chit chat in OOC, the only exception to this rule will be if you are within the privacy of your home, you will be warned if caught. Continued offenses will be met with punishment. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;PVP&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Killing players for no better reason than loot is not acceptable on UORP. All combat MUST be preceded by RP, the only exception to this rule being an assassination. Any combat initiated without RP is considered PKing, and will be dealt with accordingly. &lt;br /&gt;
&lt;br /&gt;
Minimal RP is acceptable if the guild war mechanic is being used however the players have opted to RP that can be determined by those players.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Be considerate of your RP content&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Here on UO Roleplay we allow players of all age groups to enjoy and contribute to the story that we are all actively writing together, as a community. With this in mind, we ask that all extreme content be reserved to the privacy of one’s home, or at least not within public. As well, before engaging in such RP, proper permission MUST always be obtained from the other party. There are no exceptions to this rule, we will not allow players to force others into situations that they are uncomfortable being a part of. Complaints will be treated in the same way as OOC hassling.&lt;br /&gt;
&lt;br /&gt;
Also, to enforce that some things are kept in private role-play situations. All players should, when role-playing is brought to an R-rated level, use mechanics to make sure they stay that way. The whisper command should be used at all times in these situations. You can use whisper in game by pressing semicolon and then hitting space. When you do this, you&amp;#039;ll see &amp;#039;&amp;#039;Whisper:&amp;#039;&amp;#039; in front of your text. Only players within one tile of you in any direction will be able to see what you say.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Character and pet names&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Tamed animals are not to have names such as ‘a’ or ‘b’ or ‘a1’ or anything remotely resembling them. Animals should be named properly, and even three letters is better than one or two. Any tamed critters found with names like that will be instantly killed by GMs. Character names, cannot be racially/religiously/etc. offensive to other players. Also, they must be  realistic. Names such as ‘a thief’ or ‘a warrior in plate’, cannot exist. As well, any names non conducive to RP will be immediately changed without question. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Bugs and exploits&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Report bugs and exploits and do not use them. Have respect for the game and its balance for the simple fact that we do it for fun, and if you go out to spoil that fun, you will be banned. The Bug forum board is there and bugs do get addressed as soon as we can get to them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Macroing&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unattended macroing is &amp;#039;&amp;#039;&amp;#039;NEVER&amp;#039;&amp;#039;&amp;#039; allowed for the purposes of gathering resources. This includes but is not limited to fish, crafting materials, reagents, herbs, or gold.&lt;br /&gt;
&lt;br /&gt;
Unattended macroing is absolutely allowed for skill gains as we want our players to be able to focus on enjoying our role-play environment rather than feeling compelled to grind out skills. We only ask that Macroing not occur in highly frequented public areas. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Exploiting the Artificial Intelligence&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Leading NPC monsters into a town to kill the guards is prohibited. Doing so is considered exploiting the AI. You can, and will be, be punished for this up to and including a potential ban.&lt;br /&gt;
&lt;br /&gt;
9: &amp;#039;&amp;#039;Locked-down items blocking areas&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blocking of access to areas using locked-down items is forbidden. Said items will be destroyed immediately by GMs and repeated offenses will be dealt with more harshly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;IRC and UO&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If possible IRC is not to be used for In Game discussions. If you want to make a deal or discuss plans for anything, do so in game. It’s uncool to act as if you are telepathic, and makes those who go out of their way to spy on you waste their time. Anything that belongs IG, is to be spoken IG. This is a role-playing game, so role-play. IRC can be used to organize meeting people somewhere, but that’s all.The official chat room, much like the faction chat rooms, is a place where we want to gather our players, not only to chat about UO-related matters (role-play, events, seeking GM assistance), but also to create a friendly and healthy environment for the shard. As we all know, a mature OOC community stimulates better RP interactions, which result in fun for everyone - which is why we are here in the first place. In light of this Staff will not hesitate to kick and or ban you from the chat for lewd or out of line behavior.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Metagaming&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Metagaming is strictly prohibited in any fashion. Metagaming is defined as the use of any knowledge garnered in an OOC fashion, IRC, Messenger programs and non-role-playing UO RP boards in an IC context that directly affects the actions of your character. Intentional use of metagamed knowledge in order to plan your character’s actions is a sign of not only poor role-playing, but also of irresponsibility of the player. If a player is found to be using this information they will be punished accordingly. Examples of this would be looking on the UO client to see that a person is home in game, and therefore not attempting to break into their house, when in all reality your character wouldn’t know that without metagaming. &lt;br /&gt;
&lt;br /&gt;
Similarly if you know that a player is sleeping, at work, at school, or merely AFK, you are not allowed to plan your actions around their schedule, especially when the actions are against that player. As well, any information gathered via the player’s character sheet in game with the exception of the physical description is not to be viewed as ‘common knowledge’, you do not simply know that someone is a vampire because their race states so. Please use common sense in this regard. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Treat everyone with respect&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Any form of Harassment, Contempt, Threatening, Bullying, and Offensive behavior WILL NOT BE TOLERATED&amp;#039;&amp;#039;&amp;#039;. Do not harass, do not pester and do not disrespect another player. Things happen within the game that we may not always be fond of OOC, this in no way gives you permission to begin insulting the players behind these characters. Roleplaying is one thing, &amp;#039;&amp;#039;&amp;#039;OOC hassling will get you banned.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Rules explained&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
UORP is a &amp;quot;Role-Playing enforced shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect:==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. However none of these must be ever expected to be canon. There may be a lot of a certain type of elf, but they will never be the &amp;quot;only&amp;quot; one acceptable. &lt;br /&gt;
&lt;br /&gt;
==Names:==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of our world. &lt;br /&gt;
&lt;br /&gt;
==Metagaming:==&lt;br /&gt;
Metagaming is an often occurring problem in any role-playing community. While all forms of metagaming are of course against the rules of the server the question of “What is metagaming?” is what must be answered here to help guide players to not break the rules.&lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes. If a situation arises which accuses you of metag&lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing:==&lt;br /&gt;
It is no secret that the staff of UO role-play periodically check in on players, with the normal intent of this to witness and reward general role-play. However, this task is difficult to perform when we feel we must worry about becoming peeping toms. While the offending parties may not care about this there are many on the staff who are made uncomfortable in these instances.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultima Online Role-playing community is at this point well aged and we are very familiar with one another, most having played on any half a dozen servers in our time. This includes the owners of these servers, many of us being now second-generation who have inherited servers. Speaking with other owners it is come to my attention that there are currently little to no options for players below the age of 18. While it is not my intention to pander towards this group, we are also one of the few role-play servers which does not require an application and by this we make no attempt to limit the age of our players. I have told other administrators that they are welcome to recommend our server in these cases, and so to avoid complications we must publicly maintain limitations upon such role play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role-play containing sexual themes will certainly be allowed. However, it is encouraged that anything above what would be considered an &amp;quot;R&amp;quot; rating kindly be taken to IRC or another means of communication. &lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play:==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright ban these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with multiple others of the community be extremely cautious in regards to consenting to any of these subjects of role-play. If they lead to trouble including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. With this in mind, these are certainly things that occur in the real world and all fantasy worlds. These may have certainly happened to your character and had a huge impact on them, but do not ask members of the community to enact scenarios revolving around them.&lt;br /&gt;
&lt;br /&gt;
These scenarios include:&lt;br /&gt;
Rape&lt;br /&gt;
Torture&lt;br /&gt;
Unwilling Slavery&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;PvP and Other Aggressive Acts&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
Aggressive acts are acts which negatively interfere with other&amp;#039;s characters or sometimes their role-play and result in them needing to respond in kind or lose &lt;br /&gt;
&lt;br /&gt;
==Stealing:==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The rules on the looting of other player&amp;#039;s corpses can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. You will never be allowed to take significant items from another player with the expectation that they will not know who did so.&lt;br /&gt;
&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Members of warring guilds can still be held accountable for their actions in-character of course.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but should have out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. &amp;#039;&amp;#039;&amp;#039;Be aware this may not be possible for every situation.&amp;#039;&amp;#039;&amp;#039; This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
&lt;br /&gt;
Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission, or refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Server&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Macroing:==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumberjacking, and things like fishing. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar through the night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AFK macroing and disruptive macroing such as the repetitive playing of instruments or casting spells in highly public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Exploitation of the Server:==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire from the staff.&lt;br /&gt;
&lt;br /&gt;
==House Decay==&lt;br /&gt;
All houses will stand for 60 days until they decay. Automatic Refresh is disabled. All houses must be refreshed regularly with a door. On very rare occasions houses have been known to decay randomly on RunUO servers before their allotted 60 days. If this happens the house &amp;amp; items can not be replaced sorry. Consider it a natural disaster and an opportunity to rebuild!&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Consequences for Breaking Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Most rules will have these consequences implemented==&lt;br /&gt;
&lt;br /&gt;
1st offense, will incur a 24 hour jail time of character&lt;br /&gt;
&lt;br /&gt;
2nd offense, will incur 7 days of jail time of character &lt;br /&gt;
&lt;br /&gt;
3rd offense, will incur a 7 day ban of account&lt;br /&gt;
&lt;br /&gt;
4th offense, will incur a 1 month ban of account&lt;br /&gt;
&lt;br /&gt;
5th offense may potentially incur a Permanent Ban of account&lt;br /&gt;
&lt;br /&gt;
All of the above may also include loss of skill gained, resources gathered or deletion of rune books used during the breaking of rules. &lt;br /&gt;
On occasion certain situations may be reviewed upon an individual base and are at the discretion of Staff. &lt;br /&gt;
&lt;br /&gt;
==Bug Exploits==&lt;br /&gt;
&lt;br /&gt;
1st offense, will incur a 7 day ban of account&lt;br /&gt;
&lt;br /&gt;
2nd offense, will incur a 1 month ban of account&lt;br /&gt;
&lt;br /&gt;
3rd offense, will incur Permanent Ban of account&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As we do not enjoy banning players, the constant breaking of rules or using bug exploits will not be tolerated as it is unfair to the rest of our players.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Community&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==IRC and Forum Code of Conduct:==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Staff&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
