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	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Ninjitsu&amp;diff=201572</id>
		<title>Ninjitsu</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Ninjitsu&amp;diff=201572"/>
				<updated>2015-07-15T21:41:27Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_ninjitsu.gif|frame]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ninjitsu&amp;#039;&amp;#039;&amp;#039; is the main skill of the Ninja, and combines the arts of stealth, espionage and assassination. With it, and the [[Spellbook|Assassins Handbook]] (purchased from [[Tokuno Islands]] scribe NPCs or looted from NPC [[Elite Ninja|Ninja]]), a Ninja can evoke a number of special abilities including transforming into a variety of creatures that give unique bonuses, using stealth to attack unsuspecting opponents or just plain disappear into thin air!&lt;br /&gt;
&lt;br /&gt;
This skill also counts towards your ability to perform [[Special Moves]].&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;0 - 30&amp;#039;&amp;#039;&amp;#039;: Train at NPC at New Haven (Occlo) or Narrowhaven Sewers. &lt;br /&gt;
A good suit of properties will make training quicker. Wear 40% [[Lower Mana Cost]] and as much [[Mana Regeneration]] as you can. Casting Animal Form appears to have no effect on active [[Meditation]]; you can double your natural mana regeneration rate during Ninjitsu training sessions if you first activate the meditation skill, remain in the same location, and then cast Animal Form.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;0 - 30&amp;#039;&amp;#039;&amp;#039;: Cast [[Animal Form]] Rat or Rabbit &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;30 - 60&amp;#039;&amp;#039;&amp;#039;: Summon [[Mirror Image]]s. Attack your mirror images so they will disappear.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;60 - 70&amp;#039;&amp;#039;&amp;#039;: Use [[Focus Attack]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;70 - 85&amp;#039;&amp;#039;&amp;#039;: Use [[Shadow Jump]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;85 - 110&amp;#039;&amp;#039;&amp;#039;: Use [[Ki Strike]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;110 - 120&amp;#039;&amp;#039;&amp;#039;: Use [[Death Strike]]&lt;br /&gt;
&lt;br /&gt;
Gains may be slow or cease entirely from 57.5 - 60 using Summon Mirror Image. You may wish to start using Focus Attack on your mirror summons. Alternatively, [[Shadow Jump]] seems to work effectively from 55-70; however, it will not work inside of a player house. Ki Strike has had its mana costs significantly improved and so works well with training at high skills, but cannot very easily be used with macros.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Icon_animal_form.gif]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Animal Form]]&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | The Ninja can use this spell to take the shape of a beast, granting himself animal-like ability. Animal form gives the Ninja the ability to transform into an animal, gaining special bonuses unique to each type of creature. There are 12 animal forms available to a skilled Ninja. The Ninja cannot use special attacks or cast spells while in animal form, EXCEPT for Mirror Image.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0-99&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Icon_mirror_image.gif]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Mirror Image]]&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Creates a Mirror Image of their self, which can absorb a single attack from an enemy before disappearing. Ninjas can create up to 4 Mirror Images at a time, making it quite difficult to determine which Ninja is real.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Icon_focus_attack.gif]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Focus Attack]]&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Besides giving a small damage bonus, Focus Attack also increases the effectiveness of any magical properties on the weapon the Ninja uses for the attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Icon_backstab.gif]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Backstab]]&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Backstab requires the Ninja to be in Stealth mode in order to initiate this special attack. Backstab applies a damage bonus to the attack, matching the Ninjitsu skill.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Icon_shadowjump.gif]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Shadow Jump]]&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | While in Stealth mode, the Ninja can jumps a considerable distance away while hidden. Upon landing, the Ninja’s Stealth ability determines if they remain hidden from view.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Icon_surprise_attack.gif]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Surprise Attack]]&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Surpise Attack is an attack that can only be initiated by a Ninja in Stealth mode. It inflicts a defense penalty on the Ninja’s opponent for a short duration.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Icon_ki_attack.gif]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Ki Attack]]&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | The Ki Attack requires superb timing and quick movement of a well trained Ninja. In order to execute this attack, the Ninja will have to initiate the Ki Attack and then quickly close the distance between himself and his opponent to deliver an effective blow. The farther the Ninja travels to deliver the blow, the higher the damage bonus of his Ki Attack. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Icon_death_strike.gif]]&lt;br /&gt;
| width=&amp;quot;100&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Death Strike]]&lt;br /&gt;
! width=&amp;quot;70&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Mana Cost&lt;br /&gt;
! width=&amp;quot;95&amp;quot; style=&amp;quot;text-align: center; font-size:90%;&amp;quot; | Minimum Skill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 5 seconds after receiving a Death Strike, the Ninja&amp;#039;s opponent will suffer damage determined by the number of steps he has taken since the attack, and the average of the Ninja&amp;#039;s Hiding and Stealth skills. Ranged weapons only do half the normal Death Strike damage. The damage dealt is far greater if the Ninja’s opponent chooses to run away rather than stand and fight.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animal Form==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Animal / Minimum Skill / Description:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Rabbit / 0 / Grants a 20 point bonus to the stealth skill.&lt;br /&gt;
* Rat / 0 / Grants a 20 point bonus to the stealth skill. &lt;br /&gt;
* Cat / 40 / Increases regeneration rate. The increase is based on your Ninjitsu skill. &lt;br /&gt;
* Dog / 40 / Increases regeneration rate. The increase is based on your Ninjitsu skill.&lt;br /&gt;
* Giant Serpent / 50 / Inflicts low level poison whenever you strike your opponent with a non-ranged weapon. &lt;br /&gt;
* Bullfrog / 50 / Inflicts poison when your enemy damages you at short range. &lt;br /&gt;
* Ostard / 70 / Increases movement speed. &lt;br /&gt;
* Llama / 70 / Increases movement speed.&lt;br /&gt;
* Wolf / 85 / Increases movement speed, grants a bonus to both hit chance and maximum hit points. &lt;br /&gt;
* Bake-Kitsune / 85 / Increases movement speed, grants a bonus to both hit chance and maximum hit points. &lt;br /&gt;
* Unicorn / 99 / Increases movement speed and grants immunity to low level poisons. &lt;br /&gt;
* Ki-Rin / 99 / Increases movement speed and regenerates stamina quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More animal forms are available with the [[Talisman_of_the_Fey|Talisman of the Fey]]. Currently the only way to get a Talisman of the Fey is on special occasions when they are handed out by staff. Their abilities are:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Animal / Minimum Skill / Description:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Squirrel / 20 / Transforms you into a Squirrel with no special abilities.&lt;br /&gt;
* Ferret / 40 / Transforms you into a Ferret and gives +10 to Stealing skill.&lt;br /&gt;
* Cu Sidhe / 60 / Transforms you into a Cu Sidhe which auto-self heals using Bandages.&lt;br /&gt;
* Reptalon / 90 / Transforms you into a Reptalon giving your fire breath attacks.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Stealth]]&lt;br /&gt;
* [[Formulas and Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201570</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201570"/>
				<updated>2015-06-13T05:07:48Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Role-Playing&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
UORP is a &amp;quot;Relaxed Role-playing Shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect:==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. However none of these must be ever expected to be canon. There may be a lot of a certain type of elf, but they will never be the &amp;quot;only&amp;quot; one acceptable. &lt;br /&gt;
&lt;br /&gt;
==Names:==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of our world. &lt;br /&gt;
&lt;br /&gt;
==Metagaming:==&lt;br /&gt;
Metagaming is an often occurring problem in any role-playing community. While all forms of metagaming are of course against the rules of the server the question of “What is metagaming?” is what must be answered here to help guide players to not break the rules.&lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes.&lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing:==&lt;br /&gt;
It is no secret that the staff of UO role-play periodically check in on players, with the normal intent of this to witness and reward general role-play. However, this task is difficult to perform when we feel we must worry about becoming peeping toms. While the offending parties may not care about this there are many on the staff who are made uncomfortable in these instances.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultima Online Role-playing community is at this point well aged and we are very familiar with one another, most having played on any half a dozen servers in our time. This includes the owners of these servers, many of us being now second-generation who have inherited servers. Speaking with other owners it is come to my attention that there are currently little to no options for players below the age of 18. While it is not my intention to pander towards this group, we are also one of the few role-play servers which does not require an application and by this we make no attempt to limit the age of our players. I have told other administrators that they are welcome to recommend our server in these cases, and so to avoid complications we must publicly maintain limitations upon such role play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role-play containing sexual themes will certainly be allowed. However, it is encouraged that anything above what would be considered an &amp;quot;R&amp;quot; rating kindly be taken to IRC or another means of communication. &lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play:==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright ban these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with multiple others of the community be extremely cautious in regards to consenting to any of these subjects of role-play. If they lead to trouble including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. With this in mind, these are certainly things that occur in the real world and all fantasy worlds. These may have certainly happened to your character and had a huge impact on them, but do not ask members of the community to enact scenarios revolving around them.&lt;br /&gt;
&lt;br /&gt;
These scenarios include:&lt;br /&gt;
Rape&lt;br /&gt;
Torture&lt;br /&gt;
Unwilling Slavery&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;PvP and Other Aggressive Acts&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
Aggressive acts are acts which negatively interfere with other&amp;#039;s characters or sometimes their role-play and result in them needing to respond in kind or lose &lt;br /&gt;
&lt;br /&gt;
==Stealing:==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The rules on the looting of other player&amp;#039;s corpses can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. You will never be allowed to take significant items from another player with the expectation that they will not know who did so.&lt;br /&gt;
&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Members of warring guilds can still be held accountable for their actions in-character of course.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but requires out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
&lt;br /&gt;
Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission then refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Server&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Macroing:==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumberjacking, and things like fishing. This especially applies to any sort of macroing which results in acquiring gold. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar through the night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AFK macroing and disruptive macroing such as the repetitive playing of instruments in highly public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&lt;br /&gt;
&lt;br /&gt;
==Exploitation of the Server:==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire from the staff.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Community&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==IRC and Forum Code of Conduct:==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Staff&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
*Staff will strive to be respectful of Players at all times. They should treat players with courtesy and patience. Staff should never assume a player has done something wrong, no matter their personal opinions. Staff will assume all situations are misunderstandings and seek to help all parties involved and encourage players to resolve their issues on their own.&lt;br /&gt;
 &lt;br /&gt;
*Staff will stay concealed unless they are in private or they are dressed appropriately and are willing to engage in polite conversation or role-play.&lt;br /&gt;
&lt;br /&gt;
*Staff reserve the right to NOT engage in RP if they are in a hurry to help someone else, or are simply not in the mood but know they need to log on to help. They will seek not to break an existing mood however and message you privately.&lt;br /&gt;
&lt;br /&gt;
*Staff are regularly rewarded for their service. This will most often include benefits such as obtaining decorations for their homes and characters, but may at times include other items. We will not be deceptive about this practice and we will not give benefits which elevate staff characters above those of others on the server.&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201569</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201569"/>
				<updated>2015-06-13T05:03:23Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: Reverted edits by DoubleA (talk) to last revision by AdminSulia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;General Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Roleplaying Enforced.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Enough said. For our definition of roleplaying please visit: http://wiki.uoroleplay.com/index.php?title=Rules#Role-Playing. Now because this is in fact a roleplaying enforced shard, it is expected that every character will have their character profiles properly filled out with their physical descriptions. New characters will be given a 24 hour grace period after which point if we find that your profile is still blank, it will be filled out for you. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;No Out of Character (OOC) talk ingame.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Use the [] brackets to enclose any OOC text, and use it only when necessary and when you cannot use another means of communication. No chit chat in OOC, the only exception to this rule will be if you are within the privacy of your home, you will be warned if caught. Continued offenses will be met with punishment. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;PVP&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Killing players for no better reason than loot is not acceptable on UORP. All combat MUST be preceded by RP, the only exception to this rule being an assassination. Any combat initiated without RP is considered PKing, and will be dealt with accordingly. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Be considerate of your RP content&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Here on UO Roleplay we allow players of all age groups to enjoy and contribute to the story that we are all actively writing together, as a community. With this in mind, we ask that all extreme content be reserved to the privacy of one’s home, or at least not within public. As well, before engaging in such RP, proper permission MUST always be obtained from the other party. There are no exceptions to this rule, we will not allow players to force others into situations that they are uncomfortable being a part of. Complaints will be treated in the same way as OOC hassling.&lt;br /&gt;
&lt;br /&gt;
Also, to enforce that some things are kept in private roleplay situations, all players should, when roleplaying is brought to an R-rating level, use mechanics to make sure they stay that way. The ; whisper command should be used at all times in these situations.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Character and pet names&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Tamed animals are not to have names such as ‘a’ or ‘b’ or ‘a1’ or anything remotely resembling them. Animals should be named properly, and even three letters is better than one or two. Any tamed critters found with names like that will be instantly killed by GMs. Character names, cannot be racially/religiously/etc. offensive to other players. Also, they must be  realistic. Names such as ‘a thief’ or ‘a warrior in plate’, cannot exist. As well, any names non conducive to RP will be immediately changed without question. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Bugs and exploits&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Report bugs and exploits and do not use them. Have respect for the game and its balance for the simple fact that we do it for fun, and if you go out to spoil that fun, you will be banned. The Bug forum board is there and bugs do get addressed as soon as we can get to them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Macroing&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unattended macroing is absolutely allowed as we want our players to be able to focus on enjoying our roleplay environment rather than feeling compelled to grind out skills. We only ask that Macroing not occur in highly frequented public areas. As well, Macroing may only be used for skill gain, any gain of resources (i.e. ore, logs, etc) through use of macroing will be automatically deleted. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Exploiting the Artificial Intelligence&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Leading NPC monsters into a town to kill the guards is prohibited. Doing so is considered exploiting the AI. You can be banned for this. Use common sense, if you are unable to do something to a creature in real life, you should not be doing it here. &lt;br /&gt;
&lt;br /&gt;
9: &amp;#039;&amp;#039;Locked-down items blocking areas&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blocking of access to areas using locked-down items is forbidden. Said items will be destroyed immediately by GMs and repeated offenses will be dealt with more harshly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;IRC and UO&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
IRC is not to be used for In Game discussions. If you want to make a deal or discuss plans for anything, do so ingame. It’s uncool to act as if you are telepathic, and makes those who go out of their way to spy on you waste their time. Anything that belongs IG, is to be spoken IG. This is a roleplaying game, so roleplay. IRC can be used to organize meeting people somewhere, but that’s all.&lt;br /&gt;
The official chatroom, much like the faction chatrooms, is a place where we want to gather our players, not only to chat about UO-related matters (roleplay, events, seeking GM assistance), but also to create a friendly and healthy environment for the shard. As we all know, a mature OOC community stimulates better RP interactions, which result in fun for everyone - which is why we are here in the first place. In light of this Staff will not hesitate to kick and or ban you from the chat for lewd or out of line behavior.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Metagaming&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Metagaming is strictly prohibited in any fashion. Metagaming is defined as the use of any knowledge garnered in an OOC fashion, IRC, Messenger programs and non-roleplaying UO RP boards in an IC context that directly affects the actions of your character. Intentional use of metagamed knowledge in order to plan your character’s actions is a sign of not only poor role-playing, but also of irresponsibility of the player. If a player is found to be using this information they will be punished accordingly. Examples of this would be looking on the UO client to see that a person is home in game, and therefore not attempting to break into their house, when in all reality your character wouldn’t know that without metagaming. &lt;br /&gt;
&lt;br /&gt;
Similarly if you know that a player is sleeping, at work, at school, or merely AFK, you are not allowed to plan your actions around their schedule, especially when the actions are against that player. As well, any information gathered via the player’s character sheet in game with the exception of the physical description is not to be viewed as ‘common knowledge’, you do not simply know that someone is a vampire because their race states so. Please use common sense in this regard. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Treat everyone with respect&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do not harass, do not pester and do not disrespect another player. Things happen within the game that we may not always be fond of OOC, this in no way gives you permission to begin insulting the players behind these characters. Roleplaying is one thing, OOC hassling will get you banned.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Rules explained&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
UORP is a &amp;quot;Role-Playing enforced shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect:==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. However none of these must be ever expected to be canon. There may be a lot of a certain type of elf, but they will never be the &amp;quot;only&amp;quot; one acceptable. &lt;br /&gt;
&lt;br /&gt;
==Names:==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of our world. &lt;br /&gt;
&lt;br /&gt;
==Metagaming:==&lt;br /&gt;
Metagaming is an often occurring problem in any role-playing community. While all forms of metagaming are of course against the rules of the server the question of “What is metagaming?” is what must be answered here to help guide players to not break the rules.&lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes. If a situation arises which accuses you of metag&lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing:==&lt;br /&gt;
It is no secret that the staff of UO role-play periodically check in on players, with the normal intent of this to witness and reward general role-play. However, this task is difficult to perform when we feel we must worry about becoming peeping toms. While the offending parties may not care about this there are many on the staff who are made uncomfortable in these instances.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultima Online Role-playing community is at this point well aged and we are very familiar with one another, most having played on any half a dozen servers in our time. This includes the owners of these servers, many of us being now second-generation who have inherited servers. Speaking with other owners it is come to my attention that there are currently little to no options for players below the age of 18. While it is not my intention to pander towards this group, we are also one of the few role-play servers which does not require an application and by this we make no attempt to limit the age of our players. I have told other administrators that they are welcome to recommend our server in these cases, and so to avoid complications we must publicly maintain limitations upon such role play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role-play containing sexual themes will certainly be allowed. However, it is encouraged that anything above what would be considered an &amp;quot;R&amp;quot; rating kindly be taken to IRC or another means of communication. &lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play:==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright ban these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with multiple others of the community be extremely cautious in regards to consenting to any of these subjects of role-play. If they lead to trouble including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. With this in mind, these are certainly things that occur in the real world and all fantasy worlds. These may have certainly happened to your character and had a huge impact on them, but do not ask members of the community to enact scenarios revolving around them.&lt;br /&gt;
&lt;br /&gt;
These scenarios include:&lt;br /&gt;
Rape&lt;br /&gt;
Torture&lt;br /&gt;
Unwilling Slavery&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;PvP and Other Aggressive Acts&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
Aggressive acts are acts which negatively interfere with other&amp;#039;s characters or sometimes their role-play and result in them needing to respond in kind or lose &lt;br /&gt;
&lt;br /&gt;
==Stealing:==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The rules on the looting of other player&amp;#039;s corpses can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. You will never be allowed to take significant items from another player with the expectation that they will not know who did so.&lt;br /&gt;
&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Members of warring guilds can still be held accountable for their actions in-character of course.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but requires out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
&lt;br /&gt;
Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission then refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Server&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Macroing:==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumberjacking, and things like fishing. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar through the night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AFK macroing and disruptive macroing such as the repetitive playing of instruments in highly public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&lt;br /&gt;
==Exploitation of the Server:==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire from the staff.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Community&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==IRC and Forum Code of Conduct:==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Staff&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
*Staff will strive to be respectful of Players at all times. They should treat players with courtesy and patience. Staff should never assume a player has done something wrong, no matter their personal opinions. Staff will assume all situations are misunderstandings and seek to help all parties involved and encourage players to resolve their issues on their own.&lt;br /&gt;
 &lt;br /&gt;
*Staff will stay concealed unless they are in private or they are dressed appropriately and are willing to engage in polite conversation or role-play.&lt;br /&gt;
&lt;br /&gt;
*Staff reserve the right to NOT engage in RP if they are in a hurry to help someone else, or are simply not in the mood but know they need to log on to help. They will seek not to break an existing mood however and message you privately.&lt;br /&gt;
&lt;br /&gt;
*Staff are regularly rewarded for their service. This will most often include benefits such as obtaining decorations for their homes and characters, but may at times include other items. We will not be deceptive about this practice and we will not give benefits which elevate staff characters above those of others on the server.&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201568</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201568"/>
				<updated>2015-06-13T04:55:13Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: /* Metagaming: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;General Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Roleplaying Enforced.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Enough said. For our definition of roleplaying please visit: http://wiki.uoroleplay.com/index.php?title=Rules#Role-Playing. Now because this is in fact a roleplaying enforced shard, it is expected that every character will have their character profiles properly filled out with their physical descriptions. New characters will be given a 24 hour grace period after which point if we find that your profile is still blank, it will be filled out for you. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;No Out of Character (OOC) talk ingame.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Use the [] brackets to enclose any OOC text, and use it only when necessary and when you cannot use another means of communication. No chit chat in OOC, the only exception to this rule will be if you are within the privacy of your home, you will be warned if caught. Continued offenses will be met with punishment. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;PVP&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Killing players for no better reason than loot is not acceptable on UORP. All combat MUST be preceded by RP, the only exception to this rule being an assassination. Any combat initiated without RP is considered PKing, and will be dealt with accordingly. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Be considerate of your RP content&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Here on UO Roleplay we allow players of all age groups to enjoy and contribute to the story that we are all actively writing together, as a community. With this in mind, we ask that all extreme content be reserved to the privacy of one’s home, or at least not within public. As well, before engaging in such RP, proper permission MUST always be obtained from the other party. There are no exceptions to this rule, we will not allow players to force others into situations that they are uncomfortable being a part of. Complaints will be treated in the same way as OOC hassling.&lt;br /&gt;
&lt;br /&gt;
Also, to enforce that some things are kept in private roleplay situations, all players should, when roleplaying is brought to an R-rating level, use mechanics to make sure they stay that way. The ; whisper command should be used at all times in these situations.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Character and pet names&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Tamed animals are not to have names such as ‘a’ or ‘b’ or ‘a1’ or anything remotely resembling them. Animals should be named properly, and even three letters is better than one or two. Any tamed critters found with names like that will be instantly killed by GMs. Character names, cannot be racially/religiously/etc. offensive to other players. Also, they must be  realistic. Names such as ‘a thief’ or ‘a warrior in plate’, cannot exist. As well, any names non conducive to RP will be immediately changed without question. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Bugs and exploits&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Report bugs and exploits and do not use them. Have respect for the game and its balance for the simple fact that we do it for fun, and if you go out to spoil that fun, you will be banned. The Bug forum board is there and bugs do get addressed as soon as we can get to them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Macroing&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unattended macroing is absolutely allowed as we want our players to be able to focus on enjoying our roleplay environment rather than feeling compelled to grind out skills. We only ask that Macroing not occur in highly frequented public areas. As well, Macroing may only be used for skill gain, any gain of resources (i.e. ore, logs, etc) through use of macroing will be automatically deleted. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Exploiting the Artificial Intelligence&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Leading NPC monsters into a town to kill the guards is prohibited. Doing so is considered exploiting the AI. You can be banned for this. Use common sense, if you are unable to do something to a creature in real life, you should not be doing it here. &lt;br /&gt;
&lt;br /&gt;
9: &amp;#039;&amp;#039;Locked-down items blocking areas&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blocking of access to areas using locked-down items is forbidden. Said items will be destroyed immediately by GMs and repeated offenses will be dealt with more harshly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;IRC and UO&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
IRC is not to be used for In Game discussions. If you want to make a deal or discuss plans for anything, do so ingame. It’s uncool to act as if you are telepathic, and makes those who go out of their way to spy on you waste their time. Anything that belongs IG, is to be spoken IG. This is a roleplaying game, so roleplay. IRC can be used to organize meeting people somewhere, but that’s all.&lt;br /&gt;
The official chatroom, much like the faction chatrooms, is a place where we want to gather our players, not only to chat about UO-related matters (roleplay, events, seeking GM assistance), but also to create a friendly and healthy environment for the shard. As we all know, a mature OOC community stimulates better RP interactions, which result in fun for everyone - which is why we are here in the first place. In light of this Staff will not hesitate to kick and or ban you from the chat for lewd or out of line behavior.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Metagaming&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Metagaming is strictly prohibited in any fashion. Metagaming is defined as the use of any knowledge garnered in an OOC fashion, IRC, Messenger programs and non-roleplaying UO RP boards in an IC context that directly affects the actions of your character. Intentional use of metagamed knowledge in order to plan your character’s actions is a sign of not only poor role-playing, but also of irresponsibility of the player. If a player is found to be using this information they will be punished accordingly. Examples of this would be looking on the UO client to see that a person is home in game, and therefore not attempting to break into their house, when in all reality your character wouldn’t know that without metagaming. &lt;br /&gt;
&lt;br /&gt;
Similarly if you know that a player is sleeping, at work, at school, or merely AFK, you are not allowed to plan your actions around their schedule, especially when the actions are against that player. As well, any information gathered via the player’s character sheet in game with the exception of the physical description is not to be viewed as ‘common knowledge’, you do not simply know that someone is a vampire because their race states so. Please use common sense in this regard. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Treat everyone with respect&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do not harass, do not pester and do not disrespect another player. Things happen within the game that we may not always be fond of OOC, this in no way gives you permission to begin insulting the players behind these characters. Roleplaying is one thing, OOC hassling will get you banned.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Rules explained&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
UORP is a &amp;quot;Role-Playing enforced shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect:==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. However none of these must be ever expected to be canon. There may be a lot of a certain type of elf, but they will never be the &amp;quot;only&amp;quot; one acceptable. &lt;br /&gt;
&lt;br /&gt;
==Names:==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of our world. &lt;br /&gt;
&lt;br /&gt;
==Metagaming:==&lt;br /&gt;
Metagaming is an often occurring problem in any role-playing community. While all forms of metagaming are of course against the rules of the server the question of “What is metagaming?” is what must be answered here to help guide players to not break the rules.&lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes.&lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing:==&lt;br /&gt;
It is no secret that the staff of UO role-play periodically check in on players, with the normal intent of this to witness and reward general role-play. However, this task is difficult to perform when we feel we must worry about becoming peeping toms. While the offending parties may not care about this there are many on the staff who are made uncomfortable in these instances.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultima Online Role-playing community is at this point well aged and we are very familiar with one another, most having played on any half a dozen servers in our time. This includes the owners of these servers, many of us being now second-generation who have inherited servers. Speaking with other owners it is come to my attention that there are currently little to no options for players below the age of 18. While it is not my intention to pander towards this group, we are also one of the few role-play servers which does not require an application and by this we make no attempt to limit the age of our players. I have told other administrators that they are welcome to recommend our server in these cases, and so to avoid complications we must publicly maintain limitations upon such role play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role-play containing sexual themes will certainly be allowed. However, it is encouraged that anything above what would be considered an &amp;quot;R&amp;quot; rating kindly be taken to IRC or another means of communication. &lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play:==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright ban these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with multiple others of the community be extremely cautious in regards to consenting to any of these subjects of role-play. If they lead to trouble including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. With this in mind, these are certainly things that occur in the real world and all fantasy worlds. These may have certainly happened to your character and had a huge impact on them, but do not ask members of the community to enact scenarios revolving around them.&lt;br /&gt;
&lt;br /&gt;
These scenarios include:&lt;br /&gt;
Rape&lt;br /&gt;
Torture&lt;br /&gt;
Unwilling Slavery&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;PvP and Other Aggressive Acts&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
Aggressive acts are acts which negatively interfere with other&amp;#039;s characters or sometimes their role-play and result in them needing to respond in kind or lose &lt;br /&gt;
&lt;br /&gt;
==Stealing:==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The rules on the looting of other player&amp;#039;s corpses can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. You will never be allowed to take significant items from another player with the expectation that they will not know who did so.&lt;br /&gt;
&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Members of warring guilds can still be held accountable for their actions in-character of course.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but requires out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
&lt;br /&gt;
Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission then refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Server&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Macroing:==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumberjacking, and things like fishing. This especially applies to any sort of macroing which results in acquiring gold. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar through the night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AFK macroing and disruptive macroing such as the repetitive playing of instruments in highly public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&lt;br /&gt;
&lt;br /&gt;
==Exploitation of the Server:==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire from the staff.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Community&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==IRC and Forum Code of Conduct:==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Staff&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
*Staff will strive to be respectful of Players at all times. They should treat players with courtesy and patience. Staff should never assume a player has done something wrong, no matter their personal opinions. Staff will assume all situations are misunderstandings and seek to help all parties involved and encourage players to resolve their issues on their own.&lt;br /&gt;
 &lt;br /&gt;
*Staff will stay concealed unless they are in private or they are dressed appropriately and are willing to engage in polite conversation or role-play.&lt;br /&gt;
&lt;br /&gt;
*Staff reserve the right to NOT engage in RP if they are in a hurry to help someone else, or are simply not in the mood but know they need to log on to help. They will seek not to break an existing mood however and message you privately.&lt;br /&gt;
&lt;br /&gt;
*Staff are regularly rewarded for their service. This will most often include benefits such as obtaining decorations for their homes and characters, but may at times include other items. We will not be deceptive about this practice and we will not give benefits which elevate staff characters above those of others on the server.&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201555</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201555"/>
				<updated>2015-05-05T06:27:07Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: /* Macroing: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;General Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Roleplaying Enforced.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Enough said. For our definition of roleplaying please visit: http://wiki.uoroleplay.com/index.php?title=Rules#Role-Playing. Now because this is in fact a roleplaying enforced shard, it is expected that every character will have their character profiles properly filled out with their physical descriptions. New characters will be given a 24 hour grace period after which point if we find that your profile is still blank, it will be filled out for you. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;No Out of Character (OOC) talk ingame.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Use the [] brackets to enclose any OOC text, and use it only when necessary and when you cannot use another means of communication. No chit chat in OOC, the only exception to this rule will be if you are within the privacy of your home, you will be warned if caught. Continued offenses will be met with punishment. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;PVP&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Killing players for no better reason than loot is not acceptable on UORP. All combat MUST be preceded by RP, the only exception to this rule being an assassination. Any combat initiated without RP is considered PKing, and will be dealt with accordingly. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Be considerate of your RP content&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Here on UO Roleplay we allow players of all age groups to enjoy and contribute to the story that we are all actively writing together, as a community. With this in mind, we ask that all extreme content be reserved to the privacy of one’s home, or at least not within public. As well, before engaging in such RP, proper permission MUST always be obtained from the other party. There are no exceptions to this rule, we will not allow players to force others into situations that they are uncomfortable being a part of. Complaints will be treated in the same way as OOC hassling.&lt;br /&gt;
