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		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201595</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201595"/>
				<updated>2015-08-29T14:03:57Z</updated>
		
		<summary type="html">&lt;p&gt;AdminSulia: Undo revision 201570 by DoubleA (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;General Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Roleplaying Enforced.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Enough said. For our definition of roleplaying please visit: http://wiki.uoroleplay.com/index.php?title=Rules#Role-Playing. Now because this is in fact a roleplaying enforced shard, it is expected that every character will have their character profiles properly filled out with their physical descriptions. New characters will be given a 24 hour grace period after which point if we find that your profile is still blank, it will be filled out for you. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;No Out of Character (OOC) talk ingame.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Use the [] brackets to enclose any OOC text, and use it only when necessary and when you cannot use another means of communication. No chit chat in OOC, the only exception to this rule will be if you are within the privacy of your home, you will be warned if caught. Continued offenses will be met with punishment. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;PVP&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Killing players for no better reason than loot is not acceptable on UORP. All combat MUST be preceded by RP, the only exception to this rule being an assassination. Any combat initiated without RP is considered PKing, and will be dealt with accordingly. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Be considerate of your RP content&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Here on UO Roleplay we allow players of all age groups to enjoy and contribute to the story that we are all actively writing together, as a community. With this in mind, we ask that all extreme content be reserved to the privacy of one’s home, or at least not within public. As well, before engaging in such RP, proper permission MUST always be obtained from the other party. There are no exceptions to this rule, we will not allow players to force others into situations that they are uncomfortable being a part of. Complaints will be treated in the same way as OOC hassling.&lt;br /&gt;
&lt;br /&gt;
Also, to enforce that some things are kept in private roleplay situations, all players should, when roleplaying is brought to an R-rating level, use mechanics to make sure they stay that way. The ; whisper command should be used at all times in these situations.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Character and pet names&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Tamed animals are not to have names such as ‘a’ or ‘b’ or ‘a1’ or anything remotely resembling them. Animals should be named properly, and even three letters is better than one or two. Any tamed critters found with names like that will be instantly killed by GMs. Character names, cannot be racially/religiously/etc. offensive to other players. Also, they must be  realistic. Names such as ‘a thief’ or ‘a warrior in plate’, cannot exist. As well, any names non conducive to RP will be immediately changed without question. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Bugs and exploits&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Report bugs and exploits and do not use them. Have respect for the game and its balance for the simple fact that we do it for fun, and if you go out to spoil that fun, you will be banned. The Bug forum board is there and bugs do get addressed as soon as we can get to them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Macroing&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unattended macroing is absolutely allowed as we want our players to be able to focus on enjoying our roleplay environment rather than feeling compelled to grind out skills. We only ask that Macroing not occur in highly frequented public areas. As well, Macroing may only be used for skill gain, any gain of resources (i.e. ore, logs, etc) through use of macroing will be automatically deleted. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Exploiting the Artificial Intelligence&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Leading NPC monsters into a town to kill the guards is prohibited. Doing so is considered exploiting the AI. You can be banned for this. Use common sense, if you are unable to do something to a creature in real life, you should not be doing it here. &lt;br /&gt;
&lt;br /&gt;
9: &amp;#039;&amp;#039;Locked-down items blocking areas&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blocking of access to areas using locked-down items is forbidden. Said items will be destroyed immediately by GMs and repeated offenses will be dealt with more harshly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;IRC and UO&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
IRC is not to be used for In Game discussions. If you want to make a deal or discuss plans for anything, do so ingame. It’s uncool to act as if you are telepathic, and makes those who go out of their way to spy on you waste their time. Anything that belongs IG, is to be spoken IG. This is a roleplaying game, so roleplay. IRC can be used to organize meeting people somewhere, but that’s all.&lt;br /&gt;
The official chatroom, much like the faction chatrooms, is a place where we want to gather our players, not only to chat about UO-related matters (roleplay, events, seeking GM assistance), but also to create a friendly and healthy environment for the shard. As we all know, a mature OOC community stimulates better RP interactions, which result in fun for everyone - which is why we are here in the first place. In light of this Staff will not hesitate to kick and or ban you from the chat for lewd or out of line behavior.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Metagaming&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Metagaming is strictly prohibited in any fashion. Metagaming is defined as the use of any knowledge garnered in an OOC fashion, IRC, Messenger programs and non-roleplaying UO RP boards in an IC context that directly affects the actions of your character. Intentional use of metagamed knowledge in order to plan your character’s actions is a sign of not only poor role-playing, but also of irresponsibility of the player. If a player is found to be using this information they will be punished accordingly. Examples of this would be looking on the UO client to see that a person is home in game, and therefore not attempting to break into their house, when in all reality your character wouldn’t know that without metagaming. &lt;br /&gt;
&lt;br /&gt;
Similarly if you know that a player is sleeping, at work, at school, or merely AFK, you are not allowed to plan your actions around their schedule, especially when the actions are against that player. As well, any information gathered via the player’s character sheet in game with the exception of the physical description is not to be viewed as ‘common knowledge’, you do not simply know that someone is a vampire because their race states so. Please use common sense in this regard. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Treat everyone with respect&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do not harass, do not pester and do not disrespect another player. Things happen within the game that we may not always be fond of OOC, this in no way gives you permission to begin insulting the players behind these characters. Roleplaying is one thing, OOC hassling will get you banned.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Rules explained&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
UORP is a &amp;quot;Role-Playing enforced shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect:==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. However none of these must be ever expected to be canon. There may be a lot of a certain type of elf, but they will never be the &amp;quot;only&amp;quot; one acceptable. &lt;br /&gt;
&lt;br /&gt;
==Names:==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of our world. &lt;br /&gt;
&lt;br /&gt;
==Metagaming:==&lt;br /&gt;
Metagaming is an often occurring problem in any role-playing community. While all forms of metagaming are of course against the rules of the server the question of “What is metagaming?” is what must be answered here to help guide players to not break the rules.&lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes. If a situation arises which accuses you of metag&lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing:==&lt;br /&gt;
It is no secret that the staff of UO role-play periodically check in on players, with the normal intent of this to witness and reward general role-play. However, this task is difficult to perform when we feel we must worry about becoming peeping toms. While the offending parties may not care about this there are many on the staff who are made uncomfortable in these instances.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultima Online Role-playing community is at this point well aged and we are very familiar with one another, most having played on any half a dozen servers in our time. This includes the owners of these servers, many of us being now second-generation who have inherited servers. Speaking with other owners it is come to my attention that there are currently little to no options for players below the age of 18. While it is not my intention to pander towards this group, we are also one of the few role-play servers which does not require an application and by this we make no attempt to limit the age of our players. I have told other administrators that they are welcome to recommend our server in these cases, and so to avoid complications we must publicly maintain limitations upon such role play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role-play containing sexual themes will certainly be allowed. However, it is encouraged that anything above what would be considered an &amp;quot;R&amp;quot; rating kindly be taken to IRC or another means of communication. &lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play:==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright ban these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with multiple others of the community be extremely cautious in regards to consenting to any of these subjects of role-play. If they lead to trouble including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. With this in mind, these are certainly things that occur in the real world and all fantasy worlds. These may have certainly happened to your character and had a huge impact on them, but do not ask members of the community to enact scenarios revolving around them.&lt;br /&gt;
&lt;br /&gt;
These scenarios include:&lt;br /&gt;
Rape&lt;br /&gt;
Torture&lt;br /&gt;
Unwilling Slavery&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;PvP and Other Aggressive Acts&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
Aggressive acts are acts which negatively interfere with other&amp;#039;s characters or sometimes their role-play and result in them needing to respond in kind or lose &lt;br /&gt;
&lt;br /&gt;
==Stealing:==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The rules on the looting of other player&amp;#039;s corpses can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. You will never be allowed to take significant items from another player with the expectation that they will not know who did so.&lt;br /&gt;
&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Members of warring guilds can still be held accountable for their actions in-character of course.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but requires out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
&lt;br /&gt;
Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission then refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Server&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Macroing:==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumberjacking, and things like fishing. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar through the night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AFK macroing and disruptive macroing such as the repetitive playing of instruments in highly public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&lt;br /&gt;
==Exploitation of the Server:==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire from the staff.&lt;br /&gt;
&lt;br /&gt;
==House Decay==&lt;br /&gt;
All houses will stand for 60 days until they decay. Automatic Refresh is disabled. All houses must be refreshed regularly with a door. On very rare occasions houses have been known to decay randomly on RunUO servers before their allotted 60 days. If they happens the house &amp;amp; items can not be replaced sorry. Consider it a natural disaster and an opportunity to rebuild!&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Community&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==IRC and Forum Code of Conduct:==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Staff&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
*Staff will strive to be respectful of Players at all times. They should treat players with courtesy and patience. Staff should never assume a player has done something wrong, no matter their personal opinions. Staff will assume all situations are misunderstandings and seek to help all parties involved and encourage players to resolve their issues on their own.&lt;br /&gt;
 &lt;br /&gt;
*Staff will stay concealed unless they are in private or they are dressed appropriately and are willing to engage in polite conversation or role-play.&lt;br /&gt;
&lt;br /&gt;
*Staff reserve the right to NOT engage in RP if they are in a hurry to help someone else, or are simply not in the mood but know they need to log on to help. They will seek not to break an existing mood however and message you privately.&lt;br /&gt;
&lt;br /&gt;
*Staff are regularly rewarded for their service. This will most often include benefits such as obtaining decorations for their homes and characters, but may at times include other items. We will not be deceptive about this practice and we will not give benefits which elevate staff characters above those of others on the server.&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>AdminSulia</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=UO_Roleplay_Lore&amp;diff=201561</id>
		<title>UO Roleplay Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=UO_Roleplay_Lore&amp;diff=201561"/>
				<updated>2015-05-14T05:46:54Z</updated>
		
		<summary type="html">&lt;p&gt;AdminSulia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The universe which UO Roleplay takes place can be a bit complicated—so an open mind is extraordinarily important. Here are UO Roleplaying, we have attempted to composite the realm of fantasy and the knowledge of science into one believable playing experience. We attempt to explain what fantasy worlds so often take for granted using the tools of imagination, science, and the UO Gaming platform.&lt;br /&gt;
&lt;br /&gt;
Once you create a character for UO Roleplay, you, the player, will have to abandon your knowledge of planets and stars in the real world. In UO Roleplay, the planets are defined as “spaces” in a quantum universe. Therefore, all planets are really just the same planet that exists on separate planes of existence—experienced UO players will know these as “facets.” Moongates and recall spells, and other abilities that allow for long distance transportation between facets, is effectively transporting the character through various kinds of, what we call, heat space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Terms to Know:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Heat Space—&amp;#039;&amp;#039;&lt;br /&gt;
The physical Realm, any space where senses perform normally—any space where matter and energy can be used as a bridge between a source and Quantum space to create magical effects. Heat space is measurable, and predictable. Any realm where things grow, or die, or time otherwise exists. For all intents and purposes, Heat Space is the place where physical matter exists. (I.E. With proper incantations, or reagents, or energy output… mages or scientists can predict the outcome of spells because heat space is measurable.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Quantum Space—&amp;#039;&amp;#039; &lt;br /&gt;
An infinite expanse of timeless energy, completely invisible and immeasurable. Entities within heat space, because time does not exist in Quantum space, cannot exist within Quantum space. However, entities from Quantum space can exist within Heat Space, since their physical matter—their biological body— is made up of magical energy. Summoned creatures, souls, spirits, and other kinds of ageless and space-less beings exist within Quantum Space. Quantum space links life together from one heat space to another heat space, creating a constant flux of energy which is equally divided among all physical realms. Mana is the primary link to Quantum Space. (I.E. When mana is used, it is instantly given to an equal entity in another physical realm. When mana is regained, it is being taken away from an equal entity in another physical realm.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Fissure—&amp;#039;&amp;#039;&lt;br /&gt;
A tear in quantum space created by the Dragon Gods, who use it to pass between their own realm and the realms of heat space. Note: However, it is also the doorway which characters from other, unknown heat spaces, can enter the world of UO Roleplay. No known record exists of any being other than the Dragon Gods entering the fissure, but Narrowhaven exists on the edge of the fissure, hidden from the attention of the Dragon Gods.&lt;br /&gt;
The Abyss—The doorway created by the Abyssal Gods leading into the Fissure. Essentially, the Abyss is a place where entities of pure chaos or pure good exist. The Abyss exists between Quantum Space and Heat Space, laid over the Fissure like a curtain.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Dragon Gods—&amp;#039;&amp;#039;&lt;br /&gt;
Entities of pure destruction, and likely the source of creation for all magic in heat space. The Dragon Gods are chaotic entities, with their true motives nearly unknown. What history has shown, however, is that the Dragon Gods create, and then they destroy. The various magic they create is able to be used by any entity in heat space. No record indicates which came first, Quantum Space or the Dragon Gods, but some evidence exists which link their existence to the existence of Quantum Space. There are 13 known Dragon Gods, and their leader is rumored to be Ghel-Arrad, who obliterated realms of heat space faster and with more tenacity than any of his counterparts. The Dragon Gods are unique beings, unable to be duplicated for any reason.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Natural Gods—&amp;#039;&amp;#039;&lt;br /&gt;
The most benevolent or benign of the Gods, mortals or natural beings will be most acclimated to the Natural Gods. Beings of extraordinary power, they have the ability to impose their will on heat space through various means. The Natural Gods derive their power from the actions of those in the natural realm. Ceremonies, rituals, and tithing are the most obvious ways to empower any particular Natural God. Rewards to their followers are particularly rare, but also extraordinarily powerful. Because of their dependence on mortal beings, the balance of power among their own heavens, existing somewhere in quantum space, is in a state of constant flux. Natural Gods are not unique beings, and with enough service paid on the part of an unborn Natural God, they can come to exist in the realm of UO Roleplay. Note: Any character may voluntarily attempt to create a God of their own, or bring a God with them from another realm, given he or she accumulates the proper about of tithing or commitment from others.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Abyssal Gods—&amp;#039;&amp;#039;&lt;br /&gt;
Appearing as either wholly chaotic or wholly lawful, any entity possesses some knowledge of these Abyssal Gods—they are the unnatural portion of heat space. They are widely regarded as the most manipulating and intervening of the Gods. Their power derives from the souls of those in heat space and quantum space combined, increasing by sacrifice and prayer. Any soul properly sacrificed for the sake of the Abyssal Gods will forever be feeding their power from Quantum space after their death. Their rewards are often connected to some kind of prolonged or indefinite service for entities within heat space. Like the Dragon Gods, the Abyssal Gods are unique beings. However, with proper devotion and prayer, and enough followers, Abyssal Gods can grow to immense power. For example, Eltab, Lord of the Hidden Layer, is responsible for creating the Abyss because even some of the Natural Gods sacrificed themselves to him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storyline&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(Ongoing)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Cataclysm&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I am going to tell you a story, a story where heroes and villains die without discrimination. The story I am going to tell you is not the kind of story that you tell children at nights, who are in need a comforting message to close their little eyes. Unfortunately, stories of those kinds are partially responsible for the way that the real story takes place. &lt;br /&gt;
&lt;br /&gt;
We were crippled by our myths and our fairytales, always under the illusion that justice would win out in the end. The story I am going to tell you is a story of fire, an overwhelming and uncompromising inferno of torment and dread consuming the realms of heat space and quantum space. &lt;br /&gt;
&lt;br /&gt;
To start this story, we should begin at the end, when the triad druids decided to create a haven. An island in Quantum space, nestled secretly behind the fissure. A great plan, you see, the triad druids decided if the new heat space they invented was on the mere lip of the fissure, the Dragon Gods would hardly be able to notice as they passed through. They were right, at least for a while.&lt;br /&gt;
&lt;br /&gt;
As the Natural Gods were forgotten, and the Abyssal Gods losing their own power, Narrowhaven, this new heat space created by the Triad Druids, became more and more vulnerable to detection. The Triad Druids, I should say, were the kind of hopeful beings that were interested only in the longevity of existence. They were benign, but uncompromising in their vision for life, they valued existence, and valued prolonging existence.&lt;br /&gt;
&lt;br /&gt;
Their magic, deriving almost entirely from the offerings of the destructive force of the Dragon Gods, managed to create such a haven. The haven I find you in now, the net, the home, the sacred space, for which this message can reach you. Up until now, no threat has revealed itself to you, but take my word for it… hell is coming. The inferno approaches, and it breaches the natural and unnatural. The same abysmal inferno that consumed my own heat space is soon to come for yours, because you have abandoned the virtues which empowered the shield of camouflage, the curtain which hid you from the serpents of annihilation. &lt;br /&gt;
&lt;br /&gt;
We know of thirteen, the thirteen bringers of perpetual fire, seeking only to consume you and all you love or value. I call upon you, traveler from another space, to find a way to undo the agony wrought to so many. How you do it, is where the story really begins… your fate is but to be written, your life is but your own, but they…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Welcome&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Welcome to UO Roleplay, where you destiny is your own. Do you have a lost character in another world which you wish reborn? Do you have an idea for a new character setting on a new path? Our world, our interactive and dedicated staff, is ready to take your story on. All of us here at UO Roleplay are committed to bring your fantasy characters to life, working with you to craft a story for your own. The interactive experience we provide at UO Roleplay is enough to inspire any adventurer. Our community is open, we do not follow traditional “rules” for races, or classes, or any characterization which would subtract from your ability to create –your own- story. Want to relive the classic tale of your favorite hero? Make it happen here, at UO Roleplay. Ever dreamed of living the life of your favorite historical or fantasy character, again, you can make it happen here.&lt;br /&gt;
&lt;br /&gt;
The first thing you may notice about UO Roleplay, is that although we are an enforced roleplaying server, we are not interested in dictating the rules for your roleplaying. So long as you are an active, contributing member of the community, your story is your own. You are free to choose from any race in commonly known D&amp;amp;D or Pathfinder, or any other setting, and make those characters a reality here, within the UO Roleplay universe. &lt;br /&gt;
&lt;br /&gt;
The Dragon Gods, however, are always on the brink of your true goals. They are the annihilators of all things; your existence depends on their ability to invade the haven provided to you. Your adventures will revolve around quests of endurance, where your imagination and your creativity will be put to the test. Here at UO Roleplay, our staff places our first and only priority on your ability to play your character, whoever he or she or it is. Our interactive community will allow you the freedom to play any kind of character you want, from a noble, honorable Orc, to the evil, self-centered High-Elf. Your story is always in your own hands, but your destiny resides in your interaction with the community and the multiple ongoing stories within the server.&lt;br /&gt;
&lt;br /&gt;
Make yourself known, create your story, and resist your destiny. Welcome to UO Roleplay.&lt;/div&gt;</summary>
		<author><name>AdminSulia</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=UO_Roleplay_Lore&amp;diff=201560</id>
		<title>UO Roleplay Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=UO_Roleplay_Lore&amp;diff=201560"/>
				<updated>2015-05-14T04:20:54Z</updated>
		