*Staff will strive to be respectful of Players at all times. They should treat players with courtesy and patience. Staff should never assume a player has done something wrong, no matter their personal opinions. Staff will assume all situations are misunderstandings and seek to help all parties involved and encourage players to resolve their issues on their own.&lt;br /&gt;
 &lt;br /&gt;
*Staff will stay concealed unless they are in private or they are dressed appropriately and are willing to engage in polite conversation or role-play.&lt;br /&gt;
&lt;br /&gt;
*Staff reserve the right to NOT engage in RP if they are in a hurry to help someone else, or are simply not in the mood but know they need to log on to help. They will seek not to break an existing mood however and message you privately.&lt;br /&gt;
&lt;br /&gt;
*Staff are regularly rewarded for their service. This will most often include benefits such as obtaining decorations for their homes and characters, but may at times include other items. We will not be deceptive about this practice and we will not give benefits which elevate staff characters above those of others on the server.&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201820</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201820"/>
				<updated>2016-08-17T17:43:10Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: /* General Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;General Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Role-playing Enforced.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Enough said. Now because this is in fact a role-playing enforced shard, it is expected that every character will have their character profiles properly filled out with their physical descriptions.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Minimal Out of Character (OOC) talk in game.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is permitted via global chat or IRC chat, which can be turned off in game if it becomes bothersome to players. Try to confine OOC to party if you have to, or wish to, engage it in  game. You, or a member of your current party can add a player to your party by typing /add and targeting the player you wish to add. If a member of your party invites another player then you, as the party leader, will get a prompt asking if you approve&lt;br /&gt;
&lt;br /&gt;
Use the [ ] brackets to enclose any OOC text, and use it only when necessary and when you cannot use another means of communication. No chit chat in OOC, the only exception to this rule will be if you are within the privacy of your home, you will be warned if caught. Continued offenses will be met with punishment. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;3:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;PVP&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Killing players for no better reason than loot is not acceptable on UORP. All combat MUST be preceded by RP, the only exception to this rule being an assassination. Any combat initiated without RP is considered PKing, and will be dealt with accordingly. &lt;br /&gt;
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Minimal RP is acceptable if the guild war mechanic is being used however the players have opted to RP that can be determined by those players.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;4:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Be considerate of your RP content&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Here on UO Roleplay we allow players of all age groups to enjoy and contribute to the story that we are all actively writing together, as a community. With this in mind, we ask that all extreme content be reserved to the privacy of one’s home, or at least not within public. As well, before engaging in such RP, proper permission MUST always be obtained from the other party. There are no exceptions to this rule, we will not allow players to force others into situations that they are uncomfortable being a part of. Complaints will be treated in the same way as OOC hassling.&lt;br /&gt;
&lt;br /&gt;
Also, to enforce that some things are kept in private role-play situations. All players should, when role-playing is brought to an R-rated level, use mechanics to make sure they stay that way. The whisper command should be used at all times in these situations. You can use whisper in game by pressing semicolon and then hitting space. When you do this, you&amp;#039;ll see &amp;#039;&amp;#039;Whisper:&amp;#039;&amp;#039; in front of your text. Only players within one tile of you in any direction will be able to see what you say.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Character and pet names&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Tamed animals are not to have names such as ‘a’ or ‘b’ or ‘a1’ or anything remotely resembling them. Animals should be named properly, and even three letters is better than one or two. Any tamed critters found with names like that will be instantly killed by GMs. Character names, cannot be racially/religiously/etc. offensive to other players. Also, they must be  realistic. Names such as ‘a thief’ or ‘a warrior in plate’, cannot exist. As well, any names non conducive to RP will be immediately changed without question. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;6:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Bugs and exploits&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Report bugs and exploits and do not use them. Have respect for the game and its balance for the simple fact that we do it for fun, and if you go out to spoil that fun, you will be banned. The Bug forum board is there and bugs do get addressed as soon as we can get to them.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;7:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Macroing&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unattended macroing is &amp;#039;&amp;#039;&amp;#039;NEVER&amp;#039;&amp;#039;&amp;#039; allowed for the purposes of gathering resources. This includes but is not limited to fish, crafting materials, reagents, herbs, or gold.&lt;br /&gt;
&lt;br /&gt;
Unattended macroing is absolutely allowed for skill gains as we want our players to be able to focus on enjoying our role-play environment rather than feeling compelled to grind out skills. We only ask that Macroing not occur in highly frequented public areas. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Exploiting the Artificial Intelligence&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Leading NPC monsters into a town to kill the guards is prohibited. Doing so is considered exploiting the AI. You can, and will be, be punished for this up to and including a potential ban.&lt;br /&gt;
&lt;br /&gt;
9: &amp;#039;&amp;#039;Locked-down items blocking areas&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blocking of access to areas using locked-down items is forbidden. Said items will be destroyed immediately by GMs and repeated offenses will be dealt with more harshly.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;10:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;IRC and UO&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If possible IRC is not to be used for In Game discussions. If you want to make a deal or discuss plans for anything, do so in game. It’s uncool to act as if you are telepathic, and makes those who go out of their way to spy on you waste their time. Anything that belongs IG, is to be spoken IG. This is a role-playing game, so role-play. IRC can be used to organize meeting people somewhere, but that’s all.The official chat room, much like the faction chat rooms, is a place where we want to gather our players, not only to chat about UO-related matters (role-play, events, seeking GM assistance), but also to create a friendly and healthy environment for the shard. As we all know, a mature OOC community stimulates better RP interactions, which result in fun for everyone - which is why we are here in the first place. In light of this Staff will not hesitate to kick and or ban you from the chat for lewd or out of line behavior.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Metagaming&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Metagaming is strictly prohibited in any fashion. Metagaming is defined as the use of any knowledge garnered in an OOC fashion, IRC, Messenger programs and non-role-playing UO RP boards in an IC context that directly affects the actions of your character. Intentional use of metagamed knowledge in order to plan your character’s actions is a sign of not only poor role-playing, but also of irresponsibility of the player. If a player is found to be using this information they will be punished accordingly. Examples of this would be looking on the UO client to see that a person is home in game, and therefore not attempting to break into their house, when in all reality your character wouldn’t know that without metagaming. &lt;br /&gt;
&lt;br /&gt;
Similarly if you know that a player is sleeping, at work, at school, or merely AFK, you are not allowed to plan your actions around their schedule, especially when the actions are against that player. As well, any information gathered via the player’s character sheet in game with the exception of the physical description is not to be viewed as ‘common knowledge’, you do not simply know that someone is a vampire because their race states so. Please use common sense in this regard. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Treat everyone with respect&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do not harass, do not pester and do not disrespect another player. Things happen within the game that we may not always be fond of OOC, this in no way gives you permission to begin insulting the players behind these characters. Roleplaying is one thing, OOC hassling will get you banned.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Rules explained&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
UORP is a &amp;quot;Role-Playing enforced shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect:==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. However none of these must be ever expected to be canon. There may be a lot of a certain type of elf, but they will never be the &amp;quot;only&amp;quot; one acceptable. &lt;br /&gt;
&lt;br /&gt;
==Names:==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of our world. &lt;br /&gt;
&lt;br /&gt;
==Metagaming:==&lt;br /&gt;
Metagaming is an often occurring problem in any role-playing community. While all forms of metagaming are of course against the rules of the server the question of “What is metagaming?” is what must be answered here to help guide players to not break the rules.&lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes. If a situation arises which accuses you of metag&lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing:==&lt;br /&gt;
It is no secret that the staff of UO role-play periodically check in on players, with the normal intent of this to witness and reward general role-play. However, this task is difficult to perform when we feel we must worry about becoming peeping toms. While the offending parties may not care about this there are many on the staff who are made uncomfortable in these instances.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultima Online Role-playing community is at this point well aged and we are very familiar with one another, most having played on any half a dozen servers in our time. This includes the owners of these servers, many of us being now second-generation who have inherited servers. Speaking with other owners it is come to my attention that there are currently little to no options for players below the age of 18. While it is not my intention to pander towards this group, we are also one of the few role-play servers which does not require an application and by this we make no attempt to limit the age of our players. I have told other administrators that they are welcome to recommend our server in these cases, and so to avoid complications we must publicly maintain limitations upon such role play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role-play containing sexual themes will certainly be allowed. However, it is encouraged that anything above what would be considered an &amp;quot;R&amp;quot; rating kindly be taken to IRC or another means of communication. &lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play:==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright ban these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with multiple others of the community be extremely cautious in regards to consenting to any of these subjects of role-play. If they lead to trouble including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. With this in mind, these are certainly things that occur in the real world and all fantasy worlds. These may have certainly happened to your character and had a huge impact on them, but do not ask members of the community to enact scenarios revolving around them.&lt;br /&gt;
&lt;br /&gt;
These scenarios include:&lt;br /&gt;
Rape&lt;br /&gt;
Torture&lt;br /&gt;
Unwilling Slavery&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;PvP and Other Aggressive Acts&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
Aggressive acts are acts which negatively interfere with other&amp;#039;s characters or sometimes their role-play and result in them needing to respond in kind or lose &lt;br /&gt;
&lt;br /&gt;
==Stealing:==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The rules on the looting of other player&amp;#039;s corpses can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. You will never be allowed to take significant items from another player with the expectation that they will not know who did so.&lt;br /&gt;
&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Members of warring guilds can still be held accountable for their actions in-character of course.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but should have out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. &amp;#039;&amp;#039;&amp;#039;Be aware this may not be possible for every situation.&amp;#039;&amp;#039;&amp;#039; This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
&lt;br /&gt;
Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission, or refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Server&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Macroing:==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumberjacking, and things like fishing. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar through the night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AFK macroing and disruptive macroing such as the repetitive playing of instruments or casting spells in highly public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Exploitation of the Server:==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire from the staff.&lt;br /&gt;
&lt;br /&gt;
==House Decay==&lt;br /&gt;
All houses will stand for 60 days until they decay. Automatic Refresh is disabled. All houses must be refreshed regularly with a door. On very rare occasions houses have been known to decay randomly on RunUO servers before their allotted 60 days. If this happens the house &amp;amp; items can not be replaced sorry. Consider it a natural disaster and an opportunity to rebuild!&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Consequences for Breaking Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Most rules will have these consequences implemented==&lt;br /&gt;
&lt;br /&gt;
1st offense, will incur a 24 hour jail time of character&lt;br /&gt;
&lt;br /&gt;
2nd offense, will incur 7 days of jail time of character &lt;br /&gt;
&lt;br /&gt;
3rd offense, will incur a 7 day ban of account&lt;br /&gt;
&lt;br /&gt;
4th offense, will incur a 1 month ban of account&lt;br /&gt;
&lt;br /&gt;
5th offense may potentially incur a Permanent Ban of account&lt;br /&gt;
&lt;br /&gt;
All of the above may also include loss of skill gained, resources gathered or deletion of rune books used during the breaking of rules. &lt;br /&gt;
On occasion certain situations may be reviewed upon an individual base and are at the discretion of Staff. &lt;br /&gt;
&lt;br /&gt;
==Bug Exploits==&lt;br /&gt;
&lt;br /&gt;
1st offense, will incur a 7 day ban of account&lt;br /&gt;
&lt;br /&gt;
2nd offense, will incur a 1 month ban of account&lt;br /&gt;
&lt;br /&gt;
3rd offense, will incur Permanent Ban of account&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As we do not enjoy banning players, the constant breaking of rules or using bug exploits will not be tolerated as it is unfair to the rest of our players.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Community&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==IRC and Forum Code of Conduct:==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Staff&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
*Staff will strive to be respectful of Players at all times. They should treat players with courtesy and patience. Staff should never assume a player has done something wrong, no matter their personal opinions. Staff will assume all situations are misunderstandings and seek to help all parties involved and encourage players to resolve their issues on their own.&lt;br /&gt;
 &lt;br /&gt;
*Staff will stay concealed unless they are in private or they are dressed appropriately and are willing to engage in polite conversation or role-play.&lt;br /&gt;
&lt;br /&gt;
*Staff reserve the right to NOT engage in RP if they are in a hurry to help someone else, or are simply not in the mood but know they need to log on to help. They will seek not to break an existing mood however and message you privately.&lt;br /&gt;
&lt;br /&gt;
*Staff are regularly rewarded for their service. This will most often include benefits such as obtaining decorations for their homes and characters, but may at times include other items. We will not be deceptive about this practice and we will not give benefits which elevate staff characters above those of others on the server.&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Houses&amp;diff=201804</id>
		<title>Houses</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Houses&amp;diff=201804"/>
				<updated>2016-08-15T08:40:41Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== UO Roleplay Specific Housing Guidelines == &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;UO Roleplay Housing Guidelines&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Definition of an account holder = the one or two accounts maximum per IP.&lt;br /&gt;
&lt;br /&gt;
* There is a 5 house per account holder limit. This is to include any town houses you may own and any Donation houses you may own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In Cities or Towns Housing Guidelines&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* You may own 1 town house per account holder within one city. You may own more than one town house in more than one city. (Example: owning or renting one town house or room rental in Narrowhaven and owning or renting a town house or room rental in Brit.) Not to exceed the limit of the 5 house per account holder guideline.&lt;br /&gt;
* In addition, you may also purchase a vendor rental spot in one of the Narrowhaven NPC shops or at the docks where spots are available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Narrowhaven Vendor Rental Information&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The vendor spots will be a 2x2 wide location allowing for up to 4 vendors. &lt;br /&gt;
* There will be a low monthly rental cost for vendor spot. &lt;br /&gt;
* The vendors must be stocked at all times. &lt;br /&gt;
* GM&amp;#039;s will not be doing any decorating for these locations. &lt;br /&gt;
* You must have the required skill to rent the location. For example if it’s a tinker shop you must have 90+ tinkering skill in order to rent the spot. Note: There are a few rare exceptions for player role playing a merchant. Please talk to a staff member, you may leave a pm in the forums.&lt;br /&gt;
* You may only own 1x vendor spot (unless approved by a GM).&lt;br /&gt;
* Lastly, if you don’t see a rental spot available or added yet to a location please contact a staff memeber about adding one. Chances are that the location has just not had one added to it yet!&lt;br /&gt;
&lt;br /&gt;
== The house menu == &lt;br /&gt;
http://uo.stratics.com/homes/betterhomes/graphics/housesign.jpg&lt;br /&gt;
The house menu is your means to manage your house. From there you can manage security, customize your house, demolish or sell it, and obtain additional information. You open this menu by clicking on the house sign. &lt;br /&gt;
&lt;br /&gt;
In addition to the house menu, there are a number of [http://wiki.uoroleplay.com/index.php?title=:House_Management spoken commands]that you can use to lock down or secure items in your house, or ban persons from it. &lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
This screen shows basic information about the house: the owner, its value, whether or not it is improperly placed or condemned, etc. &lt;br /&gt;
&lt;br /&gt;
The Refresh Status shows one of three values: &lt;br /&gt;
&lt;br /&gt;
*Automatic: this is a Primary house and does not need to be refreshed. It will remain standing indefinitely as long as the Refresh Status remains Automatic. &lt;br /&gt;
*Grandfather: this is a Grandfathered house, meaning, its on an account with more than 1 house. &lt;br /&gt;
*Condemned: this house is condemned and will decay and fall within 5 days See the Housing Rules for more information on these types of house status. &lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
This screen allows you to add or remove co-owners and friends of the house, and set the house to be public or private. See the section on [[House Management]] for information on co-owners / friends and public/private houses. &lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
This screen shows you the available storage space in your house, and how much you have used up. &lt;br /&gt;
&lt;br /&gt;
Maximum Secure Storage is the total maximum storage of your particular house. Secure Storage is comprised of: &lt;br /&gt;
&lt;br /&gt;
*Items in the moving crate &lt;br /&gt;
*Locked-down items &lt;br /&gt;
*Vendors and the items they carry &lt;br /&gt;
*Secure containers &lt;br /&gt;
&lt;br /&gt;
The Available Storage number tells you how much storage space you still have left. &lt;br /&gt;
&lt;br /&gt;
The Maximum and Available number of lockdowns indicates the number of items you can have locked down in your house. The Maximum Lockdowns is always half of the Maximum Secure Storage. Note that locked-down items also count towards the total Secure Storage. &lt;br /&gt;
&lt;br /&gt;
== Customize ==&lt;br /&gt;
&lt;br /&gt;
This menu allows you to: &lt;br /&gt;
&lt;br /&gt;
*Convert to customizable House: This converts a pre-built house into an empty plot on which you can then build a house of your own design. You will be refunded the value of your old home, and then charged the cost of the empty plot.&lt;br /&gt;
&lt;br /&gt;
The empty plot will have the same footprint of your old house (except for Large Towers), and the same number of maximum lockdowns and secure storage. Any items, add-ons and vendors that were in your house will be stored in the moving crate (see House Customization).&lt;br /&gt;
&lt;br /&gt;
Note that Castles, Keeps, and L-shaped houses cannot be converted into customizable plots, due to their odd-shaped footprints. &lt;br /&gt;
*Relocate moving crate: This will move the moving crate to the location on which you are standing. &lt;br /&gt;
*Change house sign: This allows you to pick the image on your house sign [images], if your house is a public one. Private houses always have the same sign which cannot be changed. http://uo.stratics.com/homes/betterhomes/graphics/signs.gif &lt;br /&gt;
*Change Foundation Style: this changes the appearance of the edge of the dirt plot upon which your house is built. &lt;br /&gt;
*Change house sign hanger: you can choose the house sign hanger if your house is customizable. &lt;br /&gt;
*Change signpost: this changes the pole to which your house sign is affixed (if the sign is not fixed to an adjacent wall) http://uo.stratics.com/homes/betterhomes/graphics/hangers.gif &lt;br /&gt;
*Rename House: Allows you to change the name shown on the house sign. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs with Flooring, Walls and Stairs and how to work around them==&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;This Page to be updated Soon&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
((A detailed guild will be put in soon))&lt;br /&gt;
&lt;br /&gt;
== Ownership ==&lt;br /&gt;
&lt;br /&gt;
From this menu you can demolish your house or transfer it to someone else. &lt;br /&gt;
&lt;br /&gt;
The &amp;#039;Make Primary&amp;#039; option is active only for grandfathered houses. Setting a grandfathered house to Primary will cause it to be refreshed automatically, while all your remaining houses will become Condemned. &lt;br /&gt;
&lt;br /&gt;
==Abandoned Buildings==&lt;br /&gt;
Because the town of Narrowhaven is a player run town and there are only so many houses to go around we want to try to avoid having vacant buildings not being used. If we find that a building has been purchased by a player but that player is not using it or if it appears to be abandoned, the City of Narrowhaven will repossess that building and put it back up for sale on the open market. If there are any items inside the house they will be put up for auction and the proceeds will go to Narrowhaven.&lt;br /&gt;
&lt;br /&gt;
If a building appears to have no activity for around 30 days that building will be subject to repossession. If you remain an active player you won’t have anything to worry about! If you plan on being out of town for an extended period of time please notify the game staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Running a player business==&lt;br /&gt;
You will have noticed that nearly every building in Narrowhaven can be purchased or rented! This included the NPC shops. If you chose to purchase one of these shops you need to know several things. &lt;br /&gt;
* First, you may only purchase one of these buildings if you plan on rolepalying that shop. IE, you may not purchase a shop just to have easy access to its goods and services. If we suspect that this is the case you will be asked to relocated to another building. &lt;br /&gt;
* Second, your house must always be open to the public. &lt;br /&gt;
* Third, you may not ban anyone.&lt;br /&gt;
* Fourth, you must be willing to re-locate if for some reason we have to use the building for something. This is not likely to happen but you need to be aware of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moving to Narrowhaven from your current house==&lt;br /&gt;
If you currently have a house in some other location in the game world and you would like help moving to Narrowhaven we are willing to assist you! Let one of the GM’s know that you would like help carrying your stuff to the new location and schedule a time to meet with them. Put all of the items in your house in one location ahead of time so the GM can quickly grab it all and put it in a bag in their backpack for you. You can then demolish your house and buy a new house in Narrowhaven. The GM will then put your items on the floor for you. Make sure you thank the GM!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Houses Houses]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Important_Rules Important Rules]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:House_Management House Management]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Resurrect&amp;diff=201752</id>
		<title>Resurrect</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Resurrect&amp;diff=201752"/>
				<updated>2016-08-04T18:41:04Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once your [[character]] or [[Pet Bonding|bonded pet]] dies, you must find a way to restore it to life. Reviving yourself significantly lowers your [[Fame]] level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your Character&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
There are several paths characters can take towards resurrection:&lt;br /&gt;
&lt;br /&gt;
*A ghost may be resurrected by an [[NPC]] healer. [[NPC]] healers may be found in most towns, and in the wilderness you may find [[Wandering Healer]]s. [[Red]] or [[Gray]] characters may not be resurrected by the [[Blue]] Wandering Healers, but rather the red versions of these, known as [[Priest of Mondain|Priests of Mondain]].&lt;br /&gt;
&lt;br /&gt;
