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		<id>https://wiki.uoroleplay.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Leonheart</id>
		<title>UORoleplay.com - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.uoroleplay.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Leonheart"/>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Special:Contributions/Leonheart"/>
		<updated>2026-04-08T19:45:27Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.24.1</generator>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Ores&amp;diff=201263</id>
		<title>Ores</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Ores&amp;diff=201263"/>
				<updated>2013-11-06T18:24:45Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Min. Skill&lt;br /&gt;
! Spawns&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor&lt;br /&gt;
! Armor&lt;br /&gt;
! *&lt;br /&gt;
! Weapons&lt;br /&gt;
! Weapons&lt;br /&gt;
! Weapons&lt;br /&gt;
! Weapons&lt;br /&gt;
! Weapons&lt;br /&gt;
! Weapons&lt;br /&gt;
! Weapons&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Iron &lt;br /&gt;
! 00&lt;br /&gt;
! 40%&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
! *&lt;br /&gt;
! 100% Physical Damage&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Dull Copper &lt;br /&gt;
! 65&lt;br /&gt;
! 12%&lt;br /&gt;
!+6 Physical Resist&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
!+ 25 Durability&lt;br /&gt;
!-20 required Str&lt;br /&gt;
! *&lt;br /&gt;
!100% Physical Damage&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
!+25 Durability&lt;br /&gt;
!-50 required Str&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Shadow Iron&lt;br /&gt;
! 70&lt;br /&gt;
! 11%&lt;br /&gt;
!+2 Physical Resist&lt;br /&gt;
!+1 Fire Resist&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
!+5 Energy Resist&lt;br /&gt;
!+35 Durability&lt;br /&gt;
! -&lt;br /&gt;
! *&lt;br /&gt;
!80% Physical Damage&lt;br /&gt;
! -&lt;br /&gt;
!20% Cold Damage&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
!+35 Durability&lt;br /&gt;
! -&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Copper&lt;br /&gt;
! 75&lt;br /&gt;
! 8%&lt;br /&gt;
!+1 Physical Resist&lt;br /&gt;
!+1 Fire Resist&lt;br /&gt;
! -&lt;br /&gt;
!+5 Poison Resist&lt;br /&gt;
!+2 Energy Resist&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
! *&lt;br /&gt;
!70% Pysical Damage&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
!10% Poison Damage&lt;br /&gt;
!20% Energy Damage&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Bronze&lt;br /&gt;
! 80&lt;br /&gt;
! 7%&lt;br /&gt;
!+3 Physical Resist&lt;br /&gt;
! -&lt;br /&gt;
!+5 Cold Resist&lt;br /&gt;
!+1 Poison Resist&lt;br /&gt;
!+1 Energy Resist&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
! *&lt;br /&gt;
!60% Physical Damage&lt;br /&gt;
!40% Fire Damage&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Gold&lt;br /&gt;
! 85&lt;br /&gt;
! 6%&lt;br /&gt;
!+1 Physical Resist&lt;br /&gt;
!+1 Fire Resist&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
!+2 Energy Resist&lt;br /&gt;
!+40 Luck&lt;br /&gt;
!-30 required Str&lt;br /&gt;
! *&lt;br /&gt;
!100% Physical Damage&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
!+40 Luck&lt;br /&gt;
!-50 required Str&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Agapite&lt;br /&gt;
! 90&lt;br /&gt;
! 5%&lt;br /&gt;
!+2 Physical Resist&lt;br /&gt;
!+3 Fire Resist&lt;br /&gt;
!+2 Cold Resist&lt;br /&gt;
!+2 Poison Resist&lt;br /&gt;
!+2 Energy Resist&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
! *&lt;br /&gt;
!50% Physical Damage&lt;br /&gt;
! -&lt;br /&gt;
!30% Cold Damage&lt;br /&gt;
! -&lt;br /&gt;
!20% Energy Damage&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Verite&lt;br /&gt;
! 95&lt;br /&gt;
! 4%&lt;br /&gt;
!+3 Physical Resist&lt;br /&gt;
!+3 Fire Resist&lt;br /&gt;
!+2 Cold Resist&lt;br /&gt;
!+3 Poison Resist&lt;br /&gt;
!+1 Energy Resist&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
! *&lt;br /&gt;
!40% Physical Damage&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
!40% Poison Damage&lt;br /&gt;
!20% Energy Damage&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Valorite&lt;br /&gt;
! 99&lt;br /&gt;
! 2%&lt;br /&gt;
!+4 Physical Resist&lt;br /&gt;
! -&lt;br /&gt;
!+3 Cold Resist&lt;br /&gt;
!+3 Poison Resist&lt;br /&gt;
!+3 Energy Resist&lt;br /&gt;
!+50 Durability&lt;br /&gt;
! -&lt;br /&gt;
! *&lt;br /&gt;
!40% Physical Damage&lt;br /&gt;
!10% Fire Damage&lt;br /&gt;
!20% Cold Damage&lt;br /&gt;
!10% Poison Damage&lt;br /&gt;
!20% Energy Damage&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Truesilver&lt;br /&gt;
! 101&lt;br /&gt;
! 1%&lt;br /&gt;
!+3 Physical Resist&lt;br /&gt;
!+1 Fire Resist&lt;br /&gt;
!+2 Cold Resist&lt;br /&gt;
!+5 Poison Resist&lt;br /&gt;
!+3 Energy Resist&lt;br /&gt;
!+50 Durability&lt;br /&gt;
! -&lt;br /&gt;
! *&lt;br /&gt;
!50% Physical Damage&lt;br /&gt;
!25% Fire Damage&lt;br /&gt;
! -&lt;br /&gt;
! -&lt;br /&gt;
!25% Energy Damage&lt;br /&gt;
!+50 Durability&lt;br /&gt;
!Silver Weapon&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Platinum&lt;br /&gt;
! 105&lt;br /&gt;
! 1%&lt;br /&gt;
!+4 Physical Resist&lt;br /&gt;
!+4 Fire Resist&lt;br /&gt;
!+3 Cold Resist&lt;br /&gt;
!+2 Poison Resist&lt;br /&gt;
!+1 Energy Resist&lt;br /&gt;
!+70 Durability&lt;br /&gt;
! -&lt;br /&gt;
! *&lt;br /&gt;
!50% Physical Damage&lt;br /&gt;
! -&lt;br /&gt;
!25% Cold Damage&lt;br /&gt;
! -&lt;br /&gt;
!25% Poison Damage&lt;br /&gt;
! -&lt;br /&gt;
!+70 Durability&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Mithril&lt;br /&gt;
! 110&lt;br /&gt;
! 1%&lt;br /&gt;
!+8 Physical Resist&lt;br /&gt;
!+3 Fire Resist&lt;br /&gt;
!+2 Cold Resist&lt;br /&gt;
!+1 Poison Resist&lt;br /&gt;
!+2 Energy Resist&lt;br /&gt;
!+110 Durability&lt;br /&gt;
! -&lt;br /&gt;
! *&lt;br /&gt;
!50% Physical Damage&lt;br /&gt;
! -&lt;br /&gt;
!15% Cold Damage&lt;br /&gt;
! -&lt;br /&gt;
!35% Energy Damage&lt;br /&gt;
!+70 Durability&lt;br /&gt;
! -&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Thorium&lt;br /&gt;
! 115&lt;br /&gt;
! 1%&lt;br /&gt;
!+4 Physical Resist&lt;br /&gt;
!+4 Fire Resist&lt;br /&gt;
!+2 Cold Resist&lt;br /&gt;
!+4 Poison Resist&lt;br /&gt;
!+3 Energy Resist&lt;br /&gt;
!+80 Durability&lt;br /&gt;
! -&lt;br /&gt;
! *&lt;br /&gt;
!50% Physical Damage&lt;br /&gt;
!15% Fire Damage&lt;br /&gt;
! -&lt;br /&gt;
!35% Poison Damage&lt;br /&gt;
! -&lt;br /&gt;
!+80 Durability&lt;br /&gt;
! -&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Damascus&lt;br /&gt;
! 119&lt;br /&gt;
! 1%&lt;br /&gt;
!+6 Physical Resist&lt;br /&gt;
!+3 Fire Resist&lt;br /&gt;
!+3 Cold Resist&lt;br /&gt;
!+2 Poison Resist&lt;br /&gt;
!+2 Energy Resist&lt;br /&gt;
!+70 Durability&lt;br /&gt;
! -&lt;br /&gt;
! *&lt;br /&gt;
!40% Physical Damage&lt;br /&gt;
!15% Fire Damage&lt;br /&gt;
!15% Cold Damage&lt;br /&gt;
!15% Poison Damage&lt;br /&gt;
!15% Energy Damage&lt;br /&gt;
!+120 Durability&lt;br /&gt;
!+25% Weapon Damage&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
*// NUMBERS BELOW ARE...&lt;br /&gt;
*// 1st Required Skill Needed = Minimum required skill&lt;br /&gt;
*// 2nd Min Skill Needed = Skill at which you have 0 chance to get resource&lt;br /&gt;
*// 3rd Max Skill Needed = Skill at which you have 100% chance to get resource&lt;br /&gt;
*// 4th Success Message CLI No&lt;br /&gt;
*&lt;br /&gt;
*res = new HarvestResource[]&lt;br /&gt;
*{&lt;br /&gt;
*	new HarvestResource( 00.0, 00.0, 100.0, &amp;quot;You put some Iron ore in your backpack&amp;quot;,		typeof( IronOre ),		typeof( Granite ) ),&lt;br /&gt;
*	new HarvestResource( 65.0, 25.0, 105.0, &amp;quot;You put some Dull Copper ore in your backpack&amp;quot;,	typeof( DullCopperOre ),	typeof( DullCopperGranite ),	typeof( DullCopperOreElemental ) ),&lt;br /&gt;
*	new HarvestResource( 70.0, 30.0, 110.0, &amp;quot;You put some Shadow Iron ore in your backpack&amp;quot;,	typeof( ShadowIronOre ),	typeof( ShadowIronGranite ),	typeof( ShadowIronOreElemental ) ),&lt;br /&gt;
*	new HarvestResource( 75.0, 35.0, 115.0, &amp;quot;You put some Copper ore in your backpack&amp;quot;,		typeof( CopperOre ),		typeof( CopperGranite ),	typeof( CopperOreElemental ) ),&lt;br /&gt;
*	new HarvestResource( 80.0, 40.0, 120.0, &amp;quot;You put some Bronze ore in your backpack&amp;quot;,		typeof( BronzeOre ),		typeof( BronzeGranite ),	typeof( BronzeOreElemental ) ),&lt;br /&gt;
*	new HarvestResource( 85.0, 45.0, 125.0, &amp;quot;You put some Gold ore in your backpack&amp;quot;,		typeof( GoldOre ),		typeof( GoldGranite ),		typeof( GoldenOreElemental ) ),&lt;br /&gt;
*	new HarvestResource( 90.0, 50.0, 130.0, &amp;quot;You put some Agapite ore in your backpack&amp;quot;,		typeof( AgapiteOre ),		typeof( AgapiteGranite ),	typeof( AgapiteOreElemental ) ),&lt;br /&gt;
*	new HarvestResource( 95.0, 55.0, 135.0, &amp;quot;You put some Verite ore in your backpack&amp;quot;,		typeof( VeriteOre ),		typeof( VeriteGranite ),	typeof( VeriteOreElemental ) ),&lt;br /&gt;
*	new HarvestResource( 99.0, 59.0, 139.0, &amp;quot;You put some Valorite ore in your backpack&amp;quot;,		typeof( ValoriteOre ),		typeof( ValoriteGranite ),	typeof( ValoriteOreElemental ) ),&lt;br /&gt;
*&lt;br /&gt;
*	new HarvestResource( 101.0, 60.0, 140.0, &amp;quot;You put some Truesilver ore in your backpack&amp;quot;,	typeof( TruesilverOre ),	typeof( TruesilverGranite ),	typeof( TruesilverOreElemental ) ),&lt;br /&gt;
*	new HarvestResource( 105.0, 65.0, 145.0, &amp;quot;You put some Platinum ore in your backpack&amp;quot;, 		typeof( PlatinumOre ),		typeof( PlatinumGranite ),	typeof( PlatinumOreElemental ) ),&lt;br /&gt;
*	new HarvestResource( 110.0, 70.0, 150.0, &amp;quot;You put some Mithril ore in your backpack&amp;quot;,		typeof( MithrilOre ),		typeof( MithrilGranite ),	typeof( MithrilOreElemental ) ),&lt;br /&gt;
*	new HarvestResource( 115.0, 75.0, 155.0, &amp;quot;You put some Thorium ore in your backpack&amp;quot;,		typeof( ThoriumOre ),		typeof( ThoriumGranite ),	typeof( ThoriumOreElemental ) ),&lt;br /&gt;
*	new HarvestResource( 119.0, 79.0, 159.0, &amp;quot;You put some Damascus ore in your backpack&amp;quot;,		typeof( DamascusOre ),		typeof( DamascusGranite ),	typeof( DamascusOreElemental ) )&lt;br /&gt;
*};&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*// NUMBERS BELOW ARE...&lt;br /&gt;
*// 1ST Vein Chance&lt;br /&gt;
*// 2ND Chance To Fallback = 0.5 means there is a 50% chance on all of them that &lt;br /&gt;
*//	each hit on the tree will be a regular ore instead of the special kind. &lt;br /&gt;
*//	So to have more special ore out of that ground, lower the .5 down to like .2 &lt;br /&gt;
*//	(and only 1 in 5 or 2 in 10) will then &amp;quot;fall back&amp;quot; to being a regular ore&lt;br /&gt;
*// 3RD Primary Resource&lt;br /&gt;
*// 4TH Fallback Resource&lt;br /&gt;
*&lt;br /&gt;
*veins = new HarvestVein[]&lt;br /&gt;
*{&lt;br /&gt;
*	new HarvestVein( 40.0, 0.0, res[0], null   ), // Iron&lt;br /&gt;
*	new HarvestVein( 12.0, 0.4, res[1], res[0] ), // Dull Copper&lt;br /&gt;
*	new HarvestVein( 11.0, 0.4, res[2], res[0] ), // Shadow Iron&lt;br /&gt;
*	new HarvestVein( 08.0, 0.4, res[3], res[0] ), // Copper&lt;br /&gt;
*	new HarvestVein( 07.0, 0.4, res[4], res[0] ), // Bronze&lt;br /&gt;
*	new HarvestVein( 06.0, 0.4, res[5], res[0] ), // Gold&lt;br /&gt;
*	new HarvestVein( 05.0, 0.4, res[6], res[0] ), // Agapite&lt;br /&gt;
*	new HarvestVein( 04.0, 0.4, res[7], res[0] ), // Verite&lt;br /&gt;
*	new HarvestVein( 02.0, 0.4, res[8], res[0] ), // Valorite 1.4&lt;br /&gt;
*	new HarvestVein( 01.0, 0.4, res[9], res[0] ), // Truesilver&lt;br /&gt;
*	new HarvestVein( 01.0, 0.4, res[10], res[0] ), // Platinum&lt;br /&gt;
*	new HarvestVein( 01.0, 0.4, res[11], res[0] ), // Mithril&lt;br /&gt;
*	new HarvestVein( 01.0, 0.4, res[12], res[0] ), // Thorium&lt;br /&gt;
*	new HarvestVein( 01.0, 0.4, res[13], res[0] ) // Damascus&lt;br /&gt;
*};&lt;br /&gt;
*&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Harvesting_%26_Resources Harvesting &amp;amp; Resources]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Commands&amp;diff=201262</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Commands&amp;diff=201262"/>
				<updated>2013-10-27T04:27:09Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Player Commands&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Custom commands that can be found on the UO Roleplay server. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effect&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [motd&lt;br /&gt;
! Show message of the day &lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [questlog&lt;br /&gt;
! Opens the UORP quest page&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [chat&lt;br /&gt;
! World Chat (IRC)&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [mystats&lt;br /&gt;
! Stats Info&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [servertime&lt;br /&gt;
! Display year, day, &amp;amp; time&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [help&lt;br /&gt;
! Gives a list of commands&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [bandself&lt;br /&gt;
! Will automatically bandage&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [DrinkCure&lt;br /&gt;
! Drinks a potion.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [DrinkHeal&lt;br /&gt;
! Drinks a potion.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [DrinkRefresh&lt;br /&gt;
! Drinks a potion.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [DrinkAgility&lt;br /&gt;
! Drinks a potion.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [DrinkStrength&lt;br /&gt;
! Drinks a potion.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! : emote &lt;br /&gt;
! Example : bow &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of player commands taken from [http://uo.stratics.com/php-bin/show_content.php?content=30493]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Banker / Minter ==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;balance or statement&amp;#039;&amp;#039;&amp;#039;: The banker will tell you the amount of gold in your bankbox. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;bank/banco/banque&amp;#039;&amp;#039;&amp;#039;: The banker will open your bankbox for you. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;withdraw amount&amp;#039;&amp;#039;&amp;#039;: The banker will transfer the specified amount of gold from your bankbox to your backpack, if possible. &lt;br /&gt;
&lt;br /&gt;