&lt;br /&gt;
Also, to enforce that some things are kept in private roleplay situations, all players should, when roleplaying is brought to an R-rating level, use mechanics to make sure they stay that way. The ; whisper command should be used at all times in these situations.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Character and pet names&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Tamed animals are not to have names such as ‘a’ or ‘b’ or ‘a1’ or anything remotely resembling them. Animals should be named properly, and even three letters is better than one or two. Any tamed critters found with names like that will be instantly killed by GMs. Character names, cannot be racially/religiously/etc. offensive to other players. Also, they must be  realistic. Names such as ‘a thief’ or ‘a warrior in plate’, cannot exist. As well, any names non conducive to RP will be immediately changed without question. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Bugs and exploits&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Report bugs and exploits and do not use them. Have respect for the game and its balance for the simple fact that we do it for fun, and if you go out to spoil that fun, you will be banned. The Bug forum board is there and bugs do get addressed as soon as we can get to them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Macroing&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unattended macroing is absolutely allowed as we want our players to be able to focus on enjoying our roleplay environment rather than feeling compelled to grind out skills. We only ask that Macroing not occur in highly frequented public areas. As well, Macroing may only be used for skill gain, any gain of resources (i.e. ore, logs, etc) through use of macroing will be automatically deleted. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Exploiting the Artificial Intelligence&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Leading NPC monsters into a town to kill the guards is prohibited. Doing so is considered exploiting the AI. You can be banned for this. Use common sense, if you are unable to do something to a creature in real life, you should not be doing it here. &lt;br /&gt;
&lt;br /&gt;
9: &amp;#039;&amp;#039;Locked-down items blocking areas&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blocking of access to areas using locked-down items is forbidden. Said items will be destroyed immediately by GMs and repeated offenses will be dealt with more harshly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;IRC and UO&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
IRC is not to be used for In Game discussions. If you want to make a deal or discuss plans for anything, do so ingame. It’s uncool to act as if you are telepathic, and makes those who go out of their way to spy on you waste their time. Anything that belongs IG, is to be spoken IG. This is a roleplaying game, so roleplay. IRC can be used to organize meeting people somewhere, but that’s all.&lt;br /&gt;
The official chatroom, much like the faction chatrooms, is a place where we want to gather our players, not only to chat about UO-related matters (roleplay, events, seeking GM assistance), but also to create a friendly and healthy environment for the shard. As we all know, a mature OOC community stimulates better RP interactions, which result in fun for everyone - which is why we are here in the first place. In light of this Staff will not hesitate to kick and or ban you from the chat for lewd or out of line behavior.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Metagaming&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Metagaming is strictly prohibited in any fashion. Metagaming is defined as the use of any knowledge garnered in an OOC fashion, IRC, Messenger programs and non-roleplaying UO RP boards in an IC context that directly affects the actions of your character. Intentional use of metagamed knowledge in order to plan your character’s actions is a sign of not only poor role-playing, but also of irresponsibility of the player. If a player is found to be using this information they will be punished accordingly. Examples of this would be looking on the UO client to see that a person is home in game, and therefore not attempting to break into their house, when in all reality your character wouldn’t know that without metagaming. &lt;br /&gt;
&lt;br /&gt;
Similarly if you know that a player is sleeping, at work, at school, or merely AFK, you are not allowed to plan your actions around their schedule, especially when the actions are against that player. As well, any information gathered via the player’s character sheet in game with the exception of the physical description is not to be viewed as ‘common knowledge’, you do not simply know that someone is a vampire because their race states so. Please use common sense in this regard. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Treat everyone with respect&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do not harass, do not pester and do not disrespect another player. Things happen within the game that we may not always be fond of OOC, this in no way gives you permission to begin insulting the players behind these characters. Roleplaying is one thing, OOC hassling will get you banned.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Rules explained&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
UORP is a &amp;quot;Role-Playing enforced shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect:==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. However none of these must be ever expected to be canon. There may be a lot of a certain type of elf, but they will never be the &amp;quot;only&amp;quot; one acceptable. &lt;br /&gt;
&lt;br /&gt;
==Names:==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of our world. &lt;br /&gt;
&lt;br /&gt;
==Metagaming:==&lt;br /&gt;
Metagaming is an often occurring problem in any role-playing community. While all forms of metagaming are of course against the rules of the server the question of “What is metagaming?” is what must be answered here to help guide players to not break the rules.&lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes. If a situation arises which accuses you of metag&lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing:==&lt;br /&gt;
It is no secret that the staff of UO role-play periodically check in on players, with the normal intent of this to witness and reward general role-play. However, this task is difficult to perform when we feel we must worry about becoming peeping toms. While the offending parties may not care about this there are many on the staff who are made uncomfortable in these instances.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultima Online Role-playing community is at this point well aged and we are very familiar with one another, most having played on any half a dozen servers in our time. This includes the owners of these servers, many of us being now second-generation who have inherited servers. Speaking with other owners it is come to my attention that there are currently little to no options for players below the age of 18. While it is not my intention to pander towards this group, we are also one of the few role-play servers which does not require an application and by this we make no attempt to limit the age of our players. I have told other administrators that they are welcome to recommend our server in these cases, and so to avoid complications we must publicly maintain limitations upon such role play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role-play containing sexual themes will certainly be allowed. However, it is encouraged that anything above what would be considered an &amp;quot;R&amp;quot; rating kindly be taken to IRC or another means of communication. &lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play:==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright ban these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with multiple others of the community be extremely cautious in regards to consenting to any of these subjects of role-play. If they lead to trouble including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. With this in mind, these are certainly things that occur in the real world and all fantasy worlds. These may have certainly happened to your character and had a huge impact on them, but do not ask members of the community to enact scenarios revolving around them.&lt;br /&gt;
&lt;br /&gt;
These scenarios include:&lt;br /&gt;
Rape&lt;br /&gt;
Torture&lt;br /&gt;
Unwilling Slavery&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;PvP and Other Aggressive Acts&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
Aggressive acts are acts which negatively interfere with other&amp;#039;s characters or sometimes their role-play and result in them needing to respond in kind or lose &lt;br /&gt;
&lt;br /&gt;
==Stealing:==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The rules on the looting of other player&amp;#039;s corpses can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. You will never be allowed to take significant items from another player with the expectation that they will not know who did so.&lt;br /&gt;
&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Members of warring guilds can still be held accountable for their actions in-character of course.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but requires out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
&lt;br /&gt;
Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission then refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Server&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Macroing:==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumberjacking, and things like fishing. This especially applies to any sort of macroing which results in acquiring gold. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar through the night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AFK macroing and disruptive macroing such as the repetitive playing of instruments in highly public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&lt;br /&gt;
&lt;br /&gt;
==Exploitation of the Server:==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire from the staff.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Community&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==IRC and Forum Code of Conduct:==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Staff&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
*Staff will strive to be respectful of Players at all times. They should treat players with courtesy and patience. Staff should never assume a player has done something wrong, no matter their personal opinions. Staff will assume all situations are misunderstandings and seek to help all parties involved and encourage players to resolve their issues on their own.&lt;br /&gt;
 &lt;br /&gt;
*Staff will stay concealed unless they are in private or they are dressed appropriately and are willing to engage in polite conversation or role-play.&lt;br /&gt;
&lt;br /&gt;
*Staff reserve the right to NOT engage in RP if they are in a hurry to help someone else, or are simply not in the mood but know they need to log on to help. They will seek not to break an existing mood however and message you privately.&lt;br /&gt;
&lt;br /&gt;
*Staff are regularly rewarded for their service. This will most often include benefits such as obtaining decorations for their homes and characters, but may at times include other items. We will not be deceptive about this practice and we will not give benefits which elevate staff characters above those of others on the server.&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Blacksmith_Quests&amp;diff=201554</id>
		<title>Blacksmith Quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Blacksmith_Quests&amp;diff=201554"/>
				<updated>2015-05-05T03:55:51Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: Created page with &amp;quot;{| {{table}} | align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; | align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Iron&amp;#039;&amp;#039;&amp;#039; | align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;DC&amp;#039;&amp;#039;&amp;#039; ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
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| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Iron&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;DC&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;SI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;CO&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;BR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;GO&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;AG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;VE&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;VA&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;TS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;PL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;MITH&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;ADA&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;DMSC&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rarity||1||8.8||9.1||12.12||16.16||17.64||19.4||21.5||20.78||20.78||24.25||32.3||48.5||75&lt;br /&gt;
|-&lt;br /&gt;
| Coins/Ingot||0.04||0.352||0.364||0.4848||0.6464||0.7056||0.776||0.86||0.8312||0.8312||0.97||1.292||1.94||3&lt;br /&gt;
|-&lt;br /&gt;
| Minutes||5||30||45||60||120||240||360||480||480||480||600||840||1200||1380&lt;br /&gt;
|-&lt;br /&gt;
| ||Coins||Coins||Coins||Coins||Coins||Coins||Coins||Coins||Coins||Coins||Coins||Coins||Coins||Coins&lt;br /&gt;
|-&lt;br /&gt;
| 6 Ingots||1||2||2||3||4||4||5||5||5||5||6||8||12||18&lt;br /&gt;
|-&lt;br /&gt;
| 8||1||3||3||4||5||6||6||7||7||7||8||10||16||24&lt;br /&gt;
|-&lt;br /&gt;
| 10||2||4||4||5||6||7||8||9||8||8||10||13||19||30&lt;br /&gt;
|-&lt;br /&gt;
| 12||2||4||4||6||8||8||9||10||10||10||12||16||23||36&lt;br /&gt;
|-&lt;br /&gt;
| 14||3||5||5||7||9||10||11||12||12||12||14||18||27||42&lt;br /&gt;
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| 16||3||6||6||8||10||11||12||14||13||13||16||21||31||48&lt;br /&gt;
|-&lt;br /&gt;
| 18||4||6||7||9||12||13||14||15||15||15||17||23||35||54&lt;br /&gt;
|-&lt;br /&gt;
| 20||4||7||7||10||13||14||16||17||17||17||19||26||39||60&lt;br /&gt;
|-&lt;br /&gt;
| 25||5||9||9||12||16||18||19||22||21||21||24||32||49||75&lt;br /&gt;
|-&lt;br /&gt;
| Coins/Day||1440||422||291||291||194||106||78||65||62||62||58||55||58||78&lt;br /&gt;
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| ||Gold||Gold||Gold||Gold||Gold||Gold||Gold||Gold||Gold||Gold||Gold||Gold||Gold||Gold&lt;br /&gt;
|-&lt;br /&gt;
| 6 Ingots||12||105||110||145||195||210||235||260||250||250||290||390||580||900&lt;br /&gt;
|-&lt;br /&gt;
| 8 Ingots||16||140||145||195||260||280||310||345||330||330||390||515||775||1200&lt;br /&gt;
|-&lt;br /&gt;
| 10 Ingots||20||175||180||240||325||355||390||430||415||415||485||645||970||1500&lt;br /&gt;
|-&lt;br /&gt;
| 12 Ingots||24||210||220||290||390||425||465||515||500||500||580||775||1165||1800&lt;br /&gt;
|-&lt;br /&gt;
| 14 Ingots||28||245||255||340||450||495||545||600||580||580||680||905||1360||2100&lt;br /&gt;
|-&lt;br /&gt;
| 16 Ingots||32||280||290||390||515||565||620||690||665||665||775||1035||1550||2400&lt;br /&gt;
|-&lt;br /&gt;
| 18 Ingots||36||315||330||435||580||635||700||775||750||750||875||1165||1745||2700&lt;br /&gt;
|-&lt;br /&gt;
| 20 Ingots||40||350||365||485||645||705||775||860||830||830||970||1290||1940||3000&lt;br /&gt;
|-&lt;br /&gt;
| 25 Ingots||50||440||455||605||810||880||970||1075||1040||1040||1215||1615||2425||3750&lt;br /&gt;
|-&lt;br /&gt;
| Gold/Day||14400||21120||14560||14520||9720||5280||3880||3225||3120||3120||2916||2768||2910||3913&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201540</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201540"/>
				<updated>2015-01-03T00:05:13Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: /* The Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Role-Playing&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
UORP is a &amp;quot;Relaxed Role-playing Shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect:==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. However none of these must be ever expected to be canon. There may be a lot of a certain type of elf, but they will never be the &amp;quot;only&amp;quot; one acceptable. &lt;br /&gt;
*Out Of Character conversations are allowed on the server. However, they should not interfere with ongoing role-play. We recognize that not everyone wishes to role-play 24/7 but it is expected that they respect others who are involved in role-play. Please avoid going out-of-character within any city limits or around other players in general.&lt;br /&gt;
&lt;br /&gt;
==Names:==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of our world. &lt;br /&gt;
&lt;br /&gt;
==Metagaming:==&lt;br /&gt;
Metagaming is an often occurring problem in any role-playing community. While all forms of metagaming are of course against the rules of the server the question of “What is metagaming?” is what must be answered here to help guide players to not break the rules.&lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes. If a situation arises which accuses you of metag&lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing:==&lt;br /&gt;
This was a topic I have been forced to give a lot of thought. The Ultima Online Role-playing community is certainly no stranger to role-play involving highly sexual topics and themes and as the vast majority of our players are adults this is to be expected. There are several reasons however that here at UORP we will be limiting what we allow in this category of role-play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is no secret that the staff of UO role-play periodically check in on players, with the normal intent of this to witness and reward general role-play. However, this task is difficult to perform when we feel we must worry about becoming peeping toms. While the offending parties may not care about this there are many on the staff who are made uncomfortable in these instances.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultima Online Role-playing community is at this point well aged and we are very familiar with one another, most having played on any half a dozen servers in our time. This includes the owners of these servers, many of us being now second-generation who have inherited servers. Speaking with other owners it is come to my attention that there are currently little to no options for players below the age of 18. While it is not my intention to pander towards this group, we are also one of the few role-play servers which does not require an application and by this we make no attempt to limit the age of our players. I have told other administrators that they are welcome to recommend our server in these cases, and so to avoid complications we must publicly maintain a rule against such play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role-play containing sexual themes will certainly be allowed. The only thing that is banned by this rule is the detailed in-game role-playing of sexual acts which many refer to as RRP, Cybering, or sexting. Please take these to IRC or another chat method.&lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play:==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright ban these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with multiple others of the community be extremely cautious in regards to consenting to any of these subjects of role-play. If they lead to trouble including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. With this in mind, these are certainly things that occur in the real world and all fantasy worlds. These may have certainly happened to your character and had a huge impact on them, but do not ask members of the community to enact scenarios revolving around them.&lt;br /&gt;
&lt;br /&gt;
These scenarios include:&lt;br /&gt;
Rape&lt;br /&gt;
Torture&lt;br /&gt;
Unwilling Slavery&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;PvP and Other Aggressive Acts&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
Aggressive acts are acts which negatively interfere with other&amp;#039;s characters or sometimes their role-play and result in them needing to respond in kind or lose &lt;br /&gt;
&lt;br /&gt;
==Stealing:==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The rules on the looting of other player&amp;#039;s corpses can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. You will never be allowed to take significant items from another player with the expectation that they will not know who did so.&lt;br /&gt;
&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Members of warring guilds can still be held accountable for their actions in-character of course.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but requires out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
&lt;br /&gt;
Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission then refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Server&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Macroing:==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumberjacking, and things like fishing. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar through the night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AFK macroing and disruptive macroing such as the repetitive playing of instruments in highly public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&lt;br /&gt;
==Exploitation of the Server:==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire from the staff.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Community&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==IRC and Forum Code of Conduct:==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Staff&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
*Staff will strive to be respectful of Players at all times. They should treat players with courtesy and patience. Staff should never assume a player has done something wrong, no matter their personal opinions. Staff will assume all situations are misunderstandings and seek to help all parties involved and encourage players to resolve their issues on their own.&lt;br /&gt;
 &lt;br /&gt;
*Staff will stay concealed unless they are in private or they are dressed appropriately and are willing to engage in polite conversation or role-play.&lt;br /&gt;
&lt;br /&gt;
*Staff reserve the right to NOT engage in RP if they are in a hurry to help someone else, or are simply not in the mood but know they need to log on to help. They will seek not to break an existing mood however and message you privately.&lt;br /&gt;
&lt;br /&gt;
*Staff are regularly rewarded for their service. This will most often include benefits such as obtaining decorations for their homes and characters, but may at times include other items. We will not be deceptive about this practice and we will not give benefits which elevate staff characters above those of others on the server.&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201539</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201539"/>
				<updated>2015-01-02T23:39:01Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Role-Playing&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
UORP is a &amp;quot;Relaxed Role-playing Shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect:==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. However none of these must be ever expected to be canon. There may be a lot of a certain type of elf, but they will never be the &amp;quot;only&amp;quot; one acceptable. &lt;br /&gt;
*Out Of Character conversations are allowed on the server. However, they should not interfere with ongoing role-play. We recognize that not everyone wishes to role-play 24/7 but it is expected that they respect others who are involved in role-play. Please avoid going out-of-character within any city limits or around other players in general.&lt;br /&gt;
&lt;br /&gt;
==Names:==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of our world. &lt;br /&gt;
&lt;br /&gt;
==Metagaming:==&lt;br /&gt;
Metagaming is an often occurring problem in any role-playing community. While all forms of metagaming are of course against the rules of the server the question of “What is metagaming?” is what must be answered here to help guide players to not break the rules.&lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes. If a situation arises which accuses you of metag&lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing:==&lt;br /&gt;
This was a topic I have been forced to give a lot of thought. The Ultima Online Role-playing community is certainly no stranger to role-play involving highly sexual topics and themes and as the vast majority of our players are adults this is to be expected. There are several reasons however that here at UORP we will be limiting what we allow in this category of role-play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is no secret that the staff of UO role-play periodically check in on players, with the normal intent of this to witness and reward general role-play. However, this task is difficult to perform when we feel we must worry about becoming peeping toms. While the offending parties may not care about this there are many on the staff who are made uncomfortable in these instances.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultima Online Role-playing community is at this point well aged and we are very familiar with one another, most having played on any half a dozen servers in our time. This includes the owners of these servers, many of us being now second-generation who have inherited servers. Speaking with other owners it is come to my attention that there are currently little to no options for players below the age of 18. While it is not my intention to pander towards this group, we are also one of the few role-play servers which does not require an application and by this we make no attempt to limit the age of our players. I have told other administrators that they are welcome to recommend our server in these cases, and so to avoid complications we must publicly maintain a rule against such play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role-play containing sexual themes will certainly be allowed. The only thing that is banned by this rule is the detailed in-game role-playing of sexual acts which many refer to as RRP, Cybering, or sexting. Please take these to IRC or another chat method.&lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play:==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright ban these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with multiple others of the community be extremely cautious in regards to consenting to any of these subjects of role-play. If they lead to trouble including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. With this in mind, these are certainly things that occur in the real world and all fantasy worlds. These may have certainly happened to your character and had a huge impact on them, but do not ask members of the community to enact scenarios revolving around them.&lt;br /&gt;
&lt;br /&gt;
These scenarios include:&lt;br /&gt;
Rape&lt;br /&gt;
Torture&lt;br /&gt;
Unwilling Slavery&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;PvP and Other Aggressive Acts&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
Aggressive acts are acts which negatively interfere with other&amp;#039;s characters or sometimes their role-play and result in them needing to respond in kind or lose &lt;br /&gt;
&lt;br /&gt;
==Stealing:==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The rules on the looting of other player&amp;#039;s corpses can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. You will never be allowed to take significant items from another player with the expectation that they will not know who did so.&lt;br /&gt;
&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Members of warring guilds can still be held accountable for their actions in-character of course.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but requires out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
&lt;br /&gt;
Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission then refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Server&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Macroing:==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumberjacking, and things like fishing. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar through the night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AFK macroing and disruptive macroing such as the repetitive playing of instruments in highly public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&lt;br /&gt;
==Exploitation of the Server:==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire from the staff.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Community&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==IRC and Forum Code of Conduct:==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Staff&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201538</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201538"/>
				<updated>2015-01-02T23:34:52Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Role-Playing&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
UORP is a &amp;quot;Relaxed Role-playing Shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect:==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. However none of these must be ever expected to be canon. There may be a lot of a certain type of elf, but they will never be the &amp;quot;only&amp;quot; one acceptable. &lt;br /&gt;
*Out Of Character conversations are allowed on the server. However, they should not interfere with ongoing role-play. We recognize that not everyone wishes to role-play 24/7 but it is expected that they respect others who are involved in role-play. Please avoid going out-of-character within any city limits or around other players in general.&lt;br /&gt;
&lt;br /&gt;
==Names:==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of our world. &lt;br /&gt;
&lt;br /&gt;
==Metagaming:==&lt;br /&gt;
Metagaming is an often occurring problem in any role-playing community. While all forms of metagaming are of course against the rules of the server the question of “What is metagaming?” is what must be answered here to help guide players to not break the rules.&lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes. If a situation arises which accuses you of metag&lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing:==&lt;br /&gt;
This was a topic I have been forced to give a lot of thought. The Ultima Online Role-playing community is certainly no stranger to role-play involving highly sexual topics and themes and as the vast majority of our players are adults this is to be expected. There are several reasons however that here at UORP we will be limiting what we allow in this category of role-play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is no secret that the staff of UO role-play periodically check in on players, with the normal intent of this to witness and reward general role-play. However, this task is difficult to perform when we feel we must worry about becoming peeping toms. While the offending parties may not care about this there are many on the staff who are made uncomfortable in these instances.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultima Online Role-playing community is at this point well aged and we are very familiar with one another, most having played on any half a dozen servers in our time. This includes the owners of these servers, many of us being now second-generation who have inherited servers. Speaking with other owners it is come to my attention that there are currently little to no options for players below the age of 18. While it is not my intention to pander towards this group, we are also one of the few role-play servers which does not require an application and by this we make no attempt to limit the age of our players. I have told other administrators that they are welcome to recommend our server in these cases, and so to avoid complications we must publicly maintain a rule against such play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role-play containing sexual themes will certainly be allowed. The only thing that is banned by this rule is the detailed in-game role-playing of sexual acts which many refer to as RRP, Cybering, or sexting. Please take these to IRC or another chat method.&lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play:==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright ban these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with multiple others of the community be extremely cautious in regards to consenting to any of these subjects of role-play. If they lead to trouble including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. With this in mind, these are certainly things that occur in the real world and all fantasy worlds. These may have certainly happened to your character and had a huge impact on them, but do not ask members of the community to enact scenarios revolving around them.&lt;br /&gt;
&lt;br /&gt;
These scenarios include:&lt;br /&gt;
Rape&lt;br /&gt;
Torture&lt;br /&gt;
Unwilling Slavery&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;PvP and Other Aggressive Acts&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Stealing:==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The looting of other player&amp;#039;s corpses is another difficult subject on which the rules can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. In regards to this I will mention my intention to combine the Detect Hidden, Tracking, and Forensic Evaluation skill into one named something like “Inspection” which I hope will allow for more options of response.&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Members of warring guilds can still be held accountable for their actions in-character of course.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but requires out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
&lt;br /&gt;
Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission then refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Server&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Macroing:==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumberjacking, and things like fishing. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar through the night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AFK macroing and disruptive macroing such as the repetitive playing of instruments in highly public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&lt;br /&gt;
==Exploitation of the Server:==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire from the staff.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Community&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==IRC and Forum Code of Conduct:==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Staff&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201537</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201537"/>
				<updated>2015-01-02T23:33:40Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;=Role-Playing=&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
UORP is a &amp;quot;Relaxed Role-playing Shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect:==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. However none of these must be ever expected to be canon. There may be a lot of a certain type of elf, but they will never be the &amp;quot;only&amp;quot; one acceptable. &lt;br /&gt;
*Out Of Character conversations are allowed on the server. However, they should not interfere with ongoing role-play. We recognize that not everyone wishes to role-play 24/7 but it is expected that they respect others who are involved in role-play. Please avoid going out-of-character within any city limits or around other players in general.&lt;br /&gt;
&lt;br /&gt;
==Names:==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of our world. &lt;br /&gt;
&lt;br /&gt;
==Metagaming:==&lt;br /&gt;
Metagaming is an often occurring problem in any role-playing community. While all forms of metagaming are of course against the rules of the server the question of “What is metagaming?” is what must be answered here to help guide players to not break the rules.&lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes. If a situation arises which accuses you of metag&lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing:==&lt;br /&gt;
This was a topic I have been forced to give a lot of thought. The Ultima Online Role-playing community is certainly no stranger to role-play involving highly sexual topics and themes and as the vast majority of our players are adults this is to be expected. There are several reasons however that here at UORP we will be limiting what we allow in this category of role-play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is no secret that the staff of UO role-play periodically check in on players, with the normal intent of this to witness and reward general role-play. However, this task is difficult to perform when we feel we must worry about becoming peeping toms. While the offending parties may not care about this there are many on the staff who are made uncomfortable in these instances.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultima Online Role-playing community is at this point well aged and we are very familiar with one another, most having played on any half a dozen servers in our time. This includes the owners of these servers, many of us being now second-generation who have inherited servers. Speaking with other owners it is come to my attention that there are currently little to no options for players below the age of 18. While it is not my intention to pander towards this group, we are also one of the few role-play servers which does not require an application and by this we make no attempt to limit the age of our players. I have told other administrators that they are welcome to recommend our server in these cases, and so to avoid complications we must publicly maintain a rule against such play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role-play containing sexual themes will certainly be allowed. The only thing that is banned by this rule is the detailed in-game role-playing of sexual acts which many refer to as RRP, Cybering, or sexting. Please take these to IRC or another chat method.&lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play:==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright ban these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with multiple others of the community be extremely cautious in regards to consenting to any of these subjects of role-play. If they lead to trouble including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. With this in mind, these are certainly things that occur in the real world and all fantasy worlds. These may have certainly happened to your character and had a huge impact on them, but do not ask members of the community to enact scenarios revolving around them.&lt;br /&gt;
&lt;br /&gt;
These scenarios include:&lt;br /&gt;
Rape&lt;br /&gt;
Torture&lt;br /&gt;
Unwilling Slavery&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;=PvP and Other Aggressive Acts=&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
==Stealing:==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The looting of other player&amp;#039;s corpses is another difficult subject on which the rules can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. In regards to this I will mention my intention to combine the Detect Hidden, Tracking, and Forensic Evaluation skill into one named something like “Inspection” which I hope will allow for more options of response.&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Members of warring guilds can still be held accountable for their actions in-character of course.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but requires out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
&lt;br /&gt;
Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission then refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;=The Server=&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
==Macroing:==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumberjacking, and things like fishing. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar through the night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AFK macroing and disruptive macroing such as the repetitive playing of instruments in highly public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&lt;br /&gt;
==Exploitation of the Server:==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire from the staff.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;=The Community=&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
==IRC and Forum Code of Conduct:==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;=The Staff=&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201536</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201536"/>
				<updated>2015-01-02T23:32:15Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
=Role-Playing=&lt;br /&gt;
UORP is a &amp;quot;Relaxed Role-playing Shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect:==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. However none of these must be ever expected to be canon. There may be a lot of a certain type of elf, but they will never be the &amp;quot;only&amp;quot; one acceptable. &lt;br /&gt;
*Out Of Character conversations are allowed on the server. However, they should not interfere with ongoing role-play. We recognize that not everyone wishes to role-play 24/7 but it is expected that they respect others who are involved in role-play. Please avoid going out-of-character within any city limits or around other players in general.&lt;br /&gt;
&lt;br /&gt;
==Names:==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of our world. &lt;br /&gt;
&lt;br /&gt;
==Metagaming:==&lt;br /&gt;
Metagaming is an often occurring problem in any role-playing community. While all forms of metagaming are of course against the rules of the server the question of “What is metagaming?” is what must be answered here to help guide players to not break the rules.&lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes. If a situation arises which accuses you of metag&lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing:==&lt;br /&gt;
This was a topic I have been forced to give a lot of thought. The Ultima Online Role-playing community is certainly no stranger to role-play involving highly sexual topics and themes and as the vast majority of our players are adults this is to be expected. There are several reasons however that here at UORP we will be limiting what we allow in this category of role-play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is no secret that the staff of UO role-play periodically check in on players, with the normal intent of this to witness and reward general role-play. However, this task is difficult to perform when we feel we must worry about becoming peeping toms. While the offending parties may not care about this there are many on the staff who are made uncomfortable in these instances.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultima Online Role-playing community is at this point well aged and we are very familiar with one another, most having played on any half a dozen servers in our time. This includes the owners of these servers, many of us being now second-generation who have inherited servers. Speaking with other owners it is come to my attention that there are currently little to no options for players below the age of 18. While it is not my intention to pander towards this group, we are also one of the few role-play servers which does not require an application and by this we make no attempt to limit the age of our players. I have told other administrators that they are welcome to recommend our server in these cases, and so to avoid complications we must publicly maintain a rule against such play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role-play containing sexual themes will certainly be allowed. The only thing that is banned by this rule is the detailed in-game role-playing of sexual acts which many refer to as RRP, Cybering, or sexting. Please take these to IRC or another chat method.&lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play:==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright ban these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with multiple others of the community be extremely cautious in regards to consenting to any of these subjects of role-play. If they lead to trouble including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. With this in mind, these are certainly things that occur in the real world and all fantasy worlds. These may have certainly happened to your character and had a huge impact on them, but do not ask members of the community to enact scenarios revolving around them.&lt;br /&gt;
&lt;br /&gt;
These scenarios include:&lt;br /&gt;
Rape&lt;br /&gt;
Torture&lt;br /&gt;
Unwilling Slavery&lt;br /&gt;
&lt;br /&gt;
=PvP and Other Aggressive Acts=&lt;br /&gt;
