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		<updated>2026-04-10T04:17:55Z</updated>
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	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Skills&amp;diff=201984</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Skills&amp;diff=201984"/>
				<updated>2019-02-16T19:36:18Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;#039;&amp;#039;&amp;#039;This Page to be updated Soon&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
*Skills are the various mechanical aptitudes your character may learn. &lt;br /&gt;
&lt;br /&gt;
*Each skill can be train up to 100 points, or 120 with power scrolls. &lt;br /&gt;
&lt;br /&gt;
*Your character has a skills cap of 1,000 points.&lt;br /&gt;
&lt;br /&gt;
*While it is wholly possible to train most skills at a reasonable pace through normal game play, it is to your advantage here at UO Roleplay to macro train your skills. This can be done through Ultima Online&amp;#039;s in game macro system available in options, or with a program such as [[Razor]] or [[EasyUO]]. Please keep in mind that while training skills afk is permissible, no gathering of any resource during this macroing is allowed.&lt;br /&gt;
&lt;br /&gt;
*If your character is [http://wiki.uoroleplay.com/index.php?title=Hunger/Thirst Hungry or Thirsty] your skill gain and stat gain will be much slower. &lt;br /&gt;
&lt;br /&gt;
*Some magical items can provide bonuses to skills, which allows for those skill points to increase beyond the normal individual and combined skill caps. Not all skills allow for this. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Skills==&lt;br /&gt;
Each page details what a given skill does, how it is used, and the best methods to train it.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
===Combat===&lt;br /&gt;
* [[Anatomy]]&lt;br /&gt;
* [[Archery]]&lt;br /&gt;
* [[Warriors]] (Bushido)&lt;br /&gt;
* [[Fencing]]&lt;br /&gt;
* [[Focus]]&lt;br /&gt;
* [[Healing]]&lt;br /&gt;
* [[Mace Fighting]]&lt;br /&gt;
* [[Ninjitsu]] (Assassin)&lt;br /&gt;
* [[Parrying]]&lt;br /&gt;
* [[Poisoning]]&lt;br /&gt;
* [[Swordsmanship]]&lt;br /&gt;
* [[Tactics]]&lt;br /&gt;
* [[Throwing]]&lt;br /&gt;
* [[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[Crafting]]===&lt;br /&gt;
* [[Alchemy]]&lt;br /&gt;
:* [[Glassblowing]]&lt;br /&gt;
* [[Arms Lore]]&lt;br /&gt;
* [[Blacksmithy]]&lt;br /&gt;
* [[Bowcraft &amp;amp; Fletching]]&lt;br /&gt;
* [[Carpentry]]&lt;br /&gt;
:* [[Masonry]]&lt;br /&gt;
* [[Cartography]]&lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
* [[Imbuing]]&lt;br /&gt;
* [[Inscription]]&lt;br /&gt;
* [[Tailoring]]&lt;br /&gt;
* [[Tinkering]]&lt;br /&gt;
&lt;br /&gt;
===Resource Gathering===&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Lumberjacking]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Herbalism (Formerly Taste ID)]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
* [[Chivalry]]&lt;br /&gt;
* [[Evaluating Intelligence]]&lt;br /&gt;
* [[Magery]]&lt;br /&gt;
* [[Meditation]]&lt;br /&gt;
* [[Wizardry]] (Mysticism)&lt;br /&gt;
* [[Necromancy]]&lt;br /&gt;
* [[Resisting Spells]]&lt;br /&gt;
* [[Sorcery]] (Spellweaving)&lt;br /&gt;
* [[Spirit Speak]]&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
* [[Detecting Hidden]]&lt;br /&gt;
* [[Hiding]]&lt;br /&gt;
* [[Lockpicking]]&lt;br /&gt;
* [[Remove Trap]]&lt;br /&gt;
* [[Snooping]]&lt;br /&gt;
* [[Stealing]]&lt;br /&gt;
* [[Stealth]]&lt;br /&gt;
* [[Tracking]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Bardic===&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
&lt;br /&gt;
===Creatures===&lt;br /&gt;
* [[Animal Lore]]&lt;br /&gt;
* [[Animal Taming]]&lt;br /&gt;
* [[Herding]]&lt;br /&gt;
* [[Veterinary]]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
* [[Begging]]&lt;br /&gt;
* [[Camping]]&lt;br /&gt;
* [[Forensic Evaluation]]&lt;br /&gt;
* [[Item Identification]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Training Skills from NPC&amp;#039;s===&lt;br /&gt;
&lt;br /&gt;
NPC training is accessed by saying the NPC&amp;#039;s name followed by the word Train and then the name of the skill you want trained.  You can see the skills any NPC will teach by simply typing the NPC name followed by the word train. Once you enter the command words the NPC will give a price and by dropping the given amount of gold on them your skill will raise. NPC&amp;#039;s can raise your skills up to between 25.0 and 33.3 points.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [[Stats]]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Skills&amp;diff=201983</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Skills&amp;diff=201983"/>
				<updated>2019-02-16T19:33:16Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Magical */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;#039;&amp;#039;&amp;#039;This Page to be updated Soon&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
*Skills are the various mechanical aptitudes your character may learn. &lt;br /&gt;
&lt;br /&gt;
*Each skill can be train up to 100 points, or 120 with power scrolls. &lt;br /&gt;
&lt;br /&gt;
*Your character has a skills cap of 1,000 points.&lt;br /&gt;
&lt;br /&gt;
*While it is wholly possible to train most skills at a reasonable pace through normal game play, it is to your advantage here at UO Roleplay to macro train your skills. This can be done through Ultima Online&amp;#039;s in game macro system available in options, or with a program such as [[Razor]] or [[EasyUO]]. Please keep in mind that while training skills afk is permissible, no gathering of any resource during this macroing is allowed.&lt;br /&gt;
&lt;br /&gt;
*If your character is [http://wiki.uoroleplay.com/index.php?title=Hunger/Thirst Hungry or Thirsty] your skill gain and stat gain will be much slower. &lt;br /&gt;
&lt;br /&gt;
*Some magical items can provide bonuses to skills, which allows for those skill points to increase beyond the normal individual and combined skill caps. Not all skills allow for this. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Skills==&lt;br /&gt;
Each page details what a given skill does, how it is used, and the best methods to train it.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
===Combat===&lt;br /&gt;
* [[Anatomy]]&lt;br /&gt;
* [[Archery]]&lt;br /&gt;
* [[Warriors]] (Bushido)&lt;br /&gt;
* [[Fencing]]&lt;br /&gt;
* [[Focus]]&lt;br /&gt;
* [[Healing]]&lt;br /&gt;
* [[Mace Fighting]]&lt;br /&gt;
* [[Ninjitsu]] (Ninjitsu)&lt;br /&gt;
* [[Parrying]]&lt;br /&gt;
* [[Poisoning]]&lt;br /&gt;
* [[Swordsmanship]]&lt;br /&gt;
* [[Tactics]]&lt;br /&gt;
* [[Throwing]]&lt;br /&gt;
* [[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[Crafting]]===&lt;br /&gt;
* [[Alchemy]]&lt;br /&gt;
:* [[Glassblowing]]&lt;br /&gt;
* [[Arms Lore]]&lt;br /&gt;
* [[Blacksmithy]]&lt;br /&gt;
* [[Bowcraft &amp;amp; Fletching]]&lt;br /&gt;
* [[Carpentry]]&lt;br /&gt;
:* [[Masonry]]&lt;br /&gt;
* [[Cartography]]&lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
* [[Imbuing]]&lt;br /&gt;
* [[Inscription]]&lt;br /&gt;
* [[Tailoring]]&lt;br /&gt;
* [[Tinkering]]&lt;br /&gt;
&lt;br /&gt;
===Resource Gathering===&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Lumberjacking]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Herbalism (Formerly Taste ID)]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
* [[Chivalry]]&lt;br /&gt;
* [[Evaluating Intelligence]]&lt;br /&gt;
* [[Magery]]&lt;br /&gt;
* [[Meditation]]&lt;br /&gt;
* [[Wizardry]] (Mysticism)&lt;br /&gt;
* [[Necromancy]]&lt;br /&gt;
* [[Resisting Spells]]&lt;br /&gt;
* [[Sorcery]] (Spellweaving)&lt;br /&gt;
* [[Spirit Speak]]&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
* [[Detecting Hidden]]&lt;br /&gt;
* [[Hiding]]&lt;br /&gt;
* [[Lockpicking]]&lt;br /&gt;
* [[Remove Trap]]&lt;br /&gt;
* [[Snooping]]&lt;br /&gt;
* [[Stealing]]&lt;br /&gt;
* [[Stealth]]&lt;br /&gt;
* [[Tracking]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Bardic===&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
&lt;br /&gt;
===Creatures===&lt;br /&gt;
* [[Animal Lore]]&lt;br /&gt;
* [[Animal Taming]]&lt;br /&gt;
* [[Herding]]&lt;br /&gt;
* [[Veterinary]]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
* [[Begging]]&lt;br /&gt;
* [[Camping]]&lt;br /&gt;
* [[Forensic Evaluation]]&lt;br /&gt;
* [[Item Identification]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Training Skills from NPC&amp;#039;s===&lt;br /&gt;
&lt;br /&gt;
NPC training is accessed by saying the NPC&amp;#039;s name followed by the word Train and then the name of the skill you want trained.  You can see the skills any NPC will teach by simply typing the NPC name followed by the word train. Once you enter the command words the NPC will give a price and by dropping the given amount of gold on them your skill will raise. NPC&amp;#039;s can raise your skills up to between 25.0 and 33.3 points.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [[Stats]]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Skills&amp;diff=201982</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Skills&amp;diff=201982"/>
				<updated>2019-02-16T19:31:23Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;#039;&amp;#039;&amp;#039;This Page to be updated Soon&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
*Skills are the various mechanical aptitudes your character may learn. &lt;br /&gt;
&lt;br /&gt;
*Each skill can be train up to 100 points, or 120 with power scrolls. &lt;br /&gt;
&lt;br /&gt;
*Your character has a skills cap of 1,000 points.&lt;br /&gt;
&lt;br /&gt;
*While it is wholly possible to train most skills at a reasonable pace through normal game play, it is to your advantage here at UO Roleplay to macro train your skills. This can be done through Ultima Online&amp;#039;s in game macro system available in options, or with a program such as [[Razor]] or [[EasyUO]]. Please keep in mind that while training skills afk is permissible, no gathering of any resource during this macroing is allowed.&lt;br /&gt;
&lt;br /&gt;
*If your character is [http://wiki.uoroleplay.com/index.php?title=Hunger/Thirst Hungry or Thirsty] your skill gain and stat gain will be much slower. &lt;br /&gt;
&lt;br /&gt;
*Some magical items can provide bonuses to skills, which allows for those skill points to increase beyond the normal individual and combined skill caps. Not all skills allow for this. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Skills==&lt;br /&gt;
Each page details what a given skill does, how it is used, and the best methods to train it.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
===Combat===&lt;br /&gt;
* [[Anatomy]]&lt;br /&gt;
* [[Archery]]&lt;br /&gt;
* [[Warriors]] (Bushido)&lt;br /&gt;
* [[Fencing]]&lt;br /&gt;
* [[Focus]]&lt;br /&gt;
* [[Healing]]&lt;br /&gt;
* [[Mace Fighting]]&lt;br /&gt;
* [[Ninjitsu]] (Ninjitsu)&lt;br /&gt;
* [[Parrying]]&lt;br /&gt;
* [[Poisoning]]&lt;br /&gt;
* [[Swordsmanship]]&lt;br /&gt;
* [[Tactics]]&lt;br /&gt;
* [[Throwing]]&lt;br /&gt;
* [[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[Crafting]]===&lt;br /&gt;
* [[Alchemy]]&lt;br /&gt;
:* [[Glassblowing]]&lt;br /&gt;
* [[Arms Lore]]&lt;br /&gt;
* [[Blacksmithy]]&lt;br /&gt;
* [[Bowcraft &amp;amp; Fletching]]&lt;br /&gt;
* [[Carpentry]]&lt;br /&gt;
:* [[Masonry]]&lt;br /&gt;
* [[Cartography]]&lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
* [[Imbuing]]&lt;br /&gt;
* [[Inscription]]&lt;br /&gt;
* [[Tailoring]]&lt;br /&gt;
* [[Tinkering]]&lt;br /&gt;
&lt;br /&gt;
===Resource Gathering===&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Lumberjacking]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Herbalism (Formerly Taste ID)]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
* [[Chivalry]]&lt;br /&gt;
* [[Evaluating Intelligence]]&lt;br /&gt;
* [[Magery]]&lt;br /&gt;
* [[Meditation]]&lt;br /&gt;
* [[Wizardry]]&lt;br /&gt;
* [[Necromancy]]&lt;br /&gt;
* [[Resisting Spells]]&lt;br /&gt;
* [[Sorcery]]&lt;br /&gt;
* [[Spirit Speak]]&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
* [[Detecting Hidden]]&lt;br /&gt;
* [[Hiding]]&lt;br /&gt;
* [[Lockpicking]]&lt;br /&gt;
* [[Remove Trap]]&lt;br /&gt;
* [[Snooping]]&lt;br /&gt;
* [[Stealing]]&lt;br /&gt;
* [[Stealth]]&lt;br /&gt;
* [[Tracking]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Bardic===&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
&lt;br /&gt;
===Creatures===&lt;br /&gt;
* [[Animal Lore]]&lt;br /&gt;
* [[Animal Taming]]&lt;br /&gt;
* [[Herding]]&lt;br /&gt;
* [[Veterinary]]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
* [[Begging]]&lt;br /&gt;
* [[Camping]]&lt;br /&gt;
* [[Forensic Evaluation]]&lt;br /&gt;
* [[Item Identification]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Training Skills from NPC&amp;#039;s===&lt;br /&gt;
&lt;br /&gt;
NPC training is accessed by saying the NPC&amp;#039;s name followed by the word Train and then the name of the skill you want trained.  You can see the skills any NPC will teach by simply typing the NPC name followed by the word train. Once you enter the command words the NPC will give a price and by dropping the given amount of gold on them your skill will raise. NPC&amp;#039;s can raise your skills up to between 25.0 and 33.3 points.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [[Stats]]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Skills&amp;diff=201981</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Skills&amp;diff=201981"/>
				<updated>2019-02-16T19:30:50Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;#039;&amp;#039;&amp;#039;This Page to be updated Soon&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
*Skills are the various mechanical aptitudes your character may learn. &lt;br /&gt;
&lt;br /&gt;
*Each skill can be train up to 100 points, or 120 with power scrolls. &lt;br /&gt;
&lt;br /&gt;
*Your character has a skills cap of 1,000 points.&lt;br /&gt;
&lt;br /&gt;
*While it is wholly possible to train most skills at a reasonable pace through normal game play, it is to your advantage here at UO Roleplay to macro train your skills. This can be done through Ultima Online&amp;#039;s in game macro system available in options, or with a program such as [[Razor]] or [[EasyUO]]. Please keep in mind that while training skills afk is permissible, no gathering of any resource during this macroing is allowed.&lt;br /&gt;
&lt;br /&gt;
*If your character is [http://wiki.uoroleplay.com/index.php?title=Hunger/Thirst Hungry or Thirsty] your skill gain and stat gain will be much slower. &lt;br /&gt;
&lt;br /&gt;
*Some magical items can provide bonuses to skills, which allows for those skill points to increase beyond the normal individual and combined skill caps. Not all skills allow for this. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Skills==&lt;br /&gt;
Each page details what a given skill does, how it is used, and the best methods to train it.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%&amp;quot; |&lt;br /&gt;
===Combat===&lt;br /&gt;
* [[Anatomy]]&lt;br /&gt;
* [[Archery]]&lt;br /&gt;
* [[Warriors]] (Bushido)&lt;br /&gt;
* [[Fencing]]&lt;br /&gt;
* [[Focus]]&lt;br /&gt;
* [[Healing]]&lt;br /&gt;
* [[Mace Fighting]]&lt;br /&gt;
* [[Ninjitsu]]&lt;br /&gt;
* [[Parrying]]&lt;br /&gt;
* [[Poisoning]]&lt;br /&gt;
* [[Swordsmanship]]&lt;br /&gt;
* [[Tactics]]&lt;br /&gt;
* [[Throwing]]&lt;br /&gt;
* [[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[Crafting]]===&lt;br /&gt;
* [[Alchemy]]&lt;br /&gt;
:* [[Glassblowing]]&lt;br /&gt;
* [[Arms Lore]]&lt;br /&gt;
* [[Blacksmithy]]&lt;br /&gt;
* [[Bowcraft &amp;amp; Fletching]]&lt;br /&gt;
* [[Carpentry]]&lt;br /&gt;
:* [[Masonry]]&lt;br /&gt;
* [[Cartography]]&lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
* [[Imbuing]]&lt;br /&gt;
* [[Inscription]]&lt;br /&gt;
* [[Tailoring]]&lt;br /&gt;
* [[Tinkering]]&lt;br /&gt;
&lt;br /&gt;
===Resource Gathering===&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Lumberjacking]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Herbalism (Formerly Taste ID)]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
* [[Chivalry]]&lt;br /&gt;
* [[Evaluating Intelligence]]&lt;br /&gt;
* [[Magery]]&lt;br /&gt;
* [[Meditation]]&lt;br /&gt;
* [[Wizardry]]&lt;br /&gt;
* [[Necromancy]]&lt;br /&gt;
* [[Resisting Spells]]&lt;br /&gt;
* [[Sorcery]]&lt;br /&gt;
* [[Spirit Speak]]&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
* [[Detecting Hidden]]&lt;br /&gt;
* [[Hiding]]&lt;br /&gt;
* [[Lockpicking]]&lt;br /&gt;
* [[Remove Trap]]&lt;br /&gt;
* [[Snooping]]&lt;br /&gt;
* [[Stealing]]&lt;br /&gt;
* [[Stealth]]&lt;br /&gt;
* [[Tracking]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Bardic===&lt;br /&gt;
* [[Discordance]]&lt;br /&gt;
* [[Musicianship]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
&lt;br /&gt;
===Creatures===&lt;br /&gt;
* [[Animal Lore]]&lt;br /&gt;
* [[Animal Taming]]&lt;br /&gt;
* [[Herding]]&lt;br /&gt;
* [[Veterinary]]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
* [[Begging]]&lt;br /&gt;
* [[Camping]]&lt;br /&gt;
* [[Forensic Evaluation]]&lt;br /&gt;
* [[Item Identification]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Training Skills from NPC&amp;#039;s===&lt;br /&gt;
&lt;br /&gt;
NPC training is accessed by saying the NPC&amp;#039;s name followed by the word Train and then the name of the skill you want trained.  You can see the skills any NPC will teach by simply typing the NPC name followed by the word train. Once you enter the command words the NPC will give a price and by dropping the given amount of gold on them your skill will raise. NPC&amp;#039;s can raise your skills up to between 25.0 and 33.3 points.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [[Stats]]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Artifacts&amp;diff=201743</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Artifacts&amp;diff=201743"/>
				<updated>2016-06-25T16:47:44Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Trinkets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;#039;&amp;#039;&amp;#039;This Page to be updated Soon&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trinkets ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Tinkering Artifact Tinker&amp;#039;s Tool Kits]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wands ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Under Development&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Under Development&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Power Scroll (105)&lt;br /&gt;
* Skeleton Key&lt;br /&gt;
* Small Bag of Holding&lt;br /&gt;
* Medium Bag of Holding&lt;br /&gt;
* Large Bag of Holding&lt;br /&gt;
* Resurrection Tome&lt;br /&gt;
* Revival Tome&lt;br /&gt;
* Ankh Of Resurrection&lt;br /&gt;
* Ankh Of Revival&lt;br /&gt;
* Tome Of Knowledge&lt;br /&gt;
* Tome Of Learning&lt;br /&gt;
* Tome Of Greater Knowledge&lt;br /&gt;
* Tome Of Greater Learning&lt;br /&gt;
* Soulstone&lt;br /&gt;
* Greater Soulstone&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archer ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Striker&amp;#039;s Mark&lt;br /&gt;
* Bow of Taut Sinew&lt;br /&gt;
* Huhuran&amp;#039;s Stinger&lt;br /&gt;
* Bristleblitz Striker&lt;br /&gt;
* Serpent Spine Longbow&lt;br /&gt;
* Sunfury Bow of the Phoenix&lt;br /&gt;
* Njorndar Bone Bow&lt;br /&gt;
* Zod&amp;#039;s Repeating Longbow&lt;br /&gt;
* Wrathtide Longbow&lt;br /&gt;
* Themios the Darkbringer&lt;br /&gt;
* Siren&amp;#039;s Cry&lt;br /&gt;
* Mandokir&amp;#039;s Tribute&lt;br /&gt;
* Black Bow of the Betrayer&lt;br /&gt;
* Ancient Amani Longbow&lt;br /&gt;
* Rhok&amp;#039;shalla, the Shadow&amp;#039;s Bane&lt;br /&gt;
* Arathar, the Eye of Flame&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caster ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Azuresong Mageblade&lt;br /&gt;
* Sorcerous Dagger&lt;br /&gt;
* Casters Blade&lt;br /&gt;
* Battle Mages Blade&lt;br /&gt;
* Nathrezim Mindblade&lt;br /&gt;
* Honed Fang of the Mystics&lt;br /&gt;
* Staff Of The Magi&lt;br /&gt;
* Shadow Wing Focus Staff&lt;br /&gt;
* Staff of the Shadow Flame&lt;br /&gt;
* Staff of the Ruins&lt;br /&gt;
* Staff of Dominance&lt;br /&gt;
* Staff of the Qiraji Prophets&lt;br /&gt;
* Apostle of Argus&lt;br /&gt;
* Crystalheart Pulse-Staff&lt;br /&gt;
* Nightstaff of the Everliving&lt;br /&gt;
* Staff of Infinite Mysteries&lt;br /&gt;
* Staff of Immaculate Recovery&lt;br /&gt;
* Terestian&amp;#039;s Stranglestaff&lt;br /&gt;
* Golden Staff of the Sin&amp;#039;dorei&lt;br /&gt;
* Ethereum Life-Staff&lt;br /&gt;
* Sister Svalna&amp;#039;s Aether Staff&lt;br /&gt;
* Tainted Twig of Nordrassil&lt;br /&gt;
* Mag&amp;#039;hari Chieftain&amp;#039;s Staff&lt;br /&gt;
* Archus, Greatstaff of Antonidas&lt;br /&gt;
* Zhar&amp;#039;doom, Greatstaff of the Devourer&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Paladin ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Aurastone Hammer&lt;br /&gt;
* Lok&amp;#039;amir il Romathis&lt;br /&gt;
* Mace of the False Prophet&lt;br /&gt;
* Hammer of Atonement&lt;br /&gt;
* Lightfathom Mace&lt;br /&gt;
* Light&amp;#039;s Justice&lt;br /&gt;
* Shard of the Virtuous&lt;br /&gt;
* Hammer of Sanctification&lt;br /&gt;
* Bonebreakers Club&lt;br /&gt;
* Royal Mace of Terenas II&lt;br /&gt;
* Aesuga, Hand of the Ardent Champion&lt;br /&gt;
* Valius, Gavel of the Lightbringer&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogue ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Core Hound Tooth&lt;br /&gt;
* Gutgore Ripper&lt;br /&gt;
* Perdition&amp;#039;s Blade&lt;br /&gt;
* Dragonfang Blade&lt;br /&gt;
* Claw of the Black Drake&lt;br /&gt;
* Qiraji Sacrificial Dagger&lt;br /&gt;
* Death&amp;#039;s Sting&lt;br /&gt;
* Messenger of Fate&lt;br /&gt;
* Shard of Azzinoth&lt;br /&gt;
* The Maelstrom&amp;#039;s Fury&lt;br /&gt;
* Tracker&amp;#039;s Blade&lt;br /&gt;
* Boundless Agony&lt;br /&gt;
* Fang of Vashj&lt;br /&gt;
* Rusted Gutgore Ripper&lt;br /&gt;
* Sharpened Fang of the Mystics&lt;br /&gt;
* Tarnished Gutgore Ripper&lt;br /&gt;
* [[Blade of the Unrequited]]&lt;br /&gt;
* Emerald Ripper&lt;br /&gt;
* Malchazeen&lt;br /&gt;
* Sunflare&lt;br /&gt;
* Crux of the Apocalypse&lt;br /&gt;
* Rib Spreader&lt;br /&gt;
* Midnight Sun&lt;br /&gt;
* Lungbreaker&lt;br /&gt;
* Heartpierce&lt;br /&gt;
* Frozen Bonespike&lt;br /&gt;
* Flesh-Carving Scalpel&lt;br /&gt;
* Bloodsipper&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sword ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Fang of the Leviathan&lt;br /&gt;
* Great Sword of the Sin&amp;#039;dorei&lt;br /&gt;
* Talon of Azshara&lt;br /&gt;
* Glorenzelg, High-Blade of the Silver Hand&lt;br /&gt;
* Maladath, Runed Blade of the Black Flight&lt;br /&gt;
* Kalimdor&amp;#039;s Revenge&lt;br /&gt;
* Citadel Enforcer&amp;#039;s Claymore&lt;br /&gt;
* Gressil, Dawn of Ruin&lt;br /&gt;
* Mourning Malice&lt;br /&gt;
* Frost Needle&lt;br /&gt;
* Blade of Infamy&lt;br /&gt;
* Ancient Qiraji Ripper&lt;br /&gt;
* Manslayer of the Qiraji&lt;br /&gt;
* Gleaming Quel&amp;#039;Serrar&lt;br /&gt;
* Burnished Quel&amp;#039;Serrar&lt;br /&gt;
* Singed Vis&amp;#039;qar the Bloodletter&lt;br /&gt;
* Twinblade of the Phoenix&lt;br /&gt;
* Firethorn Mindslicer&lt;br /&gt;
* King&amp;#039;s Defender&lt;br /&gt;
* Cataclysm&amp;#039;s Edge&lt;br /&gt;
* Ashkandi, Greatsword of the Brotherhood&lt;br /&gt;
* Andonisus, Reaper of Souls&lt;br /&gt;
* Khorium Champion&lt;br /&gt;
* Rigormortis&lt;br /&gt;
* Bloodsurge, Kel&amp;#039;Thuzad&amp;#039;s Blade of Agony&lt;br /&gt;
* Bloodvenom Blade&lt;br /&gt;
* Mandible of Beth&amp;#039;tilac&lt;br /&gt;
* Felsteel Longblade&lt;br /&gt;
* Iblis, Blade of the Fallen Seraph&lt;br /&gt;
* Ardent Guard&lt;br /&gt;
* Jin&amp;#039;rohk, The Great Apocalypse&lt;br /&gt;
* Lionheart Blade&lt;br /&gt;
* Dragonscale-Encrusted Longblade&lt;br /&gt;
* Forsaken Bonecarver&lt;br /&gt;
* Fang of Twilight&lt;br /&gt;
* Blackguard&lt;br /&gt;
* Bloodcaller&lt;br /&gt;
* Nightblade&lt;br /&gt;
* Sul&amp;#039;thraze the Lasher&lt;br /&gt;
* Spiteblade&lt;br /&gt;
* Zoid&amp;#039;s Firelit Greatsword&lt;br /&gt;
* The Unbreakable Will&lt;br /&gt;
* Warglaive of Azzinoth&lt;br /&gt;
* Soulbreaker&lt;br /&gt;
* Thunderfury, Blessed Blade of the Windseeker&lt;br /&gt;
* Serilas, Blood Blade of Invar&lt;br /&gt;
* Apolyon, the Soul-Render&lt;br /&gt;
* Blade of Savagery&lt;br /&gt;
* Blade of the Keening Banshee&lt;br /&gt;
* Cho&amp;#039;Rush&amp;#039;s, Ferocity of the Scorned&lt;br /&gt;
* Quel&amp;#039;Delar, Might of the Faithful&lt;br /&gt;
* Honor&amp;#039;s Call&lt;br /&gt;
* Blade of Eternal Justice&lt;br /&gt;
* Blade of the Unbroken Covenant&lt;br /&gt;
* Crusader&amp;#039;s Glory&lt;br /&gt;
* Aesir&amp;#039;s Edge&lt;br /&gt;
* Zin&amp;#039;rokh, Destroyer of Worlds&lt;br /&gt;
* Dragon&amp;#039;s Call&lt;br /&gt;
* Brutality Blade&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mace ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* The Facelifter&lt;br /&gt;
* Swiftsteel Bludgeon&lt;br /&gt;
* Mace of the Nathrezim&lt;br /&gt;
* Tempest of Chaos&lt;br /&gt;
* Ko&amp;#039;gun, Hammer of the Firelord&lt;br /&gt;
* Mor&amp;#039;dom, Hammer of Menethil&lt;br /&gt;
* Hammer of the Naaru&lt;br /&gt;
* Sand Polished Mace&lt;br /&gt;
* Mithrios, Bronzebeard&amp;#039;s Legacy&lt;br /&gt;
* Mace of the Damned&lt;br /&gt;
* Draconic Maul&lt;br /&gt;
* Scepter of the Sun King&lt;br /&gt;
* Warhammer of Karabor&lt;br /&gt;
* Anubisath&amp;#039;s Warhammer&lt;br /&gt;
* World Breaker&lt;br /&gt;
* Andoros, Fist of the Dragon King&lt;br /&gt;
* Rui&amp;#039;og, Herald of Woe&lt;br /&gt;
* WarMace of Ji&amp;#039;zhi&lt;br /&gt;
* Warmace of the Tides&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Axe ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Edge of Ruin&lt;br /&gt;
* Axe of the Deep Woods&lt;br /&gt;
* Justicebringer&lt;br /&gt;
* Gatecrasher&lt;br /&gt;
* Bryntroll, the Bone Arbiter&lt;br /&gt;
* Death&amp;#039;s Bite&lt;br /&gt;
* Flurry Axe&lt;br /&gt;
* Mooncleaver&lt;br /&gt;
* Black Planar Edge&lt;br /&gt;
* Gor&amp;#039;juk, Colossal Skull-Clad Cleaver&lt;br /&gt;
* Hakkari, the Ancient Manslayer&lt;br /&gt;
* Axe of the Sen&amp;#039;jin Protector&lt;br /&gt;
* Nightfall&lt;br /&gt;
* Kang the Decapitator&lt;br /&gt;
* Falric&amp;#039;s Wrist-Chopper&lt;br /&gt;
* Spinal Reaper&lt;br /&gt;
* Worldcarver&lt;br /&gt;
* Havoc&amp;#039;s Call, Blade of Lordaeron Kings&lt;br /&gt;
* The Blade of Harbingers&lt;br /&gt;
* Shalug&amp;#039;doom, the Axe of Unmaking&lt;br /&gt;
* Troggbane, Axe of the Frostborne King&lt;br /&gt;
* Skullstealer Greataxe&lt;br /&gt;
* Severance&lt;br /&gt;
* Blessed Qiraji War Axe&lt;br /&gt;
* Crul&amp;#039;korak, the Lightning&amp;#039;s Arc&lt;br /&gt;
* Daakara&amp;#039;s Trollbane&lt;br /&gt;
* Mor&amp;#039;kosh, the Bloodreaver&lt;br /&gt;
* Blood Fury&lt;br /&gt;
* Brain Hacker&lt;br /&gt;
* Tyrannical Beheader&lt;br /&gt;
* Treant&amp;#039;s Bane&lt;br /&gt;
* Neretzek, The Blood Drinker&lt;br /&gt;
* Crul&amp;#039;shorukh, Edge of Chaos&lt;br /&gt;
* Eye of Purification&lt;br /&gt;
* Doom&amp;#039;s Edge&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Polearm ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Bardiche of Desolation&lt;br /&gt;
* Gul&amp;#039;mug, Bardiche of the Sand Reaver&lt;br /&gt;
* Bardiche of the Pit&lt;br /&gt;
* Fordragon Blades&lt;br /&gt;
* Bloodfall&lt;br /&gt;
* Hersir&amp;#039;s Halberd&lt;br /&gt;
* Oathbinder, Charge of the Ranger-General&lt;br /&gt;
* Ranseur of Hatred&lt;br /&gt;
* Hellion Halberd&lt;br /&gt;
* Dark Edge of Depravity&lt;br /&gt;
* Lotrafen, Pike of the Damned&lt;br /&gt;
* Marrowstrike&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spear &amp;amp; Fork ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Sen&amp;#039;jin Beakblade Spear&lt;br /&gt;
* Fezzik&amp;#039;s Spear&lt;br /&gt;
* Reclaimed Thunderstrike&lt;br /&gt;
* Don Santos&amp;#039; Famous Hunting Spear&lt;br /&gt;
* Last Word&lt;br /&gt;
* Rockmul, Talon of the Storm Crow&lt;br /&gt;
* Despair&lt;br /&gt;
* Reinforced Shadowstrike&lt;br /&gt;
* Relentless Edge&lt;br /&gt;
* Ziger&amp;#039;maul, Stinger of Ayamiss&lt;br /&gt;
* Burg&amp;#039;muz, Spear of Khaz Modan&lt;br /&gt;
* Cryptmaker&lt;br /&gt;
* Blade of Twisted Visions&lt;br /&gt;
* Hatestrike&lt;br /&gt;
* Zul&amp;#039;jin, Spear of the Outcast Tribe&lt;br /&gt;
* Fool&amp;#039;s Bane&lt;br /&gt;
* Shivering Felspine&lt;br /&gt;
* Head Hunter&amp;#039;s Spear&lt;br /&gt;
* Giant&amp;#039;s Bane&lt;br /&gt;
* Wraith Spear&lt;br /&gt;
* Dreamhunter&amp;#039;s WarFork&lt;br /&gt;
* Hurkan, The Eye of Nerub&lt;br /&gt;
* Gurubashi Destroyer&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armor Sets ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Rudhrod&amp;#039;s Chainmail Set&lt;br /&gt;
* Balanis&amp;#039;s Chainmail Set&lt;br /&gt;
* Golumagol&amp;#039;s Chainmail Set&lt;br /&gt;
* Amarthan&amp;#039;s Scalemail Set&lt;br /&gt;
* Yrjana&amp;#039;s Scalemail Set&lt;br /&gt;
* Faradwon&amp;#039;s Scalemail Set&lt;br /&gt;
* Arodinnas&amp;#039; Leaf Set&lt;br /&gt;
* Gisur&amp;#039;s Leather Set&lt;br /&gt;
* Himhul&amp;#039;s Leather Set&lt;br /&gt;
* Forochel&amp;#039;s Leather Set&lt;br /&gt;
* Fem&amp;#039;s Leather Set&lt;br /&gt;
* Istuigon&amp;#039;s Hide Set&lt;br /&gt;
* Remmirath&amp;#039;s Studded Set&lt;br /&gt;
* Loafer&amp;#039;s Leather Set&lt;br /&gt;
* Mirurs Leather Set&lt;br /&gt;
* Kol&amp;#039;s Studded Set&lt;br /&gt;
* Ora&amp;#039;s Bone Set&lt;br /&gt;
* Daerdur&amp;#039;s Daemon Set&lt;br /&gt;
* Hwati&amp;#039;s Dragon Set&lt;br /&gt;
* Laurelindorenan&amp;#039;s Set&lt;br /&gt;
* Buth Sankha&amp;#039;s Plate Set&lt;br /&gt;
* Orod-na-Thon&amp;#039;s Plate Set&lt;br /&gt;
* Dornhigul&amp;#039;s Plate Set&lt;br /&gt;
* Avar&amp;#039;s Plate Set&lt;br /&gt;
* Gramfoot&amp;#039;s Plate Set&lt;br /&gt;
* Curunam&amp;#039;s Plate Set&lt;br /&gt;
* Anganskald&amp;#039;s Plate Set&lt;br /&gt;
* Bothwar&amp;#039;s Plate Set&lt;br /&gt;
* Durin&amp;#039;s Plate Set&lt;br /&gt;
* Forgamdir&amp;#039;s Woodland Set&lt;br /&gt;
* Bronwehigil&amp;#039;s Ringmail Set&lt;br /&gt;
* Auroch&amp;#039;s Ringmail Set&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Luthskold&amp;#039;s Bronze Shield&lt;br /&gt;
* Dorthann&amp;#039;s Bronze Shield&lt;br /&gt;
* Quicksilver&amp;#039;s Buckler&lt;br /&gt;
* Brudhraw&amp;#039;s Fall&lt;br /&gt;
* Alt&amp;#039;erma&amp;#039;s Shield of Might&lt;br /&gt;
* Shield of Blind Hate&lt;br /&gt;
* Hero&amp;#039;s Surrender&lt;br /&gt;
* Forlorn Barrier&lt;br /&gt;
* Steelskin, Qiang&amp;#039;s Impervious Shield&lt;br /&gt;
* Stormforged Shield&lt;br /&gt;
* Yaungol Battle Barrier&lt;br /&gt;
* Shield of the Protectorate&lt;br /&gt;
* Skyrider&amp;#039;s Shining Shield&lt;br /&gt;
* Turpster&amp;#039;s Shield&lt;br /&gt;
* Aegis of the Coliseum&lt;br /&gt;
* Bori&amp;#039;s Shield&lt;br /&gt;
* Lavanthir&amp;#039;s Shield&lt;br /&gt;
* King&amp;#039;s Shield of Might&lt;br /&gt;
* Leeka&amp;#039;s Shield&lt;br /&gt;
* Ward of the Red Widow&lt;br /&gt;
* Raugzok&amp;#039;s Nemesis&lt;br /&gt;
* Shield of the Lion-Hearted&lt;br /&gt;
* Darkhide Barrier&lt;br /&gt;
* Blackhorn&amp;#039;s Mighty Bulwark&lt;br /&gt;
* Shield of the Four Grey Towers&lt;br /&gt;
* Akmin-Kurai, Dominion&amp;#039;s Shield&lt;br /&gt;
* Wall of Terror&lt;br /&gt;
* Pride of the Kor&amp;#039;kron&lt;br /&gt;
* Istash&amp;#039;s Folly&lt;br /&gt;
* Gamli&amp;#039;s Shield&lt;br /&gt;
* Brogur&amp;#039;s Shield&lt;br /&gt;
* Shield of the Iron Maiden&lt;br /&gt;
* Shield of the Mists&lt;br /&gt;
* Kamagua&amp;#039;s Shield&lt;br /&gt;
* Spiritsage&amp;#039;s Shield&lt;br /&gt;
* Shield of the Returning Prince&lt;br /&gt;
* Bulwark of the Royal Guard&lt;br /&gt;
* Gonzales&amp;#039; Shiny Shield&lt;br /&gt;
* Truthbreaker Shield&lt;br /&gt;
* Heroic Noble&amp;#039;s Shield&lt;br /&gt;
* Flamecaller&amp;#039;s Shield&lt;br /&gt;
* Royal Crest of Lordaeron&lt;br /&gt;
* Shield of Impenetrable Darkness&lt;br /&gt;
* Tharon&amp;#039;ja&amp;#039;s Aegis&lt;br /&gt;
* Defender of Lalia&lt;br /&gt;
* Triptych Shield of the Ancients&lt;br /&gt;
* Jofurskold&amp;#039;s Shield&lt;br /&gt;
* Kaz&amp;#039;rogal&amp;#039;s Hardened Shield&lt;br /&gt;
* Zeth&amp;#039;Gor Shield&lt;br /&gt;
* Don Carlos&amp;#039; Brawling Shield&lt;br /&gt;
* Bataari Warshield&lt;br /&gt;
* Old Mugwort&amp;#039;s Shield&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Head ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Flida&amp;#039;s Bandana&lt;br /&gt;
* Ganirn&amp;#039;s Bonnet&lt;br /&gt;
* Gludor&amp;#039;s Cap&lt;br /&gt;
* Rilorn&amp;#039;s Cowl&lt;br /&gt;
* Tanodor&amp;#039;s Cowl&lt;br /&gt;
* Clidibor&amp;#039;s Feathered Hat&lt;br /&gt;
* Iola&amp;#039;s Floppy Hat&lt;br /&gt;
* Khari&amp;#039;s Flower Garland&lt;br /&gt;
* Daganth&amp;#039;s Hood&lt;br /&gt;
* Barroth&amp;#039;s Hood&lt;br /&gt;
* Perrath&amp;#039;s Jester Hat&lt;br /&gt;
* Kodotum&amp;#039;s Mages Hat&lt;br /&gt;
* Drocarn&amp;#039;s Necromancers Hat&lt;br /&gt;
* Rthyin&amp;#039;s Sorcerers Hat&lt;br /&gt;
* Baliarth&amp;#039;s Wizards Hat&lt;br /&gt;
* Ciamath&amp;#039;s Skull Cap&lt;br /&gt;
* Ninarth&amp;#039;s Straw Hat&lt;br /&gt;
* Mersoth&amp;#039;s Tall Straw Hat&lt;br /&gt;
* Kelirth&amp;#039;s Tricorne Hat&lt;br /&gt;
* Sonneth&amp;#039;s Wide Brim Hat&lt;br /&gt;
* Oogorim&amp;#039;s Bear Mask&lt;br /&gt;
* Shuvirth&amp;#039;s Bone Helm&lt;br /&gt;
* Taenth&amp;#039;s Bone Helm&lt;br /&gt;
* Chelianth&amp;#039;s Daemon Bone Helmet&lt;br /&gt;
* Elaith&amp;#039;s Deer Mask&lt;br /&gt;
* Ogrok&amp;#039;s Evil Orc Helm&lt;br /&gt;
* Gularzob&amp;#039;s Goblin Mask&lt;br /&gt;
* Omzerd&amp;#039;s Horned Tribal Mask&lt;br /&gt;
* Grug&amp;#039;s Orc Helm&lt;br /&gt;
* Tronk&amp;#039;s Tribal Mask&lt;br /&gt;
* Keleth&amp;#039;s Wolf Mask&lt;br /&gt;
* Jugag&amp;#039;s Bascinet&lt;br /&gt;
* Hanol&amp;#039;s Chain Coif&lt;br /&gt;
* Elephon&amp;#039;s Circlet&lt;br /&gt;
* Darthoridan&amp;#039;s Close Helm&lt;br /&gt;
* Erisdar&amp;#039;s Close Helm&lt;br /&gt;
* Illitran&amp;#039;s Gemmed Circlet&lt;br /&gt;
* Kalinth&amp;#039;s Helmet&lt;br /&gt;
* Hatgrut&amp;#039;s Helmet&lt;br /&gt;
* Gobrut&amp;#039;s Leather Cap&lt;br /&gt;
* Uraugh&amp;#039;s Norse Helm&lt;br /&gt;
* Doranth&amp;#039;s Plate Helm&lt;br /&gt;
* Kralgrarlun&amp;#039;s Plate Helm&lt;br /&gt;
* Darevig&amp;#039;s Plate Helm&lt;br /&gt;
* Eridmik&amp;#039;s Raven Helm&lt;br /&gt;
* Hatharal&amp;#039;s Royal Circlet&lt;br /&gt;
* Mudmumlin&amp;#039;s Vulture Helm&lt;br /&gt;
* Meseth&amp;#039;s Winged Helm&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Standard UO Artifacts ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* GoldBricks&lt;br /&gt;
* PhillipsWoodenSteed&lt;br /&gt;
* AlchemistsBauble&lt;br /&gt;
* ArcticDeathDealer&lt;br /&gt;
* BlazeOfDeath&lt;br /&gt;
* BowOfTheJukaKing&lt;br /&gt;
* BurglarsBandana&lt;br /&gt;
* CavortingClub&lt;br /&gt;
* EnchantedTitanLegBone&lt;br /&gt;
* GwennosHarp&lt;br /&gt;
* IolosLute&lt;br /&gt;
* LunaLance&lt;br /&gt;
* NightsKiss&lt;br /&gt;
* NoxRangersHeavyCrossbow&lt;br /&gt;
* OrcishVisage&lt;br /&gt;
* PolarBearMask&lt;br /&gt;
* ShieldOfInvulnerability&lt;br /&gt;
* StaffOfPower&lt;br /&gt;
* VioletCourage&lt;br /&gt;
* HeartOfTheLion&lt;br /&gt;
* WrathOfTheDryad&lt;br /&gt;
* PixieSwatter&lt;br /&gt;
* GlovesOfThePugilist&lt;br /&gt;
* AegisOfGrace&lt;br /&gt;
* BladeDance&lt;br /&gt;
* Bonesmasher&lt;br /&gt;
* Boomstick&lt;br /&gt;
* FeyLeggings&lt;br /&gt;
* FleshRipper&lt;br /&gt;
* HelmOfSwiftness&lt;br /&gt;
* MelisandesCorrodedHatchet&lt;br /&gt;
* QuiverOfElements&lt;br /&gt;
* QuiverOfRage&lt;br /&gt;
* RaedsGlory&lt;br /&gt;
* RighteousAnger&lt;br /&gt;
* RobeOfTheEclipse&lt;br /&gt;
* SoulSeeker&lt;br /&gt;
* TalonBite&lt;br /&gt;
* WildfireBow&lt;br /&gt;
* Windsong&lt;br /&gt;
* AxeOfTheHeavens&lt;br /&gt;
* BladeOfInsanity&lt;br /&gt;
* BladeOfTheRighteous&lt;br /&gt;
* BoneCrusher&lt;br /&gt;
* BreathOfTheDead&lt;br /&gt;
* Frostbringer&lt;br /&gt;
* LegacyOfTheDreadLord&lt;br /&gt;
* SerpentsFang&lt;br /&gt;
* TheBeserkersMaul&lt;br /&gt;
* TheDragonSlayer&lt;br /&gt;
* TheDryadBow&lt;br /&gt;
* TheTaskmaster&lt;br /&gt;
* TitansHammer&lt;br /&gt;
* ZyronicClaw&lt;br /&gt;
* BlightGrippedLongbow&lt;br /&gt;
* ColdForgedBlade&lt;br /&gt;
* LuminousRuneBlade&lt;br /&gt;
* OverseerSunderedBlade&lt;br /&gt;
* PhantomStaff&lt;br /&gt;
* RuneCarvingKnife&lt;br /&gt;
* ShardThrasher&lt;br /&gt;
* SilvanisFeywoodBow&lt;br /&gt;
* TheNightReaper&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
*[[Rare Items]]&lt;br /&gt;
*[[Magic Items]]&lt;br /&gt;
*[[Item Properties]]&lt;br /&gt;
*[[Sockets]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Artifacts&amp;diff=201742</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Artifacts&amp;diff=201742"/>
				<updated>2016-06-25T16:47:00Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Trinkets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;#039;&amp;#039;&amp;#039;This Page to be updated Soon&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trinkets ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* [[Artifact Tinker&amp;#039;s Tool Kits]]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wands ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Under Development&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Under Development&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Power Scroll (105)&lt;br /&gt;
* Skeleton Key&lt;br /&gt;
* Small Bag of Holding&lt;br /&gt;
* Medium Bag of Holding&lt;br /&gt;
* Large Bag of Holding&lt;br /&gt;
* Resurrection Tome&lt;br /&gt;
* Revival Tome&lt;br /&gt;
* Ankh Of Resurrection&lt;br /&gt;
* Ankh Of Revival&lt;br /&gt;
* Tome Of Knowledge&lt;br /&gt;
* Tome Of Learning&lt;br /&gt;
* Tome Of Greater Knowledge&lt;br /&gt;
* Tome Of Greater Learning&lt;br /&gt;
* Soulstone&lt;br /&gt;
* Greater Soulstone&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archer ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Striker&amp;#039;s Mark&lt;br /&gt;
* Bow of Taut Sinew&lt;br /&gt;
* Huhuran&amp;#039;s Stinger&lt;br /&gt;
* Bristleblitz Striker&lt;br /&gt;
* Serpent Spine Longbow&lt;br /&gt;
* Sunfury Bow of the Phoenix&lt;br /&gt;
* Njorndar Bone Bow&lt;br /&gt;
* Zod&amp;#039;s Repeating Longbow&lt;br /&gt;
* Wrathtide Longbow&lt;br /&gt;
* Themios the Darkbringer&lt;br /&gt;
* Siren&amp;#039;s Cry&lt;br /&gt;
* Mandokir&amp;#039;s Tribute&lt;br /&gt;
* Black Bow of the Betrayer&lt;br /&gt;
* Ancient Amani Longbow&lt;br /&gt;
* Rhok&amp;#039;shalla, the Shadow&amp;#039;s Bane&lt;br /&gt;
* Arathar, the Eye of Flame&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caster ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Azuresong Mageblade&lt;br /&gt;
* Sorcerous Dagger&lt;br /&gt;
* Casters Blade&lt;br /&gt;
* Battle Mages Blade&lt;br /&gt;
* Nathrezim Mindblade&lt;br /&gt;
* Honed Fang of the Mystics&lt;br /&gt;
* Staff Of The Magi&lt;br /&gt;
* Shadow Wing Focus Staff&lt;br /&gt;
* Staff of the Shadow Flame&lt;br /&gt;
* Staff of the Ruins&lt;br /&gt;
* Staff of Dominance&lt;br /&gt;
* Staff of the Qiraji Prophets&lt;br /&gt;
* Apostle of Argus&lt;br /&gt;
* Crystalheart Pulse-Staff&lt;br /&gt;
* Nightstaff of the Everliving&lt;br /&gt;
* Staff of Infinite Mysteries&lt;br /&gt;
* Staff of Immaculate Recovery&lt;br /&gt;
* Terestian&amp;#039;s Stranglestaff&lt;br /&gt;
* Golden Staff of the Sin&amp;#039;dorei&lt;br /&gt;
* Ethereum Life-Staff&lt;br /&gt;
* Sister Svalna&amp;#039;s Aether Staff&lt;br /&gt;
* Tainted Twig of Nordrassil&lt;br /&gt;
* Mag&amp;#039;hari Chieftain&amp;#039;s Staff&lt;br /&gt;
* Archus, Greatstaff of Antonidas&lt;br /&gt;
* Zhar&amp;#039;doom, Greatstaff of the Devourer&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Paladin ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Aurastone Hammer&lt;br /&gt;
* Lok&amp;#039;amir il Romathis&lt;br /&gt;
* Mace of the False Prophet&lt;br /&gt;
* Hammer of Atonement&lt;br /&gt;
* Lightfathom Mace&lt;br /&gt;
* Light&amp;#039;s Justice&lt;br /&gt;
* Shard of the Virtuous&lt;br /&gt;
* Hammer of Sanctification&lt;br /&gt;
* Bonebreakers Club&lt;br /&gt;
* Royal Mace of Terenas II&lt;br /&gt;
* Aesuga, Hand of the Ardent Champion&lt;br /&gt;
* Valius, Gavel of the Lightbringer&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogue ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Core Hound Tooth&lt;br /&gt;
* Gutgore Ripper&lt;br /&gt;
* Perdition&amp;#039;s Blade&lt;br /&gt;
* Dragonfang Blade&lt;br /&gt;
* Claw of the Black Drake&lt;br /&gt;
* Qiraji Sacrificial Dagger&lt;br /&gt;
* Death&amp;#039;s Sting&lt;br /&gt;
* Messenger of Fate&lt;br /&gt;
* Shard of Azzinoth&lt;br /&gt;
* The Maelstrom&amp;#039;s Fury&lt;br /&gt;
* Tracker&amp;#039;s Blade&lt;br /&gt;
* Boundless Agony&lt;br /&gt;
* Fang of Vashj&lt;br /&gt;
* Rusted Gutgore Ripper&lt;br /&gt;
* Sharpened Fang of the Mystics&lt;br /&gt;
* Tarnished Gutgore Ripper&lt;br /&gt;
* [[Blade of the Unrequited]]&lt;br /&gt;
* Emerald Ripper&lt;br /&gt;
* Malchazeen&lt;br /&gt;
* Sunflare&lt;br /&gt;
* Crux of the Apocalypse&lt;br /&gt;
* Rib Spreader&lt;br /&gt;
* Midnight Sun&lt;br /&gt;
* Lungbreaker&lt;br /&gt;
* Heartpierce&lt;br /&gt;
* Frozen Bonespike&lt;br /&gt;
* Flesh-Carving Scalpel&lt;br /&gt;
* Bloodsipper&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sword ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Fang of the Leviathan&lt;br /&gt;
* Great Sword of the Sin&amp;#039;dorei&lt;br /&gt;
* Talon of Azshara&lt;br /&gt;
* Glorenzelg, High-Blade of the Silver Hand&lt;br /&gt;
* Maladath, Runed Blade of the Black Flight&lt;br /&gt;
* Kalimdor&amp;#039;s Revenge&lt;br /&gt;
* Citadel Enforcer&amp;#039;s Claymore&lt;br /&gt;
* Gressil, Dawn of Ruin&lt;br /&gt;
* Mourning Malice&lt;br /&gt;
* Frost Needle&lt;br /&gt;
* Blade of Infamy&lt;br /&gt;
* Ancient Qiraji Ripper&lt;br /&gt;
* Manslayer of the Qiraji&lt;br /&gt;
* Gleaming Quel&amp;#039;Serrar&lt;br /&gt;
* Burnished Quel&amp;#039;Serrar&lt;br /&gt;
* Singed Vis&amp;#039;qar the Bloodletter&lt;br /&gt;
* Twinblade of the Phoenix&lt;br /&gt;
* Firethorn Mindslicer&lt;br /&gt;
* King&amp;#039;s Defender&lt;br /&gt;
* Cataclysm&amp;#039;s Edge&lt;br /&gt;
* Ashkandi, Greatsword of the Brotherhood&lt;br /&gt;
* Andonisus, Reaper of Souls&lt;br /&gt;
* Khorium Champion&lt;br /&gt;
* Rigormortis&lt;br /&gt;
* Bloodsurge, Kel&amp;#039;Thuzad&amp;#039;s Blade of Agony&lt;br /&gt;
* Bloodvenom Blade&lt;br /&gt;
* Mandible of Beth&amp;#039;tilac&lt;br /&gt;
* Felsteel Longblade&lt;br /&gt;
* Iblis, Blade of the Fallen Seraph&lt;br /&gt;
* Ardent Guard&lt;br /&gt;
* Jin&amp;#039;rohk, The Great Apocalypse&lt;br /&gt;
* Lionheart Blade&lt;br /&gt;
* Dragonscale-Encrusted Longblade&lt;br /&gt;
* Forsaken Bonecarver&lt;br /&gt;
* Fang of Twilight&lt;br /&gt;
* Blackguard&lt;br /&gt;
* Bloodcaller&lt;br /&gt;
* Nightblade&lt;br /&gt;
* Sul&amp;#039;thraze the Lasher&lt;br /&gt;
* Spiteblade&lt;br /&gt;
* Zoid&amp;#039;s Firelit Greatsword&lt;br /&gt;
* The Unbreakable Will&lt;br /&gt;
* Warglaive of Azzinoth&lt;br /&gt;
* Soulbreaker&lt;br /&gt;
* Thunderfury, Blessed Blade of the Windseeker&lt;br /&gt;
* Serilas, Blood Blade of Invar&lt;br /&gt;
* Apolyon, the Soul-Render&lt;br /&gt;
* Blade of Savagery&lt;br /&gt;
* Blade of the Keening Banshee&lt;br /&gt;
* Cho&amp;#039;Rush&amp;#039;s, Ferocity of the Scorned&lt;br /&gt;
* Quel&amp;#039;Delar, Might of the Faithful&lt;br /&gt;
* Honor&amp;#039;s Call&lt;br /&gt;
* Blade of Eternal Justice&lt;br /&gt;
* Blade of the Unbroken Covenant&lt;br /&gt;
* Crusader&amp;#039;s Glory&lt;br /&gt;
* Aesir&amp;#039;s Edge&lt;br /&gt;
* Zin&amp;#039;rokh, Destroyer of Worlds&lt;br /&gt;
* Dragon&amp;#039;s Call&lt;br /&gt;
* Brutality Blade&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mace ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* The Facelifter&lt;br /&gt;
* Swiftsteel Bludgeon&lt;br /&gt;
* Mace of the Nathrezim&lt;br /&gt;
* Tempest of Chaos&lt;br /&gt;
* Ko&amp;#039;gun, Hammer of the Firelord&lt;br /&gt;
* Mor&amp;#039;dom, Hammer of Menethil&lt;br /&gt;
* Hammer of the Naaru&lt;br /&gt;
* Sand Polished Mace&lt;br /&gt;
* Mithrios, Bronzebeard&amp;#039;s Legacy&lt;br /&gt;
* Mace of the Damned&lt;br /&gt;
* Draconic Maul&lt;br /&gt;
* Scepter of the Sun King&lt;br /&gt;
* Warhammer of Karabor&lt;br /&gt;
* Anubisath&amp;#039;s Warhammer&lt;br /&gt;
* World Breaker&lt;br /&gt;
* Andoros, Fist of the Dragon King&lt;br /&gt;
* Rui&amp;#039;og, Herald of Woe&lt;br /&gt;
* WarMace of Ji&amp;#039;zhi&lt;br /&gt;
* Warmace of the Tides&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Axe ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Edge of Ruin&lt;br /&gt;
* Axe of the Deep Woods&lt;br /&gt;
* Justicebringer&lt;br /&gt;
* Gatecrasher&lt;br /&gt;
* Bryntroll, the Bone Arbiter&lt;br /&gt;
* Death&amp;#039;s Bite&lt;br /&gt;
* Flurry Axe&lt;br /&gt;
* Mooncleaver&lt;br /&gt;
* Black Planar Edge&lt;br /&gt;
* Gor&amp;#039;juk, Colossal Skull-Clad Cleaver&lt;br /&gt;
* Hakkari, the Ancient Manslayer&lt;br /&gt;
* Axe of the Sen&amp;#039;jin Protector&lt;br /&gt;
* Nightfall&lt;br /&gt;
* Kang the Decapitator&lt;br /&gt;
* Falric&amp;#039;s Wrist-Chopper&lt;br /&gt;
* Spinal Reaper&lt;br /&gt;
* Worldcarver&lt;br /&gt;
* Havoc&amp;#039;s Call, Blade of Lordaeron Kings&lt;br /&gt;
* The Blade of Harbingers&lt;br /&gt;
* Shalug&amp;#039;doom, the Axe of Unmaking&lt;br /&gt;
* Troggbane, Axe of the Frostborne King&lt;br /&gt;
* Skullstealer Greataxe&lt;br /&gt;
* Severance&lt;br /&gt;
* Blessed Qiraji War Axe&lt;br /&gt;
* Crul&amp;#039;korak, the Lightning&amp;#039;s Arc&lt;br /&gt;
* Daakara&amp;#039;s Trollbane&lt;br /&gt;
* Mor&amp;#039;kosh, the Bloodreaver&lt;br /&gt;
* Blood Fury&lt;br /&gt;
* Brain Hacker&lt;br /&gt;
* Tyrannical Beheader&lt;br /&gt;
* Treant&amp;#039;s Bane&lt;br /&gt;
* Neretzek, The Blood Drinker&lt;br /&gt;
* Crul&amp;#039;shorukh, Edge of Chaos&lt;br /&gt;
* Eye of Purification&lt;br /&gt;
* Doom&amp;#039;s Edge&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Polearm ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Bardiche of Desolation&lt;br /&gt;
* Gul&amp;#039;mug, Bardiche of the Sand Reaver&lt;br /&gt;
* Bardiche of the Pit&lt;br /&gt;
* Fordragon Blades&lt;br /&gt;
* Bloodfall&lt;br /&gt;
* Hersir&amp;#039;s Halberd&lt;br /&gt;