== Barkeep == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;news&amp;#039;&amp;#039;&amp;#039;: The barkeep will give a scenario hint, just like a town crier. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;(giving money)&amp;#039;&amp;#039;&amp;#039;: Amounts of gold under 50 gold will cause the Barkeep to speak this rumor. Amounts over 50 gold will be returned. Will only work if the owner did indeed give the barkeep a rumor to spread. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;(saying a keyword)&amp;#039;&amp;#039;&amp;#039;: The Barkeep will respond to a maximum of three keywords. Owners can set the keywords the Barkeep will respond to and the response the Barkeep will give. &lt;br /&gt;
&lt;br /&gt;
== Escort == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I will take thee&amp;#039;&amp;#039;&amp;#039;: Will make the NPC who is waiting for an escort to follow you. You must be close to the NPC when you issue this command. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;destination&amp;#039;&amp;#039;&amp;#039;: Will make the NPC tell you where he wants to be escorted to. &lt;br /&gt;
&lt;br /&gt;
== Ferry == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I would like to cross&amp;#039;&amp;#039;&amp;#039;: This will tell the Skara Brae ferryman to take you across the water to the mainland, or back. (in fact, any sentence with the word &amp;quot;cross&amp;quot; in it will work) &lt;br /&gt;
Additionally, saying the word &amp;quot;cross&amp;quot; by itself will shuttle you to the other side of the dock. &lt;br /&gt;
&lt;br /&gt;
== Guildstone == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I resign from my guild&amp;#039;&amp;#039;&amp;#039;: Will remove you from the guild and the guildstone. This command can be given anytime, anywhere. You do not need to have access to the guildstone itself. &lt;br /&gt;
&lt;br /&gt;
== Hireling == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name come&amp;#039;&amp;#039;&amp;#039;: Summons the hireling to your location. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name drop&amp;#039;&amp;#039;&amp;#039;: Drops everything it&amp;#039;s carrying to the ground. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name follow&amp;#039;&amp;#039;&amp;#039;: Follows targeted being. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name follow me&amp;#039;&amp;#039;&amp;#039;: Follows you. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name friend&amp;#039;&amp;#039;&amp;#039;: Treats targeted player as another owner. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name guard&amp;#039;&amp;#039;&amp;#039;: Will guard the targeted item or being. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name guard me&amp;#039;&amp;#039;&amp;#039;: Will guard you. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name hire or name mercenary or name servant or name work&amp;#039;&amp;#039;&amp;#039;: Responds with how much it will cost to hire him/her. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name kill or name attack&amp;#039;&amp;#039;&amp;#039;: Attacks targeted being. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name move&amp;#039;&amp;#039;&amp;#039;: Makes the hireling move away so you can pass. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name patrol&amp;#039;&amp;#039;&amp;#039;: Roves between two or more guarded objects/beings. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name report&amp;#039;&amp;#039;&amp;#039;: Responds with how they feel about their job. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name stay&amp;#039;&amp;#039;&amp;#039;: Stops and stays in current spot. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name stop&amp;#039;&amp;#039;&amp;#039;: Cancels any current orders to guard or follow. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name transfer&amp;#039;&amp;#039;&amp;#039;: Transfers complete ownership to targeted player. &lt;br /&gt;
&lt;br /&gt;
== House == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I ban thee&amp;#039;&amp;#039;&amp;#039;: Friends, co-owners and owners of a house can issue this command. It will bring up a targeting cursor to ban and eject someone. Friends and owners cannot be banned. By doing this, the person banned will be added to the banned list that is accessible from the house sign menu. There is a limit of 50 banned people per house. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Remove thyself&amp;#039;&amp;#039;&amp;#039;: Friends, co-owners and owners of a house can issue this command. It will bring up a targeting cursor to eject someone. Friends and owners cannot be ejected. The targeted individual will be sent outside the house, 3 tiles from the door. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I wish to lock this down&amp;#039;&amp;#039;&amp;#039;: Locks an item down in your house. Only the owner and co-owners can issue this command. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I wish to release this&amp;#039;&amp;#039;&amp;#039;: Removes lockdown and secure status on an item. Only the owner and co-owners can issue this command. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I wish to secure this&amp;#039;&amp;#039;&amp;#039;: Locks down a container in your house and makes it secure. Only the owner and co-owners can issue this command. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I wish to place a strongbox&amp;#039;&amp;#039;&amp;#039;: Will place a secure strongbox inside a house at the position where the co-owner is standing. Only the co-owner can issue this command. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I wish to place a trash barrel&amp;#039;&amp;#039;&amp;#039;: Will place a trash barrel inside a house, at the position where you are standing. Only the owner or co-owner can issue this command. Owners, co-owners and friends can put trash in the barrel. After 3 minutes the trash will be deleted. &lt;br /&gt;
&lt;br /&gt;
== Karma == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I honor thee&amp;#039;&amp;#039;&amp;#039;: A player can transfer a small amount of Karma to another player. The giving player will lose 50 Karma points, the receiving player will gain 10 Karma points. The giver needs to have at least 50 Karma points. &lt;br /&gt;
&lt;br /&gt;
== Murder Status == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I must consider my sins&amp;#039;&amp;#039;&amp;#039;: This will show your short term murder count, long term murder count and ping pong count. &lt;br /&gt;
&lt;br /&gt;
== NPC == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name join&amp;#039;&amp;#039;&amp;#039;: Can be used with NPC guildmasters. They will respond with the amount of money you have to pay them to join that guild. Right after that just drop the money on the NPC to join. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name move&amp;#039;&amp;#039;&amp;#039;: The NPC will step aside or away from you. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name time&amp;#039;&amp;#039;&amp;#039;: The NPC will tell you the current time. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name where is [Town | Shop | Building | Player]&amp;#039;&amp;#039;&amp;#039;: The NPC will give you directions to the town, shop, building or player you asked him about, if he knows the location. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name train&amp;#039;&amp;#039;&amp;#039;: Can be used with almost any NPC. They will respond by telling you what skills they can teach you (if any). &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name train skill&amp;#039;&amp;#039;&amp;#039;: Say this to an NPC that has indicated it can teach that skill. The NPC will respond by telling you how much it will cost you to receive training in that skill, or it will tell you it cannot teach you more than you already know of that skill. &lt;br /&gt;
&lt;br /&gt;
== Order / Chaos Guilds ==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name Chaos shield&amp;#039;&amp;#039;&amp;#039;: When you are in a Chaos Guild, say this to a guard in Lord Blackthorns castle to receive a free Chaos Shield. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name Order shield&amp;#039;&amp;#039;&amp;#039;: When you are in an Order Guild, say this to a guard in Lord British&amp;#039; castle to receive a free Order Shield. &lt;br /&gt;
&lt;br /&gt;
== Pets == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;all come or name come&amp;#039;&amp;#039;&amp;#039;: Summons all or one pet to your location. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name drop&amp;#039;&amp;#039;&amp;#039;: Drops everything it&amp;#039;s carrying to the ground. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name follow&amp;#039;&amp;#039;&amp;#039;: Follows targeted being. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;all follow me or &amp;#039;name follow me&amp;#039;&amp;#039;&amp;#039;: Makes all or one pet follow you. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name friend&amp;#039;&amp;#039;&amp;#039;: Treats targeted player as another owner. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name guard&amp;#039;&amp;#039;&amp;#039;: Will guard the targeted item or being. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;all guard me or &amp;#039;name guard me&amp;#039;&amp;#039;&amp;#039;: Makes all or one pet guard you. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name kill or name attack&amp;#039;&amp;#039;&amp;#039;: Attacks targeted being. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name patrol&amp;#039;&amp;#039;&amp;#039;: Roves between two or more guarded objects/beings. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name release&amp;#039;&amp;#039;&amp;#039;: Releases pet back into the wild (undoes taming). &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;all stay or &amp;#039;name stay&amp;#039;&amp;#039;&amp;#039;: All or one pet will stop and stay in current spot. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;all stop or &amp;#039;name stop&amp;#039;&amp;#039;&amp;#039;: Cancels any current orders to guard or follow. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name transfer&amp;#039;&amp;#039;&amp;#039;: Transfers complete ownership to targeted player. &lt;br /&gt;
&lt;br /&gt;
== Real Estate Broker == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;appraise&amp;#039;&amp;#039;&amp;#039;: The Real Estate Broker will tell you how much he will pay you for a house deed you wish to sell to him. If you wish to sell then drop the house deed on the broker after he mentioned the price. The gold will be deposited in your bank box. &lt;br /&gt;
&lt;br /&gt;
== Stablemaster ==  &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;retrieve or claim&amp;#039;&amp;#039;&amp;#039;: The stablemaster will give you back the pet(s) you stabled with him. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;stable or stall&amp;#039;&amp;#039;&amp;#039;: Will bring up a targeting cursor. Target the pet you want to stable. &lt;br /&gt;
&lt;br /&gt;
== Teleporter == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;doracron&amp;#039;&amp;#039;&amp;#039;: Will activate the Serpent Pillars in the sea in Britannia and teleport you to the sea in the Lost Lands. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;recdu&amp;#039;&amp;#039;&amp;#039;: Will activate the teleporter in the north mage shop in Moonglow and teleport you to the mage shop in Papua. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;recsu&amp;#039;&amp;#039;&amp;#039;: Will activate the teleporter in the mage shop in Papua and teleport you to the north mage shop in Moonglow. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;sueacron&amp;#039;&amp;#039;&amp;#039;: Will activate the Serpent Pillars in the sea in the Lost Lands and teleport you to the sea in Britannia. &lt;br /&gt;
&lt;br /&gt;
== Tillerman == &lt;br /&gt;
&lt;br /&gt;
Navigation by hand &lt;br /&gt;
In the commands below, replace direction with any of the following: &amp;quot;forward left&amp;quot;, &amp;quot;forward right&amp;quot;, &amp;quot;backward left&amp;quot;, &amp;quot;backward right&amp;quot;, &amp;quot;back left&amp;quot;, &amp;quot;back right&amp;quot;, &amp;quot;backwards&amp;quot;, &amp;quot;backward&amp;quot;, or &amp;quot;back&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;direction&amp;#039;&amp;#039;&amp;#039;: Move ship in desired direction. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;drift left or left&amp;#039;&amp;#039;&amp;#039;: Moves ship to the left. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;drift right or right&amp;#039;&amp;#039;&amp;#039;: Moves ship to the right. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;drop anchor or raise anchor&amp;#039;&amp;#039;&amp;#039;: Toggles ship movement on or off. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;furl sail or stop&amp;#039;&amp;#039;&amp;#039;: Stops current ship movement. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;one direction or direction one&amp;#039;&amp;#039;&amp;#039;: Moves ship one tile in desired direction and stops. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;slow direction&amp;#039;&amp;#039;&amp;#039;: Moves ship slowly in desired direction (see below for possible directions). &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;turn around or come about&amp;#039;&amp;#039;&amp;#039;: Turns ship around and proceeds. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;turn left or port&amp;#039;&amp;#039;&amp;#039;: Rotate ship left. Changes the orientation of the ship. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;turn right or starboard&amp;#039;&amp;#039;&amp;#039;: Rotate ship right. Changes the orientation of the ship. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;unfurl sail or forward&amp;#039;&amp;#039;&amp;#039;: Moves ship forward. &lt;br /&gt;
&lt;br /&gt;
Navigation by map &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;continue&amp;#039;&amp;#039;&amp;#039;: Resume plotted course after stopped. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;furl sail or stop&amp;#039;&amp;#039;&amp;#039;: Stops current ship movement. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;goto #&amp;#039;&amp;#039;&amp;#039;: Sail directly to pin # on map, then continue on remainder of plotted course. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;nav&amp;#039;&amp;#039;&amp;#039;: Asks tillerman which pin # you are heading to on map. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;single #&amp;#039;&amp;#039;&amp;#039;: Sail directly to pin # on map, then stop. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;start&amp;#039;&amp;#039;&amp;#039;: Start along the charted course and continue until finished or stopped. &lt;br /&gt;