		<summary type="html">&lt;p&gt;AdminSulia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The universe which UO Roleplay takes place can be a bit complicated—so an open mind is extraordinarily important. Here are UO Roleplaying, we have attempted to composite the realm of fantasy and the knowledge of science into one believable playing experience. We attempt to explain what fantasy worlds so often take for granted using the tools of imagination, science, and the UO Gaming platform.&lt;br /&gt;
&lt;br /&gt;
Once you create a character for UO Roleplay, you, the player, will have to abandon your knowledge of planets and stars in the real world. In UO Roleplay, the planets are defined as “spaces” in a quantum universe. Therefore, all planets are really just the same planet that exists on separate planes of existence—experienced UO players will know these as “facets.” Moongates and recall spells, and other abilities that allow for long distance transportation between facets, is effectively transporting the character through various kinds of, what we call, heat space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Terms to Know:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Heat Space—&amp;#039;&amp;#039;&lt;br /&gt;
The physical Realm, any space where senses perform normally—any space where matter and energy can be used as a bridge between a source and Quantum space to create magical effects. Heat space is measurable, and predictable. Any realm where things grow, or die, or time otherwise exists. For all intents and purposes, Heat Space is the place where physical matter exists. (I.E. With proper incantations, or reagents, or energy output… mages or scientists can predict the outcome of spells because heat space is measurable.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Quantum Space—&amp;#039;&amp;#039; &lt;br /&gt;
An infinite expanse of timeless energy, completely invisible and immeasurable. Entities within heat space, because time does not exist in Quantum space, cannot exist within Quantum space. However, entities from Quantum space can exist within Heat Space, since their physical matter—their biological body— is made up of magical energy. Summoned creatures, souls, spirits, and other kinds of ageless and space-less beings exist within Quantum Space. Quantum space links life together from one heat space to another heat space, creating a constant flux of energy which is equally divided among all physical realms. Mana is the primary link to Quantum Space. (I.E. When mana is used, it is instantly given to an equal entity in another physical realm. When mana is regained, it is being taken away from an equal entity in another physical realm.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Fissure—&amp;#039;&amp;#039;&lt;br /&gt;
A tear in quantum space created by the Dragon Gods, who use it to pass between their own realm and the realms of heat space. Note: However, it is also the doorway which characters from other, unknown heat spaces, can enter the world of UO Roleplay. No known record exists of any being other than the Dragon Gods entering the fissure, but Narrowhaven exists on the edge of the fissure, hidden from the attention of the Dragon Gods.&lt;br /&gt;
The Abyss—The doorway created by the Abyssal Gods leading into the Fissure. Essentially, the Abyss is a place where entities of pure chaos or pure good exist. The Abyss exists between Quantum Space and Heat Space, laid over the Fissure like a curtain.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Dragon Gods—&amp;#039;&amp;#039;&lt;br /&gt;
Entities of pure destruction, and likely the source of creation for all magic in heat space. The Dragon Gods are chaotic entities, with their true motives nearly unknown. What history has shown, however, is that the Dragon Gods create, and then they destroy. The various magic they create is able to be used by any entity in heat space. No record indicates which came first, Quantum Space or the Dragon Gods, but some evidence exists which link their existence to the existence of Quantum Space. There are 13 known Dragon Gods, and their leader is rumored to be Ghel-Arrad, who obliterated realms of heat space faster and with more tenacity than any of his counterparts. The Dragon Gods are unique beings, unable to be duplicated for any reason.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Natural Gods—&amp;#039;&amp;#039;&lt;br /&gt;
The most benevolent or benign of the Gods, mortals or natural beings will be most acclimated to the Natural Gods. Beings of extraordinary power, they have the ability to impose their will on heat space through various means. The Natural Gods derive their power from the actions of those in the natural realm. Ceremonies, rituals, and tithing are the most obvious ways to empower any particular Natural God. Rewards to their followers are particularly rare, but also extraordinarily powerful. Because of their dependence on mortal beings, the balance of power among their own heavens, existing somewhere in quantum space, is in a state of constant flux. Natural Gods are not unique beings, and with enough service paid on the part of an unborn Natural God, they can come to exist in the realm of UO Roleplay. Note: Any character may voluntarily attempt to great a God of their own, or bring a God with them from another realm, given he or she accumulates the proper about of tithing or commitment from others.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Abyssal Gods—&amp;#039;&amp;#039;&lt;br /&gt;
Appearing as either wholly chaotic or wholly lawful, any entity possesses some knowledge of these Abyssal Gods—they are the unnatural portion of heat space. They are widely regarded as the most manipulating and intervening of the Gods. Their power derives from the souls of those in heat space and quantum space combined, increasing by sacrifice and prayer. Any soul properly sacrificed for the sake of the Abyssal Gods will forever be feeding their power from Quantum space after their death. Their rewards are often connected to some kind of prolonged or indefinite service for entities within heat space. Like the Dragon Gods, the Abyssal Gods are unique beings. However, with proper devotion and prayer, and enough followers, Abyssal Gods can grow to immense power. For example, Eltab, Lord of the Hidden Layer, is responsible for creating the Abyss because even some of the Natural Gods sacrificed themselves to him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storyline&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(Ongoing)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Cataclysm&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I am going to tell you a story, a story where heroes and villains die without discrimination. The story I am going to tell you is not the kind of story that you tell children at nights, who are in need a comforting message to close their little eyes. Unfortunately, stories of those kinds are partially responsible for the way that the real story takes place. &lt;br /&gt;
&lt;br /&gt;
We were crippled by our myths and our fairytales, always under the illusion that justice would win out in the end. The story I am going to tell you is a story of fire, an overwhelming and uncompromising inferno of torment and dread consuming the realms of heat space and quantum space. &lt;br /&gt;
&lt;br /&gt;
To start this story, we should begin at the end, when the triad druids decided to create a haven. An island in Quantum space, nestled secretly behind the fissure. A great plan, you see, the triad druids decided if the new heat space they invented was on the mere lip of the fissure, the Dragon Gods would hardly be able to notice as they passed through. They were right, at least for a while.&lt;br /&gt;
&lt;br /&gt;
As the Natural Gods were forgotten, and the Abyssal Gods losing their own power, Narrowhaven, this new heat space created by the Triad Druids, became more and more vulnerable to detection. The Triad Druids, I should say, were the kind of hopeful beings that were interested only in the longevity of existence. They were benign, but uncompromising in their vision for life, they valued existence, and valued prolonging existence.&lt;br /&gt;
&lt;br /&gt;
Their magic, deriving almost entirely from the offerings of the destructive force of the Dragon Gods, managed to create such a haven. The haven I find you in now, the net, the home, the sacred space, for which this message can reach you. Up until now, no threat has revealed itself to you, but take my word for it… hell is coming. The inferno approaches, and it breaches the natural and unnatural. The same abysmal inferno that consumed my own heat space is soon to come for yours, because you have abandoned the virtues which empowered the shield of camouflage, the curtain which hid you from the serpents of annihilation. &lt;br /&gt;
&lt;br /&gt;
We know of thirteen, the thirteen bringers of perpetual fire, seeking only to consume you and all you love or value. I call upon you, traveler from another space, to find a way to undo the agony wrought to so many. How you do it, is where the story really begins… your fate is but to be written, your life is but your own, but they…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Welcome&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Welcome to UO Roleplay, where you destiny is your own. Do you have a lost character in another world which you wish reborn? Do you have an idea for a new character setting on a new path? Our world, our interactive and dedicated staff, is ready to take your story on. All of us here at UO Roleplay are committed to bring your fantasy characters to life, working with you to craft a story for your own. The interactive experience we provide at UO Roleplay is enough to inspire any adventurer. Our community is open, we do not follow traditional “rules” for races, or classes, or any characterization which would subtract from your ability to create –your own- story. Want to relive the classic tale of your favorite hero? Make it happen here, at UO Roleplay. Ever dreamed of living the life of your favorite historical or fantasy character, again, you can make it happen here.&lt;br /&gt;
&lt;br /&gt;
The first thing you may notice about UO Roleplay, is that although we are an enforced roleplaying server, we are not interested in dictating the rules for your roleplaying. So long as you are an active, contributing member of the community, your story is your own. You are free to choose from any race in commonly known D&amp;amp;D or Pathfinder, or any other setting, and make those characters a reality here, within the UO Roleplay universe. &lt;br /&gt;
&lt;br /&gt;
The Dragon Gods, however, are always on the brink of your true goals. They are the annihilators of all things; your existence depends on their ability to invade the haven provided to you. Your adventures will revolve around quests of endurance, where your imagination and your creativity will be put to the test. Here at UO Roleplay, our staff places our first and only priority on your ability to play your character, whoever he or she or it is. Our interactive community will allow you the freedom to play any kind of character you want, from a noble, honorable Orc, to the evil, self-centered High-Elf. Your story is always in your own hands, but your destiny resides in your interaction with the community and the multiple ongoing stories within the server.&lt;br /&gt;
&lt;br /&gt;
Make yourself known, create your story, and resist your destiny. Welcome to UO Roleplay.&lt;/div&gt;</summary>
		<author><name>AdminSulia</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=UO_Roleplay_Lore&amp;diff=201559</id>
		<title>UO Roleplay Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=UO_Roleplay_Lore&amp;diff=201559"/>
				<updated>2015-05-14T04:20:40Z</updated>
		
		<summary type="html">&lt;p&gt;AdminSulia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The universe which UO Roleplay takes place can be a bit complicated—so an open mind is extraordinarily important. Here are UO Roleplaying, we have attempted to composite the realm of fantasy and the knowledge of science into one believable playing experience. We attempt to explain what fantasy worlds so often take for granted using the tools of imagination, science, and the UO Gaming platform.&lt;br /&gt;
&lt;br /&gt;
Once you create a character for UO Roleplay, you, the player, will have to abandon your knowledge of planets and stars in the real world. In UO Roleplay, the planets are defined as “spaces” in a quantum universe. Therefore, all planets are really just the same planet that exists on separate planes of existence—experienced UO players will know these as “facets.” Moongates and recall spells, and other abilities that allow for long distance transportation between facets, is effectively transporting the character through various kinds of, what we call, heat space.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Terms to Know:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Heat Space—&amp;#039;&amp;#039;&lt;br /&gt;
The physical Realm, any space where senses perform normally—any space where matter and energy can be used as a bridge between a source and Quantum space to create magical effects. Heat space is measurable, and predictable. Any realm where things grow, or die, or time otherwise exists. For all intents and purposes, Heat Space is the place where physical matter exists. (I.E. With proper incantations, or reagents, or energy output… mages or scientists can predict the outcome of spells because heat space is measurable.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Quantum Space—&amp;#039;&amp;#039; &lt;br /&gt;
An infinite expanse of timeless energy, completely invisible and immeasurable. Entities within heat space, because time does not exist in Quantum space, cannot exist within Quantum space. However, entities from Quantum space can exist within Heat Space, since their physical matter—their biological body— is made up of magical energy. Summoned creatures, souls, spirits, and other kinds of ageless and space-less beings exist within Quantum Space. Quantum space links life together from one heat space to another heat space, creating a constant flux of energy which is equally divided among all physical realms. Mana is the primary link to Quantum Space. (I.E. When mana is used, it is instantly given to an equal entity in another physical realm. When mana is regained, it is being taken away from an equal entity in another physical realm.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Fissure—&amp;#039;&amp;#039;&lt;br /&gt;
A tear in quantum space created by the Dragon Gods, who use it to pass between their own realm and the realms of heat space. Note: However, it is also the doorway which characters from other, unknown heat spaces, can enter the world of UO Roleplay. No known record exists of any being other than the Dragon Gods entering the fissure, but Narrowhaven exists on the edge of the fissure, hidden from the attention of the Dragon Gods.&lt;br /&gt;
The Abyss—The doorway created by the Abyssal Gods leading into the Fissure. Essentially, the Abyss is a place where entities of pure chaos or pure good exist. The Abyss exists between Quantum Space and Heat Space, laid over the Fissure like a curtain.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Dragon Gods—&amp;#039;&amp;#039;&lt;br /&gt;
Entities of pure destruction, and likely the source of creation for all magic in heat space. The Dragon Gods are chaotic entities, with their true motives nearly unknown. What history has shown, however, is that the Dragon Gods create, and then they destroy. The various magic they create is able to be used by any entity in heat space. No record indicates which came first, Quantum Space or the Dragon Gods, but some evidence exists which link their existence to the existence of Quantum Space. There are 13 known Dragon Gods, and their leader is rumored to be Ghel-Arrad, who obliterated realms of heat space faster and with more tenacity than any of his counterparts. The Dragon Gods are unique beings, unable to be duplicated for any reason.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Natural Gods—&amp;#039;&amp;#039;&lt;br /&gt;
The most benevolent or benign of the Gods, mortals or natural beings will be most acclimated to the Natural Gods. Beings of extraordinary power, they have the ability to impose their will on heat space through various means. The Natural Gods derive their power from the actions of those in the natural realm. Ceremonies, rituals, and tithing are the most obvious ways to empower any particular Natural God. Rewards to their followers are particularly rare, but also extraordinarily powerful. Because of their dependence on mortal beings, the balance of power among their own heavens, existing somewhere in quantum space, is in a state of constant flux. Natural Gods are not unique beings, and with enough service paid on the part of an unborn Natural God, they can come to exist in the realm of UO Roleplay. Note: Any character may voluntarily attempt to great a God of their own, or bring a God with them from another realm, given he or she accumulates the proper about of tithing or commitment from others.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Abyssal Gods—&amp;#039;&amp;#039;&lt;br /&gt;
Appearing as either wholly chaotic or wholly lawful, any entity possesses some knowledge of these Abyssal Gods—they are the unnatural portion of heat space. They are widely regarded as the most manipulating and intervening of the Gods. Their power derives from the souls of those in heat space and quantum space combined, increasing by sacrifice and prayer. Any soul properly sacrificed for the sake of the Abyssal Gods will forever be feeding their power from Quantum space after their death. Their rewards are often connected to some kind of prolonged or indefinite service for entities within heat space. Like the Dragon Gods, the Abyssal Gods are unique beings. However, with proper devotion and prayer, and enough followers, Abyssal Gods can grow to immense power. For example, Eltab, Lord of the Hidden Layer, is responsible for creating the Abyss because even some of the Natural Gods sacrificed themselves to him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storyline&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(Ongoing)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Cataclysm&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I am going to tell you a story, a story where heroes and villains die without discrimination. The story I am going to tell you is not the kind of story that you tell children at nights, who are in need a comforting message to close their little eyes. Unfortunately, stories of those kinds are partially responsible for the way that the real story takes place. &lt;br /&gt;
&lt;br /&gt;
We were crippled by our myths and our fairytales, always under the illusion that justice would win out in the end. The story I am going to tell you is a story of fire, an overwhelming and uncompromising inferno of torment and dread consuming the realms of heat space and quantum space. &lt;br /&gt;
&lt;br /&gt;
To start this story, we should begin at the end, when the triad druids decided to create a haven. An island in Quantum space, nestled secretly behind the fissure. A great plan, you see, the triad druids decided if the new heat space they invented was on the mere lip of the fissure, the Dragon Gods would hardly be able to notice as they passed through. They were right, at least for a while.&lt;br /&gt;
&lt;br /&gt;
As the Natural Gods were forgotten, and the Abyssal Gods losing their own power, Narrowhaven, this new heat space created by the Triad Druids, became more and more vulnerable to detection. The Triad Druids, I should say, were the kind of hopeful beings that were interested only in the longevity of existence. They were benign, but uncompromising in their vision for life, they valued existence, and valued prolonging existence.&lt;br /&gt;
&lt;br /&gt;
Their magic, deriving almost entirely from the offerings of the destructive force of the Dragon Gods, managed to create such a haven. The haven I find you in now, the net, the home, the sacred space, for which this message can reach you. Up until now, no threat has revealed itself to you, but take my word for it… hell is coming. The inferno approaches, and it breaches the natural and unnatural. The same abysmal inferno that consumed my own heat space is soon to come for yours, because you have abandoned the virtues which empowered the shield of camouflage, the curtain which hid you from the serpents of annihilation. &lt;br /&gt;
&lt;br /&gt;
We know of thirteen, the thirteen bringers of perpetual fire, seeking only to consume you and all you love or value. I call upon you, traveler from another space, to find a way to undo the agony wrought to so many. How you do it, is where the story really begins… your fate is but to be written, your life is but your own, but they…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Welcome&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Welcome to UO Roleplay, where you destiny is your own. Do you have a lost character in another world which you wish reborn? Do you have an idea for a new character setting on a new path? Our world, our interactive and dedicated staff, is ready to take your story on. All of us here at UO Roleplay are committed to bring your fantasy characters to life, working with you to craft a story for your own. The interactive experience we provide at UO Roleplay is enough to inspire any adventurer. Our community is open, we do not follow traditional “rules” for races, or classes, or any characterization which would subtract from your ability to create –your own- story. Want to relive the classic tale of your favorite hero? Make it happen here, at UO Roleplay. Ever dreamed of living the life of your favorite historical or fantasy character, again, you can make it happen here.&lt;br /&gt;
&lt;br /&gt;
The first thing you may notice about UO Roleplay, is that although we are an enforced roleplaying server, we are not interested in dictating the rules for your roleplaying. So long as you are an active, contributing member of the community, your story is your own. You are free to choose from any race in commonly known D&amp;amp;D or Pathfinder, or any other setting, and make those characters a reality here, within the UO Roleplay universe. &lt;br /&gt;
&lt;br /&gt;
The Dragon Gods, however, are always on the brink of your true goals. They are the annihilators of all things; your existence depends on their ability to invade the haven provided to you. Your adventures will revolve around quests of endurance, where your imagination and your creativity will be put to the test. Here at UO Roleplay, our staff places our first and only priority on your ability to play your character, whoever he or she or it is. Our interactive community will allow you the freedom to play any kind of character you want, from a noble, honorable Orc, to the evil, self-centered High-Elf. Your story is always in your own hands, but your destiny resides in your interaction with the community and the multiple ongoing stories within the server.&lt;br /&gt;
&lt;br /&gt;
Make yourself known, create your story, and resist your destiny. Welcome to UO Roleplay.&lt;/div&gt;</summary>
		<author><name>AdminSulia</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=UO_Roleplay_Lore&amp;diff=201558</id>
		<title>UO Roleplay Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=UO_Roleplay_Lore&amp;diff=201558"/>
				<updated>2015-05-14T04:20:25Z</updated>
		