* Oathbinder, Charge of the Ranger-General&lt;br /&gt;
* Ranseur of Hatred&lt;br /&gt;
* Hellion Halberd&lt;br /&gt;
* Dark Edge of Depravity&lt;br /&gt;
* Lotrafen, Pike of the Damned&lt;br /&gt;
* Marrowstrike&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spear &amp;amp; Fork ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Sen&amp;#039;jin Beakblade Spear&lt;br /&gt;
* Fezzik&amp;#039;s Spear&lt;br /&gt;
* Reclaimed Thunderstrike&lt;br /&gt;
* Don Santos&amp;#039; Famous Hunting Spear&lt;br /&gt;
* Last Word&lt;br /&gt;
* Rockmul, Talon of the Storm Crow&lt;br /&gt;
* Despair&lt;br /&gt;
* Reinforced Shadowstrike&lt;br /&gt;
* Relentless Edge&lt;br /&gt;
* Ziger&amp;#039;maul, Stinger of Ayamiss&lt;br /&gt;
* Burg&amp;#039;muz, Spear of Khaz Modan&lt;br /&gt;
* Cryptmaker&lt;br /&gt;
* Blade of Twisted Visions&lt;br /&gt;
* Hatestrike&lt;br /&gt;
* Zul&amp;#039;jin, Spear of the Outcast Tribe&lt;br /&gt;
* Fool&amp;#039;s Bane&lt;br /&gt;
* Shivering Felspine&lt;br /&gt;
* Head Hunter&amp;#039;s Spear&lt;br /&gt;
* Giant&amp;#039;s Bane&lt;br /&gt;
* Wraith Spear&lt;br /&gt;
* Dreamhunter&amp;#039;s WarFork&lt;br /&gt;
* Hurkan, The Eye of Nerub&lt;br /&gt;
* Gurubashi Destroyer&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armor Sets ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Rudhrod&amp;#039;s Chainmail Set&lt;br /&gt;
* Balanis&amp;#039;s Chainmail Set&lt;br /&gt;
* Golumagol&amp;#039;s Chainmail Set&lt;br /&gt;
* Amarthan&amp;#039;s Scalemail Set&lt;br /&gt;
* Yrjana&amp;#039;s Scalemail Set&lt;br /&gt;
* Faradwon&amp;#039;s Scalemail Set&lt;br /&gt;
* Arodinnas&amp;#039; Leaf Set&lt;br /&gt;
* Gisur&amp;#039;s Leather Set&lt;br /&gt;
* Himhul&amp;#039;s Leather Set&lt;br /&gt;
* Forochel&amp;#039;s Leather Set&lt;br /&gt;
* Fem&amp;#039;s Leather Set&lt;br /&gt;
* Istuigon&amp;#039;s Hide Set&lt;br /&gt;
* Remmirath&amp;#039;s Studded Set&lt;br /&gt;
* Loafer&amp;#039;s Leather Set&lt;br /&gt;
* Mirurs Leather Set&lt;br /&gt;
* Kol&amp;#039;s Studded Set&lt;br /&gt;
* Ora&amp;#039;s Bone Set&lt;br /&gt;
* Daerdur&amp;#039;s Daemon Set&lt;br /&gt;
* Hwati&amp;#039;s Dragon Set&lt;br /&gt;
* Laurelindorenan&amp;#039;s Set&lt;br /&gt;
* Buth Sankha&amp;#039;s Plate Set&lt;br /&gt;
* Orod-na-Thon&amp;#039;s Plate Set&lt;br /&gt;
* Dornhigul&amp;#039;s Plate Set&lt;br /&gt;
* Avar&amp;#039;s Plate Set&lt;br /&gt;
* Gramfoot&amp;#039;s Plate Set&lt;br /&gt;
* Curunam&amp;#039;s Plate Set&lt;br /&gt;
* Anganskald&amp;#039;s Plate Set&lt;br /&gt;
* Bothwar&amp;#039;s Plate Set&lt;br /&gt;
* Durin&amp;#039;s Plate Set&lt;br /&gt;
* Forgamdir&amp;#039;s Woodland Set&lt;br /&gt;
* Bronwehigil&amp;#039;s Ringmail Set&lt;br /&gt;
* Auroch&amp;#039;s Ringmail Set&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Luthskold&amp;#039;s Bronze Shield&lt;br /&gt;
* Dorthann&amp;#039;s Bronze Shield&lt;br /&gt;
* Quicksilver&amp;#039;s Buckler&lt;br /&gt;
* Brudhraw&amp;#039;s Fall&lt;br /&gt;
* Alt&amp;#039;erma&amp;#039;s Shield of Might&lt;br /&gt;
* Shield of Blind Hate&lt;br /&gt;
* Hero&amp;#039;s Surrender&lt;br /&gt;
* Forlorn Barrier&lt;br /&gt;
* Steelskin, Qiang&amp;#039;s Impervious Shield&lt;br /&gt;
* Stormforged Shield&lt;br /&gt;
* Yaungol Battle Barrier&lt;br /&gt;
* Shield of the Protectorate&lt;br /&gt;
* Skyrider&amp;#039;s Shining Shield&lt;br /&gt;
* Turpster&amp;#039;s Shield&lt;br /&gt;
* Aegis of the Coliseum&lt;br /&gt;
* Bori&amp;#039;s Shield&lt;br /&gt;
* Lavanthir&amp;#039;s Shield&lt;br /&gt;
* King&amp;#039;s Shield of Might&lt;br /&gt;
* Leeka&amp;#039;s Shield&lt;br /&gt;
* Ward of the Red Widow&lt;br /&gt;
* Raugzok&amp;#039;s Nemesis&lt;br /&gt;
* Shield of the Lion-Hearted&lt;br /&gt;
* Darkhide Barrier&lt;br /&gt;
* Blackhorn&amp;#039;s Mighty Bulwark&lt;br /&gt;
* Shield of the Four Grey Towers&lt;br /&gt;
* Akmin-Kurai, Dominion&amp;#039;s Shield&lt;br /&gt;
* Wall of Terror&lt;br /&gt;
* Pride of the Kor&amp;#039;kron&lt;br /&gt;
* Istash&amp;#039;s Folly&lt;br /&gt;
* Gamli&amp;#039;s Shield&lt;br /&gt;
* Brogur&amp;#039;s Shield&lt;br /&gt;
* Shield of the Iron Maiden&lt;br /&gt;
* Shield of the Mists&lt;br /&gt;
* Kamagua&amp;#039;s Shield&lt;br /&gt;
* Spiritsage&amp;#039;s Shield&lt;br /&gt;
* Shield of the Returning Prince&lt;br /&gt;
* Bulwark of the Royal Guard&lt;br /&gt;
* Gonzales&amp;#039; Shiny Shield&lt;br /&gt;
* Truthbreaker Shield&lt;br /&gt;
* Heroic Noble&amp;#039;s Shield&lt;br /&gt;
* Flamecaller&amp;#039;s Shield&lt;br /&gt;
* Royal Crest of Lordaeron&lt;br /&gt;
* Shield of Impenetrable Darkness&lt;br /&gt;
* Tharon&amp;#039;ja&amp;#039;s Aegis&lt;br /&gt;
* Defender of Lalia&lt;br /&gt;
* Triptych Shield of the Ancients&lt;br /&gt;
* Jofurskold&amp;#039;s Shield&lt;br /&gt;
* Kaz&amp;#039;rogal&amp;#039;s Hardened Shield&lt;br /&gt;
* Zeth&amp;#039;Gor Shield&lt;br /&gt;
* Don Carlos&amp;#039; Brawling Shield&lt;br /&gt;
* Bataari Warshield&lt;br /&gt;
* Old Mugwort&amp;#039;s Shield&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Head ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Flida&amp;#039;s Bandana&lt;br /&gt;
* Ganirn&amp;#039;s Bonnet&lt;br /&gt;
* Gludor&amp;#039;s Cap&lt;br /&gt;
* Rilorn&amp;#039;s Cowl&lt;br /&gt;
* Tanodor&amp;#039;s Cowl&lt;br /&gt;
* Clidibor&amp;#039;s Feathered Hat&lt;br /&gt;
* Iola&amp;#039;s Floppy Hat&lt;br /&gt;
* Khari&amp;#039;s Flower Garland&lt;br /&gt;
* Daganth&amp;#039;s Hood&lt;br /&gt;
* Barroth&amp;#039;s Hood&lt;br /&gt;
* Perrath&amp;#039;s Jester Hat&lt;br /&gt;
* Kodotum&amp;#039;s Mages Hat&lt;br /&gt;
* Drocarn&amp;#039;s Necromancers Hat&lt;br /&gt;
* Rthyin&amp;#039;s Sorcerers Hat&lt;br /&gt;
* Baliarth&amp;#039;s Wizards Hat&lt;br /&gt;
* Ciamath&amp;#039;s Skull Cap&lt;br /&gt;
* Ninarth&amp;#039;s Straw Hat&lt;br /&gt;
* Mersoth&amp;#039;s Tall Straw Hat&lt;br /&gt;
* Kelirth&amp;#039;s Tricorne Hat&lt;br /&gt;
* Sonneth&amp;#039;s Wide Brim Hat&lt;br /&gt;
* Oogorim&amp;#039;s Bear Mask&lt;br /&gt;
* Shuvirth&amp;#039;s Bone Helm&lt;br /&gt;
* Taenth&amp;#039;s Bone Helm&lt;br /&gt;
* Chelianth&amp;#039;s Daemon Bone Helmet&lt;br /&gt;
* Elaith&amp;#039;s Deer Mask&lt;br /&gt;
* Ogrok&amp;#039;s Evil Orc Helm&lt;br /&gt;
* Gularzob&amp;#039;s Goblin Mask&lt;br /&gt;
* Omzerd&amp;#039;s Horned Tribal Mask&lt;br /&gt;
* Grug&amp;#039;s Orc Helm&lt;br /&gt;
* Tronk&amp;#039;s Tribal Mask&lt;br /&gt;
* Keleth&amp;#039;s Wolf Mask&lt;br /&gt;
* Jugag&amp;#039;s Bascinet&lt;br /&gt;
* Hanol&amp;#039;s Chain Coif&lt;br /&gt;
* Elephon&amp;#039;s Circlet&lt;br /&gt;
* Darthoridan&amp;#039;s Close Helm&lt;br /&gt;
* Erisdar&amp;#039;s Close Helm&lt;br /&gt;
* Illitran&amp;#039;s Gemmed Circlet&lt;br /&gt;
* Kalinth&amp;#039;s Helmet&lt;br /&gt;
* Hatgrut&amp;#039;s Helmet&lt;br /&gt;
* Gobrut&amp;#039;s Leather Cap&lt;br /&gt;
* Uraugh&amp;#039;s Norse Helm&lt;br /&gt;
* Doranth&amp;#039;s Plate Helm&lt;br /&gt;
* Kralgrarlun&amp;#039;s Plate Helm&lt;br /&gt;
* Darevig&amp;#039;s Plate Helm&lt;br /&gt;
* Eridmik&amp;#039;s Raven Helm&lt;br /&gt;
* Hatharal&amp;#039;s Royal Circlet&lt;br /&gt;
* Mudmumlin&amp;#039;s Vulture Helm&lt;br /&gt;
* Meseth&amp;#039;s Winged Helm&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Standard UO Artifacts ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* GoldBricks&lt;br /&gt;
* PhillipsWoodenSteed&lt;br /&gt;
* AlchemistsBauble&lt;br /&gt;
* ArcticDeathDealer&lt;br /&gt;
* BlazeOfDeath&lt;br /&gt;
* BowOfTheJukaKing&lt;br /&gt;
* BurglarsBandana&lt;br /&gt;
* CavortingClub&lt;br /&gt;
* EnchantedTitanLegBone&lt;br /&gt;
* GwennosHarp&lt;br /&gt;
* IolosLute&lt;br /&gt;
* LunaLance&lt;br /&gt;
* NightsKiss&lt;br /&gt;
* NoxRangersHeavyCrossbow&lt;br /&gt;
* OrcishVisage&lt;br /&gt;
* PolarBearMask&lt;br /&gt;
* ShieldOfInvulnerability&lt;br /&gt;
* StaffOfPower&lt;br /&gt;
* VioletCourage&lt;br /&gt;
* HeartOfTheLion&lt;br /&gt;
* WrathOfTheDryad&lt;br /&gt;
* PixieSwatter&lt;br /&gt;
* GlovesOfThePugilist&lt;br /&gt;
* AegisOfGrace&lt;br /&gt;
* BladeDance&lt;br /&gt;
* Bonesmasher&lt;br /&gt;
* Boomstick&lt;br /&gt;
* FeyLeggings&lt;br /&gt;
* FleshRipper&lt;br /&gt;
* HelmOfSwiftness&lt;br /&gt;
* MelisandesCorrodedHatchet&lt;br /&gt;
* QuiverOfElements&lt;br /&gt;
* QuiverOfRage&lt;br /&gt;
* RaedsGlory&lt;br /&gt;
* RighteousAnger&lt;br /&gt;
* RobeOfTheEclipse&lt;br /&gt;
* SoulSeeker&lt;br /&gt;
* TalonBite&lt;br /&gt;
* WildfireBow&lt;br /&gt;
* Windsong&lt;br /&gt;
* AxeOfTheHeavens&lt;br /&gt;
* BladeOfInsanity&lt;br /&gt;
* BladeOfTheRighteous&lt;br /&gt;
* BoneCrusher&lt;br /&gt;
* BreathOfTheDead&lt;br /&gt;
* Frostbringer&lt;br /&gt;
* LegacyOfTheDreadLord&lt;br /&gt;
* SerpentsFang&lt;br /&gt;
* TheBeserkersMaul&lt;br /&gt;
* TheDragonSlayer&lt;br /&gt;
* TheDryadBow&lt;br /&gt;
* TheTaskmaster&lt;br /&gt;
* TitansHammer&lt;br /&gt;
* ZyronicClaw&lt;br /&gt;
* BlightGrippedLongbow&lt;br /&gt;
* ColdForgedBlade&lt;br /&gt;
* LuminousRuneBlade&lt;br /&gt;
* OverseerSunderedBlade&lt;br /&gt;
* PhantomStaff&lt;br /&gt;
* RuneCarvingKnife&lt;br /&gt;
* ShardThrasher&lt;br /&gt;
* SilvanisFeywoodBow&lt;br /&gt;
* TheNightReaper&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
*[[Rare Items]]&lt;br /&gt;
*[[Magic Items]]&lt;br /&gt;
*[[Item Properties]]&lt;br /&gt;
*[[Sockets]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Artifacts&amp;diff=201741</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Artifacts&amp;diff=201741"/>
				<updated>2016-06-25T16:46:27Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Trinkets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;#039;&amp;#039;&amp;#039;This Page to be updated Soon&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trinkets ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Artifact Tinker&amp;#039;s Tool Kits&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wands ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Under Development&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Under Development&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Power Scroll (105)&lt;br /&gt;
* Skeleton Key&lt;br /&gt;
* Small Bag of Holding&lt;br /&gt;
* Medium Bag of Holding&lt;br /&gt;
* Large Bag of Holding&lt;br /&gt;
* Resurrection Tome&lt;br /&gt;
* Revival Tome&lt;br /&gt;
* Ankh Of Resurrection&lt;br /&gt;
* Ankh Of Revival&lt;br /&gt;
* Tome Of Knowledge&lt;br /&gt;
* Tome Of Learning&lt;br /&gt;
* Tome Of Greater Knowledge&lt;br /&gt;
* Tome Of Greater Learning&lt;br /&gt;
* Soulstone&lt;br /&gt;
* Greater Soulstone&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archer ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Striker&amp;#039;s Mark&lt;br /&gt;
* Bow of Taut Sinew&lt;br /&gt;
* Huhuran&amp;#039;s Stinger&lt;br /&gt;
* Bristleblitz Striker&lt;br /&gt;
* Serpent Spine Longbow&lt;br /&gt;
* Sunfury Bow of the Phoenix&lt;br /&gt;
* Njorndar Bone Bow&lt;br /&gt;
* Zod&amp;#039;s Repeating Longbow&lt;br /&gt;
* Wrathtide Longbow&lt;br /&gt;
* Themios the Darkbringer&lt;br /&gt;
* Siren&amp;#039;s Cry&lt;br /&gt;
* Mandokir&amp;#039;s Tribute&lt;br /&gt;
* Black Bow of the Betrayer&lt;br /&gt;
* Ancient Amani Longbow&lt;br /&gt;
* Rhok&amp;#039;shalla, the Shadow&amp;#039;s Bane&lt;br /&gt;
* Arathar, the Eye of Flame&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caster ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Azuresong Mageblade&lt;br /&gt;
* Sorcerous Dagger&lt;br /&gt;
* Casters Blade&lt;br /&gt;
* Battle Mages Blade&lt;br /&gt;
* Nathrezim Mindblade&lt;br /&gt;
* Honed Fang of the Mystics&lt;br /&gt;
* Staff Of The Magi&lt;br /&gt;
* Shadow Wing Focus Staff&lt;br /&gt;
* Staff of the Shadow Flame&lt;br /&gt;
* Staff of the Ruins&lt;br /&gt;
* Staff of Dominance&lt;br /&gt;
* Staff of the Qiraji Prophets&lt;br /&gt;
* Apostle of Argus&lt;br /&gt;
* Crystalheart Pulse-Staff&lt;br /&gt;
* Nightstaff of the Everliving&lt;br /&gt;
* Staff of Infinite Mysteries&lt;br /&gt;
* Staff of Immaculate Recovery&lt;br /&gt;
* Terestian&amp;#039;s Stranglestaff&lt;br /&gt;
* Golden Staff of the Sin&amp;#039;dorei&lt;br /&gt;
* Ethereum Life-Staff&lt;br /&gt;
* Sister Svalna&amp;#039;s Aether Staff&lt;br /&gt;
* Tainted Twig of Nordrassil&lt;br /&gt;
* Mag&amp;#039;hari Chieftain&amp;#039;s Staff&lt;br /&gt;
* Archus, Greatstaff of Antonidas&lt;br /&gt;
* Zhar&amp;#039;doom, Greatstaff of the Devourer&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Paladin ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Aurastone Hammer&lt;br /&gt;
* Lok&amp;#039;amir il Romathis&lt;br /&gt;
* Mace of the False Prophet&lt;br /&gt;
* Hammer of Atonement&lt;br /&gt;
* Lightfathom Mace&lt;br /&gt;
* Light&amp;#039;s Justice&lt;br /&gt;
* Shard of the Virtuous&lt;br /&gt;
* Hammer of Sanctification&lt;br /&gt;
* Bonebreakers Club&lt;br /&gt;
* Royal Mace of Terenas II&lt;br /&gt;
* Aesuga, Hand of the Ardent Champion&lt;br /&gt;
* Valius, Gavel of the Lightbringer&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogue ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Core Hound Tooth&lt;br /&gt;
* Gutgore Ripper&lt;br /&gt;
* Perdition&amp;#039;s Blade&lt;br /&gt;
* Dragonfang Blade&lt;br /&gt;
* Claw of the Black Drake&lt;br /&gt;
* Qiraji Sacrificial Dagger&lt;br /&gt;
* Death&amp;#039;s Sting&lt;br /&gt;
* Messenger of Fate&lt;br /&gt;
* Shard of Azzinoth&lt;br /&gt;
* The Maelstrom&amp;#039;s Fury&lt;br /&gt;
* Tracker&amp;#039;s Blade&lt;br /&gt;
* Boundless Agony&lt;br /&gt;
* Fang of Vashj&lt;br /&gt;
* Rusted Gutgore Ripper&lt;br /&gt;
* Sharpened Fang of the Mystics&lt;br /&gt;
* Tarnished Gutgore Ripper&lt;br /&gt;
* [[Blade of the Unrequited]]&lt;br /&gt;
* Emerald Ripper&lt;br /&gt;
* Malchazeen&lt;br /&gt;
* Sunflare&lt;br /&gt;
* Crux of the Apocalypse&lt;br /&gt;
* Rib Spreader&lt;br /&gt;
* Midnight Sun&lt;br /&gt;
* Lungbreaker&lt;br /&gt;
* Heartpierce&lt;br /&gt;
* Frozen Bonespike&lt;br /&gt;
* Flesh-Carving Scalpel&lt;br /&gt;
* Bloodsipper&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sword ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Fang of the Leviathan&lt;br /&gt;
* Great Sword of the Sin&amp;#039;dorei&lt;br /&gt;
* Talon of Azshara&lt;br /&gt;
* Glorenzelg, High-Blade of the Silver Hand&lt;br /&gt;
* Maladath, Runed Blade of the Black Flight&lt;br /&gt;
* Kalimdor&amp;#039;s Revenge&lt;br /&gt;
* Citadel Enforcer&amp;#039;s Claymore&lt;br /&gt;
* Gressil, Dawn of Ruin&lt;br /&gt;
* Mourning Malice&lt;br /&gt;
* Frost Needle&lt;br /&gt;
* Blade of Infamy&lt;br /&gt;
* Ancient Qiraji Ripper&lt;br /&gt;
* Manslayer of the Qiraji&lt;br /&gt;
* Gleaming Quel&amp;#039;Serrar&lt;br /&gt;
* Burnished Quel&amp;#039;Serrar&lt;br /&gt;
* Singed Vis&amp;#039;qar the Bloodletter&lt;br /&gt;
* Twinblade of the Phoenix&lt;br /&gt;
* Firethorn Mindslicer&lt;br /&gt;
* King&amp;#039;s Defender&lt;br /&gt;
* Cataclysm&amp;#039;s Edge&lt;br /&gt;
* Ashkandi, Greatsword of the Brotherhood&lt;br /&gt;
* Andonisus, Reaper of Souls&lt;br /&gt;
* Khorium Champion&lt;br /&gt;
* Rigormortis&lt;br /&gt;
* Bloodsurge, Kel&amp;#039;Thuzad&amp;#039;s Blade of Agony&lt;br /&gt;
* Bloodvenom Blade&lt;br /&gt;
* Mandible of Beth&amp;#039;tilac&lt;br /&gt;
* Felsteel Longblade&lt;br /&gt;
* Iblis, Blade of the Fallen Seraph&lt;br /&gt;
* Ardent Guard&lt;br /&gt;
* Jin&amp;#039;rohk, The Great Apocalypse&lt;br /&gt;
* Lionheart Blade&lt;br /&gt;
* Dragonscale-Encrusted Longblade&lt;br /&gt;
* Forsaken Bonecarver&lt;br /&gt;
* Fang of Twilight&lt;br /&gt;
* Blackguard&lt;br /&gt;
* Bloodcaller&lt;br /&gt;
* Nightblade&lt;br /&gt;
* Sul&amp;#039;thraze the Lasher&lt;br /&gt;
* Spiteblade&lt;br /&gt;
* Zoid&amp;#039;s Firelit Greatsword&lt;br /&gt;
* The Unbreakable Will&lt;br /&gt;
* Warglaive of Azzinoth&lt;br /&gt;
* Soulbreaker&lt;br /&gt;
* Thunderfury, Blessed Blade of the Windseeker&lt;br /&gt;
* Serilas, Blood Blade of Invar&lt;br /&gt;
* Apolyon, the Soul-Render&lt;br /&gt;
* Blade of Savagery&lt;br /&gt;
* Blade of the Keening Banshee&lt;br /&gt;
* Cho&amp;#039;Rush&amp;#039;s, Ferocity of the Scorned&lt;br /&gt;
* Quel&amp;#039;Delar, Might of the Faithful&lt;br /&gt;
* Honor&amp;#039;s Call&lt;br /&gt;
* Blade of Eternal Justice&lt;br /&gt;
* Blade of the Unbroken Covenant&lt;br /&gt;
* Crusader&amp;#039;s Glory&lt;br /&gt;
* Aesir&amp;#039;s Edge&lt;br /&gt;
* Zin&amp;#039;rokh, Destroyer of Worlds&lt;br /&gt;
* Dragon&amp;#039;s Call&lt;br /&gt;
* Brutality Blade&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mace ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* The Facelifter&lt;br /&gt;
* Swiftsteel Bludgeon&lt;br /&gt;
* Mace of the Nathrezim&lt;br /&gt;
* Tempest of Chaos&lt;br /&gt;
* Ko&amp;#039;gun, Hammer of the Firelord&lt;br /&gt;
* Mor&amp;#039;dom, Hammer of Menethil&lt;br /&gt;
* Hammer of the Naaru&lt;br /&gt;
* Sand Polished Mace&lt;br /&gt;
* Mithrios, Bronzebeard&amp;#039;s Legacy&lt;br /&gt;
* Mace of the Damned&lt;br /&gt;
* Draconic Maul&lt;br /&gt;
* Scepter of the Sun King&lt;br /&gt;
* Warhammer of Karabor&lt;br /&gt;
* Anubisath&amp;#039;s Warhammer&lt;br /&gt;
* World Breaker&lt;br /&gt;
* Andoros, Fist of the Dragon King&lt;br /&gt;
* Rui&amp;#039;og, Herald of Woe&lt;br /&gt;
* WarMace of Ji&amp;#039;zhi&lt;br /&gt;
* Warmace of the Tides&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Axe ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Edge of Ruin&lt;br /&gt;
* Axe of the Deep Woods&lt;br /&gt;
* Justicebringer&lt;br /&gt;
* Gatecrasher&lt;br /&gt;
* Bryntroll, the Bone Arbiter&lt;br /&gt;
* Death&amp;#039;s Bite&lt;br /&gt;
* Flurry Axe&lt;br /&gt;
* Mooncleaver&lt;br /&gt;
* Black Planar Edge&lt;br /&gt;
* Gor&amp;#039;juk, Colossal Skull-Clad Cleaver&lt;br /&gt;
* Hakkari, the Ancient Manslayer&lt;br /&gt;
* Axe of the Sen&amp;#039;jin Protector&lt;br /&gt;
* Nightfall&lt;br /&gt;
* Kang the Decapitator&lt;br /&gt;
* Falric&amp;#039;s Wrist-Chopper&lt;br /&gt;
* Spinal Reaper&lt;br /&gt;
* Worldcarver&lt;br /&gt;
* Havoc&amp;#039;s Call, Blade of Lordaeron Kings&lt;br /&gt;
* The Blade of Harbingers&lt;br /&gt;
* Shalug&amp;#039;doom, the Axe of Unmaking&lt;br /&gt;
* Troggbane, Axe of the Frostborne King&lt;br /&gt;
* Skullstealer Greataxe&lt;br /&gt;
* Severance&lt;br /&gt;
* Blessed Qiraji War Axe&lt;br /&gt;
* Crul&amp;#039;korak, the Lightning&amp;#039;s Arc&lt;br /&gt;
* Daakara&amp;#039;s Trollbane&lt;br /&gt;
* Mor&amp;#039;kosh, the Bloodreaver&lt;br /&gt;
* Blood Fury&lt;br /&gt;
* Brain Hacker&lt;br /&gt;
* Tyrannical Beheader&lt;br /&gt;
* Treant&amp;#039;s Bane&lt;br /&gt;
* Neretzek, The Blood Drinker&lt;br /&gt;
* Crul&amp;#039;shorukh, Edge of Chaos&lt;br /&gt;
* Eye of Purification&lt;br /&gt;
* Doom&amp;#039;s Edge&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Polearm ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Bardiche of Desolation&lt;br /&gt;
* Gul&amp;#039;mug, Bardiche of the Sand Reaver&lt;br /&gt;
* Bardiche of the Pit&lt;br /&gt;
* Fordragon Blades&lt;br /&gt;
* Bloodfall&lt;br /&gt;
* Hersir&amp;#039;s Halberd&lt;br /&gt;
* Oathbinder, Charge of the Ranger-General&lt;br /&gt;
* Ranseur of Hatred&lt;br /&gt;
* Hellion Halberd&lt;br /&gt;
* Dark Edge of Depravity&lt;br /&gt;
* Lotrafen, Pike of the Damned&lt;br /&gt;
* Marrowstrike&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spear &amp;amp; Fork ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Sen&amp;#039;jin Beakblade Spear&lt;br /&gt;
* Fezzik&amp;#039;s Spear&lt;br /&gt;
* Reclaimed Thunderstrike&lt;br /&gt;
* Don Santos&amp;#039; Famous Hunting Spear&lt;br /&gt;
* Last Word&lt;br /&gt;
* Rockmul, Talon of the Storm Crow&lt;br /&gt;
* Despair&lt;br /&gt;
* Reinforced Shadowstrike&lt;br /&gt;
* Relentless Edge&lt;br /&gt;
* Ziger&amp;#039;maul, Stinger of Ayamiss&lt;br /&gt;
* Burg&amp;#039;muz, Spear of Khaz Modan&lt;br /&gt;
* Cryptmaker&lt;br /&gt;
* Blade of Twisted Visions&lt;br /&gt;
* Hatestrike&lt;br /&gt;
* Zul&amp;#039;jin, Spear of the Outcast Tribe&lt;br /&gt;
* Fool&amp;#039;s Bane&lt;br /&gt;
* Shivering Felspine&lt;br /&gt;
* Head Hunter&amp;#039;s Spear&lt;br /&gt;
* Giant&amp;#039;s Bane&lt;br /&gt;
* Wraith Spear&lt;br /&gt;
* Dreamhunter&amp;#039;s WarFork&lt;br /&gt;
* Hurkan, The Eye of Nerub&lt;br /&gt;
* Gurubashi Destroyer&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armor Sets ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Rudhrod&amp;#039;s Chainmail Set&lt;br /&gt;
* Balanis&amp;#039;s Chainmail Set&lt;br /&gt;
* Golumagol&amp;#039;s Chainmail Set&lt;br /&gt;
* Amarthan&amp;#039;s Scalemail Set&lt;br /&gt;
* Yrjana&amp;#039;s Scalemail Set&lt;br /&gt;
* Faradwon&amp;#039;s Scalemail Set&lt;br /&gt;
* Arodinnas&amp;#039; Leaf Set&lt;br /&gt;
* Gisur&amp;#039;s Leather Set&lt;br /&gt;
* Himhul&amp;#039;s Leather Set&lt;br /&gt;
* Forochel&amp;#039;s Leather Set&lt;br /&gt;
* Fem&amp;#039;s Leather Set&lt;br /&gt;
* Istuigon&amp;#039;s Hide Set&lt;br /&gt;
* Remmirath&amp;#039;s Studded Set&lt;br /&gt;
* Loafer&amp;#039;s Leather Set&lt;br /&gt;
* Mirurs Leather Set&lt;br /&gt;
* Kol&amp;#039;s Studded Set&lt;br /&gt;
* Ora&amp;#039;s Bone Set&lt;br /&gt;
* Daerdur&amp;#039;s Daemon Set&lt;br /&gt;
* Hwati&amp;#039;s Dragon Set&lt;br /&gt;
* Laurelindorenan&amp;#039;s Set&lt;br /&gt;
* Buth Sankha&amp;#039;s Plate Set&lt;br /&gt;
* Orod-na-Thon&amp;#039;s Plate Set&lt;br /&gt;
* Dornhigul&amp;#039;s Plate Set&lt;br /&gt;
* Avar&amp;#039;s Plate Set&lt;br /&gt;
* Gramfoot&amp;#039;s Plate Set&lt;br /&gt;
* Curunam&amp;#039;s Plate Set&lt;br /&gt;
* Anganskald&amp;#039;s Plate Set&lt;br /&gt;
* Bothwar&amp;#039;s Plate Set&lt;br /&gt;
* Durin&amp;#039;s Plate Set&lt;br /&gt;
* Forgamdir&amp;#039;s Woodland Set&lt;br /&gt;
* Bronwehigil&amp;#039;s Ringmail Set&lt;br /&gt;
* Auroch&amp;#039;s Ringmail Set&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Luthskold&amp;#039;s Bronze Shield&lt;br /&gt;
* Dorthann&amp;#039;s Bronze Shield&lt;br /&gt;
* Quicksilver&amp;#039;s Buckler&lt;br /&gt;
* Brudhraw&amp;#039;s Fall&lt;br /&gt;
* Alt&amp;#039;erma&amp;#039;s Shield of Might&lt;br /&gt;
* Shield of Blind Hate&lt;br /&gt;
* Hero&amp;#039;s Surrender&lt;br /&gt;
* Forlorn Barrier&lt;br /&gt;
* Steelskin, Qiang&amp;#039;s Impervious Shield&lt;br /&gt;
* Stormforged Shield&lt;br /&gt;
* Yaungol Battle Barrier&lt;br /&gt;
* Shield of the Protectorate&lt;br /&gt;
* Skyrider&amp;#039;s Shining Shield&lt;br /&gt;
* Turpster&amp;#039;s Shield&lt;br /&gt;
* Aegis of the Coliseum&lt;br /&gt;
* Bori&amp;#039;s Shield&lt;br /&gt;
* Lavanthir&amp;#039;s Shield&lt;br /&gt;
* King&amp;#039;s Shield of Might&lt;br /&gt;
* Leeka&amp;#039;s Shield&lt;br /&gt;
* Ward of the Red Widow&lt;br /&gt;
* Raugzok&amp;#039;s Nemesis&lt;br /&gt;
* Shield of the Lion-Hearted&lt;br /&gt;
* Darkhide Barrier&lt;br /&gt;
* Blackhorn&amp;#039;s Mighty Bulwark&lt;br /&gt;
* Shield of the Four Grey Towers&lt;br /&gt;
* Akmin-Kurai, Dominion&amp;#039;s Shield&lt;br /&gt;
* Wall of Terror&lt;br /&gt;
* Pride of the Kor&amp;#039;kron&lt;br /&gt;
* Istash&amp;#039;s Folly&lt;br /&gt;
* Gamli&amp;#039;s Shield&lt;br /&gt;
* Brogur&amp;#039;s Shield&lt;br /&gt;
* Shield of the Iron Maiden&lt;br /&gt;
* Shield of the Mists&lt;br /&gt;
* Kamagua&amp;#039;s Shield&lt;br /&gt;
* Spiritsage&amp;#039;s Shield&lt;br /&gt;
* Shield of the Returning Prince&lt;br /&gt;
* Bulwark of the Royal Guard&lt;br /&gt;
* Gonzales&amp;#039; Shiny Shield&lt;br /&gt;
* Truthbreaker Shield&lt;br /&gt;
* Heroic Noble&amp;#039;s Shield&lt;br /&gt;
* Flamecaller&amp;#039;s Shield&lt;br /&gt;
* Royal Crest of Lordaeron&lt;br /&gt;
* Shield of Impenetrable Darkness&lt;br /&gt;
* Tharon&amp;#039;ja&amp;#039;s Aegis&lt;br /&gt;
* Defender of Lalia&lt;br /&gt;
* Triptych Shield of the Ancients&lt;br /&gt;
* Jofurskold&amp;#039;s Shield&lt;br /&gt;
* Kaz&amp;#039;rogal&amp;#039;s Hardened Shield&lt;br /&gt;
* Zeth&amp;#039;Gor Shield&lt;br /&gt;
* Don Carlos&amp;#039; Brawling Shield&lt;br /&gt;
* Bataari Warshield&lt;br /&gt;
* Old Mugwort&amp;#039;s Shield&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Head ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Flida&amp;#039;s Bandana&lt;br /&gt;
* Ganirn&amp;#039;s Bonnet&lt;br /&gt;
* Gludor&amp;#039;s Cap&lt;br /&gt;
* Rilorn&amp;#039;s Cowl&lt;br /&gt;
* Tanodor&amp;#039;s Cowl&lt;br /&gt;
* Clidibor&amp;#039;s Feathered Hat&lt;br /&gt;
* Iola&amp;#039;s Floppy Hat&lt;br /&gt;
* Khari&amp;#039;s Flower Garland&lt;br /&gt;
* Daganth&amp;#039;s Hood&lt;br /&gt;
* Barroth&amp;#039;s Hood&lt;br /&gt;
* Perrath&amp;#039;s Jester Hat&lt;br /&gt;
* Kodotum&amp;#039;s Mages Hat&lt;br /&gt;
* Drocarn&amp;#039;s Necromancers Hat&lt;br /&gt;
* Rthyin&amp;#039;s Sorcerers Hat&lt;br /&gt;
* Baliarth&amp;#039;s Wizards Hat&lt;br /&gt;
* Ciamath&amp;#039;s Skull Cap&lt;br /&gt;
* Ninarth&amp;#039;s Straw Hat&lt;br /&gt;
* Mersoth&amp;#039;s Tall Straw Hat&lt;br /&gt;
* Kelirth&amp;#039;s Tricorne Hat&lt;br /&gt;
* Sonneth&amp;#039;s Wide Brim Hat&lt;br /&gt;
* Oogorim&amp;#039;s Bear Mask&lt;br /&gt;
* Shuvirth&amp;#039;s Bone Helm&lt;br /&gt;
* Taenth&amp;#039;s Bone Helm&lt;br /&gt;
* Chelianth&amp;#039;s Daemon Bone Helmet&lt;br /&gt;
* Elaith&amp;#039;s Deer Mask&lt;br /&gt;
* Ogrok&amp;#039;s Evil Orc Helm&lt;br /&gt;
* Gularzob&amp;#039;s Goblin Mask&lt;br /&gt;
* Omzerd&amp;#039;s Horned Tribal Mask&lt;br /&gt;
* Grug&amp;#039;s Orc Helm&lt;br /&gt;
* Tronk&amp;#039;s Tribal Mask&lt;br /&gt;
* Keleth&amp;#039;s Wolf Mask&lt;br /&gt;
* Jugag&amp;#039;s Bascinet&lt;br /&gt;
* Hanol&amp;#039;s Chain Coif&lt;br /&gt;
* Elephon&amp;#039;s Circlet&lt;br /&gt;
* Darthoridan&amp;#039;s Close Helm&lt;br /&gt;
* Erisdar&amp;#039;s Close Helm&lt;br /&gt;
* Illitran&amp;#039;s Gemmed Circlet&lt;br /&gt;
* Kalinth&amp;#039;s Helmet&lt;br /&gt;
* Hatgrut&amp;#039;s Helmet&lt;br /&gt;
* Gobrut&amp;#039;s Leather Cap&lt;br /&gt;
* Uraugh&amp;#039;s Norse Helm&lt;br /&gt;
* Doranth&amp;#039;s Plate Helm&lt;br /&gt;
* Kralgrarlun&amp;#039;s Plate Helm&lt;br /&gt;
* Darevig&amp;#039;s Plate Helm&lt;br /&gt;
* Eridmik&amp;#039;s Raven Helm&lt;br /&gt;
* Hatharal&amp;#039;s Royal Circlet&lt;br /&gt;
* Mudmumlin&amp;#039;s Vulture Helm&lt;br /&gt;
* Meseth&amp;#039;s Winged Helm&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Standard UO Artifacts ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* GoldBricks&lt;br /&gt;
* PhillipsWoodenSteed&lt;br /&gt;
* AlchemistsBauble&lt;br /&gt;
* ArcticDeathDealer&lt;br /&gt;
* BlazeOfDeath&lt;br /&gt;
* BowOfTheJukaKing&lt;br /&gt;
* BurglarsBandana&lt;br /&gt;
* CavortingClub&lt;br /&gt;
* EnchantedTitanLegBone&lt;br /&gt;
* GwennosHarp&lt;br /&gt;
* IolosLute&lt;br /&gt;
* LunaLance&lt;br /&gt;
* NightsKiss&lt;br /&gt;
* NoxRangersHeavyCrossbow&lt;br /&gt;
* OrcishVisage&lt;br /&gt;
* PolarBearMask&lt;br /&gt;
* ShieldOfInvulnerability&lt;br /&gt;
* StaffOfPower&lt;br /&gt;
* VioletCourage&lt;br /&gt;
* HeartOfTheLion&lt;br /&gt;
* WrathOfTheDryad&lt;br /&gt;
* PixieSwatter&lt;br /&gt;
* GlovesOfThePugilist&lt;br /&gt;
* AegisOfGrace&lt;br /&gt;
* BladeDance&lt;br /&gt;
* Bonesmasher&lt;br /&gt;
* Boomstick&lt;br /&gt;
* FeyLeggings&lt;br /&gt;
* FleshRipper&lt;br /&gt;
* HelmOfSwiftness&lt;br /&gt;
* MelisandesCorrodedHatchet&lt;br /&gt;
* QuiverOfElements&lt;br /&gt;
* QuiverOfRage&lt;br /&gt;
* RaedsGlory&lt;br /&gt;
* RighteousAnger&lt;br /&gt;
* RobeOfTheEclipse&lt;br /&gt;
* SoulSeeker&lt;br /&gt;
* TalonBite&lt;br /&gt;
* WildfireBow&lt;br /&gt;
* Windsong&lt;br /&gt;
* AxeOfTheHeavens&lt;br /&gt;
* BladeOfInsanity&lt;br /&gt;
* BladeOfTheRighteous&lt;br /&gt;
* BoneCrusher&lt;br /&gt;
* BreathOfTheDead&lt;br /&gt;
* Frostbringer&lt;br /&gt;
* LegacyOfTheDreadLord&lt;br /&gt;
* SerpentsFang&lt;br /&gt;
* TheBeserkersMaul&lt;br /&gt;
* TheDragonSlayer&lt;br /&gt;
* TheDryadBow&lt;br /&gt;
* TheTaskmaster&lt;br /&gt;
* TitansHammer&lt;br /&gt;
* ZyronicClaw&lt;br /&gt;
* BlightGrippedLongbow&lt;br /&gt;
* ColdForgedBlade&lt;br /&gt;
* LuminousRuneBlade&lt;br /&gt;
* OverseerSunderedBlade&lt;br /&gt;
* PhantomStaff&lt;br /&gt;
* RuneCarvingKnife&lt;br /&gt;
* ShardThrasher&lt;br /&gt;
* SilvanisFeywoodBow&lt;br /&gt;
* TheNightReaper&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
*[[Rare Items]]&lt;br /&gt;
*[[Magic Items]]&lt;br /&gt;
*[[Item Properties]]&lt;br /&gt;
*[[Sockets]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Tinkering&amp;diff=201740</id>
		<title>Tinkering</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Tinkering&amp;diff=201740"/>
				<updated>2016-06-25T16:45:17Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Artifact Tinker&amp;#039;s Tool Kits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_tinkering.gif|frame|left]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;That fellow, or lass, with pockets overflowing with bits of metal, scraps of ore, and widgets and trinkets of various shapes and sizes may be your local tinker. Tinkers of Britannia may create a wide variety of tools, traps, trinkets and other items to brighten the houses and keeps of Britannia.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Tinkering]] is the [[skill]] that could be considered central to all creativity in [[Ultima Online]] - The ability to fashion [[tools]] for use with the other trades makes it a good starting point for any up-and-coming crafter. For example, it allows a [[Mining|miner]] to create more [[Shovel]]s as he works. These tools often do not require high levels of skill to create, so not all crafters need to be [[Grand Master]] tinkerers to get an advantage - Though Exceptionally crafted tools do last longer...&lt;br /&gt;
&lt;br /&gt;
Tinkers may also create magic jewelry, some of which are classified as [[Artifact|artifact]]s. It&amp;#039;s recommended to train your skill in [[Heartwood city|Heartwood]] so as to obtain the [[Recipe|recipe]]s required prior to actually needing them.&lt;br /&gt;
&lt;br /&gt;
With enough skill, your [[character]]s may even assemble obedient [[Golem]]s to do their bidding in battle. While not often used in real combat situations, their extreme [[Resistances|poison resistance]] makes them prized by fighters wishing to train their combat skills.&lt;br /&gt;
&lt;br /&gt;
Usually Tinkers work with [[Ingot|ingot]]s, though on occasion they create items out of [[Wood|wood]] as well.&lt;br /&gt;
&lt;br /&gt;
==Artifact Tinker&amp;#039;s Tool Kits==&lt;br /&gt;
In the Crafters Hall in Narrowhaven on the reward books can be found a number of crafting items for all of the different crafting skills. One set of special items to take note of are the &amp;#039;Artifact Tinker&amp;#039;s Tool Kits&amp;#039;. These 5 kits will produce Artifact tinker items with specific skill groups!&lt;br /&gt;
* Bard Artisan&amp;#039;s Tool Kit&lt;br /&gt;
* Caster Artisan&amp;#039;s Tool Kit&lt;br /&gt;
* Rogue Artisan&amp;#039;s Tool Kit&lt;br /&gt;
* Tamer Artisan&amp;#039;s Tool Kit&lt;br /&gt;
* Warrior Artisan&amp;#039;s Tool Kit&lt;br /&gt;
For example the &amp;#039;Bard Artisan&amp;#039;s Tool Kit&amp;#039; will produce runic artifacts with Bard specific skills! Like wise the other 4 kits will also produce skill sets relative to their given name.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
You will require a set of [[Tinker&amp;#039;s Tools]] to practice your trade. As your skill progresses, you should create:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;0 - 40&amp;#039;&amp;#039;&amp;#039;: Train from [[New Player Quests#Springs N Things|Amelia Youngstone in New Haven]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;40 - 45&amp;#039;&amp;#039;&amp;#039;: [[Scissors]] (2 [[Ingot|ingots]] each)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;45 - 60&amp;#039;&amp;#039;&amp;#039;: [[Tongs]]&amp;#039; (1 [[Ingot|ingot]] each, sell to blacksmith or tinker)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;60 - 75&amp;#039;&amp;#039;&amp;#039;: [[Lockpick]]s (1 [[Ingot|ingot]] each, sell to provisioner)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;75 - 85&amp;#039;&amp;#039;&amp;#039;: [[Bracelet]]s (3 [[Ingot|ingots]] each, sell to jeweler)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;85 - 90&amp;#039;&amp;#039;&amp;#039;: [[Spyglass]]s (4 [[Ingot|ingots]] each, sell to shipwright)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;90 - 95&amp;#039;&amp;#039;&amp;#039;: [[Ring|Rings]] (3 [[Ingot|ingot]]s each, sell to jewelers)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;95 - 100&amp;#039;&amp;#039;&amp;#039;: [[Scales (Decorative)|Scales]] and [[Spyglass]]es (4 [[Ingot|ingot]]s each) - Alternated every 500 Ingots&lt;br /&gt;
&lt;br /&gt;
It is also a good idea to do the [[New Player Quests#Springs N Things|The Right Tool for the Job]] quest in New Haven for accelerated skill gain to 50 skill and you will receive [[Amelia&amp;#039;s Toolbox]].&lt;br /&gt;
&lt;br /&gt;
For a power gaming technique to train this skill see [[Satyr Trick]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
specific for UORP:&lt;br /&gt;
&lt;br /&gt;
rings and bracelets are no regular recipes, but are custom ones, chances are ye wont have those and i believe their difficulty is different here anyway&lt;br /&gt;
&lt;br /&gt;
tinkering above 100: usefull if ye want to make thropies, traps and guaranteed except tools, for training there ye will need to make fancy chimes or nunchaku&amp;#039;s (i advice nunchaku&amp;#039;s, since those are sellable).&lt;br /&gt;
&lt;br /&gt;
also do look at the trap crafting toolkit, they are nice thou a pain to make with all their parts.&lt;br /&gt;
Tinkering shines in making runic jewelry peices and trinkets thou ye need another sources (smithing or tailoring) to get the tradecoins for the runics, those reallycan be very nice. another thing is making blank 4 or 5 socket trinkets for glyphs, a miner just wants +6 mining for smelting chances and a smith just smithing for a better succesrate.&lt;br /&gt;
&lt;br /&gt;
runic crafted jewelry can have skill mods, that is waht makes them so nice to use runics on.&lt;br /&gt;
&lt;br /&gt;
==Tinker-Made Weapons==&lt;br /&gt;
While [[blacksmithy|blacksmiths]] make most of the in-game weapons, Tinkers make a few items of combat as well:&lt;br /&gt;
&lt;br /&gt;
{| width=100%&lt;br /&gt;
||&lt;br /&gt;
*[[Cleaver]]&lt;br /&gt;
*[[Nunchaku]]&lt;br /&gt;
*[[Pickaxe]]&lt;br /&gt;
*[[Hatchet]]&lt;br /&gt;
||&lt;br /&gt;
*[[Sledge Hammer]]&lt;br /&gt;
*[[Smith&amp;#039;s Hammer]]&lt;br /&gt;
*[[Skinning Knife]]&lt;br /&gt;
*[[Butcher Knife]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These items are seldom used in combat as no [[Runic Tools]] are available to Tinkers. This prevents them from adding powerful [[Item Properties]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Tools==&lt;br /&gt;
*[http://wiki.uoroleplay.com/index.php?title=Trap_Crafting A Trap Crafting Toolbox]&lt;br /&gt;
*[http://wiki.uoroleplay.com/index.php?title=Taxidermy A Taxidermy Kit]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Tinkering Craftables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Crafting Crafting]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Tinkering&amp;diff=201739</id>
		<title>Tinkering</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Tinkering&amp;diff=201739"/>
				<updated>2016-06-25T16:44:15Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_tinkering.gif|frame|left]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;That fellow, or lass, with pockets overflowing with bits of metal, scraps of ore, and widgets and trinkets of various shapes and sizes may be your local tinker. Tinkers of Britannia may create a wide variety of tools, traps, trinkets and other items to brighten the houses and keeps of Britannia.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Tinkering]] is the [[skill]] that could be considered central to all creativity in [[Ultima Online]] - The ability to fashion [[tools]] for use with the other trades makes it a good starting point for any up-and-coming crafter. For example, it allows a [[Mining|miner]] to create more [[Shovel]]s as he works. These tools often do not require high levels of skill to create, so not all crafters need to be [[Grand Master]] tinkerers to get an advantage - Though Exceptionally crafted tools do last longer...&lt;br /&gt;
&lt;br /&gt;
Tinkers may also create magic jewelry, some of which are classified as [[Artifact|artifact]]s. It&amp;#039;s recommended to train your skill in [[Heartwood city|Heartwood]] so as to obtain the [[Recipe|recipe]]s required prior to actually needing them.&lt;br /&gt;
&lt;br /&gt;
With enough skill, your [[character]]s may even assemble obedient [[Golem]]s to do their bidding in battle. While not often used in real combat situations, their extreme [[Resistances|poison resistance]] makes them prized by fighters wishing to train their combat skills.&lt;br /&gt;
&lt;br /&gt;
Usually Tinkers work with [[Ingot|ingot]]s, though on occasion they create items out of [[Wood|wood]] as well.&lt;br /&gt;
&lt;br /&gt;
==Artifact Tinker&amp;#039;s Tool Kits==&lt;br /&gt;
In the Crafters Hall in Narrowhaven on the reward books can be found a number of crafting items for all of the different crafting skills. One set of special set of items to take note of are the Artifact Tinker&amp;#039;s Tool Kits. These 5 kits will produce Artifacts tinker items with specific skill groups!&lt;br /&gt;
* Bard Artisan&amp;#039;s Tool Kit&lt;br /&gt;
* Caster Artisan&amp;#039;s Tool Kit&lt;br /&gt;
* Rogue Artisan&amp;#039;s Tool Kit&lt;br /&gt;
* Tamer Artisan&amp;#039;s Tool Kit&lt;br /&gt;
* Warrior Artisan&amp;#039;s Tool Kit&lt;br /&gt;
For example the &amp;#039;Bard Artisan&amp;#039;s Tool Kit&amp;#039; will produce runic artifacts with Bard specific skills! Like wise the other 4 kits will also produce skill sets relative to their given name. &lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
You will require a set of [[Tinker&amp;#039;s Tools]] to practice your trade. As your skill progresses, you should create:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;0 - 40&amp;#039;&amp;#039;&amp;#039;: Train from [[New Player Quests#Springs N Things|Amelia Youngstone in New Haven]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;40 - 45&amp;#039;&amp;#039;&amp;#039;: [[Scissors]] (2 [[Ingot|ingots]] each)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;45 - 60&amp;#039;&amp;#039;&amp;#039;: [[Tongs]]&amp;#039; (1 [[Ingot|ingot]] each, sell to blacksmith or tinker)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;60 - 75&amp;#039;&amp;#039;&amp;#039;: [[Lockpick]]s (1 [[Ingot|ingot]] each, sell to provisioner)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;75 - 85&amp;#039;&amp;#039;&amp;#039;: [[Bracelet]]s (3 [[Ingot|ingots]] each, sell to jeweler)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;85 - 90&amp;#039;&amp;#039;&amp;#039;: [[Spyglass]]s (4 [[Ingot|ingots]] each, sell to shipwright)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;90 - 95&amp;#039;&amp;#039;&amp;#039;: [[Ring|Rings]] (3 [[Ingot|ingot]]s each, sell to jewelers)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;95 - 100&amp;#039;&amp;#039;&amp;#039;: [[Scales (Decorative)|Scales]] and [[Spyglass]]es (4 [[Ingot|ingot]]s each) - Alternated every 500 Ingots&lt;br /&gt;
&lt;br /&gt;
It is also a good idea to do the [[New Player Quests#Springs N Things|The Right Tool for the Job]] quest in New Haven for accelerated skill gain to 50 skill and you will receive [[Amelia&amp;#039;s Toolbox]].&lt;br /&gt;
&lt;br /&gt;
For a power gaming technique to train this skill see [[Satyr Trick]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
specific for UORP:&lt;br /&gt;
&lt;br /&gt;
rings and bracelets are no regular recipes, but are custom ones, chances are ye wont have those and i believe their difficulty is different here anyway&lt;br /&gt;
&lt;br /&gt;
tinkering above 100: usefull if ye want to make thropies, traps and guaranteed except tools, for training there ye will need to make fancy chimes or nunchaku&amp;#039;s (i advice nunchaku&amp;#039;s, since those are sellable).&lt;br /&gt;
&lt;br /&gt;
also do look at the trap crafting toolkit, they are nice thou a pain to make with all their parts.&lt;br /&gt;
Tinkering shines in making runic jewelry peices and trinkets thou ye need another sources (smithing or tailoring) to get the tradecoins for the runics, those reallycan be very nice. another thing is making blank 4 or 5 socket trinkets for glyphs, a miner just wants +6 mining for smelting chances and a smith just smithing for a better succesrate.&lt;br /&gt;
&lt;br /&gt;
runic crafted jewelry can have skill mods, that is waht makes them so nice to use runics on.&lt;br /&gt;
&lt;br /&gt;
==Tinker-Made Weapons==&lt;br /&gt;
While [[blacksmithy|blacksmiths]] make most of the in-game weapons, Tinkers make a few items of combat as well:&lt;br /&gt;
&lt;br /&gt;
{| width=100%&lt;br /&gt;
||&lt;br /&gt;
*[[Cleaver]]&lt;br /&gt;
*[[Nunchaku]]&lt;br /&gt;
*[[Pickaxe]]&lt;br /&gt;
*[[Hatchet]]&lt;br /&gt;
||&lt;br /&gt;
*[[Sledge Hammer]]&lt;br /&gt;
*[[Smith&amp;#039;s Hammer]]&lt;br /&gt;
*[[Skinning Knife]]&lt;br /&gt;
*[[Butcher Knife]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These items are seldom used in combat as no [[Runic Tools]] are available to Tinkers. This prevents them from adding powerful [[Item Properties]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Tools==&lt;br /&gt;
*[http://wiki.uoroleplay.com/index.php?title=Trap_Crafting A Trap Crafting Toolbox]&lt;br /&gt;
*[http://wiki.uoroleplay.com/index.php?title=Taxidermy A Taxidermy Kit]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
{{Tinkering Craftables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Crafting Crafting]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Detecting_Hidden&amp;diff=201650</id>
		<title>Detecting Hidden</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Detecting_Hidden&amp;diff=201650"/>
				<updated>2016-02-21T17:04:13Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_detecting_hidden.gif|frame]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Detecting Hidden&amp;#039;&amp;#039;&amp;#039; can be used to reveal hidden players and traps. There is both a passive and active form of Detect Hidden. When invoking this skill (active use), the character is given a targeting reticule and asked, &amp;quot;Where will you search?&amp;quot; The skill check is run when an area is selected. If successful, hidden [[character]]s and [[trap]]s within the search range will be revealed. The further a hidden character or item is from the targeted tile, the less chance to detect successfully. A stealther may re-hide immediately upon detection, wherein [[Tracking]] should then be used.&lt;br /&gt;
&lt;br /&gt;
There is a 6 second delay between uses of Detecting Hidden. The passive Detect Hidden range against a character using Stealth is a 4 tile radius; stealthers are advised to stay at least 4 tiles away from others. Detect Hidden works against both [[Invisibility]] and [[Stealth]], though not equally. Invisible characters are easier to detect. Use of the Detecting Hidden skill in a home the character owns or is friended to is always 100% successful.&lt;br /&gt;
&lt;br /&gt;
You require at least 50 points each in the [[Lockpicking]] and Detecting Hidden skills in order to start training in the [[Remove Trap]] skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UO Roleplay Specific==&lt;br /&gt;
* Detect Hidden has been split into two new abilities: Detect and Reveal. Both use the skill DetectHidden for computations. Use the DetectHidden button in your skill gump for more details. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
===Method 1===&lt;br /&gt;
Have a [[Grandmaster]] [[Tinkering|Tinker]] create a [[Chest Trap]]ped container for you, then create a single button [[macro]] to use the skill on your last target. Manually use the Detect skill on the box once, then continuously press the macro button to continue training.&lt;br /&gt;
&lt;br /&gt;
As with all skills, gains will slow as you reach the higher levels. You can temporarily lower them (and hence increase your training speed) by allowing a [[Satyr]] to use [[Discordance]] on your character.&lt;br /&gt;
&lt;br /&gt;
===Method 2===&lt;br /&gt;
Join a [[Factions|faction]] and have a bunch of enemy faction traps placed next to each other. This method can be extremely quick for gains, but is difficult to setup. If you don&amp;#039;t get any gains, reveal players until you do and then go back to the traps.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Lockpicking]]&lt;br /&gt;
* [[Remove Trap]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Stealing&amp;diff=201649</id>
		<title>Stealing</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Stealing&amp;diff=201649"/>
				<updated>2016-02-21T17:02:53Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_stealing.gif|frame]]&lt;br /&gt;
Pickpockets, brigands and thieves often prefer to live life in the shadows of [[Britannia]], stealthily earning a living off the pockets and chests of others. A skilled thief can steal from [[Monsters]], chests, [[NPC]]s and other [[player]]s. &lt;br /&gt;
&lt;br /&gt;
Attempting to steal an item will reveal you if you are [[Hiding|Hidden]] or [[Invisibility|Invisible]]. It is typically considered wise to [[Stealthing|Stealth]] over to your target beforehand, then (if your mark is another character), use the [[Snooping]] skill to better pinpoint the item you&amp;#039;re after. You must have both hands free to steal and will need to wait ten seconds before you can use another skill.&lt;br /&gt;
&lt;br /&gt;
You may not take items that [[Weight|weigh]] more then your skill level divided by 10, nor items that are [[Blessed]] or [[Insured]]. Attempting to steal directly from another player (as opposed to [[Snooping]] them first and selecting a specific item) will result in a random item being chosen, which may weigh too much or be Blessed/Insured (resulting in automatic failure).&lt;br /&gt;
&lt;br /&gt;
Attempting to steal from another player, whether the item is taken or not, may make you a [[Criminal]]. The chances of this decreases as your skill rises, but the more characters (including NPCs) are nearby, the more likely you&amp;#039;ll be &amp;quot;caught in the act&amp;quot;. Assuming you are not seen, you will retain your [[Blue]] status. &lt;br /&gt;
&lt;br /&gt;