&lt;br /&gt;
== Town Cryer == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;news&amp;#039;&amp;#039;&amp;#039;: The Town Cryer will give you a bit of news, if he has some. Repeat the command to hear the next bit of news. &lt;br /&gt;
&lt;br /&gt;
== Vendor (shop) == &lt;br /&gt;
In the commands below, replace name with either the vendor&amp;#039;s name or one of the words &amp;quot;shopkeeper&amp;quot;, &amp;quot;merchant&amp;quot;, or &amp;quot;vendor&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name buy&amp;#039;&amp;#039;&amp;#039;: The inventory of the vendor will be shown to you. You can select which items you want to buy. You need to have the gold for the purchase on you, except when buying for a total of more than 2000gp, i.e. tents, houses, boats, guildstones or say *a lot* of reagents. In that case the amount will be taken straight out of your bankbox and you receive the item(s) you purchased in your backpack. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name sell&amp;#039;&amp;#039;&amp;#039;: The items in your backpack that can be sold to the vendor will be shown to you. You can select which items you want to sell. There is a maximum of 5 items per transaction. &lt;br /&gt;
&lt;br /&gt;
== Vendor (player) == &lt;br /&gt;
In the commands below, replace name with either the vendor&amp;#039;s name or one of the words &amp;quot;shopkeeper&amp;quot;, &amp;quot;salesman&amp;quot;, &amp;quot;saleswoman&amp;quot;, &amp;quot;salesperson&amp;quot; or &amp;quot;vendor&amp;quot;, or a general salutation like &amp;quot;hi&amp;quot;, &amp;quot;greetings&amp;quot;, &amp;quot;hail&amp;quot;, &amp;quot;hello&amp;quot;, &amp;quot;hey&amp;quot; or &amp;quot;yo&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name browse or name view or name look&amp;#039;&amp;#039;&amp;#039;: Will open the backpack of the vendor for you so you can see what is inside. This acts the same as double-clicking on a vendor. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name buy or name purchase&amp;#039;&amp;#039;&amp;#039;: You will get a targeting cursor with which you can select the item you want to buy. If you do not have enough gold in your backpack the amount will be taken straight out of your bankbox. &lt;br /&gt;
&lt;br /&gt;
The following commands are only applicable to the owner of the vendor: &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name collect or name gold or name get&amp;#039;&amp;#039;&amp;#039;: Transfers the gold the vendor is holding for you into your bank account. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name dismiss&amp;#039;&amp;#039;&amp;#039;: Terminates the vendor&amp;#039;s contract of employment. The vendor will self-destruct, leaving no corpse. Any items or gold he is holding will not be reimbursed, so remove all items and issue a &amp;quot;collect&amp;quot; command first. There is no way to get back the &amp;quot;private&amp;quot; funds that he has in &amp;quot;his&amp;quot; account, only the gold he is &amp;quot;holding for you&amp;quot; as collected from sales. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name replace&amp;#039;&amp;#039;&amp;#039;: Operates the same as name dismiss. Vendor no longer returns deed upon using this command. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name status or name info&amp;#039;&amp;#039;&amp;#039;: The vendor will tell you how much gold he is holding, how much he costs per UO day and for how many days he will continue to work for you. &lt;br /&gt;
&lt;br /&gt;
== Virtue Shrine == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;om om om&amp;#039;&amp;#039;&amp;#039;: When chanted on the stairs of the Shrine of Spirituality this will teleport you to the Ankh. teleport you to the Ankh. &lt;br /&gt;
&lt;br /&gt;
== Emote == &lt;br /&gt;
You can emote anything you like. Just type : followed by a space, then type what you would like to emote! In addition we also have some special emotes that play sound or actions by just type in one of the commands below. &lt;br /&gt;
&lt;br /&gt;
 : ah&lt;br /&gt;
 : ahha&lt;br /&gt;
 : applaud&lt;br /&gt;
 : blownose&lt;br /&gt;
 : bow&lt;br /&gt;
 : bscough&lt;br /&gt;
 : burp&lt;br /&gt;
 : clearthroat&lt;br /&gt;
 : cough&lt;br /&gt;
 : cry&lt;br /&gt;
 : faint&lt;br /&gt;
 : fart&lt;br /&gt;
 : gasp&lt;br /&gt;
 : giggle&lt;br /&gt;
 : groan&lt;br /&gt;
 : growl&lt;br /&gt;
 : hey&lt;br /&gt;
 : hiccup&lt;br /&gt;
 : huh&lt;br /&gt;
 : kiss&lt;br /&gt;
 : laugh&lt;br /&gt;
 : no&lt;br /&gt;
 : oh&lt;br /&gt;
 : oooh&lt;br /&gt;
 : oops&lt;br /&gt;
 : puke&lt;br /&gt;
 : punch&lt;br /&gt;
 : scream&lt;br /&gt;
 : shush&lt;br /&gt;
 : sigh&lt;br /&gt;
 : slap&lt;br /&gt;
 : sneeze&lt;br /&gt;
 : sniff&lt;br /&gt;
 : snore&lt;br /&gt;
 : spit&lt;br /&gt;
 : stickouttongue&lt;br /&gt;
 : tapfoot&lt;br /&gt;
 : whistle&lt;br /&gt;
 : woohoo&lt;br /&gt;
 : yawn&lt;br /&gt;
 : yea&lt;br /&gt;
 : yell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=New_Player_Guide&amp;diff=201261</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=New_Player_Guide&amp;diff=201261"/>
				<updated>2013-10-27T04:25:14Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: /* Other Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== New Player Guide: Your first day in the world of UO Roleplay! ===&lt;br /&gt;
Welcome friend! We are very glad to have you joining us. You will find the sandbox game world vast, enjoyable, and full of many surprises! We wanted to give you a few tips to help you get started on your journey.&lt;br /&gt;
&lt;br /&gt;
First time playing? This page is a great start, but more basics can be found about the interface and basic controls of Ultima Online [[UOInterface|here.]]&lt;br /&gt;
&lt;br /&gt;
Never made a character before? Check out the [[Character Creation]] page.&lt;br /&gt;
&lt;br /&gt;
=== Starting Out ===&lt;br /&gt;
&lt;br /&gt;
* Skill Cap: 1000&lt;br /&gt;
* Stat Cap: 225&lt;br /&gt;
* Starting Character Slots: 6 ([http://store.uoroleplay.com/index.php?main_page=product_info&amp;amp;cPath=13&amp;amp;products_id=147 Get More Character Slots])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you start out you will be given basic equipment that will aid you in your adventures. A good place to start is by looking for Quest givers. These NPC will greet you and then ask you if you wish to except a quest form them. You will need to type ‘quest’ to have the quest dialog open up. Completing these fist few newbie quests is very beneficial for several reasons. &lt;br /&gt;
&lt;br /&gt;
The first being that they will teach you how to use the quest system. And secondly one of the quests rewards will be a Hearth Stone! Hearth Stones are items that can be marked in an Inn or house and will allow you to recall to that location an unlimited amount of time. You can re-mark the Hearth Stone at any time. &lt;br /&gt;
&lt;br /&gt;
=== My Stats / Character Profile ===&lt;br /&gt;
When you right click on your character you will see a option called ‘My Stats’. This gump will give you lots of very useful information about your character including your race/class/alignment! &lt;br /&gt;
&lt;br /&gt;
=== Hunger &amp;amp; Thirst ===&lt;br /&gt;
As you play your character&amp;#039;s hunger and thirst levels drop, which will cause the rate at which you gain skill to decrease if they fall below 16.&lt;br /&gt;
&lt;br /&gt;
=== Other Items ===&lt;br /&gt;
Below can be found information about other items or actions that can be preformed by characters. This information will be helpful for new players to know about. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Hearth Stone&lt;br /&gt;
! Buy from Provisoners. Double click to claim, double click again to mark in a Inn or House.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Identification Scroll&lt;br /&gt;
! Magic items are often unidentified. Use a Identification Scroll on them to find out what they are!&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Equipment Repair&lt;br /&gt;
! Say &amp;quot;Repair&amp;quot; to Blacksmith, Tailors, and Tanners to repair items. Target items and drop gold onto NPC.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Socketing&lt;br /&gt;
! Use skill Arms Lore (Animal Lore on pets) on an item to open the socket gump. Click a socket slot then target a gem. Use a socket augment hammer to remove the gem (some gems can not be removed).&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Destroyable Items&lt;br /&gt;
! Some items can be destroyed (such as locked door in dungons). Equip a weapon, double-click the weapon and target a item that can be destroyed.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Treasure Piles&lt;br /&gt;
! Double click a treasure piles to look for treasure.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Trash Piles&lt;br /&gt;
! Double click a trash piles to look for items.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
!  Equip &amp;amp; UnEquip Items&lt;br /&gt;
! Double click a item in your backpack to equip it.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests: How they work ===&lt;br /&gt;
[[Image:01a.jpg|thumb|right|An example of a quest gump.]]&lt;br /&gt;
[[Image:02a.jpg|thumb|right|A blue quest book. ]]&lt;br /&gt;
[[Image:08a.jpg|thumb|right|Quest Boards are a place to get quests.]]&lt;br /&gt;
When you first enter the world of UO Roleplay you will find your self in The Black Fox Inn. Your first task will be to make your way through the inn to the inn keeper Duncan Bartram. You will notice his name says &amp;#039;Duncan Bertram, The Tavern Keeper [Quest]&amp;#039;. The [Quest] at the end of the name indicates that this NPC has a quest for you. Walk up to him and after your read what he has to say type “quest” and push enter. &lt;br /&gt;
&lt;br /&gt;
The quest gump will open up for you. You can see the quest title, read the quest text, and either accept the quest or decline it. In this case you need to accept the quest. &lt;br /&gt;
&lt;br /&gt;
In the game world you will come across NPC that will offer you various quests. Any time an NPC has a quest his or her name will have the [Quest] at the end of it. You can always type &amp;quot;quest&amp;quot; to start the quest! &lt;br /&gt;
&lt;br /&gt;
Upon accepting Duncan Bartram’s quest you will notice that in your backpack there is now a blue quest book. These quest books are the current quests that you have. Double clicking the book will bring up useful information about the quest. You can see the quest requirements, the difficulty level, solo or group, and if it has any rewards.&lt;br /&gt;
&lt;br /&gt;
There are several types of quests.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Kill Quests:&amp;#039;&amp;#039;&amp;#039; Completing these quests requires that you kill things. If you are asked to kill 10 rats simply go find 10 rats and kill them. Each time you slay a rat it will subtract 1 from the total. Once the quest reaches 0 it will automatically complete, the blue book will vanish, you will get any rewards, and you will also get 1 or more [http://wiki.uoroleplay.com/index.php?title=Rewards Quest Points]. Quest Points are used to purchase lots of in game rewards!!! &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Collect Quests:&amp;#039;&amp;#039;&amp;#039; These quests ask you to collect items. Once you have the items inside your backpack open up the blue quest book. You will see a green circle with the words ‘Collect’ next to you. Click the circle and target your item. This will subtract from the total required items. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Deliver Quests:&amp;#039;&amp;#039;&amp;#039; Lastly are deliver quests. To complete a deliver quest take the item in question and drag it form your backpack and drop it onto the NPC. This will subtract from the total required items. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Walk, Talk, Emote, &amp;amp; Chat ===&lt;br /&gt;
To communicate with people on a global scale we use an IRC server. In game you can use the following commands to talk with other players! &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[c&amp;#039;&amp;#039;&amp;#039; Use this command to chat with other players.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[c then &amp;#039;m&amp;#039; &amp;#039;&amp;#039;&amp;#039; Pushing the ‘m’ next to another players name will let you send them a private message. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;: (Space)&amp;#039;&amp;#039;&amp;#039; Will let you emote in game. Sounds &amp;amp; actions are worked directly into the emote. For example “: (space) tapfoot” will emote a text and taping motion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Identifying Magic Items ===&lt;br /&gt;
[[Image:03a.jpg|thumb|right|ID Scrolls &amp;amp; identifying items]]&lt;br /&gt;
Most wearable items in gave will require that you identify them before you will be able to learn anything about the item or equip the item. You can identify an item one of three ways. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Item Identification Skill:&amp;#039;&amp;#039;&amp;#039; This is the ID skill. The higher the skill the easier it is to ID something. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Item Identification Scroll:&amp;#039;&amp;#039;&amp;#039; You can purchase scrolls from vendors or make them. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Item Identification Wand:&amp;#039;&amp;#039;&amp;#039; These wands can be found in treasure chests. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Food and Drink ===&lt;br /&gt;
Make sure you eat and drink on a regular basis! Over time your hunger and thirst level will slowly drop at a rate of 1 tick per hour. You can view your hunger and thirst by going to you’re My Stats page.&lt;br /&gt;
&lt;br /&gt;
An important thing to note is that as your food and hunger levels decrease your skill gain speed will also decrees with it. Meaning if you are hungry and thirst you will gain skill at a slower rate. Additionally, if you become really hungry or thirsty you will began to lose stamina and hit points. &lt;br /&gt;
&lt;br /&gt;
Containers like water skins can be re-filled once they are empty. You can double click a water skin and target a water well, trough, or other water source such as a stream or ocean to fill you water container back up with water.&lt;br /&gt;
&lt;br /&gt;
Food can be gathered, bought, or prepared via the cooking skill. There are many different cooking tools and ways to make food and often, cooked food will give you buffs! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Hearthstone ===&lt;br /&gt;