		<summary type="html">&lt;p&gt;AdminSulia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The universe which UO Roleplay takes place can be a bit complicated—so an open mind is extraordinarily important. Here are UO Roleplaying, we have attempted to composite the realm of fantasy and the knowledge of science into one believable playing experience. We attempt to explain what fantasy worlds so often take for granted using the tools of imagination, science, and the UO Gaming platform.&lt;br /&gt;
&lt;br /&gt;
Once you create a character for UO Roleplay, you, the player, will have to abandon your knowledge of planets and stars in the real world. In UO Roleplay, the planets are defined as “spaces” in a quantum universe. Therefore, all planets are really just the same planet that exists on separate planes of existence—experienced UO players will know these as “facets.” Moongates and recall spells, and other abilities that allow for long distance transportation between facets, is effectively transporting the character through various kinds of, what we call, heat space.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Terms to Know:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Heat Space—&amp;#039;&amp;#039;&lt;br /&gt;
The physical Realm, any space where senses perform normally—any space where matter and energy can be used as a bridge between a source and Quantum space to create magical effects. Heat space is measurable, and predictable. Any realm where things grow, or die, or time otherwise exists. For all intents and purposes, Heat Space is the place where physical matter exists. (I.E. With proper incantations, or reagents, or energy output… mages or scientists can predict the outcome of spells because heat space is measurable.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Quantum Space—&amp;#039;&amp;#039; &lt;br /&gt;
An infinite expanse of timeless energy, completely invisible and immeasurable. Entities within heat space, because time does not exist in Quantum space, cannot exist within Quantum space. However, entities from Quantum space can exist within Heat Space, since their physical matter—their biological body— is made up of magical energy. Summoned creatures, souls, spirits, and other kinds of ageless and space-less beings exist within Quantum Space. Quantum space links life together from one heat space to another heat space, creating a constant flux of energy which is equally divided among all physical realms. Mana is the primary link to Quantum Space. (I.E. When mana is used, it is instantly given to an equal entity in another physical realm. When mana is regained, it is being taken away from an equal entity in another physical realm.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Fissure—&amp;#039;&amp;#039;&lt;br /&gt;
A tear in quantum space created by the Dragon Gods, who use it to pass between their own realm and the realms of heat space. Note: However, it is also the doorway which characters from other, unknown heat spaces, can enter the world of UO Roleplay. No known record exists of any being other than the Dragon Gods entering the fissure, but Narrowhaven exists on the edge of the fissure, hidden from the attention of the Dragon Gods.&lt;br /&gt;
The Abyss—The doorway created by the Abyssal Gods leading into the Fissure. Essentially, the Abyss is a place where entities of pure chaos or pure good exist. The Abyss exists between Quantum Space and Heat Space, laid over the Fissure like a curtain.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Dragon Gods—&amp;#039;&amp;#039;&lt;br /&gt;
Entities of pure destruction, and likely the source of creation for all magic in heat space. The Dragon Gods are chaotic entities, with their true motives nearly unknown. What history has shown, however, is that the Dragon Gods create, and then they destroy. The various magic they create is able to be used by any entity in heat space. No record indicates which came first, Quantum Space or the Dragon Gods, but some evidence exists which link their existence to the existence of Quantum Space. There are 13 known Dragon Gods, and their leader is rumored to be Ghel-Arrad, who obliterated realms of heat space faster and with more tenacity than any of his counterparts. The Dragon Gods are unique beings, unable to be duplicated for any reason.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Natural Gods—&amp;#039;&amp;#039;&lt;br /&gt;
The most benevolent or benign of the Gods, mortals or natural beings will be most acclimated to the Natural Gods. Beings of extraordinary power, they have the ability to impose their will on heat space through various means. The Natural Gods derive their power from the actions of those in the natural realm. Ceremonies, rituals, and tithing are the most obvious ways to empower any particular Natural God. Rewards to their followers are particularly rare, but also extraordinarily powerful. Because of their dependence on mortal beings, the balance of power among their own heavens, existing somewhere in quantum space, is in a state of constant flux. Natural Gods are not unique beings, and with enough service paid on the part of an unborn Natural God, they can come to exist in the realm of UO Roleplay. Note: Any character may voluntarily attempt to great a God of their own, or bring a God with them from another realm, given he or she accumulates the proper about of tithing or commitment from others.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Abyssal Gods—&amp;#039;&amp;#039;&lt;br /&gt;
Appearing as either wholly chaotic or wholly lawful, any entity possesses some knowledge of these Abyssal Gods—they are the unnatural portion of heat space. They are widely regarded as the most manipulating and intervening of the Gods. Their power derives from the souls of those in heat space and quantum space combined, increasing by sacrifice and prayer. Any soul properly sacrificed for the sake of the Abyssal Gods will forever be feeding their power from Quantum space after their death. Their rewards are often connected to some kind of prolonged or indefinite service for entities within heat space. Like the Dragon Gods, the Abyssal Gods are unique beings. However, with proper devotion and prayer, and enough followers, Abyssal Gods can grow to immense power. For example, Eltab, Lord of the Hidden Layer, is responsible for creating the Abyss because even some of the Natural Gods sacrificed themselves to him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storyline&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(Ongoing)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Cataclysm&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I am going to tell you a story, a story where heroes and villains die without discrimination. The story I am going to tell you is not the kind of story that you tell children at nights, who are in need a comforting message to close their little eyes. Unfortunately, stories of those kinds are partially responsible for the way that the real story takes place. &lt;br /&gt;
&lt;br /&gt;
We were crippled by our myths and our fairytales, always under the illusion that justice would win out in the end. The story I am going to tell you is a story of fire, an overwhelming and uncompromising inferno of torment and dread consuming the realms of heat space and quantum space. &lt;br /&gt;
&lt;br /&gt;
To start this story, we should begin at the end, when the triad druids decided to create a haven. An island in Quantum space, nestled secretly behind the fissure. A great plan, you see, the triad druids decided if the new heat space they invented was on the mere lip of the fissure, the Dragon Gods would hardly be able to notice as they passed through. They were right, at least for a while.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the Natural Gods were forgotten, and the Abyssal Gods losing their own power, Narrowhaven, this new heat space created by the Triad Druids, became more and more vulnerable to detection. The Triad Druids, I should say, were the kind of hopeful beings that were interested only in the longevity of existence. They were benign, but uncompromising in their vision for life, they valued existence, and valued prolonging existence.&lt;br /&gt;
&lt;br /&gt;
Their magic, deriving almost entirely from the offerings of the destructive force of the Dragon Gods, managed to create such a haven. The haven I find you in now, the net, the home, the sacred space, for which this message can reach you. Up until now, no threat has revealed itself to you, but take my word for it… hell is coming. The inferno approaches, and it breaches the natural and unnatural. The same abysmal inferno that consumed my own heat space is soon to come for yours, because you have abandoned the virtues which empowered the shield of camouflage, the curtain which hid you from the serpents of annihilation. &lt;br /&gt;
&lt;br /&gt;
We know of thirteen, the thirteen bringers of perpetual fire, seeking only to consume you and all you love or value. I call upon you, traveler from another space, to find a way to undo the agony wrought to so many. How you do it, is where the story really begins… your fate is but to be written, your life is but your own, but they…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Welcome&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Welcome to UO Roleplay, where you destiny is your own. Do you have a lost character in another world which you wish reborn? Do you have an idea for a new character setting on a new path? Our world, our interactive and dedicated staff, is ready to take your story on. All of us here at UO Roleplay are committed to bring your fantasy characters to life, working with you to craft a story for your own. The interactive experience we provide at UO Roleplay is enough to inspire any adventurer. Our community is open, we do not follow traditional “rules” for races, or classes, or any characterization which would subtract from your ability to create –your own- story. Want to relive the classic tale of your favorite hero? Make it happen here, at UO Roleplay. Ever dreamed of living the life of your favorite historical or fantasy character, again, you can make it happen here.&lt;br /&gt;
&lt;br /&gt;
The first thing you may notice about UO Roleplay, is that although we are an enforced roleplaying server, we are not interested in dictating the rules for your roleplaying. So long as you are an active, contributing member of the community, your story is your own. You are free to choose from any race in commonly known D&amp;amp;D or Pathfinder, or any other setting, and make those characters a reality here, within the UO Roleplay universe. &lt;br /&gt;
&lt;br /&gt;
The Dragon Gods, however, are always on the brink of your true goals. They are the annihilators of all things; your existence depends on their ability to invade the haven provided to you. Your adventures will revolve around quests of endurance, where your imagination and your creativity will be put to the test. Here at UO Roleplay, our staff places our first and only priority on your ability to play your character, whoever he or she or it is. Our interactive community will allow you the freedom to play any kind of character you want, from a noble, honorable Orc, to the evil, self-centered High-Elf. Your story is always in your own hands, but your destiny resides in your interaction with the community and the multiple ongoing stories within the server.&lt;br /&gt;
&lt;br /&gt;
Make yourself known, create your story, and resist your destiny. Welcome to UO Roleplay.&lt;/div&gt;</summary>
		<author><name>AdminSulia</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=UO_Roleplay_Lore&amp;diff=201557</id>
		<title>UO Roleplay Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=UO_Roleplay_Lore&amp;diff=201557"/>
				<updated>2015-05-14T04:20:03Z</updated>
		
		<summary type="html">&lt;p&gt;AdminSulia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The universe which UO Roleplay takes place can be a bit complicated—so an open mind is extraordinarily important. Here are UO Roleplaying, we have attempted to composite the realm of fantasy and the knowledge of science into one believable playing experience. We attempt to explain what fantasy worlds so often take for granted using the tools of imagination, science, and the UO Gaming platform.&lt;br /&gt;
&lt;br /&gt;
Once you create a character for UO Roleplay, you, the player, will have to abandon your knowledge of planets and stars in the real world. In UO Roleplay, the planets are defined as “spaces” in a quantum universe. Therefore, all planets are really just the same planet that exists on separate planes of existence—experienced UO players will know these as “facets.” Moongates and recall spells, and other abilities that allow for long distance transportation between facets, is effectively transporting the character through various kinds of, what we call, heat space.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Terms to Know:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Heat Space—&amp;#039;&amp;#039;&lt;br /&gt;
The physical Realm, any space where senses perform normally—any space where matter and energy can be used as a bridge between a source and Quantum space to create magical effects. Heat space is measurable, and predictable. Any realm where things grow, or die, or time otherwise exists. For all intents and purposes, Heat Space is the place where physical matter exists. (I.E. With proper incantations, or reagents, or energy output… mages or scientists can predict the outcome of spells because heat space is measurable.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Quantum Space—&amp;#039;&amp;#039; &lt;br /&gt;
An infinite expanse of timeless energy, completely invisible and immeasurable. Entities within heat space, because time does not exist in Quantum space, cannot exist within Quantum space. However, entities from Quantum space can exist within Heat Space, since their physical matter—their biological body— is made up of magical energy. Summoned creatures, souls, spirits, and other kinds of ageless and space-less beings exist within Quantum Space. Quantum space links life together from one heat space to another heat space, creating a constant flux of energy which is equally divided among all physical realms. Mana is the primary link to Quantum Space. (I.E. When mana is used, it is instantly given to an equal entity in another physical realm. When mana is regained, it is being taken away from an equal entity in another physical realm.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Fissure—&amp;#039;&amp;#039;&lt;br /&gt;
A tear in quantum space created by the Dragon Gods, who use it to pass between their own realm and the realms of heat space. Note: However, it is also the doorway which characters from other, unknown heat spaces, can enter the world of UO Roleplay. No known record exists of any being other than the Dragon Gods entering the fissure, but Narrowhaven exists on the edge of the fissure, hidden from the attention of the Dragon Gods.&lt;br /&gt;
The Abyss—The doorway created by the Abyssal Gods leading into the Fissure. Essentially, the Abyss is a place where entities of pure chaos or pure good exist. The Abyss exists between Quantum Space and Heat Space, laid over the Fissure like a curtain.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Dragon Gods—&amp;#039;&amp;#039;&lt;br /&gt;
Entities of pure destruction, and likely the source of creation for all magic in heat space. The Dragon Gods are chaotic entities, with their true motives nearly unknown. What history has shown, however, is that the Dragon Gods create, and then they destroy. The various magic they create is able to be used by any entity in heat space. No record indicates which came first, Quantum Space or the Dragon Gods, but some evidence exists which link their existence to the existence of Quantum Space. There are 13 known Dragon Gods, and their leader is rumored to be Ghel-Arrad, who obliterated realms of heat space faster and with more tenacity than any of his counterparts. The Dragon Gods are unique beings, unable to be duplicated for any reason.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Natural Gods—&amp;#039;&amp;#039;&lt;br /&gt;
The most benevolent or benign of the Gods, mortals or natural beings will be most acclimated to the Natural Gods. Beings of extraordinary power, they have the ability to impose their will on heat space through various means. The Natural Gods derive their power from the actions of those in the natural realm. Ceremonies, rituals, and tithing are the most obvious ways to empower any particular Natural God. Rewards to their followers are particularly rare, but also extraordinarily powerful. Because of their dependence on mortal beings, the balance of power among their own heavens, existing somewhere in quantum space, is in a state of constant flux. Natural Gods are not unique beings, and with enough service paid on the part of an unborn Natural God, they can come to exist in the realm of UO Roleplay. Note: Any character may voluntarily attempt to great a God of their own, or bring a God with them from another realm, given he or she accumulates the proper about of tithing or commitment from others.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Abyssal Gods—&amp;#039;&amp;#039;&lt;br /&gt;
Appearing as either wholly chaotic or wholly lawful, any entity possesses some knowledge of these Abyssal Gods—they are the unnatural portion of heat space. They are widely regarded as the most manipulating and intervening of the Gods. Their power derives from the souls of those in heat space and quantum space combined, increasing by sacrifice and prayer. Any soul properly sacrificed for the sake of the Abyssal Gods will forever be feeding their power from Quantum space after their death. Their rewards are often connected to some kind of prolonged or indefinite service for entities within heat space. Like the Dragon Gods, the Abyssal Gods are unique beings. However, with proper devotion and prayer, and enough followers, Abyssal Gods can grow to immense power. For example, Eltab, Lord of the Hidden Layer, is responsible for creating the Abyss because even some of the Natural Gods sacrificed themselves to him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storyline&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(Ongoing)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Cataclysm&amp;#039;&amp;#039;&lt;br /&gt;
I am going to tell you a story, a story where heroes and villains die without discrimination. The story I am going to tell you is not the kind of story that you tell children at nights, who are in need a comforting message to close their little eyes. Unfortunately, stories of those kinds are partially responsible for the way that the real story takes place. &lt;br /&gt;
&lt;br /&gt;
We were crippled by our myths and our fairytales, always under the illusion that justice would win out in the end. The story I am going to tell you is a story of fire, an overwhelming and uncompromising inferno of torment and dread consuming the realms of heat space and quantum space. &lt;br /&gt;
&lt;br /&gt;
To start this story, we should begin at the end, when the triad druids decided to create a haven. An island in Quantum space, nestled secretly behind the fissure. A great plan, you see, the triad druids decided if the new heat space they invented was on the mere lip of the fissure, the Dragon Gods would hardly be able to notice as they passed through. They were right, at least for a while.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the Natural Gods were forgotten, and the Abyssal Gods losing their own power, Narrowhaven, this new heat space created by the Triad Druids, became more and more vulnerable to detection. The Triad Druids, I should say, were the kind of hopeful beings that were interested only in the longevity of existence. They were benign, but uncompromising in their vision for life, they valued existence, and valued prolonging existence.&lt;br /&gt;
&lt;br /&gt;
Their magic, deriving almost entirely from the offerings of the destructive force of the Dragon Gods, managed to create such a haven. The haven I find you in now, the net, the home, the sacred space, for which this message can reach you. Up until now, no threat has revealed itself to you, but take my word for it… hell is coming. The inferno approaches, and it breaches the natural and unnatural. The same abysmal inferno that consumed my own heat space is soon to come for yours, because you have abandoned the virtues which empowered the shield of camouflage, the curtain which hid you from the serpents of annihilation. &lt;br /&gt;
&lt;br /&gt;
We know of thirteen, the thirteen bringers of perpetual fire, seeking only to consume you and all you love or value. I call upon you, traveler from another space, to find a way to undo the agony wrought to so many. How you do it, is where the story really begins… your fate is but to be written, your life is but your own, but they…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Welcome&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Welcome to UO Roleplay, where you destiny is your own. Do you have a lost character in another world which you wish reborn? Do you have an idea for a new character setting on a new path? Our world, our interactive and dedicated staff, is ready to take your story on. All of us here at UO Roleplay are committed to bring your fantasy characters to life, working with you to craft a story for your own. The interactive experience we provide at UO Roleplay is enough to inspire any adventurer. Our community is open, we do not follow traditional “rules” for races, or classes, or any characterization which would subtract from your ability to create –your own- story. Want to relive the classic tale of your favorite hero? Make it happen here, at UO Roleplay. Ever dreamed of living the life of your favorite historical or fantasy character, again, you can make it happen here.&lt;br /&gt;
&lt;br /&gt;
The first thing you may notice about UO Roleplay, is that although we are an enforced roleplaying server, we are not interested in dictating the rules for your roleplaying. So long as you are an active, contributing member of the community, your story is your own. You are free to choose from any race in commonly known D&amp;amp;D or Pathfinder, or any other setting, and make those characters a reality here, within the UO Roleplay universe. &lt;br /&gt;
&lt;br /&gt;
The Dragon Gods, however, are always on the brink of your true goals. They are the annihilators of all things; your existence depends on their ability to invade the haven provided to you. Your adventures will revolve around quests of endurance, where your imagination and your creativity will be put to the test. Here at UO Roleplay, our staff places our first and only priority on your ability to play your character, whoever he or she or it is. Our interactive community will allow you the freedom to play any kind of character you want, from a noble, honorable Orc, to the evil, self-centered High-Elf. Your story is always in your own hands, but your destiny resides in your interaction with the community and the multiple ongoing stories within the server.&lt;br /&gt;
&lt;br /&gt;
Make yourself known, create your story, and resist your destiny. Welcome to UO Roleplay.&lt;/div&gt;</summary>
		<author><name>AdminSulia</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=UO_Roleplay_Lore&amp;diff=201556</id>
		<title>UO Roleplay Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=UO_Roleplay_Lore&amp;diff=201556"/>
				<updated>2015-05-14T04:19:47Z</updated>
		