Certain special artifacts and items can only be obtained by stealing in certain areas (such as the [[Doom Stealables]]) or by [[Monster Stealables|stealing from Monsters]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UO Roleplay Specific==&lt;br /&gt;
* There are around 1,000+ unique rares that will spawn in all the dungeons that can be stolen using the stealing skill. &lt;br /&gt;
* When you find a rare in one of the dungeons it will say (stealable). You will then use the stealing skill on the rare to steal it. Most rares can be hovered over with the mouse to see the name. There may be a few that you have to click on to see the name. The rares can spawn anywhere. &lt;br /&gt;
* You can now steal items and stay hidden, based on weight of the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;0 - 30&amp;#039;&amp;#039;&amp;#039;: Train at NPC Thief&lt;br /&gt;
You will need a pack animal ([[Pack Horse]], [[Pack Llama]], or [[Giant Beetle]]) and a stack of items. Make sure you tell the pack animal to guard you if you train inside the guard zone! Any items will do such as [[Empty Bottle]]s, [[Wood]], [[Leather]], or [[Gold]]. Just as long as the stack weighs 12 stones or more. Stealing is mainly trained on the [[Felucca]] facet. However, stealing skill points can be gained in Trammel. The blacksmith shop in [[Buccaneer&amp;#039;s Den]] is one such Trammel location. &lt;br /&gt;
&lt;br /&gt;
To train, place the specified weight of items on the pack animal and attempt to steal them. No matter whether you fail, succeed, or only steal part of the pile, take the remaining items and restack them. Pull out a new stack of the appropriate weight and put it on the pack animal. Steal again.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;30 - 40&amp;#039;&amp;#039;&amp;#039;: 3 stones&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;40 - 50&amp;#039;&amp;#039;&amp;#039;: 4 stones&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;50 - 60&amp;#039;&amp;#039;&amp;#039;: 5 stones&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;60 - 70&amp;#039;&amp;#039;&amp;#039;: 6 stones&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;70 - 80&amp;#039;&amp;#039;&amp;#039;: 7 stones&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;80 - 90&amp;#039;&amp;#039;&amp;#039;: 8 stones&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;90 - 100&amp;#039;&amp;#039;&amp;#039;: 9 stones&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;100 - 110&amp;#039;&amp;#039;&amp;#039;: 10 stones&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;110 - 120&amp;#039;&amp;#039;&amp;#039;: 11 stones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Joining the Thieves Guild ==&lt;br /&gt;
In order to steal from other players, a character must join the [[Thieves Guild]]. To do this, one must find a [[Thief Guild Master]], which are found in random locations in most towns. Once located, a character can join the guild by saying: &amp;quot;(NPC Name) join&amp;quot;. If the character is at least 48 in-game hours old and has at least 60 Stealing skill, 500 gold pieces will be requested as payment to join. The payment must then be dragged onto them to complete the joining process. If the character has not met the skill and age requirements, they will be refused membership in the Thieves Guild until they meet the requirements. Being a member of the Thieves Guild also allows a player to buy and use a [[disguise kit]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: Players in the Thieves Guild cannot give [[Murder Counts]] and are freely lootable if killed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Snooping]]&lt;br /&gt;
* [[Doom Stealables]]&lt;br /&gt;
* [[Monster Stealables]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Stealing&amp;diff=201648</id>
		<title>Stealing</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Stealing&amp;diff=201648"/>
				<updated>2016-02-21T17:02:05Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_stealing.gif|frame]]&lt;br /&gt;
Pickpockets, brigands and thieves often prefer to live life in the shadows of [[Britannia]], stealthily earning a living off the pockets and chests of others. A skilled thief can steal from [[Monsters]], chests, [[NPC]]s and other [[player]]s. &lt;br /&gt;
&lt;br /&gt;
Attempting to steal an item will reveal you if you are [[Hiding|Hidden]] or [[Invisibility|Invisible]]. It is typically considered wise to [[Stealthing|Stealth]] over to your target beforehand, then (if your mark is another character), use the [[Snooping]] skill to better pinpoint the item you&amp;#039;re after. You must have both hands free to steal and will need to wait ten seconds before you can use another skill.&lt;br /&gt;
&lt;br /&gt;
You may not take items that [[Weight|weigh]] more then your skill level divided by 10, nor items that are [[Blessed]] or [[Insured]]. Attempting to steal directly from another player (as opposed to [[Snooping]] them first and selecting a specific item) will result in a random item being chosen, which may weigh too much or be Blessed/Insured (resulting in automatic failure).&lt;br /&gt;
&lt;br /&gt;
Attempting to steal from another player, whether the item is taken or not, may make you a [[Criminal]]. The chances of this decreases as your skill rises, but the more characters (including NPCs) are nearby, the more likely you&amp;#039;ll be &amp;quot;caught in the act&amp;quot;. Assuming you are not seen, you will retain your [[Blue]] status. &lt;br /&gt;
&lt;br /&gt;
Certain special artifacts and items can only be obtained by stealing in certain areas (such as the [[Doom Stealables]]) or by [[Monster Stealables|stealing from Monsters]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UO Roleplay Specific==&lt;br /&gt;
* There are around 1,000+ unique rares that will spawn in all the dungeons that can be stolen using the stealing skill. &lt;br /&gt;
* When you find a rare in one of the dungeons it will say (stealable). You will then use the stealing skill on the rare to steal it. Most rares can be hovered over with the mouse to see the name. There may be a few that you have to click on to see the name. The rares can spawn anywhere. &lt;br /&gt;
* Stealing and Detect Hidden update. You can now steal items and stay hidden, based on weight of the item. Detect Hidden has been split into two new abilities: Detect and Reveal. Both use the skill DetectHidden for computations. Use the DetectHidden button in your skill gump for more details. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;0 - 30&amp;#039;&amp;#039;&amp;#039;: Train at NPC Thief&lt;br /&gt;
You will need a pack animal ([[Pack Horse]], [[Pack Llama]], or [[Giant Beetle]]) and a stack of items. Make sure you tell the pack animal to guard you if you train inside the guard zone! Any items will do such as [[Empty Bottle]]s, [[Wood]], [[Leather]], or [[Gold]]. Just as long as the stack weighs 12 stones or more. Stealing is mainly trained on the [[Felucca]] facet. However, stealing skill points can be gained in Trammel. The blacksmith shop in [[Buccaneer&amp;#039;s Den]] is one such Trammel location. &lt;br /&gt;
&lt;br /&gt;
To train, place the specified weight of items on the pack animal and attempt to steal them. No matter whether you fail, succeed, or only steal part of the pile, take the remaining items and restack them. Pull out a new stack of the appropriate weight and put it on the pack animal. Steal again.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;30 - 40&amp;#039;&amp;#039;&amp;#039;: 3 stones&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;40 - 50&amp;#039;&amp;#039;&amp;#039;: 4 stones&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;50 - 60&amp;#039;&amp;#039;&amp;#039;: 5 stones&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;60 - 70&amp;#039;&amp;#039;&amp;#039;: 6 stones&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;70 - 80&amp;#039;&amp;#039;&amp;#039;: 7 stones&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;80 - 90&amp;#039;&amp;#039;&amp;#039;: 8 stones&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;90 - 100&amp;#039;&amp;#039;&amp;#039;: 9 stones&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;100 - 110&amp;#039;&amp;#039;&amp;#039;: 10 stones&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;110 - 120&amp;#039;&amp;#039;&amp;#039;: 11 stones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Joining the Thieves Guild ==&lt;br /&gt;
In order to steal from other players, a character must join the [[Thieves Guild]]. To do this, one must find a [[Thief Guild Master]], which are found in random locations in most towns. Once located, a character can join the guild by saying: &amp;quot;(NPC Name) join&amp;quot;. If the character is at least 48 in-game hours old and has at least 60 Stealing skill, 500 gold pieces will be requested as payment to join. The payment must then be dragged onto them to complete the joining process. If the character has not met the skill and age requirements, they will be refused membership in the Thieves Guild until they meet the requirements. Being a member of the Thieves Guild also allows a player to buy and use a [[disguise kit]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: Players in the Thieves Guild cannot give [[Murder Counts]] and are freely lootable if killed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Snooping]]&lt;br /&gt;
* [[Doom Stealables]]&lt;br /&gt;
* [[Monster Stealables]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Stealing&amp;diff=201647</id>
		<title>Stealing</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Stealing&amp;diff=201647"/>
				<updated>2016-02-21T17:01:18Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_stealing.gif|frame]]&lt;br /&gt;
Pickpockets, brigands and thieves often prefer to live life in the shadows of [[Britannia]], stealthily earning a living off the pockets and chests of others. A skilled thief can steal from [[Monsters]], chests, [[NPC]]s and other [[player]]s. &lt;br /&gt;
&lt;br /&gt;
Attempting to steal an item will reveal you if you are [[Hiding|Hidden]] or [[Invisibility|Invisible]]. It is typically considered wise to [[Stealthing|Stealth]] over to your target beforehand, then (if your mark is another character), use the [[Snooping]] skill to better pinpoint the item you&amp;#039;re after. You must have both hands free to steal and will need to wait ten seconds before you can use another skill.&lt;br /&gt;
&lt;br /&gt;
You may not take items that [[Weight|weigh]] more then your skill level divided by 10, nor items that are [[Blessed]] or [[Insured]]. Attempting to steal directly from another player (as opposed to [[Snooping]] them first and selecting a specific item) will result in a random item being chosen, which may weigh too much or be Blessed/Insured (resulting in automatic failure).&lt;br /&gt;
&lt;br /&gt;
Attempting to steal from another player, whether the item is taken or not, may make you a [[Criminal]]. The chances of this decreases as your skill rises, but the more characters (including NPCs) are nearby, the more likely you&amp;#039;ll be &amp;quot;caught in the act&amp;quot;. Assuming you are not seen, you will retain your [[Blue]] status. &lt;br /&gt;
&lt;br /&gt;
Certain special artifacts and items can only be obtained by stealing in certain areas (such as the [[Doom Stealables]]) or by [[Monster Stealables|stealing from Monsters]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UO Roleplay Specific==&lt;br /&gt;
* There are around 1,000+ unique rares that will spawn in all the dungeons that can be stolen using the stealing skill. &lt;br /&gt;
* When you find a rare in one of the dungeons it will say (stealable). You will then use the stealing skill on the rare to steal it. Most rares can be hovered over with the mouse to see the name. There may be a few that you have to click on to see the name. The rares can spawn anywhere. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;0 - 30&amp;#039;&amp;#039;&amp;#039;: Train at NPC Thief&lt;br /&gt;
You will need a pack animal ([[Pack Horse]], [[Pack Llama]], or [[Giant Beetle]]) and a stack of items. Make sure you tell the pack animal to guard you if you train inside the guard zone! Any items will do such as [[Empty Bottle]]s, [[Wood]], [[Leather]], or [[Gold]]. Just as long as the stack weighs 12 stones or more. Stealing is mainly trained on the [[Felucca]] facet. However, stealing skill points can be gained in Trammel. The blacksmith shop in [[Buccaneer&amp;#039;s Den]] is one such Trammel location. &lt;br /&gt;
&lt;br /&gt;
To train, place the specified weight of items on the pack animal and attempt to steal them. No matter whether you fail, succeed, or only steal part of the pile, take the remaining items and restack them. Pull out a new stack of the appropriate weight and put it on the pack animal. Steal again.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;30 - 40&amp;#039;&amp;#039;&amp;#039;: 3 stones&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;40 - 50&amp;#039;&amp;#039;&amp;#039;: 4 stones&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;50 - 60&amp;#039;&amp;#039;&amp;#039;: 5 stones&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;60 - 70&amp;#039;&amp;#039;&amp;#039;: 6 stones&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;70 - 80&amp;#039;&amp;#039;&amp;#039;: 7 stones&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;80 - 90&amp;#039;&amp;#039;&amp;#039;: 8 stones&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;90 - 100&amp;#039;&amp;#039;&amp;#039;: 9 stones&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;100 - 110&amp;#039;&amp;#039;&amp;#039;: 10 stones&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;110 - 120&amp;#039;&amp;#039;&amp;#039;: 11 stones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Joining the Thieves Guild ==&lt;br /&gt;
In order to steal from other players, a character must join the [[Thieves Guild]]. To do this, one must find a [[Thief Guild Master]], which are found in random locations in most towns. Once located, a character can join the guild by saying: &amp;quot;(NPC Name) join&amp;quot;. If the character is at least 48 in-game hours old and has at least 60 Stealing skill, 500 gold pieces will be requested as payment to join. The payment must then be dragged onto them to complete the joining process. If the character has not met the skill and age requirements, they will be refused membership in the Thieves Guild until they meet the requirements. Being a member of the Thieves Guild also allows a player to buy and use a [[disguise kit]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: Players in the Thieves Guild cannot give [[Murder Counts]] and are freely lootable if killed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Snooping]]&lt;br /&gt;
* [[Doom Stealables]]&lt;br /&gt;
* [[Monster Stealables]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=UO_Roleplay_Lore&amp;diff=201596</id>
		<title>UO Roleplay Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=UO_Roleplay_Lore&amp;diff=201596"/>
				<updated>2015-09-10T01:38:39Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The universe which UO Roleplay takes place can be a bit complicated—so an open mind is extraordinarily important. Here are UO Roleplaying, we have attempted to composite the realm of fantasy and the knowledge of science into one believable playing experience. We attempt to explain what fantasy worlds so often take for granted using the tools of imagination, science, and the UO Gaming platform.&lt;br /&gt;
&lt;br /&gt;
Once you create a character for UO Roleplay, you, the player, will have to abandon your knowledge of planets and stars in the real world. In UO Roleplay, the planets are defined as “spaces” in a quantum universe. Therefore, all planets are really just the same planet that exists on separate planes of existence—experienced UO players will know these as “facets.” Moongates and recall spells, and other abilities that allow for long distance transportation between facets, is effectively transporting the character through various kinds of, what we call, heat space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Terms to Know:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Heat Space—&amp;#039;&amp;#039;&lt;br /&gt;
The physical Realm, any space where senses perform normally—any space where matter and energy can be used as a bridge between a source and Quantum space to create magical effects. Heat space is measurable, and predictable. Any realm where things grow, or die, or time otherwise exists. For all intents and purposes, Heat Space is the place where physical matter exists. (I.E. With proper incantations, or reagents, or energy output… mages or scientists can predict the outcome of spells because heat space is measurable.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Quantum Space—&amp;#039;&amp;#039; &lt;br /&gt;
An infinite expanse of timeless energy, completely invisible and immeasurable. Entities within heat space, because time does not exist in Quantum space, cannot exist within Quantum space. However, entities from Quantum space can exist within Heat Space, since their physical matter—their biological body— is made up of magical energy. Summoned creatures, souls, spirits, and other kinds of ageless and space-less beings exist within Quantum Space. Quantum space links life together from one heat space to another heat space, creating a constant flux of energy which is equally divided among all physical realms. Mana is the primary link to Quantum Space. (I.E. When mana is used, it is instantly given to an equal entity in another physical realm. When mana is regained, it is being taken away from an equal entity in another physical realm.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Fissure—&amp;#039;&amp;#039;&lt;br /&gt;
A tear in quantum space created by the Dragon Gods, who use it to pass between their own realm and the realms of heat space. Note: However, it is also the doorway which characters from other, unknown heat spaces, can enter the world of UO Roleplay. No known record exists of any being other than the Dragon Gods entering the fissure, but Narrowhaven exists on the edge of the fissure, hidden from the attention of the Dragon Gods.&lt;br /&gt;
The Abyss—The doorway created by the Abyssal Gods leading into the Fissure. Essentially, the Abyss is a place where entities of pure chaos or pure good exist. The Abyss exists between Quantum Space and Heat Space, laid over the Fissure like a curtain.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Dragon Gods—&amp;#039;&amp;#039;&lt;br /&gt;
Entities of pure destruction, and likely the source of creation for all magic in heat space. The Dragon Gods are chaotic entities, with their true motives nearly unknown. What history has shown, however, is that the Dragon Gods create, and then they destroy. The various magic they create is able to be used by any entity in heat space. No record indicates which came first, Quantum Space or the Dragon Gods, but some evidence exists which link their existence to the existence of Quantum Space. There are 13 known Dragon Gods, and their leader is rumored to be Ghel-Arrad, who obliterated realms of heat space faster and with more tenacity than any of his counterparts. The Dragon Gods are unique beings, unable to be duplicated for any reason.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Natural Gods—&amp;#039;&amp;#039;&lt;br /&gt;
The most benevolent or benign of the Gods, mortals or natural beings will be most acclimated to the Natural Gods. Beings of extraordinary power, they have the ability to impose their will on heat space through various means. The Natural Gods derive their power from the actions of those in the natural realm. Ceremonies, rituals, and tithing are the most obvious ways to empower any particular Natural God. Rewards to their followers are particularly rare, but also extraordinarily powerful. Because of their dependence on mortal beings, the balance of power among their own heavens, existing somewhere in quantum space, is in a state of constant flux. Natural Gods are not unique beings, and with enough service paid on the part of an unborn Natural God, they can come to exist in the realm of UO Roleplay. Note: Any character may voluntarily attempt to create a God of their own, or bring a God with them from another realm, given he or she accumulates the proper about of tithing or commitment from others.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Abyssal Gods—&amp;#039;&amp;#039;&lt;br /&gt;
Appearing as either wholly chaotic or wholly lawful, any entity possesses some knowledge of these Abyssal Gods—they are the unnatural portion of heat space. They are widely regarded as the most manipulating and intervening of the Gods. Their power derives from the souls of those in heat space and quantum space combined, increasing by sacrifice and prayer. Any soul properly sacrificed for the sake of the Abyssal Gods will forever be feeding their power from Quantum space after their death. Their rewards are often connected to some kind of prolonged or indefinite service for entities within heat space. Like the Dragon Gods, the Abyssal Gods are unique beings. However, with proper devotion and prayer, and enough followers, Abyssal Gods can grow to immense power. For example, Eltab, Lord of the Hidden Layer, is responsible for creating the Abyss because even some of the Natural Gods sacrificed themselves to him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storyline&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(Ongoing)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Cataclysm&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I am going to tell you a story, a story where heroes and villains die without discrimination. The story I am going to tell you is not the kind of story that you tell children at nights, who are in need a comforting message to close their little eyes. Unfortunately, stories of those kinds are partially responsible for the way that the real story takes place. &lt;br /&gt;
&lt;br /&gt;
We were crippled by our myths and our fairytales, always under the illusion that justice would win out in the end. The story I am going to tell you is a story of fire, an overwhelming and uncompromising inferno of torment and dread consuming the realms of heat space and quantum space. &lt;br /&gt;
&lt;br /&gt;
To start this story, we should begin at the end, when the triad druids decided to create a haven. An island in Quantum space, nestled secretly behind the fissure. A great plan, you see, the triad druids decided if the new heat space they invented was on the mere lip of the fissure, the Dragon Gods would hardly be able to notice as they passed through. They were right, at least for a while.&lt;br /&gt;
&lt;br /&gt;
As the Natural Gods were forgotten, and the Abyssal Gods losing their own power, Narrowhaven, this new heat space created by the Triad Druids, became more and more vulnerable to detection. The Triad Druids, I should say, were the kind of hopeful beings that were interested only in the longevity of existence. They were benign, but uncompromising in their vision for life, they valued existence, and valued prolonging existence.&lt;br /&gt;
&lt;br /&gt;
Their magic, deriving almost entirely from the offerings of the destructive force of the Dragon Gods, managed to create such a haven. The haven I find you in now, the net, the home, the sacred space, for which this message can reach you. Up until now, no threat has revealed itself to you, but take my word for it… hell is coming. The inferno approaches, and it breaches the natural and unnatural. The same abysmal inferno that consumed my own heat space is soon to come for yours, because you have abandoned the virtues which empowered the shield of camouflage, the curtain which hid you from the serpents of annihilation. &lt;br /&gt;
&lt;br /&gt;
We know of thirteen, the thirteen bringers of perpetual fire, seeking only to consume you and all you love or value. I call upon you, traveler from another space, to find a way to undo the agony wrought to so many. How you do it, is where the story really begins… your fate is but to be written, your life is but your own, but they…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Welcome&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Welcome to UO Roleplay, where you destiny is your own. Do you have a lost character in another world which you wish reborn? Do you have an idea for a new character setting on a new path? Our world, our interactive and dedicated staff, is ready to take your story on. All of us here at UO Roleplay are committed to bring your fantasy characters to life, working with you to craft a story for your own. The interactive experience we provide at UO Roleplay is enough to inspire any adventurer. Our community is open, we do not follow traditional “rules” for races, or classes, or any characterization which would subtract from your ability to create –your own- story. Want to relive the classic tale of your favorite hero? Make it happen here, at UO Roleplay. Ever dreamed of living the life of your favorite historical or fantasy character, again, you can make it happen here.&lt;br /&gt;
&lt;br /&gt;
The first thing you may notice about UO Roleplay, is that although we are an enforced roleplaying server, we are not interested in dictating the rules for your roleplaying. So long as you are an active, contributing member of the community, your story is your own. You are free to choose from any race in commonly known D&amp;amp;D or Pathfinder, or any other setting, and make those characters a reality here, within the UO Roleplay universe. &lt;br /&gt;
&lt;br /&gt;
The Dragon Gods, however, are always on the brink of your true goals. They are the annihilators of all things; your existence depends on their ability to invade the haven provided to you. Your adventures will revolve around quests of endurance, where your imagination and your creativity will be put to the test. Here at UO Roleplay, our staff places our first and only priority on your ability to play your character, whoever he or she or it is. Our interactive community will allow you the freedom to play any kind of character you want, from a noble, honorable Orc, to the evil, self-centered High-Elf. Your story is always in your own hands, but your destiny resides in your interaction with the community and the multiple ongoing stories within the server.&lt;br /&gt;
&lt;br /&gt;
Make yourself known, create your story, and resist your destiny. Welcome to UO Roleplay.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Commands&amp;diff=201594</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Commands&amp;diff=201594"/>
				<updated>2015-08-25T02:55:52Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Emote */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Player Commands&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Custom commands that can be found on the UO Roleplay server. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effect&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [motd&lt;br /&gt;
! Show message of the day &lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [questlog&lt;br /&gt;
! Opens the UORP quest page&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [chat&lt;br /&gt;
! World Chat (IRC)&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [mystats&lt;br /&gt;
! Stats Info&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [servertime&lt;br /&gt;
! Display year, day, &amp;amp; time&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [help&lt;br /&gt;
! Gives a list of commands&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [bandself&lt;br /&gt;
! Will automatically bandage&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [DrinkCure&lt;br /&gt;
! Drinks a potion.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [DrinkHeal&lt;br /&gt;
! Drinks a potion.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [DrinkRefresh&lt;br /&gt;
! Drinks a potion.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [DrinkAgility&lt;br /&gt;
! Drinks a potion.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [DrinkStrength&lt;br /&gt;
! Drinks a potion.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! : emote &lt;br /&gt;
! Example : bow &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of player commands taken from [http://uo.stratics.com/php-bin/show_content.php?content=30493]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Banker / Minter ==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;balance or statement&amp;#039;&amp;#039;&amp;#039;: The banker will tell you the amount of gold in your bankbox. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;bank/banco/banque&amp;#039;&amp;#039;&amp;#039;: The banker will open your bankbox for you. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;withdraw amount&amp;#039;&amp;#039;&amp;#039;: The banker will transfer the specified amount of gold from your bankbox to your backpack, if possible. &lt;br /&gt;
&lt;br /&gt;
== Barkeep == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;news&amp;#039;&amp;#039;&amp;#039;: The barkeep will give a scenario hint, just like a town crier. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;(giving money)&amp;#039;&amp;#039;&amp;#039;: Amounts of gold under 50 gold will cause the Barkeep to speak this rumor. Amounts over 50 gold will be returned. Will only work if the owner did indeed give the barkeep a rumor to spread. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;(saying a keyword)&amp;#039;&amp;#039;&amp;#039;: The Barkeep will respond to a maximum of three keywords. Owners can set the keywords the Barkeep will respond to and the response the Barkeep will give. &lt;br /&gt;
&lt;br /&gt;
== Escort == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I will take thee&amp;#039;&amp;#039;&amp;#039;: Will make the NPC who is waiting for an escort to follow you. You must be close to the NPC when you issue this command. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;destination&amp;#039;&amp;#039;&amp;#039;: Will make the NPC tell you where he wants to be escorted to. &lt;br /&gt;
&lt;br /&gt;
== Ferry == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I would like to cross&amp;#039;&amp;#039;&amp;#039;: This will tell the Skara Brae ferryman to take you across the water to the mainland, or back. (in fact, any sentence with the word &amp;quot;cross&amp;quot; in it will work) &lt;br /&gt;
Additionally, saying the word &amp;quot;cross&amp;quot; by itself will shuttle you to the other side of the dock. &lt;br /&gt;
&lt;br /&gt;
== Guildstone == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I resign from my guild&amp;#039;&amp;#039;&amp;#039;: Will remove you from the guild and the guildstone. This command can be given anytime, anywhere. You do not need to have access to the guildstone itself. &lt;br /&gt;
&lt;br /&gt;
== Hireling == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name come&amp;#039;&amp;#039;&amp;#039;: Summons the hireling to your location. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name drop&amp;#039;&amp;#039;&amp;#039;: Drops everything it&amp;#039;s carrying to the ground. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name follow&amp;#039;&amp;#039;&amp;#039;: Follows targeted being. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name follow me&amp;#039;&amp;#039;&amp;#039;: Follows you. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name friend&amp;#039;&amp;#039;&amp;#039;: Treats targeted player as another owner. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name guard&amp;#039;&amp;#039;&amp;#039;: Will guard the targeted item or being. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name guard me&amp;#039;&amp;#039;&amp;#039;: Will guard you. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name hire or name mercenary or name servant or name work&amp;#039;&amp;#039;&amp;#039;: Responds with how much it will cost to hire him/her. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name kill or name attack&amp;#039;&amp;#039;&amp;#039;: Attacks targeted being. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name move&amp;#039;&amp;#039;&amp;#039;: Makes the hireling move away so you can pass. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name patrol&amp;#039;&amp;#039;&amp;#039;: Roves between two or more guarded objects/beings. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name report&amp;#039;&amp;#039;&amp;#039;: Responds with how they feel about their job. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name stay&amp;#039;&amp;#039;&amp;#039;: Stops and stays in current spot. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name stop&amp;#039;&amp;#039;&amp;#039;: Cancels any current orders to guard or follow. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name transfer&amp;#039;&amp;#039;&amp;#039;: Transfers complete ownership to targeted player. &lt;br /&gt;
&lt;br /&gt;
== House == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I ban thee&amp;#039;&amp;#039;&amp;#039;: Friends, co-owners and owners of a house can issue this command. It will bring up a targeting cursor to ban and eject someone. Friends and owners cannot be banned. By doing this, the person banned will be added to the banned list that is accessible from the house sign menu. There is a limit of 50 banned people per house. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Remove thyself&amp;#039;&amp;#039;&amp;#039;: Friends, co-owners and owners of a house can issue this command. It will bring up a targeting cursor to eject someone. Friends and owners cannot be ejected. The targeted individual will be sent outside the house, 3 tiles from the door. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I wish to lock this down&amp;#039;&amp;#039;&amp;#039;: Locks an item down in your house. Only the owner and co-owners can issue this command. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I wish to release this&amp;#039;&amp;#039;&amp;#039;: Removes lockdown and secure status on an item. Only the owner and co-owners can issue this command. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I wish to secure this&amp;#039;&amp;#039;&amp;#039;: Locks down a container in your house and makes it secure. Only the owner and co-owners can issue this command. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I wish to place a strongbox&amp;#039;&amp;#039;&amp;#039;: Will place a secure strongbox inside a house at the position where the co-owner is standing. Only the co-owner can issue this command. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I wish to place a trash barrel&amp;#039;&amp;#039;&amp;#039;: Will place a trash barrel inside a house, at the position where you are standing. Only the owner or co-owner can issue this command. Owners, co-owners and friends can put trash in the barrel. After 3 minutes the trash will be deleted. &lt;br /&gt;
&lt;br /&gt;
== Karma == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I honor thee&amp;#039;&amp;#039;&amp;#039;: A player can transfer a small amount of Karma to another player. The giving player will lose 50 Karma points, the receiving player will gain 10 Karma points. The giver needs to have at least 50 Karma points. &lt;br /&gt;
&lt;br /&gt;
== Murder Status == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I must consider my sins&amp;#039;&amp;#039;&amp;#039;: This will show your short term murder count, long term murder count and ping pong count. &lt;br /&gt;
&lt;br /&gt;
== NPC == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name join&amp;#039;&amp;#039;&amp;#039;: Can be used with NPC guildmasters. They will respond with the amount of money you have to pay them to join that guild. Right after that just drop the money on the NPC to join. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name move&amp;#039;&amp;#039;&amp;#039;: The NPC will step aside or away from you. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name time&amp;#039;&amp;#039;&amp;#039;: The NPC will tell you the current time. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name where is [Town | Shop | Building | Player]&amp;#039;&amp;#039;&amp;#039;: The NPC will give you directions to the town, shop, building or player you asked him about, if he knows the location. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name train&amp;#039;&amp;#039;&amp;#039;: Can be used with almost any NPC. They will respond by telling you what skills they can teach you (if any). &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name train skill&amp;#039;&amp;#039;&amp;#039;: Say this to an NPC that has indicated it can teach that skill. The NPC will respond by telling you how much it will cost you to receive training in that skill, or it will tell you it cannot teach you more than you already know of that skill. &lt;br /&gt;
&lt;br /&gt;
== Order / Chaos Guilds ==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name Chaos shield&amp;#039;&amp;#039;&amp;#039;: When you are in a Chaos Guild, say this to a guard in Lord Blackthorns castle to receive a free Chaos Shield. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name Order shield&amp;#039;&amp;#039;&amp;#039;: When you are in an Order Guild, say this to a guard in Lord British&amp;#039; castle to receive a free Order Shield. &lt;br /&gt;
&lt;br /&gt;
== Pets == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;all come or name come&amp;#039;&amp;#039;&amp;#039;: Summons all or one pet to your location. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name drop&amp;#039;&amp;#039;&amp;#039;: Drops everything it&amp;#039;s carrying to the ground. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name follow&amp;#039;&amp;#039;&amp;#039;: Follows targeted being. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;all follow me or &amp;#039;name follow me&amp;#039;&amp;#039;&amp;#039;: Makes all or one pet follow you. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name friend&amp;#039;&amp;#039;&amp;#039;: Treats targeted player as another owner. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name guard&amp;#039;&amp;#039;&amp;#039;: Will guard the targeted item or being. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;all guard me or &amp;#039;name guard me&amp;#039;&amp;#039;&amp;#039;: Makes all or one pet guard you. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name kill or name attack&amp;#039;&amp;#039;&amp;#039;: Attacks targeted being. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name patrol&amp;#039;&amp;#039;&amp;#039;: Roves between two or more guarded objects/beings. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name release&amp;#039;&amp;#039;&amp;#039;: Releases pet back into the wild (undoes taming). &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;all stay or &amp;#039;name stay&amp;#039;&amp;#039;&amp;#039;: All or one pet will stop and stay in current spot. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;all stop or &amp;#039;name stop&amp;#039;&amp;#039;&amp;#039;: Cancels any current orders to guard or follow. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name transfer&amp;#039;&amp;#039;&amp;#039;: Transfers complete ownership to targeted player. &lt;br /&gt;
&lt;br /&gt;
== Real Estate Broker == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;appraise&amp;#039;&amp;#039;&amp;#039;: The Real Estate Broker will tell you how much he will pay you for a house deed you wish to sell to him. If you wish to sell then drop the house deed on the broker after he mentioned the price. The gold will be deposited in your bank box. &lt;br /&gt;
&lt;br /&gt;
== Stablemaster ==  &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;retrieve or claim&amp;#039;&amp;#039;&amp;#039;: The stablemaster will give you back the pet(s) you stabled with him. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;stable or stall&amp;#039;&amp;#039;&amp;#039;: Will bring up a targeting cursor. Target the pet you want to stable. &lt;br /&gt;
&lt;br /&gt;
== Teleporter == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;doracron&amp;#039;&amp;#039;&amp;#039;: Will activate the Serpent Pillars in the sea in Britannia and teleport you to the sea in the Lost Lands. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;recdu&amp;#039;&amp;#039;&amp;#039;: Will activate the teleporter in the north mage shop in Moonglow and teleport you to the mage shop in Papua. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;recsu&amp;#039;&amp;#039;&amp;#039;: Will activate the teleporter in the mage shop in Papua and teleport you to the north mage shop in Moonglow. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;sueacron&amp;#039;&amp;#039;&amp;#039;: Will activate the Serpent Pillars in the sea in the Lost Lands and teleport you to the sea in Britannia. &lt;br /&gt;
&lt;br /&gt;
== Tillerman == &lt;br /&gt;
&lt;br /&gt;
Navigation by hand &lt;br /&gt;
In the commands below, replace direction with any of the following: &amp;quot;forward left&amp;quot;, &amp;quot;forward right&amp;quot;, &amp;quot;backward left&amp;quot;, &amp;quot;backward right&amp;quot;, &amp;quot;back left&amp;quot;, &amp;quot;back right&amp;quot;, &amp;quot;backwards&amp;quot;, &amp;quot;backward&amp;quot;, or &amp;quot;back&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;direction&amp;#039;&amp;#039;&amp;#039;: Move ship in desired direction. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;drift left or left&amp;#039;&amp;#039;&amp;#039;: Moves ship to the left. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;drift right or right&amp;#039;&amp;#039;&amp;#039;: Moves ship to the right. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;drop anchor or raise anchor&amp;#039;&amp;#039;&amp;#039;: Toggles ship movement on or off. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;furl sail or stop&amp;#039;&amp;#039;&amp;#039;: Stops current ship movement. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;one direction or direction one&amp;#039;&amp;#039;&amp;#039;: Moves ship one tile in desired direction and stops. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;slow direction&amp;#039;&amp;#039;&amp;#039;: Moves ship slowly in desired direction (see below for possible directions). &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;turn around or come about&amp;#039;&amp;#039;&amp;#039;: Turns ship around and proceeds. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;turn left or port&amp;#039;&amp;#039;&amp;#039;: Rotate ship left. Changes the orientation of the ship. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;turn right or starboard&amp;#039;&amp;#039;&amp;#039;: Rotate ship right. Changes the orientation of the ship. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;unfurl sail or forward&amp;#039;&amp;#039;&amp;#039;: Moves ship forward. &lt;br /&gt;
&lt;br /&gt;
Navigation by map &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;continue&amp;#039;&amp;#039;&amp;#039;: Resume plotted course after stopped. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;furl sail or stop&amp;#039;&amp;#039;&amp;#039;: Stops current ship movement. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;goto #&amp;#039;&amp;#039;&amp;#039;: Sail directly to pin # on map, then continue on remainder of plotted course. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;nav&amp;#039;&amp;#039;&amp;#039;: Asks tillerman which pin # you are heading to on map. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;single #&amp;#039;&amp;#039;&amp;#039;: Sail directly to pin # on map, then stop. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;start&amp;#039;&amp;#039;&amp;#039;: Start along the charted course and continue until finished or stopped. &lt;br /&gt;
&lt;br /&gt;
== Town Cryer == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;news&amp;#039;&amp;#039;&amp;#039;: The Town Cryer will give you a bit of news, if he has some. Repeat the command to hear the next bit of news. &lt;br /&gt;
&lt;br /&gt;
== Vendor (shop) == &lt;br /&gt;
In the commands below, replace name with either the vendor&amp;#039;s name or one of the words &amp;quot;shopkeeper&amp;quot;, &amp;quot;merchant&amp;quot;, or &amp;quot;vendor&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name buy&amp;#039;&amp;#039;&amp;#039;: The inventory of the vendor will be shown to you. You can select which items you want to buy. You need to have the gold for the purchase on you, except when buying for a total of more than 2000gp, i.e. tents, houses, boats, guildstones or say *a lot* of reagents. In that case the amount will be taken straight out of your bankbox and you receive the item(s) you purchased in your backpack. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name sell&amp;#039;&amp;#039;&amp;#039;: The items in your backpack that can be sold to the vendor will be shown to you. You can select which items you want to sell. There is a maximum of 5 items per transaction. &lt;br /&gt;
&lt;br /&gt;
== Vendor (player) == &lt;br /&gt;
In the commands below, replace name with either the vendor&amp;#039;s name or one of the words &amp;quot;shopkeeper&amp;quot;, &amp;quot;salesman&amp;quot;, &amp;quot;saleswoman&amp;quot;, &amp;quot;salesperson&amp;quot; or &amp;quot;vendor&amp;quot;, or a general salutation like &amp;quot;hi&amp;quot;, &amp;quot;greetings&amp;quot;, &amp;quot;hail&amp;quot;, &amp;quot;hello&amp;quot;, &amp;quot;hey&amp;quot; or &amp;quot;yo&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name browse or name view or name look&amp;#039;&amp;#039;&amp;#039;: Will open the backpack of the vendor for you so you can see what is inside. This acts the same as double-clicking on a vendor. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name buy or name purchase&amp;#039;&amp;#039;&amp;#039;: You will get a targeting cursor with which you can select the item you want to buy. If you do not have enough gold in your backpack the amount will be taken straight out of your bankbox. &lt;br /&gt;
&lt;br /&gt;