==Stealing:==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The looting of other player&amp;#039;s corpses is another difficult subject on which the rules can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. In regards to this I will mention my intention to combine the Detect Hidden, Tracking, and Forensic Evaluation skill into one named something like “Inspection” which I hope will allow for more options of response.&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Members of warring guilds can still be held accountable for their actions in-character of course.&lt;br /&gt;
&lt;br /&gt;
=PvP=&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but requires out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
&lt;br /&gt;
Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission then refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
&lt;br /&gt;
=The Server=&lt;br /&gt;
==Macroing:==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumberjacking, and things like fishing. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar through the night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AFK macroing and disruptive macroing such as the repetitive playing of instruments in highly public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&lt;br /&gt;
==Exploitation of the Server:==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire from the staff.&lt;br /&gt;
=The Community=&lt;br /&gt;
==IRC and Forum Code of Conduct:==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
=The Staff=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201535</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201535"/>
				<updated>2015-01-02T23:31:23Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
=Role-Playing=&lt;br /&gt;
UORP is a &amp;quot;Relaxed Role-playing Shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect:==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. However none of these must be ever expected to be canon. There may be a lot of a certain type of elf, but they will never be the &amp;quot;only&amp;quot; one acceptable. &lt;br /&gt;
*Out Of Character conversations are allowed on the server. However, they should not interfere with ongoing role-play. We recognize that not everyone wishes to role-play 24/7 but it is expected that they respect others who are involved in role-play. Please avoid going out-of-character within any city limits or around other players in general.&lt;br /&gt;
&lt;br /&gt;
==Names:==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of our world. &lt;br /&gt;
&lt;br /&gt;
==Metagaming:==&lt;br /&gt;
Metagaming is an often occurring problem in any role-playing community. While all forms of metagaming are of course against the rules of the server the question of “What is metagaming?” is what must be answered here to help guide players to not break the rules.&lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes. If a situation arises which accuses you of metag&lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing:==&lt;br /&gt;
This was a topic I have been forced to give a lot of thought. The Ultima Online Role-playing community is certainly no stranger to role-play involving highly sexual topics and themes and as the vast majority of our players are adults this is to be expected. There are several reasons however that here at UORP we will be limiting what we allow in this category of role-play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is no secret that the staff of UO role-play periodically check in on players, with the normal intent of this to witness and reward general role-play. However, this task is difficult to perform when we feel we must worry about becoming peeping toms. While the offending parties may not care about this there are many on the staff who are made uncomfortable in these instances.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultima Online Role-playing community is at this point well aged and we are very familiar with one another, most having played on any half a dozen servers in our time. This includes the owners of these servers, many of us being now second-generation who have inherited servers. Speaking with other owners it is come to my attention that there are currently little to no options for players below the age of 18. While it is not my intention to pander towards this group, we are also one of the few role-play servers which does not require an application and by this we make no attempt to limit the age of our players. I have told other administrators that they are welcome to recommend our server in these cases, and so to avoid complications we must publicly maintain a rule against such play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role-play containing sexual themes will certainly be allowed. The only thing that is banned by this rule is the detailed in-game role-playing of sexual acts which many refer to as RRP, Cybering, or sexting. Please take these to IRC or another chat method.&lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play:==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright ban these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with multiple others of the community be extremely cautious in regards to consenting to any of these subjects of role-play. If they lead to trouble including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. With this in mind, these are certainly things that occur in the real world and all fantasy worlds. These may have certainly happened to your character and had a huge impact on them, but do not ask members of the community to enact scenarios revolving around them.&lt;br /&gt;
&lt;br /&gt;
These scenarios include:&lt;br /&gt;
Rape&lt;br /&gt;
Torture&lt;br /&gt;
Unwilling Slavery&lt;br /&gt;
&lt;br /&gt;
=The Server=&lt;br /&gt;
==Macroing:==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumberjacking, and things like fishing. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar through the night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AFK macroing and disruptive macroing such as the repetitive playing of instruments in highly public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&lt;br /&gt;
&lt;br /&gt;
=PvP and Other Aggressive Acts=&lt;br /&gt;
==Stealing:==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The looting of other player&amp;#039;s corpses is another difficult subject on which the rules can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. In regards to this I will mention my intention to combine the Detect Hidden, Tracking, and Forensic Evaluation skill into one named something like “Inspection” which I hope will allow for more options of response.&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Members of warring guilds can still be held accountable for their actions in-character of course.&lt;br /&gt;
&lt;br /&gt;
=PvP=&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but requires out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
&lt;br /&gt;
Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission then refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
&lt;br /&gt;
==Exploitation of the Server:==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire from the staff.&lt;br /&gt;
=The Community=&lt;br /&gt;
==IRC and Forum Code of Conduct:==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
=The Staff=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201534</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201534"/>
				<updated>2015-01-02T23:23:28Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: /* IRC and Forum Code of Conduct: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
=Role-Playing=&lt;br /&gt;
UORP is a &amp;quot;Relaxed Role-playing Shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect:==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. However none of these must be ever expected to be canon. There may be a lot of a certain type of elf, but they will never be the &amp;quot;only&amp;quot; one acceptable. &lt;br /&gt;
*Out Of Character conversations are allowed on the server. However, they should not interfere with ongoing role-play. We recognize that not everyone wishes to role-play 24/7 but it is expected that they respect others who are involved in role-play. Please avoid going out-of-character within any city limits or around other players in general.&lt;br /&gt;
&lt;br /&gt;
==Names:==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of our world. &lt;br /&gt;
&lt;br /&gt;
==Metagaming:==&lt;br /&gt;
Metagaming is an often occurring problem in any role-playing community. While all forms of metagaming are of course against the rules of the server the question of “What is metagaming?” is what must be answered here to help guide players to not break the rules.&lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes. If a situation arises which accuses you of metag&lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing:==&lt;br /&gt;
This was a topic I have been forced to give a lot of thought. The Ultima Online Role-playing community is certainly no stranger to role-play involving highly sexual topics and themes and as the vast majority of our players are adults this is to be expected. There are several reasons however that here at UORP we will be limiting what we allow in this category of role-play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is no secret that the staff of UO role-play periodically check in on players, with the normal intent of this to witness and reward general role-play. However, this task is difficult to perform when we feel we must worry about becoming peeping toms. While the offending parties may not care about this there are many on the staff who are made uncomfortable in these instances.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultima Online Role-playing community is at this point well aged and we are very familiar with one another, most having played on any half a dozen servers in our time. This includes the owners of these servers, many of us being now second-generation who have inherited servers. Speaking with other owners it is come to my attention that there are currently little to no options for players below the age of 18. While it is not my intention to pander towards this group, we are also one of the few role-play servers which does not require an application and by this we make no attempt to limit the age of our players. I have told other administrators that they are welcome to recommend our server in these cases, and so to avoid complications we must publicly maintain a rule against such play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role-play containing sexual themes will certainly be allowed. The only thing that is banned by this rule is the detailed in-game role-playing of sexual acts which many refer to as RRP, Cybering, or sexting. Please take these to IRC or another chat method.&lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play:==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright ban these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with multiple others of the community be extremely cautious in regards to consenting to any of these subjects of role-play. If they lead to trouble including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. With this in mind, these are certainly things that occur in the real world and all fantasy worlds. These may have certainly happened to your character and had a huge impact on them, but do not ask members of the community to enact scenarios revolving around them.&lt;br /&gt;
&lt;br /&gt;
These scenarios include:&lt;br /&gt;
Rape&lt;br /&gt;
Torture&lt;br /&gt;
Unwilling Slavery&lt;br /&gt;
&lt;br /&gt;
=The Server=&lt;br /&gt;
==Macroing:==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumberjacking, and things like fishing. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar through the night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AFK macroing and disruptive macroing such as the repetitive playing of instruments in highly public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&lt;br /&gt;
&lt;br /&gt;
==Exploitation of the Server:==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire from the staff.&lt;br /&gt;
=The Community=&lt;br /&gt;
==IRC and Forum Code of Conduct:==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
=The Staff=&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201533</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201533"/>
				<updated>2015-01-02T23:13:07Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
=Role-Playing=&lt;br /&gt;
UORP is a &amp;quot;Relaxed Role-playing Shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect:==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. However none of these must be ever expected to be canon. There may be a lot of a certain type of elf, but they will never be the &amp;quot;only&amp;quot; one acceptable. &lt;br /&gt;
*Out Of Character conversations are allowed on the server. However, they should not interfere with ongoing role-play. We recognize that not everyone wishes to role-play 24/7 but it is expected that they respect others who are involved in role-play. Please avoid going out-of-character within any city limits or around other players in general.&lt;br /&gt;
&lt;br /&gt;
==Names:==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of our world. &lt;br /&gt;
&lt;br /&gt;
==Metagaming:==&lt;br /&gt;
Metagaming is an often occurring problem in any role-playing community. While all forms of metagaming are of course against the rules of the server the question of “What is metagaming?” is what must be answered here to help guide players to not break the rules.&lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes. If a situation arises which accuses you of metag&lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing:==&lt;br /&gt;
This was a topic I have been forced to give a lot of thought. The Ultima Online Role-playing community is certainly no stranger to role-play involving highly sexual topics and themes and as the vast majority of our players are adults this is to be expected. There are several reasons however that here at UORP we will be limiting what we allow in this category of role-play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is no secret that the staff of UO role-play periodically check in on players, with the normal intent of this to witness and reward general role-play. However, this task is difficult to perform when we feel we must worry about becoming peeping toms. While the offending parties may not care about this there are many on the staff who are made uncomfortable in these instances.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultima Online Role-playing community is at this point well aged and we are very familiar with one another, most having played on any half a dozen servers in our time. This includes the owners of these servers, many of us being now second-generation who have inherited servers. Speaking with other owners it is come to my attention that there are currently little to no options for players below the age of 18. While it is not my intention to pander towards this group, we are also one of the few role-play servers which does not require an application and by this we make no attempt to limit the age of our players. I have told other administrators that they are welcome to recommend our server in these cases, and so to avoid complications we must publicly maintain a rule against such play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role-play containing sexual themes will certainly be allowed. The only thing that is banned by this rule is the detailed in-game role-playing of sexual acts which many refer to as RRP, Cybering, or sexting. Please take these to IRC or another chat method.&lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play:==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright ban these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with multiple others of the community be extremely cautious in regards to consenting to any of these subjects of role-play. If they lead to trouble including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. With this in mind, these are certainly things that occur in the real world and all fantasy worlds. These may have certainly happened to your character and had a huge impact on them, but do not ask members of the community to enact scenarios revolving around them.&lt;br /&gt;
&lt;br /&gt;
These scenarios include:&lt;br /&gt;
Rape&lt;br /&gt;
Torture&lt;br /&gt;
Unwilling Slavery&lt;br /&gt;
&lt;br /&gt;
=The Server=&lt;br /&gt;
==Macroing:==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumberjacking, and things like fishing. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar through the night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AFK macroing and disruptive macroing such as the repetitive playing of instruments in highly public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&lt;br /&gt;
&lt;br /&gt;
==Exploitation of the Server:==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire from the staff.&lt;br /&gt;
=The Community=&lt;br /&gt;
==IRC and Forum Code of Conduct:==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gamming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share! &lt;br /&gt;
&lt;br /&gt;
=The Staff=&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Resources&amp;diff=201532</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Resources&amp;diff=201532"/>
				<updated>2014-12-24T21:06:30Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Metals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Phys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Cold&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Energy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Total Resist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Luck&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Special&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Durability&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Iron||0||0||0||0||0||0||||||&lt;br /&gt;
|-&lt;br /&gt;
| Dull Copper||6||0||0||0||0||6||||5 Reflect Physical||150&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Iron||4||1||1||2||2||10||||0||300&lt;br /&gt;
|-&lt;br /&gt;
| Copper||4||1||3||1||2||11||||||175&lt;br /&gt;
|-&lt;br /&gt;
| Bronze||4||3||1||1||2||11||||||175&lt;br /&gt;
|-&lt;br /&gt;
| Gold||4||1||1||1||1||8||40||||100&lt;br /&gt;
|-&lt;br /&gt;
| Agapite||2||3||2||2||2||11||||||225&lt;br /&gt;
|-&lt;br /&gt;
| Verite||2||3||2||3||2||12||||||250&lt;br /&gt;
|-&lt;br /&gt;
| Valorite||4||0||3||3||3||13||||||300&lt;br /&gt;
|-&lt;br /&gt;
| Truesilver||3||1||2||4||4||14||||Silver||300&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||4||4||4||2||1||15||||5% DMI||300&lt;br /&gt;
|-&lt;br /&gt;
| Mithril||8||3||2||1||2||16||||10% DMI||400 A / 200 W&lt;br /&gt;
|-&lt;br /&gt;
| Thorium||4||4||2||4||3||17||||15% DMI||400 A / 200 W&lt;br /&gt;
|-&lt;br /&gt;
| Damascus||6||2||3||2||2||15||||25% DMI||200 A / 400 W&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Leathers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Phys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Cold&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Energy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Total Resist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Luck&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Special&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Durability&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Regular||||||||||||0||||||&lt;br /&gt;
|-&lt;br /&gt;
| Light||2||0||2||0||0||4||40||||100&lt;br /&gt;
|-&lt;br /&gt;
| Medium||1||2||0||0||2||5||||||125&lt;br /&gt;
|-&lt;br /&gt;
| Heavy||1||5||0||0||0||6||||||150&lt;br /&gt;
|-&lt;br /&gt;
| Thick||1||0||5||0||0||6||||||150&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy||1||0||0||5||0||6||||||150&lt;br /&gt;
|-&lt;br /&gt;
| Tough||1||0||0||0||5||6||||||150&lt;br /&gt;
|-&lt;br /&gt;
| Strong||3||1||1||1||1||7||||||250&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced||-1||3||3||3||3||11||||||200&lt;br /&gt;
|-&lt;br /&gt;
| Hardened||0||5||2||2||2||11||||||225&lt;br /&gt;
|-&lt;br /&gt;
| Pristine||1||3||3||3||3||13||||||250&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Dragon Scales&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Phys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Cold&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Energy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Total Resist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Luck&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Special&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Durability&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Red||2||8||0||2||2||14||||Fire Eater 5%||&lt;br /&gt;
|-&lt;br /&gt;
| Yellow||2||2||2||2||2||10||50||||&lt;br /&gt;
|-&lt;br /&gt;
| Black||10||1||1||1||1||14||||Kinetic Eater 5%||&lt;br /&gt;
|-&lt;br /&gt;
| Green||2||2||2||8||0||14||||Poison Eater 5%||&lt;br /&gt;
|-&lt;br /&gt;
| White||2||0||8||2||2||14||||Cold Eater 5%||&lt;br /&gt;
|-&lt;br /&gt;
| Blue||2||2||2||0||8||14||||Energy Eater 5%||&lt;br /&gt;
|-&lt;br /&gt;
| Copper||4||2||2||2||2||12||||Durability 300%||&lt;br /&gt;
|-&lt;br /&gt;
| Silver||1||1||1||1||1||5||||Mage Armor||&lt;br /&gt;
|-&lt;br /&gt;
| Gold||1||1||1||1||1||5||80||||&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Woods&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Phys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Cold&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Energy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Total Resist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Luck&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Special&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Durability&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Regular||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Pine||3||0||3||1||2||9||||50 Lower Req||100&lt;br /&gt;
|-&lt;br /&gt;
| Ash||5||1||1||2||1||10||||||250&lt;br /&gt;
|-&lt;br /&gt;
| Mohogany||4||1||1||1||1||8||||40 Luck||150&lt;br /&gt;
|-&lt;br /&gt;
| Yew||6||0||2||2||2||12||||||200&lt;br /&gt;
|-&lt;br /&gt;
| Oak||5||1||3||2||2||13||||5% DMI||200&lt;br /&gt;
|-&lt;br /&gt;
| Ebony||5||0||3||3||3||14||||10% DMI||250&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo||9||0||2||2||2||15||||15% DMI||300&lt;br /&gt;
|-&lt;br /&gt;
| Zircote||6||1||3||3||3||16||||25% DMI||300&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Resources&amp;diff=201531</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Resources&amp;diff=201531"/>
				<updated>2014-12-24T21:04:45Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: Created page with &amp;quot;{| {{table}} | align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Metals&amp;#039;&amp;#039;&amp;#039; | align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Phys&amp;#039;&amp;#039;&amp;#039; | align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Metals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Phys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Cold&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Energy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Total Resist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Luck&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Special&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Durability&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Iron||0||0||0||0||0||0||||||&lt;br /&gt;
|-&lt;br /&gt;
| Dull Copper||6||0||0||0||0||6||||5 Reflect Physical||150&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Iron||4||1||1||2||2||10||||0||300&lt;br /&gt;
|-&lt;br /&gt;
| Copper||4||1||3||1||2||11||||||175&lt;br /&gt;
|-&lt;br /&gt;
| Bronze||4||3||1||1||2||11||||||175&lt;br /&gt;
|-&lt;br /&gt;
| Gold||4||1||1||1||1||8||40||||100&lt;br /&gt;
|-&lt;br /&gt;
| Agapite||2||3||2||2||2||11||||||225&lt;br /&gt;
|-&lt;br /&gt;
| Verite||2||3||2||3||2||12||||||250&lt;br /&gt;
|-&lt;br /&gt;
| Valorite||4||0||3||3||3||13||||||300&lt;br /&gt;
|-&lt;br /&gt;
| Truesilver||3||1||2||4||4||14||||Silver||300&lt;br /&gt;
|-&lt;br /&gt;
| Platinum||4||4||4||2||1||15||||5% DMI||300&lt;br /&gt;
|-&lt;br /&gt;
| Mithril||8||3||2||1||2||16||||10% DMI||400 A / 200 W&lt;br /&gt;
|-&lt;br /&gt;
| Thorium||4||4||2||4||3||17||||15% DMI||400 A / 200 W&lt;br /&gt;
|-&lt;br /&gt;
| Damascus||6||2||3||2||2||15||||25% DMI||200 A / 400 W&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Old_UO_Roleplay_Lore&amp;diff=201530</id>
		<title>Old UO Roleplay Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Old_UO_Roleplay_Lore&amp;diff=201530"/>
				<updated>2014-12-08T19:17:34Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: Created page with &amp;quot;Welcome to the &amp;#039;&amp;#039;&amp;#039;UO Roleplay&amp;#039;s Shard Lore Compendium&amp;#039;&amp;#039;&amp;#039;.  Please take a moment to read the credits and thanks at the bottom of this page.  ----    == The Beginning of Time ==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the &amp;#039;&amp;#039;&amp;#039;UO Roleplay&amp;#039;s Shard Lore Compendium&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Please take a moment to read the credits and thanks at the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Beginning of Time ==&lt;br /&gt;
&lt;br /&gt;
In the beginning of it all, She was there. Sitting upon an alabaster throne, carved by Her own hands, tempered by the memories of her loss and pain, She is a woman looking out through forlorn eyes. She had been the first, and She had been the last. The span of countless eons whittled away at Her fine, delicate features until one day She found She had faded to almost nothing at all. &lt;br /&gt;
&lt;br /&gt;
As She closed Her eyes for what She imagined would be the last time, a single note of music rang out in the distance. Far across the empty wastes of the cosmos, so far it could barely be recognized, the note called out, beckoning to Her.&lt;br /&gt;
&lt;br /&gt;
Her eyes sprang open, Her heart leaping in her chest. She sprang to Her feet and began running as a streak of lightning, arcing across the universe. As She moved across the desolate landscape, it began to change for the first time in what had seemed like an eternity. The changes were small at first, but with each step She took the land began to quake more and more intensely. The hope in Her eyes had been renewed. Finally Her mighty strides brought her to the edge of a great forest. Deep within was a clearing, at the center of which sat an ancient alabaster throne. Upon seeing the throne, She had a revelation. She approached the throne and sat upon it, breathing a great sigh of relief. With a smile, She turned Her gaze onto the first of Her creations and bestowed upon it a name, &amp;quot;Ilaria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her voice reverberated around the new world, and life erupted from the ground, and fell from the trees. These creatures became the wildlife and beasts that would grow to inhabit the lands forevermore. She laughed, surprised at the elements of this new nature and how it rejoiced in Her love. Upon that throne Her understanding was deep, and it occurred to her that new life should be born. Reaching down into the soil, She fashioned two lumps of clay. With careful deliberation, She used Her hands to mold and carve the clay into figures, joined them at the palms, and laid them in the sun to dry. She pinched Her fingers over the ears of these new figures, making them pointed. The clay then became dry and hardened, and She picked them up and pushed the essence of Her life-giving power within their lungs, birthing the first Elves. For centuries, She and Her creations would dance in the beautiful forest together. &lt;br /&gt;
&lt;br /&gt;
As time wore on, eventually Her creations began to pair, creating children of their own. An acceptance swooped over Her as Her creations started to become more independent. She had realized it was time for her to leave, and thus She decided to ascend into the heavens to start anew. She would leave this world and create a new place--a place for Her to create Her own family, one where She could have love, friendship, children, and joy. With a smile and a nod, this graceful goddess left our world and retired to her own, leaving Her creations to their own devices, and leaving them with the gift of magic, so they might have help controlling the world in Her absence.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Welcome to UORoleplay and the world of Ilaria&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Credit where credit is due&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This Custom Lore was painstakingly developed through the combined efforts of many staff members and players. There are so many people to thank it&amp;#039;s hard to list them all. So thank you all!&lt;br /&gt;
&lt;br /&gt;
== Gods and Goddesses ==&lt;br /&gt;
*[[The Maker]]&lt;br /&gt;
*[[Lady Amelia Grace]]&lt;br /&gt;
*[[Lady Willow Wise]]&lt;br /&gt;
&lt;br /&gt;
== Time Line ==&lt;br /&gt;
(Time Line with events still needing to be fleshed out!)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;An Era is equal to approximately 1000 years&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Creation (1st, 2nd, 3rd, &amp;amp; 4th Era) ===&lt;br /&gt;
*Birth of the Creator/of the world &lt;br /&gt;
*Rise of races (Most Race Lore can be found here:[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]])&lt;br /&gt;
*Creation of Elves (This thread)&lt;br /&gt;
*Elven Civil War - Elf/Drow Split (The First Great War)&lt;br /&gt;
*Rise of the Orc&amp;#039;s - These are deformed elves.&lt;br /&gt;
*Rise of the Drow - Subterranian Evolution.&lt;br /&gt;
*[[Human Creation]] - to balance evil and good&lt;br /&gt;
&lt;br /&gt;
=== Dark Times (5th &amp;amp; 6th Era) ===&lt;br /&gt;
*Human Enslavement - often used as warriors peons in wars between the races.&lt;br /&gt;
*War - name significance?&lt;br /&gt;
*Birth of Human Magic - Different than the older magics / myst, weaving /&lt;br /&gt;
*War - name significance?&lt;br /&gt;
*Rebellion of the Humans - humans strike back at the races and declare their independence - Neira Casts a devastating Meteor storm against the elves - Humans take up weapons and fight back&lt;br /&gt;
=== Rise of Man (7th &amp;amp; 8th Era) ===&lt;br /&gt;
*First true Human settlement&lt;br /&gt;
*Skirmishes as humans reproduce and expand at an alarming rate&lt;br /&gt;
*Humans cover the globe&lt;br /&gt;
*[[The Great Dragon Wars]]&lt;br /&gt;
=== The time of kings (9th Era)===&lt;br /&gt;
*A king rises and unites a waring kingdom of men - Earn respect of elves - strikes peace treaty -&lt;br /&gt;
*Leads humans and other races into peace.&lt;br /&gt;
*Nobles rise and court is established.&lt;br /&gt;
*Royal line extends for the centuries nearly unchallenged.&lt;br /&gt;
*Corruption of the nobles - power corrupts nobility and plots against the throne rise&lt;br /&gt;
*A Skirmish Large battle breaks out in a outlaying city. - The king personally leads a batalion of men into battle and all combatants disappear - Neira is spotted walking out of the city with half her flesh torn off and a wicked smile on her face&lt;br /&gt;
*The empire awaits the return of the king, but suspected he is dead..&lt;br /&gt;
&lt;br /&gt;
=== Fall of Man (10th Era)===&lt;br /&gt;
*The dragon gods are released - find TheGuy&amp;#039;s forum posts ([http://forum.uoroleplay.com/viewtopic.php?f=15&amp;amp;t=2383 History of Dragon Wars vol. 1], [http://forum.uoroleplay.com/viewtopic.php?f=15&amp;amp;t=2386 vol. 2], [http://forum.uoroleplay.com/viewtopic.php?f=15&amp;amp;t=2395 vol. 3], [http://forum.uoroleplay.com/viewtopic.php?f=15&amp;amp;t=2397 vol. 4], [http://forum.uoroleplay.com/viewtopic.php?f=15&amp;amp;t=2403 vol. 5]). Also, see the Wiki link on [[Dragon Wars]].&lt;br /&gt;
*The kingdom of man and elves are destroyedom&lt;br /&gt;
*Survivors gather in Narrowhaven&lt;br /&gt;
*Adair announces himself Governor, goes mad (from pressure) for a period of time leaves to search for the king.&lt;br /&gt;
*Adair returns and announces there is no trace of the king and pronounces him dead. At the time being the only Noble left alive, announces himself king and organizes new nobility and attempts to re-establish peace.&lt;br /&gt;
&lt;br /&gt;
== Guilds &amp;amp; People Groups ==&lt;br /&gt;
&lt;br /&gt;
===The Shadow Thieves===&lt;br /&gt;
* Guild Type: Thieves&lt;br /&gt;
* Guild Name: The Shadow Thieves&lt;br /&gt;
* Leader: Renal Bloodscalp&lt;br /&gt;
* Strong Hold: None&lt;br /&gt;
&lt;br /&gt;
The Shadow Thieves Guild is dedicated to the gathering and training of those who are stealthy and shadowy in nature. Although criminal by its very definition, for untold years, local authorities in places throughout Ilaria have tolerated the existence of the guild for its role as &amp;quot;crime regulator&amp;quot;, as it does not tolerate competition or egregious conduct from its members (not to mention the personal financial benefits for authorities who play nice). &lt;br /&gt;
&lt;br /&gt;
Like any trade guild, the Shadow Thieves Guild is an organization of professionals, except that in this case the professionals are burglars, robbers, pickpockets, smugglers, and other enterprising operators. They typically don&amp;#039;t have public guild halls, but sometimes have safe-houses, and members tend to gather at a single location in large towns, such as at a inn, or tavern. Typically, members are bound not to rob each other, kill anyone while thieving, or rob the poor. The Shadow Thieves Guild usually has the resources to bribe officials, establish a black market of stolen goods, and maintain a network of informants. The Shadow Thieves Guild in Narrowhaven is run by Renal Bloodscalp, believed by some to be a supernatural being. In order to find it, you are either going to have to do some investigative work or spend some time in jail.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fences&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
The first and main advantage of being a member of The Shadow Thieves Guild is access to fences for selling all your ill-gotten gains! Even if you&amp;#039;re not really playing a thief, you&amp;#039;ll gradually accumulate items that legitimate merchants won&amp;#039;t buy. &lt;br /&gt;
&lt;br /&gt;
===The Faceless Men===&lt;br /&gt;
* Guild Type: Assassins&lt;br /&gt;
* Guild Name: The Faceless Men&lt;br /&gt;
* Leader: Jaqen H&amp;#039;ghar&lt;br /&gt;
* Strong Hold: The Red Keep&lt;br /&gt;
&lt;br /&gt;
The Faceless Men are a guild of professional assassins with considerable influence and power. Entry is governed not by completing a given task, but by the Faceless Men observing you committing murders. According to Lucien Lachance, the Faceless Men have sanctuaries all over Ilaria. However, the Red Keep is the oldest known citadel of the Faceless Men and was founded more than 600 years ago.&lt;br /&gt;
&lt;br /&gt;
===Narrowhaven Black Market===&lt;br /&gt;
* Guild Type: Black Market &amp;amp; Slave Trade&lt;br /&gt;
* Guild Name: Narrowhaven Black Market&lt;br /&gt;
* Leader: Gaelan Bayle&lt;br /&gt;
* Strong Hold: Narrowhaven Black Market, a cave located just north of the Narrowhaven dock district. &lt;br /&gt;
&lt;br /&gt;
The Narrowhaven Black Market is both a location in Narrowhaven and a criminal organization ran by Gaelan Bayle. The Narrowhaven Black Market styles itself as conduit to move illegal or stolen merchandise which might otherwise be difficult or unsafe to sell on the open market. Any number of assorted items can be found being sold ranging form magic items, to rare &amp;amp; exotic objects, to slaves.&lt;br /&gt;
&lt;br /&gt;
===Sellswords===&lt;br /&gt;
* Guild Type: Mercenaries for Hire&lt;br /&gt;
* Guild Name: Sellsword&lt;br /&gt;
* Leader: N/A&lt;br /&gt;
* Strong Hold: N/A&lt;br /&gt;
&lt;br /&gt;
A Sellsword is a mercenary who hires out his services to the highest bidder. Inevitably, this sort of lifestyle involves a great deal of violence and physical exertion. Many sellswords are organized into companies. Some of the sellsword companies are very disciplined (such as the Golden Company), and some are nothing but rabble joined together in search of loot (like the Brave Companions). The Second Sons and the Stormcrows are in the middle. Most tend to be experienced professional soldiers, as it is a profession a man tends to chose after he&amp;#039;s tasted a few battles and learned that he&amp;#039;s good at fighting.&lt;br /&gt;
* The Golden Company (disciplined)&lt;br /&gt;
* The Second Sons &lt;br /&gt;
* Company of the Cat &lt;br /&gt;
* Long Lances &lt;br /&gt;
* Windblown&lt;br /&gt;
* The Stormcrows&lt;br /&gt;
* The Brave Companions (Unruly &amp;amp; evil)&lt;br /&gt;
&lt;br /&gt;
===Mages Guild===&lt;br /&gt;
* Guild Type: Mages Guild&lt;br /&gt;
* Guild Name: Mages Guild&lt;br /&gt;
* Leader: &lt;br /&gt;
* Strong Hold: Arcane University &lt;br /&gt;
&lt;br /&gt;
The Mages Guild is a professional organization, located throughout Ilaria. It is dedicated to the study and application of magicka and alchemy, but has certain restrictions, such as the Necromancy ban. Its charter from the King specified that the guild must provide magic services to the public. Anyone can purchase potions, alchemical ingredients, magical items, and a selection of standard spells from the guild. However, training, goods, and services are cheaper for members, and the guild stewards are sometimes able to provide members with work. Furthermore, exclusive services such as spellmaking and enchanting, deemed potentially dangerous to the public at large, are only made available to higher-ranked guild members in good standing.&lt;br /&gt;
 &lt;br /&gt;
The Mages Guild is led by an Arch-Mage, and guided by the Council of Mages, made up of five archmagisters (including the Arch-Mage). The Arch-Mage and the Council of Mages are headquartered at the guild&amp;#039;s Arcane University in Narrowhaven. The Council decides important Guild policies, such as its policy on the use of Necromancy and also administers recruitment, sale of spells in each local guild hall, and the enforcement of Guild law. In addition, guild halls exist in most cities in Ilaria, each of which is run by a local guildmagister.&lt;br /&gt;
 &lt;br /&gt;
The Mages Guild was founded by Vanus Galerion in the early years of the Seventh Era as a way of centralizing magic and thus moving away from the many separate groups (like the Order of which Galerion was a member) that had dominated the study of magic until that time. The Guild Halls were overseen by an Archmagister. Below him were the Master of Incunabula and the Master at Arms. The Master of Incunabula had a counsel of two, the Master of Academia and the Master of the Scrye. The Master at Arms also had a counsel, the Master of Initiates and the Palatinus (the leader of the local chapter of the Order of the Lamp).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spell Casters of Significant Achievement &amp;amp; Power&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vanus Galerion, the Wizard&lt;br /&gt;
* Zodameran Lowmag, the Mage &lt;br /&gt;
* Mazrim Taomor the, Sorcerer &lt;br /&gt;
* Raolin Darksbane, the Bard &lt;br /&gt;
* Eamon Valda, the Necromancer &lt;br /&gt;
* Rhada Asunwa, the Cleric &lt;br /&gt;
* Morgan Willowleaf, the Wizard &lt;br /&gt;
* Canthos Ravangaul, the Druid &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bards Guild===&lt;br /&gt;
* Guild Type: Bards Guild&lt;br /&gt;
* Guild Name: Bards Guild&lt;br /&gt;
* Leader: &lt;br /&gt;
* Strong Hold: &lt;br /&gt;
&lt;br /&gt;
===Fighters Guild===&lt;br /&gt;
* Guild Type: Fighters Guild&lt;br /&gt;
* Guild Name: Fighters Guild&lt;br /&gt;
* Leader: &lt;br /&gt;
* Strong Hold: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hostile Groups ==&lt;br /&gt;
&lt;br /&gt;
===Stonetalon Clan===&lt;br /&gt;
* Guild Type: Orc Clan&lt;br /&gt;
* Guild Name: Stonetalon Clan&lt;br /&gt;
* Leader: Azog, Slayer of Men&lt;br /&gt;
* Strong Hold: Mor Khazgur&lt;br /&gt;
&lt;br /&gt;
===Bloodaxe Clan===&lt;br /&gt;
* Guild Type: Orc Clan&lt;br /&gt;
* Guild Name: Bloodaxe Clan&lt;br /&gt;
* Leader: Muzgash, Death Dealer&lt;br /&gt;
* Strong Hold: Dushnikh Yal&lt;br /&gt;
&lt;br /&gt;
===Burning Blood Clan===&lt;br /&gt;
* Guild Type: Orc Clan&lt;br /&gt;
* Guild Name: Burning Blood Clan&lt;br /&gt;
* Leader: Snaga, The Maimer&lt;br /&gt;
* Strong Hold: Largashbur&lt;br /&gt;
&lt;br /&gt;
===Northern &amp;amp; Southern Wildlings===&lt;br /&gt;
* Guild Type: Human nomadic tribes.&lt;br /&gt;
* Guild Name: Wildlings&lt;br /&gt;
* Leader: Unknown&lt;br /&gt;
* Strong Hold: Unknown&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=UO_Roleplay_Lore&amp;diff=201529</id>
		<title>UO Roleplay Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=UO_Roleplay_Lore&amp;diff=201529"/>
				<updated>2014-12-08T19:17:03Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Houses&amp;diff=201478</id>
		<title>Houses</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Houses&amp;diff=201478"/>
				<updated>2014-10-29T02:21:21Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: /* UO Roleplay Specific Housing Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== UO Roleplay Specific Housing Guidelines == &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;UO Roleplay Housing Guidelines&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* There is a 4 house per account, 5 house per IP limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Narrowhaven Housing Guidelines&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* You may own 1 town house per account, although you may not own 2 within the same city.&lt;br /&gt;
* In addition, you may also purchase a vendor rental spot in one of the Narrowhaven NPC shops. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Narrowhave Vendor Rental Information&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The vendor spots will be a 2x2 wide location allowing for up to 4 vendors. &lt;br /&gt;
* There will be a low monthly rental cost for vendor spot. &lt;br /&gt;
* The vendors must be stocked at all times. &lt;br /&gt;
* GM&amp;#039;s will not be doing any decorating for these locations. &lt;br /&gt;
* You must have the required skill to rent the location. For example if it’s a tinker shop you must have 90+ tinkering skill in order to rent the spot. Note: There are a few rare exceptions for player rolepalying a merchant. Please talk to a GM TheGuy&lt;br /&gt;
* You may only own 1x vendor spot (unless approved by a GM).&lt;br /&gt;
* Lastly, if you don’t see a rental spot available or added yet to a location please contact GM TheGuy about adding one. Chances are that the location has just not had one added to it yet!&lt;br /&gt;
&lt;br /&gt;
== The house menu == &lt;br /&gt;
http://uo.stratics.com/homes/betterhomes/graphics/housesign.jpg&lt;br /&gt;
The house menu is your means to manage your house. From there you can manage security, customize your house, demolish or sell it, and obtain additional information. You open this menu by clicking on the house sign. &lt;br /&gt;
&lt;br /&gt;
In addition to the house menu, there are a number of [http://wiki.uoroleplay.com/index.php?title=:House_Management spoken commands]that you can use to lock down or secure items in your house, or ban persons from it. &lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
This screen shows basic information about the house: the owner, its value, whether or not it is improperly placed or condemned, etc. &lt;br /&gt;
&lt;br /&gt;
The Refresh Status shows one of three values: &lt;br /&gt;
&lt;br /&gt;
*Automatic: this is a Primary house and does not need to be refreshed. It will remain standing indefinitely as long as the Refresh Status remains Automatic. &lt;br /&gt;
*Grandfather: this is a Grandfathered house, meaning, its on an account with more than 1 house. &lt;br /&gt;
*Condemned: this house is condemned and will decay and fall within 5 days See the Housing Rules for more information on these types of house status. &lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
This screen allows you to add or remove co-owners and friends of the house, and set the house to be public or private. See the section on [[House Management]] for information on co-owners / friends and public/private houses. &lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
This screen shows you the available storage space in your house, and how much you have used up. &lt;br /&gt;
&lt;br /&gt;
Maximum Secure Storage is the total maximum storage of your particular house. Secure Storage is comprised of: &lt;br /&gt;
&lt;br /&gt;
*Items in the moving crate &lt;br /&gt;
*Locked-down items &lt;br /&gt;
*Vendors and the items they carry &lt;br /&gt;
*Secure containers &lt;br /&gt;
&lt;br /&gt;
The Available Storage number tells you how much storage space you still have left. &lt;br /&gt;
&lt;br /&gt;
The Maximum and Available number of lockdowns indicates the number of items you can have locked down in your house. The Maximum Lockdowns is always half of the Maximum Secure Storage. Note that locked-down items also count towards the total Secure Storage. &lt;br /&gt;
&lt;br /&gt;
== Customize ==&lt;br /&gt;
&lt;br /&gt;
This menu allows you to: &lt;br /&gt;
&lt;br /&gt;
*Convert to customizable House: This converts a pre-built house into an empty plot on which you can then build a house of your own design. You will be refunded the value of your old home, and then charged the cost of the empty plot.&lt;br /&gt;
&lt;br /&gt;