		<summary type="html">&lt;p&gt;AdminSulia: This is the lore for UO Roleplay.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The universe which UO Roleplay takes place can be a bit complicated—so an open mind is extraordinarily important. Here are UO Roleplaying, we have attempted to composite the realm of fantasy and the knowledge of science into one believable playing experience. We attempt to explain what fantasy worlds so often take for granted using the tools of imagination, science, and the UO Gaming platform.&lt;br /&gt;
&lt;br /&gt;
Once you create a character for UO Roleplay, you, the player, will have to abandon your knowledge of planets and stars in the real world. In UO Roleplay, the planets are defined as “spaces” in a quantum universe. Therefore, all planets are really just the same planet that exists on separate planes of existence—experienced UO players will know these as “facets.” Moongates and recall spells, and other abilities that allow for long distance transportation between facets, is effectively transporting the character through various kinds of, what we call, heat space.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Terms to Know:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Heat Space—&amp;#039;&amp;#039;&lt;br /&gt;
The physical Realm, any space where senses perform normally—any space where matter and energy can be used as a bridge between a source and Quantum space to create magical effects. Heat space is measurable, and predictable. Any realm where things grow, or die, or time otherwise exists. For all intents and purposes, Heat Space is the place where physical matter exists. (I.E. With proper incantations, or reagents, or energy output… mages or scientists can predict the outcome of spells because heat space is measurable.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Quantum Space—&amp;#039;&amp;#039; &lt;br /&gt;
An infinite expanse of timeless energy, completely invisible and immeasurable. Entities within heat space, because time does not exist in Quantum space, cannot exist within Quantum space. However, entities from Quantum space can exist within Heat Space, since their physical matter—their biological body— is made up of magical energy. Summoned creatures, souls, spirits, and other kinds of ageless and space-less beings exist within Quantum Space. Quantum space links life together from one heat space to another heat space, creating a constant flux of energy which is equally divided among all physical realms. Mana is the primary link to Quantum Space. (I.E. When mana is used, it is instantly given to an equal entity in another physical realm. When mana is regained, it is being taken away from an equal entity in another physical realm.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Fissure—&amp;#039;&amp;#039;&lt;br /&gt;
A tear in quantum space created by the Dragon Gods, who use it to pass between their own realm and the realms of heat space. Note: However, it is also the doorway which characters from other, unknown heat spaces, can enter the world of UO Roleplay. No known record exists of any being other than the Dragon Gods entering the fissure, but Narrowhaven exists on the edge of the fissure, hidden from the attention of the Dragon Gods.&lt;br /&gt;
The Abyss—The doorway created by the Abyssal Gods leading into the Fissure. Essentially, the Abyss is a place where entities of pure chaos or pure good exist. The Abyss exists between Quantum Space and Heat Space, laid over the Fissure like a curtain.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Dragon Gods—&amp;#039;&amp;#039;&lt;br /&gt;
Entities of pure destruction, and likely the source of creation for all magic in heat space. The Dragon Gods are chaotic entities, with their true motives nearly unknown. What history has shown, however, is that the Dragon Gods create, and then they destroy. The various magic they create is able to be used by any entity in heat space. No record indicates which came first, Quantum Space or the Dragon Gods, but some evidence exists which link their existence to the existence of Quantum Space. There are 13 known Dragon Gods, and their leader is rumored to be Ghel-Arrad, who obliterated realms of heat space faster and with more tenacity than any of his counterparts. The Dragon Gods are unique beings, unable to be duplicated for any reason.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Natural Gods—&amp;#039;&amp;#039;&lt;br /&gt;
The most benevolent or benign of the Gods, mortals or natural beings will be most acclimated to the Natural Gods. Beings of extraordinary power, they have the ability to impose their will on heat space through various means. The Natural Gods derive their power from the actions of those in the natural realm. Ceremonies, rituals, and tithing are the most obvious ways to empower any particular Natural God. Rewards to their followers are particularly rare, but also extraordinarily powerful. Because of their dependence on mortal beings, the balance of power among their own heavens, existing somewhere in quantum space, is in a state of constant flux. Natural Gods are not unique beings, and with enough service paid on the part of an unborn Natural God, they can come to exist in the realm of UO Roleplay. Note: Any character may voluntarily attempt to great a God of their own, or bring a God with them from another realm, given he or she accumulates the proper about of tithing or commitment from others.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Abyssal Gods—&amp;#039;&amp;#039;&lt;br /&gt;
Appearing as either wholly chaotic or wholly lawful, any entity possesses some knowledge of these Abyssal Gods—they are the unnatural portion of heat space. They are widely regarded as the most manipulating and intervening of the Gods. Their power derives from the souls of those in heat space and quantum space combined, increasing by sacrifice and prayer. Any soul properly sacrificed for the sake of the Abyssal Gods will forever be feeding their power from Quantum space after their death. Their rewards are often connected to some kind of prolonged or indefinite service for entities within heat space. Like the Dragon Gods, the Abyssal Gods are unique beings. However, with proper devotion and prayer, and enough followers, Abyssal Gods can grow to immense power. For example, Eltab, Lord of the Hidden Layer, is responsible for creating the Abyss because even some of the Natural Gods sacrificed themselves to him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storyline&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(Ongoing)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Cataclysm&amp;#039;&amp;#039;&lt;br /&gt;
I am going to tell you a story, a story where heroes and villains die without discrimination. The story I am going to tell you is not the kind of story that you tell children at nights, who are in need a comforting message to close their little eyes. Unfortunately, stories of those kinds are partially responsible for the way that the real story takes place. &lt;br /&gt;
&lt;br /&gt;
We were crippled by our myths and our fairytales, always under the illusion that justice would win out in the end. The story I am going to tell you is a story of fire, an overwhelming and uncompromising inferno of torment and dread consuming the realms of heat space and quantum space. &lt;br /&gt;
&lt;br /&gt;
To start this story, we should begin at the end, when the triad druids decided to create a haven. An island in Quantum space, nestled secretly behind the fissure. A great plan, you see, the triad druids decided if the new heat space they invented was on the mere lip of the fissure, the Dragon Gods would hardly be able to notice as they passed through. They were right, at least for a while.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the Natural Gods were forgotten, and the Abyssal Gods losing their own power, Narrowhaven, this new heat space created by the Triad Druids, became more and more vulnerable to detection. The Triad Druids, I should say, were the kind of hopeful beings that were interested only in the longevity of existence. They were benign, but uncompromising in their vision for life, they valued existence, and valued prolonging existence.&lt;br /&gt;
&lt;br /&gt;
Their magic, deriving almost entirely from the offerings of the destructive force of the Dragon Gods, managed to create such a haven. The haven I find you in now, the net, the home, the sacred space, for which this message can reach you. Up until now, no threat has revealed itself to you, but take my word for it… hell is coming. The inferno approaches, and it breaches the natural and unnatural. The same abysmal inferno that consumed my own heat space is soon to come for yours, because you have abandoned the virtues which empowered the shield of camouflage, the curtain which hid you from the serpents of annihilation. &lt;br /&gt;
&lt;br /&gt;
We know of thirteen, the thirteen bringers of perpetual fire, seeking only to consume you and all you love or value. I call upon you, traveler from another space, to find a way to undo the agony wrought to so many. How you do it, is where the story really begins… your fate is but to be written, your life is but your own, but they…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Welcome&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Welcome to UO Roleplay, where you destiny is your own. Do you have a lost character in another world which you wish reborn? Do you have an idea for a new character setting on a new path? Our world, our interactive and dedicated staff, is ready to take your story on. All of us here at UO Roleplay are committed to bring your fantasy characters to life, working with you to craft a story for your own. The interactive experience we provide at UO Roleplay is enough to inspire any adventurer. Our community is open, we do not follow traditional “rules” for races, or classes, or any characterization which would subtract from your ability to create –your own- story. Want to relive the classic tale of your favorite hero? Make it happen here, at UO Roleplay. Ever dreamed of living the life of your favorite historical or fantasy character, again, you can make it happen here.&lt;br /&gt;
&lt;br /&gt;
The first thing you may notice about UO Roleplay, is that although we are an enforced roleplaying server, we are not interested in dictating the rules for your roleplaying. So long as you are an active, contributing member of the community, your story is your own. You are free to choose from any race in commonly known D&amp;amp;D or Pathfinder, or any other setting, and make those characters a reality here, within the UO Roleplay universe. &lt;br /&gt;
&lt;br /&gt;
The Dragon Gods, however, are always on the brink of your true goals. They are the annihilators of all things; your existence depends on their ability to invade the haven provided to you. Your adventures will revolve around quests of endurance, where your imagination and your creativity will be put to the test. Here at UO Roleplay, our staff places our first and only priority on your ability to play your character, whoever he or she or it is. Our interactive community will allow you the freedom to play any kind of character you want, from a noble, honorable Orc, to the evil, self-centered High-Elf. Your story is always in your own hands, but your destiny resides in your interaction with the community and the multiple ongoing stories within the server.&lt;br /&gt;
&lt;br /&gt;
Make yourself known, create your story, and resist your destiny. Welcome to UO Roleplay.&lt;/div&gt;</summary>
		<author><name>AdminSulia</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201553</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201553"/>
				<updated>2015-04-15T12:39:23Z</updated>
		
		<summary type="html">&lt;p&gt;AdminSulia: /* General Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;General Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Roleplaying Enforced.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Enough said. For our definition of roleplaying please visit: http://wiki.uoroleplay.com/index.php?title=Rules#Role-Playing. Now because this is in fact a roleplaying enforced shard, it is expected that every character will have their character profiles properly filled out with their physical descriptions. New characters will be given a 24 hour grace period after which point if we find that your profile is still blank, it will be filled out for you. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;No Out of Character (OOC) talk ingame.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Use the [] brackets to enclose any OOC text, and use it only when necessary and when you cannot use another means of communication. No chit chat in OOC, the only exception to this rule will be if you are within the privacy of your home, you will be warned if caught. Continued offenses will be met with punishment. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;PVP&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Killing players for no better reason than loot is not acceptable on UORP. All combat MUST be preceded by RP, the only exception to this rule being an assassination. Any combat initiated without RP is considered PKing, and will be dealt with accordingly. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Be considerate of your RP content&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Here on UO Roleplay we allow players of all age groups to enjoy and contribute to the story that we are all actively writing together, as a community. With this in mind, we ask that all extreme content be reserved to the privacy of one’s home, or at least not within public. As well, before engaging in such RP, proper permission MUST always be obtained from the other party. There are no exceptions to this rule, we will not allow players to force others into situations that they are uncomfortable being a part of. Complaints will be treated in the same way as OOC hassling.&lt;br /&gt;
&lt;br /&gt;
Also, to enforce that some things are kept in private roleplay situations, all players should, when roleplaying is brought to an R-rating level, use mechanics to make sure they stay that way. The ; whisper command should be used at all times in these situations.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Character and pet names&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Tamed animals are not to have names such as ‘a’ or ‘b’ or ‘a1’ or anything remotely resembling them. Animals should be named properly, and even three letters is better than one or two. Any tamed critters found with names like that will be instantly killed by GMs. Character names, cannot be racially/religiously/etc. offensive to other players. Also, they must be  realistic. Names such as ‘a thief’ or ‘a warrior in plate’, cannot exist. As well, any names non conducive to RP will be immediately changed without question. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Bugs and exploits&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Report bugs and exploits and do not use them. Have respect for the game and its balance for the simple fact that we do it for fun, and if you go out to spoil that fun, you will be banned. The Bug forum board is there and bugs do get addressed as soon as we can get to them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Macroing&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unattended macroing is absolutely allowed as we want our players to be able to focus on enjoying our roleplay environment rather than feeling compelled to grind out skills. We only ask that Macroing not occur in highly frequented public areas. As well, Macroing may only be used for skill gain, any gain of resources (i.e. ore, logs, etc) through use of macroing will be automatically deleted. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Exploiting the Artificial Intelligence&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Leading NPC monsters into a town to kill the guards is prohibited. Doing so is considered exploiting the AI. You can be banned for this. Use common sense, if you are unable to do something to a creature in real life, you should not be doing it here. &lt;br /&gt;
&lt;br /&gt;
9: &amp;#039;&amp;#039;Locked-down items blocking areas&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blocking of access to areas using locked-down items is forbidden. Said items will be destroyed immediately by GMs and repeated offenses will be dealt with more harshly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;IRC and UO&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
IRC is not to be used for In Game discussions. If you want to make a deal or discuss plans for anything, do so ingame. It’s uncool to act as if you are telepathic, and makes those who go out of their way to spy on you waste their time. Anything that belongs IG, is to be spoken IG. This is a roleplaying game, so roleplay. IRC can be used to organize meeting people somewhere, but that’s all.&lt;br /&gt;
The official chatroom, much like the faction chatrooms, is a place where we want to gather our players, not only to chat about UO-related matters (roleplay, events, seeking GM assistance), but also to create a friendly and healthy environment for the shard. As we all know, a mature OOC community stimulates better RP interactions, which result in fun for everyone - which is why we are here in the first place. In light of this Staff will not hesitate to kick and or ban you from the chat for lewd or out of line behavior.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Metagaming&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Metagaming is strictly prohibited in any fashion. Metagaming is defined as the use of any knowledge garnered in an OOC fashion, IRC, Messenger programs and non-roleplaying UO RP boards in an IC context that directly affects the actions of your character. Intentional use of metagamed knowledge in order to plan your character’s actions is a sign of not only poor role-playing, but also of irresponsibility of the player. If a player is found to be using this information they will be punished accordingly. Examples of this would be looking on the UO client to see that a person is home in game, and therefore not attempting to break into their house, when in all reality your character wouldn’t know that without metagaming. &lt;br /&gt;
&lt;br /&gt;
Similarly if you know that a player is sleeping, at work, at school, or merely AFK, you are not allowed to plan your actions around their schedule, especially when the actions are against that player. As well, any information gathered via the player’s character sheet in game with the exception of the physical description is not to be viewed as ‘common knowledge’, you do not simply know that someone is a vampire because their race states so. Please use common sense in this regard. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Treat everyone with respect&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do not harass, do not pester and do not disrespect another player. Things happen within the game that we may not always be fond of OOC, this in no way gives you permission to begin insulting the players behind these characters. Roleplaying is one thing, OOC hassling will get you banned.&lt;br /&gt;
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=&amp;#039;&amp;#039;&amp;#039;Rules explained&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
UORP is a &amp;quot;Role-Playing enforced shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect:==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. However none of these must be ever expected to be canon. There may be a lot of a certain type of elf, but they will never be the &amp;quot;only&amp;quot; one acceptable. &lt;br /&gt;
&lt;br /&gt;
==Names:==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of our world. &lt;br /&gt;
&lt;br /&gt;
==Metagaming:==&lt;br /&gt;
Metagaming is an often occurring problem in any role-playing community. While all forms of metagaming are of course against the rules of the server the question of “What is metagaming?” is what must be answered here to help guide players to not break the rules.&lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes. If a situation arises which accuses you of metag&lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing:==&lt;br /&gt;
It is no secret that the staff of UO role-play periodically check in on players, with the normal intent of this to witness and reward general role-play. However, this task is difficult to perform when we feel we must worry about becoming peeping toms. While the offending parties may not care about this there are many on the staff who are made uncomfortable in these instances.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultima Online Role-playing community is at this point well aged and we are very familiar with one another, most having played on any half a dozen servers in our time. This includes the owners of these servers, many of us being now second-generation who have inherited servers. Speaking with other owners it is come to my attention that there are currently little to no options for players below the age of 18. While it is not my intention to pander towards this group, we are also one of the few role-play servers which does not require an application and by this we make no attempt to limit the age of our players. I have told other administrators that they are welcome to recommend our server in these cases, and so to avoid complications we must publicly maintain limitations upon such role play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role-play containing sexual themes will certainly be allowed. However, it is encouraged that anything above what would be considered an &amp;quot;R&amp;quot; rating kindly be taken to IRC or another means of communication. &lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play:==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright ban these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with multiple others of the community be extremely cautious in regards to consenting to any of these subjects of role-play. If they lead to trouble including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. With this in mind, these are certainly things that occur in the real world and all fantasy worlds. These may have certainly happened to your character and had a huge impact on them, but do not ask members of the community to enact scenarios revolving around them.&lt;br /&gt;
&lt;br /&gt;
These scenarios include:&lt;br /&gt;
Rape&lt;br /&gt;
Torture&lt;br /&gt;
Unwilling Slavery&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;PvP and Other Aggressive Acts&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
Aggressive acts are acts which negatively interfere with other&amp;#039;s characters or sometimes their role-play and result in them needing to respond in kind or lose &lt;br /&gt;
&lt;br /&gt;
==Stealing:==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The rules on the looting of other player&amp;#039;s corpses can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. You will never be allowed to take significant items from another player with the expectation that they will not know who did so.&lt;br /&gt;
&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Members of warring guilds can still be held accountable for their actions in-character of course.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but requires out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
&lt;br /&gt;
Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission then refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Server&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Macroing:==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumberjacking, and things like fishing. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar through the night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AFK macroing and disruptive macroing such as the repetitive playing of instruments in highly public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&lt;br /&gt;
==Exploitation of the Server:==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire from the staff.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Community&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==IRC and Forum Code of Conduct:==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Staff&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
*Staff will strive to be respectful of Players at all times. They should treat players with courtesy and patience. Staff should never assume a player has done something wrong, no matter their personal opinions. Staff will assume all situations are misunderstandings and seek to help all parties involved and encourage players to resolve their issues on their own.&lt;br /&gt;
 &lt;br /&gt;
*Staff will stay concealed unless they are in private or they are dressed appropriately and are willing to engage in polite conversation or role-play.&lt;br /&gt;
&lt;br /&gt;
*Staff reserve the right to NOT engage in RP if they are in a hurry to help someone else, or are simply not in the mood but know they need to log on to help. They will seek not to break an existing mood however and message you privately.&lt;br /&gt;
&lt;br /&gt;
*Staff are regularly rewarded for their service. This will most often include benefits such as obtaining decorations for their homes and characters, but may at times include other items. We will not be deceptive about this practice and we will not give benefits which elevate staff characters above those of others on the server.&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>AdminSulia</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Staff&amp;diff=201552</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Staff&amp;diff=201552"/>
				<updated>2015-04-09T00:59:09Z</updated>
		