*A ghost may be resurrected at a [[Virtue]] [[Shrine]] by moving next to the Shrine&amp;#039;s Ankh and clicking Resurrect from the contextual menu on the Ankh. Red characters may only resurrect at the Shrine of Chaos; the Virtue Shrines will not resurrect them.&lt;br /&gt;
&lt;br /&gt;
*The [[Healing]] skill: A character with 80.0 or more in both Healing and [[Anatomy]] can resurrect other players using [[Bandage]]s.&lt;br /&gt;
&lt;br /&gt;
*The [[Magery]] spell [[Resurrection]] can be cast to resurrect a ghost.&lt;br /&gt;
&lt;br /&gt;
*The [[Chivalry]] spell [[Noble Sacrifice]] can be cast to resurrect multiple ghosts at once.&lt;br /&gt;
&lt;br /&gt;
*Carrying a [[Gem Of Salvation]] allows you to self-resurrect.&lt;br /&gt;
&lt;br /&gt;
*The [[Spellweaving]] spell [[Gift of Life]] may be cast to instantly resurrect a target that dies within it&amp;#039;s duration.&lt;br /&gt;
&lt;br /&gt;
*Characters who have attained a certain level in the [[Sacrifice]] Virtue may self-resurrect themselves.&lt;br /&gt;
&lt;br /&gt;
Note that when resurrected, your [[Hit Points|Health]], [[Stamina]] and [[Mana]] levels will be very low and you will be wearing nothing but a [[Death Robe]]. The fastest way to recover your equipment and ready yourself for further combat is by [[EZ Loot]]ing.&lt;br /&gt;
&lt;br /&gt;
If you have just revived another player it is best to immediately follow up with additional healing and a casting of the [[Invisibility]] spell if need be. Characters who have progressed in the [[Compassion]] Virtue may grant others a higher amount of initial hit points when they resurrect them. The use of [[Gift of Life]] to resurrect a target will revive it with 50% of it&amp;#039;s overall hitpoints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bonded Pets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Pets can be resurrected by direct use of [[Bandage]]s by a character proficient in the [[Veterinary]] skill (they will need a minimum of 81 Animal Lore and a minimum of 81 Veterinary to rez a pet), or by casting [[Gift of Life]] on them shortly before their death. &lt;br /&gt;
&lt;br /&gt;
An alchemist can also make pet resurrection potions. &lt;br /&gt;
&lt;br /&gt;
You may also use a NPC Veterinary. (double click the NPC Veterinary, you will get a target curser, then target your ghost pet.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Death]]&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=New_Player_Guide&amp;diff=201751</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=New_Player_Guide&amp;diff=201751"/>
				<updated>2016-08-04T18:37:17Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== New Player Guide: Your first day in the world of UO Roleplay! ===&lt;br /&gt;
Welcome friend! We are very glad to have you joining us. You will find the sandbox game world vast, enjoyable, and full of many surprises! We wanted to give you a few tips to help you get started on your journey.&lt;br /&gt;
&lt;br /&gt;
First time playing? This page is a great start, but more basics can be found about the interface and basic controls of Ultima Online [[UOInterface|here.]]&lt;br /&gt;
&lt;br /&gt;
Never made a character before? Check out the [[Character Creation]] page.&lt;br /&gt;
&lt;br /&gt;
=== Starting Out ===&lt;br /&gt;
&lt;br /&gt;
* Skill Cap: 1000&lt;br /&gt;
* Stat Cap: 225&lt;br /&gt;
* Starting Character Slots: 5 ([http://store.uoroleplay.com/index.php?main_page=product_info&amp;amp;cPath=13&amp;amp;products_id=147 Get More Character Slots])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you start out you will be given basic equipment that will aid you in your adventures. A good place to start is by looking for Quest givers. These NPC will greet you and then ask you if you wish to except a quest form them. You will need to type ‘quest’ to have the quest dialog open up. Completing these fist few newbie quests is very beneficial for several reasons. &lt;br /&gt;
&lt;br /&gt;
The first being that they will teach you how to use the quest system. And secondly one of the quests rewards will be a Hearth Stone! Hearth Stones are items that can be marked in an Inn or house and will allow you to recall to that location an unlimited amount of time. You can re-mark the Hearth Stone at any time.&lt;br /&gt;
&lt;br /&gt;
=== My Stats / Character Profile ===&lt;br /&gt;
When you right click on your character you will see a option called ‘My Stats’. This gump will give you lots of very useful information about your character including your race/class/alignment! &lt;br /&gt;
&lt;br /&gt;
=== Hunger &amp;amp; Thirst ===&lt;br /&gt;
As you play your character&amp;#039;s hunger and thirst levels drop, which will cause the rate at which you gain skill to decrease if they fall below 16.&lt;br /&gt;
&lt;br /&gt;
=== Other Items ===&lt;br /&gt;
Below can be found information about other items or actions that can be preformed by characters. This information will be helpful for new players to know about. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Hearth Stone&lt;br /&gt;
! Buy from Provisoners. Double click to claim, double click again to mark in a Inn or House.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Identification Scroll&lt;br /&gt;
! Magic items are often unidentified. Use a Identification Scroll on them to find out what they are!&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Equipment Repair&lt;br /&gt;
! Say &amp;quot;Repair&amp;quot; to Blacksmith, Tailors, and Tanners to repair items. Target items and drop gold onto NPC.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Socketing&lt;br /&gt;
! Use skill Arms Lore (Animal Lore on pets) on an item to open the socket gump. Click a socket slot then target a gem. Use a socket augment hammer to remove the gem (some gems can not be removed).&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Destroyable Items&lt;br /&gt;
! Some items can be destroyed (such as locked door in dungons). Equip a weapon, double-click the weapon and target a item that can be destroyed.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Treasure Piles&lt;br /&gt;
! Double click a treasure piles to look for treasure.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Trash Piles&lt;br /&gt;
! Double click a trash piles to look for items.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
!  Equip &amp;amp; UnEquip Items&lt;br /&gt;
! Double click a item in your backpack to equip it.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests: How they work ===&lt;br /&gt;
[[Image:01a.jpg|thumb|right|An example of a quest gump.]]&lt;br /&gt;
[[Image:02a.jpg|thumb|right|A blue quest book. ]]&lt;br /&gt;
[[Image:08a.jpg|thumb|right|Quest Boards are a place to get quests.]]&lt;br /&gt;
When you first enter the world of UO Roleplay you will find your self in The Black Fox Inn. Your first task will be to make your way through the inn to the inn keeper Duncan Bartram. You will notice his name says &amp;#039;Duncan Bertram, The Tavern Keeper [Quest]&amp;#039;. The [Quest] at the end of the name indicates that this NPC has a quest for you. Walk up to him and after your read what he has to say type “quest” and push enter. &lt;br /&gt;
&lt;br /&gt;
The quest gump will open up for you. You can see the quest title, read the quest text, and either accept the quest or decline it. In this case you need to accept the quest. &lt;br /&gt;
&lt;br /&gt;
In the game world you will come across NPC that will offer you various quests. Any time an NPC has a quest his or her name will have the [Quest] at the end of it. You can always type &amp;quot;quest&amp;quot; to start the quest! &lt;br /&gt;
&lt;br /&gt;
Upon accepting Duncan Bartram’s quest you will notice that in your backpack there is now a blue quest book. These quest books are the current quests that you have. Double clicking the book will bring up useful information about the quest. You can see the quest requirements, the difficulty level, solo or group, and if it has any rewards.&lt;br /&gt;
&lt;br /&gt;
There are several types of quests.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Kill Quests:&amp;#039;&amp;#039;&amp;#039; Completing these quests requires that you kill things. If you are asked to kill 10 rats simply go find 10 rats and kill them. Each time you slay a rat it will subtract 1 from the total. Once the quest reaches 0 it will automatically complete, the blue book will vanish, you will get any rewards, and you will also get 1 or more [http://wiki.uoroleplay.com/index.php?title=Rewards Quest Points]. Quest Points are used to purchase lots of in game rewards!!! &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Collect Quests:&amp;#039;&amp;#039;&amp;#039; These quests ask you to collect items. Once you have the items inside your backpack open up the blue quest book. You will see a green circle with the words ‘Collect’ next to you. Click the circle and target your item. This will subtract from the total required items. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Deliver Quests:&amp;#039;&amp;#039;&amp;#039; Lastly are deliver quests. To complete a deliver quest take the item in question and drag it form your backpack and drop it onto the NPC. This will subtract from the total required items. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Walk, Talk, Emote, &amp;amp; Chat ===&lt;br /&gt;
To communicate with people on a global scale we use an IRC server. In game you can use the following commands to talk with other players! &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[c&amp;#039;&amp;#039;&amp;#039; Use this command to chat with other players.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[c then &amp;#039;m&amp;#039; &amp;#039;&amp;#039;&amp;#039; Pushing the ‘m’ next to another players name will let you send them a private message. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;: (Space)&amp;#039;&amp;#039;&amp;#039; Will let you emote in game. Sounds &amp;amp; actions are worked directly into the emote. For example “: (space) tapfoot” will emote a text and taping motion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Identifying Magic Items ===&lt;br /&gt;
[[Image:03a.jpg|thumb|right|ID Scrolls &amp;amp; identifying items]]&lt;br /&gt;
Most wearable items in gave will require that you identify them before you will be able to learn anything about the item or equip the item. You can identify an item one of three ways. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Item Identification Skill:&amp;#039;&amp;#039;&amp;#039; This is the ID skill. The higher the skill the easier it is to ID something. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Item Identification Scroll:&amp;#039;&amp;#039;&amp;#039; You can purchase scrolls from vendors or make them. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Item Identification Wand:&amp;#039;&amp;#039;&amp;#039; These wands can be found in treasure chests. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Food and Drink ===&lt;br /&gt;
Make sure you eat and drink on a regular basis! Over time your hunger and thirst level will slowly drop at a rate of 1 tick per hour. You can view your hunger and thirst by going to you’re My Stats page.&lt;br /&gt;
&lt;br /&gt;
An important thing to note is that as your food and hunger levels decrease your skill gain speed will also decrees with it. Meaning if you are hungry and thirst you will gain skill at a slower rate. Additionally, if you become really hungry or thirsty you will began to lose stamina and hit points. &lt;br /&gt;
&lt;br /&gt;
Containers like water skins can be re-filled once they are empty. You can double click a water skin and target a water well, trough, or other water source such as a stream or ocean to fill you water container back up with water.&lt;br /&gt;
&lt;br /&gt;
Food can be gathered, bought, or prepared via the cooking skill. There are many different cooking tools and ways to make food and often, cooked food will give you buffs! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Hearthstone ===&lt;br /&gt;
[[Image:07.jpg|thumb|right|A Hearthstone]]&lt;br /&gt;
The Hearthstone is a basic recalling device that all character can use every 60 minuets regardless of having skill, scrolls, or wands. Everyone can use one Hearthstone and mark it at a destination of their choice.&lt;br /&gt;
Purchasable from provisioners double click to claim&lt;br /&gt;
To mark your Hearthstone to a house single click on the house sign and choose &amp;#039;bind&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Getting around Narrowhaven ===&lt;br /&gt;
[[Image:11a.jpg|thumb|right|Map of Narrowhaven]]&lt;br /&gt;
[[Image:09.jpg|thumb|right|The Hunters Hall: Quests]]&lt;br /&gt;
[[Image:10.jpg|thumb|right|Adventures Store &amp;amp; Vote Stones]]&lt;br /&gt;
&lt;br /&gt;
Narrowhaven is the main hub in UO Roleplay and it is a player ran town. You will find that as a player you can purchase houses and even shops in the town. &lt;br /&gt;
&lt;br /&gt;
Below are a few of the major points of interest in the city.&lt;br /&gt;
&lt;br /&gt;
* 1. Public Moongate&lt;br /&gt;
* 2. Large sailing ship to buy passage to different continents. &lt;br /&gt;
* 3. The Black Fox Inn. A new player dungeon inside the Inn. And new player Quest Board outside the inn.&lt;br /&gt;
* 4. Adventures Store &amp;amp; Vote Stones&lt;br /&gt;
* 5. The Hunters Hall: Quests. At this location you can find hundreds of kill quests.&lt;br /&gt;
* 6. Bank. Type &amp;#039;bank&amp;#039; while next to the banker.&lt;br /&gt;
* 7. Another new player dungeon entrance. Look for the small sail boat. &lt;br /&gt;
* 8. Healer. You can get resurrected at this location. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Newbie Dungeons Await ===&lt;br /&gt;
There are currently two new player dungeons in the town of Narrowhaven. The first entrance can be found inside the Black Fox Inn. The second new player dungeon can be found down by the docks. Look for the small boat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Death &amp;amp; Death of Bonded Pets ===&lt;br /&gt;
How to handle Death and Death of a bonded pet.&lt;br /&gt;
*[[Resurrect]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Resurrect&amp;diff=201750</id>
		<title>Resurrect</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Resurrect&amp;diff=201750"/>
				<updated>2016-08-04T17:43:23Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once your [[character]] or [[Pet Bonding|bonded pet]] dies, you must find a way to restore it to life. Reviving yourself significantly lowers your [[Fame]] level.&lt;br /&gt;