The empty plot will have the same footprint of your old house (except for Large Towers), and the same number of maximum lockdowns and secure storage. Any items, add-ons and vendors that were in your house will be stored in the moving crate (see House Customization).&lt;br /&gt;
&lt;br /&gt;
Note that Castles, Keeps, and L-shaped houses cannot be converted into customizable plots, due to their odd-shaped footprints. &lt;br /&gt;
*Relocate moving crate: This will move the moving crate to the location on which you are standing. &lt;br /&gt;
*Change house sign: This allows you to pick the image on your house sign [images], if your house is a public one. Private houses always have the same sign which cannot be changed. http://uo.stratics.com/homes/betterhomes/graphics/signs.gif &lt;br /&gt;
*Change Foundation Style: this changes the appearance of the edge of the dirt plot upon which your house is built. &lt;br /&gt;
*Change house sign hanger: you can choose the house sign hanger if your house is customizable. &lt;br /&gt;
*Change signpost: this changes the pole to which your house sign is affixed (if the sign is not fixed to an adjacent wall) http://uo.stratics.com/homes/betterhomes/graphics/hangers.gif &lt;br /&gt;
*Rename House: Allows you to change the name shown on the house sign. &lt;br /&gt;
&lt;br /&gt;
== Ownership ==&lt;br /&gt;
&lt;br /&gt;
From this menu you can demolish your house or transfer it to someone else. &lt;br /&gt;
&lt;br /&gt;
The &amp;#039;Make Primary&amp;#039; option is active only for grandfathered houses. Setting a grandfathered house to Primary will cause it to be refreshed automatically, while all your remaining houses will become Condemned. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Houses Houses]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Important_Rules Important Rules]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:House_Management House Management]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Stats&amp;diff=200658</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Stats&amp;diff=200658"/>
				<updated>2013-06-15T08:13:27Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Stats&amp;#039;&amp;#039;&amp;#039;, an abbreviation of statistics, refers to the 3 statistics all characters have in varying amounts, as follows:&lt;br /&gt;
* [[Strength]] - Determines how much can be carried, amount of melee damage, and number of [[Hit Points]];&lt;br /&gt;
* [[Dexterity]] - Determines [[Stamina]] and is important for skills such as [[Snooping]] and [[Parrying]]; and&lt;br /&gt;
* [[Intelligence]] - Determines the amount of [[Mana]] a player has and can affect skills such as [[Magery]].&lt;br /&gt;
&lt;br /&gt;
==Stat Locks &amp;amp; Cap==&lt;br /&gt;
On the [[Character Status Menu]], there are small yellow arrows, or locks, located next to each stat. These indicate whether a stat will go up, down, or not move at all. To gain in a specific stat, make sure the arrow is pointing up. Both the individual and cumulative maximums that a character can achieve are capped. &lt;br /&gt;
&lt;br /&gt;
You can gain a maximum of 125 points in any particular stat naturally.  You can, however, exceed 125 points in any stat through use of items which increase a particular stat when worn.  The combined sum of your natural stat points plus what you gain from any stat-altering items cannot exceed 150.  &lt;br /&gt;
&lt;br /&gt;
Additionally, the sum of the natural stat values for your character cannot exceed 225, however this limit can be increased through use of [[stat scrolls]] or the +5 stat cap gain distributed through the [[Veteran Rewards]] program for characters aged 6 months or older.  Through use of these various means of increasing your stat cap, the maximum stat cap that you can you can possibly achieve is 235. This is with +5 from a stat power scroll and +5 through a natural increase once your account reaches a certain age.&lt;br /&gt;
&lt;br /&gt;
==Gaining Stats==&lt;br /&gt;
You can gain an unlimited amount of stat points per day, with no fixed intervals between gains. &lt;br /&gt;
&lt;br /&gt;
[[Skills]] each have primary and secondary stats associated with them.  If both stats associated with a skill are set to raise on your character, the primary stat will increase 75% of the time, while secondary stats will increase 25% of the time.  If the primary stat associated with a skill is locked, however, the secondary stat will be chosen to raise.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Skill &lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
|&lt;br /&gt;
! Skill&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
|-&lt;br /&gt;
! Alchemy&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Lumberjacking&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Anatomy&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Mace Fighting&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Animal Lore&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Magery&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Animal Taming&lt;br /&gt;
| Strength&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Meditation&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Archery&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Mining&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Arms Lore&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Musicianship&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Begging&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Necromancy&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Blacksmithing&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Ninjitsu&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! nowrap | Bowcraft/Fletching&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Parrying&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Bushido&lt;br /&gt;
| Strength&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Peacemaking&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Camping&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Poisoning&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Carpentry&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Provocation&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Cartography&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Remove Trap&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Chivalry&lt;br /&gt;
| Strength&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Resisting Spells&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Cooking&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Snooping&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Detect Hidden&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Spellweaving&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Discordance&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Spirit Speak&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Evaluate Intelligence&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Stealing&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Fencing&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Stealth&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Fishing&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Swordsmanship&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Focus&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Tactics&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Forensic Evaluation&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Tailoring&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Healing&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Taste Identification&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Herding&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Tinkering&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Hiding&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Tracking&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Inscription&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Veterinary&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Item Identification&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Wrestling&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Lockpicking&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training Example==&lt;br /&gt;
By way of example, consider a [[Mace Fighting|Mace Fighter]] that would like to add [[Chivalry]], but lacks the intelligence, and therefore mana, to be viable. The Fighter would like to reduce strength while increasing intelligence. The character could first practice [[Evaluating Intelligence]] until she gains 10 or 12 skill points, at which point she could switch to [[Musicianship]] and draw down the 10 or 12 points from Evaluate Intelligence. This process can be repeated, back and forth, until the intelligence stat is at the desired level. The latter skill has a primary association with dexterity, so that stat must be locked. Neither skill requires any resources, so there is no cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gaining Intelligence==&lt;br /&gt;
The following skills are well suited to set up a macro in order to raise intelligence:&lt;br /&gt;
*Spirit Speak &lt;br /&gt;
*Evaluate Intelligence&lt;br /&gt;
*Camping&lt;br /&gt;
*Herding &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gaining Dexterity==&lt;br /&gt;
The following skills are well suited to set up a macro in order to raise dexterity:&lt;br /&gt;
*Snooping&lt;br /&gt;
*Musicianship&lt;br /&gt;
*Herding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gaining Strength==&lt;br /&gt;
The following skills are well suited to set up a macro in order to raise strength:&lt;br /&gt;
*Herding&lt;br /&gt;
*Mining&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Example of raising STR &amp;amp; DEX – 1 Hour==&lt;br /&gt;
This is an example of raising STR &amp;amp; DEX on a new character with starting skills and stats. Nothing special done to it. No seesawing anything or maxing anything out. Nothing special was done. All skills are by default pointing up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* STR &amp;amp; DEX gain since start: 9&lt;br /&gt;
* Time so far: 1 Hours&lt;br /&gt;
* That’s 1 stat every 6.6 minuets. &lt;br /&gt;
&lt;br /&gt;
* In one hour using herding I gained 5 STR &amp;amp; 4 DEX.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example of raising STR &amp;amp; DEX – 4-5 Hours==&lt;br /&gt;
So far I have gone up by 30 in STR &amp;amp; DEX in about 4-5 hours or so. Herding has maxed out at 100 a long time ago and I am still gaining stats. (Oh, I just get +1 DEX make that 31 now) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Total Skill: 300.0&lt;br /&gt;
* Herding: 100.0 &lt;br /&gt;
* STR &amp;amp; DEX gain since start: 31&lt;br /&gt;
* Time so far: 4 Hours 40 minuets &lt;br /&gt;
* That&amp;#039;s 1 stat every 9 minuets&lt;br /&gt;
* How long has herding been 100? Herding hit 100 over an hour ago. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* I would guess it would take roughly a day to hit 100 DEX &amp;amp; 100 STR.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example of raising STR &amp;amp; DEX – 8-9 Hours==&lt;br /&gt;
* Total Skill: 300.0&lt;br /&gt;
* Herding: 100.0 &lt;br /&gt;
* STR &amp;amp; DEX &amp;amp; INT gain since start: 62&lt;br /&gt;
* Time so far: 8-9 Hours &lt;br /&gt;
* That&amp;#039;s 1 stat every 8 minuets&lt;br /&gt;
* How long has herding been 100? Herding hit 100 a long time ago. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* STR is almost at 100&lt;br /&gt;
* DEX is getting up there&lt;br /&gt;
* INT even gained some.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Skills]]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Houses&amp;diff=200657</id>
		<title>Houses</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Houses&amp;diff=200657"/>
				<updated>2013-06-04T08:00:37Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== UO Roleplay Specific Housing Guidelines == &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;UO Roleplay Housing Guidelines&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* There is a 4 house per account/player limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Narrowhaven Housing Guidelines&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* You may own 1x house in Narrowhaven (up to 4 houses total in the game world)&lt;br /&gt;
* In addition, you may also purchase a vendor rental spot in one of the Narrowhaven NPC shops. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Narrowhave Vendor Rental Information&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The vendor spots will be a 2x2 wide location allowing for up to 4 vendors. &lt;br /&gt;
* There will be a low monthly rental cost for vendor spot. &lt;br /&gt;
* The vendors must be stocked at all times. &lt;br /&gt;
* GM&amp;#039;s will not be doing any decorating for these locations. &lt;br /&gt;
* You must have the required skill to rent the location. For example if it’s a tinker shop you must have 90+ tinkering skill in order to rent the spot. Note: There are a few rare exceptions for player rolepalying a merchant. Please talk to a GM TheGuy&lt;br /&gt;
* You may only own 1x vendor spot (unless approved by a GM).&lt;br /&gt;
* Lastly, if you don’t see a rental spot available or added yet to a location please contact GM TheGuy about adding one. Chances are that the location has just not had one added to it yet!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The house menu == &lt;br /&gt;
http://uo.stratics.com/homes/betterhomes/graphics/housesign.jpg&lt;br /&gt;
The house menu is your means to manage your house. From there you can manage security, customize your house, demolish or sell it, and obtain additional information. You open this menu by clicking on the house sign. &lt;br /&gt;
&lt;br /&gt;
In addition to the house menu, there are a number of [http://wiki.uoroleplay.com/index.php?title=:House_Management spoken commands]that you can use to lock down or secure items in your house, or ban persons from it. &lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
This screen shows basic information about the house: the owner, its value, whether or not it is improperly placed or condemned, etc. &lt;br /&gt;
&lt;br /&gt;
The Refresh Status shows one of three values: &lt;br /&gt;
&lt;br /&gt;
*Automatic: this is a Primary house and does not need to be refreshed. It will remain standing indefinitely as long as the Refresh Status remains Automatic. &lt;br /&gt;
*Grandfather: this is a Grandfathered house, meaning, its on an account with more than 1 house. &lt;br /&gt;
*Condemned: this house is condemned and will decay and fall within 5 days See the Housing Rules for more information on these types of house status. &lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
This screen allows you to add or remove co-owners and friends of the house, and set the house to be public or private. See the section on [[House Management]] for information on co-owners / friends and public/private houses. &lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
This screen shows you the available storage space in your house, and how much you have used up. &lt;br /&gt;
&lt;br /&gt;
Maximum Secure Storage is the total maximum storage of your particular house. Secure Storage is comprised of: &lt;br /&gt;
&lt;br /&gt;
*Items in the moving crate &lt;br /&gt;
*Locked-down items &lt;br /&gt;
*Vendors and the items they carry &lt;br /&gt;
*Secure containers &lt;br /&gt;
&lt;br /&gt;
The Available Storage number tells you how much storage space you still have left. &lt;br /&gt;
&lt;br /&gt;
The Maximum and Available number of lockdowns indicates the number of items you can have locked down in your house. The Maximum Lockdowns is always half of the Maximum Secure Storage. Note that locked-down items also count towards the total Secure Storage. &lt;br /&gt;
&lt;br /&gt;
== Customize ==&lt;br /&gt;
&lt;br /&gt;
This menu allows you to: &lt;br /&gt;
&lt;br /&gt;
*Convert to customizable House: This converts a pre-built house into an empty plot on which you can then build a house of your own design. You will be refunded the value of your old home, and then charged the cost of the empty plot.&lt;br /&gt;
&lt;br /&gt;
The empty plot will have the same footprint of your old house (except for Large Towers), and the same number of maximum lockdowns and secure storage. Any items, add-ons and vendors that were in your house will be stored in the moving crate (see House Customization).&lt;br /&gt;
&lt;br /&gt;
Note that Castles, Keeps, and L-shaped houses cannot be converted into customizable plots, due to their odd-shaped footprints. &lt;br /&gt;
*Relocate moving crate: This will move the moving crate to the location on which you are standing. &lt;br /&gt;
*Change house sign: This allows you to pick the image on your house sign [images], if your house is a public one. Private houses always have the same sign which cannot be changed. http://uo.stratics.com/homes/betterhomes/graphics/signs.gif &lt;br /&gt;
*Change Foundation Style: this changes the appearance of the edge of the dirt plot upon which your house is built. &lt;br /&gt;
*Change house sign hanger: you can choose the house sign hanger if your house is customizable. &lt;br /&gt;
*Change signpost: this changes the pole to which your house sign is affixed (if the sign is not fixed to an adjacent wall) http://uo.stratics.com/homes/betterhomes/graphics/hangers.gif &lt;br /&gt;
*Rename House: Allows you to change the name shown on the house sign. &lt;br /&gt;
&lt;br /&gt;
== Ownership ==&lt;br /&gt;
&lt;br /&gt;
From this menu you can demolish your house or transfer it to someone else. &lt;br /&gt;
&lt;br /&gt;
The &amp;#039;Make Primary&amp;#039; option is active only for grandfathered houses. Setting a grandfathered house to Primary will cause it to be refreshed automatically, while all your remaining houses will become Condemned. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Houses Houses]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Important_Rules Important Rules]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:House_Management House Management]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Main_Page&amp;diff=200656</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Main_Page&amp;diff=200656"/>
				<updated>2013-05-31T23:36:18Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
UO Roleplay is a free server specifically designed for those who like to role play. Please feel free to take a look around. If you love to role-play we would like to invite you to join our community. Start by taking a look around the &lt;br /&gt;
UORoleplay.com website, our wiki wiki.uoroleplay.com, &amp;amp; the forums forum.uoroleplay.com. We hope the information found on this site is helpful to you! If you come across any errors please let a UORoleplay game administrator know so we can make corrections to the information. &lt;br /&gt;
&lt;br /&gt;
Sincerely, &lt;br /&gt;
The UORoleplay Staff&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;WARNING&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
Please see [[Character Creation]] for an important bug warning.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== New Players ==&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;br /&gt;
*[[Journal_Chat_Log|Chat Logging]]&lt;br /&gt;
&lt;br /&gt;
==Skills/Stats==&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Stats]]&lt;br /&gt;
*[[Templates]]&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; Harvesting ==&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Smelting Magic Items]]&lt;br /&gt;
*[[Harvesting &amp;amp; Resources]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
== Item Information ==&lt;br /&gt;
*[[Way Stones]]&lt;br /&gt;
*[[Wearable Items]]&lt;br /&gt;
*[[Artifacts]]&lt;br /&gt;
*[[Rare Items]]&lt;br /&gt;
*[[Item Properties]]&lt;br /&gt;
*[[Sockets]]&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
*[[Feature List]]&lt;br /&gt;
*[[Rewards]]&lt;br /&gt;
*[[Chat System]]&lt;br /&gt;
*[[Hunger/Thirst]]&lt;br /&gt;
*[[Hidden Dungeon]]&lt;br /&gt;
*[[Destruction System]]&lt;br /&gt;
*[[Treasure Map Locations]]&lt;br /&gt;
*[[Title System]]&lt;br /&gt;
*[[Dungeons]]&lt;br /&gt;
*[[Monsters]]&lt;br /&gt;
*[[Hair and Beards]]&lt;br /&gt;
*[[Maps]]&lt;br /&gt;
*[[Reputation]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Player Services ==&lt;br /&gt;
*[[Houses]]&lt;br /&gt;
*[[Ships]]&lt;br /&gt;
*[[Guilds]]&lt;br /&gt;
*[[Player Town: Services]]&lt;br /&gt;
*[[Character Services]]&lt;br /&gt;
*[[Recruit a Friend]]&lt;br /&gt;
*[[IRC Chat]]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Application_Process Staff Application Process]&lt;br /&gt;
&lt;br /&gt;
== PvP Dueling &amp;amp; Game Systems ==&lt;br /&gt;
*[[Innocent]]&lt;br /&gt;
*[[Criminal]]&lt;br /&gt;
*[[Murderer]]&lt;br /&gt;
*[[Overview &amp;amp; Commands]]&lt;br /&gt;
*[[Dueling Rules]]&lt;br /&gt;
*[[Capture the Flag Rules]]&lt;br /&gt;
*[[DeathBall Rules]]&lt;br /&gt;
*[[King of the Hill Rules]]&lt;br /&gt;
*[[Deathmatch Rules]]&lt;br /&gt;
*[[Last Man Standing Rules]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Healing&amp;diff=200655</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Healing&amp;diff=200655"/>
				<updated>2013-05-30T05:14:27Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_healing.gif|frame]]&lt;br /&gt;
&lt;br /&gt;
Healing lets you restore hit points on yourself or other players by using [[Bandage]]s. When combined with the [[Anatomy]] skill, you will heal more and gain the abilities to cure [[Poison]] and [[Resurrect]] other players.&lt;br /&gt;
&lt;br /&gt;
Applying bandages takes time, and your chances of success fall as you take further damage. A higher Healing skill can allow you to ignore outside interference.&lt;br /&gt;
&lt;br /&gt;
Although similar to the [[Veterinary]] skill, healing will not allow you to aid [[Animals]] or [[Monsters]].&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
You can train on yourself (except for resurrection), but healing another player trains faster. Have them fight a few weak creatures and heal them as they take damage. The amount healed doesn&amp;#039;t matter for skill checks. Curing poison and resurrecting players when you can might have a higher chance for gains but they are also significantly slower than normal healing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* It is possible to cure poisons at nearly any level of skill.&lt;br /&gt;
* At 80.0 skill in Anatomy and Healing you will be able to [[resurrect]] dead players.&lt;br /&gt;
* Healing will always cure the poison first. In order to heal damage you have to apply another bandage. You can not heal a person before they are cured.&lt;br /&gt;
* Time to heal is based on your [[Dexterity]]&lt;br /&gt;
* Using an [[Enhanced Bandage]] bought from Healer NPCs will give a +10 boost to your healing skill for the bandages application.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
&lt;br /&gt;
* Interruption or &amp;quot;Slips&amp;quot; will occur if the healer is hit for more than 26 damage by a monster or more than 19 damage by another player. The amount of damage healed will be reduced.&lt;br /&gt;
&lt;br /&gt;
Heal Time:&lt;br /&gt;
*Healing Self = 5.0 + (0.5 * ((120 - dex) / 10)) seconds&lt;br /&gt;
*Healing Other = 2 seconds&lt;br /&gt;
*Resurrect = + 5 seconds&lt;br /&gt;
&lt;br /&gt;
If Healing/Anatomy are above 65:&lt;br /&gt;
*Success = (Healing + 10) - (Slips * 2)&lt;br /&gt;
*Minimum = (Anatomy/6) + (Healing/6) + 3&lt;br /&gt;
*Maximum = (Anatomy/6) + (Healing/3) + 10&lt;br /&gt;
&lt;br /&gt;
If Healing/Anatomy are below 65&amp;quot;&lt;br /&gt;
*Success = 75 - (Slips * 2)&lt;br /&gt;
*Minimum = ((Anatomy/6) + (Healing/6) + 3) * (Healing/75)&lt;br /&gt;
*Maximum = ((Anatomy/6) + (Healing/3) + 10) * (Healing/75)&lt;br /&gt;
&lt;br /&gt;
Chance to cure&lt;br /&gt;
* Success = ((Healing-(Poison Level * 10.0)/50.0)) - (Poison level * .1) - (Slips * .02)&lt;br /&gt;
&lt;br /&gt;
* If you fail to cure a poison you will instead incur a chance to heal yourself for a smaller than normal amount.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Healing Table==&lt;br /&gt;
&lt;br /&gt;
Table does not show modified rate below 65 skill. Multiply values shown in table below 65 skill by (skill/75).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;				&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td class=top colspan=14 style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Minimum and Maximum Amount of Damage Healed&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading align=&amp;quot;RIGHT&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;Healing&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;70&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;80&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;90&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;110&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;120&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading align=&amp;quot;Left&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;Anatomy&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;3-10&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;4-13&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;6-16&amp;lt;/td&amp;gt;&lt;br /&gt;
		  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;8-20&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9-23&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-26&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-30&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-50&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;4-11&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;6-15&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;8-18&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9-21&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-25&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-28&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-31&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-35&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-38&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-41&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-45&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-48&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-51&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;6-13&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;8-16&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9-20&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-23&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-26&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-33&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-53&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;8-15&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9-18&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-21&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-25&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-28&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-31&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-35&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-38&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-41&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-45&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-48&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-51&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-55&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9-16&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-20&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-23&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-26&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-36&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-53&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-56&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-18&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-21&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-25&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-28&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-31&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-35&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-38&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-41&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-45&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-48&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-51&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-55&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-58&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-20&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-23&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-26&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-40&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-53&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-56&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-60&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;70&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-21&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-25&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-28&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-31&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-35&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-38&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-41&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-45&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-48&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-51&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-55&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-58&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-61&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;80&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-23&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-26&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-43&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-53&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-56&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-60&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36-63&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;90&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-25&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-28&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-31&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-35&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-38&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-41&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-45&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-48&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-51&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-55&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-58&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36-61&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;38-65&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-26&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-46&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-53&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-56&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36-60&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;38-63&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;39-66&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;110&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-28&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-31&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-35&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-38&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-41&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-45&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-48&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-51&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-55&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36-58&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;38-61&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;39-65&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;41-68&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;120&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-30&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-50&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-53&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36-56&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;38-60&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;39-63&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;41-66&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;43-70&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Anatomy]]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Healing&amp;diff=200654</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Healing&amp;diff=200654"/>
				<updated>2013-05-30T05:04:49Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_healing.gif|frame]]&lt;br /&gt;
&lt;br /&gt;
Healing lets you restore hit points on yourself or other players by using [[Bandage]]s. When combined with the [[Anatomy]] skill, you will heal more and gain the abilities to cure [[Poison]] and [[Resurrect]] other players.&lt;br /&gt;
&lt;br /&gt;
Applying bandages takes time, and your chances of success fall as you take further damage. A higher Healing skill can allow you to ignore outside interference.&lt;br /&gt;
&lt;br /&gt;
Although similar to the [[Veterinary]] skill, healing will not allow you to aid [[Animals]] or [[Monsters]].&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
You can train on yourself (except for resurrection), but healing another player trains faster.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;0 - 40&amp;#039;&amp;#039;&amp;#039;: Train from [[New Player Quests#Pressure Point|Avicenna in New Haven]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;40 - 60&amp;#039;&amp;#039;&amp;#039;: Heal a damaged player.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;60 - 80&amp;#039;&amp;#039;&amp;#039;: Cure a normal poisoned player, using a poison trap box is best.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;80 - 120&amp;#039;&amp;#039;&amp;#039;: Resurrect a dead player (they don&amp;#039;t have to accept the resurrection and you will still gain).&lt;br /&gt;
There is a [[New Player Quests|Quest]] in New Haven that will accelerate your gains to 50 skill. You will also receive a pair of blessed leather gloves called [[Healer´s Touch]]&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* It is possible to cure poisons at nearly any level of skill.&lt;br /&gt;
* At 80.0 skill in Anatomy and Healing you will be able to [[resurrect]] dead players.&lt;br /&gt;
* Healing will always cure the poison first. In order to heal damage you have to apply another bandage. You can not heal a person before they are cured.&lt;br /&gt;
* Time to heal is based on your [[Dexterity]]&lt;br /&gt;
* Using an [[Enhanced Bandage]] from the [[Fountain of Life]] will give a +10 boost to your healing skill for the bandages application.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
&lt;br /&gt;
* Interruption or &amp;quot;Slips&amp;quot; will occur if the healer is hit for more than 26 damage by a monster or more than 19 damage by another player. The amount of damage healed will be reduced.&lt;br /&gt;
&lt;br /&gt;
Heal Time:&lt;br /&gt;
*Healing Self = 5.0 + (0.5 * ((120 - dex) / 10)) seconds&lt;br /&gt;
*Healing Other = 2 seconds&lt;br /&gt;
*Resurrect = + 5 seconds&lt;br /&gt;
&lt;br /&gt;
If Healing/Anatomy are above 65:&lt;br /&gt;
*Success = (Healing + 10) - (Slips * 2)&lt;br /&gt;
*Minimum = (Anatomy/6) + (Healing/6) + 3&lt;br /&gt;
*Maximum = (Anatomy/6) + (Healing/3) + 10&lt;br /&gt;
&lt;br /&gt;
If Healing/Anatomy are below 65&amp;quot;&lt;br /&gt;
*Success = 75 - (Slips * 2)&lt;br /&gt;
*Minimum = ((Anatomy/6) + (Healing/6) + 3) * (Healing/75)&lt;br /&gt;
*Maximum = ((Anatomy/6) + (Healing/3) + 10) * (Healing/75)&lt;br /&gt;
&lt;br /&gt;
Chance to cure&lt;br /&gt;
* Success = ((Healing-(Poison Level * 10.0)/50.0)) - (Poison level * .1) - (Slips * .02)&lt;br /&gt;
&lt;br /&gt;
* If you fail to cure a poison you will instead incur a chance to heal yourself for a smaller than normal amount.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Healing Table==&lt;br /&gt;
&lt;br /&gt;
Table does not show modified rate below 65 skill. Multiply values shown in table below 65 skill by (skill/75).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;				&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td class=top colspan=14 style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Minimum and Maximum Amount of Damage Healed&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading align=&amp;quot;RIGHT&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;Healing&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;70&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;80&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;90&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;110&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;120&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading align=&amp;quot;Left&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;Anatomy&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;3-10&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;4-13&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;6-16&amp;lt;/td&amp;gt;&lt;br /&gt;
		  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;8-20&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9-23&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-26&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-30&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-50&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;4-11&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;6-15&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;8-18&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9-21&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-25&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-28&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-31&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-35&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-38&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-41&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-45&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-48&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-51&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;6-13&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;8-16&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9-20&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-23&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-26&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-33&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-53&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;8-15&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9-18&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-21&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-25&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-28&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-31&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-35&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-38&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-41&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-45&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-48&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-51&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-55&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9-16&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-20&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-23&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-26&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-36&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-53&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-56&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-18&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-21&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-25&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-28&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-31&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-35&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-38&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-41&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-45&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-48&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-51&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-55&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-58&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-20&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-23&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-26&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-40&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-53&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-56&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-60&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;70&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-21&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-25&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-28&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-31&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-35&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-38&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-41&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-45&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-48&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-51&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-55&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-58&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-61&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;80&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-23&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-26&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-43&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-53&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-56&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-60&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36-63&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;90&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-25&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-28&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-31&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-35&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-38&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-41&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-45&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-48&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-51&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-55&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-58&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36-61&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;38-65&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-26&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-46&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-53&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-56&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36-60&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;38-63&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;39-66&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;110&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-28&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-31&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-35&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-38&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-41&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-45&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-48&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-51&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-55&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36-58&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;38-61&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;39-65&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;41-68&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;120&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-30&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-50&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-53&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36-56&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;38-60&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;39-63&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;41-66&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;43-70&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Anatomy]]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Healing&amp;diff=200653</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Healing&amp;diff=200653"/>
				<updated>2013-05-30T05:03:33Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_healing.gif|frame]]&lt;br /&gt;
&lt;br /&gt;
Healing lets you restore hit points on yourself or other players by using [[Bandage]]s. When combined with the [[Anatomy]] skill, you will heal more and gain the abilities to cure [[Poison]] and [[Resurrect]] other players.&lt;br /&gt;
&lt;br /&gt;
Applying bandages takes time, and your chances of success fall as you take further damage. A higher Healing skill can allow you to ignore outside interference.&lt;br /&gt;