		<summary type="html">&lt;p&gt;AdminSulia: /* GM List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Our Goals==&lt;br /&gt;
&lt;br /&gt;
* 1) Establish relationships with the players.&lt;br /&gt;
* 2) Run events for &amp;amp; with the players. Help player run their own events.&lt;br /&gt;
* 3) Depending on your abilities: decorating, spawning, &amp;amp; creating new content&lt;br /&gt;
&lt;br /&gt;
Ultimately we want to create a fun and engaging atmosphere that will keep us all enjoying UO Roleplay. We want to attract new players and keep the current players we have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Code of Conduct for Staff ==&lt;br /&gt;
This page outlines the code of conduct expected for all staff and admins on this shard. Most of these you all already know, however I am putting them in writing so there is no misunderstanding!&lt;br /&gt;
&lt;br /&gt;
* 1. Please read the Staff [[Rules]] &amp;amp; follow them!&lt;br /&gt;
* 2. Please read the [[Player Do&amp;#039;s and Don&amp;#039;ts]] &amp;amp; follow them!&lt;br /&gt;
* 3. Staff are never to help their player character, or the player character of their spouse/significant other/friends unless there is no one else on. &lt;br /&gt;
* 4. If a player is engaging in behavior against the shard rules, please clearly tell them to stop what it is they are doing that is breaking the rules and warn them failure to do so will get them banned. &amp;quot;{Name}, please stop harassing other players, or you will be banned&amp;quot;. &amp;quot;{Name}, please stop being rude to staff, or you will be banned.&amp;quot; &lt;br /&gt;
* 5. If a player has done something for which there is no &amp;quot;please stop&amp;quot; option, make sure you tell them why they are being banned before you ban them. &amp;quot;You are being banned for cheating or manipulating the game engine.&amp;quot;, &amp;quot;You are being banned for immature behavior not tolerated on this shard.&amp;quot; If you ban a player you must make a post about it in the staff forums letting the other staff know who you banned and why. Do NOT abuse this.&lt;br /&gt;
&lt;br /&gt;
== Staff: Rule Violation [[Player Do&amp;#039;s and Don&amp;#039;ts]] ==&lt;br /&gt;
If a staff is caught or observed cheating, on the 1st offense the following will happen. &lt;br /&gt;
&lt;br /&gt;
* Their staff account will be deleted, &lt;br /&gt;
* Their player accounts will be deleted (including all characters, banks, everything),&lt;br /&gt;
* All of their houses or property will be  deleted&lt;br /&gt;
* They will be allowed to create a new player account &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Design Philosophy==&lt;br /&gt;
At UO Roleplay we like to give as much freedom to our staff as possible to let those creative juices flow! We believe that people are creative by nature and will come up with the best end result if they are allowed to be free to create, design, and run as they see fit. We do not want to have to look over anyone’s shoulder to make sure they are ‘doing it right’ or ‘behaving them selves’ if you know what I mean!&lt;br /&gt;
&lt;br /&gt;
With that in mind we still need to have a unified direction that the server is heading in so we are all on the same page as we move forward. So the following guidelines are laid down to help all of us in whatever task we are working on. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Theme:&amp;#039;&amp;#039;&amp;#039; The theme or feel of the server is midevil. Think gritty, dirty, early 1200 to 1400 AD – with fiction &amp;amp; fantasy elements thrown in. This means we won’t be using any neon colors, laser guns, or over sized weapons. So, as you are running a quest or decorating think to yourself, “what would this look like back in  1200 AD?”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Lore:&amp;#039;&amp;#039;&amp;#039; Server lore information can in other areas of the wiki. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Running Quests==&lt;br /&gt;
Helpful information can be found here.&lt;br /&gt;
[[Staff Quest Information]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For question please contacts:&amp;#039;&amp;#039;&amp;#039; Admin Sulia&lt;br /&gt;
&lt;br /&gt;
If you would like to run a quest these are the step you need to follow.&lt;br /&gt;
&lt;br /&gt;
* 1. Post your quest information, props, needed items, quest reward, post it all in the staff forums for approval. This will help all of us know what is going on.&lt;br /&gt;
* 2. If you have any quest reward(s) they must be posted ahead of time in the forum for approval. &lt;br /&gt;
* 3. If you are going to give Quest Credits as rewards (which you often as not should use these) please error on the side of being conservative when giving them out. Make sure the player has truly earned those Quest Credits.&lt;br /&gt;
* 4. General run of thumb, we don’t really want to redecorate the whole map for quests. This means don’t go through and delete / change everything in a town or dungeon to run your quest. Some one else will inevitably end up having to go back through and re-decorate everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GM/Player Plot Support &lt;br /&gt;
&lt;br /&gt;
To initiate a player / gm plot/event support. &lt;br /&gt;
&lt;br /&gt;
1. Must post on the Player Plot/Event Support Request Forum with the following information &lt;br /&gt;
 a.Name of Character&lt;br /&gt;
 b.IRC name&lt;br /&gt;
 c.Requested GM if any. &lt;br /&gt;
&lt;br /&gt;
2.In Private Chat. GM will request the following. This information WILL ONLY be shared with staff. &lt;br /&gt;
 a.Who: Who’s the plot for&lt;br /&gt;
 b.What: what is the basis of the plot / event&lt;br /&gt;
 c.When: When, Time, Date. &lt;br /&gt;
 d.Where: Where is the plot/event to take place.&lt;br /&gt;
&lt;br /&gt;
3.GM Will then inform the Player the following. &lt;br /&gt;
 a.Plots/Events are all required final approval of an Admin/Head Seer&lt;br /&gt;
 b.Gm’s requested may not be the ones assigned&lt;br /&gt;
 c.Events/Plots will follow general specifics but may be adjusted by the GM as it progresses to help further Roleplay. &lt;br /&gt;
 d.Do you agree to these terms.&lt;br /&gt;
&lt;br /&gt;
4.All information will be posted in Staff Forums with Subject line of the following. &lt;br /&gt;
 a.Plot/Event Name&lt;br /&gt;
 b.Player Name&lt;br /&gt;
 c.GM assigned to support&lt;br /&gt;
 d.So it will look like “End of the World - by Doctor Doom - GM Smuckhead “ &lt;br /&gt;
&lt;br /&gt;
5.Head Seer, Admin will assign GM’s to plot/events. &lt;br /&gt;
 a.GM’s will be responsible for set up and clean up after event. &lt;br /&gt;
 b.GM’s assigned to support will ONLY discuss event with Player requesting it and Staff. &lt;br /&gt;
 c.GM’s will make sure all information is fully shared in Staff forum/with Staff. &lt;br /&gt;
 d.If GM cannot support will inform Head Seer/Admin immediately. &lt;br /&gt;
&lt;br /&gt;
6.Follow up of Plot/event - GM will ask the Player who requested support the following &lt;br /&gt;
 a.Was event to their expectations. &lt;br /&gt;
 b.Did they receive the support they requested&lt;br /&gt;
 c.How if anything could it have been better. &lt;br /&gt;
 d.THANK YOU! &lt;br /&gt;
&lt;br /&gt;
7.All of this information will be posted under the thread created in Step #4. &lt;br /&gt;
 a.Failure to do such on the part of the GM will result in Player Plot / Event being Denied. &lt;br /&gt;
 b.Player does not provide all information. Plot / Event Denied.&lt;br /&gt;
&lt;br /&gt;
==GM Decorators==&lt;br /&gt;
When you decorate something please do the following things. &lt;br /&gt;
&lt;br /&gt;
* 1. After you are done decorating an area type [where and get the map coordinates. Then in the staff forums make a post with those coordinates along with generally what you decorated. This is very important because we use this information to keep a running list of what needs to be frozen into the map.&lt;br /&gt;
* 2. Some areas are more important to get decorated then others. Generally there will be information on the forums on what areas are current priorities when to get decorated first.  &lt;br /&gt;
* 3. When you decorate stuff please make sure you use static items and NOT scripted items!!! Scripted items can NOT be frozen into the map. So it’s really important that you make sure your using static items. A static item is just the plain peace of artwork. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Useful programs for decorating&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 UO Fiddler] -&amp;#039;&amp;#039;&amp;#039; Best program for viewing all the static artwork.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 PandorasBox] -&amp;#039;&amp;#039;&amp;#039; Careful to use only static items with this one. We have a custom file for this. Ask about it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 UO Architect] -&amp;#039;&amp;#039;&amp;#039; Supper good program for building/adding buildings or copying buildings.&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.uoroleplay.com/index.php?title=Staff_Decorators Staff Decorators How To]&lt;br /&gt;
*[[Decorators: Getting Started]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decorating with UO Fiddler! Double click a item and quick add it in game!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* In UO Fiddler &amp;gt; Plugins &amp;gt; Manage &amp;gt; [X] SendItemPlugin &amp;gt; Restart UO Fiddler&lt;br /&gt;
* Then Plugins &amp;gt; Send Item &amp;gt; Enter the following&lt;br /&gt;
* Cmd: [m add static &amp;lt;--- ENTER THAT!!!&lt;br /&gt;
* Arg: leave it as it is&lt;br /&gt;
* [X] Send to DoubleClick &amp;lt;--- CHECK THAT!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Spawners==&lt;br /&gt;
Generally information about spawning.&lt;br /&gt;
* 1. In Green Acres, in the small house, there in a backpack locked down on the floor. Inside the backpack are a bunch of generic XML spawners. Use the [Dupe command on them to make your own copies. Use these spawner to help speed up spawning large areas. &lt;br /&gt;
* 2. Do NOT spawn any treasure chests!! Please ask GM TheGuy to come through and spawn them for you. &lt;br /&gt;
* 3. Much like decorating, there are often areas that have a higher importance in getting spawning first then other areas. Please check the forums to get updated info on what needs to be spawned the most.&lt;br /&gt;
&lt;br /&gt;
General info on how to spawning.&lt;br /&gt;
* 1. To add a XML spawner, type [add xmlspawner&lt;br /&gt;
* 2. Add what ever Monsters or NPC you want to the box, set the max count &amp;gt; click [Refresh].&lt;br /&gt;
* 3. Click Pros &amp;gt; set the [SpawnRange] (this is how far away they will spawn from the center spawner) &amp;amp; set the [HomeRange] (this is how far away they will wander from the center spawner) &amp;gt; close the props window &amp;gt; click [Refresh] &amp;gt; click [Respawn]. This will start the spawner. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Ultimate XML Spawner How To Guide Archive==&lt;br /&gt;
This is a zipped file with all of the XML information I have collected! There is a LOT of info here. It works really well if you have windows 7 because you can unzip the whole thing and windows 7 will index it. You can then easily search for keywords in the documents. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Included in the archive are Over 4,000 Files&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A 100% Cope of xmlspawner.15.forumer.com&lt;br /&gt;
* A number of sorted files &amp;amp; folders on how to use spawners &lt;br /&gt;
* A collection of tutorials &amp;amp; how to from various websites&lt;br /&gt;
&lt;br /&gt;
* [http://www.uoroleplay.com/?page_id=111 XML Spawner How To Guide Archive]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - General Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Where&amp;lt;/span&amp;gt; - Gives your map and coordinates location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[SpeedBoost&amp;lt;/span&amp;gt; - Makes you run fast&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Tele&amp;lt;/span&amp;gt; - Teleports you where ever you click&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Self Hide/Unhide&amp;lt;/span&amp;gt; - Makes you hidden/unhidden to players&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Go&amp;lt;/span&amp;gt; - Brings up the GO menu for your current map&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[vis&amp;lt;/span&amp;gt; - Target a player to reveal your self to ONLY to that player&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[vislist&amp;lt;/span&amp;gt; - Shows who you are currently vis’ed to&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Immortal&amp;lt;/span&amp;gt; - Can not be damaged or killed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - General Edit / View Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Props&amp;lt;/span&amp;gt; - Brings up a menu to edit an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Move&amp;lt;/span&amp;gt; - Moves a item to the target location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Remove&amp;lt;/span&amp;gt; - Deletes an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add NAME&amp;lt;/span&amp;gt; - Adds a scripted item (can NOT be frozen)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add static 0x1234&amp;lt;/span&amp;gt; - Adds a static item form the .MUL files (CAN be frozen)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[get itemid&amp;lt;/span&amp;gt; - Gets the itemid&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[get hue&amp;lt;/span&amp;gt; - Gets the hue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[set hue 0x1234&amp;lt;/span&amp;gt; - Sets the hue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[set movable true/false&amp;lt;/span&amp;gt; - Set a item to movable/frozen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Quest Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[RandomName &amp;lt;/span&amp;gt; - Gives a random name to a item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[RandomPrefix &amp;lt;/span&amp;gt; - Gives a random name to an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add XMLQuestCreditDeed # &amp;lt;/span&amp;gt; - Adds a Quest Credit Deed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add recipescroll # &amp;lt;/span&amp;gt; - Adds a Recipe Scroll&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Set Identified true/false&amp;lt;/span&amp;gt; - Will set an item to be identified or unidentified&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Set ItemDescription &amp;quot;TEXT&amp;quot;&amp;lt;/span&amp;gt; - Will give the item a description that can be viewed by using the ItemID skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Quest Speech Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Say &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Talk through a Monster or NPC remotely, with out possessing it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[ItemSay &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Emote through a Monster or NPC remotely, with out possessing it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Emote &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Talk through a Item remotely&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[ItemEmote &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Emote through a Item remotely&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Decorating Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Tile Static 0x1234&amp;lt;/span&amp;gt; - Tiles a bound box with the static&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Add Static 0x1234&amp;lt;/span&amp;gt; - Repeats the add command over and over (M = repeat command)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Set Itemid 0x1234&amp;lt;/span&amp;gt; - Change the itemid of items over and over (M = repeat command)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Set Hue 0x0&amp;lt;/span&amp;gt; - Set the hue on of area with a bound box&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[inc x 5&amp;lt;/span&amp;gt; - Increases or decreases the X&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[inc y -5&amp;lt;/span&amp;gt; - Increases or decreases the Y&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Massmove&amp;lt;/span&amp;gt; - Advanced move and copy command&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Interface Where BaseHouse&amp;lt;/span&amp;gt; - Target both corners of house to adjust it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Remove Where Apple&amp;lt;/span&amp;gt; - Target both corners and remove all types of X item in the area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - XML Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add xmlspawner&amp;lt;/span&amp;gt; - Adds a XML spawner&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[GetATT&amp;lt;/span&amp;gt; - Gets the item’s or players XML Attachment&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[xmlspawnershowall&amp;lt;/span&amp;gt; - Sets the itemid on all spawns to make them easer to see&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[xmlspawnerhideall&amp;lt;/span&amp;gt; - Re-sets the itemid’s back to default on the spawners &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Lost User/Acc Name Commands &amp;amp; New backpack - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[global get Account where PlayerMobile name contains~ &amp;quot;PLAYER NAME HERE&amp;quot; &amp;lt;/span&amp;gt; - Recover lost account name&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[global interface where playermobile name == &amp;quot;PLAYER NAME HERE&amp;quot; &amp;lt;/span&amp;gt; - Recover lost account name&lt;br /&gt;
* Move backpack off with &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[move&amp;lt;/span&amp;gt; then &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add backpack&amp;lt;/span&amp;gt; and drop &amp;amp; drop the empty one on character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Login / Logout location Command - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;1) [Get or GoTo the player&amp;lt;/span&amp;gt; - Viewing or editing a offline player&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;2) Set logon location&amp;lt;/span&amp;gt; to be same as location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;3) [set map internal&amp;lt;/span&amp;gt; - Click on player char&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reconnect IRC in UO==&lt;br /&gt;
&lt;br /&gt;
* 1) In the top right hand corner of the chat menu push &amp;#039;M&amp;#039;&lt;br /&gt;
* 2) At the bottom of the settings list push the circle to the Irc&lt;br /&gt;
* 3) To the right of Connect click the circle to reconnect to the IRC channel&lt;br /&gt;
[[Image:ConnectIRC.jpg]]&lt;br /&gt;
&lt;br /&gt;
==GM List==&lt;br /&gt;
&lt;br /&gt;
This is a list of active GM and the general categories that they help in. These categories are not always all inclusive. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Administrator&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Sulia&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decorator / Spawner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Galatia&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Runner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Dungeon Master (on leave)&lt;br /&gt;
* Thresh (on leave)&lt;br /&gt;
* Arimus &lt;br /&gt;
* Kendrkin&lt;br /&gt;
* Ciel&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scripter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* ViiWinfii&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Writer/Lore&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Ciel&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff Staff Page]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Rules Rules]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Player_Do%27s_and_Don%27ts Player Do&amp;#039;s and Don&amp;#039;ts]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Quest_Information Staff Quest Information]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Decorators Staff Decorators How To]&lt;/div&gt;</summary>
		<author><name>AdminSulia</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Staff&amp;diff=201551</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Staff&amp;diff=201551"/>
				<updated>2015-04-09T00:38:31Z</updated>
		