&lt;br /&gt;
There are several paths characters can take towards resurrection:&lt;br /&gt;
&lt;br /&gt;
*A ghost may be resurrected by an [[NPC]] healer. [[NPC]] healers may be found in most towns, and in the wilderness you may find [[Wandering Healer]]s. [[Red]] or [[Gray]] characters may not be resurrected by the [[Blue]] Wandering Healers, but rather the red versions of these, known as [[Priest of Mondain|Priests of Mondain]].&lt;br /&gt;
&lt;br /&gt;
*A ghost may be resurrected at a [[Virtue]] [[Shrine]] by moving next to the Shrine&amp;#039;s Ankh and clicking Resurrect from the contextual menu on the Ankh. Red characters may only resurrect at the Shrine of Chaos; the Virtue Shrines will not resurrect them.&lt;br /&gt;
&lt;br /&gt;
*The [[Healing]] skill: A character with 80.0 or more in both Healing and [[Anatomy]] can resurrect other players using [[Bandage]]s.&lt;br /&gt;
&lt;br /&gt;
*The [[Magery]] spell [[Resurrection]] can be cast to resurrect a ghost.&lt;br /&gt;
&lt;br /&gt;
*The [[Chivalry]] spell [[Noble Sacrifice]] can be cast to resurrect multiple ghosts at once.&lt;br /&gt;
&lt;br /&gt;
*Carrying a [[Gem Of Salvation]] allows you to self-resurrect.&lt;br /&gt;
&lt;br /&gt;
*The [[Spellweaving]] spell [[Gift of Life]] may be cast to instantly resurrect a target that dies within it&amp;#039;s duration.&lt;br /&gt;
&lt;br /&gt;
*Characters who have attained a certain level in the [[Sacrifice]] Virtue may self-resurrect themselves.&lt;br /&gt;
&lt;br /&gt;
Note that when resurrected, your [[Hit Points|Health]], [[Stamina]] and [[Mana]] levels will be very low and you will be wearing nothing but a [[Death Robe]]. The fastest way to recover your equipment and ready yourself for further combat is by [[EZ Loot]]ing.&lt;br /&gt;
&lt;br /&gt;
If you have just revived another player it is best to immediately follow up with additional healing and a casting of the [[Invisibility]] spell if need be. Characters who have progressed in the [[Compassion]] Virtue may grant others a higher amount of initial hit points when they resurrect them. The use of [[Gift of Life]] to resurrect a target will revive it with 50% of it&amp;#039;s overall hitpoints.&lt;br /&gt;
&lt;br /&gt;
Pets can be resurrected by direct use of [[Bandage]]s by a character proficient in the [[Veterinary]] skill (they will need a minimum of 81 Animal Lore and a minimum of 81 Veterinary to rez a pet), or by casting [[Gift of Life]] on them shortly before their death. &lt;br /&gt;
&lt;br /&gt;
An alchemist can also make pet resurrection potions. &lt;br /&gt;
&lt;br /&gt;
You may also use a NPC Veterinary. (double click the NPC Veterinary, you will get a target curser, then target your ghost pet.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Death]]&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Main_Page&amp;diff=201749</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Main_Page&amp;diff=201749"/>
				<updated>2016-08-04T17:35:28Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: /* New Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
UO Roleplay is a free server specifically designed for those who like to role play. Please feel free to take a look around. If you love to role-play we would like to invite you to join our community. Start by taking a look around the &lt;br /&gt;
UORoleplay.com website, our wiki wiki.uoroleplay.com, &amp;amp; the forums forum.uoroleplay.com. We hope the information found on this site is helpful to you! If you come across any errors please let a UORoleplay game administrator know so we can make corrections to the information. &lt;br /&gt;
&lt;br /&gt;
Sincerely, &lt;br /&gt;
The UORoleplay Staff&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;WARNING&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Please see [[Character Creation]] for an important bug warning.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== New Players ==&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[UOSteam]]&lt;br /&gt;
*[[Playing Without Razor or UOSteam]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;br /&gt;
*[[Journal_Chat_Log|Chat Logging]]&lt;br /&gt;
*[[UO AutoMap]]&lt;br /&gt;
&lt;br /&gt;
==Skills/Stats==&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Stats]]&lt;br /&gt;
*[[Templates]]&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; Harvesting ==&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Smelting Magic Items]]&lt;br /&gt;
*[[Harvesting &amp;amp; Resources]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
== Item Information ==&lt;br /&gt;
*[[Unique Items]]&lt;br /&gt;
*[[Way Stones]]&lt;br /&gt;
*[[Wearable Items]]&lt;br /&gt;
*[[Artifacts]]&lt;br /&gt;
*[[Rare Items]]&lt;br /&gt;
*[[Item Properties]]&lt;br /&gt;
*[[Sockets]]&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
*[[Feature List]]&lt;br /&gt;
*[[Quests]]&lt;br /&gt;
*[[Rewards]]&lt;br /&gt;
*[[Chat System]]&lt;br /&gt;
*[[Hunger/Thirst]]&lt;br /&gt;
*[[Destruction System]]&lt;br /&gt;
*[[Treasure Map Locations]]&lt;br /&gt;
*[[Title System]]&lt;br /&gt;
*[[Dungeons]]&lt;br /&gt;
*[[Monsters]]&lt;br /&gt;
*[[Hair and Beards]]&lt;br /&gt;
*[[Maps]]&lt;br /&gt;
*[[Reputation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Player Services ==&lt;br /&gt;
*[[Houses]]&lt;br /&gt;
*[[Gardening / Personal Gardens / Dirt Patches / Growing Plants]]&lt;br /&gt;
*[[Ships]]&lt;br /&gt;
*[[Guilds]]&lt;br /&gt;
*[[How to Donations Page]]&lt;br /&gt;
*[[Character Services]]&lt;br /&gt;
*[[Recruit a Friend]]&lt;br /&gt;
*[[IRC Chat]]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Application_Process Staff Application Process]&lt;br /&gt;
&lt;br /&gt;
== PvP Dueling &amp;amp; Game Systems ==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;This Section to be updated Soon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*[[Innocent]]&lt;br /&gt;
*[[Criminal]]&lt;br /&gt;
*[[Murderer]]&lt;br /&gt;
*[[Overview &amp;amp; Commands]]&lt;br /&gt;
*[[Dueling Rules]]&lt;br /&gt;
*[[Capture the Flag Rules]]&lt;br /&gt;
*[[DeathBall Rules]]&lt;br /&gt;
*[[King of the Hill Rules]]&lt;br /&gt;
*[[Deathmatch Rules]]&lt;br /&gt;
*[[Last Man Standing Rules]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Main_Page&amp;diff=201748</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Main_Page&amp;diff=201748"/>
				<updated>2016-08-04T17:32:57Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: /* New Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
UO Roleplay is a free server specifically designed for those who like to role play. Please feel free to take a look around. If you love to role-play we would like to invite you to join our community. Start by taking a look around the &lt;br /&gt;
UORoleplay.com website, our wiki wiki.uoroleplay.com, &amp;amp; the forums forum.uoroleplay.com. We hope the information found on this site is helpful to you! If you come across any errors please let a UORoleplay game administrator know so we can make corrections to the information. &lt;br /&gt;
&lt;br /&gt;
Sincerely, &lt;br /&gt;
The UORoleplay Staff&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;WARNING&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Please see [[Character Creation]] for an important bug warning.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== New Players ==&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[UOSteam]]&lt;br /&gt;
*[[Playing Without Razor or UOSteam]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;br /&gt;
*[[Journal_Chat_Log|Chat Logging]]&lt;br /&gt;
*[[UO AutoMap]]&lt;br /&gt;
*[[Pets]]&lt;br /&gt;
&lt;br /&gt;
==Skills/Stats==&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Stats]]&lt;br /&gt;
*[[Templates]]&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; Harvesting ==&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Smelting Magic Items]]&lt;br /&gt;
*[[Harvesting &amp;amp; Resources]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
== Item Information ==&lt;br /&gt;
*[[Unique Items]]&lt;br /&gt;
*[[Way Stones]]&lt;br /&gt;
*[[Wearable Items]]&lt;br /&gt;
*[[Artifacts]]&lt;br /&gt;
*[[Rare Items]]&lt;br /&gt;
*[[Item Properties]]&lt;br /&gt;
*[[Sockets]]&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
*[[Feature List]]&lt;br /&gt;
*[[Quests]]&lt;br /&gt;
*[[Rewards]]&lt;br /&gt;
*[[Chat System]]&lt;br /&gt;
*[[Hunger/Thirst]]&lt;br /&gt;
*[[Destruction System]]&lt;br /&gt;
*[[Treasure Map Locations]]&lt;br /&gt;
*[[Title System]]&lt;br /&gt;
*[[Dungeons]]&lt;br /&gt;
*[[Monsters]]&lt;br /&gt;
*[[Hair and Beards]]&lt;br /&gt;
*[[Maps]]&lt;br /&gt;
*[[Reputation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Player Services ==&lt;br /&gt;
*[[Houses]]&lt;br /&gt;
*[[Gardening / Personal Gardens / Dirt Patches / Growing Plants]]&lt;br /&gt;
*[[Ships]]&lt;br /&gt;
*[[Guilds]]&lt;br /&gt;
*[[How to Donations Page]]&lt;br /&gt;
*[[Character Services]]&lt;br /&gt;
*[[Recruit a Friend]]&lt;br /&gt;
*[[IRC Chat]]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Application_Process Staff Application Process]&lt;br /&gt;
&lt;br /&gt;
== PvP Dueling &amp;amp; Game Systems ==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;This Section to be updated Soon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*[[Innocent]]&lt;br /&gt;
*[[Criminal]]&lt;br /&gt;
*[[Murderer]]&lt;br /&gt;
*[[Overview &amp;amp; Commands]]&lt;br /&gt;
*[[Dueling Rules]]&lt;br /&gt;
*[[Capture the Flag Rules]]&lt;br /&gt;
*[[DeathBall Rules]]&lt;br /&gt;
*[[King of the Hill Rules]]&lt;br /&gt;
*[[Deathmatch Rules]]&lt;br /&gt;
*[[Last Man Standing Rules]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Main_Page&amp;diff=201747</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Main_Page&amp;diff=201747"/>
				<updated>2016-08-04T17:31:57Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: /* Game Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
UO Roleplay is a free server specifically designed for those who like to role play. Please feel free to take a look around. If you love to role-play we would like to invite you to join our community. Start by taking a look around the &lt;br /&gt;
UORoleplay.com website, our wiki wiki.uoroleplay.com, &amp;amp; the forums forum.uoroleplay.com. We hope the information found on this site is helpful to you! If you come across any errors please let a UORoleplay game administrator know so we can make corrections to the information. &lt;br /&gt;
&lt;br /&gt;
Sincerely, &lt;br /&gt;
The UORoleplay Staff&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;WARNING&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Please see [[Character Creation]] for an important bug warning.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== New Players ==&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[UOSteam]]&lt;br /&gt;
*[[Playing Without Razor or UOSteam]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;br /&gt;
*[[Journal_Chat_Log|Chat Logging]]&lt;br /&gt;
*[[UO AutoMap]]&lt;br /&gt;
&lt;br /&gt;
==Skills/Stats==&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Stats]]&lt;br /&gt;
*[[Templates]]&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; Harvesting ==&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Smelting Magic Items]]&lt;br /&gt;
*[[Harvesting &amp;amp; Resources]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
== Item Information ==&lt;br /&gt;
*[[Unique Items]]&lt;br /&gt;
*[[Way Stones]]&lt;br /&gt;
*[[Wearable Items]]&lt;br /&gt;
*[[Artifacts]]&lt;br /&gt;
*[[Rare Items]]&lt;br /&gt;
*[[Item Properties]]&lt;br /&gt;
*[[Sockets]]&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
*[[Feature List]]&lt;br /&gt;
*[[Quests]]&lt;br /&gt;
*[[Rewards]]&lt;br /&gt;
*[[Chat System]]&lt;br /&gt;
*[[Hunger/Thirst]]&lt;br /&gt;
*[[Destruction System]]&lt;br /&gt;
*[[Treasure Map Locations]]&lt;br /&gt;
*[[Title System]]&lt;br /&gt;
*[[Dungeons]]&lt;br /&gt;
*[[Monsters]]&lt;br /&gt;
*[[Hair and Beards]]&lt;br /&gt;
*[[Maps]]&lt;br /&gt;
*[[Reputation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Player Services ==&lt;br /&gt;
*[[Houses]]&lt;br /&gt;
*[[Gardening / Personal Gardens / Dirt Patches / Growing Plants]]&lt;br /&gt;
*[[Ships]]&lt;br /&gt;
*[[Guilds]]&lt;br /&gt;
*[[How to Donations Page]]&lt;br /&gt;
*[[Character Services]]&lt;br /&gt;
*[[Recruit a Friend]]&lt;br /&gt;
*[[IRC Chat]]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Application_Process Staff Application Process]&lt;br /&gt;
&lt;br /&gt;
== PvP Dueling &amp;amp; Game Systems ==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;This Section to be updated Soon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*[[Innocent]]&lt;br /&gt;
*[[Criminal]]&lt;br /&gt;
*[[Murderer]]&lt;br /&gt;
*[[Overview &amp;amp; Commands]]&lt;br /&gt;
*[[Dueling Rules]]&lt;br /&gt;
*[[Capture the Flag Rules]]&lt;br /&gt;
*[[DeathBall Rules]]&lt;br /&gt;
*[[King of the Hill Rules]]&lt;br /&gt;
*[[Deathmatch Rules]]&lt;br /&gt;
*[[Last Man Standing Rules]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Main_Page&amp;diff=201746</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Main_Page&amp;diff=201746"/>
				<updated>2016-08-04T17:25:41Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: /* Game Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
UO Roleplay is a free server specifically designed for those who like to role play. Please feel free to take a look around. If you love to role-play we would like to invite you to join our community. Start by taking a look around the &lt;br /&gt;
UORoleplay.com website, our wiki wiki.uoroleplay.com, &amp;amp; the forums forum.uoroleplay.com. We hope the information found on this site is helpful to you! If you come across any errors please let a UORoleplay game administrator know so we can make corrections to the information. &lt;br /&gt;
&lt;br /&gt;
Sincerely, &lt;br /&gt;
The UORoleplay Staff&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;WARNING&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Please see [[Character Creation]] for an important bug warning.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== New Players ==&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[UOSteam]]&lt;br /&gt;
*[[Playing Without Razor or UOSteam]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;br /&gt;
*[[Journal_Chat_Log|Chat Logging]]&lt;br /&gt;
*[[UO AutoMap]]&lt;br /&gt;
&lt;br /&gt;