&lt;br /&gt;
Although similar to the [[Veterinary]] skill, healing will not allow you to aid [[Animals]] or [[Monsters]].&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
You can train on yourself (except for resurrection), but healing another player trains faster.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;0 - 40&amp;#039;&amp;#039;&amp;#039;: Train from [[New Player Quests#Pressure Point|Avicenna in New Haven]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;40 - 60&amp;#039;&amp;#039;&amp;#039;: Heal a damaged player.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;60 - 80&amp;#039;&amp;#039;&amp;#039;: Cure a normal poisoned player, using a poison trap box is best.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;80 - 120&amp;#039;&amp;#039;&amp;#039;: Resurrect a dead player (they don&amp;#039;t have to accept the resurrection and you will still gain).&lt;br /&gt;
There is a [[New Player Quests|Quest]] in New Haven that will accelerate your gains to 50 skill. You will also receive a pair of blessed leather gloves called [[Healer´s Touch]]&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* It is possible to cure poisons at nearly any level of skill.&lt;br /&gt;
* At 80.0 skill in Anatomy and Healing you will be able to [[resurrect]] dead players.&lt;br /&gt;
* Healing will always cure the poison first. In order to heal damage you have to apply another bandage. You can not heal a person before they are cured.&lt;br /&gt;
* Time to heal is based on your [[Dexterity]]&lt;br /&gt;
* Using an [[Enhanced Bandage]] from the [[Fountain of Life]] will give a +10 boost to your healing skill for the bandages application.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
Heal Time:&lt;br /&gt;
*Healing Self = 5.0 + (0.5 * ((120 - dex) / 10)) seconds&lt;br /&gt;
*Healing Other = 2 seconds&lt;br /&gt;
*Resurrect = + 5 seconds&lt;br /&gt;
&lt;br /&gt;
If Healing/Anatomy are above 65:&lt;br /&gt;
*Success = (Healing + 10) - (Slips * 2)&lt;br /&gt;
*Minimum = (Anatomy/6) + (Healing/6) + 3&lt;br /&gt;
*Maximum = (Anatomy/6) + (Healing/3) + 10&lt;br /&gt;
&lt;br /&gt;
If Healing/Anatomy are below 65&amp;quot;&lt;br /&gt;
*Success = 75 - (Slips * 2)&lt;br /&gt;
*Minimum = ((Anatomy/6) + (Healing/6) + 3) * (Healing/75)&lt;br /&gt;
*Maximum = ((Anatomy/6) + (Healing/3) + 10) * (Healing/75)&lt;br /&gt;
&lt;br /&gt;
Chance to cure&lt;br /&gt;
* Success = ((Healing-(Poison Level * 10.0)/50.0)) - (Poison level * .1) - (Slips * .02)&lt;br /&gt;
&lt;br /&gt;
* Interruption will occur if the healer is hit for more than 26 damage by a monster or more than 19 damage by another player. The amount of damage healed will be reduced.&lt;br /&gt;
&lt;br /&gt;
== Healing Table==&lt;br /&gt;
&lt;br /&gt;
Table does not show modified rate below 65 skill. Multiply values shown in table below 65 skill by (skill/75).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;				&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td class=top colspan=14 style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Minimum and Maximum Amount of Damage Healed&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading align=&amp;quot;RIGHT&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;Healing&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;70&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;80&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;90&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;110&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;120&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading align=&amp;quot;Left&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;Anatomy&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;3-10&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;4-13&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;6-16&amp;lt;/td&amp;gt;&lt;br /&gt;
		  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;8-20&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9-23&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-26&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-30&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-50&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;4-11&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;6-15&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;8-18&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9-21&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-25&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-28&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-31&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-35&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-38&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-41&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-45&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-48&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-51&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;6-13&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;8-16&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9-20&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-23&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-26&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-33&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-53&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;8-15&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9-18&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-21&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-25&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-28&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-31&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-35&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-38&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-41&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-45&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-48&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-51&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-55&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9-16&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-20&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-23&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-26&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-36&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-53&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-56&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-18&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-21&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-25&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-28&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-31&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-35&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-38&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-41&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-45&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-48&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-51&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-55&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-58&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-20&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-23&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-26&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-40&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-53&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-56&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-60&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;70&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-21&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-25&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-28&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-31&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-35&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-38&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-41&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-45&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-48&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-51&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-55&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-58&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-61&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;80&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-23&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-26&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-43&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-53&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-56&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-60&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36-63&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;90&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-25&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-28&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-31&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-35&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-38&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-41&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-45&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-48&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-51&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-55&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-58&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36-61&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;38-65&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-26&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-46&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-53&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-56&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36-60&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;38-63&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;39-66&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;110&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-28&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-31&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-35&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-38&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-41&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-45&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-48&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-51&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-55&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36-58&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;38-61&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;39-65&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;41-68&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;120&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-30&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-50&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-53&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36-56&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;38-60&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;39-63&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;41-66&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;43-70&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Anatomy]]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Healing&amp;diff=200652</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Healing&amp;diff=200652"/>
				<updated>2013-05-30T05:01:44Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_healing.gif|frame]]&lt;br /&gt;
&lt;br /&gt;
Healing lets you restore hit points on yourself or other players by using [[Bandage]]s. When combined with the [[Anatomy]] skill, you will heal more and gain the abilities to cure [[Poison]] and [[Resurrect]] other players.&lt;br /&gt;
&lt;br /&gt;
Applying bandages takes time, and your chances of success fall as you take further damage. A higher Healing skill can allow you to ignore outside interference.&lt;br /&gt;
&lt;br /&gt;
Although similar to the [[Veterinary]] skill, healing will not allow you to aid [[Animals]] or [[Monsters]].&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
You can train on yourself (except for resurrection), but healing another player trains faster.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;0 - 40&amp;#039;&amp;#039;&amp;#039;: Train from [[New Player Quests#Pressure Point|Avicenna in New Haven]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;40 - 60&amp;#039;&amp;#039;&amp;#039;: Heal a damaged player.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;60 - 80&amp;#039;&amp;#039;&amp;#039;: Cure a normal poisoned player, using a poison trap box is best.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;80 - 120&amp;#039;&amp;#039;&amp;#039;: Resurrect a dead player (they don&amp;#039;t have to accept the resurrection and you will still gain).&lt;br /&gt;
There is a [[New Player Quests|Quest]] in New Haven that will accelerate your gains to 50 skill. You will also receive a pair of blessed leather gloves called [[Healer´s Touch]]&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* It is possible to cure poisons at nearly any level of skill.&lt;br /&gt;
* At 80.0 skill in Anatomy and Healing you will be able to [[resurrect]] dead players.&lt;br /&gt;
* Healing will always cure the poison first. In order to heal damage you have to apply another bandage. You can not heal a person before they are cured.&lt;br /&gt;
* Time to heal is based on your [[Dexterity]]&lt;br /&gt;
* Using an [[Enhanced Bandage]] from the [[Fountain of Life]] will give a +10 boost to your healing skill for the bandages application.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
Heal Time:&lt;br /&gt;
*Healing Self = 5.0 + (0.5 * ((120 - dex) / 10)) seconds&lt;br /&gt;
*Healing Other = 2 seconds&lt;br /&gt;
*Resurrect = + 5 seconds&lt;br /&gt;
&lt;br /&gt;
If Healing/Anatomy are above 65:&lt;br /&gt;
*Success = (Healing + 10) - (Slips * .02)&lt;br /&gt;
*Minimum = (Anatomy/6) + (Healing/6) + 3&lt;br /&gt;
*Maximum = (Anatomy/6) + (Healing/3) + 10&lt;br /&gt;
&lt;br /&gt;
If Healing/Anatomy are below 65&amp;quot;&lt;br /&gt;
*Success = 75 - (Slips * .02)&lt;br /&gt;
*Minimum = ((Anatomy/6) + (Healing/6) + 3) * (Healing/75)&lt;br /&gt;
*Maximum = ((Anatomy/6) + (Healing/3) + 10) * (Healing/75)&lt;br /&gt;
&lt;br /&gt;
Chance to cure&lt;br /&gt;
* Success = ((Healing-(Poison Level * 10.0)/50.0)) - (Poison level * .1) - (Slips * .02)&lt;br /&gt;
&lt;br /&gt;
* Interruption will occur if the healer is hit for more than 26 damage by a monster or more than 19 damage by another player. The amount of damage healed will be reduced.&lt;br /&gt;
&lt;br /&gt;
== Healing Table==&lt;br /&gt;
&lt;br /&gt;
Table does not show modified rate below 65 skill. Multiply values shown in table below 65 skill by (skill/75).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;				&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td class=top colspan=14 style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Minimum and Maximum Amount of Damage Healed&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading align=&amp;quot;RIGHT&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;Healing&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;70&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;80&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;90&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;110&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;120&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading align=&amp;quot;Left&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;Anatomy&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;3-10&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;4-13&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;6-16&amp;lt;/td&amp;gt;&lt;br /&gt;
		  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;8-20&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9-23&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-26&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-30&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-50&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;4-11&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;6-15&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;8-18&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9-21&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-25&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-28&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-31&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-35&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-38&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-41&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-45&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-48&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-51&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;6-13&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;8-16&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9-20&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-23&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-26&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-33&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-53&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;8-15&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9-18&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-21&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-25&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-28&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-31&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-35&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-38&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-41&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-45&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-48&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-51&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-55&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9-16&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-20&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-23&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-26&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-36&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-53&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-56&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-18&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-21&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-25&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-28&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-31&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-35&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-38&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-41&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-45&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-48&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-51&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-55&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-58&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-20&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-23&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-26&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-40&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-53&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-56&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-60&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;70&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-21&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-25&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-28&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-31&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-35&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-38&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-41&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-45&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-48&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-51&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-55&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-58&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-61&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;80&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-23&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-26&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-43&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-53&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-56&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-60&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36-63&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;90&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-25&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-28&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-31&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-35&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-38&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-41&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-45&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-48&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-51&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-55&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-58&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36-61&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;38-65&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-26&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-46&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-53&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-56&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36-60&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;38-63&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;39-66&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;110&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-28&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-31&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-35&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-38&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-41&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-45&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-48&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-51&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-55&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36-58&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;38-61&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;39-65&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;41-68&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;120&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-30&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-50&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-53&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36-56&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;38-60&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;39-63&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;41-66&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;43-70&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Anatomy]]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Main_Page&amp;diff=200648</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Main_Page&amp;diff=200648"/>
				<updated>2013-04-27T01:31:24Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
UO Roleplay is a free server specifically designed for those who like to role play. Please feel free to take a look around. If you love to role-play we would like to invite you to join our community. Start by taking a look around the &lt;br /&gt;
UORoleplay.com website, our wiki wiki.uoroleplay.com, &amp;amp; the forums forum.uoroleplay.com. We hope the information found on this site is helpful to you! If you come across any errors please let a UORoleplay game administrator know so we can make corrections to the information. &lt;br /&gt;
&lt;br /&gt;
Sincerely, &lt;br /&gt;
The UORoleplay Staff&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;WARNING&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
Do -not- use the metal chests that can be found beside the monster-camp spawns. These will often spawn appearing to be stacked on top of another chest, and can be freely picked up. However, after a few hours these will decay along with anything inside of them. We apologize for any inconvenience experienced while we find a solution to this, please inform your friends!&lt;br /&gt;
&lt;br /&gt;
Please see [[Character Creation]] for an important bug warning.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== New Players ==&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;br /&gt;
*[[Journal_Chat_Log|Chat Logging]]&lt;br /&gt;
&lt;br /&gt;
==Skills/Stats==&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Stats]]&lt;br /&gt;
*[[Templates]]&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; Harvesting ==&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Smelting Magic Items]]&lt;br /&gt;
*[[Harvesting &amp;amp; Resources]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
== Item Information ==&lt;br /&gt;
*[[Way Stones]]&lt;br /&gt;
*[[Wearable Items]]&lt;br /&gt;
*[[Artifacts]]&lt;br /&gt;
*[[Rare Items]]&lt;br /&gt;
*[[Item Properties]]&lt;br /&gt;
*[[Sockets]]&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
*[[Feature List]]&lt;br /&gt;
*[[Rewards]]&lt;br /&gt;
*[[Chat System]]&lt;br /&gt;
*[[Hunger/Thirst]]&lt;br /&gt;
*[[Hidden Dungeon]]&lt;br /&gt;
*[[Destruction System]]&lt;br /&gt;
*[[Treasure Map Locations]]&lt;br /&gt;
*[[Title System]]&lt;br /&gt;
*[[Dungeons]]&lt;br /&gt;
*[[Monsters]]&lt;br /&gt;
*[[Hair and Beards]]&lt;br /&gt;
*[[Maps]]&lt;br /&gt;
*[[Reputation]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Player Services ==&lt;br /&gt;
*[[Houses]]&lt;br /&gt;
*[[Ships]]&lt;br /&gt;
*[[Guilds]]&lt;br /&gt;
*[[Player Town: Services]]&lt;br /&gt;
*[[Character Services]]&lt;br /&gt;
*[[Recruit a Friend]]&lt;br /&gt;
*[[IRC Chat]]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Application_Process Staff Application Process]&lt;br /&gt;
&lt;br /&gt;
== PvP Dueling &amp;amp; Game Systems ==&lt;br /&gt;
*[[Innocent]]&lt;br /&gt;
*[[Criminal]]&lt;br /&gt;
*[[Murderer]]&lt;br /&gt;
*[[Overview &amp;amp; Commands]]&lt;br /&gt;
*[[Dueling Rules]]&lt;br /&gt;
*[[Capture the Flag Rules]]&lt;br /&gt;
*[[DeathBall Rules]]&lt;br /&gt;
*[[King of the Hill Rules]]&lt;br /&gt;
*[[Deathmatch Rules]]&lt;br /&gt;
*[[Last Man Standing Rules]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Journal_Chat_Log&amp;diff=200647</id>
		<title>Journal Chat Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Journal_Chat_Log&amp;diff=200647"/>
				<updated>2013-04-27T01:29:51Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a tutorial on how to save Chat from your journal using EasyUO.&lt;br /&gt;
&lt;br /&gt;
First, download [http://download.easyuo.com/cheffe/euox240.zip Easy UO 1.5.]&lt;br /&gt;
&lt;br /&gt;
Open EasyUO as an administrator (Important!) and copy+paste the text below.&lt;br /&gt;
&lt;br /&gt;
Copy and Paste the entire text found [http://pastebin.com/Nt4WRG2T here] into EasyUO and save it as any name you would like.&lt;br /&gt;
&lt;br /&gt;
You can set where the journal files will be saved to by editing the script on line 224: menu edit path 110 %yCoordinate 150 C:\Users&lt;br /&gt;
Just change the C:\ to the location you desire and save again.&lt;br /&gt;
&lt;br /&gt;
Press play! Configuration should be intuitive so long as the program starts correctly. Once again make sure you are running EasyUO as an administrator. Check &amp;quot;Filter Spamming?&amp;quot; once the program is running to turn off the &amp;quot;You see: a bird&amp;quot; type messages.&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Journal_Chat_Log&amp;diff=200646</id>
		<title>Journal Chat Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Journal_Chat_Log&amp;diff=200646"/>
				<updated>2013-04-27T01:11:25Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a tutorial on how to save Chat from your journal using EasyUO.&lt;br /&gt;
&lt;br /&gt;
First, download [http://download.easyuo.com/cheffe/euox240.zip Easy UO 1.5.]&lt;br /&gt;
&lt;br /&gt;
Open EasyUO as an administrator (Important!) and copy+paste the text below.&lt;br /&gt;
&lt;br /&gt;
Copy and Paste the entire text found [http://pastebin.com/Nt4WRG2T here] into EasyUO and save it as any name you would like.&lt;br /&gt;
&lt;br /&gt;
Press play! Configuration should be intuitive so long as the program starts correctly. Once again make sure you are running EasyUO as an administrator. Check &amp;quot;Filter Spamming?&amp;quot; once the program is running to turn off the &amp;quot;You see: a bird&amp;quot; type messages.&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Journal_Chat_Log&amp;diff=200645</id>
		<title>Journal Chat Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Journal_Chat_Log&amp;diff=200645"/>
				<updated>2013-04-27T01:10:17Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a tutorial on how to save Chat from your journal using EasyUO.&lt;br /&gt;
&lt;br /&gt;
First, download [http://download.easyuo.com/cheffe/euox240.zip Easy UO 1.5.]&lt;br /&gt;
&lt;br /&gt;
Open EasyUO as an administrator (Important!) and copy+paste the text below.&lt;br /&gt;
&lt;br /&gt;
Copy and Paste the entire text found [http://pastebin.com/Nt4WRG2T here] into EasyUO and save it as any name you would like.&lt;br /&gt;
&lt;br /&gt;
Press ctrl-f to search the EasyUO program for &amp;quot;menu edit path 110 %yCoordinate 150 C:\Users&amp;quot; and edit the C:\Users to the path where you would like to save journal files.&lt;br /&gt;
&lt;br /&gt;
Press play! Configuration should be intuitive so long as the program starts correctly. Once again make sure you are running EasyUO as an administrator. Check &amp;quot;Filter Spamming?&amp;quot; once the program is running to turn off the &amp;quot;You see: a bird&amp;quot; type messages.&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Journal_Chat_Log&amp;diff=200644</id>
		<title>Journal Chat Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Journal_Chat_Log&amp;diff=200644"/>
				<updated>2013-04-27T01:03:18Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a tutorial on how to save Chat from your journal using EasyUO.&lt;br /&gt;
&lt;br /&gt;
First, download [http://download.easyuo.com/cheffe/euox240.zip Easy UO 1.5.]&lt;br /&gt;
&lt;br /&gt;
Open EasyUO as an administrator (Important!) and copy+paste the text below.&lt;br /&gt;
&lt;br /&gt;
Copy and Paste the entire text found [http://pastebin.com/Nt4WRG2T here] into EasyUO and save it as any name you would like.&lt;br /&gt;
&lt;br /&gt;
Press play! Configuration should be intuitive so long as the program starts correctly. Once again make sure you are running EasyUO as an administrator.&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Journal_Chat_Log&amp;diff=200643</id>
		<title>Journal Chat Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Journal_Chat_Log&amp;diff=200643"/>
				<updated>2013-04-27T00:51:07Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: Created page with &amp;quot;This page is a tutorial on how to save Chat from your journal using EasyUO.  First, download [http://download.easyuo.com/cheffe/euox240.zip Easy UO 1.5.]  Open EasyUO as an admin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a tutorial on how to save Chat from your journal using EasyUO.&lt;br /&gt;
&lt;br /&gt;
First, download [http://download.easyuo.com/cheffe/euox240.zip Easy UO 1.5.]&lt;br /&gt;
&lt;br /&gt;
Open EasyUO as an administrator (Important!) and copy+paste the text below.&lt;br /&gt;
&lt;br /&gt;
{{scroll box|&lt;br /&gt;
; Script Name: TIM&amp;#039;s Journal Scanner&lt;br /&gt;
; Author: TIM (timginter)&lt;br /&gt;
; Version: 1.1&lt;br /&gt;
; Client Tested with: 5.0.1j&lt;br /&gt;
; EUO version tested with: 1.5 v. 102&lt;br /&gt;
; Shard OSI / FS:  OSI/FS&lt;br /&gt;
; Revision Date: 28/01/09&lt;br /&gt;
; Public Release: 28/01/09&lt;br /&gt;
; Purpose: Shows journal entries via resizeable menu. Saves journal entries to a specified file. Filters messages to display&lt;br /&gt;
&lt;br /&gt;
gosub menuBody&lt;br /&gt;
&lt;br /&gt;
; magery&lt;br /&gt;
set %wordsOfPower Uus_Jux__In_Mani_Ylem__Rel_Wis__In_Mani__In_Por_Ylem__In_Lor__Flam_Sanct__Des_Mani__Ex_Uus__Uus_Wis__An_Nox__An_Mani__In_Jux__An_Jux__Uus_Sanct__Uus_Mani__&lt;br /&gt;
set %wordsOfPower %wordsOfPower , Rel_Sanct__Vas_Flam__An_Por__In_Nox__Ort_Por__Rel_Por__Ex_Por__In_Sanct_Ylem__Vas_An_Nox__Vas_Uus_Sanct__Des_Sanct__In_Flam_Grav__In_Vas_Mani__&lt;br /&gt;
set %wordsOfPower %wordsOfPower , Por_Ort_Grav__Ort_Rel__Kal_Ort_Por__In_Jux_Hur_Ylem__An_Grav__Kal_In_Ex__In_Jux_Sanct__Por_Corp_Wis__An_Ex_Por__In_Nox_Grav__Kal_Xen__An_Ort__&lt;br /&gt;
set %wordsOfPower %wordsOfPower , Corp_Por__Vas_Ort_Flam__An_Lor_Xen__Kal_Por_Ylem__Vas_Des_Sanct__In_Ex_Grav__Wis_Quas__Vas_Ort_Grav__In_Sanct_Grav__Kal_Vas_Flam__Vas_Rel_Por__&lt;br /&gt;
set %wordsOfPower %wordsOfPower , Ort_Sanct__Vas_An_Ort__Flam_Kal_Des_Ylem__Vas_Ylem_Rel__In_Vas_Por__Vas_Corp_Por__An_Corp__Kal_Vas_Xen_Hur__Kal_Vas_Xen_Corp__Kal_Vas_Xen_Ylem__&lt;br /&gt;
set %wordsOfPower %wordsOfPower , Kal_Vas_Xen_Flam__Kal_Vas_Xen_An_Flam__&lt;br /&gt;
; necromancy&lt;br /&gt;
set %wordsOfPower %wordsOfPower , Uus_Corp__In_Jux_Mani_Xen__In_Agle_Corp_Ylem__An_Sanct_Gra_Char__Pas_Tym_An_Sanct__Rel_Xen_Vas_Bal__Rel_Xen_Corp_Ort__Wis_An_Ben__In_Sar__&lt;br /&gt;
set %wordsOfPower %wordsOfPower , In_Vas_Nox__In_Bal_Nox__Kal_Xen_Bal__Rel_Xen_An_Sanct__Kal_Xen_Bal_Beh__Kal_Vas_An_Flam__Rel_Xen_Um__Ort_Corp_Grav__&lt;br /&gt;
; chivlary&lt;br /&gt;
set %wordsOfPower %wordsOfPower , Expor_Flamus__Obsu_Vulni__Consecrus_Arma__Dispiro_Malas__Divinum_Furis__Forul_Solum__Augus_Luminos__Dium_Prostra__Extermo_Vomica__Sanctum_Viatas__&lt;br /&gt;
; spellweaving&lt;br /&gt;
set %wordsOfPower %wordsOfPower , Myrshalee__Olorisstra__Thalshara__Haeldril__Erelonia__Rauvvrae__Alalithra__Nylisstra__Tarisstree__Haelyn__Anathrae__Rathril__Orlavdra__Nyraxle__&lt;br /&gt;
set %wordsOfPower %wordsOfPower , Illorae__Aslavdra__&lt;br /&gt;
&lt;br /&gt;
set %jEntry #jIndex&lt;br /&gt;
set %listIndex 0&lt;br /&gt;
  mainLoop:&lt;br /&gt;
if ( %jEntry &amp;lt; #jIndex || %jEntry = N/A )&lt;br /&gt;
{&lt;br /&gt;
  set %scanLine #jIndex - %jEntry&lt;br /&gt;
  scanJournal %scanLine&lt;br /&gt;
  set %journal #journal&lt;br /&gt;
  menu get filter_spam&lt;br /&gt;
  set *filterSpam #menuRes&lt;br /&gt;
  menu get filter_spells&lt;br /&gt;
  set *filterSpells #menuRes&lt;br /&gt;
  menu get chat_only&lt;br /&gt;
  set *chatOnly #menuRes&lt;br /&gt;
  menu get filter_spotting&lt;br /&gt;
  set *filterSpotting #menuRes&lt;br /&gt;
  if *filterSpells = #true&lt;br /&gt;
  {&lt;br /&gt;
    str pos %journal : 1&lt;br /&gt;
    str del %journal 1 #strRes&lt;br /&gt;
    set %spellCheckStr #strRes&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
; ------------- THE &amp;quot;IF&amp;quot; BELOW FILTERS MESSAGES -------------&lt;br /&gt;
&lt;br /&gt;
  if ( %journal &amp;lt;&amp;gt; %lastEntry || *filterSpam = #false ) &amp;amp;&amp;amp; ( %spellCheckStr notIn %wordsOfPower || *filterSpells = #false ) &amp;amp;&amp;amp;&lt;br /&gt;
  +  ( :_ in %journal || *chatOnly = #false ) &amp;amp;&amp;amp; ( You_see:_ notIn %journal || *filterSpotting = #false )&lt;br /&gt;
  {&lt;br /&gt;
    set %lastEntry %journal&lt;br /&gt;
    str count %journal _&lt;br /&gt;
    while #strRes &amp;gt; 0&lt;br /&gt;
    {&lt;br /&gt;
      str pos %journal _&lt;br /&gt;
      set %underscorePos #strRes&lt;br /&gt;
      str del %journal #strRes 1&lt;br /&gt;
      str ins #strRes #spc %underscorePos&lt;br /&gt;
      set %journal #strRes&lt;br /&gt;
      str count %journal _&lt;br /&gt;
    }&lt;br /&gt;
    set %listIndex %listIndex + 1&lt;br /&gt;
    gosub time&lt;br /&gt;
    set %line_ . %listIndex %time , #spc , %journal&lt;br /&gt;
    menu list add journal %line_ . %listIndex&lt;br /&gt;
    menu list select journal %listIndex&lt;br /&gt;
  }&lt;br /&gt;
  set %jEntry %jEntry + 1&lt;br /&gt;
}&lt;br /&gt;
if #menuButton &amp;lt;&amp;gt; NONE&lt;br /&gt;
{&lt;br /&gt;
  gosub #menuButton&lt;br /&gt;
  set #menuButton NONE&lt;br /&gt;
}&lt;br /&gt;
goto mainLoop&lt;br /&gt;
&lt;br /&gt;
; ------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
sub save&lt;br /&gt;
  menu get path&lt;br /&gt;
  set %file #menuRes&lt;br /&gt;
  gosub time&lt;br /&gt;
  set %listIndex %listIndex + 1&lt;br /&gt;
  set %line_ . %listIndex %time , #spc , SAVING , #SPC , TO: , #SPC , %file&lt;br /&gt;
  menu list add journal %line_ . %listIndex&lt;br /&gt;
  menu list select journal %listIndex&lt;br /&gt;
  set %jEntry %jEntry + 1&lt;br /&gt;
  if %saveIndex = N/A&lt;br /&gt;
  {&lt;br /&gt;
    set %saveIndex 1&lt;br /&gt;
  }&lt;br /&gt;
  set %saveGroupIndex 1&lt;br /&gt;
  set %groups ( %listIndex - %saveIdex ) / 20&lt;br /&gt;
  event sysMessage %groups&lt;br /&gt;
    saveLoop:&lt;br /&gt;
  set %params %listIndex - %saveIndex&lt;br /&gt;
  if %params &amp;gt; 20&lt;br /&gt;
  {&lt;br /&gt;
    set %params %saveIndex + 18&lt;br /&gt;
    set %lastParam %saveIndex + 19&lt;br /&gt;
    set %saveGroup . %saveGroupIndex&lt;br /&gt;
    for %save_i %saveIndex %params&lt;br /&gt;
    {&lt;br /&gt;
      set %saveLine %line_ . %save_i&lt;br /&gt;
      set %saveGroup . %saveGroupIndex %saveGroup . %saveGroupIndex , #SPC , %saveLine , #SPC , &amp;gt;&amp;gt; , #SPC , %file , #SPC , &amp;amp;&amp;amp; , #SPC , echo&lt;br /&gt;
    }&lt;br /&gt;
    set %saveLine %line_ . %lastParam&lt;br /&gt;
    set %saveGroup . %saveGroupIndex %saveGroup . %saveGroupIndex , #SPC , %saveLine , #SPC , &amp;gt;&amp;gt; , #SPC , %file&lt;br /&gt;
    set %saveGroupIndex %saveGroupIndex + 1&lt;br /&gt;
    set %saveIndex %params + 1&lt;br /&gt;
    goto saveLoop&lt;br /&gt;
  }&lt;br /&gt;
  else&lt;br /&gt;
  {&lt;br /&gt;
    set %params %params - 1&lt;br /&gt;
    set %params %saveIndex + %params&lt;br /&gt;
    set %lastParam %saveIndex + %params + 1&lt;br /&gt;
    set %saveGroup . %saveGroupIndex&lt;br /&gt;
    for %save_i %saveIndex %params&lt;br /&gt;
    {&lt;br /&gt;
      set %saveLine %line_ . %save_i&lt;br /&gt;
      set %saveGroup . %saveGroupIndex %saveGroup . %saveGroupIndex , #SPC , %saveLine , #SPC , &amp;gt;&amp;gt; , #SPC , %file , #SPC , &amp;amp;&amp;amp; , #SPC , echo&lt;br /&gt;
    }&lt;br /&gt;
    set %saveLine %line_ . %lastParam&lt;br /&gt;
    set %saveGroup . %saveGroupIndex %saveGroup . %saveGroupIndex , #SPC , %saveLine , #SPC , &amp;gt;&amp;gt; , #SPC , %file&lt;br /&gt;
  }&lt;br /&gt;
  for %save_i 1 %saveGroupIndex&lt;br /&gt;
  {&lt;br /&gt;
    execute cmd.exe /c echo %saveGroup . %save_i&lt;br /&gt;
  }&lt;br /&gt;
  gosub time&lt;br /&gt;
  set %listIndex %listIndex + 1&lt;br /&gt;
  set %line_ . %listIndex %time , #spc , SAVING , #SPC , DONE&lt;br /&gt;
  menu list add journal %line_ . %listIndex&lt;br /&gt;
  menu list select journal %listIndex&lt;br /&gt;
  set %jEntry %jEntry + 1&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
sub left&lt;br /&gt;
  if %width &amp;gt; 300&lt;br /&gt;
  {&lt;br /&gt;
    gosub menuBody -100 0&lt;br /&gt;
  }&lt;br /&gt;
  gosub rewriteList&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
sub right&lt;br /&gt;
  if %width &amp;lt; 1200&lt;br /&gt;
  {&lt;br /&gt;
    gosub menuBody 100 0&lt;br /&gt;
  }&lt;br /&gt;
  gosub rewriteList&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
sub rewriteList&lt;br /&gt;
  menu list clear journal&lt;br /&gt;
  for %restoreList_i 1 %listIndex&lt;br /&gt;
  {&lt;br /&gt;
      menu list add journal %line_ . %restoreList_i&lt;br /&gt;
  }&lt;br /&gt;
  menu list select journal %listIndex&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
sub closed&lt;br /&gt;
  stop&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
; -----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
sub time&lt;br /&gt;
  set %time #time&lt;br /&gt;
  str ins %time : 5&lt;br /&gt;
  str ins #strRes : 3&lt;br /&gt;
  set %time [ , #strRes , ]&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
sub menuBody&lt;br /&gt;
  menu Clear&lt;br /&gt;
  menu Font Name Comic Sans MS&lt;br /&gt;
  menu Window title TIM&amp;#039;s Journal&lt;br /&gt;
 menu Window color black&lt;br /&gt;
 menu Font Name Verdana&lt;br /&gt;
 menu Font color green&lt;br /&gt;
 menu Font bgcolor black&lt;br /&gt;
 menu Font size 8&lt;br /&gt;
 if %width = N/A&lt;br /&gt;
 {&lt;br /&gt;
    set %width 500&lt;br /&gt;
 }&lt;br /&gt;
 if %height = N/A&lt;br /&gt;
 {&lt;br /&gt;
    set %height 120&lt;br /&gt;
 }&lt;br /&gt;
 set %yCoordinate 5&lt;br /&gt;
 if %0 &amp;gt; 0&lt;br /&gt;
 {&lt;br /&gt;
   set %width %width + %1&lt;br /&gt;
 }&lt;br /&gt;
 menu list create journal 5 %yCoordinate %width %height&lt;br /&gt;
&lt;br /&gt;
 menu Font Name Comic Sans MS&lt;br /&gt;
 set %yCoordinate %yCoordinate + %height&lt;br /&gt;
 set %yCoordinate %yCoordinate + 5&lt;br /&gt;
 if *filterSpam = N/A || *filterSpells = N/A || *filterSpotting = N/A || *chatOnly = N/A&lt;br /&gt;
 {&lt;br /&gt;
   set *filterSpam #false&lt;br /&gt;
   set *filterSpells #false&lt;br /&gt;
   set *filterSpotting #false&lt;br /&gt;
   set *chatOnly #false&lt;br /&gt;
 }&lt;br /&gt;
 menu check filter_spam 5 %yCoordinate 100 20 *filterSpam Filter spam?&lt;br /&gt;
 menu check filter_spells 100 %yCoordinate 100 20 *filterSpells Filter spells?&lt;br /&gt;
 menu check filter_spotting 200 %yCoordinate 100 20 *filterSpotting Filter spotting?&lt;br /&gt;
 menu check chat_only 400 %yCoordinate 100 20 *chatOnly Chat only?&lt;br /&gt;
&lt;br /&gt;
 set %yCoordinate %yCoordinate + 20&lt;br /&gt;
 menu button save 5 %yCoordinate 100 20 SAVE&lt;br /&gt;
 menu edit path 110 %yCoordinate 150 C:journal.txt&lt;br /&gt;
&lt;br /&gt;
 menu button left 265 %yCoordinate 20 20 &amp;lt;&lt;br /&gt;
 menu button right 287 %yCoordinate 20 20 &amp;gt;&lt;br /&gt;
&lt;br /&gt;
 set %yCoordinate %yCoordinate + 25&lt;br /&gt;
 set %windowSize %width + 10&lt;br /&gt;
 menu Window Size %windowSize %yCoordinate&lt;br /&gt;
 menu Show&lt;br /&gt;
 set #menuButton NONE&lt;br /&gt;
return&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=EasyUO&amp;diff=200642</id>
		<title>EasyUO</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=EasyUO&amp;diff=200642"/>
				<updated>2013-04-27T00:09:09Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: Created page with &amp;quot;EasyUO is a third party tool for Ultima Online which allows for more complicated automated functions than either the in game Macros or Razor Macros. It can be downloaded at [http...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EasyUO is a third party tool for Ultima Online which allows for more complicated automated functions than either the in game Macros or Razor Macros. It can be downloaded at [http://www.easyuo.com/ from this website] which also contains a library of various scripts, many of which function on our server without modification. Downloading the program and accessing the scripts may require registration to the site.&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Main_Page&amp;diff=200504</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Main_Page&amp;diff=200504"/>
				<updated>2013-01-27T15:29:07Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
UO Roleplay is a free server specifically designed for those who like to role play. Please feel free to take a look around. If you love to role-play we would like to invite you to join our community. Start by taking a look around the &lt;br /&gt;
UORoleplay.com website, our wiki wiki.uoroleplay.com, &amp;amp; the forums forum.uoroleplay.com. We hope the information found on this site is helpful to you! If you come across any errors please let a UORoleplay game administrator know so we can make corrections to the information. &lt;br /&gt;
&lt;br /&gt;
Sincerely, &lt;br /&gt;
The UORoleplay Staff&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;WARNING&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
Do -not- use the metal chests that can be found beside the monster-camp spawns. These will often spawn appearing to be stacked on top of another chest, and can be freely picked up. However, after a few hours these will decay along with anything inside of them. We apologize for any inconvenience experienced while we find a solution to this, please inform your friends!&lt;br /&gt;
&lt;br /&gt;
Please see [[Character Creation]] for an important bug warning.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== New Players ==&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;br /&gt;
&lt;br /&gt;
==Skills/Stats==&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Stats]]&lt;br /&gt;
*[[Templates]]&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; Harvesting ==&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Smelting Magic Items]]&lt;br /&gt;
*[[Harvesting &amp;amp; Resources]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
== Item Information ==&lt;br /&gt;
*[[Way Stones]]&lt;br /&gt;
*[[Wearable Items]]&lt;br /&gt;
*[[Artifacts]]&lt;br /&gt;
*[[Item Properties]]&lt;br /&gt;
*[[Sockets]]&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
*[[Feature List]]&lt;br /&gt;
*[[Rewards]]&lt;br /&gt;
*[[Chat System]]&lt;br /&gt;