		<summary type="html">&lt;p&gt;AdminSulia: /* GM List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Our Goals==&lt;br /&gt;
&lt;br /&gt;
* 1) Establish relationships with the players.&lt;br /&gt;
* 2) Run events for &amp;amp; with the players. Help player run their own events.&lt;br /&gt;
* 3) Depending on your abilities: decorating, spawning, &amp;amp; creating new content&lt;br /&gt;
&lt;br /&gt;
Ultimately we want to create a fun and engaging atmosphere that will keep us all enjoying UO Roleplay. We want to attract new players and keep the current players we have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Code of Conduct for Staff ==&lt;br /&gt;
This page outlines the code of conduct expected for all staff and admins on this shard. Most of these you all already know, however I am putting them in writing so there is no misunderstanding!&lt;br /&gt;
&lt;br /&gt;
* 1. Please read the Staff [[Rules]] &amp;amp; follow them!&lt;br /&gt;
* 2. Please read the [[Player Do&amp;#039;s and Don&amp;#039;ts]] &amp;amp; follow them!&lt;br /&gt;
* 3. Staff are never to help their player character, or the player character of their spouse/significant other/friends unless there is no one else on. &lt;br /&gt;
* 4. If a player is engaging in behavior against the shard rules, please clearly tell them to stop what it is they are doing that is breaking the rules and warn them failure to do so will get them banned. &amp;quot;{Name}, please stop harassing other players, or you will be banned&amp;quot;. &amp;quot;{Name}, please stop being rude to staff, or you will be banned.&amp;quot; &lt;br /&gt;
* 5. If a player has done something for which there is no &amp;quot;please stop&amp;quot; option, make sure you tell them why they are being banned before you ban them. &amp;quot;You are being banned for cheating or manipulating the game engine.&amp;quot;, &amp;quot;You are being banned for immature behavior not tolerated on this shard.&amp;quot; If you ban a player you must make a post about it in the staff forums letting the other staff know who you banned and why. Do NOT abuse this.&lt;br /&gt;
&lt;br /&gt;
== Staff: Rule Violation [[Player Do&amp;#039;s and Don&amp;#039;ts]] ==&lt;br /&gt;
If a staff is caught or observed cheating, on the 1st offense the following will happen. &lt;br /&gt;
&lt;br /&gt;
* Their staff account will be deleted, &lt;br /&gt;
* Their player accounts will be deleted (including all characters, banks, everything),&lt;br /&gt;
* All of their houses or property will be  deleted&lt;br /&gt;
* They will be allowed to create a new player account &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Design Philosophy==&lt;br /&gt;
At UO Roleplay we like to give as much freedom to our staff as possible to let those creative juices flow! We believe that people are creative by nature and will come up with the best end result if they are allowed to be free to create, design, and run as they see fit. We do not want to have to look over anyone’s shoulder to make sure they are ‘doing it right’ or ‘behaving them selves’ if you know what I mean!&lt;br /&gt;
&lt;br /&gt;
With that in mind we still need to have a unified direction that the server is heading in so we are all on the same page as we move forward. So the following guidelines are laid down to help all of us in whatever task we are working on. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Theme:&amp;#039;&amp;#039;&amp;#039; The theme or feel of the server is midevil. Think gritty, dirty, early 1200 to 1400 AD – with fiction &amp;amp; fantasy elements thrown in. This means we won’t be using any neon colors, laser guns, or over sized weapons. So, as you are running a quest or decorating think to yourself, “what would this look like back in  1200 AD?”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Lore:&amp;#039;&amp;#039;&amp;#039; Server lore information can in other areas of the wiki. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Running Quests==&lt;br /&gt;
Helpful information can be found here.&lt;br /&gt;
[[Staff Quest Information]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For question please contacts:&amp;#039;&amp;#039;&amp;#039; Admin Sulia&lt;br /&gt;
&lt;br /&gt;
If you would like to run a quest these are the step you need to follow.&lt;br /&gt;
&lt;br /&gt;
* 1. Post your quest information, props, needed items, quest reward, post it all in the staff forums for approval. This will help all of us know what is going on.&lt;br /&gt;
* 2. If you have any quest reward(s) they must be posted ahead of time in the forum for approval. &lt;br /&gt;
* 3. If you are going to give Quest Credits as rewards (which you often as not should use these) please error on the side of being conservative when giving them out. Make sure the player has truly earned those Quest Credits.&lt;br /&gt;
* 4. General run of thumb, we don’t really want to redecorate the whole map for quests. This means don’t go through and delete / change everything in a town or dungeon to run your quest. Some one else will inevitably end up having to go back through and re-decorate everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GM/Player Plot Support &lt;br /&gt;
&lt;br /&gt;
To initiate a player / gm plot/event support. &lt;br /&gt;
&lt;br /&gt;
1. Must post on the Player Plot/Event Support Request Forum with the following information &lt;br /&gt;
 a.Name of Character&lt;br /&gt;
 b.IRC name&lt;br /&gt;
 c.Requested GM if any. &lt;br /&gt;
&lt;br /&gt;
2.In Private Chat. GM will request the following. This information WILL ONLY be shared with staff. &lt;br /&gt;
 a.Who: Who’s the plot for&lt;br /&gt;
 b.What: what is the basis of the plot / event&lt;br /&gt;
 c.When: When, Time, Date. &lt;br /&gt;
 d.Where: Where is the plot/event to take place.&lt;br /&gt;
&lt;br /&gt;
3.GM Will then inform the Player the following. &lt;br /&gt;
 a.Plots/Events are all required final approval of an Admin/Head Seer&lt;br /&gt;
 b.Gm’s requested may not be the ones assigned&lt;br /&gt;
 c.Events/Plots will follow general specifics but may be adjusted by the GM as it progresses to help further Roleplay. &lt;br /&gt;
 d.Do you agree to these terms.&lt;br /&gt;
&lt;br /&gt;
4.All information will be posted in Staff Forums with Subject line of the following. &lt;br /&gt;
 a.Plot/Event Name&lt;br /&gt;
 b.Player Name&lt;br /&gt;
 c.GM assigned to support&lt;br /&gt;
 d.So it will look like “End of the World - by Doctor Doom - GM Smuckhead “ &lt;br /&gt;
&lt;br /&gt;
5.Head Seer, Admin will assign GM’s to plot/events. &lt;br /&gt;
 a.GM’s will be responsible for set up and clean up after event. &lt;br /&gt;
 b.GM’s assigned to support will ONLY discuss event with Player requesting it and Staff. &lt;br /&gt;
 c.GM’s will make sure all information is fully shared in Staff forum/with Staff. &lt;br /&gt;
 d.If GM cannot support will inform Head Seer/Admin immediately. &lt;br /&gt;
&lt;br /&gt;
6.Follow up of Plot/event - GM will ask the Player who requested support the following &lt;br /&gt;
 a.Was event to their expectations. &lt;br /&gt;
 b.Did they receive the support they requested&lt;br /&gt;
 c.How if anything could it have been better. &lt;br /&gt;
 d.THANK YOU! &lt;br /&gt;
&lt;br /&gt;
7.All of this information will be posted under the thread created in Step #4. &lt;br /&gt;
 a.Failure to do such on the part of the GM will result in Player Plot / Event being Denied. &lt;br /&gt;
 b.Player does not provide all information. Plot / Event Denied.&lt;br /&gt;
&lt;br /&gt;
==GM Decorators==&lt;br /&gt;
When you decorate something please do the following things. &lt;br /&gt;
&lt;br /&gt;
* 1. After you are done decorating an area type [where and get the map coordinates. Then in the staff forums make a post with those coordinates along with generally what you decorated. This is very important because we use this information to keep a running list of what needs to be frozen into the map.&lt;br /&gt;
* 2. Some areas are more important to get decorated then others. Generally there will be information on the forums on what areas are current priorities when to get decorated first.  &lt;br /&gt;
* 3. When you decorate stuff please make sure you use static items and NOT scripted items!!! Scripted items can NOT be frozen into the map. So it’s really important that you make sure your using static items. A static item is just the plain peace of artwork. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Useful programs for decorating&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 UO Fiddler] -&amp;#039;&amp;#039;&amp;#039; Best program for viewing all the static artwork.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 PandorasBox] -&amp;#039;&amp;#039;&amp;#039; Careful to use only static items with this one. We have a custom file for this. Ask about it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 UO Architect] -&amp;#039;&amp;#039;&amp;#039; Supper good program for building/adding buildings or copying buildings.&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.uoroleplay.com/index.php?title=Staff_Decorators Staff Decorators How To]&lt;br /&gt;
*[[Decorators: Getting Started]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decorating with UO Fiddler! Double click a item and quick add it in game!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* In UO Fiddler &amp;gt; Plugins &amp;gt; Manage &amp;gt; [X] SendItemPlugin &amp;gt; Restart UO Fiddler&lt;br /&gt;
* Then Plugins &amp;gt; Send Item &amp;gt; Enter the following&lt;br /&gt;
* Cmd: [m add static &amp;lt;--- ENTER THAT!!!&lt;br /&gt;
* Arg: leave it as it is&lt;br /&gt;
* [X] Send to DoubleClick &amp;lt;--- CHECK THAT!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Spawners==&lt;br /&gt;
Generally information about spawning.&lt;br /&gt;
* 1. In Green Acres, in the small house, there in a backpack locked down on the floor. Inside the backpack are a bunch of generic XML spawners. Use the [Dupe command on them to make your own copies. Use these spawner to help speed up spawning large areas. &lt;br /&gt;
* 2. Do NOT spawn any treasure chests!! Please ask GM TheGuy to come through and spawn them for you. &lt;br /&gt;
* 3. Much like decorating, there are often areas that have a higher importance in getting spawning first then other areas. Please check the forums to get updated info on what needs to be spawned the most.&lt;br /&gt;
&lt;br /&gt;
General info on how to spawning.&lt;br /&gt;
* 1. To add a XML spawner, type [add xmlspawner&lt;br /&gt;
* 2. Add what ever Monsters or NPC you want to the box, set the max count &amp;gt; click [Refresh].&lt;br /&gt;
* 3. Click Pros &amp;gt; set the [SpawnRange] (this is how far away they will spawn from the center spawner) &amp;amp; set the [HomeRange] (this is how far away they will wander from the center spawner) &amp;gt; close the props window &amp;gt; click [Refresh] &amp;gt; click [Respawn]. This will start the spawner. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Ultimate XML Spawner How To Guide Archive==&lt;br /&gt;
This is a zipped file with all of the XML information I have collected! There is a LOT of info here. It works really well if you have windows 7 because you can unzip the whole thing and windows 7 will index it. You can then easily search for keywords in the documents. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Included in the archive are Over 4,000 Files&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A 100% Cope of xmlspawner.15.forumer.com&lt;br /&gt;
* A number of sorted files &amp;amp; folders on how to use spawners &lt;br /&gt;
* A collection of tutorials &amp;amp; how to from various websites&lt;br /&gt;
&lt;br /&gt;
* [http://www.uoroleplay.com/?page_id=111 XML Spawner How To Guide Archive]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - General Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Where&amp;lt;/span&amp;gt; - Gives your map and coordinates location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[SpeedBoost&amp;lt;/span&amp;gt; - Makes you run fast&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Tele&amp;lt;/span&amp;gt; - Teleports you where ever you click&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Self Hide/Unhide&amp;lt;/span&amp;gt; - Makes you hidden/unhidden to players&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Go&amp;lt;/span&amp;gt; - Brings up the GO menu for your current map&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[vis&amp;lt;/span&amp;gt; - Target a player to reveal your self to ONLY to that player&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[vislist&amp;lt;/span&amp;gt; - Shows who you are currently vis’ed to&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Immortal&amp;lt;/span&amp;gt; - Can not be damaged or killed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - General Edit / View Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Props&amp;lt;/span&amp;gt; - Brings up a menu to edit an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Move&amp;lt;/span&amp;gt; - Moves a item to the target location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Remove&amp;lt;/span&amp;gt; - Deletes an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add NAME&amp;lt;/span&amp;gt; - Adds a scripted item (can NOT be frozen)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add static 0x1234&amp;lt;/span&amp;gt; - Adds a static item form the .MUL files (CAN be frozen)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[get itemid&amp;lt;/span&amp;gt; - Gets the itemid&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[get hue&amp;lt;/span&amp;gt; - Gets the hue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[set hue 0x1234&amp;lt;/span&amp;gt; - Sets the hue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[set movable true/false&amp;lt;/span&amp;gt; - Set a item to movable/frozen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Quest Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[RandomName &amp;lt;/span&amp;gt; - Gives a random name to a item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[RandomPrefix &amp;lt;/span&amp;gt; - Gives a random name to an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add XMLQuestCreditDeed # &amp;lt;/span&amp;gt; - Adds a Quest Credit Deed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add recipescroll # &amp;lt;/span&amp;gt; - Adds a Recipe Scroll&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Set Identified true/false&amp;lt;/span&amp;gt; - Will set an item to be identified or unidentified&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Set ItemDescription &amp;quot;TEXT&amp;quot;&amp;lt;/span&amp;gt; - Will give the item a description that can be viewed by using the ItemID skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Quest Speech Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Say &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Talk through a Monster or NPC remotely, with out possessing it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[ItemSay &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Emote through a Monster or NPC remotely, with out possessing it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Emote &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Talk through a Item remotely&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[ItemEmote &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Emote through a Item remotely&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Decorating Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Tile Static 0x1234&amp;lt;/span&amp;gt; - Tiles a bound box with the static&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Add Static 0x1234&amp;lt;/span&amp;gt; - Repeats the add command over and over (M = repeat command)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Set Itemid 0x1234&amp;lt;/span&amp;gt; - Change the itemid of items over and over (M = repeat command)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Set Hue 0x0&amp;lt;/span&amp;gt; - Set the hue on of area with a bound box&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[inc x 5&amp;lt;/span&amp;gt; - Increases or decreases the X&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[inc y -5&amp;lt;/span&amp;gt; - Increases or decreases the Y&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Massmove&amp;lt;/span&amp;gt; - Advanced move and copy command&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Interface Where BaseHouse&amp;lt;/span&amp;gt; - Target both corners of house to adjust it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Remove Where Apple&amp;lt;/span&amp;gt; - Target both corners and remove all types of X item in the area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - XML Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add xmlspawner&amp;lt;/span&amp;gt; - Adds a XML spawner&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[GetATT&amp;lt;/span&amp;gt; - Gets the item’s or players XML Attachment&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[xmlspawnershowall&amp;lt;/span&amp;gt; - Sets the itemid on all spawns to make them easer to see&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[xmlspawnerhideall&amp;lt;/span&amp;gt; - Re-sets the itemid’s back to default on the spawners &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Lost User/Acc Name Commands &amp;amp; New backpack - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[global get Account where PlayerMobile name contains~ &amp;quot;PLAYER NAME HERE&amp;quot; &amp;lt;/span&amp;gt; - Recover lost account name&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[global interface where playermobile name == &amp;quot;PLAYER NAME HERE&amp;quot; &amp;lt;/span&amp;gt; - Recover lost account name&lt;br /&gt;
* Move backpack off with &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[move&amp;lt;/span&amp;gt; then &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add backpack&amp;lt;/span&amp;gt; and drop &amp;amp; drop the empty one on character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Login / Logout location Command - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;1) [Get or GoTo the player&amp;lt;/span&amp;gt; - Viewing or editing a offline player&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;2) Set logon location&amp;lt;/span&amp;gt; to be same as location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;3) [set map internal&amp;lt;/span&amp;gt; - Click on player char&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reconnect IRC in UO==&lt;br /&gt;
&lt;br /&gt;
* 1) In the top right hand corner of the chat menu push &amp;#039;M&amp;#039;&lt;br /&gt;
* 2) At the bottom of the settings list push the circle to the Irc&lt;br /&gt;
* 3) To the right of Connect click the circle to reconnect to the IRC channel&lt;br /&gt;
[[Image:ConnectIRC.jpg]]&lt;br /&gt;
&lt;br /&gt;
==GM List==&lt;br /&gt;
&lt;br /&gt;
This is a list of active GM and the general categories that they help in. These categories are not always all inclusive. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Administrator&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Sulia&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decorator / Spawner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Galatia&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Runner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Dungeon Master (on leave)&lt;br /&gt;
* Thresh (on leave)&lt;br /&gt;
* Arimus &lt;br /&gt;
* Kendrkin&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scripter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* ViiWinfii&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff Staff Page]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Rules Rules]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Player_Do%27s_and_Don%27ts Player Do&amp;#039;s and Don&amp;#039;ts]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Quest_Information Staff Quest Information]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Decorators Staff Decorators How To]&lt;/div&gt;</summary>
		<author><name>AdminSulia</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Staff&amp;diff=201550</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Staff&amp;diff=201550"/>
				<updated>2015-04-03T19:36:30Z</updated>
		