The following commands are only applicable to the owner of the vendor: &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name collect or name gold or name get&amp;#039;&amp;#039;&amp;#039;: Transfers the gold the vendor is holding for you into your bank account. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name dismiss&amp;#039;&amp;#039;&amp;#039;: Terminates the vendor&amp;#039;s contract of employment. The vendor will self-destruct, leaving no corpse. Any items or gold he is holding will not be reimbursed, so remove all items and issue a &amp;quot;collect&amp;quot; command first. There is no way to get back the &amp;quot;private&amp;quot; funds that he has in &amp;quot;his&amp;quot; account, only the gold he is &amp;quot;holding for you&amp;quot; as collected from sales. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name replace&amp;#039;&amp;#039;&amp;#039;: Operates the same as name dismiss. Vendor no longer returns deed upon using this command. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name status or name info&amp;#039;&amp;#039;&amp;#039;: The vendor will tell you how much gold he is holding, how much he costs per UO day and for how many days he will continue to work for you. &lt;br /&gt;
&lt;br /&gt;
== Virtue Shrine == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;om om om&amp;#039;&amp;#039;&amp;#039;: When chanted on the stairs of the Shrine of Spirituality this will teleport you to the Ankh. teleport you to the Ankh. &lt;br /&gt;
&lt;br /&gt;
== Emote == &lt;br /&gt;
You can emote anything you like. Just type : followed by a space, then type what you would like to emote! In addition we also have some special emotes that play sound or actions by just type in one of the commands below. &lt;br /&gt;
&lt;br /&gt;
 : Ah, ah!, ahh, ahh!&lt;br /&gt;
 : Ahha, ah ha, ahha!, ah ha!&lt;br /&gt;
 : Ahhhh, ahhhh!, scream, scream!, screams, screams!&lt;br /&gt;
 : Applaud, applaud!, applauds, applauds!, clap, clap!, claps, claps!&lt;br /&gt;
 : Bawls, bawls!, cry, cries, cry!, cries!, sob, sob!, sobs, sobs!, weep, weep!, weeps, weeps!&lt;br /&gt;
 : Blow nose, blownose, blows nose&lt;br /&gt;
 : Burp, burp!, burps, burps!&lt;br /&gt;
 : Bow, bows&lt;br /&gt;
 : Bs, bscough, bs cough&lt;br /&gt;
 : Cheer, cheers, cheer!, cheers!&lt;br /&gt;
 : Clearthroat, clearsthroat, clear throat, clears throat&lt;br /&gt;
 : Cough, coughs, cough!, coughs!&lt;br /&gt;
 : Faint, faints, passout, pass out, passesout, passes out&lt;br /&gt;
 : Fart, farts&lt;br /&gt;
 : Gasp, gasp!, gasps, gasps!&lt;br /&gt;
 : Giggle, giggles, cackle, cackles, cackling, chuckle, chuckles&lt;br /&gt;
 : Groan, groans&lt;br /&gt;
 : Growl, growl!, growls, growls!&lt;br /&gt;
 : Hey, hey!&lt;br /&gt;
 : Hiccup, hiccups, hic, hic!&lt;br /&gt;
 : Huh, huh?&lt;br /&gt;
 : Kiss, kisses&lt;br /&gt;
 : Knock, knocks, knock!, knocks!&lt;br /&gt;
 : Laugh, laughs, hehehe&lt;br /&gt;
 : No, no!&lt;br /&gt;
 : Oh, oh!&lt;br /&gt;
 : Oooh&lt;br /&gt;
 : Oops&lt;br /&gt;
 : Punch, punches, punch!, punches!&lt;br /&gt;
 : Puke, pukes, throwup, throwsup, throw up, throws up, vomit, vomits&lt;br /&gt;
 : Shh, shh!, shhh, shhh!, shush, shush!&lt;br /&gt;
 : Sigh, sighs&lt;br /&gt;
 : Slap, slaps, slap!, slaps!&lt;br /&gt;
 : Sneeze, ahh-choo, ahh-choo!&lt;br /&gt;
 : Sniff, sniffs&lt;br /&gt;
 : Snore, snores, zzz, zzzz&lt;br /&gt;
 : Spit, spits&lt;br /&gt;
 : Sticks out tongue, stickouttongue&lt;br /&gt;
 : Tap foot, taps foot, tapfoot&lt;br /&gt;
 : Whistle, whistles&lt;br /&gt;
 : Woo, woo!, woohoo, woohoo!&lt;br /&gt;
 : Yawn, yawns&lt;br /&gt;
 : Yea, yea!, yeah, yeah!&lt;br /&gt;
 : Yell, yell!, yells, yells!&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Commands&amp;diff=201593</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Commands&amp;diff=201593"/>
				<updated>2015-08-25T02:55:03Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Emote */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Player Commands&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Custom commands that can be found on the UO Roleplay server. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effect&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [motd&lt;br /&gt;
! Show message of the day &lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [questlog&lt;br /&gt;
! Opens the UORP quest page&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [chat&lt;br /&gt;
! World Chat (IRC)&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [mystats&lt;br /&gt;
! Stats Info&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [servertime&lt;br /&gt;
! Display year, day, &amp;amp; time&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [help&lt;br /&gt;
! Gives a list of commands&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [bandself&lt;br /&gt;
! Will automatically bandage&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [DrinkCure&lt;br /&gt;
! Drinks a potion.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [DrinkHeal&lt;br /&gt;
! Drinks a potion.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [DrinkRefresh&lt;br /&gt;
! Drinks a potion.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [DrinkAgility&lt;br /&gt;
! Drinks a potion.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [DrinkStrength&lt;br /&gt;
! Drinks a potion.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! : emote &lt;br /&gt;
! Example : bow &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of player commands taken from [http://uo.stratics.com/php-bin/show_content.php?content=30493]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Banker / Minter ==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;balance or statement&amp;#039;&amp;#039;&amp;#039;: The banker will tell you the amount of gold in your bankbox. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;bank/banco/banque&amp;#039;&amp;#039;&amp;#039;: The banker will open your bankbox for you. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;withdraw amount&amp;#039;&amp;#039;&amp;#039;: The banker will transfer the specified amount of gold from your bankbox to your backpack, if possible. &lt;br /&gt;
&lt;br /&gt;
== Barkeep == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;news&amp;#039;&amp;#039;&amp;#039;: The barkeep will give a scenario hint, just like a town crier. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;(giving money)&amp;#039;&amp;#039;&amp;#039;: Amounts of gold under 50 gold will cause the Barkeep to speak this rumor. Amounts over 50 gold will be returned. Will only work if the owner did indeed give the barkeep a rumor to spread. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;(saying a keyword)&amp;#039;&amp;#039;&amp;#039;: The Barkeep will respond to a maximum of three keywords. Owners can set the keywords the Barkeep will respond to and the response the Barkeep will give. &lt;br /&gt;
&lt;br /&gt;
== Escort == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I will take thee&amp;#039;&amp;#039;&amp;#039;: Will make the NPC who is waiting for an escort to follow you. You must be close to the NPC when you issue this command. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;destination&amp;#039;&amp;#039;&amp;#039;: Will make the NPC tell you where he wants to be escorted to. &lt;br /&gt;
&lt;br /&gt;
== Ferry == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I would like to cross&amp;#039;&amp;#039;&amp;#039;: This will tell the Skara Brae ferryman to take you across the water to the mainland, or back. (in fact, any sentence with the word &amp;quot;cross&amp;quot; in it will work) &lt;br /&gt;
Additionally, saying the word &amp;quot;cross&amp;quot; by itself will shuttle you to the other side of the dock. &lt;br /&gt;
&lt;br /&gt;
== Guildstone == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I resign from my guild&amp;#039;&amp;#039;&amp;#039;: Will remove you from the guild and the guildstone. This command can be given anytime, anywhere. You do not need to have access to the guildstone itself. &lt;br /&gt;
&lt;br /&gt;
== Hireling == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name come&amp;#039;&amp;#039;&amp;#039;: Summons the hireling to your location. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name drop&amp;#039;&amp;#039;&amp;#039;: Drops everything it&amp;#039;s carrying to the ground. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name follow&amp;#039;&amp;#039;&amp;#039;: Follows targeted being. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name follow me&amp;#039;&amp;#039;&amp;#039;: Follows you. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name friend&amp;#039;&amp;#039;&amp;#039;: Treats targeted player as another owner. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name guard&amp;#039;&amp;#039;&amp;#039;: Will guard the targeted item or being. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name guard me&amp;#039;&amp;#039;&amp;#039;: Will guard you. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name hire or name mercenary or name servant or name work&amp;#039;&amp;#039;&amp;#039;: Responds with how much it will cost to hire him/her. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name kill or name attack&amp;#039;&amp;#039;&amp;#039;: Attacks targeted being. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name move&amp;#039;&amp;#039;&amp;#039;: Makes the hireling move away so you can pass. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name patrol&amp;#039;&amp;#039;&amp;#039;: Roves between two or more guarded objects/beings. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name report&amp;#039;&amp;#039;&amp;#039;: Responds with how they feel about their job. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name stay&amp;#039;&amp;#039;&amp;#039;: Stops and stays in current spot. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name stop&amp;#039;&amp;#039;&amp;#039;: Cancels any current orders to guard or follow. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name transfer&amp;#039;&amp;#039;&amp;#039;: Transfers complete ownership to targeted player. &lt;br /&gt;
&lt;br /&gt;
== House == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I ban thee&amp;#039;&amp;#039;&amp;#039;: Friends, co-owners and owners of a house can issue this command. It will bring up a targeting cursor to ban and eject someone. Friends and owners cannot be banned. By doing this, the person banned will be added to the banned list that is accessible from the house sign menu. There is a limit of 50 banned people per house. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Remove thyself&amp;#039;&amp;#039;&amp;#039;: Friends, co-owners and owners of a house can issue this command. It will bring up a targeting cursor to eject someone. Friends and owners cannot be ejected. The targeted individual will be sent outside the house, 3 tiles from the door. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I wish to lock this down&amp;#039;&amp;#039;&amp;#039;: Locks an item down in your house. Only the owner and co-owners can issue this command. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I wish to release this&amp;#039;&amp;#039;&amp;#039;: Removes lockdown and secure status on an item. Only the owner and co-owners can issue this command. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I wish to secure this&amp;#039;&amp;#039;&amp;#039;: Locks down a container in your house and makes it secure. Only the owner and co-owners can issue this command. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I wish to place a strongbox&amp;#039;&amp;#039;&amp;#039;: Will place a secure strongbox inside a house at the position where the co-owner is standing. Only the co-owner can issue this command. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I wish to place a trash barrel&amp;#039;&amp;#039;&amp;#039;: Will place a trash barrel inside a house, at the position where you are standing. Only the owner or co-owner can issue this command. Owners, co-owners and friends can put trash in the barrel. After 3 minutes the trash will be deleted. &lt;br /&gt;
&lt;br /&gt;
== Karma == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I honor thee&amp;#039;&amp;#039;&amp;#039;: A player can transfer a small amount of Karma to another player. The giving player will lose 50 Karma points, the receiving player will gain 10 Karma points. The giver needs to have at least 50 Karma points. &lt;br /&gt;
&lt;br /&gt;
== Murder Status == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I must consider my sins&amp;#039;&amp;#039;&amp;#039;: This will show your short term murder count, long term murder count and ping pong count. &lt;br /&gt;
&lt;br /&gt;
== NPC == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name join&amp;#039;&amp;#039;&amp;#039;: Can be used with NPC guildmasters. They will respond with the amount of money you have to pay them to join that guild. Right after that just drop the money on the NPC to join. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name move&amp;#039;&amp;#039;&amp;#039;: The NPC will step aside or away from you. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name time&amp;#039;&amp;#039;&amp;#039;: The NPC will tell you the current time. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name where is [Town | Shop | Building | Player]&amp;#039;&amp;#039;&amp;#039;: The NPC will give you directions to the town, shop, building or player you asked him about, if he knows the location. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name train&amp;#039;&amp;#039;&amp;#039;: Can be used with almost any NPC. They will respond by telling you what skills they can teach you (if any). &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name train skill&amp;#039;&amp;#039;&amp;#039;: Say this to an NPC that has indicated it can teach that skill. The NPC will respond by telling you how much it will cost you to receive training in that skill, or it will tell you it cannot teach you more than you already know of that skill. &lt;br /&gt;
&lt;br /&gt;
== Order / Chaos Guilds ==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name Chaos shield&amp;#039;&amp;#039;&amp;#039;: When you are in a Chaos Guild, say this to a guard in Lord Blackthorns castle to receive a free Chaos Shield. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name Order shield&amp;#039;&amp;#039;&amp;#039;: When you are in an Order Guild, say this to a guard in Lord British&amp;#039; castle to receive a free Order Shield. &lt;br /&gt;
&lt;br /&gt;
== Pets == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;all come or name come&amp;#039;&amp;#039;&amp;#039;: Summons all or one pet to your location. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name drop&amp;#039;&amp;#039;&amp;#039;: Drops everything it&amp;#039;s carrying to the ground. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name follow&amp;#039;&amp;#039;&amp;#039;: Follows targeted being. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;all follow me or &amp;#039;name follow me&amp;#039;&amp;#039;&amp;#039;: Makes all or one pet follow you. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name friend&amp;#039;&amp;#039;&amp;#039;: Treats targeted player as another owner. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name guard&amp;#039;&amp;#039;&amp;#039;: Will guard the targeted item or being. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;all guard me or &amp;#039;name guard me&amp;#039;&amp;#039;&amp;#039;: Makes all or one pet guard you. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name kill or name attack&amp;#039;&amp;#039;&amp;#039;: Attacks targeted being. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name patrol&amp;#039;&amp;#039;&amp;#039;: Roves between two or more guarded objects/beings. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name release&amp;#039;&amp;#039;&amp;#039;: Releases pet back into the wild (undoes taming). &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;all stay or &amp;#039;name stay&amp;#039;&amp;#039;&amp;#039;: All or one pet will stop and stay in current spot. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;all stop or &amp;#039;name stop&amp;#039;&amp;#039;&amp;#039;: Cancels any current orders to guard or follow. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name transfer&amp;#039;&amp;#039;&amp;#039;: Transfers complete ownership to targeted player. &lt;br /&gt;
&lt;br /&gt;
== Real Estate Broker == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;appraise&amp;#039;&amp;#039;&amp;#039;: The Real Estate Broker will tell you how much he will pay you for a house deed you wish to sell to him. If you wish to sell then drop the house deed on the broker after he mentioned the price. The gold will be deposited in your bank box. &lt;br /&gt;
&lt;br /&gt;
== Stablemaster ==  &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;retrieve or claim&amp;#039;&amp;#039;&amp;#039;: The stablemaster will give you back the pet(s) you stabled with him. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;stable or stall&amp;#039;&amp;#039;&amp;#039;: Will bring up a targeting cursor. Target the pet you want to stable. &lt;br /&gt;
&lt;br /&gt;
== Teleporter == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;doracron&amp;#039;&amp;#039;&amp;#039;: Will activate the Serpent Pillars in the sea in Britannia and teleport you to the sea in the Lost Lands. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;recdu&amp;#039;&amp;#039;&amp;#039;: Will activate the teleporter in the north mage shop in Moonglow and teleport you to the mage shop in Papua. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;recsu&amp;#039;&amp;#039;&amp;#039;: Will activate the teleporter in the mage shop in Papua and teleport you to the north mage shop in Moonglow. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;sueacron&amp;#039;&amp;#039;&amp;#039;: Will activate the Serpent Pillars in the sea in the Lost Lands and teleport you to the sea in Britannia. &lt;br /&gt;
&lt;br /&gt;
== Tillerman == &lt;br /&gt;
&lt;br /&gt;
Navigation by hand &lt;br /&gt;
In the commands below, replace direction with any of the following: &amp;quot;forward left&amp;quot;, &amp;quot;forward right&amp;quot;, &amp;quot;backward left&amp;quot;, &amp;quot;backward right&amp;quot;, &amp;quot;back left&amp;quot;, &amp;quot;back right&amp;quot;, &amp;quot;backwards&amp;quot;, &amp;quot;backward&amp;quot;, or &amp;quot;back&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;direction&amp;#039;&amp;#039;&amp;#039;: Move ship in desired direction. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;drift left or left&amp;#039;&amp;#039;&amp;#039;: Moves ship to the left. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;drift right or right&amp;#039;&amp;#039;&amp;#039;: Moves ship to the right. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;drop anchor or raise anchor&amp;#039;&amp;#039;&amp;#039;: Toggles ship movement on or off. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;furl sail or stop&amp;#039;&amp;#039;&amp;#039;: Stops current ship movement. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;one direction or direction one&amp;#039;&amp;#039;&amp;#039;: Moves ship one tile in desired direction and stops. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;slow direction&amp;#039;&amp;#039;&amp;#039;: Moves ship slowly in desired direction (see below for possible directions). &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;turn around or come about&amp;#039;&amp;#039;&amp;#039;: Turns ship around and proceeds. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;turn left or port&amp;#039;&amp;#039;&amp;#039;: Rotate ship left. Changes the orientation of the ship. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;turn right or starboard&amp;#039;&amp;#039;&amp;#039;: Rotate ship right. Changes the orientation of the ship. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;unfurl sail or forward&amp;#039;&amp;#039;&amp;#039;: Moves ship forward. &lt;br /&gt;
&lt;br /&gt;
Navigation by map &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;continue&amp;#039;&amp;#039;&amp;#039;: Resume plotted course after stopped. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;furl sail or stop&amp;#039;&amp;#039;&amp;#039;: Stops current ship movement. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;goto #&amp;#039;&amp;#039;&amp;#039;: Sail directly to pin # on map, then continue on remainder of plotted course. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;nav&amp;#039;&amp;#039;&amp;#039;: Asks tillerman which pin # you are heading to on map. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;single #&amp;#039;&amp;#039;&amp;#039;: Sail directly to pin # on map, then stop. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;start&amp;#039;&amp;#039;&amp;#039;: Start along the charted course and continue until finished or stopped. &lt;br /&gt;
&lt;br /&gt;
== Town Cryer == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;news&amp;#039;&amp;#039;&amp;#039;: The Town Cryer will give you a bit of news, if he has some. Repeat the command to hear the next bit of news. &lt;br /&gt;
&lt;br /&gt;
== Vendor (shop) == &lt;br /&gt;
In the commands below, replace name with either the vendor&amp;#039;s name or one of the words &amp;quot;shopkeeper&amp;quot;, &amp;quot;merchant&amp;quot;, or &amp;quot;vendor&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name buy&amp;#039;&amp;#039;&amp;#039;: The inventory of the vendor will be shown to you. You can select which items you want to buy. You need to have the gold for the purchase on you, except when buying for a total of more than 2000gp, i.e. tents, houses, boats, guildstones or say *a lot* of reagents. In that case the amount will be taken straight out of your bankbox and you receive the item(s) you purchased in your backpack. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name sell&amp;#039;&amp;#039;&amp;#039;: The items in your backpack that can be sold to the vendor will be shown to you. You can select which items you want to sell. There is a maximum of 5 items per transaction. &lt;br /&gt;
&lt;br /&gt;
== Vendor (player) == &lt;br /&gt;
In the commands below, replace name with either the vendor&amp;#039;s name or one of the words &amp;quot;shopkeeper&amp;quot;, &amp;quot;salesman&amp;quot;, &amp;quot;saleswoman&amp;quot;, &amp;quot;salesperson&amp;quot; or &amp;quot;vendor&amp;quot;, or a general salutation like &amp;quot;hi&amp;quot;, &amp;quot;greetings&amp;quot;, &amp;quot;hail&amp;quot;, &amp;quot;hello&amp;quot;, &amp;quot;hey&amp;quot; or &amp;quot;yo&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name browse or name view or name look&amp;#039;&amp;#039;&amp;#039;: Will open the backpack of the vendor for you so you can see what is inside. This acts the same as double-clicking on a vendor. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name buy or name purchase&amp;#039;&amp;#039;&amp;#039;: You will get a targeting cursor with which you can select the item you want to buy. If you do not have enough gold in your backpack the amount will be taken straight out of your bankbox. &lt;br /&gt;
&lt;br /&gt;
The following commands are only applicable to the owner of the vendor: &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name collect or name gold or name get&amp;#039;&amp;#039;&amp;#039;: Transfers the gold the vendor is holding for you into your bank account. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name dismiss&amp;#039;&amp;#039;&amp;#039;: Terminates the vendor&amp;#039;s contract of employment. The vendor will self-destruct, leaving no corpse. Any items or gold he is holding will not be reimbursed, so remove all items and issue a &amp;quot;collect&amp;quot; command first. There is no way to get back the &amp;quot;private&amp;quot; funds that he has in &amp;quot;his&amp;quot; account, only the gold he is &amp;quot;holding for you&amp;quot; as collected from sales. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name replace&amp;#039;&amp;#039;&amp;#039;: Operates the same as name dismiss. Vendor no longer returns deed upon using this command. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name status or name info&amp;#039;&amp;#039;&amp;#039;: The vendor will tell you how much gold he is holding, how much he costs per UO day and for how many days he will continue to work for you. &lt;br /&gt;
&lt;br /&gt;
== Virtue Shrine == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;om om om&amp;#039;&amp;#039;&amp;#039;: When chanted on the stairs of the Shrine of Spirituality this will teleport you to the Ankh. teleport you to the Ankh. &lt;br /&gt;
&lt;br /&gt;
== Emote == &lt;br /&gt;
You can emote anything you like. Just type : followed by a space, then type what you would like to emote! In addition we also have some special emotes that play sound or actions by just type in one of the commands below. &lt;br /&gt;
&lt;br /&gt;
 : Ah, ah!, ahh, ahh!&lt;br /&gt;
 : Ahha, ah ha, ahha!, ah ha!&lt;br /&gt;
 : Ahhhh, ahhhh!, scream, scream!, screams, screams!&lt;br /&gt;
 : Applaud, applaud!, applauds, applauds!, clap, clap!, claps, claps!&lt;br /&gt;
 : Bawls, bawls!, cry, cries, cry!, cries!, sob, sob!, sobs, sobs!, weep, weep!, weeps, weeps!&lt;br /&gt;
 : Blow nose, blownose, blows nose&lt;br /&gt;
 : Burp, burp!, burps, burps!&lt;br /&gt;
 : Bow, bows&lt;br /&gt;
 : Bs, bscough, bs cough&lt;br /&gt;
 : Cheer, cheers, cheer!, cheers!&lt;br /&gt;
 : Clearthroat, clearsthroat, clear throat, clears throat&lt;br /&gt;
 : Cough, coughs, cough!, coughs!&lt;br /&gt;
 : Faint, faints, passout, pass out, passesout, passes out&lt;br /&gt;
 : Fart, farts&lt;br /&gt;
 : Gasp, gasp!, gasps, gasps!&lt;br /&gt;
 : Giggle, giggles, cackle, cackles, cackling, chuckle, chuckles&lt;br /&gt;
 : Groan, groans&lt;br /&gt;
 : Growl, growl!, growls, growls!&lt;br /&gt;
 : Hey, hey!&lt;br /&gt;
 : Hiccup, hiccups, hic, hic!&lt;br /&gt;
 : Huh, huh?&lt;br /&gt;
 : Kiss, kisses&lt;br /&gt;
 : Knock, knocks, knock!, knocks!&lt;br /&gt;
 : Laugh, laughs, hehehe&lt;br /&gt;
 : No, no!&lt;br /&gt;
 : Oh, oh!&lt;br /&gt;
 : Oooh&lt;br /&gt;
 : Oops&lt;br /&gt;
 : Punch, punches, punch!, punches!&lt;br /&gt;
 : Puke, pukes, throwup, throwsup, throw up, throws up, vomit, vomits&lt;br /&gt;
 : Shh, shh!, shhh, shhh!, shush, shush!&lt;br /&gt;
 : Sigh, sighs&lt;br /&gt;
 : Slap, slaps, slap!, slaps!&lt;br /&gt;
 : Sneeze, ahh-choo, ahh-choo!&lt;br /&gt;
 : Sniff, sniffs&lt;br /&gt;
 : Snore, snores, zzz, zzzz&lt;br /&gt;
 : Spit, spits&lt;br /&gt;
 : Sticks out tounge, stickouttonge&lt;br /&gt;
 : Tap foot, taps foot, tapfoot&lt;br /&gt;
 : Whistle, whistles&lt;br /&gt;
 : Woo, woo!, woohoo, woohoo!&lt;br /&gt;
 : Yawn, yawns&lt;br /&gt;
 : Yea, yea!, yeah, yeah!&lt;br /&gt;
 : Yell, yell!, yells, yells!&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Commands&amp;diff=201592</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Commands&amp;diff=201592"/>
				<updated>2015-08-25T02:54:04Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Emote */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Player Commands&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Custom commands that can be found on the UO Roleplay server. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Effect&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [motd&lt;br /&gt;
! Show message of the day &lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [questlog&lt;br /&gt;
! Opens the UORP quest page&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [chat&lt;br /&gt;
! World Chat (IRC)&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [mystats&lt;br /&gt;
! Stats Info&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [servertime&lt;br /&gt;
! Display year, day, &amp;amp; time&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [help&lt;br /&gt;
! Gives a list of commands&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [bandself&lt;br /&gt;
! Will automatically bandage&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [DrinkCure&lt;br /&gt;
! Drinks a potion.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [DrinkHeal&lt;br /&gt;
! Drinks a potion.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [DrinkRefresh&lt;br /&gt;
! Drinks a potion.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [DrinkAgility&lt;br /&gt;
! Drinks a potion.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! [DrinkStrength&lt;br /&gt;
! Drinks a potion.&lt;br /&gt;
&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3e6ff&amp;quot;&lt;br /&gt;
! : emote &lt;br /&gt;
! Example : bow &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of player commands taken from [http://uo.stratics.com/php-bin/show_content.php?content=30493]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Banker / Minter ==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;balance or statement&amp;#039;&amp;#039;&amp;#039;: The banker will tell you the amount of gold in your bankbox. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;bank/banco/banque&amp;#039;&amp;#039;&amp;#039;: The banker will open your bankbox for you. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;withdraw amount&amp;#039;&amp;#039;&amp;#039;: The banker will transfer the specified amount of gold from your bankbox to your backpack, if possible. &lt;br /&gt;
&lt;br /&gt;
== Barkeep == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;news&amp;#039;&amp;#039;&amp;#039;: The barkeep will give a scenario hint, just like a town crier. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;(giving money)&amp;#039;&amp;#039;&amp;#039;: Amounts of gold under 50 gold will cause the Barkeep to speak this rumor. Amounts over 50 gold will be returned. Will only work if the owner did indeed give the barkeep a rumor to spread. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;(saying a keyword)&amp;#039;&amp;#039;&amp;#039;: The Barkeep will respond to a maximum of three keywords. Owners can set the keywords the Barkeep will respond to and the response the Barkeep will give. &lt;br /&gt;
&lt;br /&gt;
== Escort == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I will take thee&amp;#039;&amp;#039;&amp;#039;: Will make the NPC who is waiting for an escort to follow you. You must be close to the NPC when you issue this command. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;destination&amp;#039;&amp;#039;&amp;#039;: Will make the NPC tell you where he wants to be escorted to. &lt;br /&gt;
&lt;br /&gt;
== Ferry == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I would like to cross&amp;#039;&amp;#039;&amp;#039;: This will tell the Skara Brae ferryman to take you across the water to the mainland, or back. (in fact, any sentence with the word &amp;quot;cross&amp;quot; in it will work) &lt;br /&gt;
Additionally, saying the word &amp;quot;cross&amp;quot; by itself will shuttle you to the other side of the dock. &lt;br /&gt;
&lt;br /&gt;
== Guildstone == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I resign from my guild&amp;#039;&amp;#039;&amp;#039;: Will remove you from the guild and the guildstone. This command can be given anytime, anywhere. You do not need to have access to the guildstone itself. &lt;br /&gt;
&lt;br /&gt;
== Hireling == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name come&amp;#039;&amp;#039;&amp;#039;: Summons the hireling to your location. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name drop&amp;#039;&amp;#039;&amp;#039;: Drops everything it&amp;#039;s carrying to the ground. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name follow&amp;#039;&amp;#039;&amp;#039;: Follows targeted being. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name follow me&amp;#039;&amp;#039;&amp;#039;: Follows you. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name friend&amp;#039;&amp;#039;&amp;#039;: Treats targeted player as another owner. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name guard&amp;#039;&amp;#039;&amp;#039;: Will guard the targeted item or being. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name guard me&amp;#039;&amp;#039;&amp;#039;: Will guard you. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name hire or name mercenary or name servant or name work&amp;#039;&amp;#039;&amp;#039;: Responds with how much it will cost to hire him/her. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name kill or name attack&amp;#039;&amp;#039;&amp;#039;: Attacks targeted being. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name move&amp;#039;&amp;#039;&amp;#039;: Makes the hireling move away so you can pass. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name patrol&amp;#039;&amp;#039;&amp;#039;: Roves between two or more guarded objects/beings. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name report&amp;#039;&amp;#039;&amp;#039;: Responds with how they feel about their job. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name stay&amp;#039;&amp;#039;&amp;#039;: Stops and stays in current spot. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name stop&amp;#039;&amp;#039;&amp;#039;: Cancels any current orders to guard or follow. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name transfer&amp;#039;&amp;#039;&amp;#039;: Transfers complete ownership to targeted player. &lt;br /&gt;
&lt;br /&gt;
== House == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I ban thee&amp;#039;&amp;#039;&amp;#039;: Friends, co-owners and owners of a house can issue this command. It will bring up a targeting cursor to ban and eject someone. Friends and owners cannot be banned. By doing this, the person banned will be added to the banned list that is accessible from the house sign menu. There is a limit of 50 banned people per house. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Remove thyself&amp;#039;&amp;#039;&amp;#039;: Friends, co-owners and owners of a house can issue this command. It will bring up a targeting cursor to eject someone. Friends and owners cannot be ejected. The targeted individual will be sent outside the house, 3 tiles from the door. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I wish to lock this down&amp;#039;&amp;#039;&amp;#039;: Locks an item down in your house. Only the owner and co-owners can issue this command. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I wish to release this&amp;#039;&amp;#039;&amp;#039;: Removes lockdown and secure status on an item. Only the owner and co-owners can issue this command. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I wish to secure this&amp;#039;&amp;#039;&amp;#039;: Locks down a container in your house and makes it secure. Only the owner and co-owners can issue this command. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I wish to place a strongbox&amp;#039;&amp;#039;&amp;#039;: Will place a secure strongbox inside a house at the position where the co-owner is standing. Only the co-owner can issue this command. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I wish to place a trash barrel&amp;#039;&amp;#039;&amp;#039;: Will place a trash barrel inside a house, at the position where you are standing. Only the owner or co-owner can issue this command. Owners, co-owners and friends can put trash in the barrel. After 3 minutes the trash will be deleted. &lt;br /&gt;
&lt;br /&gt;
== Karma == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I honor thee&amp;#039;&amp;#039;&amp;#039;: A player can transfer a small amount of Karma to another player. The giving player will lose 50 Karma points, the receiving player will gain 10 Karma points. The giver needs to have at least 50 Karma points. &lt;br /&gt;
&lt;br /&gt;
== Murder Status == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I must consider my sins&amp;#039;&amp;#039;&amp;#039;: This will show your short term murder count, long term murder count and ping pong count. &lt;br /&gt;
&lt;br /&gt;
== NPC == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name join&amp;#039;&amp;#039;&amp;#039;: Can be used with NPC guildmasters. They will respond with the amount of money you have to pay them to join that guild. Right after that just drop the money on the NPC to join. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name move&amp;#039;&amp;#039;&amp;#039;: The NPC will step aside or away from you. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name time&amp;#039;&amp;#039;&amp;#039;: The NPC will tell you the current time. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name where is [Town | Shop | Building | Player]&amp;#039;&amp;#039;&amp;#039;: The NPC will give you directions to the town, shop, building or player you asked him about, if he knows the location. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name train&amp;#039;&amp;#039;&amp;#039;: Can be used with almost any NPC. They will respond by telling you what skills they can teach you (if any). &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name train skill&amp;#039;&amp;#039;&amp;#039;: Say this to an NPC that has indicated it can teach that skill. The NPC will respond by telling you how much it will cost you to receive training in that skill, or it will tell you it cannot teach you more than you already know of that skill. &lt;br /&gt;
&lt;br /&gt;
== Order / Chaos Guilds ==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name Chaos shield&amp;#039;&amp;#039;&amp;#039;: When you are in a Chaos Guild, say this to a guard in Lord Blackthorns castle to receive a free Chaos Shield. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name Order shield&amp;#039;&amp;#039;&amp;#039;: When you are in an Order Guild, say this to a guard in Lord British&amp;#039; castle to receive a free Order Shield. &lt;br /&gt;
&lt;br /&gt;
== Pets == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;all come or name come&amp;#039;&amp;#039;&amp;#039;: Summons all or one pet to your location. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name drop&amp;#039;&amp;#039;&amp;#039;: Drops everything it&amp;#039;s carrying to the ground. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name follow&amp;#039;&amp;#039;&amp;#039;: Follows targeted being. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;all follow me or &amp;#039;name follow me&amp;#039;&amp;#039;&amp;#039;: Makes all or one pet follow you. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name friend&amp;#039;&amp;#039;&amp;#039;: Treats targeted player as another owner. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name guard&amp;#039;&amp;#039;&amp;#039;: Will guard the targeted item or being. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;all guard me or &amp;#039;name guard me&amp;#039;&amp;#039;&amp;#039;: Makes all or one pet guard you. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name kill or name attack&amp;#039;&amp;#039;&amp;#039;: Attacks targeted being. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name patrol&amp;#039;&amp;#039;&amp;#039;: Roves between two or more guarded objects/beings. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name release&amp;#039;&amp;#039;&amp;#039;: Releases pet back into the wild (undoes taming). &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;all stay or &amp;#039;name stay&amp;#039;&amp;#039;&amp;#039;: All or one pet will stop and stay in current spot. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;all stop or &amp;#039;name stop&amp;#039;&amp;#039;&amp;#039;: Cancels any current orders to guard or follow. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name transfer&amp;#039;&amp;#039;&amp;#039;: Transfers complete ownership to targeted player. &lt;br /&gt;
&lt;br /&gt;
== Real Estate Broker == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;appraise&amp;#039;&amp;#039;&amp;#039;: The Real Estate Broker will tell you how much he will pay you for a house deed you wish to sell to him. If you wish to sell then drop the house deed on the broker after he mentioned the price. The gold will be deposited in your bank box. &lt;br /&gt;
&lt;br /&gt;
== Stablemaster ==  &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;retrieve or claim&amp;#039;&amp;#039;&amp;#039;: The stablemaster will give you back the pet(s) you stabled with him. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;stable or stall&amp;#039;&amp;#039;&amp;#039;: Will bring up a targeting cursor. Target the pet you want to stable. &lt;br /&gt;
&lt;br /&gt;
== Teleporter == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;doracron&amp;#039;&amp;#039;&amp;#039;: Will activate the Serpent Pillars in the sea in Britannia and teleport you to the sea in the Lost Lands. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;recdu&amp;#039;&amp;#039;&amp;#039;: Will activate the teleporter in the north mage shop in Moonglow and teleport you to the mage shop in Papua. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;recsu&amp;#039;&amp;#039;&amp;#039;: Will activate the teleporter in the mage shop in Papua and teleport you to the north mage shop in Moonglow. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;sueacron&amp;#039;&amp;#039;&amp;#039;: Will activate the Serpent Pillars in the sea in the Lost Lands and teleport you to the sea in Britannia. &lt;br /&gt;
&lt;br /&gt;
== Tillerman == &lt;br /&gt;
&lt;br /&gt;
Navigation by hand &lt;br /&gt;
In the commands below, replace direction with any of the following: &amp;quot;forward left&amp;quot;, &amp;quot;forward right&amp;quot;, &amp;quot;backward left&amp;quot;, &amp;quot;backward right&amp;quot;, &amp;quot;back left&amp;quot;, &amp;quot;back right&amp;quot;, &amp;quot;backwards&amp;quot;, &amp;quot;backward&amp;quot;, or &amp;quot;back&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;direction&amp;#039;&amp;#039;&amp;#039;: Move ship in desired direction. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;drift left or left&amp;#039;&amp;#039;&amp;#039;: Moves ship to the left. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;drift right or right&amp;#039;&amp;#039;&amp;#039;: Moves ship to the right. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;drop anchor or raise anchor&amp;#039;&amp;#039;&amp;#039;: Toggles ship movement on or off. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;furl sail or stop&amp;#039;&amp;#039;&amp;#039;: Stops current ship movement. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;one direction or direction one&amp;#039;&amp;#039;&amp;#039;: Moves ship one tile in desired direction and stops. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;slow direction&amp;#039;&amp;#039;&amp;#039;: Moves ship slowly in desired direction (see below for possible directions). &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;turn around or come about&amp;#039;&amp;#039;&amp;#039;: Turns ship around and proceeds. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;turn left or port&amp;#039;&amp;#039;&amp;#039;: Rotate ship left. Changes the orientation of the ship. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;turn right or starboard&amp;#039;&amp;#039;&amp;#039;: Rotate ship right. Changes the orientation of the ship. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;unfurl sail or forward&amp;#039;&amp;#039;&amp;#039;: Moves ship forward. &lt;br /&gt;
&lt;br /&gt;
Navigation by map &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;continue&amp;#039;&amp;#039;&amp;#039;: Resume plotted course after stopped. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;furl sail or stop&amp;#039;&amp;#039;&amp;#039;: Stops current ship movement. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;goto #&amp;#039;&amp;#039;&amp;#039;: Sail directly to pin # on map, then continue on remainder of plotted course. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;nav&amp;#039;&amp;#039;&amp;#039;: Asks tillerman which pin # you are heading to on map. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;single #&amp;#039;&amp;#039;&amp;#039;: Sail directly to pin # on map, then stop. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;start&amp;#039;&amp;#039;&amp;#039;: Start along the charted course and continue until finished or stopped. &lt;br /&gt;
&lt;br /&gt;
== Town Cryer == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;news&amp;#039;&amp;#039;&amp;#039;: The Town Cryer will give you a bit of news, if he has some. Repeat the command to hear the next bit of news. &lt;br /&gt;
&lt;br /&gt;
== Vendor (shop) == &lt;br /&gt;
In the commands below, replace name with either the vendor&amp;#039;s name or one of the words &amp;quot;shopkeeper&amp;quot;, &amp;quot;merchant&amp;quot;, or &amp;quot;vendor&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name buy&amp;#039;&amp;#039;&amp;#039;: The inventory of the vendor will be shown to you. You can select which items you want to buy. You need to have the gold for the purchase on you, except when buying for a total of more than 2000gp, i.e. tents, houses, boats, guildstones or say *a lot* of reagents. In that case the amount will be taken straight out of your bankbox and you receive the item(s) you purchased in your backpack. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name sell&amp;#039;&amp;#039;&amp;#039;: The items in your backpack that can be sold to the vendor will be shown to you. You can select which items you want to sell. There is a maximum of 5 items per transaction. &lt;br /&gt;
&lt;br /&gt;
== Vendor (player) == &lt;br /&gt;
In the commands below, replace name with either the vendor&amp;#039;s name or one of the words &amp;quot;shopkeeper&amp;quot;, &amp;quot;salesman&amp;quot;, &amp;quot;saleswoman&amp;quot;, &amp;quot;salesperson&amp;quot; or &amp;quot;vendor&amp;quot;, or a general salutation like &amp;quot;hi&amp;quot;, &amp;quot;greetings&amp;quot;, &amp;quot;hail&amp;quot;, &amp;quot;hello&amp;quot;, &amp;quot;hey&amp;quot; or &amp;quot;yo&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name browse or name view or name look&amp;#039;&amp;#039;&amp;#039;: Will open the backpack of the vendor for you so you can see what is inside. This acts the same as double-clicking on a vendor. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name buy or name purchase&amp;#039;&amp;#039;&amp;#039;: You will get a targeting cursor with which you can select the item you want to buy. If you do not have enough gold in your backpack the amount will be taken straight out of your bankbox. &lt;br /&gt;