*[[Hunger/Thirst]]&lt;br /&gt;
*[[Hidden Dungeon]]&lt;br /&gt;
*[[Destruction System]]&lt;br /&gt;
*[[Treasure Map Locations]]&lt;br /&gt;
*[[Title System]]&lt;br /&gt;
*[[Dungeons]]&lt;br /&gt;
*[[Monsters]]&lt;br /&gt;
*[[Hair and Beards]]&lt;br /&gt;
*[[Maps]]&lt;br /&gt;
*[[Reputation]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Player Services ==&lt;br /&gt;
*[[Houses]]&lt;br /&gt;
*[[Ships]]&lt;br /&gt;
*[[Guilds]]&lt;br /&gt;
*[[Player Town: Services]]&lt;br /&gt;
*[[Character Services]]&lt;br /&gt;
*[[Recruit a Friend]]&lt;br /&gt;
*[[IRC Chat]]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Application_Process Staff Application Process]&lt;br /&gt;
&lt;br /&gt;
== PvP Dueling &amp;amp; Game Systems ==&lt;br /&gt;
*[[Innocent]]&lt;br /&gt;
*[[Criminal]]&lt;br /&gt;
*[[Murderer]]&lt;br /&gt;
*[[Overview &amp;amp; Commands]]&lt;br /&gt;
*[[Dueling Rules]]&lt;br /&gt;
*[[Capture the Flag Rules]]&lt;br /&gt;
*[[DeathBall Rules]]&lt;br /&gt;
*[[King of the Hill Rules]]&lt;br /&gt;
*[[Deathmatch Rules]]&lt;br /&gt;
*[[Last Man Standing Rules]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Veterinary&amp;diff=200502</id>
		<title>Veterinary</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Veterinary&amp;diff=200502"/>
				<updated>2013-01-08T01:18:00Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_veterinary.gif|frame]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;“In my professional opinion, this dog has fleas.”&amp;lt;br /&amp;gt;&lt;br /&gt;
“That’s not a dog, it’s a dragon.”&amp;lt;br /&amp;gt;&lt;br /&gt;
“Oh. Well then, in my professional opinion, this dragon has fleas.”&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As ferocious as your tamed pet may be, at some point you may find yourself in a situation where a beloved pet is hurt, poisoned or both. With an investment in the Veterinary skill, you can heal most any ailment your pet may face.&lt;br /&gt;
&lt;br /&gt;
Although creatures can be sustained to some extent by magical [[spells]], a well trained vet can heal larger amounts of damage at greater speed. Like Stable Masters, a player character vet is capable of [[Resurrect|resurrecting]] dead pets.&lt;br /&gt;
&lt;br /&gt;
Veterinary also counts towards your total [[stable|stable slot]] limit.&lt;br /&gt;
&lt;br /&gt;
Dexterity no longer effects the speed of your Veterinary skill. Vetting bandages take 2 seconds regardless of healer&amp;#039;s stats.&lt;br /&gt;
&lt;br /&gt;
See [[Pet Training]] for more information on training your pets&lt;br /&gt;
&lt;br /&gt;
See the [[Pets]] section for more detailed information on your pets and how to control them&lt;br /&gt;
&lt;br /&gt;
See [[Pet Guide]] for a comparison of high level hunting pets&lt;br /&gt;
&lt;br /&gt;
==Pet Healing==&lt;br /&gt;
&lt;br /&gt;
In order to heal creatures you must use a pile of [[Bandage]]s on them. Your [[Healing]] and [[Anatomy]] skills have no influence here, Veterinary and [[Animal Lore]] are used instead. As these two skills rise the amount of damage healed increases as does your chance to cure/resurrect if need be.&lt;br /&gt;
&lt;br /&gt;
* Veterinary and Animal Lore are required to cure pets with bandages.&lt;br /&gt;
* 80 Veterinary and 80 Animal Lore to have a chance to [[Resurrect]] a [[Pet Bonding|bonded pet]]. You must be standing directly beside it.&lt;br /&gt;
&lt;br /&gt;
Here is a useful tool which will determine chance to and amount healed: [http://www.strangeworld.com/uo/prc/tools/vetcalc.php Pacific Ranger&amp;#039;s Council Veterinary Calculator]&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
*The most basic method and perhaps the simplest and safest on UORP is as follows.&lt;br /&gt;
*Get two creatures dependent on your skill level. If you can&amp;#039;t keep them alive, you&amp;#039;ll have to get one that deals weaker damage.&lt;br /&gt;
*You&amp;#039;ll want to do this outside of town.&lt;br /&gt;
*Have them fight each other.&lt;br /&gt;
*Immediately tell the one you want to be healing to follow you. This will prevent it from retaliating.&lt;br /&gt;
*Have your macro healing it every 2100 milliseconds. I prefer to train this way beside water in which to wash bandages.&lt;br /&gt;
*The attacking pet&amp;#039;s skills will raise as you do this, and so if it seems easy at first don&amp;#039;t worry it will scale faster than you. This is also the best way to train bonded pets at higher levels.&lt;br /&gt;
&lt;br /&gt;
Another method is as follows:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;0 - 30&amp;#039;&amp;#039;&amp;#039;: Train at a NPC Stablemaster.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;30 - 60&amp;#039;&amp;#039;&amp;#039;: Heal creatures.&lt;br /&gt;
If you don&amp;#039;t have [[Animal Lore]] the only way to train to 100 or higher is by healing. Otherwise you can continue below.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;60 - 80&amp;#039;&amp;#039;&amp;#039;: Cure a poisoned creature (need 60 Animal Lore).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;80 - 120&amp;#039;&amp;#039;&amp;#039;: Resurrect your dead pet but don&amp;#039;t press OK (need 80 Animal Lore).   &amp;lt;&amp;lt;---(Don&amp;#039;t know what to put here but if you res your own pet, it auto accepts the res).  I just get two weak creatures, (like deers or cows)and have them attack each other, then heal them.  They do little damage to each other but you still get Vet gains.  You must be in a guild if you do this in tram.  You can do it in your own house.  &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Animal Lore]]&lt;br /&gt;
* [[Animal Taming]]&lt;br /&gt;
* [[Stable]]s&lt;br /&gt;
* [[Pet Training]]&lt;br /&gt;
* [[Pets]]&lt;br /&gt;
* [[Pet Guide]]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Playing_Without_Razor&amp;diff=200501</id>
		<title>Playing Without Razor</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Playing_Without_Razor&amp;diff=200501"/>
				<updated>2012-12-30T14:30:52Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: Created page with &amp;quot;Running an old version of windows or otherwise cannot use razor for some reason? Well while not suggested and a little more difficult, it is possible to play on UORP without usin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Running an old version of windows or otherwise cannot use razor for some reason? Well while not suggested and a little more difficult, it is possible to play on UORP without using Razor&lt;br /&gt;
&lt;br /&gt;
1) Download the UO client from the main download page [http://www.uoroleplay.com/?page_id=12 here.]&lt;br /&gt;
&lt;br /&gt;
2) Make a backup copy of Login.cfg, and Client.exe&lt;br /&gt;
&lt;br /&gt;
3) Toss the originals out of your UO folder. C:\Program Files\Electronic Arts\Ultima Online Stygian Abyss Classic or wherever you placed them.&lt;br /&gt;
&lt;br /&gt;
4) Download the .Rar file included [http://www.fileden.com/files/2012/12/29/3381707/UORP%20no%20razor.rar here.]&lt;br /&gt;
&lt;br /&gt;
5) Open it and drop the Decripted Client.exe and Login.cfg into your main UO directory.&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Main_Page&amp;diff=200500</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Main_Page&amp;diff=200500"/>
				<updated>2012-12-30T12:28:47Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
UO Roleplay is a free server specifically designed for those who like to role play. Please feel free to take a look around. If you love to role-play we would like to invite you to join our community. Start by taking a look around the &lt;br /&gt;
UORoleplay.com website, our wiki wiki.uoroleplay.com, &amp;amp; the forums forum.uoroleplay.com. We hope the information found on this site is helpful to you! If you come across any errors please let a UORoleplay game administrator know so we can make corrections to the information. &lt;br /&gt;
&lt;br /&gt;
Sincerely, &lt;br /&gt;
The UORoleplay Staff&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;WARNING&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
Please see [[Character Creation]] for an important bug warning.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== New Players ==&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;br /&gt;
&lt;br /&gt;
==Skills/Stats==&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Stats]]&lt;br /&gt;
*[[Templates]]&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; Harvesting ==&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Smelting Magic Items]]&lt;br /&gt;
*[[Harvesting &amp;amp; Resources]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
== Item Information ==&lt;br /&gt;
*[[Way Stones]]&lt;br /&gt;
*[[Wearable Items]]&lt;br /&gt;
*[[Artifacts]]&lt;br /&gt;
*[[Item Properties]]&lt;br /&gt;
*[[Sockets]]&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
*[[Feature List]]&lt;br /&gt;
*[[Rewards]]&lt;br /&gt;
*[[Chat System]]&lt;br /&gt;
*[[Hunger/Thirst]]&lt;br /&gt;
*[[Hidden Dungeon]]&lt;br /&gt;
*[[Destruction System]]&lt;br /&gt;
*[[Treasure Map Locations]]&lt;br /&gt;
*[[Title System]]&lt;br /&gt;
*[[Dungeons]]&lt;br /&gt;
*[[Monsters]]&lt;br /&gt;
*[[Hair and Beards]]&lt;br /&gt;
*[[Maps]]&lt;br /&gt;
*[[Reputation]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Player Services ==&lt;br /&gt;
*[[Houses]]&lt;br /&gt;
*[[Ships]]&lt;br /&gt;
*[[Guilds]]&lt;br /&gt;
*[[Player Town: Services]]&lt;br /&gt;
*[[Character Services]]&lt;br /&gt;
*[[Recruit a Friend]]&lt;br /&gt;
*[[IRC Chat]]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Application_Process Staff Application Process]&lt;br /&gt;
&lt;br /&gt;
== PvP Dueling &amp;amp; Game Systems ==&lt;br /&gt;
*[[Innocent]]&lt;br /&gt;
*[[Criminal]]&lt;br /&gt;
*[[Murderer]]&lt;br /&gt;
*[[Overview &amp;amp; Commands]]&lt;br /&gt;
*[[Dueling Rules]]&lt;br /&gt;
*[[Capture the Flag Rules]]&lt;br /&gt;
*[[DeathBall Rules]]&lt;br /&gt;
*[[King of the Hill Rules]]&lt;br /&gt;
*[[Deathmatch Rules]]&lt;br /&gt;
*[[Last Man Standing Rules]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=New_Player_Guide&amp;diff=200499</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=New_Player_Guide&amp;diff=200499"/>
				<updated>2012-12-29T22:58:29Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== New Player Guide: Your first day in the world of UO Roleplay! ===&lt;br /&gt;
Welcome friend! We are very glad to have you joining us. You will find the sandbox game world vast, enjoyable, and full of many surprises! We wanted to give you a few tips to help you get started on your journey.&lt;br /&gt;
&lt;br /&gt;
First time playing? This page is a great start, but more basics can be found about the interface and basic controls of Ultima Online [[UOInterface|here.]]&lt;br /&gt;
&lt;br /&gt;
Never made a character before? Check out the [[Character Creation]] page.&lt;br /&gt;
&lt;br /&gt;
=== Starting Out ===&lt;br /&gt;
&lt;br /&gt;
* Skill Cap: 1000&lt;br /&gt;
* Stat Cap: 225&lt;br /&gt;
* Starting Character Slots: 6 ([http://store.uoroleplay.com/index.php?main_page=product_info&amp;amp;cPath=13&amp;amp;products_id=147 Get More Character Slots])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you start out you will be given basic equipment that will aid you in your adventures. A good place to start is by looking for Quest givers. These NPC will greet you and then ask you if you wish to except a quest form them. You will need to type ‘quest’ to have the quest dialog open up. Completing these fist few newbie quests is very beneficial for several reasons. &lt;br /&gt;
&lt;br /&gt;
The first being that they will teach you how to use the quest system. And secondly one of the quests rewards will be a Hearth Stone! Hearth Stones are items that can be marked in an Inn or house and will allow you to recall to that location an unlimited amount of time. You can re-mark the Hearth Stone at any time. &lt;br /&gt;
&lt;br /&gt;
=== My Stats / Character Profile ===&lt;br /&gt;
When you right click on your character you will see a option called ‘My Stats’. This gump will give you lots of very useful information about your character including your race/class/alignment! &lt;br /&gt;
&lt;br /&gt;
=== Hunger &amp;amp; Thirst ===&lt;br /&gt;
As you play your character&amp;#039;s hunger and thirst levels drop, which will cause the rate at which you gain skill to decrease if they fall below 16.&lt;br /&gt;
&lt;br /&gt;
=== Other Items ===&lt;br /&gt;
Below can be found information about other items or actions that can be preformed by characters. This information will be helpful for new players to know about. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Hearth Stone&lt;br /&gt;
! Buy from Provisoners. Double click to claim, double click again to mark in a Inn or House.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Identification Scroll&lt;br /&gt;
! Magic items are often unidentified. Use a Identification Scroll on them to find out what they are!&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Equipment Repair&lt;br /&gt;
! Say &amp;quot;Repair&amp;quot; to Blacksmith, Tailors, and Tanners to repair items. Target items and drop gold onto NPC.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Socketing&lt;br /&gt;
! Use skill ItemID on an item to open the socket gump. Click a socket slot then target a gem. Use a socket augment hammer to remove the gem (some gems can not be removed).&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Destroyable Items&lt;br /&gt;
! Some items can be destroyed (such as locked door in dungons). Equip a weapon, double-click the weapon and target a item that can be destroyed.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Treasure Piles&lt;br /&gt;
! Double click a treasure piles to look for treasure.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! Trash Piles&lt;br /&gt;
! Double click a trash piles to look for items.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
!  Equip &amp;amp; UnEquip Items&lt;br /&gt;
! Double click a item in your backpack to equip it.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests: How they work ===&lt;br /&gt;
[[Image:01a.jpg|thumb|right|An example of a quest gump.]]&lt;br /&gt;
[[Image:02a.jpg|thumb|right|A blue quest book. ]]&lt;br /&gt;
[[Image:08a.jpg|thumb|right|Quest Boards are a place to get quests.]]&lt;br /&gt;
When you first enter the world of UO Roleplay you will find your self in The Black Fox Inn. Your first task will be to make your way through the inn to the inn keeper Duncan Bartram. You will notice his name says &amp;#039;Duncan Bertram, The Tavern Keeper [Quest]&amp;#039;. The [Quest] at the end of the name indicates that this NPC has a quest for you. Walk up to him and after your read what he has to say type “quest” and push enter. &lt;br /&gt;
&lt;br /&gt;
The quest gump will open up for you. You can see the quest title, read the quest text, and either accept the quest or decline it. In this case you need to accept the quest. &lt;br /&gt;
&lt;br /&gt;
In the game world you will come across NPC that will offer you various quests. Any time an NPC has a quest his or her name will have the [Quest] at the end of it. You can always type &amp;quot;quest&amp;quot; to start the quest! &lt;br /&gt;
&lt;br /&gt;
Upon accepting Duncan Bartram’s quest you will notice that in your backpack there is now a blue quest book. These quest books are the current quests that you have. Double clicking the book will bring up useful information about the quest. You can see the quest requirements, the difficulty level, solo or group, and if it has any rewards.&lt;br /&gt;
&lt;br /&gt;
There are several types of quests.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Kill Quests:&amp;#039;&amp;#039;&amp;#039; Completing these quests requires that you kill things. If you are asked to kill 10 rats simply go find 10 rats and kill them. Each time you slay a rat it will subtract 1 from the total. Once the quest reaches 0 it will automatically complete, the blue book will vanish, you will get any rewards, and you will also get 1 or more [http://wiki.uoroleplay.com/index.php?title=Rewards Quest Points]. Quest Points are used to purchase lots of in game rewards!!! &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Collect Quests:&amp;#039;&amp;#039;&amp;#039; These quests ask you to collect items. Once you have the items inside your backpack open up the blue quest book. You will see a green circle with the words ‘Collect’ next to you. Click the circle and target your item. This will subtract from the total required items. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Deliver Quests:&amp;#039;&amp;#039;&amp;#039; Lastly are deliver quests. To complete a deliver quest take the item in question and drag it form your backpack and drop it onto the NPC. This will subtract from the total required items. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Walk, Talk, Emote, &amp;amp; Chat ===&lt;br /&gt;
To communicate with people on a global scale we use an IRC server. In game you can use the following commands to talk with other players! &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[c&amp;#039;&amp;#039;&amp;#039; Use this command to chat with other players.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[c then &amp;#039;m&amp;#039; &amp;#039;&amp;#039;&amp;#039; Pushing the ‘m’ next to another players name will let you send them a private message. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;: (Space)&amp;#039;&amp;#039;&amp;#039; Will let you emote in game. Sounds &amp;amp; actions are worked directly into the emote. For example “: (space) tapfoot” will emote a text and taping motion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Identifying Magic Items ===&lt;br /&gt;
[[Image:03a.jpg|thumb|right|ID Scrolls &amp;amp; identifying items]]&lt;br /&gt;
Most wearable items in gave will require that you identify them before you will be able to learn anything about the item or equip the item. You can identify an item one of three ways. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Item Identification Skill:&amp;#039;&amp;#039;&amp;#039; This is the ID skill. The higher the skill the easier it is to ID something. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Item Identification Scroll:&amp;#039;&amp;#039;&amp;#039; You can purchase scrolls from vendors or make them. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Item Identification Wand:&amp;#039;&amp;#039;&amp;#039; These wands can be found in treasure chests. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Food and Drink ===&lt;br /&gt;
Make sure you eat and drink on a regular basis! Over time your hunger and thirst level will slowly drop at a rate of 1 tick per hour. You can view your hunger and thirst by going to you’re My Stats page.&lt;br /&gt;
&lt;br /&gt;
An important thing to note is that as your food and hunger levels decrease your skill gain speed will also decrees with it. Meaning if you are hungry and thirst you will gain skill at a slower rate. Additionally, if you become really hungry or thirsty you will began to lose stamina and hit points. &lt;br /&gt;
&lt;br /&gt;
Containers like water skins can be re-filled once they are empty. You can double click a water skin and target a water well, trough, or other water source such as a stream or ocean to fill you water container back up with water.&lt;br /&gt;
&lt;br /&gt;
Food can be gathered, bought, or prepared via the cooking skill. There are many different cooking tools and ways to make food and often, cooked food will give you buffs! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Hearthstone ===&lt;br /&gt;
[[Image:07.jpg|thumb|right|A Hearthstone]]&lt;br /&gt;
The Hearthstone is a basic recalling device that all character can use every 60 minuets regardless of having skill, scrolls, or wands. Everyone can use one Hearthstone and mark it at a destination of their choice.&lt;br /&gt;
&lt;br /&gt;
To mark your Hearthstone to a house click on the house sign and click &amp;#039;bind&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Getting around Narrowhaven ===&lt;br /&gt;
[[Image:11a.jpg|thumb|right|Map of Narrowhaven]]&lt;br /&gt;
[[Image:09.jpg|thumb|right|The Hunters Hall: Quests]]&lt;br /&gt;
[[Image:10.jpg|thumb|right|Adventures Store &amp;amp; Vote Stones]]&lt;br /&gt;
&lt;br /&gt;
Narrowhaven is the main hub in UO Roleplay and it is a player ran town. You will find that as a player you can purchase houses and even shops in the town. &lt;br /&gt;
&lt;br /&gt;
Below are a few of the major points of interest in the city.&lt;br /&gt;
&lt;br /&gt;
* 1. Public Moongate&lt;br /&gt;
* 2. Large sailing ship to buy passage to different continents. &lt;br /&gt;
* 3. The Black Fox Inn. A new player dungeon inside the Inn. And new player Quest Board outside the inn.&lt;br /&gt;
* 4. Adventures Store &amp;amp; Vote Stones&lt;br /&gt;
* 5. The Hunters Hall: Quests. At this location you can find hundreds of kill quests.&lt;br /&gt;
* 6. Bank. Type &amp;#039;bank&amp;#039; while next to the banker.&lt;br /&gt;
* 7. Another new player dungeon entrance. Look for the small sail boat. &lt;br /&gt;
* 8. Healer. You can get resurrected at this location. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Newbie Dungeons Await ===&lt;br /&gt;
There are currently two new player dungeons in the town of Narrowhaven. The first entrance can be found inside the Black Fox Inn. The second new player dungeon can be found down by the docks. Look for the small boat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== My Stats / Character Sheet ===&lt;br /&gt;
Will be added as soon as its updated on the live server. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Rules Rules]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Razor Razor]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=UOInterface UO Interface]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Commands Commands]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=StartingEquipment Starting Equipment]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Hair_and_Beards Hair and Beards]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Troubleshooting_Instillation_Guide Troubleshooting Instillation Guide]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=New_Player_Guide New Player Guide]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Treasure_Maps&amp;diff=200498</id>
		<title>Treasure Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Treasure_Maps&amp;diff=200498"/>
				<updated>2012-12-20T17:38:05Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Map.gif]] &amp;#039;&amp;#039;&amp;#039;Treasure Maps&amp;#039;&amp;#039;&amp;#039; show the location of where a Treasure Chest is buried. The maps require [[Cartography]] skill to decode at which point it will no longer say it is &amp;#039;&amp;#039;&amp;#039;tattered&amp;#039;&amp;#039;&amp;#039; but will display the location of the buried treasure chest. They can be obtained from various creatures as listed on: Treasure Map Spawn.&lt;br /&gt;
&lt;br /&gt;
A map may decoded by another person, but the person digging up the map must still have the minimum required Cartography skill for the level of treasure map. [[Mining]] skill helps, as high skill allows you to dig for the chest without being more than a tile away.&lt;br /&gt;
&lt;br /&gt;
All treasure chests are trapped and [[Remove Trap]] skill will take care of it, but the skill is not required as many players simply cast Telekinesis on the chest to trigger the trap from a safe distance of five or more steps away.&lt;br /&gt;
&lt;br /&gt;
A high skill level in [[Lockpicking]] is useful as it vastly reduces the number of lockpick attempts required to open a chest. For each failed attempt, an item in the chest may be destroyed.&lt;br /&gt;
&lt;br /&gt;
[[Mining]] skill is not required to dig up a treasure chest. However, the higher a character&amp;#039;s Mining skill, the further away from the exact spot they can be when attempting to dig up the chest. With no Mining skill, the digger must be directly on the correct spot where  the chest is buried. Note that the skill bonus from the Mining Gloves or Glyphs count on these calculations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable leftalign&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! | Mining Skill&lt;br /&gt;
! | Radius &lt;br /&gt;
|- &lt;br /&gt;
| 0&lt;br /&gt;
| 1 tile &lt;br /&gt;
|- &lt;br /&gt;
| 51&lt;br /&gt;
| 2 tiles &lt;br /&gt;
|- &lt;br /&gt;
| 81&lt;br /&gt;
| 3 tiles &lt;br /&gt;
|- &lt;br /&gt;
| 100&lt;br /&gt;
| 4 tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Types == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left; width:95%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Map Title &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Cartography&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Lockpicking* &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Treasure Items &lt;br /&gt;
|-&lt;br /&gt;
! Minimum&amp;lt;br&amp;gt;(~40% Chance)&lt;br /&gt;
! 50% Chance&lt;br /&gt;
! 100% Chance&lt;br /&gt;
! Magery&amp;lt;br&amp;gt;([[Unlock]] spell)&lt;br /&gt;
! Gold&lt;br /&gt;
! Reagent Stacks&lt;br /&gt;
! Gems&lt;br /&gt;
! Magic Items&lt;br /&gt;
|-&lt;br /&gt;
| 1 &lt;br /&gt;
| Plainly &lt;br /&gt;
| 27.1 &lt;br /&gt;
| 5.1&lt;br /&gt;
| 30.1&lt;br /&gt;
| 55.1&lt;br /&gt;
| 50.0 &lt;br /&gt;
| 5000&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| 2 &lt;br /&gt;
| Expertly &lt;br /&gt;
| 71 &lt;br /&gt;
| 45.1&lt;br /&gt;
| 50.1&lt;br /&gt;
| 75.1&lt;br /&gt;
| 100.0 &lt;br /&gt;
| 10000&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 40&lt;br /&gt;
|- &lt;br /&gt;
| 3 &lt;br /&gt;
| Adeptly &lt;br /&gt;
| 81 &lt;br /&gt;
| 65.1&lt;br /&gt;
| 70.1&lt;br /&gt;
| 95.1&lt;br /&gt;
| 110.0&lt;br /&gt;
| 15000&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 48&lt;br /&gt;
|- &lt;br /&gt;
| 4 &lt;br /&gt;
| Cleverly &lt;br /&gt;
| 91 &lt;br /&gt;
| 75.1&lt;br /&gt;
| 80.1&lt;br /&gt;
| 105.1**&lt;br /&gt;
| -&lt;br /&gt;
| 20000&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 56&lt;br /&gt;
|- &lt;br /&gt;
| 5 &lt;br /&gt;
| Deviously &lt;br /&gt;
| 100 &lt;br /&gt;
| 75.1&lt;br /&gt;
| 80.1&lt;br /&gt;
| 105.1**&lt;br /&gt;
| -&lt;br /&gt;
| 25000&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
| 64&lt;br /&gt;
|- &lt;br /&gt;
| 6 &lt;br /&gt;
| Ingeniously &lt;br /&gt;
| 100 &lt;br /&gt;
| 80.1&lt;br /&gt;
| 85.1&lt;br /&gt;
| 110.1**&lt;br /&gt;
| - &lt;br /&gt;
| 30000&lt;br /&gt;
| 8&lt;br /&gt;
| 19&lt;br /&gt;
| 72&lt;br /&gt;
|- &lt;br /&gt;
| 7 &lt;br /&gt;
| Diabolically&lt;br /&gt;
| 120 &lt;br /&gt;
| 100&lt;br /&gt;
| 110&lt;br /&gt;
| 120**&lt;br /&gt;
| - &lt;br /&gt;
| 35000&lt;br /&gt;
| 9&lt;br /&gt;
| 22&lt;br /&gt;
| 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Every 1.0 skill point of [[Lockpicking]] increases the chance to pick a treasure map chest 2%.&lt;br /&gt;
* Calculations and name for level 7 chest theoretical and subject to change.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Using ==&lt;br /&gt;
&lt;br /&gt;
* Find the location the treasure map points to.&lt;br /&gt;
* Use a shovel or a pickaxe and target the treasure map.&lt;br /&gt;
* When the new targeting cursor appears, target the spot on the ground the chest is believed located to begin digging. If no treasure is found there, try digging somewhere else nearby.&lt;br /&gt;
* If the correct location is dug, the digger will automatically keep digging and the chest will appear and begin slowly rising up from the ground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lookout!&amp;#039;&amp;#039;&amp;#039; When a chest is fully dug up 4 to 6 guardians will suddenly appear around it and try to attack the digger. Especially on higher level treasure maps, casting [[Invisibility]] on the digger just as the chest finally finishes rising out of the ground can help save their life. [[Hiding]] skill may also used for this, but with both methods precise timing is crucial. Possible guardians on each facet are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable leftalign&amp;quot; style=&amp;quot;text-align: left; width:95%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Map Title &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Guardians &lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| 1 &lt;br /&gt;
| Plainly &lt;br /&gt;
| Headless One, Mongbat, Ratman, Skeleton, Zombie&lt;br /&gt;
|- &lt;br /&gt;
| 2 &lt;br /&gt;
| Expertly &lt;br /&gt;
| Earth Elemental, Gazer, Gargoyle, Hell Hound, Orc Mage&lt;br /&gt;
|- &lt;br /&gt;
| 3 &lt;br /&gt;
| Adeptly &lt;br /&gt;
| Air Elemental, Dread Spider, Fire Elemental, Lich, Ogre Lord&lt;br /&gt;
|- &lt;br /&gt;
| 4 &lt;br /&gt;
| Cleverly &lt;br /&gt;
| Elder Gazer, Daemon, Dread Spider, Lich Lord, Ogre Lord&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| 5 &lt;br /&gt;
| Deviously &lt;br /&gt;
| Blood Elemental, Elder Gazer, Daemon, Lich Lord, Poison Elemental&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| 6 &lt;br /&gt;
| Ingeniously &lt;br /&gt;
| Ancient Wyrm, Balron, Blood Elemental, Cold Drake, Greater Dragon, Poison Elemental, Titan&lt;br /&gt;
|- &lt;br /&gt;
| 7 &lt;br /&gt;
| Diabolically &lt;br /&gt;
| Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the initial guardians are taken care of, the chest must first be unlocked using [[Lockpicking]] skill. Unsuccessful lockpicking attempts might destroy a random item in the chest. The destroyed item will turn into &amp;#039;&amp;#039;&amp;#039;A Dust Pile&amp;#039;&amp;#039;&amp;#039; with the system message: &lt;br /&gt;
:&amp;#039;&amp;#039;The sound of gas escaping is heard from the chest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the chest is unlocked, it should be de-trapped with the [[Remove Trap]] skill, casting the Telekinesis spell(from a safe distance) on the chest, or simply opening it and taking the damage. If you wish to take the latter route, it is advisable to wear 70 (maximum)fire resistanceand have over 130 Hit Points to sustain the damage from the trap. Once both steps are completed, the chest may then be opened and items taken out. There is a small chance for an high property count item to be inside the chest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a random chance another guardian will suddenly appear for each item taken out of the chest, so sometimes it may be wise to only pull out one item at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sometimes a player may not be able to pull an item out an open chest, so they should simply take a step around or to the side of the chest or have someone else who is standing next to it do the same. Additionally, anyone in a Party with the person who dug up the chest can also take items out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After completing a treasure chest, it is considered good treasure hunting etiquette to destroy the chest. This can be accomplished by either striking the chest with an axe or using the Contextual menu on the chest. This way if another treasure hunter comes along with a map on to the exact same spot they do not have to wait around for the previous chest to decay and disappear on its own before starting to dig up their treasure chest. Any items still in the chest will be destroyed along with the chest so ensure the good stuff has been taken out first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, it is also considered good treasure hunting etiquette to not leave guardian monsters wandering around waiting to ambush people who may live nearby or even other treasure hunters who may come later. It&amp;#039;s also a good idea to [[Dispel]] summoned creatures prior to departing to free up control slots before doing another map so you don&amp;#039;t have to return to do it or wait for them to dispel on their own.&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Treasure_Maps&amp;diff=200497</id>
		<title>Treasure Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Treasure_Maps&amp;diff=200497"/>
				<updated>2012-12-20T17:23:55Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: Created page with &amp;quot;{{tocright}}  Image:Map.gif &amp;#039;&amp;#039;&amp;#039;Treasure Maps&amp;#039;&amp;#039;&amp;#039; show the location of where a Treasure Chest is buried. The maps require Cartography skill to decode at which point it ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Map.gif]] &amp;#039;&amp;#039;&amp;#039;Treasure Maps&amp;#039;&amp;#039;&amp;#039; show the location of where a [[Treasure Chest]] is buried. The maps require [[Cartography]] skill to decode at which point it will no longer say it is &amp;#039;&amp;#039;&amp;#039;tattered&amp;#039;&amp;#039;&amp;#039; but will become [[Blessed]] and display the location of the buried treasure chest. They can be obtained from various creatures as listed on: [[Treasure Map Spawn]].&lt;br /&gt;
&lt;br /&gt;
A map may decoded by another person, but the person digging up the map must still have the minimum required Cartography skill for the level of treasure map. [[Mining]] skill helps, as high skill allows you to dig for the chest without being more than a tile away.&lt;br /&gt;
&lt;br /&gt;
All treasure chests are trapped and [[Remove Trap]] skill will take care of it, but the skill is not required as many players simply cast [[Telekinesis]] on the chest to trigger the trap from a safe distance of five or more steps away.&lt;br /&gt;
&lt;br /&gt;
A high skill level in [[Lockpicking]] is useful as it vastly reduces the number of lockpick attempts required to open a chest. For each failed attempt, an item in the chest may be destroyed.&lt;br /&gt;
&lt;br /&gt;
[[Mining]] skill is not required to dig up a treasure chest. However, the higher a character&amp;#039;s Mining skill, the further away from the exact spot they can be when attempting to dig up the chest. With no Mining skill, the digger must be directly on the correct spot where  the chest is buried. Note that the skill bonus from the [[Mining Gloves]] or the [[Jacob&amp;#039;s Pickaxe]] count on these calculations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;uoguidetable leftalign&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! | Mining Skill&lt;br /&gt;
! | Radius &lt;br /&gt;
|- &lt;br /&gt;
| 0&lt;br /&gt;
| 1 tile &lt;br /&gt;
|- &lt;br /&gt;
| 51&lt;br /&gt;
| 2 tiles &lt;br /&gt;
|- &lt;br /&gt;
| 81&lt;br /&gt;
| 3 tiles &lt;br /&gt;
|- &lt;br /&gt;
| 100&lt;br /&gt;
| 4 tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ultima Online: High Seas]] booster pack introduced &amp;#039;&amp;#039;Diabolically Drawn&amp;#039;&amp;#039; Level 7 treasure maps which can be obtained from:&lt;br /&gt;
&lt;br /&gt;
* Level 6 treasure chests&lt;br /&gt;
* [[Osiredon the Scalis Enforcer]]s and [[Corgul the Soulbinder]]&lt;br /&gt;
* [[Professional Bountyhunter Quest|Pirate encounters]]&lt;br /&gt;
&lt;br /&gt;
== Types == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;uoguidetable&amp;quot; style=&amp;quot;text-align: left; width:95%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Map Title &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Cartography&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Lockpicking* &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Treasure Items &lt;br /&gt;
|-&lt;br /&gt;
! Minimum&amp;lt;br&amp;gt;(~40% Chance)&lt;br /&gt;
! 50% Chance&lt;br /&gt;
! 100% Chance&lt;br /&gt;
! Magery&amp;lt;br&amp;gt;([[Unlock]] spell)&lt;br /&gt;
! Gold&lt;br /&gt;
! Reagent Stacks&lt;br /&gt;
! Gems&lt;br /&gt;
! Magic Items&lt;br /&gt;
! Essences&lt;br /&gt;
! Special&lt;br /&gt;
|-&lt;br /&gt;
| 1 &lt;br /&gt;
| Plainly &lt;br /&gt;
| 27.1 &lt;br /&gt;
| 5.1&lt;br /&gt;
| 30.1&lt;br /&gt;
| 55.1&lt;br /&gt;
| 50.0 &lt;br /&gt;
| 5000&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: left; | &lt;br /&gt;
[[A Creeping Vine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Message in a Bottle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Recipe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scroll of Alacrity]]&amp;lt;br&amp;gt;&lt;br /&gt;
0.5 [[Scroll of Transcendence]]&amp;lt;br&amp;gt;(only on [[Felucca]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skeleton Key]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tasty Treat]]&amp;lt;br&amp;gt;&lt;br /&gt;
Treasure Map (Same level or one level higher)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;For Level 5 to 7:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Forged Pardon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mana Phasing Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Runed Sash of Warding]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Surge Shield]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 [[Minor Artifact]] (only Level 6 and 7)&amp;lt;br&amp;gt;&lt;br /&gt;
1 [[Master Skeleton Key]] (only Level 7)&amp;lt;br&amp;gt;&lt;br /&gt;
[[A Coffin]] (only Level 7)&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| 2 &lt;br /&gt;
| Expertly &lt;br /&gt;
| 71 &lt;br /&gt;
| 45.1&lt;br /&gt;
| 50.1&lt;br /&gt;
| 75.1&lt;br /&gt;
| 100.0 &lt;br /&gt;
| 10000&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 40&lt;br /&gt;
| 2&lt;br /&gt;
|- &lt;br /&gt;
| 3 &lt;br /&gt;
| Adeptly &lt;br /&gt;
| 81 &lt;br /&gt;
| 65.1&lt;br /&gt;
| 70.1&lt;br /&gt;
| 95.1&lt;br /&gt;
| 110.0&lt;br /&gt;
| 15000&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|- &lt;br /&gt;
| 4 &lt;br /&gt;
| Cleverly &lt;br /&gt;
| 91 &lt;br /&gt;
| 75.1&lt;br /&gt;
| 80.1&lt;br /&gt;
| 105.1**&lt;br /&gt;
| -&lt;br /&gt;
| 20000&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 56&lt;br /&gt;
| 4&lt;br /&gt;
|- &lt;br /&gt;
| 5 &lt;br /&gt;
| Deviously &lt;br /&gt;
| 100 &lt;br /&gt;
| 75.1&lt;br /&gt;
| 80.1&lt;br /&gt;
| 105.1**&lt;br /&gt;
| -&lt;br /&gt;
| 25000&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
| 64&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| 6 &lt;br /&gt;
| Ingeniously &lt;br /&gt;
| 100 &lt;br /&gt;
| 80.1&lt;br /&gt;
| 85.1&lt;br /&gt;
| 110.1**&lt;br /&gt;
| - &lt;br /&gt;
| 30000&lt;br /&gt;
| 8&lt;br /&gt;
| 19&lt;br /&gt;
| 72&lt;br /&gt;
| 6&lt;br /&gt;
|- &lt;br /&gt;
| 7 &lt;br /&gt;
| Diabolically&lt;br /&gt;
| 100 &lt;br /&gt;
| 80.1&lt;br /&gt;
| 85.1&lt;br /&gt;
| 110.1**&lt;br /&gt;
| - &lt;br /&gt;
| 35000&lt;br /&gt;
| 9&lt;br /&gt;
| 22&lt;br /&gt;
| 80&lt;br /&gt;
| 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Note that these Lockpicking skill values are only experimentally tested using a [[Crystal Ball of Knowledge]] and has not been verified. Also note that failing to pick the lock might result the items inside the chest to disappear.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Lockpicking skill is capped at 100.0.&lt;br /&gt;
* Every 1.0 skill point of [[Lockpicking]] increases the chance to pick a treasure map chest 2%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Using ==&lt;br /&gt;
&lt;br /&gt;
* Find the location the treasure map points to.&lt;br /&gt;
* Use a [[shovel]] or a [[pickaxe]] and target the treasure map.&lt;br /&gt;
* When the new targeting cursor appears, target the spot on the ground the chest is believed located to begin digging. If no treasure is found there, try digging somewhere else nearby.&lt;br /&gt;
* If the correct location is dug, the digger will automatically keep digging and the chest will appear and begin slowly rising up from the ground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lookout!&amp;#039;&amp;#039;&amp;#039; When a chest is fully dug up 4 to 6 guardians will suddenly appear around it and try to attack the digger. Especially on higher level treasure maps, casting [[Invisibility]] on the digger just as the chest finally finishes rising out of the ground can help save their life. [[Hiding]] skill may also used for this, but with both methods precise timing is crucial. Possible guardians on each facet are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;uoguidetable leftalign&amp;quot; style=&amp;quot;text-align: left; width:95%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Map Title &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Guardians &lt;br /&gt;
|-&lt;br /&gt;
! Trammel - Felucca &lt;br /&gt;
! Ilshenar&lt;br /&gt;
! Malas&lt;br /&gt;
! Tokuno Islands&lt;br /&gt;
! Ter Mur&lt;br /&gt;
|-&lt;br /&gt;
| 1 &lt;br /&gt;
| Plainly &lt;br /&gt;
| [[Headless One]], [[Mongbat]], [[Ratman]], [[Skeleton]], [[Zombie]]&lt;br /&gt;
| [[Headless One]], [[Mongbat]], [[Ratman]], [[Skeleton]], [[Zombie]]&lt;br /&gt;
| [[Headless One]], [[Mongbat]], [[Ratman]], [[Skeleton]], [[Zombie]]&lt;br /&gt;
| [[Headless One]], [[Mongbat]], [[Ratman]], [[Skeleton]], [[Zombie]]&lt;br /&gt;
| [[Clockwork Scorpion]], [[Corrosive Slime]], [[Greater Mongbat]]&lt;br /&gt;
|- &lt;br /&gt;
| 2 &lt;br /&gt;
| Expertly &lt;br /&gt;
| [[Earth Elemental]], [[Gazer]], [[Gargoyle]], [[Hell Hound]], [[Orc Mage]] &lt;br /&gt;
| [[Earth Elemental]], [[Gazer]], [[Gargoyle]], [[Hell Hound]], [[Orc Mage]]&lt;br /&gt;
| [[Earth Elemental]], [[Gazer]], [[Gargoyle]], [[Hell Hound]], [[Orc Mage]]&lt;br /&gt;
| [[Earth Elemental]], [[Gazer]], [[Gargoyle]], [[Hell Hound]], [[Orc Mage]]&lt;br /&gt;
| [[Acid Slug]], [[Slith]], [[Water Elemental]]&lt;br /&gt;
|- &lt;br /&gt;
| 3 &lt;br /&gt;
| Adeptly &lt;br /&gt;
| [[Air Elemental]], [[Dread Spider]], [[Fire Elemental]], [[Lich]], [[Ogre Lord]] &lt;br /&gt;
| [[Air Elemental]], [[Dread Spider]], [[Fire Elemental]], [[Lich]], [[Ogre Lord]] &lt;br /&gt;
| [[Air Elemental]], [[Dread Spider]], [[Fire Elemental]], [[Lich]], [[Ogre Lord]] &lt;br /&gt;
| [[Air Elemental]], [[Dread Spider]], [[Fire Elemental]], [[Lich]], [[Ogre Lord]] &lt;br /&gt;
| [[Leather Wolf]], [[Stone Slith]], [[Toxic Slith]]&lt;br /&gt;
|- &lt;br /&gt;
| 4 &lt;br /&gt;
| Cleverly &lt;br /&gt;
| [[Elder Gazer]], [[Daemon]], [[Dread Spider]], [[Lich Lord]], [[Ogre Lord]] &lt;br /&gt;
| [[Elder Gazer]], [[Daemon]], [[Dread Spider]], [[Lich Lord]], [[Ogre Lord]] &lt;br /&gt;
| [[Elder Gazer]], [[Daemon]], [[Dread Spider]], [[Lich Lord]], [[Ogre Lord]] &lt;br /&gt;
| [[Elder Gazer]], [[Daemon]], [[Dread Spider]], [[Lich Lord]], [[Ogre Lord]] &lt;br /&gt;
| [[Bloodworm]], [[Kepetch]], [[Stone Slith]], [[Toxic Slith]]&lt;br /&gt;
|- &lt;br /&gt;
| 5 &lt;br /&gt;
| Deviously &lt;br /&gt;
| [[Blood Elemental]], [[Elder Gazer]], [[Daemon]], [[Lich Lord]], [[Poison Elemental]]&lt;br /&gt;
| [[Dark Guardian]], [[Exodus Overseer]], [[Gargoyle Destroyer]], [[Gargoyle Enforcer]], [[Poison Elemental]]&lt;br /&gt;
| [[Lich Lord]], [[Ravager]], [[Wanderer of the Void]], [[Minotaur]]&lt;br /&gt;
| [[Fan Dancer]], [[Revenant Lion]], [[Ronin]], [[Rune Beetle]]&lt;br /&gt;
| [[Fire Ant]], [[Lava Elemental]], [[Maddening Horror]]&lt;br /&gt;
|- &lt;br /&gt;
| 6 &lt;br /&gt;
| Ingeniously &lt;br /&gt;
| [[Ancient Wyrm]], [[Balron]], [[Blood Elemental]], [[Cold Drake]], [[Greater Dragon]], [[Poison Elemental]], [[Titan]]&lt;br /&gt;
| [[Changeling]], [[Exodus Minion]], [[Gargoyle Destroyer]], [[Gargoyle Enforcer]], [[Titan]]&lt;br /&gt;
| [[Devourer of Souls]], [[Minotaur Scout]], [[Minotaur Captain]], [[Rotting Corpse]], [[Wanderer of the Void]]&lt;br /&gt;
| [[Hiryu]], [[Lady of the Snow]], [[Oni]], [[Rune Beetle]], [[Yomotsu Warrior]], [[Yomotsu Priest]]&lt;br /&gt;
| [[Enraged Earth Elemental]], [[Fire Daemon]], [[Greater Poison Elemental]], [[Lava Elemental]]&lt;br /&gt;
|- &lt;br /&gt;
| 7 &lt;br /&gt;
| Diabolically &lt;br /&gt;
| [[Blood Elemental]], [[Cold Drake]], [[Frost Dragon]], [[Greater Dragon]], [[Poison Elemental]]&lt;br /&gt;
| [[Renegade Changeling]], [[Exodus Minion]], [[Gargoyle Destroyer]], [[Gargoyle Enforcer]], [[Titan]]  &lt;br /&gt;
| [[Devourer of Souls]], [[Minotaur General]], [[Minotaur Captain]], [[Rotting Corpse]], [[Wanderer of the Void]]&lt;br /&gt;
| [[Yamandon]], [[Hiryu]], [[Lady of the Snow]], [[Rune Beetle]], [[Yomotsu Priest]]&lt;br /&gt;
| [[Enraged Colossus]], [[Enraged Earth Elemental]], [[Fire Daemon]], [[Greater Poison Elemental]], [[Lava Elemental]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the initial guardians are taken care of, the chest must first be unlocked using [[Lockpicking]] skill. Unsuccessful lockpicking attempts might destroy a random item in the chest. The destroyed item will turn into &amp;#039;&amp;#039;&amp;#039;A Dust Pile&amp;#039;&amp;#039;&amp;#039; with the system message: &lt;br /&gt;
:&amp;#039;&amp;#039;The sound of gas escaping is heard from the chest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Grubber.png|frame|&amp;#039;&amp;#039;a grubber appears and ganks a piece of your loot&amp;#039;&amp;#039;]]&lt;br /&gt;
After successfully picking the lock, there is a chance of a [[Grubber]] to spawn and steal an item inside the chest:&lt;br /&gt;