		<summary type="html">&lt;p&gt;AdminSulia: /* GM Running Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Our Goals==&lt;br /&gt;
&lt;br /&gt;
* 1) Establish relationships with the players.&lt;br /&gt;
* 2) Run events for &amp;amp; with the players. Help player run their own events.&lt;br /&gt;
* 3) Depending on your abilities: decorating, spawning, &amp;amp; creating new content&lt;br /&gt;
&lt;br /&gt;
Ultimately we want to create a fun and engaging atmosphere that will keep us all enjoying UO Roleplay. We want to attract new players and keep the current players we have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Code of Conduct for Staff ==&lt;br /&gt;
This page outlines the code of conduct expected for all staff and admins on this shard. Most of these you all already know, however I am putting them in writing so there is no misunderstanding!&lt;br /&gt;
&lt;br /&gt;
* 1. Please read the Staff [[Rules]] &amp;amp; follow them!&lt;br /&gt;
* 2. Please read the [[Player Do&amp;#039;s and Don&amp;#039;ts]] &amp;amp; follow them!&lt;br /&gt;
* 3. Staff are never to help their player character, or the player character of their spouse/significant other/friends unless there is no one else on. &lt;br /&gt;
* 4. If a player is engaging in behavior against the shard rules, please clearly tell them to stop what it is they are doing that is breaking the rules and warn them failure to do so will get them banned. &amp;quot;{Name}, please stop harassing other players, or you will be banned&amp;quot;. &amp;quot;{Name}, please stop being rude to staff, or you will be banned.&amp;quot; &lt;br /&gt;
* 5. If a player has done something for which there is no &amp;quot;please stop&amp;quot; option, make sure you tell them why they are being banned before you ban them. &amp;quot;You are being banned for cheating or manipulating the game engine.&amp;quot;, &amp;quot;You are being banned for immature behavior not tolerated on this shard.&amp;quot; If you ban a player you must make a post about it in the staff forums letting the other staff know who you banned and why. Do NOT abuse this.&lt;br /&gt;
&lt;br /&gt;
== Staff: Rule Violation [[Player Do&amp;#039;s and Don&amp;#039;ts]] ==&lt;br /&gt;
If a staff is caught or observed cheating, on the 1st offense the following will happen. &lt;br /&gt;
&lt;br /&gt;
* Their staff account will be deleted, &lt;br /&gt;
* Their player accounts will be deleted (including all characters, banks, everything),&lt;br /&gt;
* All of their houses or property will be  deleted&lt;br /&gt;
* They will be allowed to create a new player account &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Design Philosophy==&lt;br /&gt;
At UO Roleplay we like to give as much freedom to our staff as possible to let those creative juices flow! We believe that people are creative by nature and will come up with the best end result if they are allowed to be free to create, design, and run as they see fit. We do not want to have to look over anyone’s shoulder to make sure they are ‘doing it right’ or ‘behaving them selves’ if you know what I mean!&lt;br /&gt;
&lt;br /&gt;
With that in mind we still need to have a unified direction that the server is heading in so we are all on the same page as we move forward. So the following guidelines are laid down to help all of us in whatever task we are working on. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Theme:&amp;#039;&amp;#039;&amp;#039; The theme or feel of the server is midevil. Think gritty, dirty, early 1200 to 1400 AD – with fiction &amp;amp; fantasy elements thrown in. This means we won’t be using any neon colors, laser guns, or over sized weapons. So, as you are running a quest or decorating think to yourself, “what would this look like back in  1200 AD?”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Lore:&amp;#039;&amp;#039;&amp;#039; Server lore information can in other areas of the wiki. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Running Quests==&lt;br /&gt;
Helpful information can be found here.&lt;br /&gt;
[[Staff Quest Information]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For question please contacts:&amp;#039;&amp;#039;&amp;#039; Admin Sulia&lt;br /&gt;
&lt;br /&gt;
If you would like to run a quest these are the step you need to follow.&lt;br /&gt;
&lt;br /&gt;
* 1. Post your quest information, props, needed items, quest reward, post it all in the staff forums for approval. This will help all of us know what is going on.&lt;br /&gt;
* 2. If you have any quest reward(s) they must be posted ahead of time in the forum for approval. &lt;br /&gt;
* 3. If you are going to give Quest Credits as rewards (which you often as not should use these) please error on the side of being conservative when giving them out. Make sure the player has truly earned those Quest Credits.&lt;br /&gt;
* 4. General run of thumb, we don’t really want to redecorate the whole map for quests. This means don’t go through and delete / change everything in a town or dungeon to run your quest. Some one else will inevitably end up having to go back through and re-decorate everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GM/Player Plot Support &lt;br /&gt;
&lt;br /&gt;
To initiate a player / gm plot/event support. &lt;br /&gt;
&lt;br /&gt;
1. Must post on the Player Plot/Event Support Request Forum with the following information &lt;br /&gt;
 a.Name of Character&lt;br /&gt;
 b.IRC name&lt;br /&gt;
 c.Requested GM if any. &lt;br /&gt;
&lt;br /&gt;
2.In Private Chat. GM will request the following. This information WILL ONLY be shared with staff. &lt;br /&gt;
 a.Who: Who’s the plot for&lt;br /&gt;
 b.What: what is the basis of the plot / event&lt;br /&gt;
 c.When: When, Time, Date. &lt;br /&gt;
 d.Where: Where is the plot/event to take place.&lt;br /&gt;
&lt;br /&gt;
3.GM Will then inform the Player the following. &lt;br /&gt;
 a.Plots/Events are all required final approval of an Admin/Head Seer&lt;br /&gt;
 b.Gm’s requested may not be the ones assigned&lt;br /&gt;
 c.Events/Plots will follow general specifics but may be adjusted by the GM as it progresses to help further Roleplay. &lt;br /&gt;
 d.Do you agree to these terms.&lt;br /&gt;
&lt;br /&gt;
4.All information will be posted in Staff Forums with Subject line of the following. &lt;br /&gt;
 a.Plot/Event Name&lt;br /&gt;
 b.Player Name&lt;br /&gt;
 c.GM assigned to support&lt;br /&gt;
 d.So it will look like “End of the World - by Doctor Doom - GM Smuckhead “ &lt;br /&gt;
&lt;br /&gt;
5.Head Seer, Admin will assign GM’s to plot/events. &lt;br /&gt;
 a.GM’s will be responsible for set up and clean up after event. &lt;br /&gt;
 b.GM’s assigned to support will ONLY discuss event with Player requesting it and Staff. &lt;br /&gt;
 c.GM’s will make sure all information is fully shared in Staff forum/with Staff. &lt;br /&gt;
 d.If GM cannot support will inform Head Seer/Admin immediately. &lt;br /&gt;
&lt;br /&gt;
6.Follow up of Plot/event - GM will ask the Player who requested support the following &lt;br /&gt;
 a.Was event to their expectations. &lt;br /&gt;
 b.Did they receive the support they requested&lt;br /&gt;
 c.How if anything could it have been better. &lt;br /&gt;
 d.THANK YOU! &lt;br /&gt;
&lt;br /&gt;
7.All of this information will be posted under the thread created in Step #4. &lt;br /&gt;
 a.Failure to do such on the part of the GM will result in Player Plot / Event being Denied. &lt;br /&gt;
 b.Player does not provide all information. Plot / Event Denied.&lt;br /&gt;
&lt;br /&gt;
==GM Decorators==&lt;br /&gt;
When you decorate something please do the following things. &lt;br /&gt;
&lt;br /&gt;
* 1. After you are done decorating an area type [where and get the map coordinates. Then in the staff forums make a post with those coordinates along with generally what you decorated. This is very important because we use this information to keep a running list of what needs to be frozen into the map.&lt;br /&gt;
* 2. Some areas are more important to get decorated then others. Generally there will be information on the forums on what areas are current priorities when to get decorated first.  &lt;br /&gt;
* 3. When you decorate stuff please make sure you use static items and NOT scripted items!!! Scripted items can NOT be frozen into the map. So it’s really important that you make sure your using static items. A static item is just the plain peace of artwork. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Useful programs for decorating&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 UO Fiddler] -&amp;#039;&amp;#039;&amp;#039; Best program for viewing all the static artwork.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 PandorasBox] -&amp;#039;&amp;#039;&amp;#039; Careful to use only static items with this one. We have a custom file for this. Ask about it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 UO Architect] -&amp;#039;&amp;#039;&amp;#039; Supper good program for building/adding buildings or copying buildings.&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.uoroleplay.com/index.php?title=Staff_Decorators Staff Decorators How To]&lt;br /&gt;
*[[Decorators: Getting Started]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decorating with UO Fiddler! Double click a item and quick add it in game!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* In UO Fiddler &amp;gt; Plugins &amp;gt; Manage &amp;gt; [X] SendItemPlugin &amp;gt; Restart UO Fiddler&lt;br /&gt;
* Then Plugins &amp;gt; Send Item &amp;gt; Enter the following&lt;br /&gt;
* Cmd: [m add static &amp;lt;--- ENTER THAT!!!&lt;br /&gt;
* Arg: leave it as it is&lt;br /&gt;
* [X] Send to DoubleClick &amp;lt;--- CHECK THAT!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Spawners==&lt;br /&gt;
Generally information about spawning.&lt;br /&gt;
* 1. In Green Acres, in the small house, there in a backpack locked down on the floor. Inside the backpack are a bunch of generic XML spawners. Use the [Dupe command on them to make your own copies. Use these spawner to help speed up spawning large areas. &lt;br /&gt;
* 2. Do NOT spawn any treasure chests!! Please ask GM TheGuy to come through and spawn them for you. &lt;br /&gt;
* 3. Much like decorating, there are often areas that have a higher importance in getting spawning first then other areas. Please check the forums to get updated info on what needs to be spawned the most.&lt;br /&gt;
&lt;br /&gt;
General info on how to spawning.&lt;br /&gt;
* 1. To add a XML spawner, type [add xmlspawner&lt;br /&gt;
* 2. Add what ever Monsters or NPC you want to the box, set the max count &amp;gt; click [Refresh].&lt;br /&gt;
* 3. Click Pros &amp;gt; set the [SpawnRange] (this is how far away they will spawn from the center spawner) &amp;amp; set the [HomeRange] (this is how far away they will wander from the center spawner) &amp;gt; close the props window &amp;gt; click [Refresh] &amp;gt; click [Respawn]. This will start the spawner. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Ultimate XML Spawner How To Guide Archive==&lt;br /&gt;
This is a zipped file with all of the XML information I have collected! There is a LOT of info here. It works really well if you have windows 7 because you can unzip the whole thing and windows 7 will index it. You can then easily search for keywords in the documents. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Included in the archive are Over 4,000 Files&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A 100% Cope of xmlspawner.15.forumer.com&lt;br /&gt;
* A number of sorted files &amp;amp; folders on how to use spawners &lt;br /&gt;
* A collection of tutorials &amp;amp; how to from various websites&lt;br /&gt;
&lt;br /&gt;
* [http://www.uoroleplay.com/?page_id=111 XML Spawner How To Guide Archive]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - General Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Where&amp;lt;/span&amp;gt; - Gives your map and coordinates location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[SpeedBoost&amp;lt;/span&amp;gt; - Makes you run fast&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Tele&amp;lt;/span&amp;gt; - Teleports you where ever you click&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Self Hide/Unhide&amp;lt;/span&amp;gt; - Makes you hidden/unhidden to players&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Go&amp;lt;/span&amp;gt; - Brings up the GO menu for your current map&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[vis&amp;lt;/span&amp;gt; - Target a player to reveal your self to ONLY to that player&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[vislist&amp;lt;/span&amp;gt; - Shows who you are currently vis’ed to&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Immortal&amp;lt;/span&amp;gt; - Can not be damaged or killed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - General Edit / View Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Props&amp;lt;/span&amp;gt; - Brings up a menu to edit an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Move&amp;lt;/span&amp;gt; - Moves a item to the target location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Remove&amp;lt;/span&amp;gt; - Deletes an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add NAME&amp;lt;/span&amp;gt; - Adds a scripted item (can NOT be frozen)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add static 0x1234&amp;lt;/span&amp;gt; - Adds a static item form the .MUL files (CAN be frozen)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[get itemid&amp;lt;/span&amp;gt; - Gets the itemid&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[get hue&amp;lt;/span&amp;gt; - Gets the hue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[set hue 0x1234&amp;lt;/span&amp;gt; - Sets the hue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[set movable true/false&amp;lt;/span&amp;gt; - Set a item to movable/frozen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Quest Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[RandomName &amp;lt;/span&amp;gt; - Gives a random name to a item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[RandomPrefix &amp;lt;/span&amp;gt; - Gives a random name to an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add XMLQuestCreditDeed # &amp;lt;/span&amp;gt; - Adds a Quest Credit Deed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add recipescroll # &amp;lt;/span&amp;gt; - Adds a Recipe Scroll&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Set Identified true/false&amp;lt;/span&amp;gt; - Will set an item to be identified or unidentified&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Set ItemDescription &amp;quot;TEXT&amp;quot;&amp;lt;/span&amp;gt; - Will give the item a description that can be viewed by using the ItemID skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Quest Speech Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Say &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Talk through a Monster or NPC remotely, with out possessing it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[ItemSay &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Emote through a Monster or NPC remotely, with out possessing it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Emote &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Talk through a Item remotely&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[ItemEmote &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Emote through a Item remotely&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Decorating Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Tile Static 0x1234&amp;lt;/span&amp;gt; - Tiles a bound box with the static&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Add Static 0x1234&amp;lt;/span&amp;gt; - Repeats the add command over and over (M = repeat command)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Set Itemid 0x1234&amp;lt;/span&amp;gt; - Change the itemid of items over and over (M = repeat command)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Set Hue 0x0&amp;lt;/span&amp;gt; - Set the hue on of area with a bound box&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[inc x 5&amp;lt;/span&amp;gt; - Increases or decreases the X&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[inc y -5&amp;lt;/span&amp;gt; - Increases or decreases the Y&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Massmove&amp;lt;/span&amp;gt; - Advanced move and copy command&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Interface Where BaseHouse&amp;lt;/span&amp;gt; - Target both corners of house to adjust it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Remove Where Apple&amp;lt;/span&amp;gt; - Target both corners and remove all types of X item in the area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - XML Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add xmlspawner&amp;lt;/span&amp;gt; - Adds a XML spawner&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[GetATT&amp;lt;/span&amp;gt; - Gets the item’s or players XML Attachment&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[xmlspawnershowall&amp;lt;/span&amp;gt; - Sets the itemid on all spawns to make them easer to see&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[xmlspawnerhideall&amp;lt;/span&amp;gt; - Re-sets the itemid’s back to default on the spawners &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Lost User/Acc Name Commands &amp;amp; New backpack - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[global get Account where PlayerMobile name contains~ &amp;quot;PLAYER NAME HERE&amp;quot; &amp;lt;/span&amp;gt; - Recover lost account name&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[global interface where playermobile name == &amp;quot;PLAYER NAME HERE&amp;quot; &amp;lt;/span&amp;gt; - Recover lost account name&lt;br /&gt;
* Move backpack off with &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[move&amp;lt;/span&amp;gt; then &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add backpack&amp;lt;/span&amp;gt; and drop &amp;amp; drop the empty one on character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Login / Logout location Command - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;1) [Get or GoTo the player&amp;lt;/span&amp;gt; - Viewing or editing a offline player&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;2) Set logon location&amp;lt;/span&amp;gt; to be same as location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;3) [set map internal&amp;lt;/span&amp;gt; - Click on player char&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reconnect IRC in UO==&lt;br /&gt;
&lt;br /&gt;
* 1) In the top right hand corner of the chat menu push &amp;#039;M&amp;#039;&lt;br /&gt;
* 2) At the bottom of the settings list push the circle to the Irc&lt;br /&gt;
* 3) To the right of Connect click the circle to reconnect to the IRC channel&lt;br /&gt;
[[Image:ConnectIRC.jpg]]&lt;br /&gt;
&lt;br /&gt;
==GM List==&lt;br /&gt;
&lt;br /&gt;
This is a list of active GM and the general categories that they help in. These categories are not always all inclusive. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decorator / Spawner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Orlando&lt;br /&gt;
* Zwidar&lt;br /&gt;
* TheGuy&lt;br /&gt;
* DoubleA&lt;br /&gt;
* Arryn&lt;br /&gt;
* Samael&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Runner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Story Teller (Orlando)&lt;br /&gt;
* Eve&lt;br /&gt;
* The Dungeon Master&lt;br /&gt;
* Samael&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scripter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Trance&lt;br /&gt;
* TheGuy&lt;br /&gt;
* DoubleA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff Staff Page]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Rules Rules]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Player_Do%27s_and_Don%27ts Player Do&amp;#039;s and Don&amp;#039;ts]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Quest_Information Staff Quest Information]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Decorators Staff Decorators How To]&lt;/div&gt;</summary>
		<author><name>AdminSulia</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Race/Class/Alignment&amp;diff=201548</id>
		<title>Race/Class/Alignment</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Race/Class/Alignment&amp;diff=201548"/>
				<updated>2015-03-11T19:20:37Z</updated>
		
		<summary type="html">&lt;p&gt;AdminSulia: /* How do I view another player’s Race, Class, &amp;amp; Alignment? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How do I view &amp;amp; edit my &amp;#039;My Stats&amp;#039;, Race, &amp;amp; Alignment? ==&lt;br /&gt;
To view and edit your player ‘my stats’, race, &amp;amp; alignment you need to right click on your character and then click ‘My Stats’. This will bring up a gump that will let you view the various information about your character. &lt;br /&gt;
&lt;br /&gt;
You will see three options available to you.&lt;br /&gt;
* Character: This tab is currently under development&lt;br /&gt;
* Stats: This tab will display stat information about your character&lt;br /&gt;
* Profile: This tab will display your race, &amp;amp; alignment&lt;br /&gt;
&lt;br /&gt;
* Please Note: During development of the “Character Profile” all player will be able to edit their race, &amp;amp; alignment freely. To do this you need to go to  the ‘Profile’ tab and click the ‘Beta’ button in the top right hand corner. &lt;br /&gt;
&lt;br /&gt;
[[Image:My_Stats.jpg]]&lt;br /&gt;
&lt;br /&gt;
== How do I view another player’s Race, &amp;amp; Alignment? ==&lt;br /&gt;
In order to view another players race, and alignment you need to right click the player and then click ‘Character Profile’. What ever race, and alignment that character has chooses will be displayed here. &lt;br /&gt;
&lt;br /&gt;
[[Image:Character_Profile.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Current Races ==&lt;br /&gt;
*[[Human]]&lt;br /&gt;
*[[Elf]]&lt;br /&gt;
*[[Half-Elf]]&lt;br /&gt;
*[[Drow]]&lt;br /&gt;
*[[Gnome]]&lt;br /&gt;
*[[Halfling]]&lt;br /&gt;
*[[Dwarf]]&lt;br /&gt;
*[[Half-Orc]]&lt;br /&gt;
*[[Orc]]&lt;br /&gt;
*[[Tieflings]]&lt;br /&gt;
*[[Vampires]]&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* [[Lawful Good]]&lt;br /&gt;
* [[Neutral Good]]&lt;br /&gt;
* [[Chaotic Good]]&lt;br /&gt;
&lt;br /&gt;
* [[Lawful Neutral]]&lt;br /&gt;
* [[True Neutral]]&lt;br /&gt;
* [[Chaotic Neutral]]&lt;br /&gt;
&lt;br /&gt;
* [[Lawful Evil]]&lt;br /&gt;
* [[Neutral Evil]]&lt;br /&gt;
* [[Chaotic Evil]]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>AdminSulia</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Race/Class/Alignment&amp;diff=201547</id>
		<title>Race/Class/Alignment</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Race/Class/Alignment&amp;diff=201547"/>
				<updated>2015-03-11T19:20:03Z</updated>
		
		<summary type="html">&lt;p&gt;AdminSulia: /* How do I view &amp;amp; edit my &amp;#039;My Stats&amp;#039;, Race, Class, &amp;amp; Alignment? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How do I view &amp;amp; edit my &amp;#039;My Stats&amp;#039;, Race, &amp;amp; Alignment? ==&lt;br /&gt;
To view and edit your player ‘my stats’, race, &amp;amp; alignment you need to right click on your character and then click ‘My Stats’. This will bring up a gump that will let you view the various information about your character. &lt;br /&gt;
&lt;br /&gt;
You will see three options available to you.&lt;br /&gt;
* Character: This tab is currently under development&lt;br /&gt;
* Stats: This tab will display stat information about your character&lt;br /&gt;
* Profile: This tab will display your race, &amp;amp; alignment&lt;br /&gt;
&lt;br /&gt;
* Please Note: During development of the “Character Profile” all player will be able to edit their race, &amp;amp; alignment freely. To do this you need to go to  the ‘Profile’ tab and click the ‘Beta’ button in the top right hand corner. &lt;br /&gt;
&lt;br /&gt;
[[Image:My_Stats.jpg]]&lt;br /&gt;
&lt;br /&gt;
== How do I view another player’s Race, Class, &amp;amp; Alignment? ==&lt;br /&gt;
In order to view another players race, class, and alignment you need to right click the player and then click ‘Character Profile’. What ever race, class, and alignment that character has chooses will be displayed here. &lt;br /&gt;
&lt;br /&gt;
[[Image:Character_Profile.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Races ==&lt;br /&gt;
*[[Human]]&lt;br /&gt;
*[[Elf]]&lt;br /&gt;
*[[Half-Elf]]&lt;br /&gt;
*[[Drow]]&lt;br /&gt;
*[[Gnome]]&lt;br /&gt;
*[[Halfling]]&lt;br /&gt;
*[[Dwarf]]&lt;br /&gt;
*[[Half-Orc]]&lt;br /&gt;
*[[Orc]]&lt;br /&gt;
*[[Tieflings]]&lt;br /&gt;
*[[Vampires]]&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* [[Lawful Good]]&lt;br /&gt;
* [[Neutral Good]]&lt;br /&gt;
* [[Chaotic Good]]&lt;br /&gt;
&lt;br /&gt;
* [[Lawful Neutral]]&lt;br /&gt;
* [[True Neutral]]&lt;br /&gt;
* [[Chaotic Neutral]]&lt;br /&gt;
&lt;br /&gt;
* [[Lawful Evil]]&lt;br /&gt;
* [[Neutral Evil]]&lt;br /&gt;
* [[Chaotic Evil]]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>AdminSulia</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Race/Class/Alignment&amp;diff=201546</id>
		<title>Race/Class/Alignment</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Race/Class/Alignment&amp;diff=201546"/>
				<updated>2015-03-11T19:18:38Z</updated>
		
		<summary type="html">&lt;p&gt;AdminSulia: /* Curent Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How do I view &amp;amp; edit my &amp;#039;My Stats&amp;#039;, Race, Class, &amp;amp; Alignment? ==&lt;br /&gt;
To view and edit your player ‘my stats’, race, class, &amp;amp; alignment you need to right click on your character and then click ‘My Stats’. This will bring up a gump that will let you view the various information about your character. &lt;br /&gt;
&lt;br /&gt;
You will see three options available to you.&lt;br /&gt;
* Character: This tab is currently under development&lt;br /&gt;
* Stats: This tab will display stat information about your character&lt;br /&gt;
* Profile: This tab will display your race, class, &amp;amp; alignment&lt;br /&gt;
&lt;br /&gt;
* Please Note: During development of the “Character Profile” all player will be able to edit their race, class, &amp;amp; alignment freely. To do this you need to go to  the ‘Profile’ tab and click the ‘Beta’ button in the top right hand corner. &lt;br /&gt;
&lt;br /&gt;
[[Image:My_Stats.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I view another player’s Race, Class, &amp;amp; Alignment? ==&lt;br /&gt;
In order to view another players race, class, and alignment you need to right click the player and then click ‘Character Profile’. What ever race, class, and alignment that character has chooses will be displayed here. &lt;br /&gt;
&lt;br /&gt;
[[Image:Character_Profile.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Races ==&lt;br /&gt;
*[[Human]]&lt;br /&gt;
*[[Elf]]&lt;br /&gt;
*[[Half-Elf]]&lt;br /&gt;
*[[Drow]]&lt;br /&gt;
*[[Gnome]]&lt;br /&gt;
*[[Halfling]]&lt;br /&gt;
*[[Dwarf]]&lt;br /&gt;
*[[Half-Orc]]&lt;br /&gt;
*[[Orc]]&lt;br /&gt;
*[[Tieflings]]&lt;br /&gt;
*[[Vampires]]&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* [[Lawful Good]]&lt;br /&gt;
* [[Neutral Good]]&lt;br /&gt;
* [[Chaotic Good]]&lt;br /&gt;
&lt;br /&gt;
* [[Lawful Neutral]]&lt;br /&gt;
* [[True Neutral]]&lt;br /&gt;
* [[Chaotic Neutral]]&lt;br /&gt;
&lt;br /&gt;
* [[Lawful Evil]]&lt;br /&gt;
* [[Neutral Evil]]&lt;br /&gt;
* [[Chaotic Evil]]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>AdminSulia</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Race/Class/Alignment&amp;diff=201545</id>
		<title>Race/Class/Alignment</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Race/Class/Alignment&amp;diff=201545"/>
				<updated>2015-03-11T19:18:20Z</updated>
		
		<summary type="html">&lt;p&gt;AdminSulia: /* Curent Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How do I view &amp;amp; edit my &amp;#039;My Stats&amp;#039;, Race, Class, &amp;amp; Alignment? ==&lt;br /&gt;
To view and edit your player ‘my stats’, race, class, &amp;amp; alignment you need to right click on your character and then click ‘My Stats’. This will bring up a gump that will let you view the various information about your character. &lt;br /&gt;
&lt;br /&gt;
You will see three options available to you.&lt;br /&gt;
* Character: This tab is currently under development&lt;br /&gt;
* Stats: This tab will display stat information about your character&lt;br /&gt;
* Profile: This tab will display your race, class, &amp;amp; alignment&lt;br /&gt;
&lt;br /&gt;
* Please Note: During development of the “Character Profile” all player will be able to edit their race, class, &amp;amp; alignment freely. To do this you need to go to  the ‘Profile’ tab and click the ‘Beta’ button in the top right hand corner. &lt;br /&gt;
&lt;br /&gt;
[[Image:My_Stats.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I view another player’s Race, Class, &amp;amp; Alignment? ==&lt;br /&gt;
In order to view another players race, class, and alignment you need to right click the player and then click ‘Character Profile’. What ever race, class, and alignment that character has chooses will be displayed here. &lt;br /&gt;
&lt;br /&gt;
[[Image:Character_Profile.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Curent Races ==&lt;br /&gt;
*[[Human]]&lt;br /&gt;
*[[Elf]]&lt;br /&gt;
*[[Half-Elf]]&lt;br /&gt;
*[[Drow]]&lt;br /&gt;
*[[Gnome]]&lt;br /&gt;
*[[Halfling]]&lt;br /&gt;
*[[Dwarf]]&lt;br /&gt;
*[[Half-Orc]]&lt;br /&gt;
*[[Orc]]&lt;br /&gt;
*[[Tieflings]]&lt;br /&gt;
*[[Vampires]]&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* [[Lawful Good]]&lt;br /&gt;
* [[Neutral Good]]&lt;br /&gt;
* [[Chaotic Good]]&lt;br /&gt;
&lt;br /&gt;
* [[Lawful Neutral]]&lt;br /&gt;
* [[True Neutral]]&lt;br /&gt;
* [[Chaotic Neutral]]&lt;br /&gt;
&lt;br /&gt;
* [[Lawful Evil]]&lt;br /&gt;
* [[Neutral Evil]]&lt;br /&gt;
* [[Chaotic Evil]]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>AdminSulia</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201544</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201544"/>
				<updated>2015-02-22T06:09:04Z</updated>
		