==Skills/Stats==&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Stats]]&lt;br /&gt;
*[[Templates]]&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; Harvesting ==&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Smelting Magic Items]]&lt;br /&gt;
*[[Harvesting &amp;amp; Resources]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
== Item Information ==&lt;br /&gt;
*[[Unique Items]]&lt;br /&gt;
*[[Way Stones]]&lt;br /&gt;
*[[Wearable Items]]&lt;br /&gt;
*[[Artifacts]]&lt;br /&gt;
*[[Rare Items]]&lt;br /&gt;
*[[Item Properties]]&lt;br /&gt;
*[[Sockets]]&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
*[[Feature List]]&lt;br /&gt;
*[[Quests]]&lt;br /&gt;
*[[Rewards]]&lt;br /&gt;
*[[Chat System]]&lt;br /&gt;
*[[Hunger/Thirst]]&lt;br /&gt;
*[[Destruction System]]&lt;br /&gt;
*[[Treasure Map Locations]]&lt;br /&gt;
*[[Title System]]&lt;br /&gt;
*[[Dungeons]]&lt;br /&gt;
*[[Monsters]]&lt;br /&gt;
*[[Hair and Beards]]&lt;br /&gt;
*[[Maps]]&lt;br /&gt;
*[[Reputation]]&lt;br /&gt;
*[[Rezzing Pets]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Player Services ==&lt;br /&gt;
*[[Houses]]&lt;br /&gt;
*[[Gardening / Personal Gardens / Dirt Patches / Growing Plants]]&lt;br /&gt;
*[[Ships]]&lt;br /&gt;
*[[Guilds]]&lt;br /&gt;
*[[How to Donations Page]]&lt;br /&gt;
*[[Character Services]]&lt;br /&gt;
*[[Recruit a Friend]]&lt;br /&gt;
*[[IRC Chat]]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Application_Process Staff Application Process]&lt;br /&gt;
&lt;br /&gt;
== PvP Dueling &amp;amp; Game Systems ==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;This Section to be updated Soon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*[[Innocent]]&lt;br /&gt;
*[[Criminal]]&lt;br /&gt;
*[[Murderer]]&lt;br /&gt;
*[[Overview &amp;amp; Commands]]&lt;br /&gt;
*[[Dueling Rules]]&lt;br /&gt;
*[[Capture the Flag Rules]]&lt;br /&gt;
*[[DeathBall Rules]]&lt;br /&gt;
*[[King of the Hill Rules]]&lt;br /&gt;
*[[Deathmatch Rules]]&lt;br /&gt;
*[[Last Man Standing Rules]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Staff&amp;diff=201745</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Staff&amp;diff=201745"/>
				<updated>2016-07-15T21:46:03Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Our Goals==&lt;br /&gt;
&lt;br /&gt;
* 1) Establish relationships with the players.&lt;br /&gt;
* 2) Run events for &amp;amp; with the players. Help player run their own events.&lt;br /&gt;
* 3) Depending on your abilities: decorating, spawning, &amp;amp; creating new content&lt;br /&gt;
&lt;br /&gt;
Ultimately we want to create a fun and engaging atmosphere that will keep us all enjoying UO Roleplay. We want to attract new players and keep the current players we have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Code of Conduct for Staff ==&lt;br /&gt;
This page outlines the code of conduct expected for all staff and admins on this shard. Most of these you all already know, however I am putting them in writing so there is no misunderstanding!&lt;br /&gt;
&lt;br /&gt;
* 1. Please read the Staff [[Rules]] &amp;amp; follow them!&lt;br /&gt;
* 2. Please read the [[Player Do&amp;#039;s and Don&amp;#039;ts]] &amp;amp; follow them!&lt;br /&gt;
* 3. Staff are never to help their player character, or the player character of their spouse/significant other/friends unless there is no one else on. &lt;br /&gt;
* 4. If a player is engaging in behavior against the shard rules, please clearly tell them to stop what it is they are doing that is breaking the rules and warn them failure to do so will get them banned. &amp;quot;{Name}, please stop harassing other players, or you will be banned&amp;quot;. &amp;quot;{Name}, please stop being rude to staff, or you will be banned.&amp;quot; &lt;br /&gt;
* 5. If a player has done something for which there is no &amp;quot;please stop&amp;quot; option, make sure you tell them why they are being banned before you ban them. &amp;quot;You are being banned for cheating or manipulating the game engine.&amp;quot;, &amp;quot;You are being banned for immature behavior not tolerated on this shard.&amp;quot; If you ban a player you must make a post about it in the staff forums letting the other staff know who you banned and why. Do NOT abuse this.&lt;br /&gt;
&lt;br /&gt;
== Staff: Rule Violation [[Player Do&amp;#039;s and Don&amp;#039;ts]] ==&lt;br /&gt;
If a staff is caught or observed cheating, on the 1st offense the following will happen. &lt;br /&gt;
&lt;br /&gt;
* Their staff account will be deleted, &lt;br /&gt;
* Their player accounts will be deleted (including all characters, banks, everything),&lt;br /&gt;
* All of their houses or property will be  deleted&lt;br /&gt;
* They will be allowed to create a new player account &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Design Philosophy==&lt;br /&gt;
At UO Roleplay we like to give as much freedom to our staff as possible to let those creative juices flow! We believe that people are creative by nature and will come up with the best end result if they are allowed to be free to create, design, and run as they see fit. We do not want to have to look over anyone’s shoulder to make sure they are ‘doing it right’ or ‘behaving them selves’ if you know what I mean!&lt;br /&gt;
&lt;br /&gt;
With that in mind we still need to have a unified direction that the server is heading in so we are all on the same page as we move forward. So the following guidelines are laid down to help all of us in whatever task we are working on. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Theme:&amp;#039;&amp;#039;&amp;#039; The theme or feel of the server is midevil. Think gritty, dirty, early 1200 to 1400 AD – with fiction &amp;amp; fantasy elements thrown in. This means we won’t be using any neon colors, laser guns, or over sized weapons. So, as you are running a quest or decorating think to yourself, “what would this look like back in  1200 AD?”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Lore:&amp;#039;&amp;#039;&amp;#039; Server lore information can in other areas of the wiki. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Running Quests==&lt;br /&gt;
Helpful information can be found here.&lt;br /&gt;
[[Staff Quest Information]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For question please contacts:&amp;#039;&amp;#039;&amp;#039; Admin Sulia&lt;br /&gt;
&lt;br /&gt;
If you would like to run a quest these are the step you need to follow.&lt;br /&gt;
&lt;br /&gt;
* 1. Post your quest information, props, needed items, quest reward, post it all in the staff forums for approval. This will help all of us know what is going on.&lt;br /&gt;
* 2. If you have any quest reward(s) they must be posted ahead of time in the forum for approval. &lt;br /&gt;
* 3. If you are going to give Quest Credits as rewards (which you often as not should use these) please error on the side of being conservative when giving them out. Make sure the player has truly earned those Quest Credits.&lt;br /&gt;
* 4. General run of thumb, we don’t really want to redecorate the whole map for quests. This means don’t go through and delete / change everything in a town or dungeon to run your quest. Some one else will inevitably end up having to go back through and re-decorate everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GM/Player Plot Support &lt;br /&gt;
&lt;br /&gt;
To initiate a player / gm plot/event support. &lt;br /&gt;
&lt;br /&gt;
1. Must post on the Player Plot/Event Support Request Forum with the following information &lt;br /&gt;
 a.Name of Character&lt;br /&gt;
 b.IRC name&lt;br /&gt;
 c.Requested GM if any. &lt;br /&gt;
&lt;br /&gt;
2.In Private Chat. GM will request the following. This information WILL ONLY be shared with staff. &lt;br /&gt;
 a.Who: Who’s the plot for&lt;br /&gt;
 b.What: what is the basis of the plot / event&lt;br /&gt;
 c.When: When, Time, Date. &lt;br /&gt;
 d.Where: Where is the plot/event to take place.&lt;br /&gt;
&lt;br /&gt;
3.GM Will then inform the Player the following. &lt;br /&gt;
 a.Plots/Events are all required final approval of an Admin/Head Seer&lt;br /&gt;
 b.Gm’s requested may not be the ones assigned&lt;br /&gt;
 c.Events/Plots will follow general specifics but may be adjusted by the GM as it progresses to help further Roleplay. &lt;br /&gt;
 d.Do you agree to these terms.&lt;br /&gt;
&lt;br /&gt;
4.All information will be posted in Staff Forums with Subject line of the following. &lt;br /&gt;
 a.Plot/Event Name&lt;br /&gt;
 b.Player Name&lt;br /&gt;
 c.GM assigned to support&lt;br /&gt;
 d.So it will look like “End of the World - by Doctor Doom - GM Smuckhead “ &lt;br /&gt;
&lt;br /&gt;
5.Head Seer, Admin will assign GM’s to plot/events. &lt;br /&gt;
 a.GM’s will be responsible for set up and clean up after event. &lt;br /&gt;
 b.GM’s assigned to support will ONLY discuss event with Player requesting it and Staff. &lt;br /&gt;
 c.GM’s will make sure all information is fully shared in Staff forum/with Staff. &lt;br /&gt;
 d.If GM cannot support will inform Head Seer/Admin immediately. &lt;br /&gt;
&lt;br /&gt;
6.Follow up of Plot/event - GM will ask the Player who requested support the following &lt;br /&gt;
 a.Was event to their expectations. &lt;br /&gt;
 b.Did they receive the support they requested&lt;br /&gt;
 c.How if anything could it have been better. &lt;br /&gt;
 d.THANK YOU! &lt;br /&gt;
&lt;br /&gt;
7.All of this information will be posted under the thread created in Step #4. &lt;br /&gt;
 a.Failure to do such on the part of the GM will result in Player Plot / Event being Denied. &lt;br /&gt;
 b.Player does not provide all information. Plot / Event Denied.&lt;br /&gt;
&lt;br /&gt;
==GM Decorators==&lt;br /&gt;
When you decorate something please do the following things. &lt;br /&gt;
&lt;br /&gt;
* 1. After you are done decorating an area type [where and get the map coordinates. Then in the staff forums make a post with those coordinates along with generally what you decorated. This is very important because we use this information to keep a running list of what needs to be frozen into the map.&lt;br /&gt;
* 2. Some areas are more important to get decorated then others. Generally there will be information on the forums on what areas are current priorities when to get decorated first.  &lt;br /&gt;
* 3. When you decorate stuff please make sure you use static items and NOT scripted items!!! Scripted items can NOT be frozen into the map. So it’s really important that you make sure your using static items. A static item is just the plain peace of artwork. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Useful programs for decorating&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 UO Fiddler] -&amp;#039;&amp;#039;&amp;#039; Best program for viewing all the static artwork.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 PandorasBox] -&amp;#039;&amp;#039;&amp;#039; Careful to use only static items with this one. We have a custom file for this. Ask about it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 UO Architect] -&amp;#039;&amp;#039;&amp;#039; Supper good program for building/adding buildings or copying buildings.&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.uoroleplay.com/index.php?title=Staff_Decorators Staff Decorators How To]&lt;br /&gt;
*[[Decorators: Getting Started]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decorating with UO Fiddler! Double click a item and quick add it in game!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* In UO Fiddler &amp;gt; Plugins &amp;gt; Manage &amp;gt; [X] SendItemPlugin &amp;gt; Restart UO Fiddler&lt;br /&gt;
* Then Plugins &amp;gt; Send Item &amp;gt; Enter the following&lt;br /&gt;
* Cmd: [m add static &amp;lt;--- ENTER THAT!!!&lt;br /&gt;
* Arg: leave it as it is&lt;br /&gt;
* [X] Send to DoubleClick &amp;lt;--- CHECK THAT!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Spawners==&lt;br /&gt;
Generally information about spawning.&lt;br /&gt;
* 1. In Green Acres, in the small house, there in a backpack locked down on the floor. Inside the backpack are a bunch of generic XML spawners. Use the [Dupe command on them to make your own copies. Use these spawner to help speed up spawning large areas. &lt;br /&gt;
* 2. Do NOT spawn any treasure chests!! Please ask GM TheGuy to come through and spawn them for you. &lt;br /&gt;
* 3. Much like decorating, there are often areas that have a higher importance in getting spawning first then other areas. Please check the forums to get updated info on what needs to be spawned the most.&lt;br /&gt;
&lt;br /&gt;
General info on how to spawning.&lt;br /&gt;
* 1. To add a XML spawner, type [add xmlspawner&lt;br /&gt;
* 2. Add what ever Monsters or NPC you want to the box, set the max count &amp;gt; click [Refresh].&lt;br /&gt;
* 3. Click Pros &amp;gt; set the [SpawnRange] (this is how far away they will spawn from the center spawner) &amp;amp; set the [HomeRange] (this is how far away they will wander from the center spawner) &amp;gt; close the props window &amp;gt; click [Refresh] &amp;gt; click [Respawn]. This will start the spawner. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Ultimate XML Spawner How To Guide Archive==&lt;br /&gt;
This is a zipped file with all of the XML information I have collected! There is a LOT of info here. It works really well if you have windows 7 because you can unzip the whole thing and windows 7 will index it. You can then easily search for keywords in the documents. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Included in the archive are Over 4,000 Files&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A 100% Cope of xmlspawner.15.forumer.com&lt;br /&gt;
* A number of sorted files &amp;amp; folders on how to use spawners &lt;br /&gt;
* A collection of tutorials &amp;amp; how to from various websites&lt;br /&gt;
&lt;br /&gt;