[[Image:07.jpg|thumb|right|A Hearthstone]]&lt;br /&gt;
The Hearthstone is a basic recalling device that all character can use every 60 minuets regardless of having skill, scrolls, or wands. Everyone can use one Hearthstone and mark it at a destination of their choice.&lt;br /&gt;
Purchasable from provisioners double click to claim&lt;br /&gt;
To mark your Hearthstone to a house single click on the house sign and choose &amp;#039;bind&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Getting around Narrowhaven ===&lt;br /&gt;
[[Image:11a.jpg|thumb|right|Map of Narrowhaven]]&lt;br /&gt;
[[Image:09.jpg|thumb|right|The Hunters Hall: Quests]]&lt;br /&gt;
[[Image:10.jpg|thumb|right|Adventures Store &amp;amp; Vote Stones]]&lt;br /&gt;
&lt;br /&gt;
Narrowhaven is the main hub in UO Roleplay and it is a player ran town. You will find that as a player you can purchase houses and even shops in the town. &lt;br /&gt;
&lt;br /&gt;
Below are a few of the major points of interest in the city.&lt;br /&gt;
&lt;br /&gt;
* 1. Public Moongate&lt;br /&gt;
* 2. Large sailing ship to buy passage to different continents. &lt;br /&gt;
* 3. The Black Fox Inn. A new player dungeon inside the Inn. And new player Quest Board outside the inn.&lt;br /&gt;
* 4. Adventures Store &amp;amp; Vote Stones&lt;br /&gt;
* 5. The Hunters Hall: Quests. At this location you can find hundreds of kill quests.&lt;br /&gt;
* 6. Bank. Type &amp;#039;bank&amp;#039; while next to the banker.&lt;br /&gt;
* 7. Another new player dungeon entrance. Look for the small sail boat. &lt;br /&gt;
* 8. Healer. You can get resurrected at this location. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Newbie Dungeons Await ===&lt;br /&gt;
There are currently two new player dungeons in the town of Narrowhaven. The first entrance can be found inside the Black Fox Inn. The second new player dungeon can be found down by the docks. Look for the small boat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=New_Player_Guide&amp;diff=201260</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=New_Player_Guide&amp;diff=201260"/>
				<updated>2013-10-27T04:22:08Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: /* The Hearthstone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== New Player Guide: Your first day in the world of UO Roleplay! ===&lt;br /&gt;
Welcome friend! We are very glad to have you joining us. You will find the sandbox game world vast, enjoyable, and full of many surprises! We wanted to give you a few tips to help you get started on your journey.&lt;br /&gt;
&lt;br /&gt;
First time playing? This page is a great start, but more basics can be found about the interface and basic controls of Ultima Online [[UOInterface|here.]]&lt;br /&gt;
&lt;br /&gt;
Never made a character before? Check out the [[Character Creation]] page.&lt;br /&gt;
&lt;br /&gt;
=== Starting Out ===&lt;br /&gt;
&lt;br /&gt;
* Skill Cap: 1000&lt;br /&gt;
* Stat Cap: 225&lt;br /&gt;
* Starting Character Slots: 6 ([http://store.uoroleplay.com/index.php?main_page=product_info&amp;amp;cPath=13&amp;amp;products_id=147 Get More Character Slots])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you start out you will be given basic equipment that will aid you in your adventures. A good place to start is by looking for Quest givers. These NPC will greet you and then ask you if you wish to except a quest form them. You will need to type ‘quest’ to have the quest dialog open up. Completing these fist few newbie quests is very beneficial for several reasons. &lt;br /&gt;
&lt;br /&gt;
The first being that they will teach you how to use the quest system. And secondly one of the quests rewards will be a Hearth Stone! Hearth Stones are items that can be marked in an Inn or house and will allow you to recall to that location an unlimited amount of time. You can re-mark the Hearth Stone at any time. &lt;br /&gt;
&lt;br /&gt;
=== My Stats / Character Profile ===&lt;br /&gt;
When you right click on your character you will see a option called ‘My Stats’. This gump will give you lots of very useful information about your character including your race/class/alignment! &lt;br /&gt;
&lt;br /&gt;
=== Hunger &amp;amp; Thirst ===&lt;br /&gt;
As you play your character&amp;#039;s hunger and thirst levels drop, which will cause the rate at which you gain skill to decrease if they fall below 16.&lt;br /&gt;
&lt;br /&gt;
=== Other Items ===&lt;br /&gt;
Below can be found information about other items or actions that can be preformed by characters. This information will be helpful for new players to know about. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Hearth Stone&lt;br /&gt;
! Buy from Provisoners. Double click to claim, double click again to mark in a Inn or House.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Identification Scroll&lt;br /&gt;
! Magic items are often unidentified. Use a Identification Scroll on them to find out what they are!&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Equipment Repair&lt;br /&gt;
! Say &amp;quot;Repair&amp;quot; to Blacksmith, Tailors, and Tanners to repair items. Target items and drop gold onto NPC.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Socketing&lt;br /&gt;
! Use skill ItemID on an item to open the socket gump. Click a socket slot then target a gem. Use a socket augment hammer to remove the gem (some gems can not be removed).&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Destroyable Items&lt;br /&gt;
! Some items can be destroyed (such as locked door in dungons). Equip a weapon, double-click the weapon and target a item that can be destroyed.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Treasure Piles&lt;br /&gt;
! Double click a treasure piles to look for treasure.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Trash Piles&lt;br /&gt;
! Double click a trash piles to look for items.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
!  Equip &amp;amp; UnEquip Items&lt;br /&gt;
! Double click a item in your backpack to equip it.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests: How they work ===&lt;br /&gt;
[[Image:01a.jpg|thumb|right|An example of a quest gump.]]&lt;br /&gt;
[[Image:02a.jpg|thumb|right|A blue quest book. ]]&lt;br /&gt;
[[Image:08a.jpg|thumb|right|Quest Boards are a place to get quests.]]&lt;br /&gt;
When you first enter the world of UO Roleplay you will find your self in The Black Fox Inn. Your first task will be to make your way through the inn to the inn keeper Duncan Bartram. You will notice his name says &amp;#039;Duncan Bertram, The Tavern Keeper [Quest]&amp;#039;. The [Quest] at the end of the name indicates that this NPC has a quest for you. Walk up to him and after your read what he has to say type “quest” and push enter. &lt;br /&gt;
&lt;br /&gt;
The quest gump will open up for you. You can see the quest title, read the quest text, and either accept the quest or decline it. In this case you need to accept the quest. &lt;br /&gt;
&lt;br /&gt;
In the game world you will come across NPC that will offer you various quests. Any time an NPC has a quest his or her name will have the [Quest] at the end of it. You can always type &amp;quot;quest&amp;quot; to start the quest! &lt;br /&gt;
&lt;br /&gt;
Upon accepting Duncan Bartram’s quest you will notice that in your backpack there is now a blue quest book. These quest books are the current quests that you have. Double clicking the book will bring up useful information about the quest. You can see the quest requirements, the difficulty level, solo or group, and if it has any rewards.&lt;br /&gt;
&lt;br /&gt;
There are several types of quests.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Kill Quests:&amp;#039;&amp;#039;&amp;#039; Completing these quests requires that you kill things. If you are asked to kill 10 rats simply go find 10 rats and kill them. Each time you slay a rat it will subtract 1 from the total. Once the quest reaches 0 it will automatically complete, the blue book will vanish, you will get any rewards, and you will also get 1 or more [http://wiki.uoroleplay.com/index.php?title=Rewards Quest Points]. Quest Points are used to purchase lots of in game rewards!!! &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Collect Quests:&amp;#039;&amp;#039;&amp;#039; These quests ask you to collect items. Once you have the items inside your backpack open up the blue quest book. You will see a green circle with the words ‘Collect’ next to you. Click the circle and target your item. This will subtract from the total required items. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Deliver Quests:&amp;#039;&amp;#039;&amp;#039; Lastly are deliver quests. To complete a deliver quest take the item in question and drag it form your backpack and drop it onto the NPC. This will subtract from the total required items. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Walk, Talk, Emote, &amp;amp; Chat ===&lt;br /&gt;
To communicate with people on a global scale we use an IRC server. In game you can use the following commands to talk with other players! &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[c&amp;#039;&amp;#039;&amp;#039; Use this command to chat with other players.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[c then &amp;#039;m&amp;#039; &amp;#039;&amp;#039;&amp;#039; Pushing the ‘m’ next to another players name will let you send them a private message. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;: (Space)&amp;#039;&amp;#039;&amp;#039; Will let you emote in game. Sounds &amp;amp; actions are worked directly into the emote. For example “: (space) tapfoot” will emote a text and taping motion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Identifying Magic Items ===&lt;br /&gt;
[[Image:03a.jpg|thumb|right|ID Scrolls &amp;amp; identifying items]]&lt;br /&gt;
Most wearable items in gave will require that you identify them before you will be able to learn anything about the item or equip the item. You can identify an item one of three ways. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Item Identification Skill:&amp;#039;&amp;#039;&amp;#039; This is the ID skill. The higher the skill the easier it is to ID something. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Item Identification Scroll:&amp;#039;&amp;#039;&amp;#039; You can purchase scrolls from vendors or make them. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Item Identification Wand:&amp;#039;&amp;#039;&amp;#039; These wands can be found in treasure chests. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Food and Drink ===&lt;br /&gt;
Make sure you eat and drink on a regular basis! Over time your hunger and thirst level will slowly drop at a rate of 1 tick per hour. You can view your hunger and thirst by going to you’re My Stats page.&lt;br /&gt;
&lt;br /&gt;
An important thing to note is that as your food and hunger levels decrease your skill gain speed will also decrees with it. Meaning if you are hungry and thirst you will gain skill at a slower rate. Additionally, if you become really hungry or thirsty you will began to lose stamina and hit points. &lt;br /&gt;
&lt;br /&gt;
Containers like water skins can be re-filled once they are empty. You can double click a water skin and target a water well, trough, or other water source such as a stream or ocean to fill you water container back up with water.&lt;br /&gt;
&lt;br /&gt;
Food can be gathered, bought, or prepared via the cooking skill. There are many different cooking tools and ways to make food and often, cooked food will give you buffs! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Hearthstone ===&lt;br /&gt;
[[Image:07.jpg|thumb|right|A Hearthstone]]&lt;br /&gt;
The Hearthstone is a basic recalling device that all character can use every 60 minuets regardless of having skill, scrolls, or wands. Everyone can use one Hearthstone and mark it at a destination of their choice.&lt;br /&gt;
Purchasable from provisioners double click to claim&lt;br /&gt;
To mark your Hearthstone to a house single click on the house sign and choose &amp;#039;bind&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Getting around Narrowhaven ===&lt;br /&gt;
[[Image:11a.jpg|thumb|right|Map of Narrowhaven]]&lt;br /&gt;
[[Image:09.jpg|thumb|right|The Hunters Hall: Quests]]&lt;br /&gt;
[[Image:10.jpg|thumb|right|Adventures Store &amp;amp; Vote Stones]]&lt;br /&gt;
&lt;br /&gt;
Narrowhaven is the main hub in UO Roleplay and it is a player ran town. You will find that as a player you can purchase houses and even shops in the town. &lt;br /&gt;
&lt;br /&gt;
Below are a few of the major points of interest in the city.&lt;br /&gt;
&lt;br /&gt;
* 1. Public Moongate&lt;br /&gt;
* 2. Large sailing ship to buy passage to different continents. &lt;br /&gt;
* 3. The Black Fox Inn. A new player dungeon inside the Inn. And new player Quest Board outside the inn.&lt;br /&gt;
* 4. Adventures Store &amp;amp; Vote Stones&lt;br /&gt;
* 5. The Hunters Hall: Quests. At this location you can find hundreds of kill quests.&lt;br /&gt;
* 6. Bank. Type &amp;#039;bank&amp;#039; while next to the banker.&lt;br /&gt;
* 7. Another new player dungeon entrance. Look for the small sail boat. &lt;br /&gt;
* 8. Healer. You can get resurrected at this location. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Newbie Dungeons Await ===&lt;br /&gt;
There are currently two new player dungeons in the town of Narrowhaven. The first entrance can be found inside the Black Fox Inn. The second new player dungeon can be found down by the docks. Look for the small boat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201259</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201259"/>
				<updated>2013-10-27T01:39:03Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Players==&lt;br /&gt;
* 1. &amp;#039;&amp;#039;&amp;#039;Role-playing character names are required.&amp;#039;&amp;#039;&amp;#039; If you character does not have an appropriate name their name will be change.&lt;br /&gt;
* 2. &amp;#039;&amp;#039;&amp;#039;Greifing other players or staff is not acceptable.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 3. &amp;#039;&amp;#039;&amp;#039;Be nice to the staff.&amp;#039;&amp;#039;&amp;#039; We love players, especially nice, patient players. We actually listen to what you have to so! &lt;br /&gt;
* 4. &amp;#039;&amp;#039;&amp;#039;Cheating, exploiting, bug abuse, file manipulation, or the use of any program that give the player any advantage or breaks the natural behavior of the game, will result in a permanent ban.&amp;#039;&amp;#039;&amp;#039; If you find a bug or see another player doing something they should not be doing, please tell a GM.&lt;br /&gt;