		<summary type="html">&lt;p&gt;AdminSulia: /* General Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;General Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Roleplaying Enforced.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Enough said. For our definition of roleplaying please visit: http://wiki.uoroleplay.com/index.php?title=Rules#Role-Playing&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;No Out of Character (OOC) talk ingame.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Use the [] brackets to enclose any OOC text, and use it only when necessary and when you cannot use another means of communication. No chit chat in OOC, the only exception to this rule will be if you are within the privacy of your home, you will be warned if caught. Continued offenses will be met with punishment. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;PVP&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Killing players for no better reason than loot is not acceptable on UORP. All combat MUST be preceded by RP, the only exception to this rule being an assassination. Any combat initiated without RP is considered PKing, and will be dealt with accordingly. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Be considerate of your RP content&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Here on UO Roleplay we allow players of all age groups to enjoy and contribute to the story that we are all actively writing together, as a community. With this in mind, we ask that all extreme content be reserved to the privacy of one’s home, or at least not within public. As well, before engaging in such RP, proper permission MUST always be obtained from the other party. There are no exceptions to this rule, we will not allow players to force others into situations that they are uncomfortable being a part of. Complaints will be treated in the same way as OOC hassling.&lt;br /&gt;
&lt;br /&gt;
Also, to enforce that some things are kept in private roleplay situations, all players should, when roleplaying is brought to an R-rating level, use mechanics to make sure they stay that way. The ; whisper command should be used at all times in these situations.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Character and pet names&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Tamed animals are not to have names such as ‘a’ or ‘b’ or ‘a1’ or anything remotely resembling them. Animals should be named properly, and even three letters is better than one or two. Any tamed critters found with names like that will be instantly killed by GMs. Character names, cannot be racially/religiously/etc. offensive to other players. Also, they must be  realistic. Names such as ‘a thief’ or ‘a warrior in plate’, cannot exist. As well, any names non conducive to RP will be immediately changed without question. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Bugs and exploits&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Report bugs and exploits and do not use them. Have respect for the game and its balance for the simple fact that we do it for fun, and if you go out to spoil that fun, you will be banned. The Bug forum board is there and bugs do get addressed as soon as we can get to them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Macroing&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unattended macroing is absolutely allowed as we want our players to be able to focus on enjoying our roleplay environment rather than feeling compelled to grind out skills. We only ask that Macroing not occur in highly frequented public areas. As well, Macroing may only be used for skill gain, any gain of resources (i.e. ore, logs, etc) through use of macroing will be automatically deleted. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Exploiting the Artificial Intelligence&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Leading NPC monsters into a town to kill the guards is prohibited. Doing so is considered exploiting the AI. You can be banned for this. Use common sense, if you are unable to do something to a creature in real life, you should not be doing it here. &lt;br /&gt;
&lt;br /&gt;
9: &amp;#039;&amp;#039;Locked-down items blocking areas&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blocking of access to areas using locked-down items is forbidden. Said items will be destroyed immediately by GMs and repeated offenses will be dealt with more harshly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;IRC and UO&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
IRC is not to be used for In Game discussions. If you want to make a deal or discuss plans for anything, do so ingame. It’s uncool to act as if you are telepathic, and makes those who go out of their way to spy on you waste their time. Anything that belongs IG, is to be spoken IG. This is a roleplaying game, so roleplay. IRC can be used to organize meeting people somewhere, but that’s all.&lt;br /&gt;
The official chatroom, much like the faction chatrooms, is a place where we want to gather our players, not only to chat about UO-related matters (roleplay, events, seeking GM assistance), but also to create a friendly and healthy environment for the shard. As we all know, a mature OOC community stimulates better RP interactions, which result in fun for everyone - which is why we are here in the first place. In light of this Staff will not hesitate to kick and or ban you from the chat for lewd or out of line behavior.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Metagaming&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Metagaming is strictly prohibited in any fashion. Metagaming is defined as the use of any knowledge garnered in an OOC fashion, IRC, Messenger programs and non-roleplaying UO RP boards in an IC context that directly affects the actions of your character. Intentional use of metagamed knowledge in order to plan your character’s actions is a sign of not only poor role-playing, but also of irresponsibility of the player. If a player is found to be using this information they will be punished accordingly. Examples of this would be looking on the UO client to see that a person is home in game, and therefore not attempting to break into their house, when in all reality your character wouldn’t know that without metagaming. &lt;br /&gt;
&lt;br /&gt;
Similarly if you know that a player is sleeping, at work, at school, or merely AFK, you are not allowed to plan your actions around their schedule, especially when the actions are against that player. As well, any information gathered via the player’s character sheet in game with the exception of the physical description is not to be viewed as ‘common knowledge’, you do not simply know that someone is a vampire because their race states so. Please use common sense in this regard. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;Treat everyone with respect&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do not harass, do not pester and do not disrespect another player. Things happen within the game that we may not always be fond of OOC, this in no way gives you permission to begin insulting the players behind these characters. Roleplaying is one thing, OOC hassling will get you banned.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Rules explained&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
UORP is a &amp;quot;Role-Playing enforced shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect:==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. However none of these must be ever expected to be canon. There may be a lot of a certain type of elf, but they will never be the &amp;quot;only&amp;quot; one acceptable. &lt;br /&gt;
&lt;br /&gt;
==Names:==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of our world. &lt;br /&gt;
&lt;br /&gt;
==Metagaming:==&lt;br /&gt;
Metagaming is an often occurring problem in any role-playing community. While all forms of metagaming are of course against the rules of the server the question of “What is metagaming?” is what must be answered here to help guide players to not break the rules.&lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes. If a situation arises which accuses you of metag&lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing:==&lt;br /&gt;
It is no secret that the staff of UO role-play periodically check in on players, with the normal intent of this to witness and reward general role-play. However, this task is difficult to perform when we feel we must worry about becoming peeping toms. While the offending parties may not care about this there are many on the staff who are made uncomfortable in these instances.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultima Online Role-playing community is at this point well aged and we are very familiar with one another, most having played on any half a dozen servers in our time. This includes the owners of these servers, many of us being now second-generation who have inherited servers. Speaking with other owners it is come to my attention that there are currently little to no options for players below the age of 18. While it is not my intention to pander towards this group, we are also one of the few role-play servers which does not require an application and by this we make no attempt to limit the age of our players. I have told other administrators that they are welcome to recommend our server in these cases, and so to avoid complications we must publicly maintain limitations upon such role play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role-play containing sexual themes will certainly be allowed. However, it is encouraged that anything above what would be considered an &amp;quot;R&amp;quot; rating kindly be taken to IRC or another means of communication. &lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play:==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright ban these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with multiple others of the community be extremely cautious in regards to consenting to any of these subjects of role-play. If they lead to trouble including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. With this in mind, these are certainly things that occur in the real world and all fantasy worlds. These may have certainly happened to your character and had a huge impact on them, but do not ask members of the community to enact scenarios revolving around them.&lt;br /&gt;
&lt;br /&gt;
These scenarios include:&lt;br /&gt;
Rape&lt;br /&gt;
Torture&lt;br /&gt;
Unwilling Slavery&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;PvP and Other Aggressive Acts&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
Aggressive acts are acts which negatively interfere with other&amp;#039;s characters or sometimes their role-play and result in them needing to respond in kind or lose &lt;br /&gt;
&lt;br /&gt;
==Stealing:==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The rules on the looting of other player&amp;#039;s corpses can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. You will never be allowed to take significant items from another player with the expectation that they will not know who did so.&lt;br /&gt;
&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Members of warring guilds can still be held accountable for their actions in-character of course.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but requires out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
&lt;br /&gt;
Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission then refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Server&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Macroing:==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumberjacking, and things like fishing. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar through the night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AFK macroing and disruptive macroing such as the repetitive playing of instruments in highly public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&lt;br /&gt;
==Exploitation of the Server:==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire from the staff.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Community&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==IRC and Forum Code of Conduct:==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Staff&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
*Staff will strive to be respectful of Players at all times. They should treat players with courtesy and patience. Staff should never assume a player has done something wrong, no matter their personal opinions. Staff will assume all situations are misunderstandings and seek to help all parties involved and encourage players to resolve their issues on their own.&lt;br /&gt;
 &lt;br /&gt;
*Staff will stay concealed unless they are in private or they are dressed appropriately and are willing to engage in polite conversation or role-play.&lt;br /&gt;
&lt;br /&gt;
*Staff reserve the right to NOT engage in RP if they are in a hurry to help someone else, or are simply not in the mood but know they need to log on to help. They will seek not to break an existing mood however and message you privately.&lt;br /&gt;
&lt;br /&gt;
*Staff are regularly rewarded for their service. This will most often include benefits such as obtaining decorations for their homes and characters, but may at times include other items. We will not be deceptive about this practice and we will not give benefits which elevate staff characters above those of others on the server.&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>AdminSulia</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201543</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201543"/>
				<updated>2015-02-22T06:05:29Z</updated>
		
		<summary type="html">&lt;p&gt;AdminSulia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;General Rules&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
1: &amp;#039;&amp;#039;Roleplaying Enforced.&amp;#039;&amp;#039;&lt;br /&gt;
Enough said. For our definition of roleplaying please visit: &lt;br /&gt;
http://wiki.uoroleplay.com/index.php?title=Rules#Role-Playing&lt;br /&gt;
&lt;br /&gt;
2: &amp;#039;&amp;#039;No Out of Character (OOC) talk ingame.&amp;#039;&amp;#039;&lt;br /&gt;
Use the [] brackets to enclose any OOC text, and use it only when necessary and when you cannot use another means of communication. No chit chat in OOC, the only exception to this rule will be if you are within the privacy of your home, you will be warned if caught. Continued offenses will be met with punishment. &lt;br /&gt;
&lt;br /&gt;
3: &amp;#039;&amp;#039;PVP&amp;#039;&amp;#039;&lt;br /&gt;
Killing players for no better reason than loot is not acceptable on UORP. All combat MUST be preceded by RP, the only exception to this rule being an assassination. Any combat initiated without RP is considered PKing, and will be dealt with accordingly. &lt;br /&gt;
&lt;br /&gt;
4: &amp;#039;&amp;#039;Be considerate of your RP content&amp;#039;&amp;#039;&lt;br /&gt;
Here on UO Roleplay we allow players of all age groups to enjoy and contribute to the story that we are all actively writing together, as a community. With this in mind, we ask that all extreme content be reserved to the privacy of one’s home, or at least not within public. As well, before engaging in such RP, proper permission MUST always be obtained from the other party. There are no exceptions to this rule, we will not allow players to force others into situations that they are uncomfortable being a part of. &lt;br /&gt;
&lt;br /&gt;
 Complaints will be treated in the same way as OOC hassling.&lt;br /&gt;
Also, to enforce that some things are kept in private roleplay situations, all players should, when roleplaying is brought to an R-rating level, use mechanics to make sure they stay that way. The ; whisper command should be used at all times in these situations.&lt;br /&gt;
&lt;br /&gt;
5: &amp;#039;&amp;#039;Character and pet names&amp;#039;&amp;#039;&lt;br /&gt;
Tamed animals are not to have names such as ‘a’ or ‘b’ or ‘a1’ or anything remotely resembling them. Animals should be named properly, and even three letters is better than one or two. Any tamed critters found with names like that will be instantly killed by GMs. Character names, cannot be racially/religiously/etc. offensive to other players. Also, they must be  realistic. Names such as ‘a thief’ or ‘a warrior in plate’, cannot exist. As well, any names non conducive to RP will be immediately changed without question. &lt;br /&gt;
&lt;br /&gt;
6: &amp;#039;&amp;#039;Bugs and exploits&amp;#039;&amp;#039;&lt;br /&gt;
Report bugs and exploits and do not use them. Have respect for the game and its balance for the simple fact that we do it for fun, and if you go out to spoil that fun, you will be banned. The Bug forum board is there and bugs do get addressed as soon as we can get to them.&lt;br /&gt;
&lt;br /&gt;
7: &amp;#039;&amp;#039;Macroing&amp;#039;&amp;#039;&lt;br /&gt;
Unattended macroing is absolutely allowed as we want our players to be able to focus on enjoying our roleplay environment rather than feeling compelled to grind out skills. We only ask that Macroing not occur in highly frequented public areas. As well, Macroing may only be used for skill gain, any gain of resources (i.e. ore, logs, etc) through use of macroing will be automatically deleted. &lt;br /&gt;
&lt;br /&gt;
8: &amp;#039;&amp;#039;Exploiting the Artificial Intelligence&amp;#039;&amp;#039;&lt;br /&gt;
Leading NPC monsters into a town to kill the guards is prohibited. Doing so is considered exploiting the AI. You can be banned for this. Use common sense, if you are unable to do something to a creature in real life, you should not be doing it here. &lt;br /&gt;
&lt;br /&gt;
9: &amp;#039;&amp;#039;Locked-down items blocking areas&amp;#039;&amp;#039;&lt;br /&gt;
Blocking of access to areas using locked-down items is forbidden. Said items will be destroyed immediately by GMs and repeated offenses will be dealt with more harshly.&lt;br /&gt;
&lt;br /&gt;
10: &amp;#039;&amp;#039;IRC and UO&amp;#039;&amp;#039;&lt;br /&gt;
IRC is not to be used for In Game discussions. If you want to make a deal or discuss plans for anything, do so ingame. It’s uncool to act as if you are telepathic, and makes those who go out of their way to spy on you waste their time. Anything that belongs IG, is to be spoken IG. This is a roleplaying game, so roleplay. IRC can be used to organize meeting people somewhere, but that’s all.&lt;br /&gt;
The official chatroom, much like the faction chatrooms, is a place where we want to gather our players, not only to chat about UO-related matters (roleplay, events, seeking GM assistance), but also to create a friendly and healthy environment for the shard. As we all know, a mature OOC community stimulates better RP interactions, which result in fun for everyone - which is why we are here in the first place. In light of this Staff will not hesitate to kick and or ban you from the chat for lewd or out of line behavior.&lt;br /&gt;
&lt;br /&gt;
11: &amp;#039;&amp;#039;Metagaming&amp;#039;&amp;#039;&lt;br /&gt;
Metagaming is strictly prohibited in any fashion. Metagaming is defined as the use of any knowledge garnered in an OOC fashion, IRC, Messenger programs and non-roleplaying UO RP boards in an IC context that directly affects the actions of your character. Intentional use of metagamed knowledge in order to plan your character’s actions is a sign of not only poor role-playing, but also of irresponsibility of the player. If a player is found to be using this information they will be punished accordingly. Examples of this would be looking on the UO client to see that a person is home in game, and therefore not attempting to break into their house, when in all reality your character wouldn’t know that without metagaming. &lt;br /&gt;
&lt;br /&gt;
Similarly if you know that a player is sleeping, at work, at school, or merely AFK, you are not allowed to plan your actions around their schedule, especially when the actions are against that player. As well, any information gathered via the player’s character sheet in game with the exception of the physical description is not to be viewed as ‘common knowledge’, you do not simply know that someone is a vampire because their race states so. Please use common sense in this regard. &lt;br /&gt;
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12: &amp;#039;&amp;#039;Treat everyone with respect&amp;#039;&amp;#039;&lt;br /&gt;
Do not harrass, do not pester and do not disrespect another player. Things happen within the game that we may not always be fond of OOC, this in no way gives you permission to begin insulting the players behind these characters. Roleplaying is one thing, OOC hassling will get you banned.&lt;br /&gt;
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=&amp;#039;&amp;#039;&amp;#039;Rules explained&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
UORP is a &amp;quot;Role-Playing enforced shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect:==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. However none of these must be ever expected to be canon. There may be a lot of a certain type of elf, but they will never be the &amp;quot;only&amp;quot; one acceptable. &lt;br /&gt;
&lt;br /&gt;
==Names:==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of our world. &lt;br /&gt;
&lt;br /&gt;
==Metagaming:==&lt;br /&gt;
Metagaming is an often occurring problem in any role-playing community. While all forms of metagaming are of course against the rules of the server the question of “What is metagaming?” is what must be answered here to help guide players to not break the rules.&lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes. If a situation arises which accuses you of metag&lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing:==&lt;br /&gt;
It is no secret that the staff of UO role-play periodically check in on players, with the normal intent of this to witness and reward general role-play. However, this task is difficult to perform when we feel we must worry about becoming peeping toms. While the offending parties may not care about this there are many on the staff who are made uncomfortable in these instances.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultima Online Role-playing community is at this point well aged and we are very familiar with one another, most having played on any half a dozen servers in our time. This includes the owners of these servers, many of us being now second-generation who have inherited servers. Speaking with other owners it is come to my attention that there are currently little to no options for players below the age of 18. While it is not my intention to pander towards this group, we are also one of the few role-play servers which does not require an application and by this we make no attempt to limit the age of our players. I have told other administrators that they are welcome to recommend our server in these cases, and so to avoid complications we must publicly maintain limitations upon such role play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role-play containing sexual themes will certainly be allowed. However, it is encouraged that anything above what would be considered an &amp;quot;R&amp;quot; rating kindly be taken to IRC or another means of communication. &lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play:==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright ban these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with multiple others of the community be extremely cautious in regards to consenting to any of these subjects of role-play. If they lead to trouble including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. With this in mind, these are certainly things that occur in the real world and all fantasy worlds. These may have certainly happened to your character and had a huge impact on them, but do not ask members of the community to enact scenarios revolving around them.&lt;br /&gt;
&lt;br /&gt;
These scenarios include:&lt;br /&gt;
Rape&lt;br /&gt;
Torture&lt;br /&gt;
Unwilling Slavery&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;PvP and Other Aggressive Acts&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
Aggressive acts are acts which negatively interfere with other&amp;#039;s characters or sometimes their role-play and result in them needing to respond in kind or lose &lt;br /&gt;
&lt;br /&gt;
==Stealing:==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The rules on the looting of other player&amp;#039;s corpses can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. You will never be allowed to take significant items from another player with the expectation that they will not know who did so.&lt;br /&gt;
&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Members of warring guilds can still be held accountable for their actions in-character of course.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but requires out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
&lt;br /&gt;
Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission then refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
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=&amp;#039;&amp;#039;&amp;#039;The Server&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Macroing:==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumberjacking, and things like fishing. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar through the night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AFK macroing and disruptive macroing such as the repetitive playing of instruments in highly public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&lt;br /&gt;
==Exploitation of the Server:==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire from the staff.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Community&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==IRC and Forum Code of Conduct:==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Staff&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
*Staff will strive to be respectful of Players at all times. They should treat players with courtesy and patience. Staff should never assume a player has done something wrong, no matter their personal opinions. Staff will assume all situations are misunderstandings and seek to help all parties involved and encourage players to resolve their issues on their own.&lt;br /&gt;
 &lt;br /&gt;
*Staff will stay concealed unless they are in private or they are dressed appropriately and are willing to engage in polite conversation or role-play.&lt;br /&gt;
&lt;br /&gt;
*Staff reserve the right to NOT engage in RP if they are in a hurry to help someone else, or are simply not in the mood but know they need to log on to help. They will seek not to break an existing mood however and message you privately.&lt;br /&gt;
&lt;br /&gt;
*Staff are regularly rewarded for their service. This will most often include benefits such as obtaining decorations for their homes and characters, but may at times include other items. We will not be deceptive about this practice and we will not give benefits which elevate staff characters above those of others on the server.&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>AdminSulia</name></author>	</entry>

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