&lt;br /&gt;
The following commands are only applicable to the owner of the vendor: &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name collect or name gold or name get&amp;#039;&amp;#039;&amp;#039;: Transfers the gold the vendor is holding for you into your bank account. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name dismiss&amp;#039;&amp;#039;&amp;#039;: Terminates the vendor&amp;#039;s contract of employment. The vendor will self-destruct, leaving no corpse. Any items or gold he is holding will not be reimbursed, so remove all items and issue a &amp;quot;collect&amp;quot; command first. There is no way to get back the &amp;quot;private&amp;quot; funds that he has in &amp;quot;his&amp;quot; account, only the gold he is &amp;quot;holding for you&amp;quot; as collected from sales. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name replace&amp;#039;&amp;#039;&amp;#039;: Operates the same as name dismiss. Vendor no longer returns deed upon using this command. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name status or name info&amp;#039;&amp;#039;&amp;#039;: The vendor will tell you how much gold he is holding, how much he costs per UO day and for how many days he will continue to work for you. &lt;br /&gt;
&lt;br /&gt;
== Virtue Shrine == &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;om om om&amp;#039;&amp;#039;&amp;#039;: When chanted on the stairs of the Shrine of Spirituality this will teleport you to the Ankh. teleport you to the Ankh. &lt;br /&gt;
&lt;br /&gt;
== Emote == &lt;br /&gt;
You can emote anything you like. Just type : followed by a space, then type what you would like to emote! In addition we also have some special emotes that play sound or actions by just type in one of the commands below. &lt;br /&gt;
&lt;br /&gt;
Ah, ah!, ahh, ahh!&lt;br /&gt;
Ahha, ah ha, ahha!, ah ha!&lt;br /&gt;
Ahhhh, ahhhh!, scream, scream!, screams, screams!&lt;br /&gt;
Applaud, applaud!, applauds, applauds!, clap, clap!, claps, claps!&lt;br /&gt;
Bawls, bawls!, cry, cries, cry!, cries!, sob, sob!, sobs, sobs!, weep, weep!, weeps, weeps!&lt;br /&gt;
Blow nose, blownose, blows nose&lt;br /&gt;
Burp, burp!, burps, burps!&lt;br /&gt;
Bow, bows&lt;br /&gt;
Bs, bscough, bs cough&lt;br /&gt;
Cheer, cheers, cheer!, cheers!&lt;br /&gt;
Clearthroat, clearsthroat, clear throat, clears throat&lt;br /&gt;
Cough, coughs, cough!, coughs!&lt;br /&gt;
Faint, faints, passout, pass out, passesout, passes out&lt;br /&gt;
Fart, farts&lt;br /&gt;
Gasp, gasp!, gasps, gasps!&lt;br /&gt;
Giggle, giggles, cackle, cackles, cackling, chuckle, chuckles&lt;br /&gt;
Groan, groans&lt;br /&gt;
Growl, growl!, growls, growls!&lt;br /&gt;
Hey, hey!&lt;br /&gt;
Hiccup, hiccups, hic, hic!&lt;br /&gt;
Huh, huh?&lt;br /&gt;
Kiss, kisses&lt;br /&gt;
Knock, knocks, knock!, knocks!&lt;br /&gt;
Laugh, laughs, hehehe&lt;br /&gt;
No, no!&lt;br /&gt;
Oh, oh!&lt;br /&gt;
Oooh&lt;br /&gt;
Oops&lt;br /&gt;
Punch, punches, punch!, punches!&lt;br /&gt;
Puke, pukes, throwup, throwsup, throw up, throws up, vomit, vomits&lt;br /&gt;
Shh, shh!, shhh, shhh!, shush, shush!&lt;br /&gt;
Sigh, sighs&lt;br /&gt;
Slap, slaps, slap!, slaps!&lt;br /&gt;
Sneeze, ahh-choo, ahh-choo!&lt;br /&gt;
Sniff, sniffs&lt;br /&gt;
Snore, snores, zzz, zzzz&lt;br /&gt;
Spit, spits&lt;br /&gt;
Sticks out tounge, stickouttonge&lt;br /&gt;
Tap foot, taps foot, tapfoot&lt;br /&gt;
Whistle, whistles&lt;br /&gt;
Woo, woo!, woohoo, woohoo!&lt;br /&gt;
Yawn, yawns&lt;br /&gt;
Yea, yea!, yeah, yeah!&lt;br /&gt;
Yell, yell!, yells, yells!&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Stats&amp;diff=201591</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Stats&amp;diff=201591"/>
				<updated>2015-08-03T00:00:17Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Stats&amp;#039;&amp;#039;&amp;#039;, an abbreviation of statistics, refers to the 3 statistics all characters have in varying amounts, as follows:&lt;br /&gt;
* [[Strength]] - Determines how much can be carried, amount of melee damage, and number of [[Hit Points]];&lt;br /&gt;
* [[Dexterity]] - Determines [[Stamina]] and is important for skills such as [[Snooping]] and [[Parrying]]; and&lt;br /&gt;
* [[Intelligence]] - Determines the amount of [[Mana]] a player has and can affect skills such as [[Magery]].&lt;br /&gt;
&lt;br /&gt;
==Stat Locks &amp;amp; Cap==&lt;br /&gt;
On the [[Character Status Menu]], there are small yellow arrows, or locks, located next to each stat. These indicate whether a stat will go up, down, or not move at all. To gain in a specific stat, make sure the arrow is pointing up. Both the individual and cumulative maximums that a character can achieve are capped. &lt;br /&gt;
&lt;br /&gt;
You can gain a maximum of 125 points in any particular stat naturally.  You can, however, exceed 125 points in any stat through use of items which increase a particular stat when worn.  The combined sum of your natural stat points plus what you gain from any stat-altering items cannot exceed 150.  &lt;br /&gt;
&lt;br /&gt;
Additionally, the sum of the natural stat values for your character cannot exceed 225, however this limit can be increased by +5 stat after the first 30 days of game play to a total of 230. In addition you may use a +5 stat scroll to increase it once more to 235.&lt;br /&gt;
&lt;br /&gt;
==Gaining Stats==&lt;br /&gt;
You can gain an unlimited amount of stat points per day, with no fixed intervals between gains. &lt;br /&gt;
&lt;br /&gt;
[[Skills]] each have primary and secondary stats associated with them.  If both stats associated with a skill are set to raise on your character, the primary stat will increase 75% of the time, while secondary stats will increase 25% of the time.  If the primary stat associated with a skill is locked, however, the secondary stat will be chosen to raise.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Skill &lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
|&lt;br /&gt;
! Skill&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
|-&lt;br /&gt;
! Alchemy&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Lumberjacking&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Anatomy&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Mace Fighting&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Animal Lore&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Magery&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Animal Taming&lt;br /&gt;
| Strength&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Meditation&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Archery&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Mining&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Arms Lore&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Musicianship&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Begging&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Necromancy&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Blacksmithing&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Ninjitsu&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! nowrap | Bowcraft/Fletching&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Parrying&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Bushido&lt;br /&gt;
| Strength&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Peacemaking&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Camping&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Poisoning&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Carpentry&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Provocation&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Cartography&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Remove Trap&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Chivalry&lt;br /&gt;
| Strength&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Resisting Spells&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Cooking&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Snooping&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Detect Hidden&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Spellweaving&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Discordance&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Spirit Speak&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Evaluate Intelligence&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Stealing&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Fencing&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Stealth&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Fishing&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Swordsmanship&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Focus&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Tactics&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Forensic Evaluation&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Tailoring&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Healing&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Taste Identification&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Herding&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Tinkering&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Hiding&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Tracking&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Inscription&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Veterinary&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Item Identification&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Wrestling&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Lockpicking&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training Example==&lt;br /&gt;
By way of example, consider a [[Mace Fighting|Mace Fighter]] that would like to add [[Chivalry]], but lacks the intelligence, and therefore mana, to be viable. The Fighter would like to reduce strength while increasing intelligence. The character could first practice [[Evaluating Intelligence]] until she gains 10 or 12 skill points, at which point she could switch to [[Musicianship]] and draw down the 10 or 12 points from Evaluate Intelligence. This process can be repeated, back and forth, until the intelligence stat is at the desired level. The latter skill has a primary association with dexterity, so that stat must be locked. Neither skill requires any resources, so there is no cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gaining Intelligence==&lt;br /&gt;
The following skills are well suited to set up a macro in order to raise intelligence:&lt;br /&gt;
*Spirit Speak &lt;br /&gt;
*Evaluate Intelligence&lt;br /&gt;
*Camping&lt;br /&gt;
*Herding &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gaining Dexterity==&lt;br /&gt;
The following skills are well suited to set up a macro in order to raise dexterity:&lt;br /&gt;
*Snooping&lt;br /&gt;
*Musicianship&lt;br /&gt;
*Herding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gaining Strength==&lt;br /&gt;
The following skills are well suited to set up a macro in order to raise strength:&lt;br /&gt;
*Herding&lt;br /&gt;
*Mining&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Example of raising STR &amp;amp; DEX – 1 Hour==&lt;br /&gt;
This is an example of raising STR &amp;amp; DEX on a new character with starting skills and stats. Nothing special done to it. No seesawing anything or maxing anything out. Nothing special was done. All skills are by default pointing up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* STR &amp;amp; DEX gain since start: 9&lt;br /&gt;
* Time so far: 1 Hours&lt;br /&gt;
* That’s 1 stat every 6.6 minuets. &lt;br /&gt;
&lt;br /&gt;
* In one hour using herding I gained 5 STR &amp;amp; 4 DEX.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example of raising STR &amp;amp; DEX – 4-5 Hours==&lt;br /&gt;
So far I have gone up by 30 in STR &amp;amp; DEX in about 4-5 hours or so. Herding has maxed out at 100 a long time ago and I am still gaining stats. (Oh, I just get +1 DEX make that 31 now) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Total Skill: 300.0&lt;br /&gt;
* Herding: 100.0 &lt;br /&gt;
* STR &amp;amp; DEX gain since start: 31&lt;br /&gt;
* Time so far: 4 Hours 40 minuets &lt;br /&gt;
* That&amp;#039;s 1 stat every 9 minuets&lt;br /&gt;
* How long has herding been 100? Herding hit 100 over an hour ago. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* I would guess it would take roughly a day to hit 100 DEX &amp;amp; 100 STR.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example of raising STR &amp;amp; DEX – 8-9 Hours==&lt;br /&gt;
* Total Skill: 300.0&lt;br /&gt;
* Herding: 100.0 &lt;br /&gt;
* STR &amp;amp; DEX &amp;amp; INT gain since start: 62&lt;br /&gt;
* Time so far: 8-9 Hours &lt;br /&gt;
* That&amp;#039;s 1 stat every 8 minuets&lt;br /&gt;
* How long has herding been 100? Herding hit 100 a long time ago. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* STR is almost at 100&lt;br /&gt;
* DEX is getting up there&lt;br /&gt;
* INT even gained some.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Stats&amp;diff=201590</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Stats&amp;diff=201590"/>
				<updated>2015-08-02T23:59:47Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Stats&amp;#039;&amp;#039;&amp;#039;, an abbreviation of statistics, refers to the 3 statistics all characters have in varying amounts, as follows:&lt;br /&gt;
* [[Strength]] - Determines how much can be carried, amount of melee damage, and number of [[Hit Points]];&lt;br /&gt;
* [[Dexterity]] - Determines [[Stamina]] and is important for skills such as [[Snooping]] and [[Parrying]]; and&lt;br /&gt;
* [[Intelligence]] - Determines the amount of [[Mana]] a player has and can affect skills such as [[Magery]].&lt;br /&gt;
&lt;br /&gt;
==Stat Locks &amp;amp; Cap==&lt;br /&gt;
On the [[Character Status Menu]], there are small yellow arrows, or locks, located next to each stat. These indicate whether a stat will go up, down, or not move at all. To gain in a specific stat, make sure the arrow is pointing up. Both the individual and cumulative maximums that a character can achieve are capped. &lt;br /&gt;
&lt;br /&gt;
You can gain a maximum of 125 points in any particular stat naturally.  You can, however, exceed 125 points in any stat through use of items which increase a particular stat when worn.  The combined sum of your natural stat points plus what you gain from any stat-altering items cannot exceed 150.  &lt;br /&gt;
&lt;br /&gt;
Additionally, the sum of the natural stat values for your character cannot exceed 225, however this limit can be increased by +5 stat after the first 30 days of game play to a total of 230. Additionally, you may use a +5 stat scroll to increase it once more to 235.&lt;br /&gt;
&lt;br /&gt;
==Gaining Stats==&lt;br /&gt;
You can gain an unlimited amount of stat points per day, with no fixed intervals between gains. &lt;br /&gt;
&lt;br /&gt;
[[Skills]] each have primary and secondary stats associated with them.  If both stats associated with a skill are set to raise on your character, the primary stat will increase 75% of the time, while secondary stats will increase 25% of the time.  If the primary stat associated with a skill is locked, however, the secondary stat will be chosen to raise.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Skill &lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
|&lt;br /&gt;
! Skill&lt;br /&gt;
! Primary&lt;br /&gt;
! Secondary&lt;br /&gt;
|-&lt;br /&gt;
! Alchemy&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Lumberjacking&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Anatomy&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Mace Fighting&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Animal Lore&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Magery&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Animal Taming&lt;br /&gt;
| Strength&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Meditation&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Archery&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Mining&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Arms Lore&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Musicianship&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Begging&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Necromancy&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Blacksmithing&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Ninjitsu&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! nowrap | Bowcraft/Fletching&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Parrying&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Bushido&lt;br /&gt;
| Strength&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Peacemaking&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Camping&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Poisoning&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Carpentry&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Provocation&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Cartography&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Remove Trap&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Chivalry&lt;br /&gt;
| Strength&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Resisting Spells&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Cooking&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Snooping&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Detect Hidden&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Spellweaving&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Discordance&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Spirit Speak&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Evaluate Intelligence&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Stealing&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Fencing&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Stealth&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Fishing&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Strength&lt;br /&gt;
|&lt;br /&gt;
! Swordsmanship&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Focus&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Tactics&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Forensic Evaluation&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Tailoring&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Healing&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Taste Identification&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Herding&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Tinkering&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|-&lt;br /&gt;
! Hiding&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
! Tracking&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Inscription&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Veterinary&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Item Identification&lt;br /&gt;
| Intelligence&lt;br /&gt;
| Dexterity&lt;br /&gt;
|&lt;br /&gt;
! Wrestling&lt;br /&gt;
| Strength&lt;br /&gt;
| Dexterity&lt;br /&gt;
|-&lt;br /&gt;
! Lockpicking&lt;br /&gt;
| Dexterity&lt;br /&gt;
| Intelligence&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training Example==&lt;br /&gt;
By way of example, consider a [[Mace Fighting|Mace Fighter]] that would like to add [[Chivalry]], but lacks the intelligence, and therefore mana, to be viable. The Fighter would like to reduce strength while increasing intelligence. The character could first practice [[Evaluating Intelligence]] until she gains 10 or 12 skill points, at which point she could switch to [[Musicianship]] and draw down the 10 or 12 points from Evaluate Intelligence. This process can be repeated, back and forth, until the intelligence stat is at the desired level. The latter skill has a primary association with dexterity, so that stat must be locked. Neither skill requires any resources, so there is no cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gaining Intelligence==&lt;br /&gt;
The following skills are well suited to set up a macro in order to raise intelligence:&lt;br /&gt;
*Spirit Speak &lt;br /&gt;
*Evaluate Intelligence&lt;br /&gt;
*Camping&lt;br /&gt;
*Herding &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gaining Dexterity==&lt;br /&gt;
The following skills are well suited to set up a macro in order to raise dexterity:&lt;br /&gt;
*Snooping&lt;br /&gt;
*Musicianship&lt;br /&gt;
*Herding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gaining Strength==&lt;br /&gt;
The following skills are well suited to set up a macro in order to raise strength:&lt;br /&gt;
*Herding&lt;br /&gt;
*Mining&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Example of raising STR &amp;amp; DEX – 1 Hour==&lt;br /&gt;
This is an example of raising STR &amp;amp; DEX on a new character with starting skills and stats. Nothing special done to it. No seesawing anything or maxing anything out. Nothing special was done. All skills are by default pointing up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* STR &amp;amp; DEX gain since start: 9&lt;br /&gt;
* Time so far: 1 Hours&lt;br /&gt;
* That’s 1 stat every 6.6 minuets. &lt;br /&gt;
&lt;br /&gt;
* In one hour using herding I gained 5 STR &amp;amp; 4 DEX.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example of raising STR &amp;amp; DEX – 4-5 Hours==&lt;br /&gt;
So far I have gone up by 30 in STR &amp;amp; DEX in about 4-5 hours or so. Herding has maxed out at 100 a long time ago and I am still gaining stats. (Oh, I just get +1 DEX make that 31 now) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Total Skill: 300.0&lt;br /&gt;
* Herding: 100.0 &lt;br /&gt;
* STR &amp;amp; DEX gain since start: 31&lt;br /&gt;
* Time so far: 4 Hours 40 minuets &lt;br /&gt;
* That&amp;#039;s 1 stat every 9 minuets&lt;br /&gt;
* How long has herding been 100? Herding hit 100 over an hour ago. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* I would guess it would take roughly a day to hit 100 DEX &amp;amp; 100 STR.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example of raising STR &amp;amp; DEX – 8-9 Hours==&lt;br /&gt;
* Total Skill: 300.0&lt;br /&gt;
* Herding: 100.0 &lt;br /&gt;
* STR &amp;amp; DEX &amp;amp; INT gain since start: 62&lt;br /&gt;
* Time so far: 8-9 Hours &lt;br /&gt;
* That&amp;#039;s 1 stat every 8 minuets&lt;br /&gt;
* How long has herding been 100? Herding hit 100 a long time ago. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* STR is almost at 100&lt;br /&gt;
* DEX is getting up there&lt;br /&gt;
* INT even gained some.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=SOS&amp;diff=201589</id>
		<title>SOS</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=SOS&amp;diff=201589"/>
				<updated>2015-07-28T01:02:54Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
* SOS or Message in a Bottle can fished up in the Calormen Empire, Kingdom of Britannia, &amp;amp; Lone Islands sea areas.&lt;br /&gt;
* Many new &amp;#039;recover from a shipwreck&amp;#039; items have been added.&lt;br /&gt;
* Chests range in 4 levels. Each level is comparable to treasure map chest levels 1-4. Each level adds in more loot. &lt;br /&gt;
* Items of note are: Message in a Bottle, SOS Map, Special Fishing Net, &amp;amp; Fabled Fishing Net.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Map]]&lt;br /&gt;
* [[Cartography]]&lt;br /&gt;
* [[Treasure Map]]&lt;br /&gt;
* [[SOS]] (Message in a Bottle)&lt;br /&gt;
* [[Treasure Hunting]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Treasure_Map&amp;diff=201588</id>
		<title>Treasure Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Treasure_Map&amp;diff=201588"/>
				<updated>2015-07-27T17:29:16Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Map.gif]] &amp;#039;&amp;#039;&amp;#039;Treasure Maps&amp;#039;&amp;#039;&amp;#039; show the location of where a [[Treasure Chest]] is buried. The maps require [[Cartography]] skill to decode at which point it will no longer say it is &amp;#039;&amp;#039;&amp;#039;tattered&amp;#039;&amp;#039;&amp;#039; but will become [[Blessed]] and display the location of the buried treasure chest. They can be obtained from various creatures as listed on: [[Treasure Map Spawn]].&lt;br /&gt;
&lt;br /&gt;
A map may decoded by another person, but the person digging up the map must still have the minimum required Cartography skill for the level of treasure map. [[Mining]] skill helps, as high skill allows you to dig for the chest without being exactly on top of it.&lt;br /&gt;
&lt;br /&gt;
All treasure chests are trapped and [[Remove Trap]] skill will take care of it, but the skill is not required as many players simply cast [[Telekinesis]] on the chest to trigger the trap from a safe distance of five or more steps away.&lt;br /&gt;
&lt;br /&gt;
A high skill level in [[Lockpicking]] is useful as it vastly reduces the number of lockpick attempts required to open a chest. For each failed attempt, an item in the chest may be destroyed.&lt;br /&gt;
&lt;br /&gt;
[[Mining]] skill is not required to dig up a treasure chest. However, the higher a character&amp;#039;s Mining skill, the further away from the exact spot they can be when attempting to dig up the chest. With no Mining skill, the digger must be directly on the correct spot where  the chest is buried. Note that the skill bonus from the [[Mining Gloves]] counts on these calculations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! | Mining Skill&lt;br /&gt;
! | Radius &lt;br /&gt;
|- &lt;br /&gt;
| 0&lt;br /&gt;
| 1 tile &lt;br /&gt;
|- &lt;br /&gt;
| 51&lt;br /&gt;
| 2 tiles &lt;br /&gt;
|- &lt;br /&gt;
| 81&lt;br /&gt;
| 3 tiles &lt;br /&gt;
|- &lt;br /&gt;
| 100&lt;br /&gt;
| 4 tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Adventures on the High Seas]] booster pack introduced &amp;#039;&amp;#039;Diabolically Drawn&amp;#039;&amp;#039; Level 7 treasure maps which can be ontained from:&lt;br /&gt;
&lt;br /&gt;
* Level 6 treasure chests&lt;br /&gt;
* [[Osiredon the Scalis Enforcer]]s and [[Corgul the Soulbinder]]&lt;br /&gt;
* [[Professional Bountyhunter Quest|Pirate encounters]]&lt;br /&gt;
&lt;br /&gt;
== Types == &lt;br /&gt;
&lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Map Title &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Cartography&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Lockpicking* &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Treasure Items &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! Minimum&amp;lt;br&amp;gt;(~40% Chance)&lt;br /&gt;
! 50% Chance&lt;br /&gt;
! 100% Chance&lt;br /&gt;
! Magery&amp;lt;br&amp;gt;([[Unlock]] spell)&lt;br /&gt;
! Gold&lt;br /&gt;
! Reagent Stacks&lt;br /&gt;
! Gems&lt;br /&gt;
! Magic Items&lt;br /&gt;
! Essences&lt;br /&gt;
! Special&lt;br /&gt;
|-&lt;br /&gt;
| 1 &lt;br /&gt;
| Plainly &lt;br /&gt;
| 30 &lt;br /&gt;
| 5.1&lt;br /&gt;
| 30.1&lt;br /&gt;
| 55.1&lt;br /&gt;
| 50.0 &lt;br /&gt;
| 5000&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: left; | &lt;br /&gt;
[[A Creeping Vine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Message in a Bottle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Recipe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scroll of Alacrity]]&amp;lt;br&amp;gt;&lt;br /&gt;
0.5 [[Scroll of Transcendence]]&amp;lt;br&amp;gt;(only on [[Felucca]] for maps higher than Level 1)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skeleton Key]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tasty Treat]]&amp;lt;br&amp;gt;&lt;br /&gt;
Treasure Map (Same level or one level higher)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;For Level 5 to 7:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Forged Pardon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mana Phasing Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Runed Sash of Warding]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Surge Shield]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 [[Minor Artifact]] (only Level 6 and 7)&amp;lt;br&amp;gt;&lt;br /&gt;
1 [[Master Skeleton Key]] (only Level 7)&amp;lt;br&amp;gt;&lt;br /&gt;
[[A Coffin]] (only Level 7)&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| 2 &lt;br /&gt;
| Expertly &lt;br /&gt;
| 71 &lt;br /&gt;
| 45.1&lt;br /&gt;
| 50.1&lt;br /&gt;
| 75.1&lt;br /&gt;
| 100.0 &lt;br /&gt;
| 10000&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 40&lt;br /&gt;
| 2&lt;br /&gt;
|- &lt;br /&gt;
| 3 &lt;br /&gt;
| Adeptly &lt;br /&gt;
| 81 &lt;br /&gt;
| 65.1&lt;br /&gt;
| 70.1&lt;br /&gt;
| 95.1&lt;br /&gt;
| 120.0&lt;br /&gt;
| 15000&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|- &lt;br /&gt;
| 4 &lt;br /&gt;
| Cleverly &lt;br /&gt;
| 91 &lt;br /&gt;
| 75.1&lt;br /&gt;
| 80.1&lt;br /&gt;
| 105.1**&lt;br /&gt;
| -&lt;br /&gt;
| 20000&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 56&lt;br /&gt;
| 4&lt;br /&gt;
|- &lt;br /&gt;
| 5 &lt;br /&gt;
| Deviously &lt;br /&gt;
| 100 &lt;br /&gt;
| 75.1&lt;br /&gt;
| 80.1&lt;br /&gt;
| 105.1**&lt;br /&gt;
| -&lt;br /&gt;
| 25000&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
| 64&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| 6 &lt;br /&gt;
| Ingeniously &lt;br /&gt;
| 100 &lt;br /&gt;
| 80.1&lt;br /&gt;
| 85.1&lt;br /&gt;
| 110.1**&lt;br /&gt;
| - &lt;br /&gt;
| 30000&lt;br /&gt;
| 8&lt;br /&gt;
| 19&lt;br /&gt;
| 72&lt;br /&gt;
| 6&lt;br /&gt;
|- &lt;br /&gt;
| 7 &lt;br /&gt;
| Diabolically&lt;br /&gt;
| 100 &lt;br /&gt;
| 80.1&lt;br /&gt;
| 85.1&lt;br /&gt;
| 110.1**&lt;br /&gt;
| - &lt;br /&gt;
| 35000&lt;br /&gt;
| 9&lt;br /&gt;
| 22&lt;br /&gt;
| 80&lt;br /&gt;
| 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Note that these Lockpicking skill values are only experimentally tested using a [[Crystal Ball of Knowledge]] and has not been verified. Also note that failing to pick the lock might result the items inside the chest to disappear.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Lockpicking skill is capped at 100.0.&lt;br /&gt;
* Every 1.0 skill point of [[Lockpicking]] increases the chance to pick a treasure map chest 2%.&lt;br /&gt;
&lt;br /&gt;
== Using ==&lt;br /&gt;
&lt;br /&gt;
* Find the location the treasure map points to.&lt;br /&gt;
* Use a [[shovel]] or a [[pickaxe]] and target the treasure map.&lt;br /&gt;
* When the new targeting cursor appears, target the spot on the ground the chest is believed located to begin digging. If no treasure is found there, try digging somewhere else nearby.&lt;br /&gt;
* If the correct location is dug, the digger will automatically keep digging and the chest will appear and begin slowly rising up from the ground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lookout!&amp;#039;&amp;#039;&amp;#039; When a chest is fully dug up 4 to 6 guardians will suddenly appear around it and try to attack the digger. Especially on higher level treasure maps, casting [[Invisibility]] on the digger just as the chest finally finishes rising out of the ground can help save their life. [[Hiding]] skill may also used for this, but with both methods precise timing is crucial. Possible guardians on each facet are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Map Title &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Guardians &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! Trammel - Felucca &lt;br /&gt;
! Ilshenar&lt;br /&gt;
! Malas&lt;br /&gt;
! Tokuno Islands&lt;br /&gt;
! Ter Mur&lt;br /&gt;
|-&lt;br /&gt;
| 1 &lt;br /&gt;
| Plainly &lt;br /&gt;
| [[Headless One]], [[Mongbat]], [[Ratman]], [[Skeleton]], [[Zombie]]&lt;br /&gt;
| [[Headless One]], [[Mongbat]], [[Ratman]], [[Skeleton]], [[Zombie]]&lt;br /&gt;
| [[Headless One]], [[Mongbat]], [[Ratman]], [[Skeleton]], [[Zombie]]&lt;br /&gt;
| [[Headless One]], [[Mongbat]], [[Ratman]], [[Skeleton]], [[Zombie]]&lt;br /&gt;
| [[Clockwork Scorpion]], [[Corrosive Slime]], [[Greater Mongbat]]&lt;br /&gt;
|- &lt;br /&gt;
| 2 &lt;br /&gt;
| Expertly &lt;br /&gt;
| [[Earth Elemental]], [[Gazer]], [[Gargoyle]], [[Hell Hound]], [[Orc Mage]] &lt;br /&gt;
| [[Earth Elemental]], [[Gazer]], [[Gargoyle]], [[Hell Hound]], [[Orc Mage]]&lt;br /&gt;
| [[Earth Elemental]], [[Gazer]], [[Gargoyle]], [[Hell Hound]], [[Orc Mage]]&lt;br /&gt;
| [[Earth Elemental]], [[Gazer]], [[Gargoyle]], [[Hell Hound]], [[Orc Mage]]&lt;br /&gt;
| [[Acid Slug]], [[Slith]], [[Water Elemental]]&lt;br /&gt;
|- &lt;br /&gt;
| 3 &lt;br /&gt;
| Adeptly &lt;br /&gt;
| [[Air Elemental]], [[Dread Spider]], [[Fire Elemental]], [[Lich]], [[Ogre Lord]] &lt;br /&gt;
| [[Air Elemental]], [[Dread Spider]], [[Fire Elemental]], [[Lich]], [[Ogre Lord]] &lt;br /&gt;
| [[Air Elemental]], [[Dread Spider]], [[Fire Elemental]], [[Lich]], [[Ogre Lord]] &lt;br /&gt;
| [[Air Elemental]], [[Dread Spider]], [[Fire Elemental]], [[Lich]], [[Ogre Lord]] &lt;br /&gt;
| [[Leather Wolf]], [[Stone Slith]], [[Toxic Slith]]&lt;br /&gt;
|- &lt;br /&gt;
| 4 &lt;br /&gt;
| Cleverly &lt;br /&gt;
| [[Elder Gazer]], [[Daemon]], [[Dread Spider]], [[Lich Lord]], [[Ogre Lord]] &lt;br /&gt;
| [[Elder Gazer]], [[Daemon]], [[Dread Spider]], [[Lich Lord]], [[Ogre Lord]] &lt;br /&gt;
| [[Elder Gazer]], [[Daemon]], [[Dread Spider]], [[Lich Lord]], [[Ogre Lord]] &lt;br /&gt;
| [[Elder Gazer]], [[Daemon]], [[Dread Spider]], [[Lich Lord]], [[Ogre Lord]] &lt;br /&gt;
| [[Bloodworm]], [[Stone Slith]], [[Toxic Slith]]&lt;br /&gt;
|- &lt;br /&gt;
| 5 &lt;br /&gt;
| Deviously &lt;br /&gt;
| [[Blood Elemental]], [[Elder Gazer]], [[Daemon]], [[Lich Lord]], [[Poison Elemental]]&lt;br /&gt;
| [[Dark Guardian]], [[Exodus Overseer]], [[Gargoyle Destroyer]], [[Gargoyle Enforcer]], [[Poison Elemental]]&lt;br /&gt;
| [[Lich Lord]], [[Ravager]], [[Wanderer of the Void]], [[Minotaur]]&lt;br /&gt;
| [[Fan Dancer]], [[Revenant Lion]], [[Ronin]], [[Rune Beetle]]&lt;br /&gt;
| [[Fire Ant]], [[Lava Elemental]], [[Maddening Horror]]&lt;br /&gt;
|- &lt;br /&gt;
| 6 &lt;br /&gt;
| Ingeniously &lt;br /&gt;
| [[Ancient Wyrm]], [[Balron]], [[Blood Elemental]], [[Cold Drake]], [[Greater Dragon]], [[Poison Elemental]], [[Titan]]&lt;br /&gt;
| [[Changeling]], [[Exodus Minion]], [[Gargoyle Destroyer]], [[Gargoyle Enforcer]], [[Titan]]&lt;br /&gt;
| [[Devourer of Souls]], [[Minotaur Scout]], [[Minotaur Captain]], [[Rotting Corpse]], [[Wanderer of the Void]]&lt;br /&gt;
| [[Hiryu]], [[Lady of the Snow]], [[Oni]], [[Rune Beetle]], [[Yomotsu Warrior]], [[Yomotsu Priest]]&lt;br /&gt;
| [[Enraged Earth Elemental]], [[Fire Daemon]], [[Greater Poison Elemental]], [[Lava Elemental]]&lt;br /&gt;
|- &lt;br /&gt;
| 7 &lt;br /&gt;
| Diabolically &lt;br /&gt;
| [[Blood Elemental]], [[Cold Drake]], [[Frost Dragon]], [[Greater Dragon]], [[Poison Elemental]]&lt;br /&gt;
| [[Renegade Changeling]], [[Exodus Minion]], [[Gargoyle Destroyer]], [[Gargoyle Enforcer]], [[Titan]]  &lt;br /&gt;
| [[Devourer of Souls]], [[Minotaur General]], [[Minotaur Captain]], [[Rotting Corpse]], [[Wanderer of the Void]]&lt;br /&gt;
| &lt;br /&gt;
| [[Enraged Colossus]], [[Enraged Earth Elemental]], [[Fire Daemon]], [[Greater Poison Elemental]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the initial guardians are taken care of, the chest must first be unlocked using [[Lockpicking]] skill. Unsuccessful lockpicking attempts might destroy a random item in the chest. The destroyed item will turn into &amp;#039;&amp;#039;&amp;#039;A Dust Pile&amp;#039;&amp;#039;&amp;#039; with the system message: &lt;br /&gt;
:&amp;#039;&amp;#039;The sound of gas escaping is heard from the chest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the chest is unlocked, it should be de-trapped with the [[Remove Trap]] skill, casting the [[Telekinesis]] spell(from a safe distance) on the chest (does not work on [[Siege]] or [[Mugen]]), or simply opening it and taking the damage. If you wish to take the latter route, it is advisable to wear 70 (maximum) [[Resistance|fire resistance]] and have over 130 [[Hit Points]] to sustain the damage from the trap. Once both steps are completed, the chest may then be opened and items taken out. There is a small chance for an high property count item to be inside the chest. Chests opened in [[Tokuno Islands]] and [[Ter Mur]] will contain items from the facets respective expansion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a random chance another guardian will suddenly appear for each item taken out of the chest, so sometimes it may be wise to only pull out one item at a time. Also, there is a chance of a [[Grubber]] to spawn and steal an item inside the chest:&lt;br /&gt;
[[Image:Grubber.png|frame|&amp;#039;&amp;#039;a grubber appears and ganks a piece of your loot&amp;#039;&amp;#039;]]&lt;br /&gt;
:&amp;#039;&amp;#039;a grubber appears and ganks a piece of your loot&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The stolen item can be found on the [[Grubber]]&amp;#039;s corpse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sometimes a player may not be able to pull an item out an open chest, so they should simply take a step around or to the side of the chest or have someone else who is standing next to it do the same. Additionally, anyone in a [[Party]] with the person who dug up the chest can also take items out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After completing a treasure chest, it is considered good treasure hunting etiquette to destroy the chest. This can be accomplished by either striking the chest with an axe or using the Contextual menu on the chest. This way if another treasure hunter comes along with a map on to the exact same spot they do not have to wait around for the previous chest to decay and disappear on its own before starting to dig up their treasure chest. Any items still in the chest will be destroyed along with the chest so ensure the good stuff has been taken out first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, it is also considered good treasure hunting etiquette to not leave guardian monsters wandering around waiting to ambush people who may live nearby or even other treasure hunters who may come later. It&amp;#039;s also a good idea to [[Dispel]] summoned creatures prior to departing to free up control slots before doing another map so you don&amp;#039;t have to return to do it or wait for them to dispel on their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Completed treasure maps may be collected and used to create a [[Cartography|Tattered Wall Map]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Before [[Publish 67]] randomized the map locations, [[Mining]] skill was not popular amongst the treasure hunters since many players were using a treasure map rune library or a website to find out precisely where to dig. &lt;br /&gt;
*There are 60 different kinds of [[Surge Shield]], 18 different kinds of [[Mana Phasing Orb]] and 2 different kinds of [[Runed Sash of Warding]].&lt;br /&gt;
*During the [[Publish 67]]&amp;#039;s release on [[TC1]], &amp;#039;&amp;#039;&amp;#039;Playing Cards&amp;#039;&amp;#039;&amp;#039; were spawning on Guardians. This is removed when the Publish went live on production shards.&lt;br /&gt;
*Before [[Publish 67]], treasure maps were only spawning in the game for [[Trammel]] and [[Felucca]]. Thus, the treasure maps for [[Ilshenar]] were considered as rare items. These pre-existing Ilshenar treasure maps are tagged with an [[Artifact Rarity]] 0 tag with the release of the Publish on production shards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Map]]&lt;br /&gt;
* [[Cartography]]&lt;br /&gt;
* [[Treasure Map Locations]]&lt;br /&gt;
* [[Artifacts]]&lt;br /&gt;
* [[Treasure Map Spawn]]&lt;br /&gt;
* [[Treasure Hunting]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Treasure_Map&amp;diff=201587</id>
		<title>Treasure Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Treasure_Map&amp;diff=201587"/>
				<updated>2015-07-27T17:28:12Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Map.gif]] &amp;#039;&amp;#039;&amp;#039;Treasure Maps&amp;#039;&amp;#039;&amp;#039; show the location of where a [[Treasure Chest]] is buried. The maps require [[Cartography]] skill to decode at which point it will no longer say it is &amp;#039;&amp;#039;&amp;#039;tattered&amp;#039;&amp;#039;&amp;#039; but will become [[Blessed]] and display the location of the buried treasure chest. They can be obtained from various creatures as listed on: [[Treasure Map Spawn]].&lt;br /&gt;
&lt;br /&gt;
A map may decoded by another person, but the person digging up the map must still have the minimum required Cartography skill for the level of treasure map. [[Mining]] skill helps, as high skill allows you to dig for the chest without being exactly on top of it.&lt;br /&gt;
&lt;br /&gt;
All treasure chests are trapped and [[Remove Trap]] skill will take care of it, but the skill is not required as many players simply cast [[Telekinesis]] on the chest to trigger the trap from a safe distance of five or more steps away.&lt;br /&gt;
&lt;br /&gt;
A high skill level in [[Lockpicking]] is useful as it vastly reduces the number of lockpick attempts required to open a chest. For each failed attempt, an item in the chest may be destroyed.&lt;br /&gt;
&lt;br /&gt;
[[Mining]] skill is not required to dig up a treasure chest. However, the higher a character&amp;#039;s Mining skill, the further away from the exact spot they can be when attempting to dig up the chest. With no Mining skill, the digger must be directly on the correct spot where  the chest is buried. Note that the skill bonus from the [[Mining Gloves]] counts on these calculations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! | Mining Skill&lt;br /&gt;
! | Radius &lt;br /&gt;
|- &lt;br /&gt;
| 0&lt;br /&gt;
| 1 tile &lt;br /&gt;
|- &lt;br /&gt;
| 51&lt;br /&gt;
| 2 tiles &lt;br /&gt;
|- &lt;br /&gt;
| 81&lt;br /&gt;
| 3 tiles &lt;br /&gt;
|- &lt;br /&gt;
| 100&lt;br /&gt;
| 4 tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Adventures on the High Seas]] booster pack introduced &amp;#039;&amp;#039;Diabolically Drawn&amp;#039;&amp;#039; Level 7 treasure maps which can be ontained from:&lt;br /&gt;
&lt;br /&gt;
* Level 6 treasure chests&lt;br /&gt;
* [[Osiredon the Scalis Enforcer]]s and [[Corgul the Soulbinder]]&lt;br /&gt;
* [[Professional Bountyhunter Quest|Pirate encounters]]&lt;br /&gt;
&lt;br /&gt;
== Types == &lt;br /&gt;
&lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Map Title &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Cartography&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Lockpicking* &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Treasure Items &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! Minimum&amp;lt;br&amp;gt;(~40% Chance)&lt;br /&gt;
! 50% Chance&lt;br /&gt;
! 100% Chance&lt;br /&gt;
! Magery&amp;lt;br&amp;gt;([[Unlock]] spell)&lt;br /&gt;
! Gold&lt;br /&gt;
! Reagent Stacks&lt;br /&gt;
! Gems&lt;br /&gt;
! Magic Items&lt;br /&gt;
! Essences&lt;br /&gt;
! Special&lt;br /&gt;
|-&lt;br /&gt;
| 1 &lt;br /&gt;
| Plainly &lt;br /&gt;
| 30 &lt;br /&gt;
| 5.1&lt;br /&gt;
| 30.1&lt;br /&gt;
| 55.1&lt;br /&gt;
| 50.0 &lt;br /&gt;
| 5000&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: left; | &lt;br /&gt;
[[A Creeping Vine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Message in a Bottle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Recipe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scroll of Alacrity]]&amp;lt;br&amp;gt;&lt;br /&gt;
0.5 [[Scroll of Transcendence]]&amp;lt;br&amp;gt;(only on [[Felucca]] for maps higher than Level 1)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skeleton Key]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tasty Treat]]&amp;lt;br&amp;gt;&lt;br /&gt;
Treasure Map (Same level or one level higher)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;For Level 5 to 7:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Forged Pardon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mana Phasing Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Runed Sash of Warding]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Surge Shield]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 [[Minor Artifact]] (only Level 6 and 7)&amp;lt;br&amp;gt;&lt;br /&gt;
1 [[Master Skeleton Key]] (only Level 7)&amp;lt;br&amp;gt;&lt;br /&gt;
[[A Coffin]] (only Level 7)&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| 2 &lt;br /&gt;
| Expertly &lt;br /&gt;
| 71 &lt;br /&gt;
| 45.1&lt;br /&gt;
| 50.1&lt;br /&gt;
| 75.1&lt;br /&gt;
| 100.0 &lt;br /&gt;
| 10000&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 40&lt;br /&gt;
| 2&lt;br /&gt;
|- &lt;br /&gt;
| 3 &lt;br /&gt;
| Adeptly &lt;br /&gt;
| 81 &lt;br /&gt;
| 65.1&lt;br /&gt;
| 70.1&lt;br /&gt;
| 95.1&lt;br /&gt;
| 120.0&lt;br /&gt;
| 15000&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|- &lt;br /&gt;
| 4 &lt;br /&gt;
| Cleverly &lt;br /&gt;
| 91 &lt;br /&gt;
| 75.1&lt;br /&gt;
| 80.1&lt;br /&gt;
| 105.1**&lt;br /&gt;
| -&lt;br /&gt;
| 20000&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 56&lt;br /&gt;
| 4&lt;br /&gt;
|- &lt;br /&gt;
| 5 &lt;br /&gt;
| Deviously &lt;br /&gt;
| 100 &lt;br /&gt;
| 75.1&lt;br /&gt;
| 80.1&lt;br /&gt;
| 105.1**&lt;br /&gt;
| -&lt;br /&gt;
| 25000&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
| 64&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| 6 &lt;br /&gt;
| Ingeniously &lt;br /&gt;
| 100 &lt;br /&gt;
| 80.1&lt;br /&gt;
| 85.1&lt;br /&gt;
| 110.1**&lt;br /&gt;
| - &lt;br /&gt;
| 30000&lt;br /&gt;
| 8&lt;br /&gt;
| 19&lt;br /&gt;
| 72&lt;br /&gt;
| 6&lt;br /&gt;
|- &lt;br /&gt;
| 7 &lt;br /&gt;
| Diabolically&lt;br /&gt;
| 100 &lt;br /&gt;
| 80.1&lt;br /&gt;
| 85.1&lt;br /&gt;
| 110.1**&lt;br /&gt;
| - &lt;br /&gt;
| 35000&lt;br /&gt;
| 9&lt;br /&gt;
| 22&lt;br /&gt;
| 80&lt;br /&gt;
| 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Note that these Lockpicking skill values are only experimentally tested using a [[Crystal Ball of Knowledge]] and has not been verified. Also note that failing to pick the lock might result the items inside the chest to disappear.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Lockpicking skill is capped at 100.0.&lt;br /&gt;
* Every 1.0 skill point of [[Lockpicking]] increases the chance to pick a treasure map chest 2%.&lt;br /&gt;
&lt;br /&gt;
== Using ==&lt;br /&gt;
&lt;br /&gt;
* Find the location the treasure map points to.&lt;br /&gt;
* Use a [[shovel]] or a [[pickaxe]] and target the treasure map.&lt;br /&gt;