* 5. &amp;#039;&amp;#039;&amp;#039;We allow unattended macroing with Razor.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 6. &amp;#039;&amp;#039;&amp;#039;You may not gather resources or items unattended.&amp;#039;&amp;#039;&amp;#039; This includes mining, lumberjacking, lockpicking in dungeons, cotton picking, and fishing in deep water, etc etc.&lt;br /&gt;
* 7. &amp;#039;&amp;#039;&amp;#039;Do not ever post a rant&amp;#039;&amp;#039;&amp;#039; (no matter how well-worded) about another player or staff on the message boards. Doing so will get you banned. If you have something you would like to talk about please contact us privately. &lt;br /&gt;
* 8. &amp;#039;&amp;#039;&amp;#039;Do not complain about something you don’t like about the server on the forums.&amp;#039;&amp;#039;&amp;#039; We are all for suggestions &amp;amp; ideas to improve and add to all of our gamming experiences. Remember, none of us get paid for running this server – in fact it costs money to run it! All of us are doing this 100% as volunteers because we enjoy to roleplay! When posting a suggestion or reporting a bug please be positive &amp;amp; polite. &lt;br /&gt;
* 9. &amp;#039;&amp;#039;&amp;#039;No PvP without roleplay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 10. &amp;#039;&amp;#039;&amp;#039;2 accounts per player 4 accounts per household.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Code of Conduct for the Forums, IRC, Game Server==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gamming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rolepalying Rules ==&lt;br /&gt;
*1. &amp;#039;&amp;#039;&amp;#039;Information gathered by Characters shall not be transferable information to other Characters owned by the Player.&amp;#039;&amp;#039;&amp;#039; If for some reason your character sells that information to another player and it makes it&amp;#039;s way back to you. Your Character can not act on this information without staff approval.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Explanation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
If a character gathers sensitive information about another Player&amp;#039;s Character he/she may NOT pass it to another Character he/she personally controls. The line &amp;#039;&amp;#039;&amp;quot;If for some reason your character sells that information to another player and it makes it&amp;#039;s way back to you. Your Character can not act on this information without staff approval.&amp;quot;&amp;#039;&amp;#039; is because these things require research and time expenditure by staff. You may however, contact the opposing player and ask them if its fair and/or appropriate to RP the story line out this way.  &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Exceptions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Shard Owner Approved Special Quest Characters - These characters shall have whatever knowledge deemed appropriate - however these characters will not actively seek out to harm other characters without providing alternative roleplay solutions.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reasoning&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
You may find yourself at this point asking, &amp;quot;Why are all these questions rising about Meta-Gaming recently?&amp;quot; Allow me to put your mind at ease. Recently our global RP has begun to develop some serious undertones. This being Serious style RP for many groups, while this is fun, also leaves for the possibility of hurt feelings when something accidentally gets out that could damage a character forever. In order to cut down on the stress for all players on the shard this is the presented solution.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;d like to personally thank every Player we have here at UORP and let them know I have their best interests and entertainment at heart. -GM Orlando/Matt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Violation of Rules==&lt;br /&gt;
If any of the above rules are violated one of the following will result.&lt;br /&gt;
&lt;br /&gt;
* A verbal warning. &lt;br /&gt;
* Your game account will be banned for 7 days. &lt;br /&gt;
* Your game account will be banned for 365 days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
* 1. &amp;#039;&amp;#039;&amp;#039;Be respectful of Players at all times.&amp;#039;&amp;#039;&amp;#039; Treat them with courtesy and patience. Never assume a player has done something wrong, no matter your personal opinions. Assume all situations are misunderstandings and seek to help all parties involved understand. &lt;br /&gt;
* 2. &amp;#039;&amp;#039;&amp;#039;If a player comes to you with a problem with another player,&amp;#039;&amp;#039;&amp;#039; do not get involved unless the player has acknowledged that he/she attempted to resolve it himself and is ready to admit they&amp;#039;re a weenie. &lt;br /&gt;
* 3. &amp;#039;&amp;#039;&amp;#039;Don’t Tweak player skills or stats.&amp;#039;&amp;#039;&amp;#039; Fix the problem and make them happy, but make sure it’s a problem before you fix it. &lt;br /&gt;
* 4. &amp;#039;&amp;#039;&amp;#039;Generally stay concealed unless you are dressed appropriately for a player and are willing to engage the player in polite conversation or role-play.&amp;#039;&amp;#039;&amp;#039; We do not want god-like looking staff members hanging around making players uncomfortable. &lt;br /&gt;
* 5. &amp;#039;&amp;#039;&amp;#039;Use good sense when determining the tone of your interaction.&amp;#039;&amp;#039;&amp;#039; Don’t interrupt RP with OOC and vice versa. If the conversation is casual, enter it casually. Its okay for a Staff member to RP with their staff chars especially if that char’s personality is a polite and helpful one. If your staff char has a personality that is not nice and helpful, then either remove any twinges of role-play from that char and don’t engage in RP at all, change the char to one that is nice, or reconsider being on staff. &lt;br /&gt;
* 6. &amp;#039;&amp;#039;&amp;#039;Staff reserve the right to NOT engage in RP if they are&amp;#039;&amp;#039;&amp;#039; in a hurry to help someone else, or are simply not in the mood but know they need to log on to help. They will seek not to break an existing mood however and msg you privately. &lt;br /&gt;
* 7. &amp;#039;&amp;#039;&amp;#039;Do not replace items lost on death.&amp;#039;&amp;#039;&amp;#039; (Obvious if some weird bug crops up, that is a different story.)&lt;br /&gt;
* 8. &amp;#039;&amp;#039;&amp;#039;Do not give items, resrouces, gold, rares etc to players.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=200851</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=200851"/>
				<updated>2013-08-17T22:31:57Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Players==&lt;br /&gt;
* 1. &amp;#039;&amp;#039;&amp;#039;Role-playing character names are required.&amp;#039;&amp;#039;&amp;#039; If you character does not have an appropriate name their name will be change.&lt;br /&gt;
* 2. &amp;#039;&amp;#039;&amp;#039;Greifing other players or staff is not acceptable.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 3. &amp;#039;&amp;#039;&amp;#039;Be nice to the staff.&amp;#039;&amp;#039;&amp;#039; We love players, especially nice, patient players. We actually listen to what you have to so! &lt;br /&gt;
* 4. &amp;#039;&amp;#039;&amp;#039;Cheating, exploiting, bug abuse, file manipulation, or the use of any program that give the player any advantage or breaks the natural behavior of the game, will result in a permanent ban.&amp;#039;&amp;#039;&amp;#039; If you find a bug or see another player doing something they should not be doing, please tell a GM.&lt;br /&gt;
* 5. &amp;#039;&amp;#039;&amp;#039;We allow unattended macroing with Razor.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 6. &amp;#039;&amp;#039;&amp;#039;You may not gather resources or items unattended.&amp;#039;&amp;#039;&amp;#039; This includes mining, lumberjacking, lockpicking in dungeons, cotton picking, and fishing in deep water, etc etc.&lt;br /&gt;
* 7. &amp;#039;&amp;#039;&amp;#039;Do not ever post a rant&amp;#039;&amp;#039;&amp;#039; (no matter how well-worded) about another player or staff on the message boards. Doing so will get you banned. If you have something you would like to talk about please contact us privately. &lt;br /&gt;
* 8. &amp;#039;&amp;#039;&amp;#039;Do not complain about something you don’t like about the server on the forums.&amp;#039;&amp;#039;&amp;#039; We are all for suggestions &amp;amp; ideas to improve and add to all of our gamming experiences. Remember, none of us get paid for running this server – in fact it costs money to run it! All of us are doing this 100% as volunteers because we enjoy to roleplay! When posting a suggestion or reporting a bug please be positive &amp;amp; polite. &lt;br /&gt;
* 9. &amp;#039;&amp;#039;&amp;#039;No PvP without roleplay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Code of Conduct for the Forums, IRC, Game Server==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gamming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rolepalying Rules ==&lt;br /&gt;
*1. &amp;#039;&amp;#039;&amp;#039;Information gathered by Characters shall not be transferable information to other Characters owned by the Player.&amp;#039;&amp;#039;&amp;#039; If for some reason your character sells that information to another player and it makes it&amp;#039;s way back to you. Your Character can not act on this information without staff approval.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Explanation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
If a character gathers sensitive information about another Player&amp;#039;s Character he/she may NOT pass it to another Character he/she personally controls. The line &amp;#039;&amp;#039;&amp;quot;If for some reason your character sells that information to another player and it makes it&amp;#039;s way back to you. Your Character can not act on this information without staff approval.&amp;quot;&amp;#039;&amp;#039; is because these things require research and time expenditure by staff. You may however, contact the opposing player and ask them if its fair and/or appropriate to RP the story line out this way.  &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Exceptions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Shard Owner Approved Special Quest Characters - These characters shall have whatever knowledge deemed appropriate - however these characters will not actively seek out to harm other characters without providing alternative roleplay solutions.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reasoning&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
You may find yourself at this point asking, &amp;quot;Why are all these questions rising about Meta-Gaming recently?&amp;quot; Allow me to put your mind at ease. Recently our global RP has begun to develop some serious undertones. This being Serious style RP for many groups, while this is fun, also leaves for the possibility of hurt feelings when something accidentally gets out that could damage a character forever. In order to cut down on the stress for all players on the shard this is the presented solution.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;d like to personally thank every Player we have here at UORP and let them know I have their best interests and entertainment at heart. -GM Orlando/Matt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Violation of Rules==&lt;br /&gt;
If any of the above rules are violated one of the following will result.&lt;br /&gt;
&lt;br /&gt;
* A verbal warning. &lt;br /&gt;
* Your game account will be banned for 7 days. &lt;br /&gt;
* Your game account will be banned for 365 days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
* 1. &amp;#039;&amp;#039;&amp;#039;Be respectful of Players at all times.&amp;#039;&amp;#039;&amp;#039; Treat them with courtesy and patience. Never assume a player has done something wrong, no matter your personal opinions. Assume all situations are misunderstandings and seek to help all parties involved understand. &lt;br /&gt;
* 2. &amp;#039;&amp;#039;&amp;#039;If a player comes to you with a problem with another player,&amp;#039;&amp;#039;&amp;#039; do not get involved unless the player has acknowledged that he/she attempted to resolve it himself and is ready to admit they&amp;#039;re a weenie. &lt;br /&gt;
* 3. &amp;#039;&amp;#039;&amp;#039;Don’t Tweak player skills or stats.&amp;#039;&amp;#039;&amp;#039; Fix the problem and make them happy, but make sure it’s a problem before you fix it. &lt;br /&gt;
* 4. &amp;#039;&amp;#039;&amp;#039;Generally stay concealed unless you are dressed appropriately for a player and are willing to engage the player in polite conversation or role-play.&amp;#039;&amp;#039;&amp;#039; We do not want god-like looking staff members hanging around making players uncomfortable. &lt;br /&gt;
* 5. &amp;#039;&amp;#039;&amp;#039;Use good sense when determining the tone of your interaction.&amp;#039;&amp;#039;&amp;#039; Don’t interrupt RP with OOC and vice versa. If the conversation is casual, enter it casually. Its okay for a Staff member to RP with their staff chars especially if that char’s personality is a polite and helpful one. If your staff char has a personality that is not nice and helpful, then either remove any twinges of role-play from that char and don’t engage in RP at all, change the char to one that is nice, or reconsider being on staff. &lt;br /&gt;
* 6. &amp;#039;&amp;#039;&amp;#039;Staff reserve the right to NOT engage in RP if they are&amp;#039;&amp;#039;&amp;#039; in a hurry to help someone else, or are simply not in the mood but know they need to log on to help. They will seek not to break an existing mood however and msg you privately. &lt;br /&gt;
* 7. &amp;#039;&amp;#039;&amp;#039;Do not replace items lost on death.&amp;#039;&amp;#039;&amp;#039; (Obvious if some weird bug crops up, that is a different story.)&lt;br /&gt;
* 8. &amp;#039;&amp;#039;&amp;#039;Do not give items, resrouces, gold, rares etc to players.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Chaotic_Evil&amp;diff=200807</id>
		<title>Chaotic Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Chaotic_Evil&amp;diff=200807"/>