* [http://www.uoroleplay.com/?page_id=111 XML Spawner How To Guide Archive]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - General Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Where&amp;lt;/span&amp;gt; - Gives your map and coordinates location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[SpeedBoost&amp;lt;/span&amp;gt; - Makes you run fast&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Tele&amp;lt;/span&amp;gt; - Teleports you where ever you click&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Self Hide/Unhide&amp;lt;/span&amp;gt; - Makes you hidden/unhidden to players&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Go&amp;lt;/span&amp;gt; - Brings up the GO menu for your current map&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[vis&amp;lt;/span&amp;gt; - Target a player to reveal your self to ONLY to that player&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[vislist&amp;lt;/span&amp;gt; - Shows who you are currently vis’ed to&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Immortal&amp;lt;/span&amp;gt; - Can not be damaged or killed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - General Edit / View Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Props&amp;lt;/span&amp;gt; - Brings up a menu to edit an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Move&amp;lt;/span&amp;gt; - Moves a item to the target location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Remove&amp;lt;/span&amp;gt; - Deletes an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add NAME&amp;lt;/span&amp;gt; - Adds a scripted item (can NOT be frozen)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add static 0x1234&amp;lt;/span&amp;gt; - Adds a static item form the .MUL files (CAN be frozen)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[get itemid&amp;lt;/span&amp;gt; - Gets the itemid&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[get hue&amp;lt;/span&amp;gt; - Gets the hue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[set hue 0x1234&amp;lt;/span&amp;gt; - Sets the hue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[set movable true/false&amp;lt;/span&amp;gt; - Set a item to movable/frozen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Quest Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[RandomName &amp;lt;/span&amp;gt; - Gives a random name to a item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[RandomPrefix &amp;lt;/span&amp;gt; - Gives a random name to an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add XMLQuestCreditDeed # &amp;lt;/span&amp;gt; - Adds a Quest Credit Deed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add recipescroll # &amp;lt;/span&amp;gt; - Adds a Recipe Scroll&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Set Identified true/false&amp;lt;/span&amp;gt; - Will set an item to be identified or unidentified&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Set ItemDescription &amp;quot;TEXT&amp;quot;&amp;lt;/span&amp;gt; - Will give the item a description that can be viewed by using the ItemID skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Quest Speech Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Say &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Talk through a Monster or NPC remotely, with out possessing it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[ItemSay &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Emote through a Monster or NPC remotely, with out possessing it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Emote &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Talk through a Item remotely&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[ItemEmote &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Emote through a Item remotely&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Decorating Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Tile Static 0x1234&amp;lt;/span&amp;gt; - Tiles a bound box with the static&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Add Static 0x1234&amp;lt;/span&amp;gt; - Repeats the add command over and over (M = repeat command)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Set Itemid 0x1234&amp;lt;/span&amp;gt; - Change the itemid of items over and over (M = repeat command)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Set Hue 0x0&amp;lt;/span&amp;gt; - Set the hue on of area with a bound box&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[inc x 5&amp;lt;/span&amp;gt; - Increases or decreases the X&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[inc y -5&amp;lt;/span&amp;gt; - Increases or decreases the Y&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Massmove&amp;lt;/span&amp;gt; - Advanced move and copy command&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Interface Where BaseHouse&amp;lt;/span&amp;gt; - Target both corners of house to adjust it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Remove Where Apple&amp;lt;/span&amp;gt; - Target both corners and remove all types of X item in the area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - XML Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add xmlspawner&amp;lt;/span&amp;gt; - Adds a XML spawner&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[GetATT&amp;lt;/span&amp;gt; - Gets the item’s or players XML Attachment&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[xmlspawnershowall&amp;lt;/span&amp;gt; - Sets the itemid on all spawns to make them easer to see&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[xmlspawnerhideall&amp;lt;/span&amp;gt; - Re-sets the itemid’s back to default on the spawners &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Lost User/Acc Name Commands &amp;amp; New backpack - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[global get Account where PlayerMobile name contains~ &amp;quot;PLAYER NAME HERE&amp;quot; &amp;lt;/span&amp;gt; - Recover lost account name&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[global interface where playermobile name == &amp;quot;PLAYER NAME HERE&amp;quot; &amp;lt;/span&amp;gt; - Recover lost account name&lt;br /&gt;
* Move backpack off with &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[move&amp;lt;/span&amp;gt; then &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add backpack&amp;lt;/span&amp;gt; and drop &amp;amp; drop the empty one on character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Login / Logout location Command - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;1) [Get or GoTo the player&amp;lt;/span&amp;gt; - Viewing or editing a offline player&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;2) Set logon location&amp;lt;/span&amp;gt; to be same as location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;3) [set map internal&amp;lt;/span&amp;gt; - Click on player char&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reconnect IRC in UO==&lt;br /&gt;
&lt;br /&gt;
* 1) In the top right hand corner of the chat menu push &amp;#039;M&amp;#039;&lt;br /&gt;
* 2) At the bottom of the settings list push the circle to the Irc&lt;br /&gt;
* 3) To the right of Connect click the circle to reconnect to the IRC channel&lt;br /&gt;
[[Image:ConnectIRC.jpg]]&lt;br /&gt;
&lt;br /&gt;
==GM List==&lt;br /&gt;
&lt;br /&gt;
This is a list of active GM and the general categories that they help in. These categories are not always all inclusive. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Administrator&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nala&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decorator / Spawner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nala&lt;br /&gt;
* Arimus&lt;br /&gt;
* Hans&lt;br /&gt;
* Warden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Runner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Talow&lt;br /&gt;
* Nala&lt;br /&gt;
* Arimus &lt;br /&gt;
* DoubleA&lt;br /&gt;
* Warden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scripter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Guy&lt;br /&gt;
* Talow&lt;br /&gt;
* ViiWinfii&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Writer/Lore&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Talow&lt;br /&gt;
* Nala&lt;br /&gt;
* Arimus&lt;br /&gt;
* Hans&lt;br /&gt;
* Warden&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff Staff Page]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Rules Rules]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Player_Do%27s_and_Don%27ts Player Do&amp;#039;s and Don&amp;#039;ts]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Quest_Information Staff Quest Information]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Decorators Staff Decorators How To]&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Ships&amp;diff=201744</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Ships&amp;diff=201744"/>
				<updated>2016-07-06T00:54:27Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sailing Vessel &amp;#039;&amp;#039;&amp;#039;Prices&amp;#039;&amp;#039;&amp;#039; will &amp;#039;&amp;#039;&amp;#039;Vary&amp;#039;&amp;#039;&amp;#039; in different cities and towns, the price below is just an &amp;#039;&amp;#039;&amp;#039;Average&amp;#039;&amp;#039;&amp;#039; price. &lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! Ship&lt;br /&gt;
! People&lt;br /&gt;
! Hold Size&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Row Boat&lt;br /&gt;
! 8&lt;br /&gt;
! 400 Stones&lt;br /&gt;
! 6,556 GP&lt;br /&gt;
! This is a smaller boat, it is highly maneuverable, especially in crowded ports. A great ship if you want to travel alone or with a few friends, but with any more than a few it is quite a tight fit. It is not recommended that you take these vessels into the open sea!&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Small Ship&lt;br /&gt;
! 12&lt;br /&gt;
! 400 Stones&lt;br /&gt;
! 6,428 GP&lt;br /&gt;
! This is the smallest ship available, it is highly manoeuvrable, especially in crowded ports. A great ship if you want to travel alone or with a few friends, but with any more than a few it is quite a tight fit. However if it is just you and your cargo this makes a fine ship.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Small Dragon Ship&lt;br /&gt;
! 12&lt;br /&gt;
! 400 Stones&lt;br /&gt;
! 7,110 GP&lt;br /&gt;
! Similar to the small standard ship in size and performance, however the prominent dragon head on the prow shows that this ship is built for war.	&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;	&lt;br /&gt;
! Medium Ship&lt;br /&gt;
! 15&lt;br /&gt;
! 400 Stones&lt;br /&gt;
! 7,835 GP&lt;br /&gt;
! This is the typical midsize ship. It is a good blend of maneuverability, and room. A great ship if you want to bring a small to medium adventuring party to Hythloth and bring back a few loads of treasure. This ship is also good for shipping large amounts of ore or ingots from the more remote mountains to the cities.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot; &lt;br /&gt;
! Medium Dragon Ship&lt;br /&gt;
! 15&lt;br /&gt;
! 400 Stones&lt;br /&gt;
! 8,848 GP&lt;br /&gt;
! Similar to the medium standard ship in size and performance, however the prominent dragon head on the prow shows that this ship is built for war.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Large Ship&lt;br /&gt;
! 18&lt;br /&gt;
! 400 Stones&lt;br /&gt;
! 9,273 GP&lt;br /&gt;
! If you need to move large numbers of people or great quantities of cargo, this is the ship for you. This is the largest ship sailing the seas of Britannia.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Large Dragon Ship&lt;br /&gt;
! 18&lt;br /&gt;
! 400 Stones&lt;br /&gt;
! 10,640 GP&lt;br /&gt;
! Similar to the large standard ship in size and performance, however the prominent dragon head on the prow shows that this ship is built for war. If you want a ship to bring your army to bear on an enemy, this is the ship for you.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Large Galley Ship&lt;br /&gt;
! 26&lt;br /&gt;
! 400 Stones&lt;br /&gt;
! 143,490 GP&lt;br /&gt;
! A very large ship, in both size and performance, equipped with both oars and three mast sails. This ship is most suited for sea warfare but can also function as a large cargo vessel. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;People&amp;quot; indicates how many individual tiles compose the ship&amp;#039;s deck (tiles being the map squares that characters occupy)--the tillerman is not counted. Prices are approximates and may vary due to economic conditions, etc. Sorted by size. Descriptions courtesy of Captain Enosh Flam.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Boats can be purchased in deed form from a shipwright. These deeds are unblessed&lt;br /&gt;
*To launch the boat double click the deed and target open water.&lt;br /&gt;
*You will receive a key on your person and a key in your backpack. These keys are also unblessed and can be stolen.&lt;br /&gt;
*Anyone in possession of a boat key may target the key with the recall spell to recall directly to the boat&lt;br /&gt;
*Anyone in the possession of a key may &amp;quot;dry-dock&amp;quot; the boat by first dropping anchor, stand next to the boat on a dock, then double click the tillerman. (NOTE: This eliminates all keys to the boat)&lt;br /&gt;
*The dry-docking process results in a miniature boat in your pack which is blessed and your ship may be relaunched using the same process as with the deed.&lt;br /&gt;
&lt;br /&gt;
Commands are:&lt;br /&gt;
*&amp;quot;(Direction*)&amp;quot; Move ship in desired direction.&lt;br /&gt;
*&amp;quot;Drift left&amp;quot;, &amp;quot;Left&amp;quot; Moves ship to the left.&lt;br /&gt;
*&amp;quot;Drift right&amp;quot;, &amp;quot;Right&amp;quot; Moves ship to the right.&lt;br /&gt;
*&amp;quot;Drop anchor&amp;quot;, &amp;quot;Raise anchor&amp;quot; Toggles ship movement on or off.&lt;br /&gt;
*&amp;quot;Furl sail&amp;quot;, &amp;quot;Stop&amp;quot; Stops current ship movement.&lt;br /&gt;
*&amp;quot;One (direction*)&amp;quot;, &amp;quot;(Direction*) one&amp;quot; Moves ship one tile in desired direction and stops.&lt;br /&gt;
*&amp;quot;Set name xxxxx&amp;quot; Changes Ship&amp;#039;s name, where &amp;quot;xxxxx&amp;quot;=name. (must have key)&lt;br /&gt;
*&amp;quot;Remove Name&amp;quot; unnames the ship. (must have key)&lt;br /&gt;
*&amp;quot;Slow (direction*)&amp;quot; Moves ship slowly in desired direction (see below for possible directions).&lt;br /&gt;
*&amp;quot;Turn around&amp;quot;,&amp;quot;Come about&amp;quot; Turns ship around and proceeds.&lt;br /&gt;
*&amp;quot;Turn left&amp;quot;, &amp;quot;Port&amp;quot; Rotate ship left. Changes the orientation of the ship.&lt;br /&gt;
*&amp;quot;Turn right&amp;quot;, &amp;quot;Starboard&amp;quot; Rotate ship right. Changes the orientation of the ship.&lt;br /&gt;
*&amp;quot;Unfurl sail&amp;quot;, &amp;quot;Forward&amp;quot; Moves ship forward.&lt;br /&gt;
*Directions: Forward left, forward right, backward left, backward right, back left, back right, backwards, backward, back.&lt;br /&gt;
&lt;br /&gt;