* When the new targeting cursor appears, target the spot on the ground the chest is believed located to begin digging. If no treasure is found there, try digging somewhere else nearby.&lt;br /&gt;
* If the correct location is dug, the digger will automatically keep digging and the chest will appear and begin slowly rising up from the ground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lookout!&amp;#039;&amp;#039;&amp;#039; When a chest is fully dug up 4 to 6 guardians will suddenly appear around it and try to attack the digger. Especially on higher level treasure maps, casting [[Invisibility]] on the digger just as the chest finally finishes rising out of the ground can help save their life. [[Hiding]] skill may also used for this, but with both methods precise timing is crucial. Possible guardians on each facet are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Map Title &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Guardians &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! Trammel - Felucca &lt;br /&gt;
! Ilshenar&lt;br /&gt;
! Malas&lt;br /&gt;
! Tokuno Islands&lt;br /&gt;
! Ter Mur&lt;br /&gt;
|-&lt;br /&gt;
| 1 &lt;br /&gt;
| Plainly &lt;br /&gt;
| [[Headless One]], [[Mongbat]], [[Ratman]], [[Skeleton]], [[Zombie]]&lt;br /&gt;
| [[Headless One]], [[Mongbat]], [[Ratman]], [[Skeleton]], [[Zombie]]&lt;br /&gt;
| [[Headless One]], [[Mongbat]], [[Ratman]], [[Skeleton]], [[Zombie]]&lt;br /&gt;
| [[Headless One]], [[Mongbat]], [[Ratman]], [[Skeleton]], [[Zombie]]&lt;br /&gt;
| [[Clockwork Scorpion]], [[Corrosive Slime]], [[Greater Mongbat]]&lt;br /&gt;
|- &lt;br /&gt;
| 2 &lt;br /&gt;
| Expertly &lt;br /&gt;
| [[Earth Elemental]], [[Gazer]], [[Gargoyle]], [[Hell Hound]], [[Orc Mage]] &lt;br /&gt;
| [[Earth Elemental]], [[Gazer]], [[Gargoyle]], [[Hell Hound]], [[Orc Mage]]&lt;br /&gt;
| [[Earth Elemental]], [[Gazer]], [[Gargoyle]], [[Hell Hound]], [[Orc Mage]]&lt;br /&gt;
| [[Earth Elemental]], [[Gazer]], [[Gargoyle]], [[Hell Hound]], [[Orc Mage]]&lt;br /&gt;
| [[Acid Slug]], [[Slith]], [[Water Elemental]]&lt;br /&gt;
|- &lt;br /&gt;
| 3 &lt;br /&gt;
| Adeptly &lt;br /&gt;
| [[Air Elemental]], [[Dread Spider]], [[Fire Elemental]], [[Lich]], [[Ogre Lord]] &lt;br /&gt;
| [[Air Elemental]], [[Dread Spider]], [[Fire Elemental]], [[Lich]], [[Ogre Lord]] &lt;br /&gt;
| [[Air Elemental]], [[Dread Spider]], [[Fire Elemental]], [[Lich]], [[Ogre Lord]] &lt;br /&gt;
| [[Air Elemental]], [[Dread Spider]], [[Fire Elemental]], [[Lich]], [[Ogre Lord]] &lt;br /&gt;
| [[Leather Wolf]], [[Stone Slith]], [[Toxic Slith]]&lt;br /&gt;
|- &lt;br /&gt;
| 4 &lt;br /&gt;
| Cleverly &lt;br /&gt;
| [[Elder Gazer]], [[Daemon]], [[Dread Spider]], [[Lich Lord]], [[Ogre Lord]] &lt;br /&gt;
| [[Elder Gazer]], [[Daemon]], [[Dread Spider]], [[Lich Lord]], [[Ogre Lord]] &lt;br /&gt;
| [[Elder Gazer]], [[Daemon]], [[Dread Spider]], [[Lich Lord]], [[Ogre Lord]] &lt;br /&gt;
| [[Elder Gazer]], [[Daemon]], [[Dread Spider]], [[Lich Lord]], [[Ogre Lord]] &lt;br /&gt;
| [[Bloodworm]], [[Stone Slith]], [[Toxic Slith]]&lt;br /&gt;
|- &lt;br /&gt;
| 5 &lt;br /&gt;
| Deviously &lt;br /&gt;
| [[Blood Elemental]], [[Elder Gazer]], [[Daemon]], [[Lich Lord]], [[Poison Elemental]]&lt;br /&gt;
| [[Dark Guardian]], [[Exodus Overseer]], [[Gargoyle Destroyer]], [[Gargoyle Enforcer]], [[Poison Elemental]]&lt;br /&gt;
| [[Lich Lord]], [[Ravager]], [[Wanderer of the Void]], [[Minotaur]]&lt;br /&gt;
| [[Fan Dancer]], [[Revenant Lion]], [[Ronin]], [[Rune Beetle]]&lt;br /&gt;
| [[Fire Ant]], [[Lava Elemental]], [[Maddening Horror]]&lt;br /&gt;
|- &lt;br /&gt;
| 6 &lt;br /&gt;
| Ingeniously &lt;br /&gt;
| [[Ancient Wyrm]], [[Balron]], [[Blood Elemental]], [[Cold Drake]], [[Greater Dragon]], [[Poison Elemental]], [[Titan]]&lt;br /&gt;
| [[Changeling]], [[Exodus Minion]], [[Gargoyle Destroyer]], [[Gargoyle Enforcer]], [[Titan]]&lt;br /&gt;
| [[Devourer of Souls]], [[Minotaur Scout]], [[Minotaur Captain]], [[Rotting Corpse]], [[Wanderer of the Void]]&lt;br /&gt;
| [[Hiryu]], [[Lady of the Snow]], [[Oni]], [[Rune Beetle]], [[Yomotsu Warrior]], [[Yomotsu Priest]]&lt;br /&gt;
| [[Enraged Earth Elemental]], [[Fire Daemon]], [[Greater Poison Elemental]], [[Lava Elemental]]&lt;br /&gt;
|- &lt;br /&gt;
| 7 &lt;br /&gt;
| Diabolically &lt;br /&gt;
| [[Blood Elemental]], [[Cold Drake]], [[Frost Dragon]], [[Greater Dragon]], [[Poison Elemental]]&lt;br /&gt;
| [[Renegade Changeling]], [[Exodus Minion]], [[Gargoyle Destroyer]], [[Gargoyle Enforcer]], [[Titan]]  &lt;br /&gt;
| [[Devourer of Souls]], [[Minotaur General]], [[Minotaur Captain]], [[Rotting Corpse]], [[Wanderer of the Void]]&lt;br /&gt;
| &lt;br /&gt;
| [[Enraged Colossus]], [[Enraged Earth Elemental]], [[Fire Daemon]], [[Greater Poison Elemental]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the initial guardians are taken care of, the chest must first be unlocked using [[Lockpicking]] skill. Unsuccessful lockpicking attempts might destroy a random item in the chest. The destroyed item will turn into &amp;#039;&amp;#039;&amp;#039;A Dust Pile&amp;#039;&amp;#039;&amp;#039; with the system message: &lt;br /&gt;
:&amp;#039;&amp;#039;The sound of gas escaping is heard from the chest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the chest is unlocked, it should be de-trapped with the [[Remove Trap]] skill, casting the [[Telekinesis]] spell(from a safe distance) on the chest (does not work on [[Siege]] or [[Mugen]]), or simply opening it and taking the damage. If you wish to take the latter route, it is advisable to wear 70 (maximum) [[Resistance|fire resistance]] and have over 130 [[Hit Points]] to sustain the damage from the trap. Once both steps are completed, the chest may then be opened and items taken out. There is a small chance for an high property count item to be inside the chest. Chests opened in [[Tokuno Islands]] and [[Ter Mur]] will contain items from the facets respective expansion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a random chance another guardian will suddenly appear for each item taken out of the chest, so sometimes it may be wise to only pull out one item at a time. Also, there is a chance of a [[Grubber]] to spawn and steal an item inside the chest:&lt;br /&gt;
[[Image:Grubber.png|frame|&amp;#039;&amp;#039;a grubber appears and ganks a piece of your loot&amp;#039;&amp;#039;]]&lt;br /&gt;
:&amp;#039;&amp;#039;a grubber appears and ganks a piece of your loot&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The stolen item can be found on the [[Grubber]]&amp;#039;s corpse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sometimes a player may not be able to pull an item out an open chest, so they should simply take a step around or to the side of the chest or have someone else who is standing next to it do the same. Additionally, anyone in a [[Party]] with the person who dug up the chest can also take items out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After completing a treasure chest, it is considered good treasure hunting etiquette to destroy the chest. This can be accomplished by either striking the chest with an axe or using the Contextual menu on the chest. This way if another treasure hunter comes along with a map on to the exact same spot they do not have to wait around for the previous chest to decay and disappear on its own before starting to dig up their treasure chest. Any items still in the chest will be destroyed along with the chest so ensure the good stuff has been taken out first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, it is also considered good treasure hunting etiquette to not leave guardian monsters wandering around waiting to ambush people who may live nearby or even other treasure hunters who may come later. It&amp;#039;s also a good idea to [[Dispel]] summoned creatures prior to departing to free up control slots before doing another map so you don&amp;#039;t have to return to do it or wait for them to dispel on their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Completed treasure maps may be collected and used to create a [[Cartography|Tattered Wall Map]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Before [[Publish 67]] randomized the map locations, [[Mining]] skill was not popular amongst the treasure hunters since many players were using a treasure map rune library or a website to find out precisely where to dig. &lt;br /&gt;
*There are 60 different kinds of [[Surge Shield]], 18 different kinds of [[Mana Phasing Orb]] and 2 different kinds of [[Runed Sash of Warding]].&lt;br /&gt;
*During the [[Publish 67]]&amp;#039;s release on [[TC1]], &amp;#039;&amp;#039;&amp;#039;Playing Cards&amp;#039;&amp;#039;&amp;#039; were spawning on Guardians. This is removed when the Publish went live on production shards.&lt;br /&gt;
*Before [[Publish 67]], treasure maps were only spawning in the game for [[Trammel]] and [[Felucca]]. Thus, the treasure maps for [[Ilshenar]] were considered as rare items. These pre-existing Ilshenar treasure maps are tagged with an [[Artifact Rarity]] 0 tag with the release of the Publish on production shards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Map]]&lt;br /&gt;
* [[Cartography]]&lt;br /&gt;
* [[Treasure Map Locations]]&lt;br /&gt;
* [[Artifacts (Treasure Map)]]&lt;br /&gt;
* [[Treasure Map Spawn]]&lt;br /&gt;
* [[Treasure Hunting]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Treasure_Map&amp;diff=201586</id>
		<title>Treasure Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Treasure_Map&amp;diff=201586"/>
				<updated>2015-07-27T17:27:51Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Map.gif]] &amp;#039;&amp;#039;&amp;#039;Treasure Maps&amp;#039;&amp;#039;&amp;#039; show the location of where a [[Treasure Chest]] is buried. The maps require [[Cartography]] skill to decode at which point it will no longer say it is &amp;#039;&amp;#039;&amp;#039;tattered&amp;#039;&amp;#039;&amp;#039; but will become [[Blessed]] and display the location of the buried treasure chest. They can be obtained from various creatures as listed on: [[Treasure Map Spawn]].&lt;br /&gt;
&lt;br /&gt;
A map may decoded by another person, but the person digging up the map must still have the minimum required Cartography skill for the level of treasure map. [[Mining]] skill helps, as high skill allows you to dig for the chest without being exactly on top of it.&lt;br /&gt;
&lt;br /&gt;
All treasure chests are trapped and [[Remove Trap]] skill will take care of it, but the skill is not required as many players simply cast [[Telekinesis]] on the chest to trigger the trap from a safe distance of five or more steps away.&lt;br /&gt;
&lt;br /&gt;
A high skill level in [[Lockpicking]] is useful as it vastly reduces the number of lockpick attempts required to open a chest. For each failed attempt, an item in the chest may be destroyed.&lt;br /&gt;
&lt;br /&gt;
[[Mining]] skill is not required to dig up a treasure chest. However, the higher a character&amp;#039;s Mining skill, the further away from the exact spot they can be when attempting to dig up the chest. With no Mining skill, the digger must be directly on the correct spot where  the chest is buried. Note that the skill bonus from the [[Mining Gloves]] counts on these calculations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! | Mining Skill&lt;br /&gt;
! | Radius &lt;br /&gt;
|- &lt;br /&gt;
| 0&lt;br /&gt;
| 1 tile &lt;br /&gt;
|- &lt;br /&gt;
| 51&lt;br /&gt;
| 2 tiles &lt;br /&gt;
|- &lt;br /&gt;
| 81&lt;br /&gt;
| 3 tiles &lt;br /&gt;
|- &lt;br /&gt;
| 100&lt;br /&gt;
| 4 tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Adventures on the High Seas]] booster pack introduced &amp;#039;&amp;#039;Diabolically Drawn&amp;#039;&amp;#039; Level 7 treasure maps which can be ontained from:&lt;br /&gt;
&lt;br /&gt;
* Level 6 treasure chests&lt;br /&gt;
* [[Osiredon the Scalis Enforcer]]s and [[Corgul the Soulbinder]]&lt;br /&gt;
* [[Professional Bountyhunter Quest|Pirate encounters]]&lt;br /&gt;
&lt;br /&gt;
== Types == &lt;br /&gt;
&lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Map Title &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Cartography&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Lockpicking* &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Treasure Items &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! Minimum&amp;lt;br&amp;gt;(~40% Chance)&lt;br /&gt;
! 50% Chance&lt;br /&gt;
! 100% Chance&lt;br /&gt;
! Magery&amp;lt;br&amp;gt;([[Unlock]] spell)&lt;br /&gt;
! Gold&lt;br /&gt;
! Reagent Stacks&lt;br /&gt;
! Gems&lt;br /&gt;
! Magic Items&lt;br /&gt;
! Essences&lt;br /&gt;
! Special&lt;br /&gt;
|-&lt;br /&gt;
| 1 &lt;br /&gt;
| Plainly &lt;br /&gt;
| 30 &lt;br /&gt;
| 5.1&lt;br /&gt;
| 30.1&lt;br /&gt;
| 55.1&lt;br /&gt;
| 50.0 &lt;br /&gt;
| 5000&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: left; | &lt;br /&gt;
[[A Creeping Vine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Message in a Bottle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Recipe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scroll of Alacrity]]&amp;lt;br&amp;gt;&lt;br /&gt;
0.5 [[Scroll of Transcendence]]&amp;lt;br&amp;gt;(only on [[Felucca]] for maps higher than Level 1)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skeleton Key]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tasty Treat]]&amp;lt;br&amp;gt;&lt;br /&gt;
Treasure Map (Same level or one level higher)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;For Level 5 to 7:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Forged Pardon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mana Phasing Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Runed Sash of Warding]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Surge Shield]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 [[Minor Artifact]] (only Level 6 and 7)&amp;lt;br&amp;gt;&lt;br /&gt;
1 [[Master Skeleton Key]] (only Level 7)&amp;lt;br&amp;gt;&lt;br /&gt;
[[A Coffin]] (only Level 7)&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| 2 &lt;br /&gt;
| Expertly &lt;br /&gt;
| 71 &lt;br /&gt;
| 45.1&lt;br /&gt;
| 50.1&lt;br /&gt;
| 75.1&lt;br /&gt;
| 100.0 &lt;br /&gt;
| 10000&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 40&lt;br /&gt;
| 2&lt;br /&gt;
|- &lt;br /&gt;
| 3 &lt;br /&gt;
| Adeptly &lt;br /&gt;
| 81 &lt;br /&gt;
| 65.1&lt;br /&gt;
| 70.1&lt;br /&gt;
| 95.1&lt;br /&gt;
| 120.0&lt;br /&gt;
| 15000&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|- &lt;br /&gt;
| 4 &lt;br /&gt;
| Cleverly &lt;br /&gt;
| 91 &lt;br /&gt;
| 75.1&lt;br /&gt;
| 80.1&lt;br /&gt;
| 105.1**&lt;br /&gt;
| -&lt;br /&gt;
| 20000&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 56&lt;br /&gt;
| 4&lt;br /&gt;
|- &lt;br /&gt;
| 5 &lt;br /&gt;
| Deviously &lt;br /&gt;
| 100 &lt;br /&gt;
| 75.1&lt;br /&gt;
| 80.1&lt;br /&gt;
| 105.1**&lt;br /&gt;
| -&lt;br /&gt;
| 25000&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
| 64&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| 6 &lt;br /&gt;
| Ingeniously &lt;br /&gt;
| 105 &lt;br /&gt;
| 80.1&lt;br /&gt;
| 85.1&lt;br /&gt;
| 110.1**&lt;br /&gt;
| - &lt;br /&gt;
| 30000&lt;br /&gt;
| 8&lt;br /&gt;
| 19&lt;br /&gt;
| 72&lt;br /&gt;
| 6&lt;br /&gt;
|- &lt;br /&gt;
| 7 &lt;br /&gt;
| Diabolically&lt;br /&gt;
| 110 &lt;br /&gt;
| 80.1&lt;br /&gt;
| 85.1&lt;br /&gt;
| 110.1**&lt;br /&gt;
| - &lt;br /&gt;
| 35000&lt;br /&gt;
| 9&lt;br /&gt;
| 22&lt;br /&gt;
| 80&lt;br /&gt;
| 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Note that these Lockpicking skill values are only experimentally tested using a [[Crystal Ball of Knowledge]] and has not been verified. Also note that failing to pick the lock might result the items inside the chest to disappear.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Lockpicking skill is capped at 100.0.&lt;br /&gt;
* Every 1.0 skill point of [[Lockpicking]] increases the chance to pick a treasure map chest 2%.&lt;br /&gt;
&lt;br /&gt;
== Using ==&lt;br /&gt;
&lt;br /&gt;
* Find the location the treasure map points to.&lt;br /&gt;
* Use a [[shovel]] or a [[pickaxe]] and target the treasure map.&lt;br /&gt;
* When the new targeting cursor appears, target the spot on the ground the chest is believed located to begin digging. If no treasure is found there, try digging somewhere else nearby.&lt;br /&gt;
* If the correct location is dug, the digger will automatically keep digging and the chest will appear and begin slowly rising up from the ground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lookout!&amp;#039;&amp;#039;&amp;#039; When a chest is fully dug up 4 to 6 guardians will suddenly appear around it and try to attack the digger. Especially on higher level treasure maps, casting [[Invisibility]] on the digger just as the chest finally finishes rising out of the ground can help save their life. [[Hiding]] skill may also used for this, but with both methods precise timing is crucial. Possible guardians on each facet are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Map Title &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Guardians &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! Trammel - Felucca &lt;br /&gt;
! Ilshenar&lt;br /&gt;
! Malas&lt;br /&gt;
! Tokuno Islands&lt;br /&gt;
! Ter Mur&lt;br /&gt;
|-&lt;br /&gt;
| 1 &lt;br /&gt;
| Plainly &lt;br /&gt;
| [[Headless One]], [[Mongbat]], [[Ratman]], [[Skeleton]], [[Zombie]]&lt;br /&gt;
| [[Headless One]], [[Mongbat]], [[Ratman]], [[Skeleton]], [[Zombie]]&lt;br /&gt;
| [[Headless One]], [[Mongbat]], [[Ratman]], [[Skeleton]], [[Zombie]]&lt;br /&gt;
| [[Headless One]], [[Mongbat]], [[Ratman]], [[Skeleton]], [[Zombie]]&lt;br /&gt;
| [[Clockwork Scorpion]], [[Corrosive Slime]], [[Greater Mongbat]]&lt;br /&gt;
|- &lt;br /&gt;
| 2 &lt;br /&gt;
| Expertly &lt;br /&gt;
| [[Earth Elemental]], [[Gazer]], [[Gargoyle]], [[Hell Hound]], [[Orc Mage]] &lt;br /&gt;
| [[Earth Elemental]], [[Gazer]], [[Gargoyle]], [[Hell Hound]], [[Orc Mage]]&lt;br /&gt;
| [[Earth Elemental]], [[Gazer]], [[Gargoyle]], [[Hell Hound]], [[Orc Mage]]&lt;br /&gt;
| [[Earth Elemental]], [[Gazer]], [[Gargoyle]], [[Hell Hound]], [[Orc Mage]]&lt;br /&gt;
| [[Acid Slug]], [[Slith]], [[Water Elemental]]&lt;br /&gt;
|- &lt;br /&gt;
| 3 &lt;br /&gt;
| Adeptly &lt;br /&gt;
| [[Air Elemental]], [[Dread Spider]], [[Fire Elemental]], [[Lich]], [[Ogre Lord]] &lt;br /&gt;
| [[Air Elemental]], [[Dread Spider]], [[Fire Elemental]], [[Lich]], [[Ogre Lord]] &lt;br /&gt;
| [[Air Elemental]], [[Dread Spider]], [[Fire Elemental]], [[Lich]], [[Ogre Lord]] &lt;br /&gt;
| [[Air Elemental]], [[Dread Spider]], [[Fire Elemental]], [[Lich]], [[Ogre Lord]] &lt;br /&gt;
| [[Leather Wolf]], [[Stone Slith]], [[Toxic Slith]]&lt;br /&gt;
|- &lt;br /&gt;
| 4 &lt;br /&gt;
| Cleverly &lt;br /&gt;
| [[Elder Gazer]], [[Daemon]], [[Dread Spider]], [[Lich Lord]], [[Ogre Lord]] &lt;br /&gt;
| [[Elder Gazer]], [[Daemon]], [[Dread Spider]], [[Lich Lord]], [[Ogre Lord]] &lt;br /&gt;
| [[Elder Gazer]], [[Daemon]], [[Dread Spider]], [[Lich Lord]], [[Ogre Lord]] &lt;br /&gt;
| [[Elder Gazer]], [[Daemon]], [[Dread Spider]], [[Lich Lord]], [[Ogre Lord]] &lt;br /&gt;
| [[Bloodworm]], [[Stone Slith]], [[Toxic Slith]]&lt;br /&gt;
|- &lt;br /&gt;
| 5 &lt;br /&gt;
| Deviously &lt;br /&gt;
| [[Blood Elemental]], [[Elder Gazer]], [[Daemon]], [[Lich Lord]], [[Poison Elemental]]&lt;br /&gt;
| [[Dark Guardian]], [[Exodus Overseer]], [[Gargoyle Destroyer]], [[Gargoyle Enforcer]], [[Poison Elemental]]&lt;br /&gt;
| [[Lich Lord]], [[Ravager]], [[Wanderer of the Void]], [[Minotaur]]&lt;br /&gt;
| [[Fan Dancer]], [[Revenant Lion]], [[Ronin]], [[Rune Beetle]]&lt;br /&gt;
| [[Fire Ant]], [[Lava Elemental]], [[Maddening Horror]]&lt;br /&gt;
|- &lt;br /&gt;
| 6 &lt;br /&gt;
| Ingeniously &lt;br /&gt;
| [[Ancient Wyrm]], [[Balron]], [[Blood Elemental]], [[Cold Drake]], [[Greater Dragon]], [[Poison Elemental]], [[Titan]]&lt;br /&gt;
| [[Changeling]], [[Exodus Minion]], [[Gargoyle Destroyer]], [[Gargoyle Enforcer]], [[Titan]]&lt;br /&gt;
| [[Devourer of Souls]], [[Minotaur Scout]], [[Minotaur Captain]], [[Rotting Corpse]], [[Wanderer of the Void]]&lt;br /&gt;
| [[Hiryu]], [[Lady of the Snow]], [[Oni]], [[Rune Beetle]], [[Yomotsu Warrior]], [[Yomotsu Priest]]&lt;br /&gt;
| [[Enraged Earth Elemental]], [[Fire Daemon]], [[Greater Poison Elemental]], [[Lava Elemental]]&lt;br /&gt;
|- &lt;br /&gt;
| 7 &lt;br /&gt;
| Diabolically &lt;br /&gt;
| [[Blood Elemental]], [[Cold Drake]], [[Frost Dragon]], [[Greater Dragon]], [[Poison Elemental]]&lt;br /&gt;
| [[Renegade Changeling]], [[Exodus Minion]], [[Gargoyle Destroyer]], [[Gargoyle Enforcer]], [[Titan]]  &lt;br /&gt;
| [[Devourer of Souls]], [[Minotaur General]], [[Minotaur Captain]], [[Rotting Corpse]], [[Wanderer of the Void]]&lt;br /&gt;
| &lt;br /&gt;
| [[Enraged Colossus]], [[Enraged Earth Elemental]], [[Fire Daemon]], [[Greater Poison Elemental]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the initial guardians are taken care of, the chest must first be unlocked using [[Lockpicking]] skill. Unsuccessful lockpicking attempts might destroy a random item in the chest. The destroyed item will turn into &amp;#039;&amp;#039;&amp;#039;A Dust Pile&amp;#039;&amp;#039;&amp;#039; with the system message: &lt;br /&gt;
:&amp;#039;&amp;#039;The sound of gas escaping is heard from the chest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the chest is unlocked, it should be de-trapped with the [[Remove Trap]] skill, casting the [[Telekinesis]] spell(from a safe distance) on the chest (does not work on [[Siege]] or [[Mugen]]), or simply opening it and taking the damage. If you wish to take the latter route, it is advisable to wear 70 (maximum) [[Resistance|fire resistance]] and have over 130 [[Hit Points]] to sustain the damage from the trap. Once both steps are completed, the chest may then be opened and items taken out. There is a small chance for an high property count item to be inside the chest. Chests opened in [[Tokuno Islands]] and [[Ter Mur]] will contain items from the facets respective expansion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a random chance another guardian will suddenly appear for each item taken out of the chest, so sometimes it may be wise to only pull out one item at a time. Also, there is a chance of a [[Grubber]] to spawn and steal an item inside the chest:&lt;br /&gt;
[[Image:Grubber.png|frame|&amp;#039;&amp;#039;a grubber appears and ganks a piece of your loot&amp;#039;&amp;#039;]]&lt;br /&gt;
:&amp;#039;&amp;#039;a grubber appears and ganks a piece of your loot&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The stolen item can be found on the [[Grubber]]&amp;#039;s corpse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sometimes a player may not be able to pull an item out an open chest, so they should simply take a step around or to the side of the chest or have someone else who is standing next to it do the same. Additionally, anyone in a [[Party]] with the person who dug up the chest can also take items out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After completing a treasure chest, it is considered good treasure hunting etiquette to destroy the chest. This can be accomplished by either striking the chest with an axe or using the Contextual menu on the chest. This way if another treasure hunter comes along with a map on to the exact same spot they do not have to wait around for the previous chest to decay and disappear on its own before starting to dig up their treasure chest. Any items still in the chest will be destroyed along with the chest so ensure the good stuff has been taken out first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, it is also considered good treasure hunting etiquette to not leave guardian monsters wandering around waiting to ambush people who may live nearby or even other treasure hunters who may come later. It&amp;#039;s also a good idea to [[Dispel]] summoned creatures prior to departing to free up control slots before doing another map so you don&amp;#039;t have to return to do it or wait for them to dispel on their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Completed treasure maps may be collected and used to create a [[Cartography|Tattered Wall Map]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Before [[Publish 67]] randomized the map locations, [[Mining]] skill was not popular amongst the treasure hunters since many players were using a treasure map rune library or a website to find out precisely where to dig. &lt;br /&gt;
*There are 60 different kinds of [[Surge Shield]], 18 different kinds of [[Mana Phasing Orb]] and 2 different kinds of [[Runed Sash of Warding]].&lt;br /&gt;
*During the [[Publish 67]]&amp;#039;s release on [[TC1]], &amp;#039;&amp;#039;&amp;#039;Playing Cards&amp;#039;&amp;#039;&amp;#039; were spawning on Guardians. This is removed when the Publish went live on production shards.&lt;br /&gt;
*Before [[Publish 67]], treasure maps were only spawning in the game for [[Trammel]] and [[Felucca]]. Thus, the treasure maps for [[Ilshenar]] were considered as rare items. These pre-existing Ilshenar treasure maps are tagged with an [[Artifact Rarity]] 0 tag with the release of the Publish on production shards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Map]]&lt;br /&gt;
* [[Cartography]]&lt;br /&gt;
* [[Treasure Map Locations]]&lt;br /&gt;
* [[Artifacts (Treasure Map)]]&lt;br /&gt;
* [[Treasure Map Spawn]]&lt;br /&gt;
* [[Treasure Hunting]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Treasure_Map&amp;diff=201585</id>
		<title>Treasure Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Treasure_Map&amp;diff=201585"/>
				<updated>2015-07-27T17:27:34Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Map.gif]] &amp;#039;&amp;#039;&amp;#039;Treasure Maps&amp;#039;&amp;#039;&amp;#039; show the location of where a [[Treasure Chest]] is buried. The maps require [[Cartography]] skill to decode at which point it will no longer say it is &amp;#039;&amp;#039;&amp;#039;tattered&amp;#039;&amp;#039;&amp;#039; but will become [[Blessed]] and display the location of the buried treasure chest. They can be obtained from various creatures as listed on: [[Treasure Map Spawn]].&lt;br /&gt;
&lt;br /&gt;
A map may decoded by another person, but the person digging up the map must still have the minimum required Cartography skill for the level of treasure map. [[Mining]] skill helps, as high skill allows you to dig for the chest without being exactly on top of it.&lt;br /&gt;
&lt;br /&gt;
All treasure chests are trapped and [[Remove Trap]] skill will take care of it, but the skill is not required as many players simply cast [[Telekinesis]] on the chest to trigger the trap from a safe distance of five or more steps away.&lt;br /&gt;
&lt;br /&gt;
A high skill level in [[Lockpicking]] is useful as it vastly reduces the number of lockpick attempts required to open a chest. For each failed attempt, an item in the chest may be destroyed.&lt;br /&gt;
&lt;br /&gt;
[[Mining]] skill is not required to dig up a treasure chest. However, the higher a character&amp;#039;s Mining skill, the further away from the exact spot they can be when attempting to dig up the chest. With no Mining skill, the digger must be directly on the correct spot where  the chest is buried. Note that the skill bonus from the [[Mining Gloves]] counts on these calculations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! | Mining Skill&lt;br /&gt;
! | Radius &lt;br /&gt;
|- &lt;br /&gt;
| 0&lt;br /&gt;
| 1 tile &lt;br /&gt;
|- &lt;br /&gt;
| 51&lt;br /&gt;
| 2 tiles &lt;br /&gt;
|- &lt;br /&gt;
| 81&lt;br /&gt;
| 3 tiles &lt;br /&gt;
|- &lt;br /&gt;
| 100&lt;br /&gt;
| 4 tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Adventures on the High Seas]] booster pack introduced &amp;#039;&amp;#039;Diabolically Drawn&amp;#039;&amp;#039; Level 7 treasure maps which can be ontained from:&lt;br /&gt;
&lt;br /&gt;
* Level 6 treasure chests&lt;br /&gt;
* [[Osiredon the Scalis Enforcer]]s and [[Corgul the Soulbinder]]&lt;br /&gt;
* [[Professional Bountyhunter Quest|Pirate encounters]]&lt;br /&gt;
&lt;br /&gt;
== Types == &lt;br /&gt;
&lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Map Title &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Cartography&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Lockpicking* &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Treasure Items &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! Minimum&amp;lt;br&amp;gt;(~40% Chance)&lt;br /&gt;
! 50% Chance&lt;br /&gt;
! 100% Chance&lt;br /&gt;
! Magery&amp;lt;br&amp;gt;([[Unlock]] spell)&lt;br /&gt;
! Gold&lt;br /&gt;
! Reagent Stacks&lt;br /&gt;
! Gems&lt;br /&gt;
! Magic Items&lt;br /&gt;
! Essences&lt;br /&gt;
! Special&lt;br /&gt;
|-&lt;br /&gt;
| 1 &lt;br /&gt;
| Plainly &lt;br /&gt;
| 30 &lt;br /&gt;
| 5.1&lt;br /&gt;
| 30.1&lt;br /&gt;
| 55.1&lt;br /&gt;
| 50.0 &lt;br /&gt;
| 5000&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: left; | &lt;br /&gt;
[[A Creeping Vine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Message in a Bottle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Recipe]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scroll of Alacrity]]&amp;lt;br&amp;gt;&lt;br /&gt;
0.5 [[Scroll of Transcendence]]&amp;lt;br&amp;gt;(only on [[Felucca]] for maps higher than Level 1)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skeleton Key]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tasty Treat]]&amp;lt;br&amp;gt;&lt;br /&gt;
Treasure Map (Same level or one level higher)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;For Level 5 to 7:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Forged Pardon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mana Phasing Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Runed Sash of Warding]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Surge Shield]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 [[Minor Artifact]] (only Level 6 and 7)&amp;lt;br&amp;gt;&lt;br /&gt;
1 [[Master Skeleton Key]] (only Level 7)&amp;lt;br&amp;gt;&lt;br /&gt;
[[A Coffin]] (only Level 7)&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| 2 &lt;br /&gt;
| Expertly &lt;br /&gt;
| 71 &lt;br /&gt;
| 45.1&lt;br /&gt;
| 50.1&lt;br /&gt;
| 75.1&lt;br /&gt;
| 100.0 &lt;br /&gt;
| 10000&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 40&lt;br /&gt;
| 2&lt;br /&gt;
|- &lt;br /&gt;
| 3 &lt;br /&gt;
| Adeptly &lt;br /&gt;
| 81 &lt;br /&gt;
| 65.1&lt;br /&gt;
| 70.1&lt;br /&gt;
| 95.1&lt;br /&gt;
| 120.0&lt;br /&gt;
| 15000&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|- &lt;br /&gt;
| 4 &lt;br /&gt;
| Cleverly &lt;br /&gt;
| 91 &lt;br /&gt;
| 75.1&lt;br /&gt;
| 80.1&lt;br /&gt;
| 105.1**&lt;br /&gt;
| -&lt;br /&gt;
| 20000&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 56&lt;br /&gt;
| 4&lt;br /&gt;
|- &lt;br /&gt;
| 5 &lt;br /&gt;
| Deviously &lt;br /&gt;
| 100 &lt;br /&gt;
| 75.1&lt;br /&gt;
| 80.1&lt;br /&gt;
| 105.1**&lt;br /&gt;
| -&lt;br /&gt;
| 25000&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
| 64&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| 6 &lt;br /&gt;
| Ingeniously &lt;br /&gt;
| 150 &lt;br /&gt;
| 80.1&lt;br /&gt;
| 85.1&lt;br /&gt;
| 110.1**&lt;br /&gt;
| - &lt;br /&gt;
| 30000&lt;br /&gt;
| 8&lt;br /&gt;
| 19&lt;br /&gt;
| 72&lt;br /&gt;
| 6&lt;br /&gt;
|- &lt;br /&gt;
| 7 &lt;br /&gt;
| Diabolically&lt;br /&gt;
| 110 &lt;br /&gt;
| 80.1&lt;br /&gt;
| 85.1&lt;br /&gt;
| 110.1**&lt;br /&gt;
| - &lt;br /&gt;
| 35000&lt;br /&gt;
| 9&lt;br /&gt;
| 22&lt;br /&gt;
| 80&lt;br /&gt;
| 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Note that these Lockpicking skill values are only experimentally tested using a [[Crystal Ball of Knowledge]] and has not been verified. Also note that failing to pick the lock might result the items inside the chest to disappear.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Lockpicking skill is capped at 100.0.&lt;br /&gt;
* Every 1.0 skill point of [[Lockpicking]] increases the chance to pick a treasure map chest 2%.&lt;br /&gt;
&lt;br /&gt;
== Using ==&lt;br /&gt;
&lt;br /&gt;
* Find the location the treasure map points to.&lt;br /&gt;
* Use a [[shovel]] or a [[pickaxe]] and target the treasure map.&lt;br /&gt;
* When the new targeting cursor appears, target the spot on the ground the chest is believed located to begin digging. If no treasure is found there, try digging somewhere else nearby.&lt;br /&gt;
* If the correct location is dug, the digger will automatically keep digging and the chest will appear and begin slowly rising up from the ground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lookout!&amp;#039;&amp;#039;&amp;#039; When a chest is fully dug up 4 to 6 guardians will suddenly appear around it and try to attack the digger. Especially on higher level treasure maps, casting [[Invisibility]] on the digger just as the chest finally finishes rising out of the ground can help save their life. [[Hiding]] skill may also used for this, but with both methods precise timing is crucial. Possible guardians on each facet are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;50&amp;quot; style=&amp;quot;border-collapse:collapse;border:1px #000 solid&amp;quot; width=&amp;quot;dynamic&amp;quot; &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Map Title &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Guardians &lt;br /&gt;
|- BGCOLOR=&amp;quot;#97aebd&amp;quot;&lt;br /&gt;
! Trammel - Felucca &lt;br /&gt;
! Ilshenar&lt;br /&gt;
! Malas&lt;br /&gt;
! Tokuno Islands&lt;br /&gt;
! Ter Mur&lt;br /&gt;
|-&lt;br /&gt;
| 1 &lt;br /&gt;
| Plainly &lt;br /&gt;
| [[Headless One]], [[Mongbat]], [[Ratman]], [[Skeleton]], [[Zombie]]&lt;br /&gt;
| [[Headless One]], [[Mongbat]], [[Ratman]], [[Skeleton]], [[Zombie]]&lt;br /&gt;
| [[Headless One]], [[Mongbat]], [[Ratman]], [[Skeleton]], [[Zombie]]&lt;br /&gt;
| [[Headless One]], [[Mongbat]], [[Ratman]], [[Skeleton]], [[Zombie]]&lt;br /&gt;
| [[Clockwork Scorpion]], [[Corrosive Slime]], [[Greater Mongbat]]&lt;br /&gt;
|- &lt;br /&gt;
| 2 &lt;br /&gt;
| Expertly &lt;br /&gt;
| [[Earth Elemental]], [[Gazer]], [[Gargoyle]], [[Hell Hound]], [[Orc Mage]] &lt;br /&gt;
| [[Earth Elemental]], [[Gazer]], [[Gargoyle]], [[Hell Hound]], [[Orc Mage]]&lt;br /&gt;
| [[Earth Elemental]], [[Gazer]], [[Gargoyle]], [[Hell Hound]], [[Orc Mage]]&lt;br /&gt;
| [[Earth Elemental]], [[Gazer]], [[Gargoyle]], [[Hell Hound]], [[Orc Mage]]&lt;br /&gt;
| [[Acid Slug]], [[Slith]], [[Water Elemental]]&lt;br /&gt;
|- &lt;br /&gt;
| 3 &lt;br /&gt;
| Adeptly &lt;br /&gt;
| [[Air Elemental]], [[Dread Spider]], [[Fire Elemental]], [[Lich]], [[Ogre Lord]] &lt;br /&gt;
| [[Air Elemental]], [[Dread Spider]], [[Fire Elemental]], [[Lich]], [[Ogre Lord]] &lt;br /&gt;
| [[Air Elemental]], [[Dread Spider]], [[Fire Elemental]], [[Lich]], [[Ogre Lord]] &lt;br /&gt;
| [[Air Elemental]], [[Dread Spider]], [[Fire Elemental]], [[Lich]], [[Ogre Lord]] &lt;br /&gt;
| [[Leather Wolf]], [[Stone Slith]], [[Toxic Slith]]&lt;br /&gt;
|- &lt;br /&gt;
| 4 &lt;br /&gt;
| Cleverly &lt;br /&gt;
| [[Elder Gazer]], [[Daemon]], [[Dread Spider]], [[Lich Lord]], [[Ogre Lord]] &lt;br /&gt;
| [[Elder Gazer]], [[Daemon]], [[Dread Spider]], [[Lich Lord]], [[Ogre Lord]] &lt;br /&gt;
| [[Elder Gazer]], [[Daemon]], [[Dread Spider]], [[Lich Lord]], [[Ogre Lord]] &lt;br /&gt;
| [[Elder Gazer]], [[Daemon]], [[Dread Spider]], [[Lich Lord]], [[Ogre Lord]] &lt;br /&gt;
| [[Bloodworm]], [[Stone Slith]], [[Toxic Slith]]&lt;br /&gt;
|- &lt;br /&gt;
| 5 &lt;br /&gt;
| Deviously &lt;br /&gt;
| [[Blood Elemental]], [[Elder Gazer]], [[Daemon]], [[Lich Lord]], [[Poison Elemental]]&lt;br /&gt;
| [[Dark Guardian]], [[Exodus Overseer]], [[Gargoyle Destroyer]], [[Gargoyle Enforcer]], [[Poison Elemental]]&lt;br /&gt;
| [[Lich Lord]], [[Ravager]], [[Wanderer of the Void]], [[Minotaur]]&lt;br /&gt;
| [[Fan Dancer]], [[Revenant Lion]], [[Ronin]], [[Rune Beetle]]&lt;br /&gt;
| [[Fire Ant]], [[Lava Elemental]], [[Maddening Horror]]&lt;br /&gt;
|- &lt;br /&gt;
| 6 &lt;br /&gt;
| Ingeniously &lt;br /&gt;
| [[Ancient Wyrm]], [[Balron]], [[Blood Elemental]], [[Cold Drake]], [[Greater Dragon]], [[Poison Elemental]], [[Titan]]&lt;br /&gt;
| [[Changeling]], [[Exodus Minion]], [[Gargoyle Destroyer]], [[Gargoyle Enforcer]], [[Titan]]&lt;br /&gt;
| [[Devourer of Souls]], [[Minotaur Scout]], [[Minotaur Captain]], [[Rotting Corpse]], [[Wanderer of the Void]]&lt;br /&gt;
| [[Hiryu]], [[Lady of the Snow]], [[Oni]], [[Rune Beetle]], [[Yomotsu Warrior]], [[Yomotsu Priest]]&lt;br /&gt;
| [[Enraged Earth Elemental]], [[Fire Daemon]], [[Greater Poison Elemental]], [[Lava Elemental]]&lt;br /&gt;
|- &lt;br /&gt;
| 7 &lt;br /&gt;
| Diabolically &lt;br /&gt;
| [[Blood Elemental]], [[Cold Drake]], [[Frost Dragon]], [[Greater Dragon]], [[Poison Elemental]]&lt;br /&gt;
| [[Renegade Changeling]], [[Exodus Minion]], [[Gargoyle Destroyer]], [[Gargoyle Enforcer]], [[Titan]]  &lt;br /&gt;
| [[Devourer of Souls]], [[Minotaur General]], [[Minotaur Captain]], [[Rotting Corpse]], [[Wanderer of the Void]]&lt;br /&gt;
| &lt;br /&gt;
| [[Enraged Colossus]], [[Enraged Earth Elemental]], [[Fire Daemon]], [[Greater Poison Elemental]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the initial guardians are taken care of, the chest must first be unlocked using [[Lockpicking]] skill. Unsuccessful lockpicking attempts might destroy a random item in the chest. The destroyed item will turn into &amp;#039;&amp;#039;&amp;#039;A Dust Pile&amp;#039;&amp;#039;&amp;#039; with the system message: &lt;br /&gt;
:&amp;#039;&amp;#039;The sound of gas escaping is heard from the chest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the chest is unlocked, it should be de-trapped with the [[Remove Trap]] skill, casting the [[Telekinesis]] spell(from a safe distance) on the chest (does not work on [[Siege]] or [[Mugen]]), or simply opening it and taking the damage. If you wish to take the latter route, it is advisable to wear 70 (maximum) [[Resistance|fire resistance]] and have over 130 [[Hit Points]] to sustain the damage from the trap. Once both steps are completed, the chest may then be opened and items taken out. There is a small chance for an high property count item to be inside the chest. Chests opened in [[Tokuno Islands]] and [[Ter Mur]] will contain items from the facets respective expansion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a random chance another guardian will suddenly appear for each item taken out of the chest, so sometimes it may be wise to only pull out one item at a time. Also, there is a chance of a [[Grubber]] to spawn and steal an item inside the chest:&lt;br /&gt;
[[Image:Grubber.png|frame|&amp;#039;&amp;#039;a grubber appears and ganks a piece of your loot&amp;#039;&amp;#039;]]&lt;br /&gt;
:&amp;#039;&amp;#039;a grubber appears and ganks a piece of your loot&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The stolen item can be found on the [[Grubber]]&amp;#039;s corpse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sometimes a player may not be able to pull an item out an open chest, so they should simply take a step around or to the side of the chest or have someone else who is standing next to it do the same. Additionally, anyone in a [[Party]] with the person who dug up the chest can also take items out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After completing a treasure chest, it is considered good treasure hunting etiquette to destroy the chest. This can be accomplished by either striking the chest with an axe or using the Contextual menu on the chest. This way if another treasure hunter comes along with a map on to the exact same spot they do not have to wait around for the previous chest to decay and disappear on its own before starting to dig up their treasure chest. Any items still in the chest will be destroyed along with the chest so ensure the good stuff has been taken out first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, it is also considered good treasure hunting etiquette to not leave guardian monsters wandering around waiting to ambush people who may live nearby or even other treasure hunters who may come later. It&amp;#039;s also a good idea to [[Dispel]] summoned creatures prior to departing to free up control slots before doing another map so you don&amp;#039;t have to return to do it or wait for them to dispel on their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Completed treasure maps may be collected and used to create a [[Cartography|Tattered Wall Map]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Before [[Publish 67]] randomized the map locations, [[Mining]] skill was not popular amongst the treasure hunters since many players were using a treasure map rune library or a website to find out precisely where to dig. &lt;br /&gt;
*There are 60 different kinds of [[Surge Shield]], 18 different kinds of [[Mana Phasing Orb]] and 2 different kinds of [[Runed Sash of Warding]].&lt;br /&gt;
*During the [[Publish 67]]&amp;#039;s release on [[TC1]], &amp;#039;&amp;#039;&amp;#039;Playing Cards&amp;#039;&amp;#039;&amp;#039; were spawning on Guardians. This is removed when the Publish went live on production shards.&lt;br /&gt;
*Before [[Publish 67]], treasure maps were only spawning in the game for [[Trammel]] and [[Felucca]]. Thus, the treasure maps for [[Ilshenar]] were considered as rare items. These pre-existing Ilshenar treasure maps are tagged with an [[Artifact Rarity]] 0 tag with the release of the Publish on production shards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Map]]&lt;br /&gt;
* [[Cartography]]&lt;br /&gt;
* [[Treasure Map Locations]]&lt;br /&gt;
* [[Artifacts (Treasure Map)]]&lt;br /&gt;
* [[Treasure Map Spawn]]&lt;br /&gt;
* [[Treasure Hunting]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Treasure_Hunting&amp;diff=201584</id>
		<title>Treasure Hunting</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Treasure_Hunting&amp;diff=201584"/>
				<updated>2015-07-27T17:25:51Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;temp&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Map]]&lt;br /&gt;
* [[Cartography]]&lt;br /&gt;
* [[Treasure Map]]&lt;br /&gt;
* [[SOS]] (Message in a Bottle)&lt;br /&gt;
* [[Treasure Hunting]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=SOS&amp;diff=201583</id>
		<title>SOS</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=SOS&amp;diff=201583"/>
				<updated>2015-07-27T17:25:45Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;temp&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Map]]&lt;br /&gt;
* [[Cartography]]&lt;br /&gt;
* [[Treasure Map]]&lt;br /&gt;
* [[SOS]] (Message in a Bottle)&lt;br /&gt;
* [[Treasure Hunting]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Treasure_Hunting&amp;diff=201582</id>
		<title>Treasure Hunting</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Treasure_Hunting&amp;diff=201582"/>
				<updated>2015-07-27T17:25:19Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Protected &amp;quot;Treasure Hunting&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;temp&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Treasure_Hunting&amp;diff=201581</id>
		<title>Treasure Hunting</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Treasure_Hunting&amp;diff=201581"/>
				<updated>2015-07-27T17:25:06Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;temp&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;temp&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=SOS&amp;diff=201580</id>
		<title>SOS</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=SOS&amp;diff=201580"/>
				<updated>2015-07-27T17:24:42Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;temp&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;temp&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Treasure_Map_Locations&amp;diff=201579</id>
		<title>Treasure Map Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Treasure_Map_Locations&amp;diff=201579"/>
				<updated>2015-07-27T17:24:23Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* There are curently 7 levels of treasure maps.&lt;br /&gt;
* Treasure Maps now will spawn for all maps!&lt;br /&gt;
* Treasure maps now have random locations on all maps!&lt;br /&gt;
* Treasure map chests will decay after 6 hours if not emptied &amp;amp; taken!&lt;br /&gt;
* Treasure map chests can be picked up and used when they are emptied! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Map]]&lt;br /&gt;
* [[Cartography]]&lt;br /&gt;
* [[Treasure Map]]&lt;br /&gt;
* [[SOS]] (Message in a Bottle)&lt;br /&gt;
* [[Treasure Hunting]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Treasure_Map_Locations&amp;diff=201578</id>
		<title>Treasure Map Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Treasure_Map_Locations&amp;diff=201578"/>
				<updated>2015-07-27T17:23:56Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* There are curently 7 levels of treasure maps.&lt;br /&gt;
* Treasure Maps now will spawn for all maps!&lt;br /&gt;
* Treasure maps now have random locations on all maps!&lt;br /&gt;
* Treasure map chests will decay after 6 hours if not emptied &amp;amp; taken!&lt;br /&gt;
* Treasure map chests can be picked up and used when they are emptied! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Map]]&lt;br /&gt;
* [[Cartography]]&lt;br /&gt;
* [[Treasure Map]]&lt;br /&gt;
* [[SOS]]&lt;br /&gt;
* [[Treasure Hunting]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201577</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201577"/>
				<updated>2015-07-23T18:03:19Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* House Decay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Role-Playing&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
UORP is a &amp;quot;Relaxed Role-playing Shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect:==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. However none of these must be ever expected to be canon. There may be a lot of a certain type of elf, but they will never be the &amp;quot;only&amp;quot; one acceptable. &lt;br /&gt;
&lt;br /&gt;
==Names:==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of our world. &lt;br /&gt;
&lt;br /&gt;
==Metagaming:==&lt;br /&gt;