				<updated>2013-08-16T22:44:57Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Protected &amp;quot;Chaotic Evil&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These characters are the bane of all that is good and organized. Chaotic evil characters are motivated by the desire for personal gain and pleasure. They see absolutely nothing wrong with taking whatever they want by whatever means possible. Laws and governments are the tools for weaklings unable to fend for themselves. The strong have the right to take what they want, and the weak are there for be exploited. When chaotic evil characters band together, they are not motivated by the desire to cooperate, but rather to oppose powerful enemies. Such a group can be held together only by a strong leader capable of bullying his underlings into obedience. Since leadership is based on raw power, a leader is likely to be replaced at the first sign of weakness by anyone who can take his position away form him by any method. Bloodthirsty buccaneers and monsters of low intelligence are fine examples of chaotic evil personalities. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Chaotic_Evil&amp;diff=200806</id>
		<title>Chaotic Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Chaotic_Evil&amp;diff=200806"/>
				<updated>2013-08-16T22:44:49Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Created page with &amp;quot;These characters are the bane of all that is good and organized. Chaotic evil characters are motivated by the desire for personal gain and pleasure. They see absolutely nothing w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These characters are the bane of all that is good and organized. Chaotic evil characters are motivated by the desire for personal gain and pleasure. They see absolutely nothing wrong with taking whatever they want by whatever means possible. Laws and governments are the tools for weaklings unable to fend for themselves. The strong have the right to take what they want, and the weak are there for be exploited. When chaotic evil characters band together, they are not motivated by the desire to cooperate, but rather to oppose powerful enemies. Such a group can be held together only by a strong leader capable of bullying his underlings into obedience. Since leadership is based on raw power, a leader is likely to be replaced at the first sign of weakness by anyone who can take his position away form him by any method. Bloodthirsty buccaneers and monsters of low intelligence are fine examples of chaotic evil personalities. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Neutral_Evil&amp;diff=200805</id>
		<title>Neutral Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Neutral_Evil&amp;diff=200805"/>
				<updated>2013-08-16T22:44:24Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Protected &amp;quot;Neutral Evil&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Neutral evil characters are primarily concerned with themselves and their own advancement. They have no particular objection to working with others or, for that matter, going it on their own. Their only interest is in getting ahead. If there is a quick and easy way to gain a profit, whether it be legal, questionable, or obviously illegal, they take advantage of it. Although neutral evil characters do not have the every-man-for-himself attitude of chaotic characters, they have no qualms about betraying their friends and companions for personal gain. They typically base their allegiance on power and money, which makes them quite receptive to bribes. An unscrupulous mercenary, a common thief, and a double-crossing informer who betrays people to the authorities to protect and advance himself are typical examples of neutral evil characters. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Neutral_Evil&amp;diff=200804</id>
		<title>Neutral Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Neutral_Evil&amp;diff=200804"/>
				<updated>2013-08-16T22:44:16Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Created page with &amp;quot;Neutral evil characters are primarily concerned with themselves and their own advancement. They have no particular objection to working with others or, for that matter, going it ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Neutral evil characters are primarily concerned with themselves and their own advancement. They have no particular objection to working with others or, for that matter, going it on their own. Their only interest is in getting ahead. If there is a quick and easy way to gain a profit, whether it be legal, questionable, or obviously illegal, they take advantage of it. Although neutral evil characters do not have the every-man-for-himself attitude of chaotic characters, they have no qualms about betraying their friends and companions for personal gain. They typically base their allegiance on power and money, which makes them quite receptive to bribes. An unscrupulous mercenary, a common thief, and a double-crossing informer who betrays people to the authorities to protect and advance himself are typical examples of neutral evil characters. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Lawful_Evil&amp;diff=200803</id>
		<title>Lawful Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Lawful_Evil&amp;diff=200803"/>
				<updated>2013-08-16T22:43:54Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Protected &amp;quot;Lawful Evil&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These characters believe in using society and its laws to benefit themselves, Structure and organization elevate those who deserve to rule as well as provide a clearly defined hierarchy between master and servant. To this end, lawful evil characters support laws and societies that protect their own concerns. If someone is hurt or suffers because of a low that benefits lawful evil characters, to bad. Lawful evil characters obey laws out of fear of punishment. Because they may be forced to honor an unfavorable contract or oath they have made, lawful evil characters are usually very careful about giving their word. Once given, they break their word only if they can find a way to do it legally, within the laws of the society. An iron-fisted tyrant and a devious, greedy merchant are examples of lawful evil beings. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Lawful_Evil&amp;diff=200802</id>
		<title>Lawful Evil</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Lawful_Evil&amp;diff=200802"/>
				<updated>2013-08-16T22:43:48Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Created page with &amp;quot;These characters believe in using society and its laws to benefit themselves, Structure and organization elevate those who deserve to rule as well as provide a clearly defined hi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These characters believe in using society and its laws to benefit themselves, Structure and organization elevate those who deserve to rule as well as provide a clearly defined hierarchy between master and servant. To this end, lawful evil characters support laws and societies that protect their own concerns. If someone is hurt or suffers because of a low that benefits lawful evil characters, to bad. Lawful evil characters obey laws out of fear of punishment. Because they may be forced to honor an unfavorable contract or oath they have made, lawful evil characters are usually very careful about giving their word. Once given, they break their word only if they can find a way to do it legally, within the laws of the society. An iron-fisted tyrant and a devious, greedy merchant are examples of lawful evil beings. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Chaotic_Neutral&amp;diff=200801</id>
		<title>Chaotic Neutral</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Chaotic_Neutral&amp;diff=200801"/>
				<updated>2013-08-16T22:43:08Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Protected &amp;quot;Chaotic Neutral&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chaotic neutral characters believe that there is no order to anything, including their own actions. With this as a guiding principle, they tend to follow whatever whim strikes them at the moment. Good and evil are irrelevant when making a decision. Chaotic neutral characters are extremely difficulty to deal with. Such characters have been known to cheerfully and for no apparent purpose gamble away everything they have on the roll of a single die. They are almost totally unreliable. In fact, the only reliable thing about them is that they cannot be relied upon! This alignment is perhaps the most difficult to play. Lunatics and madmen tend toward chaotic neutral behavior. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Chaotic_Neutral&amp;diff=200800</id>
		<title>Chaotic Neutral</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Chaotic_Neutral&amp;diff=200800"/>
				<updated>2013-08-16T22:42:59Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Created page with &amp;quot;Chaotic neutral characters believe that there is no order to anything, including their own actions. With this as a guiding principle, they tend to follow whatever whim strikes th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chaotic neutral characters believe that there is no order to anything, including their own actions. With this as a guiding principle, they tend to follow whatever whim strikes them at the moment. Good and evil are irrelevant when making a decision. Chaotic neutral characters are extremely difficulty to deal with. Such characters have been known to cheerfully and for no apparent purpose gamble away everything they have on the roll of a single die. They are almost totally unreliable. In fact, the only reliable thing about them is that they cannot be relied upon! This alignment is perhaps the most difficult to play. Lunatics and madmen tend toward chaotic neutral behavior. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=True_Neutral&amp;diff=200799</id>
		<title>True Neutral</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=True_Neutral&amp;diff=200799"/>
				<updated>2013-08-16T22:42:33Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Protected &amp;quot;True Neutral&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;True neutral characters believe in the ultimate balance of forces, and they refuse to see actions as either good or evil. Since the majority of people in the world make judgments, true neutral characters are extremely rare. True neutrals do their best to avoid siding with the forces of either good or evil, law or chaos. It is their duty to see that all of these forces remain in balance contention. True neutral characters sometimes find themselves forced into rather peculiar alliances. To a great extent, they are compelled to side with the underdog in any given situation, sometimes even changing sides as the previous loser becomes the winner. A true neutral druid might join the local barony to put down a tribe of evil gnolls, only to drop out or switch sides when the gnolls were brought to the brink of destruction. He would seek to prevent either side form becoming too powerful. Clearly, there are very few true neutral characters in the world. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=True_Neutral&amp;diff=200798</id>
		<title>True Neutral</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=True_Neutral&amp;diff=200798"/>
				<updated>2013-08-16T22:42:25Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Created page with &amp;quot;True neutral characters believe in the ultimate balance of forces, and they refuse to see actions as either good or evil. Since the majority of people in the world make judgments...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;True neutral characters believe in the ultimate balance of forces, and they refuse to see actions as either good or evil. Since the majority of people in the world make judgments, true neutral characters are extremely rare. True neutrals do their best to avoid siding with the forces of either good or evil, law or chaos. It is their duty to see that all of these forces remain in balance contention. True neutral characters sometimes find themselves forced into rather peculiar alliances. To a great extent, they are compelled to side with the underdog in any given situation, sometimes even changing sides as the previous loser becomes the winner. A true neutral druid might join the local barony to put down a tribe of evil gnolls, only to drop out or switch sides when the gnolls were brought to the brink of destruction. He would seek to prevent either side form becoming too powerful. Clearly, there are very few true neutral characters in the world. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Lawful_Neutral&amp;diff=200797</id>
		<title>Lawful Neutral</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Lawful_Neutral&amp;diff=200797"/>
				<updated>2013-08-16T22:41:38Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Protected &amp;quot;Lawful Neutral&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Order and organization are of paramount importance to characters of this alignment. They believe in a strong, well-ordered government, whether that government is a tyranny or benevolent democracy. The benefits of organization and regimentation outweigh any moral questions raised by their actions. An inquisitor determined to ferret out traitors at any cost or a solder who never questions his orders are good examples of lawful neutral behavior.&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Lawful_Neutral&amp;diff=200796</id>
		<title>Lawful Neutral</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Lawful_Neutral&amp;diff=200796"/>
				<updated>2013-08-16T22:41:31Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Created page with &amp;quot;Order and organization are of paramount importance to characters of this alignment. They believe in a strong, well-ordered government, whether that government is a tyranny or ben...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Order and organization are of paramount importance to characters of this alignment. They believe in a strong, well-ordered government, whether that government is a tyranny or benevolent democracy. The benefits of organization and regimentation outweigh any moral questions raised by their actions. An inquisitor determined to ferret out traitors at any cost or a solder who never questions his orders are good examples of lawful neutral behavior.&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Chaotic_Good&amp;diff=200795</id>
		<title>Chaotic Good</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Chaotic_Good&amp;diff=200795"/>