A person on the boat in possession of a key to the ship may always control the boat. Otherwise the person standing closest to the tillerman may control the boat. Ghosts may control the boat, but only if there is no living player on board.&lt;br /&gt;
&lt;br /&gt;
*Boats decay in 14 days, and can only be refreshed by opening the plank or double clicking the tillerman (must have key)&lt;br /&gt;
*Items do not decay on boats, but if it&amp;#039;s possible to get close enough, they may be lifted by someone not standing on the boat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Swing_speed_increase&amp;diff=201738</id>
		<title>Swing speed increase</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Swing_speed_increase&amp;diff=201738"/>
				<updated>2016-04-21T22:49:39Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;no content&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Templates&amp;diff=201737</id>
		<title>Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Templates&amp;diff=201737"/>
				<updated>2016-04-12T23:10:52Z</updated>
		
		<summary type="html">&lt;p&gt;Nala: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This Page to be updated Soon.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is only a recommendation of some common templates but everything is changeable so if you have your own unique template feel free to add it here.&lt;br /&gt;
&lt;br /&gt;
If your template is similar to one suggested just use a &amp;quot;/&amp;quot; for the optional skill:&lt;br /&gt;
*the asterisk after a skill shows suggested starting skills&lt;br /&gt;
*all stats suggested are in the following format str/int/dex&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
There&amp;#039;s nothing like sneaking up on your enemy, however this template is not effective at PvP, it&amp;#039;s more for taking advantage of certain situations and getting an opportunity kill.&lt;br /&gt;
===Stealth Mage===&lt;br /&gt;
100/100/25&lt;br /&gt;
*[[Magery]]*&lt;br /&gt;
*[[Evaluating Intelligence]]&lt;br /&gt;
*[[Meditation]]*&lt;br /&gt;
*[[Resisting Spells]]&lt;br /&gt;
*[[Wrestling]]&lt;br /&gt;
*[[Hiding]]&lt;br /&gt;
*[[Stealth]]&lt;br /&gt;
===Stealth Warrior===&lt;br /&gt;
100/25/100&lt;br /&gt;
*[[Swordsmanship]]/[[Mace Fighting]]/[[Fencing]]&lt;br /&gt;
*[[Archery]]&lt;br /&gt;
*[[Anatomy]]&lt;br /&gt;
*[[Tactics]]*&lt;br /&gt;
*[[Healing]]*&lt;br /&gt;
*[[Hiding]]&lt;br /&gt;
*[[Stealth]]&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
A warrior despite what a lot of players say is a tricky class to play, and when used properly can be effective.&lt;br /&gt;
Magery is something I would suggest you add to your warrior template for those emergency situations, for a band-aid takes 15 seconds to apply and 18 if you are poisoned, also when you are poisoned it means the band-aid will only cure. Thus even if you have 25 intellect; that will allow you to cast two greater heals or a number of mini-heals that will get you through that mage dump long enough so that the band-aid will take effect.&lt;br /&gt;
===Pure Warrior===&lt;br /&gt;
100/25-40/85-100&lt;br /&gt;
if you have magery with this temp start that at 50 and have healing as 1.&lt;br /&gt;
Some players prefer having magery and parrying together instead of parrying and archery.&lt;br /&gt;
*[[Swordsmanship]]/[[Mace Fighting]]/[[Fencing]]&lt;br /&gt;
*[[Archery]]/[[Parrying]]&lt;br /&gt;
*[[Anatomy]]&lt;br /&gt;
*[[Tactics]]&lt;br /&gt;
*[[Healing]]*&lt;br /&gt;
*[[Resisting Spells]]&lt;br /&gt;
*[[Parrying]]/[[Magery]]*&lt;br /&gt;
&lt;br /&gt;
===Med Warrior===&lt;br /&gt;
100/25-40/85-100&lt;br /&gt;
*[[Swordsmanship]]/[[Mace Fighting]]/[[Fencing]]&lt;br /&gt;
*[[Anatomy]]&lt;br /&gt;
*[[Tactics]]&lt;br /&gt;
*[[Healing]]*&lt;br /&gt;
*[[Resisting Spells]]&lt;br /&gt;
*[[Magery]]*&lt;br /&gt;
*[[Meditation]]&lt;br /&gt;
===Assassin===&lt;br /&gt;
While a weapon can be poisoned by any character, there is nothing like being able to poison your weapon in the field. This class would easily be able to chug through most players cure potion supply if they have any, and still have a couple of poison bottles left over.&lt;br /&gt;
100/25-40/85-100&lt;br /&gt;
*[[Swordsmanship]]/[[Fencing]]&lt;br /&gt;
*[[Anatomy]]&lt;br /&gt;
*[[Tactics]]&lt;br /&gt;
*[[Healing]]*&lt;br /&gt;
*[[Resisting Spells]]&lt;br /&gt;
*[[Magery]]/[[Hiding]]&lt;br /&gt;
*[[Poisoning]]*&lt;br /&gt;
&lt;br /&gt;
===Hunter===&lt;br /&gt;
Tracking will tell you in which direction to find your victim even if hidden, and detecting hidden is optional, where I suppose a good old exp pot could flush your victim out of hiding.&lt;br /&gt;
100/25-40/85-100&lt;br /&gt;
*[[Swordsmanship]]/[[Mace Fighting]]/[[Fencing]]&lt;br /&gt;
*[[Anatomy]]&lt;br /&gt;
*[[Tactics]]&lt;br /&gt;
*[[Healing]]*&lt;br /&gt;
*[[Resisting Spells]]&lt;br /&gt;
*[[Tracking]]&lt;br /&gt;
*[[Detecting Hidden]]/[[Magery]]*/Other&lt;br /&gt;
&lt;br /&gt;
===Hally Mage===&lt;br /&gt;
*[[Swordsmanship]]&lt;br /&gt;
*[[Wrestling]]&lt;br /&gt;
*[[Tactics]]&lt;br /&gt;
*[[Magery]]&lt;br /&gt;
*[[Meditation]]&lt;br /&gt;
*[[Evaluating Intelligence]]&lt;br /&gt;
*[[Resisting Spells]]&lt;br /&gt;
&lt;br /&gt;
==Thief==&lt;br /&gt;
Thieves generally operate inside of towns, and thus have little use for resisting spells, because towns are protected from magery damage. however resist may be useful for a change to resist the odd poison and paralyze.&lt;br /&gt;
===Fighter Thief===&lt;br /&gt;
Maces are the preferred weapon for the fighter thief, because quarterstaffs are cheap and there is the added benefit of stamina drain.  However, a poisoned weapon may be more effective.&lt;br /&gt;
100/25/100&lt;br /&gt;
*[[Stealing]]*&lt;br /&gt;
*[[Snooping]]&lt;br /&gt;
*[[Swordsmanship]]/[[Mace Fighting]]/[[Fencing]]&lt;br /&gt;
*[[Anatomy]]&lt;br /&gt;
*[[Tactics]]&lt;br /&gt;
*[[Healing]]*&lt;br /&gt;
*[[Hiding]]/[[Resisting Spells]]&lt;br /&gt;
&lt;br /&gt;
===Pure Thief===&lt;br /&gt;
100/100/25&lt;br /&gt;
*[[Stealing]]*&lt;br /&gt;
*[[Snooping]]&lt;br /&gt;
*[[Hiding]]&lt;br /&gt;
*[[Stealth]]&lt;br /&gt;
*[[Magery]]*&lt;br /&gt;
*[[Wrestling]]&lt;br /&gt;
*[[Resisting Spells]]/[[Meditation]]&lt;br /&gt;
&lt;br /&gt;
===Mage Thief===&lt;br /&gt;
An extremely underused template, the pure mage thief sacrifices the element of surprise for increased survivability in almost any situation.  This is not a viable town thief template, however, due to its lack of a weapon skill.&lt;br /&gt;
&lt;br /&gt;
100/100/25&lt;br /&gt;
*[[Stealing]]*&lt;br /&gt;
*[[Snooping]]&lt;br /&gt;
*[[Magery]]*&lt;br /&gt;
*[[Meditation]]&lt;br /&gt;
*[[Wrestling]]&lt;br /&gt;
*[[Resisting Spells]]&lt;br /&gt;
*[[Evaluating Intelligence]]/[[Hiding]]&lt;br /&gt;
&lt;br /&gt;
===Other Thief Templates===&lt;br /&gt;
&lt;br /&gt;
This thief can run around with a dagger equip all the time, thus receiving the 50% hit chance, plus a poisoned dagger never goes astray on some occasions.&lt;br /&gt;
&lt;br /&gt;
100/25/100&lt;br /&gt;
*[[Stealing]]*&lt;br /&gt;
*[[Snooping]]&lt;br /&gt;
*[[Hiding]]&lt;br /&gt;
*[[Stealth]]&lt;br /&gt;
*[[Fencing]]&lt;br /&gt;
*[[Anatomy]]&lt;br /&gt;
*[[Healing]]*&lt;br /&gt;
&lt;br /&gt;
This thief can detect unsuspecting victims who leave their character idle and hidden at banks.&lt;br /&gt;
&lt;br /&gt;
100/100/25&lt;br /&gt;
*[[Stealing]]*&lt;br /&gt;
*[[Snooping]]&lt;br /&gt;
*[[Hiding]]&lt;br /&gt;
*[[Stealth]]&lt;br /&gt;
*[[Wrestling]]&lt;br /&gt;
*[[Magery]]*&lt;br /&gt;
*[[Detecting Hidden]]/other&lt;br /&gt;
&lt;br /&gt;
This thief is a dungeon/town lockpicker who can also steal from player in opportune situations while in dungeons. [[Magery]] can also be left at 70.1 so recall fizzle is almost impossible, this allows 29.9 [[Tracking]] which can be handy.&lt;br /&gt;
&lt;br /&gt;
100/100/25&lt;br /&gt;
*[[Hiding]]&lt;br /&gt;
*[[Lockpicking]]*&lt;br /&gt;
*[[Magery]]*&lt;br /&gt;
*[[Snooping]]&lt;br /&gt;
*[[Stealing]]*&lt;br /&gt;
*[[Stealth]]&lt;br /&gt;
*[[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
==Mule==&lt;br /&gt;
===Crafter===&lt;br /&gt;
Since there are over seven crafting skills, templates vary, a resource gathering template may look like this &lt;br /&gt;
&lt;br /&gt;
100/25/100&lt;br /&gt;
*[[Blacksmithy]]*&lt;br /&gt;
*[[Bowcraft %26 Fletching]]&lt;br /&gt;
*[[Carpentry]]&lt;br /&gt;
*[[Lumberjacking]]*&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Tailoring]]&lt;br /&gt;
*[[Tinkering]]&lt;br /&gt;
&lt;br /&gt;
===Casting Crafter===&lt;br /&gt;
&lt;br /&gt;
*[[Alchemy]]&lt;br /&gt;
*[[Arms Lore]] / [[Item Identification]]&lt;br /&gt;
*[[Bowcraft %26 Fletching]]&lt;br /&gt;
*[[Inscription]]&lt;br /&gt;
*[[Magery]]&lt;br /&gt;
*[[Meditation]]*&lt;br /&gt;
*[[Poisoning]]*&lt;br /&gt;
&lt;br /&gt;
===Main Crafter ===&lt;br /&gt;
100/100/25&lt;br /&gt;
*[[Blacksmithy]]&lt;br /&gt;
*[[Bowcraft %26 Fletching]]&lt;br /&gt;
*[[Carpentry]]*&lt;br /&gt;
*[[Magery]]*&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Tailoring]]&lt;br /&gt;
*[[Tinkering]]*&lt;br /&gt;
&lt;br /&gt;
This build is a strong crafter template, you can make everything bar scrolls &amp;amp; potions which the 2nd crafter outlined below will handle.&lt;br /&gt;
&lt;br /&gt;
=== Secondary Crafter ===&lt;br /&gt;
100/100/25&lt;br /&gt;
*[[Alchemy]]&lt;br /&gt;
*[[Arms Lore]]/[[Item Identification]]&lt;br /&gt;
*[[Inscription]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Magery]]*&lt;br /&gt;
*[[Meditation]]&lt;br /&gt;
*[[Poisoning]]*&lt;br /&gt;
&lt;br /&gt;
This compliments the 2nd main crafter template posted above. Combined these 2 templates can make and gather every item or resource possible except fish.&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
100/100/25&lt;br /&gt;
&lt;br /&gt;
Your secondary Crafter is a &amp;quot;dump&amp;quot; spot for all the extra less important crafting or lore skills. &lt;br /&gt;
*[[Alchemy]]&lt;br /&gt;
*[[Arms Lore]]&lt;br /&gt;
*[[Bowcraft %26 Fletching]]&lt;br /&gt;
*[[Item Identification]]&lt;br /&gt;
*[[Poisoning]]&lt;br /&gt;
&lt;br /&gt;
the rest of the template can consist of other skills you may use more often for example if you do alot of scribe orders add &lt;br /&gt;
&lt;br /&gt;
*[[Magery]]&lt;br /&gt;
*[[Meditation]]&lt;br /&gt;
*[[Inscription]]&lt;br /&gt;
&lt;br /&gt;
or if you craft alot of house add-ons armour or weapons &lt;br /&gt;
&lt;br /&gt;
*[[Carpentry]]&lt;br /&gt;
*[[Blacksmithy]]&lt;br /&gt;
*[[Tinkering]]&lt;br /&gt;
*[[Tailoring]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crafting Templates will vary from player to player depending on the specific nature of the crafter, though these should provide strong starting grounds for anyone who wish&amp;#039;s to sell their wares.&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
Use a musical instrument to entice NPCs to attack each other, or you can make an NPC attack a player.&lt;br /&gt;
===Treasure Hunter===&lt;br /&gt;
100/100/25&lt;br /&gt;
*[[Magery]]&lt;br /&gt;
*[[Meditation]]&lt;br /&gt;
*[[Cartography]]*&lt;br /&gt;
*[[Lockpicking]]*&lt;br /&gt;
*[[Hiding]]/[[Resisting Spells]]/[[Evaluating Intelligence]]/[[Wrestling]]&lt;br /&gt;
*[[Provocation]]&lt;br /&gt;
*[[Musicianship]]&lt;br /&gt;
&lt;br /&gt;
===Warrior Bard===&lt;br /&gt;
100/25/100&lt;br /&gt;
*[[Swordsmanship]]/[[Mace Fighting]]/[[Fencing]]/[[Archery]]&lt;br /&gt;
*[[Anatomy]]&lt;br /&gt;
*[[Tactics]]&lt;br /&gt;
*[[Healing]]*&lt;br /&gt;
*[[Resisting Spells]]&lt;br /&gt;
*[[Provocation]]*&lt;br /&gt;
*[[Musicianship]]&lt;br /&gt;
===Mage Bard===&lt;br /&gt;
100/100/25&lt;br /&gt;
*[[Evaluating Intelligence]]/[[Hiding]]&lt;br /&gt;
*[[Magery]]*&lt;br /&gt;
*[[Meditation]]*&lt;br /&gt;
*[[Resisting Spells]]&lt;br /&gt;
*[[Wrestling]]&lt;br /&gt;
*[[Musicianship]]&lt;br /&gt;
*[[Provocation]]&lt;br /&gt;
&lt;br /&gt;
==Tamer==&lt;br /&gt;
===Pure Tamer===&lt;br /&gt;
100/100/25&lt;br /&gt;
*[[Animal Lore]]&lt;br /&gt;
*[[Animal Taming]]*&lt;br /&gt;
*[[Resisting Spells]]&lt;br /&gt;
*[[Magery]]*&lt;br /&gt;
*[[Meditation]]&lt;br /&gt;
*[[Evaluating Intelligence]]/[[Hiding]]/[[Veterinary]]&lt;br /&gt;
*[[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
===Warrior Tamer===&lt;br /&gt;
This is kind of a gimped template and one that was created with the intention of only controlling pets up to imps. Since these pets die fairly easily there is no reason to have Veterinary or for many of the skills to be at GM. Note the lowered resist isn&amp;#039;t too much of an issue if your enemy even has just wolves biting at their heels.&amp;lt;br&amp;gt; &lt;br /&gt;
100/25/100&lt;br /&gt;
*[[Animal Taming]] GM*&lt;br /&gt;
*[[Animal Lore]] 50&lt;br /&gt;
*[[Swordsmanship]]/[[Mace Fighting]]/[[Fencing]] GM&lt;br /&gt;
*[[Archery]] GM&lt;br /&gt;
*[[Anatomy]] 90&lt;br /&gt;
*[[Tactics]] GM&lt;br /&gt;
*[[Healing]] 90*&lt;br /&gt;
*[[Resisting Spells]] 70&lt;br /&gt;
&lt;br /&gt;
===Provoke Tamer===&lt;br /&gt;
If played correctly this can be a very powerful Player vs. Monster template. I would suggest first training Music, Provoke, and optionally training Hiding. Hiding is extremely useful if you need to earn gold to train up Magery and Resist. &lt;br /&gt;
&lt;br /&gt;
100/100/25&lt;br /&gt;
*[[Animal Taming]] GM*&lt;br /&gt;
*[[Animal Lore]] GM&lt;br /&gt;
*[[Veterinary]] GM&lt;br /&gt;
*[[Magery]] GM&lt;br /&gt;
*[[Meditation]] GM&lt;br /&gt;
*[[Musicianship]] GM&lt;br /&gt;
*[[Provocation]] GM*&lt;br /&gt;
&lt;br /&gt;
==Roleplaying/novelty templates==&lt;br /&gt;
===Beggar===&lt;br /&gt;
The beauty of the beggar template is the interchangeability of the skills involved. Many players may wish to make a beggar into something of an &amp;#039;outdoorsman&amp;#039; and include skills appropriate to woodsmanship and outdoor survival. Others may wish to play a pure town beggar. A combat skill enables the beggar to be more than merely a novelty character and also provides a way to raise karma, which increases the likelihood of a successful begging attempt (not to mention fame and the ability to display the profession title). The following template outlines the basic potential for this character -&lt;br /&gt;
&lt;br /&gt;
*[[Begging]] GM*&lt;br /&gt;
*[[Camping]]/[[Fishing]] GM&lt;br /&gt;
*[[Healing]] GM*&lt;br /&gt;
*[[Anatomy]] GM&lt;br /&gt;
*[[Cooking]] GM&lt;br /&gt;
*[[Mace Fighting]]/[[Swordsmanship]]/[[Fencing]] GM&lt;br /&gt;
*[[Tactics]] GM&lt;/div&gt;</summary>
		<author><name>Nala</name></author>	</entry>

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