:&amp;#039;&amp;#039;a grubber appears and ganks a piece of your loot&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The stolen item can be found on the [[Grubber]]&amp;#039;s corpse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the chest is unlocked, it should be de-trapped with the [[Remove Trap]] skill, casting the [[Telekinesis]] spell(from a safe distance) on the chest (does not work on [[Siege]] or [[Mugen]]), or simply opening it and taking the damage. If you wish to take the latter route, it is advisable to wear 70 (maximum) [[Resistance|fire resistance]] and have over 130 [[Hit Points]] to sustain the damage from the trap. Once both steps are completed, the chest may then be opened and items taken out. There is a small chance for an high property count item to be inside the chest. Chests opened in [[Tokuno Islands]] and [[Ter Mur]] will contain items from the facets respective expansion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a random chance another guardian will suddenly appear for each item taken out of the chest, so sometimes it may be wise to only pull out one item at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sometimes a player may not be able to pull an item out an open chest, so they should simply take a step around or to the side of the chest or have someone else who is standing next to it do the same. Additionally, anyone in a [[Party]] with the person who dug up the chest can also take items out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After completing a treasure chest, it is considered good treasure hunting etiquette to destroy the chest. This can be accomplished by either striking the chest with an axe or using the Contextual menu on the chest. This way if another treasure hunter comes along with a map on to the exact same spot they do not have to wait around for the previous chest to decay and disappear on its own before starting to dig up their treasure chest. Any items still in the chest will be destroyed along with the chest so ensure the good stuff has been taken out first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, it is also considered good treasure hunting etiquette to not leave guardian monsters wandering around waiting to ambush people who may live nearby or even other treasure hunters who may come later. It&amp;#039;s also a good idea to [[Dispel]] summoned creatures prior to departing to free up control slots before doing another map so you don&amp;#039;t have to return to do it or wait for them to dispel on their own.&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Throwing&amp;diff=200496</id>
		<title>Throwing</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Throwing&amp;diff=200496"/>
				<updated>2012-12-20T17:19:24Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &amp;#039;&amp;#039;&amp;quot;My husband was too heavy to throw out of the house when he got drunk and rowdy so I just took to throwing things at him instead&amp;quot; - Cara the Gypsy&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Throwing is a weapons skill that allows players to use a new set of throwing weapons as a ranged attack skill.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Each weapon has a base and max range available to it, where the base range is modified by the player’s strength to determine the actual range.&lt;br /&gt;
&lt;br /&gt;
The absolute maximum range is capped. The calculated maximum range a player can throw their weapon is used to determine how accurate their throw actually is when trying to hit a target at a certain distance. This allows the player to have a “sweet-spot” area where their throwing is most effective, while pushing towards their maximum range or throwing while too close to the target results in a less damage or accuracy.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Underthrown&amp;#039;&amp;#039;&amp;#039; - If, while equipped, a weapon has a maximum range of six tiles, and a player throws at a player two tiles away (too close) they have a Hit Chance penalty of 12%, but no damage reduction.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Perfect&amp;#039;&amp;#039;&amp;#039; - Maximum range of six tiles, thrown a distance of four tiles. No Hit Chance penalty, no damage reduction&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Overthrown&amp;#039;&amp;#039;&amp;#039; - Maximum range of six tiles, thrown a distance of six tiles. No Hit Chance penalty, but 47% damage reduction&lt;br /&gt;
&lt;br /&gt;
===Close Quarters Combat===&lt;br /&gt;
Even though they may be meant to be thrown, these weapons all have sharp, mean edges on them - perfect for catching an unsuspecting melee fighter off guard. A player’s [[Dexterity]] and throwing skill equal to Grandmaster or higher can compensate for the hit chance penalty.&lt;br /&gt;
&lt;br /&gt;
===Shield Penalties===&lt;br /&gt;
All the throwing weapons are one-handed in nature which allows the thrower to equip a shield or other item in their off hand. The player will suffer a defense and hit chance penalty for using a shield while using a throwing weapon. These penalties can be offset by investing skill points into [[Parrying]]. Player’s with no skill points in the Parry Skill will now have a minimum chance to hit.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
See the [[Melee Training Guide]] for several ways to train a melee skill.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Unlike [[Archery]], throwing weapons return to their owner after use and thus consume no ammunition. All are one-handed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;uoguidetable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! Base Damage&lt;br /&gt;
! Primary Move&lt;br /&gt;
! Secondary Move&lt;br /&gt;
! Weapon Speed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right:0px;&amp;quot; | [[File:Boomerang.gif|link=Boomerang]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; text-align:left;&amp;quot; | [[Boomerang]]&lt;br /&gt;
| 8 - 12&lt;br /&gt;
| [[Mystic Arc]]&lt;br /&gt;
| [[Concussion Blow]]&lt;br /&gt;
| 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right:0px;&amp;quot; | [[File:Cyclone.gif|link=Cyclone]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; text-align:left;&amp;quot; | [[Cyclone]]&lt;br /&gt;
| 13 - 17&lt;br /&gt;
| [[Moving Shot]]&lt;br /&gt;
| [[Infused Throw]]&lt;br /&gt;
| 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right:0px;&amp;quot; | [[File:Soul_glaive.gif|link=Soul Glaive]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; text-align:left;&amp;quot; | [[Soul Glaive]]&lt;br /&gt;
| 18 - 22&lt;br /&gt;
| [[Armor Ignore]]&lt;br /&gt;
| [[Mortal Strike]]&lt;br /&gt;
| 4 seconds&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Peacemaking&amp;diff=200495</id>
		<title>Peacemaking</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Peacemaking&amp;diff=200495"/>
				<updated>2012-12-20T17:16:52Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_peacemaking.gif|frame]]&lt;br /&gt;
{{tocright}}&lt;br /&gt;
==Using==&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Peacemaking&amp;#039;&amp;#039;&amp;#039; skill is one of the Bard-themed skills and is sometimes called Peacing for short. In a nutshell, the soothing music of a successful attempt causes those to whom it is directed to relax and stop fighting. To successfully be able to use this skill also requires some level of [[Musicianship]] skill as well. While a useful skill for a Bard in it&amp;#039;s own right, it is also valuable to possess, or assist other players with, when it comes to [[Animal Taming]] or [[Cartography|Treasure Hunting]].&lt;br /&gt;
&lt;br /&gt;
Peacemaking skill has two different modes, Area Peacemaking and Targeted Peacemaking.&lt;br /&gt;
&lt;br /&gt;
Peacemaking will break if you move too far from your target.&lt;br /&gt;
&lt;br /&gt;
Successfully peacemaking a target will produce a message above them.&lt;br /&gt;
&lt;br /&gt;
===Area Peacemaking===&lt;br /&gt;
Activate the skill via macro or skill button and target yourself. If successful, all aggression in the area will cease for a few moments. Players will have to re-attack their targets. Does not affect party members.&lt;br /&gt;
&lt;br /&gt;
===Targeted Peacemaking===&lt;br /&gt;
Activate the skill via macro or skill button and target a creature. If successful, the targeted creature will either remain non-aggressive or stop attacking it&amp;#039;s target until a sufficient attack upon it breaks the trance or the bard loses line of sight for more than 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Each time Targeted Peacemaking is attempted, a difficulty check is performed based on the creature&amp;#039;s [[Barding Difficulty]] versus the attempting character&amp;#039;s combined skill in [[Musicianship]] and Peacemaking.&lt;br /&gt;
&lt;br /&gt;
Targted Peacemaking was introduced with [[Publish 16]].&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Obtain a few dozen musical instruments, either from a carpenter or NPC. Use the Peacemaking skill and target yourself(Area Peacemaking). Repeat until the desired level is achieved.   &lt;br /&gt;
&lt;br /&gt;
Bear in mind that being able to attempt Peacemaking on some higher-level creatures, such as [[Balron]]s or [[Ancient Wyrm]]s, requires extremely high levels of Peacemaking due to their high Barding Difficulty rating.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [[Discordance]]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Sockets&amp;diff=200494</id>
		<title>Sockets</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Sockets&amp;diff=200494"/>
				<updated>2012-12-20T17:15:11Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Special gems can be socketed into weapons, armor, clothing, &amp;amp; offhand items that have open sockets in them. The gem augments drop as monster loot throughout the lands. Currently there are around 200 different types of gems that can be socketed. &lt;br /&gt;
&lt;br /&gt;
Socketing uses [[Arms Lore]] for items, and [[Animal Lore]] for pets to add sockets, and [[Blacksmithy]] for items and [[Veterinary]] for pets to expand sockets.&lt;br /&gt;
&lt;br /&gt;
While Trinkets can have sockets, they do not currently work.&lt;br /&gt;
&lt;br /&gt;
1) To socket a item, it will need to have available sockets on it. For this example we have an Iron Platemail Tunic with 5 available &lt;br /&gt;
sockets. &lt;br /&gt;
&lt;br /&gt;
2) Our gem is a &amp;quot;Mythic Amethyst&amp;quot; witch will add a +6 Defense Change to any peace of armor. Note: this gem requires 3 open sockets to use. &lt;br /&gt;
&lt;br /&gt;
3) To open the socket gump you will need to use the &amp;#039;&amp;#039;&amp;#039;Arms Lore skill&amp;#039;&amp;#039;&amp;#039; on the item. Then target the item that can be socketed. &lt;br /&gt;
&lt;br /&gt;
4) The socket gump will then open. Click a blank spot on the gump then target your gem. In this case we are targeting our &amp;quot;Mythic Amethyst.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
5) You will now notice that the &amp;quot;Mythic Amethyst&amp;quot; has been added to the Platemail Tunic. You can click on the gem in the gump to get information about it.&lt;br /&gt;
&lt;br /&gt;
6) Now you will notice on the item that only 2 sockets are available (we just used 3). You will also notice that the Defense Chance is now 6%. &lt;br /&gt;
&lt;br /&gt;
- Most gems can be un-socketed from your items but not all. You will need to use a socket hammer on the item to remove the gems. There is a chance that the item will be destroyed in the process. &lt;br /&gt;
&lt;br /&gt;
- Regular gems are not the same as the gems that can be socketed into items. Hold your mouse over the item to see the name &amp;amp; any properties that will be added to the items. &lt;br /&gt;
&lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! &lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [[Image:Socketing01.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing02.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing03.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing04.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [[Image:Socketing05.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing06.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing07.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sockets and their Bonuses==&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Jewel&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Cloth&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Jewelry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Creature&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Diamond||3||9 Hit Physical Area||3 all resists||3 Attack Chance||||||20 Str&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Diamond||2||6 Hit Physical Area||2 all resists||2 Attack Chance||||||10 Str&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Diamond||1||3 Hit Physical Area||1 all resists||1 Attack Chance||||||5 Str&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Amethyst||3||9 Damage||3 Str||3 Defend Chance||||||5 Max Damage&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Amethyst||2||6 Damage||2 Str||2 Defend Chance||||||3 Max Damage&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Amethyst||1||3 Damage||1 Str||1 Defend Chance||||||1 Max Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Sapphire||3||9 Hit Cold Area||6 Cold Resist ||3 Int||||||20 Int&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Sapphire||2||6 Hit Cold Area||4 Cold Resist ||2 Int||||||10 Int&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Sapphire||1||3 Hit Cold Area||2 Cold Resist ||1 Int||||||5 Int&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Ruby||3||9 Hit Fire Area||6 Fire Resist||3 Str||||||15 Armor&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Ruby||2||6 Hit Fire Area||4 Fire Resist||2 Str||||||10 Armor&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Ruby||1||3 Hit Fire Area||2 Fire Resist||1 Str||||||5 Armor&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Skull ||4||18 Mana Lech||||3 Mana Regen||||||30 Hits&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Skull||3||12 Mana Lech||||2 Mana Regen||||||20 Hits&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Skull||2||6 Mana Lech||||1 Mana Regen||||||10 Hits&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Jewel&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Cloth&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Jewelry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Creature&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Skull 2||4||18 Life Leech||||3 Hits Regen||||||30 Hits&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Skull 2||3||12 Life Leech||||2 Hits Regen||||||20 Hits&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Skull 2||2||6 Life Leech||||1 Hits Regen||||||10 Hits&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Tourmaline||3||6 Weapon Speed||3 Reflect Physical||3 Reflect Physical||||||5 All Resists&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Tourmaline||2||4 Weapon Speed||2 Reflect Physical||2 Reflect Physical||||||3 All Resists&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Tourmaline||1||2 Weapon Speed||1 Reflect Physical||1 Reflect Physical||||||1 All Resists&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Emerald||3||9 Hit Poison Area||6 Poison resist||3 Dex||||||20 Dex&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Emerald||2||6 Hit Poison Area||4 Poison resist||2 Dex||||||10 Dex&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Emerald||1||3 Hit Poison Area||2 Poison resist||1 Dex||||||5 Dex&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Amber||4||3 Archery Range (Max Range)||||6 Hits||3 all resists||||&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Amber||3||2 Archery Range (Max Range)||||4 Hits||2 all resists||||&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Amber||2||1 Archery Range (Max Range)||||2 Hits||1 all resists||||&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Citrine||4||3 Min Damage||||6 Stamina||||||&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Citrine||3||2 Min Damage||||4 Stamina||||||&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Citrine||2||1 Min Damage||||2 Stamina||||||&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Star Sapphire||4||3 Max Damage||||6 Mana||||||&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Star Sapphire||3||2 Max Damage||||4 Mana||||||&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Star Sapphire||2||1 Max Damage||||2 Mana||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crystals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Cloth&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Jewelry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Creature&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Fen Crystal||2||1 Spell Channeling ||1 Spell Channeling||Mage Armor||||||&lt;br /&gt;
|-&lt;br /&gt;
| Rho Crystal||2||1 Faster Casting||1 Faster Casting||1 Faster Casting||1 Faster Casting||1 Faster Casting||&lt;br /&gt;
|-&lt;br /&gt;
| Rys Crystal||2||1 Faster Cast Recovery||1 Faster Cast Recovery||1 Faster Cast Recovery||1 Faster Cast Recovery||1 Faster Cast Recovery||&lt;br /&gt;
|-&lt;br /&gt;
| Wyr Crystal||2||25 Luck||25 Luck||25 Luck||25 Luck||25 Luck||&lt;br /&gt;
|-&lt;br /&gt;
| FreCrystal||2||3 Enhance Potions||3 Enhance Potions||3 Enhance Potions||||3 Enhance Potions||&lt;br /&gt;
|-&lt;br /&gt;
| Tor Crystal||2||3 Lower Reagent Cost||3 Lower Reagent Cost||3 Lower Reagent Cost||3 Lower Reagent Cost||3 Lower Reagent Cost||&lt;br /&gt;
|-&lt;br /&gt;
| Vel Crystal||2||3 Lower Mana Cost||3 Lower Mana Cost||3 Lower Mana Cost||3 Lower Mana Cost||3 Lower Mana Cost||&lt;br /&gt;
|-&lt;br /&gt;
| Xen Crystal||2||3 Spell Damage||3 Spell Damage||3 Spell Damage||3 Spell Damage||3 Spell Damage||&lt;br /&gt;
|-&lt;br /&gt;
| Pol Crystal||2||25 Durability||25 Durability||25 Durability||25 Durability (MaxHitPoints)||3 Attack Chance||&lt;br /&gt;
|-&lt;br /&gt;
| Wol Crystal||2||2 Self-Repair||2 Self-Repair||2 Self-Repair||2 Self-Repair||3 Defend Chance||&lt;br /&gt;
|-&lt;br /&gt;
| Bal Crystal||2||4 Resist Fire||4 Resist Fire||4 Resist Fire||3 Resist Fire||4 Resist Fire||&lt;br /&gt;
|-&lt;br /&gt;
| Tal Crystal||2||4 Resist Cold||4 Resist Cold||4 Resist Cold||3 Resist Cold||4 Resist Cold||&lt;br /&gt;
|-&lt;br /&gt;
| Jal Crystal||2||4 Resist Poison||4 Resist Poison||4 Resist Poison||3 Resist Poison||4 Resist Poison||&lt;br /&gt;
|-&lt;br /&gt;
| Ral Crystal||2||4 Resist Energy||4 Resist Energy||4 Resist Energy||3 Resist Energy||4 Resist Energy||&lt;br /&gt;
|-&lt;br /&gt;
| Kal Crystal||2||4 Resist Physical||4 Resist Physical||4 Resist Physical||3 Resist Physical||4 Resist Physical||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Radiant Crystals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Cloth&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Jewelry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Creature&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Rho Crystal||4||2 Faster Casting||2 Faster Casting||2 Faster Casting||2 Faster Casting||2 Faster Casting||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Rys Crystal||4||2 Faster Cast Recovery||2 Faster Cast Recovery||2 Faster Cast Recovery||2 Faster Cast Recovery||2 Faster Cast Recovery||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Wyr Crystal||4||50 Luck||50 Luck||50 Luck||50 Luck||50 Luck||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Fre Crystal||4||6 Enhance Potions||6 Enhance Potions||6 Enhance Potions||||6 Enhance Potions||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Tor Crystal||4||6 Lower Reagent Cost||6 Lower Reagent Cost||6 Lower Reagent Cost||6 Lower Reagent Cost||6 Lower Reagent Cost||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Vel Crystal||4||6 Lower Mana Cost||6 Lower Mana Cost||6 Lower Mana Cost||6 Lower Mana Cost||6 Lower Mana Cost||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Xen Crystal||4||6 Spell Damage||6 Spell Damage||6 Spell Damage||6 Spell Damage||6 Spell Damage||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Pol Crystal||4||50 Durability||50 Durability||50 Durability||50 Durability||6 Attack Chance||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Wol Crystal||4||4 Self-Repair||4 Self-Repair||4 Self-Repair||4 Self-Repair||6 Defend Chance||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Bal Crystal||4||8 Resist Fire||8 Resist Fire||8 Resist Fire||6 Resist Fire||8 Resist Fire||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Tal Crystal||4||8 Resist Cold||8 Resist Cold||8 Resist Cold||6 Resist Cold||8 Resist Cold||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Jal Crystal||4||8 Resist Poison||8 Resist Poison||8 Resist Poison||6 Resist Poison||8 Resist Poison||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Ral Crystal||4||8 Resist Energy||8 Resist Energy||8 Resist Energy||6 Resist Energy||8 Resist Energy||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Kal Crystal||4||8 Resist Physical||8 Resist Physical||8 Resist Physical||6 Resist Physical||8 Resist Physical|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Gem Stones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Skill Bonus&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Enduring Gem||2||Healing&lt;br /&gt;
|-&lt;br /&gt;
| Vivid Gem||2||Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Dazzling  Gem||2||Blacksmith&lt;br /&gt;
|-&lt;br /&gt;
| Timeless Gem||2||Anatomy&lt;br /&gt;
|-&lt;br /&gt;
| Seer&amp;#039;s Gem||2||ItemID&lt;br /&gt;
|-&lt;br /&gt;
| Forcefull Gem||2||Animal Taming&lt;br /&gt;
|-&lt;br /&gt;
| Misty Gem||2||Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gem||2||Fletching&lt;br /&gt;
|-&lt;br /&gt;
| Lambent Gem||2||Peacemaking&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Gem||2||Veterinary&lt;br /&gt;
|-&lt;br /&gt;
| Energized Gem||2||Spirit Speak&lt;br /&gt;
|-&lt;br /&gt;
| Shattered Gem||2||Detect Hidden&lt;br /&gt;
|-&lt;br /&gt;
| Opaque Gem||2||Cooking&lt;br /&gt;
|-&lt;br /&gt;
| Turbid Gem||2||Camping&lt;br /&gt;
|-&lt;br /&gt;
| Runed Gem||2||Begging&lt;br /&gt;
|-&lt;br /&gt;
| Bright Gem||2||Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| Precise Gem||2||Provocation&lt;br /&gt;
|-&lt;br /&gt;
| Fractured Gem||2||Lockpicking&lt;br /&gt;
|-&lt;br /&gt;
| Subtle Gem||2||Hiding&lt;br /&gt;
|-&lt;br /&gt;
| Flashing Gem||2||Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Solid Gem||2||Fishing&lt;br /&gt;
|-&lt;br /&gt;
| Sparkling Gem||2||Magic Resist&lt;br /&gt;
|-&lt;br /&gt;
| Stormy Gem||2||Mining&lt;br /&gt;
|-&lt;br /&gt;
| Lustrous Gem||2||Musicianship&lt;br /&gt;
|-&lt;br /&gt;
| Rigid Gem||2||Herding&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Gem||2||Stealing&lt;br /&gt;
|-&lt;br /&gt;
| Brilliant Gem||2||Arms Lore&lt;br /&gt;
|-&lt;br /&gt;
| Thick Gem||2||Lumberjacking&lt;br /&gt;
|-&lt;br /&gt;
| Mystic Gem||2||EvalInt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Gem Stones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Skill Bonus&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Quick Gem||2||TasteID&lt;br /&gt;
|-&lt;br /&gt;
| Sovereign Gem||2||Animal Lore&lt;br /&gt;
|-&lt;br /&gt;
| Glowing Gem||2||Spellweaving&lt;br /&gt;
|-&lt;br /&gt;
| Purified Gem||2||Chivalry&lt;br /&gt;
|-&lt;br /&gt;
| Shifting Gem||2||Snooping&lt;br /&gt;
|-&lt;br /&gt;
| Royal Gem||2||Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Defender&amp;#039;s Gem||2||Parry&lt;br /&gt;
|-&lt;br /&gt;
| Guardian&amp;#039;s Gem||2||Wrestling&lt;br /&gt;
|-&lt;br /&gt;
| Mysterious Gem||2||Meditation&lt;br /&gt;
|-&lt;br /&gt;
| Infused Gem||2||Discordance&lt;br /&gt;
|-&lt;br /&gt;
| Tenuous Gem||2||Remove Trap&lt;br /&gt;
|-&lt;br /&gt;
| Luminous Gem||2||Focus&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Gem||2||Inscribe&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Gem||2||Poisoning&lt;br /&gt;
|-&lt;br /&gt;
| Potent Gem||2||Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Etched Gem||2||Cartography&lt;br /&gt;
|-&lt;br /&gt;
| Pristine Gem||2||Archery&lt;br /&gt;
|-&lt;br /&gt;
| Glinting Gem||2||Bushido&lt;br /&gt;
|-&lt;br /&gt;
| Accurate Gem||2||Tactics&lt;br /&gt;
|-&lt;br /&gt;
| Wicked Gem||2||Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Glimmering Gem||2||Ninjitsu&lt;br /&gt;
|-&lt;br /&gt;
| Champion&amp;#039;s Gem||2||Macing&lt;br /&gt;
|-&lt;br /&gt;
| Empowered Gem||2||Magery&lt;br /&gt;
|-&lt;br /&gt;
| Resolute Gem||2||Tracking&lt;br /&gt;
|-&lt;br /&gt;
| Stark Gem||2||Forensics&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Gem||2||Necromancy&lt;br /&gt;
|-&lt;br /&gt;
| Dreadstone Gem||2||Imbuing&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Gem||2||Mysticism&lt;br /&gt;
|-&lt;br /&gt;
| Ametrine Gem||2||Throwing&lt;br /&gt;
|}&lt;br /&gt;
{| class= wikitable mw-collapsible align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Slayer Gems&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Silver||3||Gem of Silver Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Orc Slaying||3||Gem of Orc Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Troll Slaughter||3||Gem of Troll Slaughter&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Ogre Trashing||3||Gem of Ogre Trashing&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Repond||3||Gem of Repond Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Dragon Slaying||3||Gem of Dragon Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Terathan||3||Gem of Terathan Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Snakes Bane||3||Gem of Snakes Bane&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Lizardman Slaughter||3||Gem of Lizardman Slaughter&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem ReptilianDeath||3||Gem of Reptilian Death&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Daemon Dismissal||3||Gem of Daemon Dismissal&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Gargoyles Foe||3||Gem of Gargoyles Foe&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Balron Damnation||3||Gem of Balron Damnation&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Exorcism||3||Gem of Demon Slayer&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Ophidian||3||Gem of Ophidian Slayer&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Spiders Death||3||Gem of Spiders Death&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Scorpions Bane||3||Gem of Scorpions Bane&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Arachnid Doom||3||Gem of Arachnid Doom&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Flame Dousing||3||Gem of Flame Dousing&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Water Dissipation||3||Gem of Water Dissipation&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Vacuum||3||Gem of Vacuum&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Elemental Health||3||Gem of Poison Elemental Slayer&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Earth Shatter||3||Gem of Earth Shatter&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Blood Drinking||3||Gem of Blood Drinking&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Summer Wind||3||Gem of Summer Wind&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Elemental Ban||3||Gem of Elemental Ban&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Fey||3||Gem of Fey Slaying&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Sockets&amp;diff=200493</id>
		<title>Sockets</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Sockets&amp;diff=200493"/>
				<updated>2012-12-20T17:14:20Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Special gems can be socketed into weapons, armor, clothing, &amp;amp; offhand items that have open sockets in them. The gem augments drop as monster loot throughout the lands. Currently there are around 200 different types of gems that can be socketed. &lt;br /&gt;
&lt;br /&gt;
Socketing uses [[Arms Lore]] for items, and [[Animal Lore]] for pets.&lt;br /&gt;
&lt;br /&gt;
While Trinkets can have sockets, they do not currently work.&lt;br /&gt;
&lt;br /&gt;
1) To socket a item, it will need to have available sockets on it. For this example we have an Iron Platemail Tunic with 5 available &lt;br /&gt;
sockets. &lt;br /&gt;
&lt;br /&gt;
2) Our gem is a &amp;quot;Mythic Amethyst&amp;quot; witch will add a +6 Defense Change to any peace of armor. Note: this gem requires 3 open sockets to use. &lt;br /&gt;
&lt;br /&gt;
3) To open the socket gump you will need to use the &amp;#039;&amp;#039;&amp;#039;Arms Lore skill&amp;#039;&amp;#039;&amp;#039; on the item. Then target the item that can be socketed. &lt;br /&gt;
&lt;br /&gt;
4) The socket gump will then open. Click a blank spot on the gump then target your gem. In this case we are targeting our &amp;quot;Mythic Amethyst.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
5) You will now notice that the &amp;quot;Mythic Amethyst&amp;quot; has been added to the Platemail Tunic. You can click on the gem in the gump to get information about it.&lt;br /&gt;
&lt;br /&gt;
6) Now you will notice on the item that only 2 sockets are available (we just used 3). You will also notice that the Defense Chance is now 6%. &lt;br /&gt;
&lt;br /&gt;
- Most gems can be un-socketed from your items but not all. You will need to use a socket hammer on the item to remove the gems. There is a chance that the item will be destroyed in the process. &lt;br /&gt;
&lt;br /&gt;
- Regular gems are not the same as the gems that can be socketed into items. Hold your mouse over the item to see the name &amp;amp; any properties that will be added to the items. &lt;br /&gt;
&lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! &lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [[Image:Socketing01.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing02.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing03.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing04.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [[Image:Socketing05.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing06.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing07.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sockets and their Bonuses==&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Jewel&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Cloth&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Jewelry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Creature&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Diamond||3||9 Hit Physical Area||3 all resists||3 Attack Chance||||||20 Str&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Diamond||2||6 Hit Physical Area||2 all resists||2 Attack Chance||||||10 Str&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Diamond||1||3 Hit Physical Area||1 all resists||1 Attack Chance||||||5 Str&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Amethyst||3||9 Damage||3 Str||3 Defend Chance||||||5 Max Damage&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Amethyst||2||6 Damage||2 Str||2 Defend Chance||||||3 Max Damage&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Amethyst||1||3 Damage||1 Str||1 Defend Chance||||||1 Max Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Sapphire||3||9 Hit Cold Area||6 Cold Resist ||3 Int||||||20 Int&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Sapphire||2||6 Hit Cold Area||4 Cold Resist ||2 Int||||||10 Int&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Sapphire||1||3 Hit Cold Area||2 Cold Resist ||1 Int||||||5 Int&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Ruby||3||9 Hit Fire Area||6 Fire Resist||3 Str||||||15 Armor&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Ruby||2||6 Hit Fire Area||4 Fire Resist||2 Str||||||10 Armor&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Ruby||1||3 Hit Fire Area||2 Fire Resist||1 Str||||||5 Armor&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Skull ||4||18 Mana Lech||||3 Mana Regen||||||30 Hits&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Skull||3||12 Mana Lech||||2 Mana Regen||||||20 Hits&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Skull||2||6 Mana Lech||||1 Mana Regen||||||10 Hits&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Jewel&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Cloth&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Jewelry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Creature&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Skull 2||4||18 Life Leech||||3 Hits Regen||||||30 Hits&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Skull 2||3||12 Life Leech||||2 Hits Regen||||||20 Hits&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Skull 2||2||6 Life Leech||||1 Hits Regen||||||10 Hits&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Tourmaline||3||6 Weapon Speed||3 Reflect Physical||3 Reflect Physical||||||5 All Resists&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Tourmaline||2||4 Weapon Speed||2 Reflect Physical||2 Reflect Physical||||||3 All Resists&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Tourmaline||1||2 Weapon Speed||1 Reflect Physical||1 Reflect Physical||||||1 All Resists&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Emerald||3||9 Hit Poison Area||6 Poison resist||3 Dex||||||20 Dex&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Emerald||2||6 Hit Poison Area||4 Poison resist||2 Dex||||||10 Dex&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Emerald||1||3 Hit Poison Area||2 Poison resist||1 Dex||||||5 Dex&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Amber||4||3 Archery Range (Max Range)||||6 Hits||3 all resists||||&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Amber||3||2 Archery Range (Max Range)||||4 Hits||2 all resists||||&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Amber||2||1 Archery Range (Max Range)||||2 Hits||1 all resists||||&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Citrine||4||3 Min Damage||||6 Stamina||||||&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Citrine||3||2 Min Damage||||4 Stamina||||||&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Citrine||2||1 Min Damage||||2 Stamina||||||&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Star Sapphire||4||3 Max Damage||||6 Mana||||||&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Star Sapphire||3||2 Max Damage||||4 Mana||||||&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Star Sapphire||2||1 Max Damage||||2 Mana||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crystals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Cloth&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Jewelry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Creature&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Fen Crystal||2||1 Spell Channeling ||1 Spell Channeling||Mage Armor||||||&lt;br /&gt;
|-&lt;br /&gt;
| Rho Crystal||2||1 Faster Casting||1 Faster Casting||1 Faster Casting||1 Faster Casting||1 Faster Casting||&lt;br /&gt;
|-&lt;br /&gt;
| Rys Crystal||2||1 Faster Cast Recovery||1 Faster Cast Recovery||1 Faster Cast Recovery||1 Faster Cast Recovery||1 Faster Cast Recovery||&lt;br /&gt;
|-&lt;br /&gt;
| Wyr Crystal||2||25 Luck||25 Luck||25 Luck||25 Luck||25 Luck||&lt;br /&gt;
|-&lt;br /&gt;
| FreCrystal||2||3 Enhance Potions||3 Enhance Potions||3 Enhance Potions||||3 Enhance Potions||&lt;br /&gt;
|-&lt;br /&gt;
| Tor Crystal||2||3 Lower Reagent Cost||3 Lower Reagent Cost||3 Lower Reagent Cost||3 Lower Reagent Cost||3 Lower Reagent Cost||&lt;br /&gt;
|-&lt;br /&gt;
| Vel Crystal||2||3 Lower Mana Cost||3 Lower Mana Cost||3 Lower Mana Cost||3 Lower Mana Cost||3 Lower Mana Cost||&lt;br /&gt;
|-&lt;br /&gt;
| Xen Crystal||2||3 Spell Damage||3 Spell Damage||3 Spell Damage||3 Spell Damage||3 Spell Damage||&lt;br /&gt;
|-&lt;br /&gt;
| Pol Crystal||2||25 Durability||25 Durability||25 Durability||25 Durability (MaxHitPoints)||3 Attack Chance||&lt;br /&gt;
|-&lt;br /&gt;
| Wol Crystal||2||2 Self-Repair||2 Self-Repair||2 Self-Repair||2 Self-Repair||3 Defend Chance||&lt;br /&gt;
|-&lt;br /&gt;
| Bal Crystal||2||4 Resist Fire||4 Resist Fire||4 Resist Fire||3 Resist Fire||4 Resist Fire||&lt;br /&gt;
|-&lt;br /&gt;
| Tal Crystal||2||4 Resist Cold||4 Resist Cold||4 Resist Cold||3 Resist Cold||4 Resist Cold||&lt;br /&gt;
|-&lt;br /&gt;
| Jal Crystal||2||4 Resist Poison||4 Resist Poison||4 Resist Poison||3 Resist Poison||4 Resist Poison||&lt;br /&gt;
|-&lt;br /&gt;
| Ral Crystal||2||4 Resist Energy||4 Resist Energy||4 Resist Energy||3 Resist Energy||4 Resist Energy||&lt;br /&gt;
|-&lt;br /&gt;
| Kal Crystal||2||4 Resist Physical||4 Resist Physical||4 Resist Physical||3 Resist Physical||4 Resist Physical||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Radiant Crystals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Cloth&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Jewelry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Creature&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Rho Crystal||4||2 Faster Casting||2 Faster Casting||2 Faster Casting||2 Faster Casting||2 Faster Casting||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Rys Crystal||4||2 Faster Cast Recovery||2 Faster Cast Recovery||2 Faster Cast Recovery||2 Faster Cast Recovery||2 Faster Cast Recovery||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Wyr Crystal||4||50 Luck||50 Luck||50 Luck||50 Luck||50 Luck||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Fre Crystal||4||6 Enhance Potions||6 Enhance Potions||6 Enhance Potions||||6 Enhance Potions||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Tor Crystal||4||6 Lower Reagent Cost||6 Lower Reagent Cost||6 Lower Reagent Cost||6 Lower Reagent Cost||6 Lower Reagent Cost||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Vel Crystal||4||6 Lower Mana Cost||6 Lower Mana Cost||6 Lower Mana Cost||6 Lower Mana Cost||6 Lower Mana Cost||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Xen Crystal||4||6 Spell Damage||6 Spell Damage||6 Spell Damage||6 Spell Damage||6 Spell Damage||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Pol Crystal||4||50 Durability||50 Durability||50 Durability||50 Durability||6 Attack Chance||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Wol Crystal||4||4 Self-Repair||4 Self-Repair||4 Self-Repair||4 Self-Repair||6 Defend Chance||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Bal Crystal||4||8 Resist Fire||8 Resist Fire||8 Resist Fire||6 Resist Fire||8 Resist Fire||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Tal Crystal||4||8 Resist Cold||8 Resist Cold||8 Resist Cold||6 Resist Cold||8 Resist Cold||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Jal Crystal||4||8 Resist Poison||8 Resist Poison||8 Resist Poison||6 Resist Poison||8 Resist Poison||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Ral Crystal||4||8 Resist Energy||8 Resist Energy||8 Resist Energy||6 Resist Energy||8 Resist Energy||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Kal Crystal||4||8 Resist Physical||8 Resist Physical||8 Resist Physical||6 Resist Physical||8 Resist Physical|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Gem Stones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Skill Bonus&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Enduring Gem||2||Healing&lt;br /&gt;
|-&lt;br /&gt;
| Vivid Gem||2||Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Dazzling  Gem||2||Blacksmith&lt;br /&gt;
|-&lt;br /&gt;
| Timeless Gem||2||Anatomy&lt;br /&gt;
|-&lt;br /&gt;
| Seer&amp;#039;s Gem||2||ItemID&lt;br /&gt;
|-&lt;br /&gt;
| Forcefull Gem||2||Animal Taming&lt;br /&gt;
|-&lt;br /&gt;
| Misty Gem||2||Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gem||2||Fletching&lt;br /&gt;
|-&lt;br /&gt;
| Lambent Gem||2||Peacemaking&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Gem||2||Veterinary&lt;br /&gt;
|-&lt;br /&gt;
| Energized Gem||2||Spirit Speak&lt;br /&gt;
|-&lt;br /&gt;
| Shattered Gem||2||Detect Hidden&lt;br /&gt;
|-&lt;br /&gt;
| Opaque Gem||2||Cooking&lt;br /&gt;
|-&lt;br /&gt;
| Turbid Gem||2||Camping&lt;br /&gt;
|-&lt;br /&gt;
| Runed Gem||2||Begging&lt;br /&gt;
|-&lt;br /&gt;
| Bright Gem||2||Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| Precise Gem||2||Provocation&lt;br /&gt;
|-&lt;br /&gt;
| Fractured Gem||2||Lockpicking&lt;br /&gt;
|-&lt;br /&gt;
| Subtle Gem||2||Hiding&lt;br /&gt;
|-&lt;br /&gt;
| Flashing Gem||2||Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Solid Gem||2||Fishing&lt;br /&gt;
|-&lt;br /&gt;
| Sparkling Gem||2||Magic Resist&lt;br /&gt;
|-&lt;br /&gt;
| Stormy Gem||2||Mining&lt;br /&gt;
|-&lt;br /&gt;
| Lustrous Gem||2||Musicianship&lt;br /&gt;
|-&lt;br /&gt;
| Rigid Gem||2||Herding&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Gem||2||Stealing&lt;br /&gt;
|-&lt;br /&gt;
| Brilliant Gem||2||Arms Lore&lt;br /&gt;
|-&lt;br /&gt;
| Thick Gem||2||Lumberjacking&lt;br /&gt;
|-&lt;br /&gt;
| Mystic Gem||2||EvalInt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Gem Stones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Skill Bonus&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Quick Gem||2||TasteID&lt;br /&gt;
|-&lt;br /&gt;
| Sovereign Gem||2||Animal Lore&lt;br /&gt;
|-&lt;br /&gt;
| Glowing Gem||2||Spellweaving&lt;br /&gt;
|-&lt;br /&gt;
| Purified Gem||2||Chivalry&lt;br /&gt;
|-&lt;br /&gt;
| Shifting Gem||2||Snooping&lt;br /&gt;
|-&lt;br /&gt;
| Royal Gem||2||Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Defender&amp;#039;s Gem||2||Parry&lt;br /&gt;
|-&lt;br /&gt;
| Guardian&amp;#039;s Gem||2||Wrestling&lt;br /&gt;
|-&lt;br /&gt;
| Mysterious Gem||2||Meditation&lt;br /&gt;
|-&lt;br /&gt;
| Infused Gem||2||Discordance&lt;br /&gt;
|-&lt;br /&gt;
| Tenuous Gem||2||Remove Trap&lt;br /&gt;
|-&lt;br /&gt;
| Luminous Gem||2||Focus&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Gem||2||Inscribe&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Gem||2||Poisoning&lt;br /&gt;
|-&lt;br /&gt;
| Potent Gem||2||Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Etched Gem||2||Cartography&lt;br /&gt;
|-&lt;br /&gt;
| Pristine Gem||2||Archery&lt;br /&gt;
|-&lt;br /&gt;
| Glinting Gem||2||Bushido&lt;br /&gt;
|-&lt;br /&gt;
| Accurate Gem||2||Tactics&lt;br /&gt;
|-&lt;br /&gt;
| Wicked Gem||2||Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Glimmering Gem||2||Ninjitsu&lt;br /&gt;
|-&lt;br /&gt;
| Champion&amp;#039;s Gem||2||Macing&lt;br /&gt;
|-&lt;br /&gt;
| Empowered Gem||2||Magery&lt;br /&gt;
|-&lt;br /&gt;
| Resolute Gem||2||Tracking&lt;br /&gt;
|-&lt;br /&gt;
| Stark Gem||2||Forensics&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Gem||2||Necromancy&lt;br /&gt;
|-&lt;br /&gt;
| Dreadstone Gem||2||Imbuing&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Gem||2||Mysticism&lt;br /&gt;
|-&lt;br /&gt;
| Ametrine Gem||2||Throwing&lt;br /&gt;
|}&lt;br /&gt;
{| class= wikitable mw-collapsible align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Slayer Gems&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Silver||3||Gem of Silver Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Orc Slaying||3||Gem of Orc Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Troll Slaughter||3||Gem of Troll Slaughter&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Ogre Trashing||3||Gem of Ogre Trashing&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Repond||3||Gem of Repond Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Dragon Slaying||3||Gem of Dragon Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Terathan||3||Gem of Terathan Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Snakes Bane||3||Gem of Snakes Bane&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Lizardman Slaughter||3||Gem of Lizardman Slaughter&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem ReptilianDeath||3||Gem of Reptilian Death&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Daemon Dismissal||3||Gem of Daemon Dismissal&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Gargoyles Foe||3||Gem of Gargoyles Foe&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Balron Damnation||3||Gem of Balron Damnation&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Exorcism||3||Gem of Demon Slayer&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Ophidian||3||Gem of Ophidian Slayer&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Spiders Death||3||Gem of Spiders Death&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Scorpions Bane||3||Gem of Scorpions Bane&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Arachnid Doom||3||Gem of Arachnid Doom&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Flame Dousing||3||Gem of Flame Dousing&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Water Dissipation||3||Gem of Water Dissipation&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Vacuum||3||Gem of Vacuum&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Elemental Health||3||Gem of Poison Elemental Slayer&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Earth Shatter||3||Gem of Earth Shatter&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Blood Drinking||3||Gem of Blood Drinking&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Summer Wind||3||Gem of Summer Wind&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Elemental Ban||3||Gem of Elemental Ban&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Fey||3||Gem of Fey Slaying&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Strength&amp;diff=200492</id>
		<title>Strength</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Strength&amp;diff=200492"/>
				<updated>2012-12-20T17:13:03Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039; is one of three statistics, or &amp;quot;[[stats]]&amp;quot;, that constitute a character&amp;#039;s &amp;quot;physical&amp;quot; form. The amount of strength a character possesses determines his or her [[Hit Points]], [[Damage Calculations|melee damage]], carrying capacity, and the types of weapons, shields, and armor that can be used. Strength, along with a host of other information, is displayed on the [[Character Status Menu]].&lt;br /&gt;
&lt;br /&gt;
==Strength Bonus==&lt;br /&gt;
Another Item Property that affects strength is the Strength Bonus, which imparts a one-for-one increase in a character&amp;#039;s base strength statistic. The non-artifact range for Strength bonus is +1 to +8. There are items that when equipped, reduce a character&amp;#039;s strength (e.g., the [[Evil Orc Helm]]). Strength bonus can be used to increase your character&amp;#039;s strength beyond the &amp;#039;normal&amp;#039; limit of 125, up to a hard limit of 150.&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
Carrying Capacity = 40 + (5.0 * Strength) + (60 if Human)&lt;br /&gt;
&lt;br /&gt;