				<updated>2013-08-16T22:41:11Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Protected &amp;quot;Chaotic Good&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chaotic good characters are strong individualists marked by a streak of kindness and benevolence. They believe in all the virtues of goodness and right, but they have little use for laws and regulations. They have no use for people who “try to push folk around and tell them what to do.” Their actions are guided by their own moral compass which, although good, may not always be in perfect agreement with the rest of society. A brave frontiersman forever moving on as settlers follow in his wake is an example of a chaotic good character. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Chaotic_Good&amp;diff=200794</id>
		<title>Chaotic Good</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Chaotic_Good&amp;diff=200794"/>
				<updated>2013-08-16T22:41:02Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Created page with &amp;quot;Chaotic good characters are strong individualists marked by a streak of kindness and benevolence. They believe in all the virtues of goodness and right, but they have little use ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chaotic good characters are strong individualists marked by a streak of kindness and benevolence. They believe in all the virtues of goodness and right, but they have little use for laws and regulations. They have no use for people who “try to push folk around and tell them what to do.” Their actions are guided by their own moral compass which, although good, may not always be in perfect agreement with the rest of society. A brave frontiersman forever moving on as settlers follow in his wake is an example of a chaotic good character. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Neutral_Good&amp;diff=200793</id>
		<title>Neutral Good</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Neutral_Good&amp;diff=200793"/>
				<updated>2013-08-16T22:40:24Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Protected &amp;quot;Neutral Good&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These characters believe that a balance of force is important, but that the concerns of law and chaos do not moderate the need for good. Since the universe is vast and contains many creatures striving for different goals, a determined pursuit of good will not upset the balance; it may even maintain it. If fostering good means supporting organized society, then that is what must be done. If good can only come about through the overthrow of existing social order, so be it. Social structure itself has no innate value to them. A baron who violates the orders of his king to destroy something he sees as evil is an example of a neutral good character. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Neutral_Good&amp;diff=200792</id>
		<title>Neutral Good</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Neutral_Good&amp;diff=200792"/>
				<updated>2013-08-16T22:40:16Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Created page with &amp;quot;These characters believe that a balance of force is important, but that the concerns of law and chaos do not moderate the need for good. Since the universe is vast and contains m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These characters believe that a balance of force is important, but that the concerns of law and chaos do not moderate the need for good. Since the universe is vast and contains many creatures striving for different goals, a determined pursuit of good will not upset the balance; it may even maintain it. If fostering good means supporting organized society, then that is what must be done. If good can only come about through the overthrow of existing social order, so be it. Social structure itself has no innate value to them. A baron who violates the orders of his king to destroy something he sees as evil is an example of a neutral good character. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Lawful_Good&amp;diff=200791</id>
		<title>Lawful Good</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Lawful_Good&amp;diff=200791"/>
				<updated>2013-08-16T22:39:46Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Protected &amp;quot;Lawful Good&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters of this alignment believe that an orderly, strong society with a well-organized government can work to make life better for the majority of the people. To ensure the quality of life, laws must be created and obeyed. When people respect the laws and try to help one another, society as a whole prospers. Therefore, lawful good characters strive for those things that will bring the greatest benefit to the most people and cause the least harm. An honest and hard-working serf, a kindly and wise king, or a stern but forthright minister of justice are all examples of lawful good people. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Lawful_Good&amp;diff=200790</id>
		<title>Lawful Good</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Lawful_Good&amp;diff=200790"/>
				<updated>2013-08-16T22:39:39Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Created page with &amp;quot;Characters of this alignment believe that an orderly, strong society with a well-organized government can work to make life better for the majority of the people. To ensure the q...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters of this alignment believe that an orderly, strong society with a well-organized government can work to make life better for the majority of the people. To ensure the quality of life, laws must be created and obeyed. When people respect the laws and try to help one another, society as a whole prospers. Therefore, lawful good characters strive for those things that will bring the greatest benefit to the most people and cause the least harm. An honest and hard-working serf, a kindly and wise king, or a stern but forthright minister of justice are all examples of lawful good people. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Race/Class/Alignment&amp;diff=200789</id>
		<title>Race/Class/Alignment</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Race/Class/Alignment&amp;diff=200789"/>
				<updated>2013-08-16T22:39:15Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: /* Alignment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How do I view &amp;amp; edit my &amp;#039;My Stats&amp;#039;, Race, Class, &amp;amp; Alignment? ==&lt;br /&gt;
To view and edit your player ‘my stats’, race, class, &amp;amp; alignment you need to right click on your character and then click ‘My Stats’. This will bring up a gump that will let you view the various information about your character. &lt;br /&gt;
&lt;br /&gt;
You will see three options available to you.&lt;br /&gt;
* Character: This tab is currently under development&lt;br /&gt;
* Stats: This tab will display stat information about your character&lt;br /&gt;
* Profile: This tab will display your race, class, &amp;amp; alignment&lt;br /&gt;
&lt;br /&gt;
* Please Note: During development of the “Character Profile” all player will be able to edit their race, class, &amp;amp; alignment freely. To do this you need to go to  the ‘Profile’ tab and click the ‘Beta’ button in the top right hand corner. &lt;br /&gt;
&lt;br /&gt;
[[Image:My_Stats.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I view another player’s Race, Class, &amp;amp; Alignment? ==&lt;br /&gt;
In order to view another players race, class, and alignment you need to right click the player and then click ‘Character Profile’. What ever race, class, and alignment that character has chooses will be displayed here. &lt;br /&gt;
&lt;br /&gt;
[[Image:Character_Profile.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Curent Races ==&lt;br /&gt;
*[[Human]]&lt;br /&gt;
*[[Elf]]&lt;br /&gt;
*[[Half-Elf]]&lt;br /&gt;
*[[Drow]]&lt;br /&gt;
*[[Gnome]]&lt;br /&gt;
*[[Halfling]]&lt;br /&gt;
*[[Dwarf]]&lt;br /&gt;
*[[Half-Orc]]&lt;br /&gt;
*[[Orc]]&lt;br /&gt;
*[[Tieflings]]&lt;br /&gt;
*[[Vampires]]&lt;br /&gt;
&lt;br /&gt;
== Curent Classes ==&lt;br /&gt;
* [[Fighter]]&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Wizard Slayer]]&lt;br /&gt;
* [[Sword Saint]]&lt;br /&gt;
* [[Barbarian]]&lt;br /&gt;
&lt;br /&gt;
* [[Ranger]]&lt;br /&gt;
* [[Archer]]&lt;br /&gt;
* [[Stalker]]&lt;br /&gt;
* [[Beast Master]]&lt;br /&gt;
&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Knight]]&lt;br /&gt;
* [[Inquisitor]]&lt;br /&gt;
* [[Undead Hunter]]&lt;br /&gt;
&lt;br /&gt;
* [[Cleric]]&lt;br /&gt;
* [[Priest]]&lt;br /&gt;
* [[Monk]]&lt;br /&gt;
&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
* [[Totemic Druid]]&lt;br /&gt;
* [[Shapeshifter]]&lt;br /&gt;
* [[Avenger]]&lt;br /&gt;
&lt;br /&gt;
* [[Mage]]&lt;br /&gt;
* [[Necromancer]]&lt;br /&gt;
* [[Wizard]]&lt;br /&gt;
* [[Sorcerer]]&lt;br /&gt;
&lt;br /&gt;
* [[Thief]]&lt;br /&gt;
* [[Assassin]]&lt;br /&gt;
* [[Bounty Hunter]]&lt;br /&gt;
* [[Swashbuckler]]&lt;br /&gt;
&lt;br /&gt;
* [[Bard]]&lt;br /&gt;
* [[Blade]]&lt;br /&gt;
* [[Jester]]&lt;br /&gt;
* [[Skald]]&lt;br /&gt;
&lt;br /&gt;
* [[Artesian]]&lt;br /&gt;
* [[Crafter]]&lt;br /&gt;
* [[Alchemist]]&lt;br /&gt;
* [[Blacksmith]]&lt;br /&gt;
* [[Bowyer]]&lt;br /&gt;
* [[Carpenter]]&lt;br /&gt;
* [[Cook]]&lt;br /&gt;
* [[Scribe]]&lt;br /&gt;
* [[Tailor]]&lt;br /&gt;
* [[Tinker]]&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* [[Lawful Good]]&lt;br /&gt;
* [[Neutral Good]]&lt;br /&gt;
* [[Chaotic Good]]&lt;br /&gt;
&lt;br /&gt;
* [[Lawful Neutral]]&lt;br /&gt;
* [[True Neutral]]&lt;br /&gt;
* [[Chaotic Neutral]]&lt;br /&gt;
&lt;br /&gt;
* [[Lawful Evil]]&lt;br /&gt;
* [[Neutral Evil]]&lt;br /&gt;
* [[Chaotic Evil]]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Skald&amp;diff=200788</id>
		<title>Skald</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Skald&amp;diff=200788"/>
				<updated>2013-08-16T22:35:40Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Protected &amp;quot;Skald&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Skald is a Nordic bard is also a warrior for great strength, skill and virtue. His songs are inspiring sagas of battle and valor, and the Skald devotes his life to those pursuits. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Skald&amp;diff=200787</id>
		<title>Skald</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Skald&amp;diff=200787"/>
				<updated>2013-08-16T22:35:32Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Created page with &amp;quot;The Skald is a Nordic bard is also a warrior for great strength, skill and virtue. His songs are inspiring sagas of battle and valor, and the Skald devotes his life to those purs...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Skald is a Nordic bard is also a warrior for great strength, skill and virtue. His songs are inspiring sagas of battle and valor, and the Skald devotes his life to those pursuits. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Jester&amp;diff=200786</id>
		<title>Jester</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Jester&amp;diff=200786"/>
				<updated>2013-08-16T22:35:06Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Created page with &amp;quot;The Jester is well versed in the arts of ridicule and hilarity, and uses his abilities to distract and confuse his enemies, cavorting madly during combat. Do not mistake him for ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Jester is well versed in the arts of ridicule and hilarity, and uses his abilities to distract and confuse his enemies, cavorting madly during combat. Do not mistake him for a true fool, however, as he can also be quite deadly. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Blade&amp;diff=200785</id>
		<title>Blade</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Blade&amp;diff=200785"/>
				<updated>2013-08-16T22:34:44Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Protected &amp;quot;Blade&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Blade is an expert fighter and adventurer whose bardic acting abilities make him appear more intimidating and fearsome. His fighting style is flashy and entertaining, but is also quite deadly. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Blade&amp;diff=200784</id>
		<title>Blade</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Blade&amp;diff=200784"/>
				<updated>2013-08-16T22:34:37Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Created page with &amp;quot;The Blade is an expert fighter and adventurer whose bardic acting abilities make him appear more intimidating and fearsome. His fighting style is flashy and entertaining, but is ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Blade is an expert fighter and adventurer whose bardic acting abilities make him appear more intimidating and fearsome. His fighting style is flashy and entertaining, but is also quite deadly. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Bard&amp;diff=200783</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Bard&amp;diff=200783"/>
				<updated>2013-08-16T22:34:14Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Protected &amp;quot;Bard&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Bard is also a rouge, but he is very different form the thief. His strength is his pleasant and charming personality. With it and his wits he makes his way through the world. A bard is a talented musician and a walking storehouse of gossip, tall tales, and lore. He learns a little bit about everything that crosses his path; he is a jack-of-all-trades but master of none. While many bards are scoundrels, their stores and songs are welcome almost everywhere. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Bard&amp;diff=200782</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Bard&amp;diff=200782"/>
				<updated>2013-08-16T22:34:06Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Created page with &amp;quot;The Bard is also a rouge, but he is very different form the thief. His strength is his pleasant and charming personality. With it and his wits he makes his way through the world....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Bard is also a rouge, but he is very different form the thief. His strength is his pleasant and charming personality. With it and his wits he makes his way through the world. A bard is a talented musician and a walking storehouse of gossip, tall tales, and lore. He learns a little bit about everything that crosses his path; he is a jack-of-all-trades but master of none. While many bards are scoundrels, their stores and songs are welcome almost everywhere. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Swashbuckler&amp;diff=200781</id>
		<title>Swashbuckler</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Swashbuckler&amp;diff=200781"/>