Metagaming is an often occurring problem in any role-playing community. While all forms of metagaming are of course against the rules of the server the question of “What is metagaming?” is what must be answered here to help guide players to not break the rules.&lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes.&lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing:==&lt;br /&gt;
It is no secret that the staff of UO role-play periodically check in on players, with the normal intent of this to witness and reward general role-play. However, this task is difficult to perform when we feel we must worry about becoming peeping toms. While the offending parties may not care about this there are many on the staff who are made uncomfortable in these instances.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultima Online Role-playing community is at this point well aged and we are very familiar with one another, most having played on any half a dozen servers in our time. This includes the owners of these servers, many of us being now second-generation who have inherited servers. Speaking with other owners it is come to my attention that there are currently little to no options for players below the age of 18. While it is not my intention to pander towards this group, we are also one of the few role-play servers which does not require an application and by this we make no attempt to limit the age of our players. I have told other administrators that they are welcome to recommend our server in these cases, and so to avoid complications we must publicly maintain limitations upon such role play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role-play containing sexual themes will certainly be allowed. However, it is encouraged that anything above what would be considered an &amp;quot;R&amp;quot; rating kindly be taken to IRC or another means of communication. &lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play:==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright ban these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with multiple others of the community be extremely cautious in regards to consenting to any of these subjects of role-play. If they lead to trouble including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. With this in mind, these are certainly things that occur in the real world and all fantasy worlds. These may have certainly happened to your character and had a huge impact on them, but do not ask members of the community to enact scenarios revolving around them.&lt;br /&gt;
&lt;br /&gt;
These scenarios include:&lt;br /&gt;
Rape&lt;br /&gt;
Torture&lt;br /&gt;
Unwilling Slavery&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;PvP and Other Aggressive Acts&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
Aggressive acts are acts which negatively interfere with other&amp;#039;s characters or sometimes their role-play and result in them needing to respond in kind or lose &lt;br /&gt;
&lt;br /&gt;
==Stealing:==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The rules on the looting of other player&amp;#039;s corpses can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. You will never be allowed to take significant items from another player with the expectation that they will not know who did so.&lt;br /&gt;
&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Members of warring guilds can still be held accountable for their actions in-character of course.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but requires out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
&lt;br /&gt;
Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission then refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Server&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Macroing:==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumberjacking, and things like fishing. This especially applies to any sort of macroing which results in acquiring gold. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar through the night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AFK macroing and disruptive macroing such as the repetitive playing of instruments in highly public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&lt;br /&gt;
&lt;br /&gt;
==Exploitation of the Server:==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire from the staff.&lt;br /&gt;
&lt;br /&gt;
==House Decay==&lt;br /&gt;
All houses will stand for 60 days until they decay. Automatic Refresh is disabled. All houses must be refreshed regularly with a door. On very rare occasions houses have been known to decay randomly on RunUO servers before their allotted 60 days. If they happens the house &amp;amp; items can not be replaced sorry. Consider it a natural disaster and an opportunity to rebuild!&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Community&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==IRC and Forum Code of Conduct:==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Staff&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
*Staff will strive to be respectful of Players at all times. They should treat players with courtesy and patience. Staff should never assume a player has done something wrong, no matter their personal opinions. Staff will assume all situations are misunderstandings and seek to help all parties involved and encourage players to resolve their issues on their own.&lt;br /&gt;
 &lt;br /&gt;
*Staff will stay concealed unless they are in private or they are dressed appropriately and are willing to engage in polite conversation or role-play.&lt;br /&gt;
&lt;br /&gt;
*Staff reserve the right to NOT engage in RP if they are in a hurry to help someone else, or are simply not in the mood but know they need to log on to help. They will seek not to break an existing mood however and message you privately.&lt;br /&gt;
&lt;br /&gt;
*Staff are regularly rewarded for their service. This will most often include benefits such as obtaining decorations for their homes and characters, but may at times include other items. We will not be deceptive about this practice and we will not give benefits which elevate staff characters above those of others on the server.&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201576</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rules&amp;diff=201576"/>
				<updated>2015-07-23T17:45:25Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shard Rules&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Role-Playing&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
UORP is a &amp;quot;Relaxed Role-playing Shard.&amp;quot; That means while we encourage role-play and expect it from our players, we accept role-players of all skill levels and only expect an honest attempt. We believe that with mature respect between players, there is room for everyone. To make sure that our expectations are clearly understood, the following role-play rules are presented:&lt;br /&gt;
&lt;br /&gt;
==General Role-play Respect:==&lt;br /&gt;
*Do not tell other players how they should be role-playing or that you believe they are role-playing something wrong. If you believe they are in breach of some aspect of the server lore report it to a staff member. Staff will make the decision to inquire with them on the matter or not. Otherwise, if you disapprove of their role-play, avoid them.&lt;br /&gt;
*There are a number of sources available for character and race development. However none of these must be ever expected to be canon. There may be a lot of a certain type of elf, but they will never be the &amp;quot;only&amp;quot; one acceptable. &lt;br /&gt;
&lt;br /&gt;
==Names:==&lt;br /&gt;
We believe a proper name is a very important part of a role-playing environment. Your characters name should not make overt references to the real world. This is certainly a gray area and we will make name change requests at our own discretion. Our policy for name changes will be to attempt to contact the player and if that fails, change their name to something at our whim and give them a deed for a name change. Make the name realistic and not of our world. &lt;br /&gt;
&lt;br /&gt;
==Metagaming:==&lt;br /&gt;
Metagaming is an often occurring problem in any role-playing community. While all forms of metagaming are of course against the rules of the server the question of “What is metagaming?” is what must be answered here to help guide players to not break the rules.&lt;br /&gt;
&lt;br /&gt;
*Sensitive Knowledge: If a situation arises wherein one player accuses another of meta-gaming the acquisition of sensitive and secret knowledge and it is determined that it is indeed not public knowledge it will be expected that the accused present a source for their knowledge. Preferably this evidence will be something like a screen shot or other objective source. Do not try to justify knowledge of a sensitive piece of information with shabby reasoning.&lt;br /&gt;
&lt;br /&gt;
*Role-play between multiple characters of the same player: Due to the often ambiguously difficult scenarios that occur from such play it is highly discouraged to role-play between characters of the same player. It is impermissible to share sensitive knowledge between your own characters including books or notes.&lt;br /&gt;
&lt;br /&gt;
*Public vs. Private Knowledge: There are many means by which one can obtain OOC knowledge about in-game events yet not be able to justify their character being aware of such. Sources of information such as forum posts, stories, paperdoll profiles, physical appearance, titles, etc. constantly barrage us and result in both purposeful and accidental instances of metagaming. While it is impossible to avoid these entirely and we will be very understanding in regards to such breaches of etiquette we urge players to be extremely mindful and err of the side of caution in regards to such knowledge.&lt;br /&gt;
&lt;br /&gt;
==“Romantic” Role-Playing:==&lt;br /&gt;
It is no secret that the staff of UO role-play periodically check in on players, with the normal intent of this to witness and reward general role-play. However, this task is difficult to perform when we feel we must worry about becoming peeping toms. While the offending parties may not care about this there are many on the staff who are made uncomfortable in these instances.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultima Online Role-playing community is at this point well aged and we are very familiar with one another, most having played on any half a dozen servers in our time. This includes the owners of these servers, many of us being now second-generation who have inherited servers. Speaking with other owners it is come to my attention that there are currently little to no options for players below the age of 18. While it is not my intention to pander towards this group, we are also one of the few role-play servers which does not require an application and by this we make no attempt to limit the age of our players. I have told other administrators that they are welcome to recommend our server in these cases, and so to avoid complications we must publicly maintain limitations upon such role play.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role-play containing sexual themes will certainly be allowed. However, it is encouraged that anything above what would be considered an &amp;quot;R&amp;quot; rating kindly be taken to IRC or another means of communication. &lt;br /&gt;
&lt;br /&gt;
==Extreme/Distasteful Role-play:==&lt;br /&gt;
There are some subjects that are so troubling that they must be role-played with tact and understanding in regards to the rest of the community before your own personal desires to play them. We will not outright ban these circumstances, but if any of them come to our attention as an issue this will in all likelihood result in those involved being admonished even to the extremes of telling them to change their story. These are all scenarios which absolutely require OOC consent from all involved parties, and thus implies full responsibility to all involved. Do not say: “I was just doing what the role-play led me to.” as an excuse. That is to say if you involve your character with multiple others of the community be extremely cautious in regards to consenting to any of these subjects of role-play. If they lead to trouble including the emotional trauma of other members of the community, you may very well be told to drop the story line entirely. While this is a shard where it is hoped that difficult and mature subjects can be addressed and played we advise players to be extremely cautious in these circumstances. With this in mind, these are certainly things that occur in the real world and all fantasy worlds. These may have certainly happened to your character and had a huge impact on them, but do not ask members of the community to enact scenarios revolving around them.&lt;br /&gt;
&lt;br /&gt;
These scenarios include:&lt;br /&gt;
Rape&lt;br /&gt;
Torture&lt;br /&gt;
Unwilling Slavery&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;PvP and Other Aggressive Acts&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
Aggressive acts are acts which negatively interfere with other&amp;#039;s characters or sometimes their role-play and result in them needing to respond in kind or lose &lt;br /&gt;
&lt;br /&gt;
==Stealing:==&lt;br /&gt;
This includes the skill itself, scamming, taking items that you know were not intended for you, betraying the trust of another, looting, and any other situations which result in you taking possession of an item from another player against their will. In regards to the shard rules looting a player&amp;#039;s corpse is considered an act of theft. Acts of theft which do not violate other rules of the server are fully permissible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stealing is an in-character interaction. As such, we will take out-of-character actions into consideration when determining whether an act of theft is simply that or also includes an act of griefing. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Corpse Looting==&lt;br /&gt;
The rules on the looting of other player&amp;#039;s corpses can vary dependent on the situation. The type of items taken, the amount, and the intent behind the action all play a role in determining if the act violates the rules of the server. As with any sort of stealing, looting is an in-character action which can and probably will lead to ramifications. While a player may consider the act logical to their character we emphasize that role-playing is at its heart an interactive experience. With this in mind any and all forms of looting and theft must allow for a reasonable level of response from the victim. The preferred method of this would be a significant clue that could be found, or a physical description of the thief. You will never be allowed to take significant items from another player with the expectation that they will not know who did so.&lt;br /&gt;
&lt;br /&gt;
==Guild Wars==&lt;br /&gt;
Guilds which have declared war against each other must do so through the Guild War function. Members of guilds at war against one another still retain community protections but will be free to take offensive action against one another with a minimal level of role-play interaction necessary before hand. Ambushes without warning are allowed. Looting and theft are much less regulated. The act of declaring a guild war is an act of permanent consent for negative actions for its duration. Members of warring guilds can still be held accountable for their actions in-character of course.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
PvP is fully allowed so long as it suits the role-play, but requires out-of-character consent. This means that before engaging with another player they must be aware that you intend to do so and agree with this. If they do not consent, it is their duty as the non-aggressor to diffuse the situation. This may allow for one character to “bully” another based solely on mechanical balances, but anyone who does so must keep in mind that we will monitor such situations closely and will have no qualms in taking action if we feel it best for the health of the server.&lt;br /&gt;
&lt;br /&gt;
Consent is not always Out of Character and verbal and there will be certain situations where PvP consent is implied. If at any time one character repeatedly insults or offends another beyond the point where a reasonable person would consider it provocative it will be legal for that person to retaliate through PvP. This means, if you emote that you spit in someone&amp;#039;s face, do not complain if you are killed. If you jump through a moon-gate without permission then refuse to leave a person&amp;#039;s home, they can remove you forcibly.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Server&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==Macroing:==&lt;br /&gt;
AFK Macroing is allowed in all ways except for the acquirement of resources of any and all types. This includes hunting, mining/lumberjacking, and things like fishing. This especially applies to any sort of macroing which results in acquiring gold. If we discover you doing this we will delete items, jail characters, and put a tag on your account. We watch particularly for rune book macroing, and we will delete your books if you don&amp;#039;t respond along with the other normal responses.&lt;br /&gt;
Macroing between accounts is entirely allowed. You may macro in ways such as giving two different characters a sword and some armor and letting them spar through the night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AFK macroing and disruptive macroing such as the repetitive playing of instruments in highly public areas will definitely result in being kicked and possibly result in skill penalties and/or jail time.&lt;br /&gt;
&lt;br /&gt;
==Exploitation of the Server:==&lt;br /&gt;
Exploitation of the server is regarded as any behavior which can reasonably be understood to be acting contrary to the intentions of the server and community. This may include but is not limited to abusing bugs, cheating, and file manipulation. It may also include many less objective abuses of the community. If you have any thought that an action or situation of the game might not be approved of please inquire from the staff.&lt;br /&gt;
&lt;br /&gt;
==House Decay==&lt;br /&gt;
All houses will stand for 60 days until they decay. Automatic Refresh is disabled. &lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Community&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
==IRC and Forum Code of Conduct:==&lt;br /&gt;
The forums, IRC, and game server are not here for anyone to vent their negative opinions, frustrations, arguments, threats, or inflammatory remarks. Any such remarks will be locked or removed by a staff member. Our goal is to create an exciting, enjoyable, and fun gaming environment that everyone can enjoy and those types of things are not enjoyable to anyone. If the post or comment is not positive please don’t share!&lt;br /&gt;
&lt;br /&gt;
==Respecting Others==&lt;br /&gt;
Here at UORP we emphasize respect between players no matter the circumstances. You should treat everyone here as if you are both guests in another&amp;#039;s home playing a table top game. To take this metaphor further, you should act like they just paid for pizza for everyone including yourself. &lt;br /&gt;
&lt;br /&gt;
==Dealing with Stress==&lt;br /&gt;
If you find yourself in a stressful situation and you are not certain what to do first and foremost you should try to sort it out personally with the others involved. If this can not be accomplished to your satisfaction then you may make staff aware of the situation and we will see if there is anything we can do about it. If there is not and you remain stressed or upset about the situation we recommend you distance yourself from the server at least temporarily. Do not ever post a rant/rage/criticism thread publicly aimed at anyone or anything. It will be deleted and you will be immediately banned.&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;The Staff&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
*Staff will strive to be respectful of Players at all times. They should treat players with courtesy and patience. Staff should never assume a player has done something wrong, no matter their personal opinions. Staff will assume all situations are misunderstandings and seek to help all parties involved and encourage players to resolve their issues on their own.&lt;br /&gt;
 &lt;br /&gt;
*Staff will stay concealed unless they are in private or they are dressed appropriately and are willing to engage in polite conversation or role-play.&lt;br /&gt;
&lt;br /&gt;
*Staff reserve the right to NOT engage in RP if they are in a hurry to help someone else, or are simply not in the mood but know they need to log on to help. They will seek not to break an existing mood however and message you privately.&lt;br /&gt;
&lt;br /&gt;
*Staff are regularly rewarded for their service. This will most often include benefits such as obtaining decorations for their homes and characters, but may at times include other items. We will not be deceptive about this practice and we will not give benefits which elevate staff characters above those of others on the server.&lt;br /&gt;
&lt;br /&gt;
= Navigation =&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;br /&gt;
*[[UO Roleplay Lore]]&lt;br /&gt;
*[[Rules]]&lt;br /&gt;
*[[Race/Class/Alignment|Races, Classes, &amp;amp; Alignment]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[Playing Without Razor]]&lt;br /&gt;
*[[Troubleshooting Instillation Guide|Troubleshooting Installation Guide]]&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
*[[UOInterface|UO Interface]]&lt;br /&gt;
*[[New Player Guide]]&lt;br /&gt;
*[[New Player Quest Tutorial]]&lt;br /&gt;
*[[StartingEquipment|Starting Equipment]]&lt;br /&gt;
*[[Commands]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Artifacts&amp;diff=201575</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Artifacts&amp;diff=201575"/>
				<updated>2015-07-19T19:20:50Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trinkets ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Under Development&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wands ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Under Development&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Under Development&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Power Scroll (105)&lt;br /&gt;
* Skeleton Key&lt;br /&gt;
* Small Bag of Holding&lt;br /&gt;
* Medium Bag of Holding&lt;br /&gt;
* Large Bag of Holding&lt;br /&gt;
* Resurrection Tome&lt;br /&gt;
* Revival Tome&lt;br /&gt;
* Ankh Of Resurrection&lt;br /&gt;
* Ankh Of Revival&lt;br /&gt;
* Tome Of Knowledge&lt;br /&gt;
* Tome Of Learning&lt;br /&gt;
* Tome Of Greater Knowledge&lt;br /&gt;
* Tome Of Greater Learning&lt;br /&gt;
* Soulstone&lt;br /&gt;
* Greater Soulstone&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archer ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Striker&amp;#039;s Mark&lt;br /&gt;
* Bow of Taut Sinew&lt;br /&gt;
* Huhuran&amp;#039;s Stinger&lt;br /&gt;
* Bristleblitz Striker&lt;br /&gt;
* Serpent Spine Longbow&lt;br /&gt;
* Sunfury Bow of the Phoenix&lt;br /&gt;
* Njorndar Bone Bow&lt;br /&gt;
* Zod&amp;#039;s Repeating Longbow&lt;br /&gt;
* Wrathtide Longbow&lt;br /&gt;
* Themios the Darkbringer&lt;br /&gt;
* Siren&amp;#039;s Cry&lt;br /&gt;
* Mandokir&amp;#039;s Tribute&lt;br /&gt;
* Black Bow of the Betrayer&lt;br /&gt;
* Ancient Amani Longbow&lt;br /&gt;
* Rhok&amp;#039;shalla, the Shadow&amp;#039;s Bane&lt;br /&gt;
* Arathar, the Eye of Flame&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caster ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Azuresong Mageblade&lt;br /&gt;
* Sorcerous Dagger&lt;br /&gt;
* Casters Blade&lt;br /&gt;
* Battle Mages Blade&lt;br /&gt;
* Nathrezim Mindblade&lt;br /&gt;
* Honed Fang of the Mystics&lt;br /&gt;
* Staff Of The Magi&lt;br /&gt;
* Shadow Wing Focus Staff&lt;br /&gt;
* Staff of the Shadow Flame&lt;br /&gt;
* Staff of the Ruins&lt;br /&gt;
* Staff of Dominance&lt;br /&gt;
* Staff of the Qiraji Prophets&lt;br /&gt;
* Apostle of Argus&lt;br /&gt;
* Crystalheart Pulse-Staff&lt;br /&gt;
* Nightstaff of the Everliving&lt;br /&gt;
* Staff of Infinite Mysteries&lt;br /&gt;
* Staff of Immaculate Recovery&lt;br /&gt;
* Terestian&amp;#039;s Stranglestaff&lt;br /&gt;
* Golden Staff of the Sin&amp;#039;dorei&lt;br /&gt;
* Ethereum Life-Staff&lt;br /&gt;
* Sister Svalna&amp;#039;s Aether Staff&lt;br /&gt;
* Tainted Twig of Nordrassil&lt;br /&gt;
* Mag&amp;#039;hari Chieftain&amp;#039;s Staff&lt;br /&gt;
* Archus, Greatstaff of Antonidas&lt;br /&gt;
* Zhar&amp;#039;doom, Greatstaff of the Devourer&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Paladin ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Aurastone Hammer&lt;br /&gt;
* Lok&amp;#039;amir il Romathis&lt;br /&gt;
* Mace of the False Prophet&lt;br /&gt;
* Hammer of Atonement&lt;br /&gt;
* Lightfathom Mace&lt;br /&gt;
* Light&amp;#039;s Justice&lt;br /&gt;
* Shard of the Virtuous&lt;br /&gt;
* Hammer of Sanctification&lt;br /&gt;
* Bonebreakers Club&lt;br /&gt;
* Royal Mace of Terenas II&lt;br /&gt;
* Aesuga, Hand of the Ardent Champion&lt;br /&gt;
* Valius, Gavel of the Lightbringer&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogue ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Core Hound Tooth&lt;br /&gt;
* Gutgore Ripper&lt;br /&gt;
* Perdition&amp;#039;s Blade&lt;br /&gt;
* Dragonfang Blade&lt;br /&gt;
* Claw of the Black Drake&lt;br /&gt;
* Qiraji Sacrificial Dagger&lt;br /&gt;
* Death&amp;#039;s Sting&lt;br /&gt;
* Messenger of Fate&lt;br /&gt;
* Shard of Azzinoth&lt;br /&gt;
* The Maelstrom&amp;#039;s Fury&lt;br /&gt;
* Tracker&amp;#039;s Blade&lt;br /&gt;
* Boundless Agony&lt;br /&gt;
* Fang of Vashj&lt;br /&gt;
* Rusted Gutgore Ripper&lt;br /&gt;
* Sharpened Fang of the Mystics&lt;br /&gt;
* Tarnished Gutgore Ripper&lt;br /&gt;
* [[Blade of the Unrequited]]&lt;br /&gt;
* Emerald Ripper&lt;br /&gt;
* Malchazeen&lt;br /&gt;
* Sunflare&lt;br /&gt;
* Crux of the Apocalypse&lt;br /&gt;
* Rib Spreader&lt;br /&gt;
* Midnight Sun&lt;br /&gt;
* Lungbreaker&lt;br /&gt;
* Heartpierce&lt;br /&gt;
* Frozen Bonespike&lt;br /&gt;
* Flesh-Carving Scalpel&lt;br /&gt;
* Bloodsipper&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sword ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Fang of the Leviathan&lt;br /&gt;
* Great Sword of the Sin&amp;#039;dorei&lt;br /&gt;
* Talon of Azshara&lt;br /&gt;
* Glorenzelg, High-Blade of the Silver Hand&lt;br /&gt;
* Maladath, Runed Blade of the Black Flight&lt;br /&gt;
* Kalimdor&amp;#039;s Revenge&lt;br /&gt;
* Citadel Enforcer&amp;#039;s Claymore&lt;br /&gt;
* Gressil, Dawn of Ruin&lt;br /&gt;
* Mourning Malice&lt;br /&gt;
* Frost Needle&lt;br /&gt;
* Blade of Infamy&lt;br /&gt;
* Ancient Qiraji Ripper&lt;br /&gt;
* Manslayer of the Qiraji&lt;br /&gt;
* Gleaming Quel&amp;#039;Serrar&lt;br /&gt;
* Burnished Quel&amp;#039;Serrar&lt;br /&gt;
* Singed Vis&amp;#039;qar the Bloodletter&lt;br /&gt;
* Twinblade of the Phoenix&lt;br /&gt;
* Firethorn Mindslicer&lt;br /&gt;
* King&amp;#039;s Defender&lt;br /&gt;
* Cataclysm&amp;#039;s Edge&lt;br /&gt;
* Ashkandi, Greatsword of the Brotherhood&lt;br /&gt;
* Andonisus, Reaper of Souls&lt;br /&gt;
* Khorium Champion&lt;br /&gt;
* Rigormortis&lt;br /&gt;
* Bloodsurge, Kel&amp;#039;Thuzad&amp;#039;s Blade of Agony&lt;br /&gt;
* Bloodvenom Blade&lt;br /&gt;
* Mandible of Beth&amp;#039;tilac&lt;br /&gt;
* Felsteel Longblade&lt;br /&gt;
* Iblis, Blade of the Fallen Seraph&lt;br /&gt;
* Ardent Guard&lt;br /&gt;
* Jin&amp;#039;rohk, The Great Apocalypse&lt;br /&gt;
* Lionheart Blade&lt;br /&gt;
* Dragonscale-Encrusted Longblade&lt;br /&gt;
* Forsaken Bonecarver&lt;br /&gt;
* Fang of Twilight&lt;br /&gt;
* Blackguard&lt;br /&gt;
* Bloodcaller&lt;br /&gt;
* Nightblade&lt;br /&gt;
* Sul&amp;#039;thraze the Lasher&lt;br /&gt;
* Spiteblade&lt;br /&gt;
* Zoid&amp;#039;s Firelit Greatsword&lt;br /&gt;
* The Unbreakable Will&lt;br /&gt;
* Warglaive of Azzinoth&lt;br /&gt;
* Soulbreaker&lt;br /&gt;
* Thunderfury, Blessed Blade of the Windseeker&lt;br /&gt;
* Serilas, Blood Blade of Invar&lt;br /&gt;
* Apolyon, the Soul-Render&lt;br /&gt;
* Blade of Savagery&lt;br /&gt;
* Blade of the Keening Banshee&lt;br /&gt;
* Cho&amp;#039;Rush&amp;#039;s, Ferocity of the Scorned&lt;br /&gt;
* Quel&amp;#039;Delar, Might of the Faithful&lt;br /&gt;
* Honor&amp;#039;s Call&lt;br /&gt;
* Blade of Eternal Justice&lt;br /&gt;
* Blade of the Unbroken Covenant&lt;br /&gt;
* Crusader&amp;#039;s Glory&lt;br /&gt;
* Aesir&amp;#039;s Edge&lt;br /&gt;
* Zin&amp;#039;rokh, Destroyer of Worlds&lt;br /&gt;
* Dragon&amp;#039;s Call&lt;br /&gt;
* Brutality Blade&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mace ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* The Facelifter&lt;br /&gt;
* Swiftsteel Bludgeon&lt;br /&gt;
* Mace of the Nathrezim&lt;br /&gt;
* Tempest of Chaos&lt;br /&gt;
* Ko&amp;#039;gun, Hammer of the Firelord&lt;br /&gt;
* Mor&amp;#039;dom, Hammer of Menethil&lt;br /&gt;
* Hammer of the Naaru&lt;br /&gt;
* Sand Polished Mace&lt;br /&gt;
* Mithrios, Bronzebeard&amp;#039;s Legacy&lt;br /&gt;
* Mace of the Damned&lt;br /&gt;
* Draconic Maul&lt;br /&gt;
* Scepter of the Sun King&lt;br /&gt;
* Warhammer of Karabor&lt;br /&gt;
* Anubisath&amp;#039;s Warhammer&lt;br /&gt;
* World Breaker&lt;br /&gt;
* Andoros, Fist of the Dragon King&lt;br /&gt;
* Rui&amp;#039;og, Herald of Woe&lt;br /&gt;
* WarMace of Ji&amp;#039;zhi&lt;br /&gt;
* Warmace of the Tides&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Axe ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Edge of Ruin&lt;br /&gt;
* Axe of the Deep Woods&lt;br /&gt;
* Justicebringer&lt;br /&gt;
* Gatecrasher&lt;br /&gt;
* Bryntroll, the Bone Arbiter&lt;br /&gt;
* Death&amp;#039;s Bite&lt;br /&gt;
* Flurry Axe&lt;br /&gt;
* Mooncleaver&lt;br /&gt;
* Black Planar Edge&lt;br /&gt;
* Gor&amp;#039;juk, Colossal Skull-Clad Cleaver&lt;br /&gt;
* Hakkari, the Ancient Manslayer&lt;br /&gt;
* Axe of the Sen&amp;#039;jin Protector&lt;br /&gt;
* Nightfall&lt;br /&gt;
* Kang the Decapitator&lt;br /&gt;
* Falric&amp;#039;s Wrist-Chopper&lt;br /&gt;
* Spinal Reaper&lt;br /&gt;
* Worldcarver&lt;br /&gt;
* Havoc&amp;#039;s Call, Blade of Lordaeron Kings&lt;br /&gt;
* The Blade of Harbingers&lt;br /&gt;
* Shalug&amp;#039;doom, the Axe of Unmaking&lt;br /&gt;
* Troggbane, Axe of the Frostborne King&lt;br /&gt;
* Skullstealer Greataxe&lt;br /&gt;
* Severance&lt;br /&gt;
* Blessed Qiraji War Axe&lt;br /&gt;
* Crul&amp;#039;korak, the Lightning&amp;#039;s Arc&lt;br /&gt;
* Daakara&amp;#039;s Trollbane&lt;br /&gt;
* Mor&amp;#039;kosh, the Bloodreaver&lt;br /&gt;
* Blood Fury&lt;br /&gt;
* Brain Hacker&lt;br /&gt;
* Tyrannical Beheader&lt;br /&gt;
* Treant&amp;#039;s Bane&lt;br /&gt;
* Neretzek, The Blood Drinker&lt;br /&gt;
* Crul&amp;#039;shorukh, Edge of Chaos&lt;br /&gt;
* Eye of Purification&lt;br /&gt;
* Doom&amp;#039;s Edge&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Polearm ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Bardiche of Desolation&lt;br /&gt;
* Gul&amp;#039;mug, Bardiche of the Sand Reaver&lt;br /&gt;
* Bardiche of the Pit&lt;br /&gt;
* Fordragon Blades&lt;br /&gt;
* Bloodfall&lt;br /&gt;
* Hersir&amp;#039;s Halberd&lt;br /&gt;
* Oathbinder, Charge of the Ranger-General&lt;br /&gt;
* Ranseur of Hatred&lt;br /&gt;
* Hellion Halberd&lt;br /&gt;
* Dark Edge of Depravity&lt;br /&gt;
* Lotrafen, Pike of the Damned&lt;br /&gt;
* Marrowstrike&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spear &amp;amp; Fork ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Sen&amp;#039;jin Beakblade Spear&lt;br /&gt;
* Fezzik&amp;#039;s Spear&lt;br /&gt;
* Reclaimed Thunderstrike&lt;br /&gt;
* Don Santos&amp;#039; Famous Hunting Spear&lt;br /&gt;
* Last Word&lt;br /&gt;
* Rockmul, Talon of the Storm Crow&lt;br /&gt;
* Despair&lt;br /&gt;
* Reinforced Shadowstrike&lt;br /&gt;
* Relentless Edge&lt;br /&gt;
* Ziger&amp;#039;maul, Stinger of Ayamiss&lt;br /&gt;
* Burg&amp;#039;muz, Spear of Khaz Modan&lt;br /&gt;
* Cryptmaker&lt;br /&gt;
* Blade of Twisted Visions&lt;br /&gt;
* Hatestrike&lt;br /&gt;
* Zul&amp;#039;jin, Spear of the Outcast Tribe&lt;br /&gt;
* Fool&amp;#039;s Bane&lt;br /&gt;
* Shivering Felspine&lt;br /&gt;
* Head Hunter&amp;#039;s Spear&lt;br /&gt;
* Giant&amp;#039;s Bane&lt;br /&gt;
* Wraith Spear&lt;br /&gt;
* Dreamhunter&amp;#039;s WarFork&lt;br /&gt;
* Hurkan, The Eye of Nerub&lt;br /&gt;
* Gurubashi Destroyer&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armor Sets ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Rudhrod&amp;#039;s Chainmail Set&lt;br /&gt;
* Balanis&amp;#039;s Chainmail Set&lt;br /&gt;
* Golumagol&amp;#039;s Chainmail Set&lt;br /&gt;
* Amarthan&amp;#039;s Scalemail Set&lt;br /&gt;
* Yrjana&amp;#039;s Scalemail Set&lt;br /&gt;
* Faradwon&amp;#039;s Scalemail Set&lt;br /&gt;
* Arodinnas&amp;#039; Leaf Set&lt;br /&gt;
* Gisur&amp;#039;s Leather Set&lt;br /&gt;
* Himhul&amp;#039;s Leather Set&lt;br /&gt;
* Forochel&amp;#039;s Leather Set&lt;br /&gt;
* Fem&amp;#039;s Leather Set&lt;br /&gt;
* Istuigon&amp;#039;s Hide Set&lt;br /&gt;
* Remmirath&amp;#039;s Studded Set&lt;br /&gt;
* Loafer&amp;#039;s Leather Set&lt;br /&gt;
* Mirurs Leather Set&lt;br /&gt;
* Kol&amp;#039;s Studded Set&lt;br /&gt;
* Ora&amp;#039;s Bone Set&lt;br /&gt;
* Daerdur&amp;#039;s Daemon Set&lt;br /&gt;
* Hwati&amp;#039;s Dragon Set&lt;br /&gt;
* Laurelindorenan&amp;#039;s Set&lt;br /&gt;
* Buth Sankha&amp;#039;s Plate Set&lt;br /&gt;
* Orod-na-Thon&amp;#039;s Plate Set&lt;br /&gt;
* Dornhigul&amp;#039;s Plate Set&lt;br /&gt;
* Avar&amp;#039;s Plate Set&lt;br /&gt;
* Gramfoot&amp;#039;s Plate Set&lt;br /&gt;
* Curunam&amp;#039;s Plate Set&lt;br /&gt;
* Anganskald&amp;#039;s Plate Set&lt;br /&gt;
* Bothwar&amp;#039;s Plate Set&lt;br /&gt;
* Durin&amp;#039;s Plate Set&lt;br /&gt;
* Forgamdir&amp;#039;s Woodland Set&lt;br /&gt;
* Bronwehigil&amp;#039;s Ringmail Set&lt;br /&gt;
* Auroch&amp;#039;s Ringmail Set&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Luthskold&amp;#039;s Bronze Shield&lt;br /&gt;
* Dorthann&amp;#039;s Bronze Shield&lt;br /&gt;
* Quicksilver&amp;#039;s Buckler&lt;br /&gt;
* Brudhraw&amp;#039;s Fall&lt;br /&gt;
* Alt&amp;#039;erma&amp;#039;s Shield of Might&lt;br /&gt;
* Shield of Blind Hate&lt;br /&gt;
* Hero&amp;#039;s Surrender&lt;br /&gt;
* Forlorn Barrier&lt;br /&gt;
* Steelskin, Qiang&amp;#039;s Impervious Shield&lt;br /&gt;
* Stormforged Shield&lt;br /&gt;
* Yaungol Battle Barrier&lt;br /&gt;
* Shield of the Protectorate&lt;br /&gt;
* Skyrider&amp;#039;s Shining Shield&lt;br /&gt;
* Turpster&amp;#039;s Shield&lt;br /&gt;
* Aegis of the Coliseum&lt;br /&gt;
* Bori&amp;#039;s Shield&lt;br /&gt;
* Lavanthir&amp;#039;s Shield&lt;br /&gt;
* King&amp;#039;s Shield of Might&lt;br /&gt;
* Leeka&amp;#039;s Shield&lt;br /&gt;
* Ward of the Red Widow&lt;br /&gt;
* Raugzok&amp;#039;s Nemesis&lt;br /&gt;
* Shield of the Lion-Hearted&lt;br /&gt;
* Darkhide Barrier&lt;br /&gt;
* Blackhorn&amp;#039;s Mighty Bulwark&lt;br /&gt;
* Shield of the Four Grey Towers&lt;br /&gt;
* Akmin-Kurai, Dominion&amp;#039;s Shield&lt;br /&gt;
* Wall of Terror&lt;br /&gt;
* Pride of the Kor&amp;#039;kron&lt;br /&gt;
* Istash&amp;#039;s Folly&lt;br /&gt;
* Gamli&amp;#039;s Shield&lt;br /&gt;
* Brogur&amp;#039;s Shield&lt;br /&gt;
* Shield of the Iron Maiden&lt;br /&gt;
* Shield of the Mists&lt;br /&gt;
* Kamagua&amp;#039;s Shield&lt;br /&gt;
* Spiritsage&amp;#039;s Shield&lt;br /&gt;
* Shield of the Returning Prince&lt;br /&gt;
* Bulwark of the Royal Guard&lt;br /&gt;
* Gonzales&amp;#039; Shiny Shield&lt;br /&gt;
* Truthbreaker Shield&lt;br /&gt;
* Heroic Noble&amp;#039;s Shield&lt;br /&gt;
* Flamecaller&amp;#039;s Shield&lt;br /&gt;
* Royal Crest of Lordaeron&lt;br /&gt;
* Shield of Impenetrable Darkness&lt;br /&gt;
* Tharon&amp;#039;ja&amp;#039;s Aegis&lt;br /&gt;
* Defender of Lalia&lt;br /&gt;
* Triptych Shield of the Ancients&lt;br /&gt;
* Jofurskold&amp;#039;s Shield&lt;br /&gt;
* Kaz&amp;#039;rogal&amp;#039;s Hardened Shield&lt;br /&gt;
* Zeth&amp;#039;Gor Shield&lt;br /&gt;
* Don Carlos&amp;#039; Brawling Shield&lt;br /&gt;
* Bataari Warshield&lt;br /&gt;
* Old Mugwort&amp;#039;s Shield&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Head ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* Flida&amp;#039;s Bandana&lt;br /&gt;
* Ganirn&amp;#039;s Bonnet&lt;br /&gt;
* Gludor&amp;#039;s Cap&lt;br /&gt;
* Rilorn&amp;#039;s Cowl&lt;br /&gt;
* Tanodor&amp;#039;s Cowl&lt;br /&gt;
* Clidibor&amp;#039;s Feathered Hat&lt;br /&gt;
* Iola&amp;#039;s Floppy Hat&lt;br /&gt;
* Khari&amp;#039;s Flower Garland&lt;br /&gt;
* Daganth&amp;#039;s Hood&lt;br /&gt;
* Barroth&amp;#039;s Hood&lt;br /&gt;
* Perrath&amp;#039;s Jester Hat&lt;br /&gt;
* Kodotum&amp;#039;s Mages Hat&lt;br /&gt;
* Drocarn&amp;#039;s Necromancers Hat&lt;br /&gt;
* Rthyin&amp;#039;s Sorcerers Hat&lt;br /&gt;
* Baliarth&amp;#039;s Wizards Hat&lt;br /&gt;
* Ciamath&amp;#039;s Skull Cap&lt;br /&gt;
* Ninarth&amp;#039;s Straw Hat&lt;br /&gt;
* Mersoth&amp;#039;s Tall Straw Hat&lt;br /&gt;
* Kelirth&amp;#039;s Tricorne Hat&lt;br /&gt;
* Sonneth&amp;#039;s Wide Brim Hat&lt;br /&gt;
* Oogorim&amp;#039;s Bear Mask&lt;br /&gt;
* Shuvirth&amp;#039;s Bone Helm&lt;br /&gt;
* Taenth&amp;#039;s Bone Helm&lt;br /&gt;
* Chelianth&amp;#039;s Daemon Bone Helmet&lt;br /&gt;
* Elaith&amp;#039;s Deer Mask&lt;br /&gt;
* Ogrok&amp;#039;s Evil Orc Helm&lt;br /&gt;
* Gularzob&amp;#039;s Goblin Mask&lt;br /&gt;
* Omzerd&amp;#039;s Horned Tribal Mask&lt;br /&gt;
* Grug&amp;#039;s Orc Helm&lt;br /&gt;
* Tronk&amp;#039;s Tribal Mask&lt;br /&gt;
* Keleth&amp;#039;s Wolf Mask&lt;br /&gt;
* Jugag&amp;#039;s Bascinet&lt;br /&gt;
* Hanol&amp;#039;s Chain Coif&lt;br /&gt;
* Elephon&amp;#039;s Circlet&lt;br /&gt;
* Darthoridan&amp;#039;s Close Helm&lt;br /&gt;
* Erisdar&amp;#039;s Close Helm&lt;br /&gt;
* Illitran&amp;#039;s Gemmed Circlet&lt;br /&gt;
* Kalinth&amp;#039;s Helmet&lt;br /&gt;
* Hatgrut&amp;#039;s Helmet&lt;br /&gt;
* Gobrut&amp;#039;s Leather Cap&lt;br /&gt;
* Uraugh&amp;#039;s Norse Helm&lt;br /&gt;
* Doranth&amp;#039;s Plate Helm&lt;br /&gt;
* Kralgrarlun&amp;#039;s Plate Helm&lt;br /&gt;
* Darevig&amp;#039;s Plate Helm&lt;br /&gt;
* Eridmik&amp;#039;s Raven Helm&lt;br /&gt;
* Hatharal&amp;#039;s Royal Circlet&lt;br /&gt;
* Mudmumlin&amp;#039;s Vulture Helm&lt;br /&gt;
* Meseth&amp;#039;s Winged Helm&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Standard UO Artifacts ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;&lt;br /&gt;
* GoldBricks&lt;br /&gt;
* PhillipsWoodenSteed&lt;br /&gt;
* AlchemistsBauble&lt;br /&gt;
* ArcticDeathDealer&lt;br /&gt;
* BlazeOfDeath&lt;br /&gt;
* BowOfTheJukaKing&lt;br /&gt;
* BurglarsBandana&lt;br /&gt;
* CavortingClub&lt;br /&gt;
* EnchantedTitanLegBone&lt;br /&gt;
* GwennosHarp&lt;br /&gt;
* IolosLute&lt;br /&gt;
* LunaLance&lt;br /&gt;
* NightsKiss&lt;br /&gt;
* NoxRangersHeavyCrossbow&lt;br /&gt;
* OrcishVisage&lt;br /&gt;
* PolarBearMask&lt;br /&gt;
* ShieldOfInvulnerability&lt;br /&gt;
* StaffOfPower&lt;br /&gt;
* VioletCourage&lt;br /&gt;
* HeartOfTheLion&lt;br /&gt;
* WrathOfTheDryad&lt;br /&gt;
* PixieSwatter&lt;br /&gt;
* GlovesOfThePugilist&lt;br /&gt;
* AegisOfGrace&lt;br /&gt;
* BladeDance&lt;br /&gt;
* Bonesmasher&lt;br /&gt;
* Boomstick&lt;br /&gt;
* FeyLeggings&lt;br /&gt;
* FleshRipper&lt;br /&gt;
* HelmOfSwiftness&lt;br /&gt;
* MelisandesCorrodedHatchet&lt;br /&gt;
* QuiverOfElements&lt;br /&gt;
* QuiverOfRage&lt;br /&gt;
* RaedsGlory&lt;br /&gt;
* RighteousAnger&lt;br /&gt;
* RobeOfTheEclipse&lt;br /&gt;
* SoulSeeker&lt;br /&gt;
* TalonBite&lt;br /&gt;
* WildfireBow&lt;br /&gt;
* Windsong&lt;br /&gt;
* AxeOfTheHeavens&lt;br /&gt;
* BladeOfInsanity&lt;br /&gt;
* BladeOfTheRighteous&lt;br /&gt;
* BoneCrusher&lt;br /&gt;
* BreathOfTheDead&lt;br /&gt;
* Frostbringer&lt;br /&gt;
* LegacyOfTheDreadLord&lt;br /&gt;
* SerpentsFang&lt;br /&gt;
* TheBeserkersMaul&lt;br /&gt;
* TheDragonSlayer&lt;br /&gt;
* TheDryadBow&lt;br /&gt;
* TheTaskmaster&lt;br /&gt;
* TitansHammer&lt;br /&gt;
* ZyronicClaw&lt;br /&gt;
* BlightGrippedLongbow&lt;br /&gt;
* ColdForgedBlade&lt;br /&gt;
* LuminousRuneBlade&lt;br /&gt;
* OverseerSunderedBlade&lt;br /&gt;
* PhantomStaff&lt;br /&gt;
* RuneCarvingKnife&lt;br /&gt;
* ShardThrasher&lt;br /&gt;
* SilvanisFeywoodBow&lt;br /&gt;
* TheNightReaper&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
*[[Rare Items]]&lt;br /&gt;
*[[Magic Items]]&lt;br /&gt;
*[[Item Properties]]&lt;br /&gt;
*[[Sockets]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Item_Identification&amp;diff=201574</id>
		<title>Item Identification</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Item_Identification&amp;diff=201574"/>
				<updated>2015-07-17T16:06:39Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_item_identification.gif|frame]]&lt;br /&gt;
&lt;br /&gt;
Item Identification is a [[Skills|skill]] used to identify the [[NPC]] value of [[Items]]. It also reveals the hidden magic [[Item Properties|properties]] of [[Weapons|weapons]] and [[Armor|armor]]. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Professional Title:&amp;#039;&amp;#039;&amp;#039; Merchant&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Maximum Skill Possible:&amp;#039;&amp;#039;&amp;#039; 120&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;NPC Trainers:&amp;#039;&amp;#039;&amp;#039; [[Gambler]], [[Gypsy]], [[Jeweler]], [[Merchant Guildmaster]], [[Miner Guildmaster]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Item_identification_example.png|frame]]&lt;br /&gt;
&lt;br /&gt;
With the release of [[Ultima Online: Stygian Abyss]] scheduled for Summer 2009, successful use of the skill will allow a character to see what [[Imbuing]] components an item can be unraveled for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UO Roleplay Specific==&lt;br /&gt;
* From 100-120 you can target a container and identify all items inside that container.&lt;br /&gt;
* The ItemID skill will give up to a 500 luck bonus to loot drops from monsters if the character hunting them has it. This applies only to mechanical loot and uses the same formula as luck. The bonus will NOT show up in your stats. &lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;lt;i&amp;gt;The battle with the evil lich was long and fierce, and now the rotting corpse lies at your feet, waiting for you to scavenge the gold and loot you fought for. Clutched in the lich’s grasp is a shining magical sword, but what magic lies within? Dare you grab it? With a skill in Item Identification, you can assess the sword and learn the power it embraces. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Active Use==&lt;br /&gt;
To use Item Identification you can either set a [[Macro]], take out the [[Skill Gump Icon]], or press the blue button next to its name in the [[Skill Gump]]. Doing so will bring up a [[Targetting Cursor|targetting cursor]] and a system message asking, &amp;quot;What do you wish to appraise and identify?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Target the item you want to learn about. There are two possible outcomes:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Failure&amp;#039;&amp;#039;&amp;#039; - A message over your head says, &amp;quot;You have no idea how much that item might be worth.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039; - A message over your head says, &amp;lt;nowiki&amp;gt;[Name of Item]&amp;lt;/nowiki&amp;gt; &amp;quot;You guess the value of that item at: &amp;lt;nowiki&amp;gt;[amount in gold]&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
To train Item Identification, use the [[Skills|skill]] and target an item. Each attempt has a chance to raise the skill.&lt;br /&gt;
* Item Identification has [[Anti-Macro Code]] in place. If there is no skill gained off an attempt, the item targetted in the attempt will not yield a gain until a successful gain on different item is made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Arms Lore]]&lt;br /&gt;
* [[Skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Item_Identification&amp;diff=201573</id>
		<title>Item Identification</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Item_Identification&amp;diff=201573"/>
				<updated>2015-07-17T16:06:00Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flag_item_identification.gif|frame]]&lt;br /&gt;
&lt;br /&gt;
Item Identification is a [[Skills|skill]] used to identify the [[NPC]] value of [[Items]]. It also reveals the hidden magic [[Item Properties|properties]] of [[Weapons|weapons]] and [[Armor|armor]]. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Professional Title:&amp;#039;&amp;#039;&amp;#039; Merchant&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Maximum Skill Possible:&amp;#039;&amp;#039;&amp;#039; 120&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;NPC Trainers:&amp;#039;&amp;#039;&amp;#039; [[Gambler]], [[Gypsy]], [[Jeweler]], [[Merchant Guildmaster]], [[Miner Guildmaster]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Item_identification_example.png|frame]]&lt;br /&gt;
&lt;br /&gt;
With the release of [[Ultima Online: Stygian Abyss]] scheduled for Summer 2009, successful use of the skill will allow a character to see what [[Imbuing]] components an item can be unraveled for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UO Roleplay Specific==&lt;br /&gt;
* From 100-120 you can target a container and identify all items inside that container.&lt;br /&gt;
* The ItemID skill will now give up to a 500 luck bonus to loot drops from monsters if the character hunting them has it. This applies only to mechanical loot and uses the same formula as luck. The bonus will NOT show up in your stats. &lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&amp;lt;i&amp;gt;The battle with the evil lich was long and fierce, and now the rotting corpse lies at your feet, waiting for you to scavenge the gold and loot you fought for. Clutched in the lich’s grasp is a shining magical sword, but what magic lies within? Dare you grab it? With a skill in Item Identification, you can assess the sword and learn the power it embraces. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Active Use==&lt;br /&gt;