Damage Bonus if Strength is over 100 = (Strength * .3)&lt;br /&gt;
&lt;br /&gt;
==Other&amp;#039;s Strength==&lt;br /&gt;
A character can use the [[Anatomy]] skill to assess the strength, and other attributes, of creatures, [[NPC]]s, and other players. A practitioner of Anatomy will see the following strength message in-game; the table below includes a range for the applicable strength statistic:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: left; width: 50%&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Strength Message  || Target’s Strength&lt;br /&gt;
|-&lt;br /&gt;
| Rather feeble  || 1-10&lt;br /&gt;
|-&lt;br /&gt;
| Somewhat weak  || 11-20&lt;br /&gt;
|-&lt;br /&gt;
| To be of normal strength  || 21-30&lt;br /&gt;
|-&lt;br /&gt;
| Somewhat strong  || 31-40&lt;br /&gt;
|-&lt;br /&gt;
| Very strong  || 41-50&lt;br /&gt;
|-&lt;br /&gt;
| Extremely strong  || 51-60&lt;br /&gt;
|-&lt;br /&gt;
| Extraordinarily strong  || 61-70&lt;br /&gt;
|-&lt;br /&gt;
| Strong as an ox  || 71-80&lt;br /&gt;
|-&lt;br /&gt;
| One of the strongest people you have ever seen  || 81-90 &lt;br /&gt;
|-&lt;br /&gt;
| Superhumanly strong  || 91-100&lt;br /&gt;
|-&lt;br /&gt;
| Stronger than anything you have ever seen  || 101+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Stats]]&lt;br /&gt;
* [[Dexterity]]&lt;br /&gt;
* [[Intelligence]]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Healing&amp;diff=200491</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Healing&amp;diff=200491"/>
				<updated>2012-12-20T17:08:56Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_healing.gif|frame]]&lt;br /&gt;
&lt;br /&gt;
Healing lets you restore hit points on yourself or other players by using [[Bandage]]s. When combined with the [[Anatomy]] skill, you will heal more and gain the abilities to cure [[Poison]] and [[Resurrect]] other players.&lt;br /&gt;
&lt;br /&gt;
Applying bandages takes time, and your chances of success fall as you take further damage. A higher Healing skill can allow you to ignore outside interference.&lt;br /&gt;
&lt;br /&gt;
Although similar to the [[Veterinary]] skill, healing will not allow you to aid [[Animals]] or [[Monsters]].&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
You can train on yourself (except for resurrection), but healing another player trains faster.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;0 - 40&amp;#039;&amp;#039;&amp;#039;: Train from [[New Player Quests#Pressure Point|Avicenna in New Haven]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;40 - 60&amp;#039;&amp;#039;&amp;#039;: Heal a damaged player.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;60 - 80&amp;#039;&amp;#039;&amp;#039;: Cure a normal poisoned player, using a poison trap box is best.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;80 - 120&amp;#039;&amp;#039;&amp;#039;: Resurrect a dead player (they don&amp;#039;t have to accept the resurrection and you will still gain).&lt;br /&gt;
There is a [[New Player Quests|Quest]] in New Haven that will accelerate your gains to 50 skill. You will also receive a pair of blessed leather gloves called [[Healer´s Touch]]&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* It is possible to cure poisons at nearly any level of skill.&lt;br /&gt;
* At 80.0 skill in Anatomy and Healing you will be able to [[resurrect]] dead players.&lt;br /&gt;
* Healing will always cure the poison first. In order to heal damage you have to apply another bandage. You can not heal a person before they are cured.&lt;br /&gt;
* Time to heal is based on your [[Dexterity]]&lt;br /&gt;
* Using an [[Enhanced Bandage]] from the [[Fountain of Life]] will give a +10 boost to your healing skill for the bandages application.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
Heal Time:&lt;br /&gt;
*Healing Self = 12 seconds - (Dexterity / 25)&lt;br /&gt;
*Healing Other = 2 seconds&lt;br /&gt;
*Resurrect = + 5 seconds&lt;br /&gt;
&lt;br /&gt;
If Healing/Anatomy are above 65:&lt;br /&gt;
*Success = (Healing + 10) - (Slips * .02)&lt;br /&gt;
*Minimum = (Anatomy/6) + (Healing/6) + 3&lt;br /&gt;
*Maximum = (Anatomy/6) + (Healing/3) + 10&lt;br /&gt;
&lt;br /&gt;
If Healing/Anatomy are below 65&amp;quot;&lt;br /&gt;
*Success = 75 - (Slips * .02)&lt;br /&gt;
*Minimum = ((Anatomy/6) + (Healing/6) + 3) * (Healing/75)&lt;br /&gt;
*Maximum = ((Anatomy/6) + (Healing/3) + 10) * (Healing/75)&lt;br /&gt;
&lt;br /&gt;
Chance to cure&lt;br /&gt;
* Success = ((Healing-(Poison Level * 10.0)/50.0)) - (Poison level * .1) - (Slips * .02)&lt;br /&gt;
&lt;br /&gt;
* Interruption will occur if the healer is hit for more than 26 damage by a monster or more than 19 damage by another player. The amount of damage healed will be reduced.&lt;br /&gt;
&lt;br /&gt;
== Healing Table==&lt;br /&gt;
&lt;br /&gt;
Table does not show modified rate below 65 skill. Multiply values shown in table below 65 skill by (skill/75).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;				&lt;br /&gt;
  &amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td class=top colspan=14 style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Minimum and Maximum Amount of Damage Healed&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading align=&amp;quot;RIGHT&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;Healing&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;70&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;80&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;90&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;110&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td class=heading valign=&amp;quot;TOP&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;120&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading align=&amp;quot;Left&amp;quot; style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;Anatomy&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;3-10&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;4-13&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;6-16&amp;lt;/td&amp;gt;&lt;br /&gt;
		  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;8-20&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9-23&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-26&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-30&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-50&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;4-11&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;6-15&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;8-18&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9-21&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-25&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-28&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-31&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-35&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-38&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-41&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-45&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-48&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-51&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;6-13&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;8-16&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9-20&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-23&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-26&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-33&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-53&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;8-15&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9-18&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-21&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-25&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-28&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-31&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-35&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-38&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-41&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-45&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-48&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-51&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-55&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;9-16&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-20&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-23&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-26&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-36&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-53&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-56&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;11-18&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-21&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-25&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-28&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-31&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-35&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-38&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-41&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-45&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-48&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-51&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-55&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-58&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;13-20&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-23&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-26&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-40&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-53&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-56&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-60&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;70&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;14-21&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-25&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-28&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-31&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-35&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-38&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-41&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-45&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-48&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-51&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-55&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-58&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-61&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;80&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;16-23&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-26&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-43&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-53&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-56&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-60&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36-63&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;90&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;18-25&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-28&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-31&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-35&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-38&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-41&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-45&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-48&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-51&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-55&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-58&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36-61&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;38-65&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;19-26&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-30&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-46&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-50&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-53&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-56&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36-60&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;38-63&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;39-66&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;110&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;21-28&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-31&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-35&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-38&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-41&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-45&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-48&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-51&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-55&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36-58&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;38-61&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;39-65&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;41-68&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=heading style=&amp;quot;background-color:#9F3215; color:#FFFFFF; padding:3px&amp;quot;&amp;gt;120&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;23-30&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;24-33&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;26-36&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;28-40&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;29-43&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;31-46&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;33-50&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;34-53&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;36-56&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;38-60&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;39-63&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;41-66&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;43-70&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Anatomy]]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Sockets&amp;diff=200490</id>
		<title>Sockets</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Sockets&amp;diff=200490"/>
				<updated>2012-12-18T23:04:09Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Special gems can be socketed into weapons, armor, clothing, &amp;amp; offhand items that have open sockets in them. The gem augments drop as monster loot throughout the lands. Currently there are around 200 different types of gems that can be socketed. &lt;br /&gt;
&lt;br /&gt;
While Trinkets can have sockets, they do not currently work.&lt;br /&gt;
&lt;br /&gt;
1) To socket a item, it will need to have available sockets on it. For this example we have an Iron Platemail Tunic with 5 available &lt;br /&gt;
sockets. &lt;br /&gt;
&lt;br /&gt;
2) Our gem is a &amp;quot;Mythic Amethyst&amp;quot; witch will add a +6 Defense Change to any peace of armor. Note: this gem requires 3 open sockets to use. &lt;br /&gt;
&lt;br /&gt;
3) To open the socket gump you will need to use the &amp;#039;&amp;#039;&amp;#039;Arms Lore skill&amp;#039;&amp;#039;&amp;#039; on the item. Then target the item that can be socketed. &lt;br /&gt;
&lt;br /&gt;
4) The socket gump will then open. Click a blank spot on the gump then target your gem. In this case we are targeting our &amp;quot;Mythic Amethyst.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
5) You will now notice that the &amp;quot;Mythic Amethyst&amp;quot; has been added to the Platemail Tunic. You can click on the gem in the gump to get information about it.&lt;br /&gt;
&lt;br /&gt;
6) Now you will notice on the item that only 2 sockets are available (we just used 3). You will also notice that the Defense Chance is now 6%. &lt;br /&gt;
&lt;br /&gt;
- Most gems can be un-socketed from your items but not all. You will need to use a socket hammer on the item to remove the gems. There is a chance that the item will be destroyed in the process. &lt;br /&gt;
&lt;br /&gt;
- Regular gems are not the same as the gems that can be socketed into items. Hold your mouse over the item to see the name &amp;amp; any properties that will be added to the items. &lt;br /&gt;
&lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! &lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [[Image:Socketing01.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing02.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing03.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing04.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [[Image:Socketing05.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing06.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
! [[Image:Socketing07.jpg|thumb|Use Arms Lore skill]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sockets and their Bonuses==&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Jewel&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Cloth&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Jewelry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Creature&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Diamond||3||9 Hit Physical Area||3 all resists||3 Attack Chance||||||20 Str&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Diamond||2||6 Hit Physical Area||2 all resists||2 Attack Chance||||||10 Str&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Diamond||1||3 Hit Physical Area||1 all resists||1 Attack Chance||||||5 Str&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Amethyst||3||9 Damage||3 Str||3 Defend Chance||||||5 Max Damage&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Amethyst||2||6 Damage||2 Str||2 Defend Chance||||||3 Max Damage&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Amethyst||1||3 Damage||1 Str||1 Defend Chance||||||1 Max Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Sapphire||3||9 Hit Cold Area||6 Cold Resist ||3 Int||||||20 Int&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Sapphire||2||6 Hit Cold Area||4 Cold Resist ||2 Int||||||10 Int&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Sapphire||1||3 Hit Cold Area||2 Cold Resist ||1 Int||||||5 Int&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Ruby||3||9 Hit Fire Area||6 Fire Resist||3 Str||||||15 Armor&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Ruby||2||6 Hit Fire Area||4 Fire Resist||2 Str||||||10 Armor&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Ruby||1||3 Hit Fire Area||2 Fire Resist||1 Str||||||5 Armor&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Skull ||4||18 Mana Lech||||3 Mana Regen||||||30 Hits&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Skull||3||12 Mana Lech||||2 Mana Regen||||||20 Hits&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Skull||2||6 Mana Lech||||1 Mana Regen||||||10 Hits&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Jewel&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Cloth&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Jewelry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Creature&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Skull 2||4||18 Life Leech||||3 Hits Regen||||||30 Hits&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Skull 2||3||12 Life Leech||||2 Hits Regen||||||20 Hits&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Skull 2||2||6 Life Leech||||1 Hits Regen||||||10 Hits&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Tourmaline||3||6 Weapon Speed||3 Reflect Physical||3 Reflect Physical||||||5 All Resists&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Tourmaline||2||4 Weapon Speed||2 Reflect Physical||2 Reflect Physical||||||3 All Resists&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Tourmaline||1||2 Weapon Speed||1 Reflect Physical||1 Reflect Physical||||||1 All Resists&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Emerald||3||9 Hit Poison Area||6 Poison resist||3 Dex||||||20 Dex&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Emerald||2||6 Hit Poison Area||4 Poison resist||2 Dex||||||10 Dex&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Emerald||1||3 Hit Poison Area||2 Poison resist||1 Dex||||||5 Dex&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Amber||4||3 Archery Range (Max Range)||||6 Hits||3 all resists||||&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Amber||3||2 Archery Range (Max Range)||||4 Hits||2 all resists||||&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Amber||2||1 Archery Range (Max Range)||||2 Hits||1 all resists||||&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Citrine||4||3 Min Damage||||6 Stamina||||||&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Citrine||3||2 Min Damage||||4 Stamina||||||&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Citrine||2||1 Min Damage||||2 Stamina||||||&lt;br /&gt;
|-&lt;br /&gt;
| Mythic Star Sapphire||4||3 Max Damage||||6 Mana||||||&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Star Sapphire||3||2 Max Damage||||4 Mana||||||&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Star Sapphire||2||1 Max Damage||||2 Mana||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Crystals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Cloth&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Jewelry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Creature&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Fen Crystal||2||1 Spell Channeling ||1 Spell Channeling||Mage Armor||||||&lt;br /&gt;
|-&lt;br /&gt;
| Rho Crystal||2||1 Faster Casting||1 Faster Casting||1 Faster Casting||1 Faster Casting||1 Faster Casting||&lt;br /&gt;
|-&lt;br /&gt;
| Rys Crystal||2||1 Faster Cast Recovery||1 Faster Cast Recovery||1 Faster Cast Recovery||1 Faster Cast Recovery||1 Faster Cast Recovery||&lt;br /&gt;
|-&lt;br /&gt;
| Wyr Crystal||2||25 Luck||25 Luck||25 Luck||25 Luck||25 Luck||&lt;br /&gt;
|-&lt;br /&gt;
| FreCrystal||2||3 Enhance Potions||3 Enhance Potions||3 Enhance Potions||||3 Enhance Potions||&lt;br /&gt;
|-&lt;br /&gt;
| Tor Crystal||2||3 Lower Reagent Cost||3 Lower Reagent Cost||3 Lower Reagent Cost||3 Lower Reagent Cost||3 Lower Reagent Cost||&lt;br /&gt;
|-&lt;br /&gt;
| Vel Crystal||2||3 Lower Mana Cost||3 Lower Mana Cost||3 Lower Mana Cost||3 Lower Mana Cost||3 Lower Mana Cost||&lt;br /&gt;
|-&lt;br /&gt;
| Xen Crystal||2||3 Spell Damage||3 Spell Damage||3 Spell Damage||3 Spell Damage||3 Spell Damage||&lt;br /&gt;
|-&lt;br /&gt;
| Pol Crystal||2||25 Durability||25 Durability||25 Durability||25 Durability (MaxHitPoints)||3 Attack Chance||&lt;br /&gt;
|-&lt;br /&gt;
| Wol Crystal||2||2 Self-Repair||2 Self-Repair||2 Self-Repair||2 Self-Repair||3 Defend Chance||&lt;br /&gt;
|-&lt;br /&gt;
| Bal Crystal||2||4 Resist Fire||4 Resist Fire||4 Resist Fire||3 Resist Fire||4 Resist Fire||&lt;br /&gt;
|-&lt;br /&gt;
| Tal Crystal||2||4 Resist Cold||4 Resist Cold||4 Resist Cold||3 Resist Cold||4 Resist Cold||&lt;br /&gt;
|-&lt;br /&gt;
| Jal Crystal||2||4 Resist Poison||4 Resist Poison||4 Resist Poison||3 Resist Poison||4 Resist Poison||&lt;br /&gt;
|-&lt;br /&gt;
| Ral Crystal||2||4 Resist Energy||4 Resist Energy||4 Resist Energy||3 Resist Energy||4 Resist Energy||&lt;br /&gt;
|-&lt;br /&gt;
| Kal Crystal||2||4 Resist Physical||4 Resist Physical||4 Resist Physical||3 Resist Physical||4 Resist Physical||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Radiant Crystals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Cloth&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Jewelry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Creature&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Rho Crystal||4||2 Faster Casting||2 Faster Casting||2 Faster Casting||2 Faster Casting||2 Faster Casting||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Rys Crystal||4||2 Faster Cast Recovery||2 Faster Cast Recovery||2 Faster Cast Recovery||2 Faster Cast Recovery||2 Faster Cast Recovery||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Wyr Crystal||4||50 Luck||50 Luck||50 Luck||50 Luck||50 Luck||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Fre Crystal||4||6 Enhance Potions||6 Enhance Potions||6 Enhance Potions||||6 Enhance Potions||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Tor Crystal||4||6 Lower Reagent Cost||6 Lower Reagent Cost||6 Lower Reagent Cost||6 Lower Reagent Cost||6 Lower Reagent Cost||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Vel Crystal||4||6 Lower Mana Cost||6 Lower Mana Cost||6 Lower Mana Cost||6 Lower Mana Cost||6 Lower Mana Cost||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Xen Crystal||4||6 Spell Damage||6 Spell Damage||6 Spell Damage||6 Spell Damage||6 Spell Damage||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Pol Crystal||4||50 Durability||50 Durability||50 Durability||50 Durability||6 Attack Chance||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Wol Crystal||4||4 Self-Repair||4 Self-Repair||4 Self-Repair||4 Self-Repair||6 Defend Chance||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Bal Crystal||4||8 Resist Fire||8 Resist Fire||8 Resist Fire||6 Resist Fire||8 Resist Fire||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Tal Crystal||4||8 Resist Cold||8 Resist Cold||8 Resist Cold||6 Resist Cold||8 Resist Cold||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Jal Crystal||4||8 Resist Poison||8 Resist Poison||8 Resist Poison||6 Resist Poison||8 Resist Poison||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Ral Crystal||4||8 Resist Energy||8 Resist Energy||8 Resist Energy||6 Resist Energy||8 Resist Energy||&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Kal Crystal||4||8 Resist Physical||8 Resist Physical||8 Resist Physical||6 Resist Physical||8 Resist Physical|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Gem Stones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Skill Bonus&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Enduring Gem||2||Healing&lt;br /&gt;
|-&lt;br /&gt;
| Vivid Gem||2||Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Dazzling  Gem||2||Blacksmith&lt;br /&gt;
|-&lt;br /&gt;
| Timeless Gem||2||Anatomy&lt;br /&gt;
|-&lt;br /&gt;
| Seer&amp;#039;s Gem||2||ItemID&lt;br /&gt;
|-&lt;br /&gt;
| Forcefull Gem||2||Animal Taming&lt;br /&gt;
|-&lt;br /&gt;
| Misty Gem||2||Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gem||2||Fletching&lt;br /&gt;
|-&lt;br /&gt;
| Lambent Gem||2||Peacemaking&lt;br /&gt;
|-&lt;br /&gt;
| Radiant Gem||2||Veterinary&lt;br /&gt;
|-&lt;br /&gt;
| Energized Gem||2||Spirit Speak&lt;br /&gt;
|-&lt;br /&gt;
| Shattered Gem||2||Detect Hidden&lt;br /&gt;
|-&lt;br /&gt;
| Opaque Gem||2||Cooking&lt;br /&gt;
|-&lt;br /&gt;
| Turbid Gem||2||Camping&lt;br /&gt;
|-&lt;br /&gt;
| Runed Gem||2||Begging&lt;br /&gt;
|-&lt;br /&gt;
| Bright Gem||2||Tinkering&lt;br /&gt;
|-&lt;br /&gt;
| Precise Gem||2||Provocation&lt;br /&gt;
|-&lt;br /&gt;
| Fractured Gem||2||Lockpicking&lt;br /&gt;
|-&lt;br /&gt;
| Subtle Gem||2||Hiding&lt;br /&gt;
|-&lt;br /&gt;
| Flashing Gem||2||Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Solid Gem||2||Fishing&lt;br /&gt;
|-&lt;br /&gt;
| Sparkling Gem||2||Magic Resist&lt;br /&gt;
|-&lt;br /&gt;
| Stormy Gem||2||Mining&lt;br /&gt;
|-&lt;br /&gt;
| Lustrous Gem||2||Musicianship&lt;br /&gt;
|-&lt;br /&gt;
| Rigid Gem||2||Herding&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Gem||2||Stealing&lt;br /&gt;
|-&lt;br /&gt;
| Brilliant Gem||2||Arms Lore&lt;br /&gt;
|-&lt;br /&gt;
| Thick Gem||2||Lumberjacking&lt;br /&gt;
|-&lt;br /&gt;
| Mystic Gem||2||EvalInt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible autocollapse&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Gem Stones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Skill Bonus&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Quick Gem||2||TasteID&lt;br /&gt;
|-&lt;br /&gt;
| Sovereign Gem||2||Animal Lore&lt;br /&gt;
|-&lt;br /&gt;
| Glowing Gem||2||Spellweaving&lt;br /&gt;
|-&lt;br /&gt;
| Purified Gem||2||Chivalry&lt;br /&gt;
|-&lt;br /&gt;
| Shifting Gem||2||Snooping&lt;br /&gt;
|-&lt;br /&gt;
| Royal Gem||2||Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Defender&amp;#039;s Gem||2||Parry&lt;br /&gt;
|-&lt;br /&gt;
| Guardian&amp;#039;s Gem||2||Wrestling&lt;br /&gt;
|-&lt;br /&gt;
| Mysterious Gem||2||Meditation&lt;br /&gt;
|-&lt;br /&gt;
| Infused Gem||2||Discordance&lt;br /&gt;
|-&lt;br /&gt;
| Tenuous Gem||2||Remove Trap&lt;br /&gt;
|-&lt;br /&gt;
| Luminous Gem||2||Focus&lt;br /&gt;
|-&lt;br /&gt;
| Inscribed Gem||2||Inscribe&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Gem||2||Poisoning&lt;br /&gt;
|-&lt;br /&gt;
| Potent Gem||2||Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Etched Gem||2||Cartography&lt;br /&gt;
|-&lt;br /&gt;
| Pristine Gem||2||Archery&lt;br /&gt;
|-&lt;br /&gt;
| Glinting Gem||2||Bushido&lt;br /&gt;
|-&lt;br /&gt;
| Accurate Gem||2||Tactics&lt;br /&gt;
|-&lt;br /&gt;
| Wicked Gem||2||Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Glimmering Gem||2||Ninjitsu&lt;br /&gt;
|-&lt;br /&gt;
| Champion&amp;#039;s Gem||2||Macing&lt;br /&gt;
|-&lt;br /&gt;
| Empowered Gem||2||Magery&lt;br /&gt;
|-&lt;br /&gt;
| Resolute Gem||2||Tracking&lt;br /&gt;
|-&lt;br /&gt;
| Stark Gem||2||Forensics&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Gem||2||Necromancy&lt;br /&gt;
|-&lt;br /&gt;
| Dreadstone Gem||2||Imbuing&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Gem||2||Mysticism&lt;br /&gt;
|-&lt;br /&gt;
| Ametrine Gem||2||Throwing&lt;br /&gt;
|}&lt;br /&gt;
{| class= wikitable mw-collapsible align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Slayer Gems&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Sockets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Silver||3||Gem of Silver Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Orc Slaying||3||Gem of Orc Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Troll Slaughter||3||Gem of Troll Slaughter&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Ogre Trashing||3||Gem of Ogre Trashing&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Repond||3||Gem of Repond Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Dragon Slaying||3||Gem of Dragon Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Terathan||3||Gem of Terathan Slaying&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Snakes Bane||3||Gem of Snakes Bane&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Lizardman Slaughter||3||Gem of Lizardman Slaughter&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem ReptilianDeath||3||Gem of Reptilian Death&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Daemon Dismissal||3||Gem of Daemon Dismissal&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Gargoyles Foe||3||Gem of Gargoyles Foe&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Balron Damnation||3||Gem of Balron Damnation&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Exorcism||3||Gem of Demon Slayer&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Ophidian||3||Gem of Ophidian Slayer&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Spiders Death||3||Gem of Spiders Death&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Scorpions Bane||3||Gem of Scorpions Bane&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Arachnid Doom||3||Gem of Arachnid Doom&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Flame Dousing||3||Gem of Flame Dousing&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Water Dissipation||3||Gem of Water Dissipation&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Vacuum||3||Gem of Vacuum&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Elemental Health||3||Gem of Poison Elemental Slayer&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Earth Shatter||3||Gem of Earth Shatter&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Blood Drinking||3||Gem of Blood Drinking&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Summer Wind||3||Gem of Summer Wind&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Elemental Ban||3||Gem of Elemental Ban&lt;br /&gt;
|-&lt;br /&gt;
| Slaying Gem Fey||3||Gem of Fey Slaying&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Melee_Training_Guide&amp;diff=200489</id>
		<title>Melee Training Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Melee_Training_Guide&amp;diff=200489"/>
				<updated>2012-12-18T07:25:43Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide is useful for training the [[Fencing]], [[Mace Fighting]], [[Swordsmanship]] and [[Wrestling]] skills.&lt;br /&gt;
&lt;br /&gt;
==Method 1==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;0-25 skill&amp;#039;&amp;#039;&amp;#039; - Use an archery butte or Training Dummy&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;25-35 skill&amp;#039;&amp;#039;&amp;#039; - Attack Brigands found on Barrier Isle&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;35-50 skill&amp;#039;&amp;#039;&amp;#039; - Attack Skeletons found in the Britain Graveyard&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;50-70 skill&amp;#039;&amp;#039;&amp;#039; - Attack Ettins found in Despise&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;70-80 skill&amp;#039;&amp;#039;&amp;#039; - Attack Earth Elementals found in Shame&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;80-100 skill&amp;#039;&amp;#039;&amp;#039; - Attack Solen Warriors found in Solen Hives&lt;br /&gt;
&lt;br /&gt;
Method one is a more casual training regime. It lets you get comfortable with playing a warrior in general, with use of your auxiliary skills such as [[Chivalry]], [[Bushido]], etc. You also get lots of gold and magic items from looting.&lt;br /&gt;
&lt;br /&gt;
==Method 2==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;40-120 skill&amp;#039;&amp;#039;&amp;#039; - Attack a pet Golem&lt;br /&gt;
&lt;br /&gt;
This method is a little bit of a trick, but is allowed. You will not get in trouble for using this trick. You can often see players using this outside of Luna. This method of training requires a few setup procedures.&lt;br /&gt;
# Acquire a 100% poison weapon in your melee skill, or a Use Best Weapon Skill one. Make sure that the weapon you get does not have any hit spell on it. If it does, it will make this method unfeasible.&lt;br /&gt;
# Acquire a GM Tinker made Golem. Hopefully you have a friend who has GM tinkering, and they can make you one. If not, they shouldn&amp;#039;t cost too much.&lt;br /&gt;
# Once you have your Golem, have someone with 110 [[Animal Lore]] find out what its wrestling skill is. The value of this number is revealed in the next step.&lt;br /&gt;
# Acquire a set of +20 (or greater) jewelry in your melee skill. Your goal with this is that when you put on the jewelry, your skill should be between 10 and 20 points lower than the Wrestling on the Golem at all times. This is to maximize gains. At 40-70 skill you will likely have to use jewelry to boost your fighting skill into the proper range.&lt;br /&gt;
# Join a guild if you are not in one already. You can also start your own which is not very costly.&lt;br /&gt;
Now that you have completed those four tasks, here&amp;#039;s what you do:&lt;br /&gt;
# Grab your Golem and stand someplace. The popular place for this training is outside the Luna bank.&lt;br /&gt;
# Equip your weapon and jewelry. Remember your skill should be no farther than 20 below the Golem&amp;#039;s wrestling.&lt;br /&gt;
# Say &amp;quot;all guard me&amp;quot;. This will make your golem highlight green to you.&lt;br /&gt;
# Say &amp;quot;all stop&amp;quot;. This will make the golem stop guarding you, with new pet commands you say &amp;quot;all follow me&amp;quot; and golem never attacks you and will always follow you.&lt;br /&gt;
# Use the Context Menu on the golem and select the &amp;quot;kill/attack&amp;quot; option and target yourself, then QUICKLY press your enter button.&lt;br /&gt;
If you do this right, the Golem should stop attacking you right away and you should start to gain. Please be aware, you may have to go through steps 3-5 several times before it works right. If you keep getting hit, just keep using the &amp;#039;all stop&amp;#039; command.&lt;br /&gt;
&lt;br /&gt;
As your skill increases you should remove the skill enhancement jewelry as needed. Eventually you will surpass the Golem&amp;#039;s skill. This is okay because as long as you are 20 points below or above your opponents fighting skill, you can gain your own.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; While this method can be fully automated, it is important not to train unattended. You will be taken to jail if a [[Gamemaster]] determines you are not paying attention.&lt;br /&gt;
&lt;br /&gt;
==Method 3==&lt;br /&gt;
With this macro your character will summon and then attack a mirror image of itself. With this macro it is possible to afk train to any level of skill in your weapon skill, tactics and anatomy.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;0-120 skill&amp;#039;&amp;#039;&amp;#039; - Attack Mirror Images&lt;br /&gt;
# Warning: This method may cause you to turn temporarily gray.&lt;br /&gt;
# This method requires at least a temporary training of Ninjitsu to 57.5 skill.&lt;br /&gt;
# This method is best performed in a home you either own or are a friend to.&lt;br /&gt;
# Equip the weapon of whichever skill you would like to train.&lt;br /&gt;
# Make a Razor macro summoning a Mirror Image. Make sure this Mirror Image is gray or red.&lt;br /&gt;
# In the same macro, use the build in hotkeys -&amp;gt; targets to target the nearest gray or red.&lt;br /&gt;
# From that same hotkeys -&amp;gt; targets, record in the same macro a command to attack the last target.&lt;br /&gt;
# Time the macro accurately, and set it to repeat.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
Original Source: http://www.onlinegametrader.net/index.php?action=disp_news&amp;amp;news_id=938&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Melee_Training_Guide&amp;diff=200488</id>
		<title>Melee Training Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Melee_Training_Guide&amp;diff=200488"/>
				<updated>2012-12-18T07:25:03Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: Created page with &amp;quot;This guide is useful for training the Fencing, Mace Fighting, Swordsmanship and Wrestling skills.  ==Method 1== * &amp;#039;&amp;#039;&amp;#039;0-25 skill&amp;#039;&amp;#039;&amp;#039; - Use an archery butte or Train...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide is useful for training the [[Fencing]], [[Mace Fighting]], [[Swordsmanship]] and [[Wrestling]] skills.&lt;br /&gt;
&lt;br /&gt;
==Method 1==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;0-25 skill&amp;#039;&amp;#039;&amp;#039; - Use an archery butte or Training Dummy&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;25-35 skill&amp;#039;&amp;#039;&amp;#039; - Attack Brigands found on Barrier Isle&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;35-50 skill&amp;#039;&amp;#039;&amp;#039; - Attack Skeleton]]s found in the Britain Graveyard&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;50-70 skill&amp;#039;&amp;#039;&amp;#039; - Attack Ettins found in Despise&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;70-80 skill&amp;#039;&amp;#039;&amp;#039; - Attack Earth Elementals found in Shame&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;80-100 skill&amp;#039;&amp;#039;&amp;#039; - Attack Solen Warriors found in Solen Hives&lt;br /&gt;
&lt;br /&gt;
Method one is a more casual training regime. It lets you get comfortable with playing a warrior in general, with use of your auxiliary skills such as [[Chivalry]], [[Bushido]], etc. You also get lots of gold and magic items from looting.&lt;br /&gt;
&lt;br /&gt;
==Method 2==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;40-120 skill&amp;#039;&amp;#039;&amp;#039; - Attack a pet Golem&lt;br /&gt;
&lt;br /&gt;
This method is a little bit of a trick, but is allowed. You will not get in trouble for using this trick. You can often see players using this outside of Luna. This method of training requires a few setup procedures.&lt;br /&gt;
# Acquire a 100% poison weapon in your melee skill, or a Use Best Weapon Skill one. Make sure that the weapon you get does not have any hit spell on it. If it does, it will make this method unfeasible.&lt;br /&gt;
# Acquire a GM Tinker made Golem. Hopefully you have a friend who has GM tinkering, and they can make you one. If not, they shouldn&amp;#039;t cost too much.&lt;br /&gt;
# Once you have your Golem, have someone with 110 [[Animal Lore]] find out what its wrestling skill is. The value of this number is revealed in the next step.&lt;br /&gt;
# Acquire a set of +20 (or greater) jewelry in your melee skill. Your goal with this is that when you put on the jewelry, your skill should be between 10 and 20 points lower than the Wrestling on the Golem at all times. This is to maximize gains. At 40-70 skill you will likely have to use jewelry to boost your fighting skill into the proper range.&lt;br /&gt;
# Join a guild if you are not in one already. You can also start your own which is not very costly.&lt;br /&gt;
Now that you have completed those four tasks, here&amp;#039;s what you do:&lt;br /&gt;
# Grab your Golem and stand someplace. The popular place for this training is outside the Luna bank.&lt;br /&gt;
# Equip your weapon and jewelry. Remember your skill should be no farther than 20 below the Golem&amp;#039;s wrestling.&lt;br /&gt;
# Say &amp;quot;all guard me&amp;quot;. This will make your golem highlight green to you.&lt;br /&gt;
# Say &amp;quot;all stop&amp;quot;. This will make the golem stop guarding you, with new pet commands you say &amp;quot;all follow me&amp;quot; and golem never attacks you and will always follow you.&lt;br /&gt;
# Use the Context Menu on the golem and select the &amp;quot;kill/attack&amp;quot; option and target yourself, then QUICKLY press your enter button.&lt;br /&gt;
If you do this right, the Golem should stop attacking you right away and you should start to gain. Please be aware, you may have to go through steps 3-5 several times before it works right. If you keep getting hit, just keep using the &amp;#039;all stop&amp;#039; command.&lt;br /&gt;
&lt;br /&gt;
As your skill increases you should remove the skill enhancement jewelry as needed. Eventually you will surpass the Golem&amp;#039;s skill. This is okay because as long as you are 20 points below or above your opponents fighting skill, you can gain your own.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; While this method can be fully automated, it is important not to train unattended. You will be taken to jail if a [[Gamemaster]] determines you are not paying attention.&lt;br /&gt;
&lt;br /&gt;
==Method 3==&lt;br /&gt;
With this macro your character will summon and then attack a mirror image of itself. With this macro it is possible to afk train to any level of skill in your weapon skill, tactics and anatomy.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;0-120 skill&amp;#039;&amp;#039;&amp;#039; - Attack Mirror Images&lt;br /&gt;
# Warning: This method may cause you to turn temporarily gray.&lt;br /&gt;
# This method requires at least a temporary training of Ninjitsu to 57.5 skill.&lt;br /&gt;
# This method is best performed in a home you either own or are a friend to.&lt;br /&gt;
# Equip the weapon of whichever skill you would like to train.&lt;br /&gt;
# Make a Razor macro summoning a Mirror Image. Make sure this Mirror Image is gray or red.&lt;br /&gt;
# In the same macro, use the build in hotkeys -&amp;gt; targets to target the nearest gray or red.&lt;br /&gt;
# From that same hotkeys -&amp;gt; targets, record in the same macro a command to attack the last target.&lt;br /&gt;
# Time the macro accurately, and set it to repeat.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
Original Source: http://www.onlinegametrader.net/index.php?action=disp_news&amp;amp;news_id=938&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Fencing&amp;diff=200487</id>
		<title>Fencing</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Fencing&amp;diff=200487"/>
				<updated>2012-12-18T06:44:47Z</updated>
		
		<summary type="html">&lt;p&gt;DoubleA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_fencing.gif|frame|left]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;I need some advice on my fencing.&amp;quot;&amp;#039;&amp;#039;{{Line Break}}&amp;#039;&amp;#039;&amp;quot;Oh! You’ll need about 100 feet of wood to build one around the house.&amp;quot;&amp;#039;&amp;#039;{{Line Break}}&amp;#039;&amp;#039;&amp;quot;Um, not that kind of fencing.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The art of fencing requires a dexterous hand, a quick wit, and fleet feet. &lt;br /&gt;
&lt;br /&gt;
This skill also counts towards your ability to perform [[Special Moves]].&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
From 0 - 30 skill you should buy from the Warrior Guildmaster. After that you need to hold a fencing weapon in hand and hit opponents. For more details on training Fencing or other melee skills visit the [[Melee Training Guide]] page.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Fencing weapons are used to stab&amp;#039;n&amp;#039;jab opponents, allowing the user to quickly attack while at the same time maintaining a defense. It is the best melee class available for use with [[Poisoning]].&lt;br /&gt;
&lt;br /&gt;
All items in this category can be made by [[Blacksmithy|Blacksmiths]], with the exception of the Pitchfork(an uncraftable weapon).&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Macing]]&lt;br /&gt;
* [[Swordsmanship]]&lt;br /&gt;
* [[Archery]]&lt;br /&gt;
* [[Wrestling]]&lt;br /&gt;
* [http://guide.uo.com/skill_42.html Fencing page on UO.com]&lt;/div&gt;</summary>
		<author><name>DoubleA</name></author>	</entry>

	</feed>