				<updated>2013-08-16T22:33:19Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Protected &amp;quot;Swashbuckler&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This rouge is part acrobat, part swordsman and part wit: the epitome of the charm and grace. They often can be quite popular, dashing, rougish, and can get into trouble quite easily.&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Swashbuckler&amp;diff=200780</id>
		<title>Swashbuckler</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Swashbuckler&amp;diff=200780"/>
				<updated>2013-08-16T22:32:28Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Created page with &amp;quot;This rouge is part acrobat, part swordsman and part wit: the epitome of the charm and grace. They often can be quite popular, dashing, rougish, and can get into trouble quite eas...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This rouge is part acrobat, part swordsman and part wit: the epitome of the charm and grace. They often can be quite popular, dashing, rougish, and can get into trouble quite easily.&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Bounty_Hunter&amp;diff=200779</id>
		<title>Bounty Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Bounty_Hunter&amp;diff=200779"/>
				<updated>2013-08-16T22:32:10Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Protected &amp;quot;Bounty Hunter&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Bounty Hunter is a hunter of men, skilled in tracking quarry and bringing them back alive… whether for lawful authorities or underworld masters. Bounty Hunters are specially trained at their task and make fearsome opponents. They have honed their trap making abilities well beyond that of the average thief. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Bounty_Hunter&amp;diff=200778</id>
		<title>Bounty Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Bounty_Hunter&amp;diff=200778"/>
				<updated>2013-08-16T22:31:57Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Created page with &amp;quot;The Bounty Hunter is a hunter of men, skilled in tracking quarry and bringing them back alive… whether for lawful authorities or underworld masters. Bounty Hunters are speciall...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Bounty Hunter is a hunter of men, skilled in tracking quarry and bringing them back alive… whether for lawful authorities or underworld masters. Bounty Hunters are specially trained at their task and make fearsome opponents. They have honed their trap making abilities well beyond that of the average thief. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Assassin&amp;diff=200777</id>
		<title>Assassin</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Assassin&amp;diff=200777"/>
				<updated>2013-08-16T22:31:27Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Protected &amp;quot;Assassin&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Assassin is a killer trained in discreet and efficient murder, relying on anonymity and surprise to perform his task. Most of his targets never see him, and fewer still survive his first assault. The assassin stays in the shadows until the time is right. When it is, he takes a single step, transporting his way to his target, and unleashes a lethal flurry of attacks before making his way back to safety.&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Assassin&amp;diff=200776</id>
		<title>Assassin</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Assassin&amp;diff=200776"/>
				<updated>2013-08-16T22:31:19Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Created page with &amp;quot;The Assassin is a killer trained in discreet and efficient murder, relying on anonymity and surprise to perform his task. Most of his targets never see him, and fewer still survi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Assassin is a killer trained in discreet and efficient murder, relying on anonymity and surprise to perform his task. Most of his targets never see him, and fewer still survive his first assault. The assassin stays in the shadows until the time is right. When it is, he takes a single step, transporting his way to his target, and unleashes a lethal flurry of attacks before making his way back to safety.&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Thief&amp;diff=200775</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Thief&amp;diff=200775"/>
				<updated>2013-08-16T22:30:56Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Protected &amp;quot;Thief&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Thief aims to accomplish his goals, for good or ill, like any skilled pilferer would. Cunning, nimbleness, and stealth are his hallmarks. Whether he turns his talent against innocent passer-by and wealthy merchants or oppressors and monsters is a choice for the thief to make. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Thief&amp;diff=200774</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Thief&amp;diff=200774"/>
				<updated>2013-08-16T22:30:39Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Created page with &amp;quot;The Thief aims to accomplish his goals, for good or ill, like any skilled pilferer would. Cunning, nimbleness, and stealth are his hallmarks. Whether he turns his talent against ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Thief aims to accomplish his goals, for good or ill, like any skilled pilferer would. Cunning, nimbleness, and stealth are his hallmarks. Whether he turns his talent against innocent passer-by and wealthy merchants or oppressors and monsters is a choice for the thief to make. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Sorcerer&amp;diff=200773</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Sorcerer&amp;diff=200773"/>
				<updated>2013-08-16T22:30:05Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Protected &amp;quot;Sorcerer&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sorcery is an inborn talent, taking the world around you and bending it to your will. Sorcerer have the ability to do just that. While flinging spells around they also have been heard to create weapons and magical protection out of thin air.&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Sorcerer&amp;diff=200772</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Sorcerer&amp;diff=200772"/>
				<updated>2013-08-16T22:29:59Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Created page with &amp;quot;Sorcery is an inborn talent, taking the world around you and bending it to your will. Sorcerer have the ability to do just that. While flinging spells around they also have been ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sorcery is an inborn talent, taking the world around you and bending it to your will. Sorcerer have the ability to do just that. While flinging spells around they also have been heard to create weapons and magical protection out of thin air.&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Wizard&amp;diff=200771</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Wizard&amp;diff=200771"/>
				<updated>2013-08-16T22:29:37Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Protected &amp;quot;Wizard&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Wizard is a Travelling enigma with their elemental magic they are often a stranger to a cause then a known saviour to a kingdom. They often go by their color of their robes as a Title unless they are only traveling with others of their Factions only then will they call each other by their real names or if you manage to earn their trust. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Wizard&amp;diff=200770</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Wizard&amp;diff=200770"/>
				<updated>2013-08-16T22:29:30Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Created page with &amp;quot;A Wizard is a Travelling enigma with their elemental magic they are often a stranger to a cause then a known saviour to a kingdom. They often go by their color of their robes as ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Wizard is a Travelling enigma with their elemental magic they are often a stranger to a cause then a known saviour to a kingdom. They often go by their color of their robes as a Title unless they are only traveling with others of their Factions only then will they call each other by their real names or if you manage to earn their trust. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Necromancer&amp;diff=200769</id>
		<title>Necromancer</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Necromancer&amp;diff=200769"/>
				<updated>2013-08-16T22:28:34Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Protected &amp;quot;Necromancer&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Necromancer is a spellcaster that harbors the ability to raise, animate, create, or summon undead. They are not unlike wizards, but they are more adept in the arts of necromancy, and magic pertaining to life after death. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Necromancer&amp;diff=200768</id>
		<title>Necromancer</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Necromancer&amp;diff=200768"/>
				<updated>2013-08-16T22:28:28Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Necromancer is a spellcaster that harbors the ability to raise, animate, create, or summon undead. They are not unlike wizards, but they are more adept in the arts of necromancy, and magic pertaining to life after death. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Necromancer&amp;diff=200767</id>
		<title>Necromancer</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Necromancer&amp;diff=200767"/>
				<updated>2013-08-16T22:28:15Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Created page with &amp;quot; A Necromancer is a spellcaster that harbors the ability to raise, animate, create, or summon undead. They are not unlike wizards, but they are more adept in the arts of necroman...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; A Necromancer is a spellcaster that harbors the ability to raise, animate, create, or summon undead. They are not unlike wizards, but they are more adept in the arts of necromancy, and magic pertaining to life after death. &lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Mage&amp;diff=200766</id>
		<title>Mage</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Mage&amp;diff=200766"/>
				<updated>2013-08-16T22:24:50Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mages are born with the innate ability to channel the magic running in there veins, Mages are a breed apart from there kin. Mages wield magic in it&amp;#039;s purest form, the weave itself flows through them and gives them nearly limitless power. Raised in temples or academies, Mages can play advisor to kings or hail magic down on an enemy force from afar or move about the battlefield striking there foes with concentrated arcana. In the wilderness they haunt forests and torment those whom trespass on there land.&lt;br /&gt;
== Classes of Mages ==&lt;br /&gt;
Abjurer – A mage that specializes in protective magics.&lt;br /&gt;
&lt;br /&gt;
Conjurer – A mage that specializes in creating creatures and objects to assist him.&lt;br /&gt;
&lt;br /&gt;
Diviner – A mage that specializes in detection of divining magics.&lt;br /&gt;
&lt;br /&gt;
Enchanter – A mage that specializes in manipulating the minds of sentient beings.&lt;br /&gt;
&lt;br /&gt;
Illusionist – A mage that specializes in creating illusions to confuse and mislead.&lt;br /&gt;
&lt;br /&gt;
Invoker – A mage that specializes in manipulating energy.&lt;br /&gt;
&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Mage&amp;diff=200765</id>
		<title>Mage</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Mage&amp;diff=200765"/>
				<updated>2013-08-16T22:24:24Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mages are born with the innate ability to channel the magic running in there veins, Mages are a breed apart from there kin. Mages wield magic in it&amp;#039;s purest form, the weave itself flows through them and gives them nearly limitless power. Raised in temples or academies, Mages can play advisor to kings or hail magic down on an enemy force from afar or move about the battlefield striking there foes with concentrated arcana. In the wilderness they haunt forests and torment those whom trespass on there land.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Abjurer – A mage that specializes in protective magics.&lt;br /&gt;
&lt;br /&gt;
Conjurer – A mage that specializes in creating creatures and objects to assist him.&lt;br /&gt;
&lt;br /&gt;
Diviner – A mage that specializes in detection of divining magics.&lt;br /&gt;
&lt;br /&gt;
Enchanter – A mage that specializes in manipulating the minds of sentient beings.&lt;br /&gt;
&lt;br /&gt;
Illusionist – A mage that specializes in creating illusions to confuse and mislead.&lt;br /&gt;
&lt;br /&gt;
Invoker – A mage that specializes in manipulating energy.&lt;br /&gt;
&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Mage&amp;diff=200764</id>
		<title>Mage</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Mage&amp;diff=200764"/>
				<updated>2013-08-16T22:24:02Z</updated>
		
		<summary type="html">&lt;p&gt;Leonheart: Protected &amp;quot;Mage&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mages are born with the innate ability to channel the magic running in there veins, Mages are a breed apart from there kin. Mages wield magic in it&amp;#039;s purest form, the weave itself flows through them and gives them nearly limitless power. Raised in temples or academies, Mages can play advisor to kings or hail magic down on an enemy force from afar or move about the battlefield striking there foes with concentrated arcana. In the wilderness they haunt forests and torment those whom trespass on there land.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Abjurer – A mage that specializes in protective magics.&lt;br /&gt;
&lt;br /&gt;
Conjurer – A mage that specializes in creating creatures and objects to assist him.&lt;br /&gt;
&lt;br /&gt;
Diviner – A mage that specializes in detection of divining magics.&lt;br /&gt;
&lt;br /&gt;
Enchanter – A mage that specializes in manipulating the minds of sentient beings.&lt;br /&gt;
&lt;br /&gt;
Illusionist – A mage that specializes in creating illusions to confuse and mislead.&lt;br /&gt;
&lt;br /&gt;
Invoker – A mage that specializes in manipulating energy.&lt;/div&gt;</summary>
		<author><name>Leonheart</name></author>	</entry>

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