To use Item Identification you can either set a [[Macro]], take out the [[Skill Gump Icon]], or press the blue button next to its name in the [[Skill Gump]]. Doing so will bring up a [[Targetting Cursor|targetting cursor]] and a system message asking, &amp;quot;What do you wish to appraise and identify?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Target the item you want to learn about. There are two possible outcomes:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Failure&amp;#039;&amp;#039;&amp;#039; - A message over your head says, &amp;quot;You have no idea how much that item might be worth.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039; - A message over your head says, &amp;lt;nowiki&amp;gt;[Name of Item]&amp;lt;/nowiki&amp;gt; &amp;quot;You guess the value of that item at: &amp;lt;nowiki&amp;gt;[amount in gold]&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
To train Item Identification, use the [[Skills|skill]] and target an item. Each attempt has a chance to raise the skill.&lt;br /&gt;
* Item Identification has [[Anti-Macro Code]] in place. If there is no skill gained off an attempt, the item targetted in the attempt will not yield a gain until a successful gain on different item is made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Arms Lore]]&lt;br /&gt;
* [[Skills]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Imbuing&amp;diff=201571</id>
		<title>Imbuing</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Imbuing&amp;diff=201571"/>
				<updated>2015-07-10T17:01:47Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Imbuing on UO Roleplay is different than standard UO. It does not affect mysticism, it is a crafting skill. It can be used to create various runes that you can enchant items with for bonus magical properties. It can also be used to create artifact sets. All craft able items require various essences and dusts, which are obtained by unraveling magic items.&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:left&amp;quot;&amp;gt;To gather resources used in imbuing you must unravel other magic items for their essences and dusts.  To unravel you activate the skill by clicking the blue gem to the left of imbuing.  This will open a window with the option to unravel which when selected you can target the item to unravel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To craft runes you a &amp;#039;&amp;#039;&amp;#039;Imbuing Scroll&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rune Name !! Rune Description !! Minimum Skill !! Ingredients Required&lt;br /&gt;
|-&lt;br /&gt;
|Aglo||Durability Bonus||0||1x Blank Rune, 2x Strange Dust, 1x Enchanted Magic Essence&lt;br /&gt;
|-&lt;br /&gt;
|Ahm||Spell Channeling||80||1x Blank Rune, 2x Enchanted Planar Essence, 1x Arcane Dust&lt;br /&gt;
|-&lt;br /&gt;
|An||Hit Dispel||10||1x Blank Rune, 2x Vision Dust, 1x Enchanted Mystic Essence&lt;br /&gt;
|-&lt;br /&gt;
|Bal||Hit Stamina Leech||30||1x Blank Rune, 2x Illusion Dust, 1x Enchanted Nether Essence&lt;br /&gt;
|-&lt;br /&gt;
|Beh||Regen Stamina||80||1x Blank Rune, 2x Enchanted Planar Essence, 1x Arcane Dust			&lt;br /&gt;
|-&lt;br /&gt;
|Bet||Hit Magic Arrow||20||1x Blank Rune, 2x Enchanted Mystic Essence, 1x Vision Dust&lt;br /&gt;
|-&lt;br /&gt;
|Cah||Mage Weapon||80||1x Blank Rune, 2x Enchanted Planar Essence, 1x Arcane Dust&lt;br /&gt;
|-			&lt;br /&gt;
|Char||Hit Lower Defense||0||1x Blank Rune, 2x Strange Dust, 1x Enchanted Magic Essence&lt;br /&gt;
|-&lt;br /&gt;
|Corp||Spell Damage Increase||80||1x Blank Rune, 2x Enchanted Planar Essence, 1x Arcane Dust&lt;br /&gt;
|-&lt;br /&gt;
|Del||Resist Cold||10||1x Blank Rune, 2x Vision Dust, 1x Enchanted Mystic Essence&lt;br /&gt;
|-&lt;br /&gt;
|Des||Hit Lower Attack||10||1x Blank Rune, 2x Vision Dust, 1x Enchanted Mystic Essence&lt;br /&gt;
|-&lt;br /&gt;
|Dium||Resist Physical||0||1x Blank Rune, 2x Strange Dust, 1x Enchanted Magic Essence&lt;br /&gt;
|-&lt;br /&gt;
|Ex||Bonus Stamina||70||1x Blank Rune, 2x Arcane Dust, 1x Enchanted Planar Essence&lt;br /&gt;
|-&lt;br /&gt;
|Flam||Resist Fire||20||1x Blank Rune, 2x Enchanted Mystic Essence, 1x Vision Dust&lt;br /&gt;
|-&lt;br /&gt;
|Flamus||Hit Fire Area||20||1x Blank Rune, 2x Enchanted Mystic Essence, 1x Vision Dust&lt;br /&gt;
|-&lt;br /&gt;
|Frio||Hit Cold Area||10||1x Blank Rune, 2x Vision Dust, 1x Enchanted Mystic Essence&lt;br /&gt;
|-&lt;br /&gt;
|Furis||Hit Energy Area||50||1x Blank Rune, 2x Enchanted Nether Essence, 1x Illusion Dust&lt;br /&gt;
|-&lt;br /&gt;
|Gra||Hit Life Leech||30||1x Blank Rune, 2x Illusion Dust, 1x Enchanted Nether Essence&lt;br /&gt;
|-&lt;br /&gt;
|Grav||Hit Physical Area||30||1x Blank Rune, 2x Illusion Dust, 1x Enchanted Nether Essence&lt;br /&gt;
|-&lt;br /&gt;
|Hur||Resist Energy||50||1x Blank Rune, 2x Enchanted Nether Essence, 1x Illusion Dust&lt;br /&gt;
|-&lt;br /&gt;
|In||Luck||0||1x Blank Rune, 2x Strange Dust, 1x Enchanted Magic Essence&lt;br /&gt;
|-&lt;br /&gt;
|Jux||Hit Harm||50||1x Blank Rune, 2x Enchanted Nether Essence, 1x Illusion Dust&lt;br /&gt;
|-			&lt;br /&gt;
|Kal||Hit Fireball||20||1x Blank Rune, 2x Enchanted Mystic Essence, 1x Vision Dust&lt;br /&gt;
|-			&lt;br /&gt;
|Lum||Lower Stat Requirements||0||1x Blank Rune, 2x Strange Dust, 1x Enchanted Magic Essence&lt;br /&gt;
|-&lt;br /&gt;
|Malas||Hit Poison Area||30||1x Blank Rune, 2x Illusion Dust, 1x Enchanted Nether Essence&lt;br /&gt;
|-			&lt;br /&gt;
|Mani||Bonus HitPoints||70||1x Blank Rune, 2x Arcane Dust, 1x Enchanted Planar Essence&lt;br /&gt;
|-&lt;br /&gt;
|Mu||Regen HitPoints||80||1x Blank Rune, 2x Enchanted Planar Essence, 1x Arcane Dust&lt;br /&gt;
|-			&lt;br /&gt;
|Nox||Resist Poison||30||1x Blank Rune, 2x Illusion Dust, 1x Enchanted Nether Essence&lt;br /&gt;
|-			&lt;br /&gt;
|Om||Regen Mana||80||1x Blank Rune, 2x Enchanted Planar Essence, 1x Arcane Dust&lt;br /&gt;
|-			&lt;br /&gt;
|Ort||Bonus Mana||70||1x Blank Rune, 2x Arcane Dust, 1x Enchanted Planar Essence&lt;br /&gt;
|-&lt;br /&gt;
|Pas||Lower Mana Cost||70||1x Blank Rune, 2x Arcane Dust, 1x Enchanted Planar Essence&lt;br /&gt;
|-			&lt;br /&gt;
|Por||Bonus Dexterity||80||1x Blank Rune, 2x Enchanted Planar Essence, 1x Arcane Dust&lt;br /&gt;
|-			&lt;br /&gt;
|Quas||Hit Mana Leech||70||1x Blank Rune, 2x Arcane Dust, 1x Enchanted Planar Essence&lt;br /&gt;
|-&lt;br /&gt;
|Ra||Defence Chance Increase||0||1x Blank Rune, 2x Strange Dust, 1x Enchanted Magic Essence&lt;br /&gt;
|-			&lt;br /&gt;
|Rel||Self Repair||0||1x Blank Rune, 2x Strange Dust, 1x Enchanted Magic Essence&lt;br /&gt;
|-			&lt;br /&gt;
|Sanct||Reflect Physical||0||1x Blank Rune, 2x Strange Dust, 1x Enchanted Magic Essence&lt;br /&gt;
|-			&lt;br /&gt;
|Sar||Weapon Damage Increase||80||1x Blank Rune, 2x Enchanted Planar Essence, 1x Arcane Dust&lt;br /&gt;
|-			&lt;br /&gt;
|Summ||Faster Cast Recovery||70||1x Blank Rune, 2x Arcane Dust, 1x Enchanted Planar Essence&lt;br /&gt;
|-			&lt;br /&gt;
|Tym||Weapon Swing Speed Increase||10||1x Blank Rune, 2x Vision Dust, 1x Enchanted Mystic Essence&lt;br /&gt;
|-&lt;br /&gt;
|Um||Faster Casting||50||1x Blank Rune, 2x Enchanted Nether Essence, 1x Illusion Dust&lt;br /&gt;
|-&lt;br /&gt;
|Uus||Attack Chance||20||1x Blank Rune, 2x Enchanted Mystic Essence, 1x Vision Dust&lt;br /&gt;
|-			&lt;br /&gt;
|Vas||Bonus Strength||80||1x Blank Rune, 2x Enchanted Planar Essence, 1x Arcane Dust&lt;br /&gt;
|-			&lt;br /&gt;
|Wis||Bonus Intelligence||80||1x Blank Rune, 2x Enchanted Planar Essence, 1x Arcane Dust&lt;br /&gt;
|-			&lt;br /&gt;
|Xen||Hit Lightning||50||1x Blank Rune, 2x Enchanted Nether Essence, 1x Illusion Dust&lt;br /&gt;
|-&lt;br /&gt;
|Ylem||Lower Reagent Cost||80||1x Blank Rune, 2x Enchanted Planar Essence, 1x Arcane Dust&lt;br /&gt;
|-&lt;br /&gt;
|Zu||Enhance Potions||0||1x Blank Rune, 2x Strange Dust, 1x Enchanted Magic Essence&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Other !! Description !! Minimum Skill !! Ingredients Required&lt;br /&gt;
|-&lt;br /&gt;
|Scroll of Recharging||Used to recharge staves and wands||90||1x Blank Scrolls, 1x Enchanted Nether Essence, 1x Arcane Dust&lt;br /&gt;
|-&lt;br /&gt;
|Transmute Artifact Shard||Crafts Artifact Shards out of Artifact Shard Fragments||90||2x Artifact Shard Fragments&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Rare_Items&amp;diff=201549</id>
		<title>Rare Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Rare_Items&amp;diff=201549"/>
				<updated>2015-04-02T16:00:39Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Rare Items==&lt;br /&gt;
* Artifacts - Over 500 unique and custom Artifacts!&lt;br /&gt;
* Stealable Rares – Items that can be stolen using the stealing skill! Around 1000 rare. &lt;br /&gt;
* Daily Rares – Rare items spawn in various places!&lt;br /&gt;
* Weekly Rares – Rare items spawn in various places!&lt;br /&gt;
* Monthly Rares – Rare items spawn in various places!&lt;br /&gt;
* Monsters Rares – All monsters can drop over 300 unique &amp;amp; custom rare items!&lt;br /&gt;
* Black Market Vendor NPC&amp;#039;s – Buy around 600 unique rare items with your hard earned gold! &lt;br /&gt;
* Treasure Cheats – Dungeon chests, treasure map&amp;#039;s, SOS’s, nets, etc, all custom loot with rares!&lt;br /&gt;
* Monster Loot – The monster loot drops have been highly customized!&lt;br /&gt;
&lt;br /&gt;
==Custom Monsters==&lt;br /&gt;
* Scores of custom monsters&lt;br /&gt;
* All monsters can turn into Greater monsters (paragon)&lt;br /&gt;
* Countless Lesser Boss type monsters&lt;br /&gt;
* Tones of Boss type monsters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
*[[Artifacts]]&lt;br /&gt;
*[[Rare Items]]&lt;br /&gt;
*[[Magic Items]]&lt;br /&gt;
*[[Item Properties]]&lt;br /&gt;
*[[Sockets]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Staff&amp;diff=201542</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Staff&amp;diff=201542"/>
				<updated>2015-02-20T04:49:36Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Our Goals==&lt;br /&gt;
&lt;br /&gt;
* 1) Establish relationships with the players.&lt;br /&gt;
* 2) Run events for &amp;amp; with the players. Help player run their own events.&lt;br /&gt;
* 3) Depending on your abilities: decorating, spawning, &amp;amp; creating new content&lt;br /&gt;
&lt;br /&gt;
Ultimately we want to create a fun and engaging atmosphere that will keep us all enjoying UO Roleplay. We want to attract new players and keep the current players we have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Code of Conduct for Staff ==&lt;br /&gt;
This page outlines the code of conduct expected for all staff and admins on this shard. Most of these you all already know, however I am putting them in writing so there is no misunderstanding!&lt;br /&gt;
&lt;br /&gt;
* 1. Please read the Staff [[Rules]] &amp;amp; follow them!&lt;br /&gt;
* 2. Please read the [[Player Do&amp;#039;s and Don&amp;#039;ts]] &amp;amp; follow them!&lt;br /&gt;
* 3. Staff are never to help their player character, or the player character of their spouse/significant other/friends unless there is no one else on. &lt;br /&gt;
* 4. If a player is engaging in behavior against the shard rules, please clearly tell them to stop what it is they are doing that is breaking the rules and warn them failure to do so will get them banned. &amp;quot;{Name}, please stop harassing other players, or you will be banned&amp;quot;. &amp;quot;{Name}, please stop being rude to staff, or you will be banned.&amp;quot; &lt;br /&gt;
* 5. If a player has done something for which there is no &amp;quot;please stop&amp;quot; option, make sure you tell them why they are being banned before you ban them. &amp;quot;You are being banned for cheating or manipulating the game engine.&amp;quot;, &amp;quot;You are being banned for immature behavior not tolerated on this shard.&amp;quot; If you ban a player you must make a post about it in the staff forums letting the other staff know who you banned and why. Do NOT abuse this.&lt;br /&gt;
&lt;br /&gt;
== Staff: Rule Violation [[Player Do&amp;#039;s and Don&amp;#039;ts]] ==&lt;br /&gt;
If a staff is caught or observed cheating, on the 1st offense the following will happen. &lt;br /&gt;
&lt;br /&gt;
* Their staff account will be deleted, &lt;br /&gt;
* Their player accounts will be deleted (including all characters, banks, everything),&lt;br /&gt;
* All of their houses or property will be  deleted&lt;br /&gt;
* They will be allowed to create a new player account &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Design Philosophy==&lt;br /&gt;
At UO Roleplay we like to give as much freedom to our staff as possible to let those creative juices flow! We believe that people are creative by nature and will come up with the best end result if they are allowed to be free to create, design, and run as they see fit. We do not want to have to look over anyone’s shoulder to make sure they are ‘doing it right’ or ‘behaving them selves’ if you know what I mean!&lt;br /&gt;
&lt;br /&gt;
With that in mind we still need to have a unified direction that the server is heading in so we are all on the same page as we move forward. So the following guidelines are laid down to help all of us in whatever task we are working on. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Theme:&amp;#039;&amp;#039;&amp;#039; The theme or feel of the server is midevil. Think gritty, dirty, early 1200 to 1400 AD – with fiction &amp;amp; fantasy elements thrown in. This means we won’t be using any neon colors, laser guns, or over sized weapons. So, as you are running a quest or decorating think to yourself, “what would this look like back in  1200 AD?”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Lore:&amp;#039;&amp;#039;&amp;#039; Server lore information can in other areas of the wiki. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Running Quests==&lt;br /&gt;
Helpful information can be found here.&lt;br /&gt;
[[Staff Quest Information]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For question please contacts:&amp;#039;&amp;#039;&amp;#039; GM Leonheart &lt;br /&gt;
&lt;br /&gt;
If you would like to run a quest these are the step you need to follow.&lt;br /&gt;
&lt;br /&gt;
* 1. Post your quest information, props, needed items, quest reward, post it all in the staff forums for approval. This will help all of us know what is going on.&lt;br /&gt;
* 2. If you have any quest reward(s) they must be posted ahead of time in the forum for approval. &lt;br /&gt;
* 3. If you are going to give Quest Credits as rewards (which you often as not should use these) please error on the side of being conservative when giving them out. Make sure the player has truly earned those Quest Credits.&lt;br /&gt;
* 4. General run of thumb, we don’t really want to redecorate the whole map for quests. This means don’t go through and delete / change everything in a town or dungeon to run your quest. Some one else will inevitably end up having to go back through and re-decorate everything. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Decorators==&lt;br /&gt;
When you decorate something please do the following things. &lt;br /&gt;
&lt;br /&gt;
* 1. After you are done decorating an area type [where and get the map coordinates. Then in the staff forums make a post with those coordinates along with generally what you decorated. This is very important because we use this information to keep a running list of what needs to be frozen into the map.&lt;br /&gt;
* 2. Some areas are more important to get decorated then others. Generally there will be information on the forums on what areas are current priorities when to get decorated first.  &lt;br /&gt;
* 3. When you decorate stuff please make sure you use static items and NOT scripted items!!! Scripted items can NOT be frozen into the map. So it’s really important that you make sure your using static items. A static item is just the plain peace of artwork. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Useful programs for decorating&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 UO Fiddler] -&amp;#039;&amp;#039;&amp;#039; Best program for viewing all the static artwork.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 PandorasBox] -&amp;#039;&amp;#039;&amp;#039; Careful to use only static items with this one. We have a custom file for this. Ask about it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 UO Architect] -&amp;#039;&amp;#039;&amp;#039; Supper good program for building/adding buildings or copying buildings.&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.uoroleplay.com/index.php?title=Staff_Decorators Staff Decorators How To]&lt;br /&gt;
*[[Decorators: Getting Started]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decorating with UO Fiddler! Double click a item and quick add it in game!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* In UO Fiddler &amp;gt; Plugins &amp;gt; Manage &amp;gt; [X] SendItemPlugin &amp;gt; Restart UO Fiddler&lt;br /&gt;
* Then Plugins &amp;gt; Send Item &amp;gt; Enter the following&lt;br /&gt;
* Cmd: [m add static &amp;lt;--- ENTER THAT!!!&lt;br /&gt;
* Arg: leave it as it is&lt;br /&gt;
* [X] Send to DoubleClick &amp;lt;--- CHECK THAT!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Spawners==&lt;br /&gt;
Generally information about spawning.&lt;br /&gt;
* 1. In Green Acres, in the small house, there in a backpack locked down on the floor. Inside the backpack are a bunch of generic XML spawners. Use the [Dupe command on them to make your own copies. Use these spawner to help speed up spawning large areas. &lt;br /&gt;
* 2. Do NOT spawn any treasure chests!! Please ask GM TheGuy to come through and spawn them for you. &lt;br /&gt;
* 3. Much like decorating, there are often areas that have a higher importance in getting spawning first then other areas. Please check the forums to get updated info on what needs to be spawned the most.&lt;br /&gt;
&lt;br /&gt;
General info on how to spawning.&lt;br /&gt;
* 1. To add a XML spawner, type [add xmlspawner&lt;br /&gt;
* 2. Add what ever Monsters or NPC you want to the box, set the max count &amp;gt; click [Refresh].&lt;br /&gt;
* 3. Click Pros &amp;gt; set the [SpawnRange] (this is how far away they will spawn from the center spawner) &amp;amp; set the [HomeRange] (this is how far away they will wander from the center spawner) &amp;gt; close the props window &amp;gt; click [Refresh] &amp;gt; click [Respawn]. This will start the spawner. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Ultimate XML Spawner How To Guide Archive==&lt;br /&gt;
This is a zipped file with all of the XML information I have collected! There is a LOT of info here. It works really well if you have windows 7 because you can unzip the whole thing and windows 7 will index it. You can then easily search for keywords in the documents. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Included in the archive are Over 4,000 Files&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A 100% Cope of xmlspawner.15.forumer.com&lt;br /&gt;
* A number of sorted files &amp;amp; folders on how to use spawners &lt;br /&gt;
* A collection of tutorials &amp;amp; how to from various websites&lt;br /&gt;
&lt;br /&gt;
* [http://www.uoroleplay.com/?page_id=111 XML Spawner How To Guide Archive]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - General Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Where&amp;lt;/span&amp;gt; - Gives your map and coordinates location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[SpeedBoost&amp;lt;/span&amp;gt; - Makes you run fast&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Tele&amp;lt;/span&amp;gt; - Teleports you where ever you click&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Self Hide/Unhide&amp;lt;/span&amp;gt; - Makes you hidden/unhidden to players&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Go&amp;lt;/span&amp;gt; - Brings up the GO menu for your current map&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[vis&amp;lt;/span&amp;gt; - Target a player to reveal your self to ONLY to that player&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[vislist&amp;lt;/span&amp;gt; - Shows who you are currently vis’ed to&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Immortal&amp;lt;/span&amp;gt; - Can not be damaged or killed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - General Edit / View Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Props&amp;lt;/span&amp;gt; - Brings up a menu to edit an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Move&amp;lt;/span&amp;gt; - Moves a item to the target location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Remove&amp;lt;/span&amp;gt; - Deletes an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add NAME&amp;lt;/span&amp;gt; - Adds a scripted item (can NOT be frozen)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add static 0x1234&amp;lt;/span&amp;gt; - Adds a static item form the .MUL files (CAN be frozen)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[get itemid&amp;lt;/span&amp;gt; - Gets the itemid&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[get hue&amp;lt;/span&amp;gt; - Gets the hue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[set hue 0x1234&amp;lt;/span&amp;gt; - Sets the hue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[set movable true/false&amp;lt;/span&amp;gt; - Set a item to movable/frozen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Quest Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[RandomName &amp;lt;/span&amp;gt; - Gives a random name to a item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[RandomPrefix &amp;lt;/span&amp;gt; - Gives a random name to an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add XMLQuestCreditDeed # &amp;lt;/span&amp;gt; - Adds a Quest Credit Deed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add recipescroll # &amp;lt;/span&amp;gt; - Adds a Recipe Scroll&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Set Identified true/false&amp;lt;/span&amp;gt; - Will set an item to be identified or unidentified&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Set ItemDescription &amp;quot;TEXT&amp;quot;&amp;lt;/span&amp;gt; - Will give the item a description that can be viewed by using the ItemID skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Quest Speech Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Say &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Talk through a Monster or NPC remotely, with out possessing it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[ItemSay &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Emote through a Monster or NPC remotely, with out possessing it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Emote &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Talk through a Item remotely&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[ItemEmote &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Emote through a Item remotely&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Decorating Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Tile Static 0x1234&amp;lt;/span&amp;gt; - Tiles a bound box with the static&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Add Static 0x1234&amp;lt;/span&amp;gt; - Repeats the add command over and over (M = repeat command)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Set Itemid 0x1234&amp;lt;/span&amp;gt; - Change the itemid of items over and over (M = repeat command)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Set Hue 0x0&amp;lt;/span&amp;gt; - Set the hue on of area with a bound box&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[inc x 5&amp;lt;/span&amp;gt; - Increases or decreases the X&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[inc y -5&amp;lt;/span&amp;gt; - Increases or decreases the Y&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Massmove&amp;lt;/span&amp;gt; - Advanced move and copy command&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Interface Where BaseHouse&amp;lt;/span&amp;gt; - Target both corners of house to adjust it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Remove Where Apple&amp;lt;/span&amp;gt; - Target both corners and remove all types of X item in the area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - XML Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add xmlspawner&amp;lt;/span&amp;gt; - Adds a XML spawner&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[GetATT&amp;lt;/span&amp;gt; - Gets the item’s or players XML Attachment&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[xmlspawnershowall&amp;lt;/span&amp;gt; - Sets the itemid on all spawns to make them easer to see&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[xmlspawnerhideall&amp;lt;/span&amp;gt; - Re-sets the itemid’s back to default on the spawners &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Lost User/Acc Name Commands &amp;amp; New backpack - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[global get Account where PlayerMobile name contains~ &amp;quot;PLAYER NAME HERE&amp;quot; &amp;lt;/span&amp;gt; - Recover lost account name&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[global interface where playermobile name == &amp;quot;PLAYER NAME HERE&amp;quot; &amp;lt;/span&amp;gt; - Recover lost account name&lt;br /&gt;
* Move backpack off with &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[move&amp;lt;/span&amp;gt; then &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add backpack&amp;lt;/span&amp;gt; and drop &amp;amp; drop the empty one on character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Login / Logout location Command - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;1) [Get or GoTo the player&amp;lt;/span&amp;gt; - Viewing or editing a offline player&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;2) Set logon location&amp;lt;/span&amp;gt; to be same as location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;3) [set map internal&amp;lt;/span&amp;gt; - Click on player char&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reconnect IRC in UO==&lt;br /&gt;
&lt;br /&gt;
* 1) In the top right hand corner of the chat menu push &amp;#039;M&amp;#039;&lt;br /&gt;
* 2) At the bottom of the settings list push the circle to the Irc&lt;br /&gt;
* 3) To the right of Connect click the circle to reconnect to the IRC channel&lt;br /&gt;
[[Image:ConnectIRC.jpg]]&lt;br /&gt;
&lt;br /&gt;
==GM List==&lt;br /&gt;
&lt;br /&gt;
This is a list of active GM and the general categories that they help in. These categories are not always all inclusive. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decorator / Spawner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Orlando&lt;br /&gt;
* Zwidar&lt;br /&gt;
* TheGuy&lt;br /&gt;
* DoubleA&lt;br /&gt;
* Arryn&lt;br /&gt;
* Samael&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Runner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Story Teller (Orlando)&lt;br /&gt;
* Eve&lt;br /&gt;
* The Dungeon Master&lt;br /&gt;
* Samael&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scripter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Trance&lt;br /&gt;
* TheGuy&lt;br /&gt;
* DoubleA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff Staff Page]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Rules Rules]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Player_Do%27s_and_Don%27ts Player Do&amp;#039;s and Don&amp;#039;ts]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Quest_Information Staff Quest Information]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Decorators Staff Decorators How To]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Staff&amp;diff=201541</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Staff&amp;diff=201541"/>
				<updated>2015-02-20T04:48:29Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Our Goals==&lt;br /&gt;
&lt;br /&gt;
* 1) Establish relationships with the players.&lt;br /&gt;
* 2) Run events for &amp;amp; with the players. Help player run their own events.&lt;br /&gt;
* 3) Depending on your abilities: decorating, spawning, &amp;amp; creating new content&lt;br /&gt;
&lt;br /&gt;
Ultimately we want to create a fun and engaging atmosphere that will keep us all enjoying UO Roleplay. We want to attract new players and keep the current players we have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Code of Conduct for Staff ==&lt;br /&gt;
This page outlines the code of conduct expected for all staff and admins on this shard. Most of these you all already know, however I am putting them in writing so there is no misunderstanding!&lt;br /&gt;
&lt;br /&gt;
* 1. Please read the Staff [[Rules]] &amp;amp; follow them!&lt;br /&gt;
* 2. Please read the [[Player Do&amp;#039;s and Don&amp;#039;ts]] &amp;amp; follow them!&lt;br /&gt;
* 3. Staff are never to help their player character, or the player character of their spouse/significant other/friends unless there is no one else on. &lt;br /&gt;
* 4. If a player is engaging in behavior against the shard rules, please clearly tell them to stop what it is they are doing that is breaking the rules and warn them failure to do so will get them banned. &amp;quot;{Name}, please stop harassing other players, or you will be banned&amp;quot;. &amp;quot;{Name}, please stop being rude to staff, or you will be banned.&amp;quot; &lt;br /&gt;
* 5. If a player has done something for which there is no &amp;quot;please stop&amp;quot; option, make sure you tell them why they are being banned before you ban them. &amp;quot;You are being banned for cheating or manipulating the game engine.&amp;quot;, &amp;quot;You are being banned for immature behavior not tolerated on this shard.&amp;quot; If you ban a player you must make a post about it in the staff forums letting the other staff know who you banned and why. Do NOT abuse this.&lt;br /&gt;
&lt;br /&gt;
== Staff: Rule Violation ==&lt;br /&gt;
If a staff is caught or observed cheating, on the 1st offense the following will happen. &lt;br /&gt;
&lt;br /&gt;
* Their staff account will be deleted, &lt;br /&gt;
* Their player accounts will be deleted (including all characters, banks, everything),&lt;br /&gt;
* All of their houses or property will be  deleted&lt;br /&gt;
* They will be allowed to create a new player account &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Design Philosophy==&lt;br /&gt;
At UO Roleplay we like to give as much freedom to our staff as possible to let those creative juices flow! We believe that people are creative by nature and will come up with the best end result if they are allowed to be free to create, design, and run as they see fit. We do not want to have to look over anyone’s shoulder to make sure they are ‘doing it right’ or ‘behaving them selves’ if you know what I mean!&lt;br /&gt;
&lt;br /&gt;
With that in mind we still need to have a unified direction that the server is heading in so we are all on the same page as we move forward. So the following guidelines are laid down to help all of us in whatever task we are working on. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Theme:&amp;#039;&amp;#039;&amp;#039; The theme or feel of the server is midevil. Think gritty, dirty, early 1200 to 1400 AD – with fiction &amp;amp; fantasy elements thrown in. This means we won’t be using any neon colors, laser guns, or over sized weapons. So, as you are running a quest or decorating think to yourself, “what would this look like back in  1200 AD?”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Lore:&amp;#039;&amp;#039;&amp;#039; Server lore information can in other areas of the wiki. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Running Quests==&lt;br /&gt;
Helpful information can be found here.&lt;br /&gt;
[[Staff Quest Information]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For question please contacts:&amp;#039;&amp;#039;&amp;#039; GM Leonheart &lt;br /&gt;
&lt;br /&gt;
If you would like to run a quest these are the step you need to follow.&lt;br /&gt;
&lt;br /&gt;
* 1. Post your quest information, props, needed items, quest reward, post it all in the staff forums for approval. This will help all of us know what is going on.&lt;br /&gt;
* 2. If you have any quest reward(s) they must be posted ahead of time in the forum for approval. &lt;br /&gt;
* 3. If you are going to give Quest Credits as rewards (which you often as not should use these) please error on the side of being conservative when giving them out. Make sure the player has truly earned those Quest Credits.&lt;br /&gt;
* 4. General run of thumb, we don’t really want to redecorate the whole map for quests. This means don’t go through and delete / change everything in a town or dungeon to run your quest. Some one else will inevitably end up having to go back through and re-decorate everything. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Decorators==&lt;br /&gt;
When you decorate something please do the following things. &lt;br /&gt;
&lt;br /&gt;
* 1. After you are done decorating an area type [where and get the map coordinates. Then in the staff forums make a post with those coordinates along with generally what you decorated. This is very important because we use this information to keep a running list of what needs to be frozen into the map.&lt;br /&gt;
* 2. Some areas are more important to get decorated then others. Generally there will be information on the forums on what areas are current priorities when to get decorated first.  &lt;br /&gt;
* 3. When you decorate stuff please make sure you use static items and NOT scripted items!!! Scripted items can NOT be frozen into the map. So it’s really important that you make sure your using static items. A static item is just the plain peace of artwork. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Useful programs for decorating&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 UO Fiddler] -&amp;#039;&amp;#039;&amp;#039; Best program for viewing all the static artwork.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 PandorasBox] -&amp;#039;&amp;#039;&amp;#039; Careful to use only static items with this one. We have a custom file for this. Ask about it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 UO Architect] -&amp;#039;&amp;#039;&amp;#039; Supper good program for building/adding buildings or copying buildings.&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.uoroleplay.com/index.php?title=Staff_Decorators Staff Decorators How To]&lt;br /&gt;
*[[Decorators: Getting Started]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decorating with UO Fiddler! Double click a item and quick add it in game!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* In UO Fiddler &amp;gt; Plugins &amp;gt; Manage &amp;gt; [X] SendItemPlugin &amp;gt; Restart UO Fiddler&lt;br /&gt;
* Then Plugins &amp;gt; Send Item &amp;gt; Enter the following&lt;br /&gt;
* Cmd: [m add static &amp;lt;--- ENTER THAT!!!&lt;br /&gt;
* Arg: leave it as it is&lt;br /&gt;
* [X] Send to DoubleClick &amp;lt;--- CHECK THAT!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Spawners==&lt;br /&gt;
Generally information about spawning.&lt;br /&gt;
* 1. In Green Acres, in the small house, there in a backpack locked down on the floor. Inside the backpack are a bunch of generic XML spawners. Use the [Dupe command on them to make your own copies. Use these spawner to help speed up spawning large areas. &lt;br /&gt;
* 2. Do NOT spawn any treasure chests!! Please ask GM TheGuy to come through and spawn them for you. &lt;br /&gt;
* 3. Much like decorating, there are often areas that have a higher importance in getting spawning first then other areas. Please check the forums to get updated info on what needs to be spawned the most.&lt;br /&gt;
&lt;br /&gt;
General info on how to spawning.&lt;br /&gt;
* 1. To add a XML spawner, type [add xmlspawner&lt;br /&gt;
* 2. Add what ever Monsters or NPC you want to the box, set the max count &amp;gt; click [Refresh].&lt;br /&gt;
* 3. Click Pros &amp;gt; set the [SpawnRange] (this is how far away they will spawn from the center spawner) &amp;amp; set the [HomeRange] (this is how far away they will wander from the center spawner) &amp;gt; close the props window &amp;gt; click [Refresh] &amp;gt; click [Respawn]. This will start the spawner. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Ultimate XML Spawner How To Guide Archive==&lt;br /&gt;
This is a zipped file with all of the XML information I have collected! There is a LOT of info here. It works really well if you have windows 7 because you can unzip the whole thing and windows 7 will index it. You can then easily search for keywords in the documents. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Included in the archive are Over 4,000 Files&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A 100% Cope of xmlspawner.15.forumer.com&lt;br /&gt;
* A number of sorted files &amp;amp; folders on how to use spawners &lt;br /&gt;
* A collection of tutorials &amp;amp; how to from various websites&lt;br /&gt;
&lt;br /&gt;
* [http://www.uoroleplay.com/?page_id=111 XML Spawner How To Guide Archive]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - General Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Where&amp;lt;/span&amp;gt; - Gives your map and coordinates location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[SpeedBoost&amp;lt;/span&amp;gt; - Makes you run fast&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Tele&amp;lt;/span&amp;gt; - Teleports you where ever you click&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Self Hide/Unhide&amp;lt;/span&amp;gt; - Makes you hidden/unhidden to players&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Go&amp;lt;/span&amp;gt; - Brings up the GO menu for your current map&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[vis&amp;lt;/span&amp;gt; - Target a player to reveal your self to ONLY to that player&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[vislist&amp;lt;/span&amp;gt; - Shows who you are currently vis’ed to&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Immortal&amp;lt;/span&amp;gt; - Can not be damaged or killed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - General Edit / View Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Props&amp;lt;/span&amp;gt; - Brings up a menu to edit an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Move&amp;lt;/span&amp;gt; - Moves a item to the target location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Remove&amp;lt;/span&amp;gt; - Deletes an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add NAME&amp;lt;/span&amp;gt; - Adds a scripted item (can NOT be frozen)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add static 0x1234&amp;lt;/span&amp;gt; - Adds a static item form the .MUL files (CAN be frozen)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[get itemid&amp;lt;/span&amp;gt; - Gets the itemid&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[get hue&amp;lt;/span&amp;gt; - Gets the hue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[set hue 0x1234&amp;lt;/span&amp;gt; - Sets the hue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[set movable true/false&amp;lt;/span&amp;gt; - Set a item to movable/frozen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Quest Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[RandomName &amp;lt;/span&amp;gt; - Gives a random name to a item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[RandomPrefix &amp;lt;/span&amp;gt; - Gives a random name to an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add XMLQuestCreditDeed # &amp;lt;/span&amp;gt; - Adds a Quest Credit Deed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add recipescroll # &amp;lt;/span&amp;gt; - Adds a Recipe Scroll&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Set Identified true/false&amp;lt;/span&amp;gt; - Will set an item to be identified or unidentified&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Set ItemDescription &amp;quot;TEXT&amp;quot;&amp;lt;/span&amp;gt; - Will give the item a description that can be viewed by using the ItemID skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Quest Speech Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Say &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Talk through a Monster or NPC remotely, with out possessing it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[ItemSay &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Emote through a Monster or NPC remotely, with out possessing it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Emote &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Talk through a Item remotely&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[ItemEmote &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Emote through a Item remotely&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Decorating Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Tile Static 0x1234&amp;lt;/span&amp;gt; - Tiles a bound box with the static&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Add Static 0x1234&amp;lt;/span&amp;gt; - Repeats the add command over and over (M = repeat command)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Set Itemid 0x1234&amp;lt;/span&amp;gt; - Change the itemid of items over and over (M = repeat command)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Set Hue 0x0&amp;lt;/span&amp;gt; - Set the hue on of area with a bound box&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[inc x 5&amp;lt;/span&amp;gt; - Increases or decreases the X&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[inc y -5&amp;lt;/span&amp;gt; - Increases or decreases the Y&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Massmove&amp;lt;/span&amp;gt; - Advanced move and copy command&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Interface Where BaseHouse&amp;lt;/span&amp;gt; - Target both corners of house to adjust it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Remove Where Apple&amp;lt;/span&amp;gt; - Target both corners and remove all types of X item in the area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - XML Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add xmlspawner&amp;lt;/span&amp;gt; - Adds a XML spawner&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[GetATT&amp;lt;/span&amp;gt; - Gets the item’s or players XML Attachment&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[xmlspawnershowall&amp;lt;/span&amp;gt; - Sets the itemid on all spawns to make them easer to see&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[xmlspawnerhideall&amp;lt;/span&amp;gt; - Re-sets the itemid’s back to default on the spawners &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Lost User/Acc Name Commands &amp;amp; New backpack - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[global get Account where PlayerMobile name contains~ &amp;quot;PLAYER NAME HERE&amp;quot; &amp;lt;/span&amp;gt; - Recover lost account name&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[global interface where playermobile name == &amp;quot;PLAYER NAME HERE&amp;quot; &amp;lt;/span&amp;gt; - Recover lost account name&lt;br /&gt;
* Move backpack off with &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[move&amp;lt;/span&amp;gt; then &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add backpack&amp;lt;/span&amp;gt; and drop &amp;amp; drop the empty one on character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Login / Logout location Command - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;1) [Get or GoTo the player&amp;lt;/span&amp;gt; - Viewing or editing a offline player&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;2) Set logon location&amp;lt;/span&amp;gt; to be same as location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;3) [set map internal&amp;lt;/span&amp;gt; - Click on player char&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reconnect IRC in UO==&lt;br /&gt;
&lt;br /&gt;
* 1) In the top right hand corner of the chat menu push &amp;#039;M&amp;#039;&lt;br /&gt;
* 2) At the bottom of the settings list push the circle to the Irc&lt;br /&gt;
* 3) To the right of Connect click the circle to reconnect to the IRC channel&lt;br /&gt;
[[Image:ConnectIRC.jpg]]&lt;br /&gt;
&lt;br /&gt;
==GM List==&lt;br /&gt;
&lt;br /&gt;
This is a list of active GM and the general categories that they help in. These categories are not always all inclusive. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decorator / Spawner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Orlando&lt;br /&gt;
* Zwidar&lt;br /&gt;
* TheGuy&lt;br /&gt;
* DoubleA&lt;br /&gt;
* Arryn&lt;br /&gt;
* Samael&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Runner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Story Teller (Orlando)&lt;br /&gt;
* Eve&lt;br /&gt;
* The Dungeon Master&lt;br /&gt;
* Samael&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scripter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Trance&lt;br /&gt;
* TheGuy&lt;br /&gt;
* DoubleA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff Staff Page]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Rules Rules]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Player_Do%27s_and_Don%27ts Player Do&amp;#039;s and Don&amp;#039;ts]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Quest_Information Staff Quest Information]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Decorators Staff Decorators How To]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Staff&amp;diff=201474</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Staff&amp;diff=201474"/>
				<updated>2014-07-30T15:37:39Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Our Goals==&lt;br /&gt;
&lt;br /&gt;
* 1) Establish relationships with the players.&lt;br /&gt;
* 2) Run events for &amp;amp; with the players. Help player run their own events.&lt;br /&gt;
* 3) Depending on your abilities: decorating, spawning, &amp;amp; creating new content&lt;br /&gt;
&lt;br /&gt;
Ultimately we want to create a fun and engaging atmosphere that will keep us all enjoying UO Roleplay. We want to attract new players and keep the current players we have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Code of Conduct for Staff ==&lt;br /&gt;
This page outlines the code of conduct expected for all staff and admins on this shard. Most of these you all already know, however I am putting them in writing so there is no misunderstanding!&lt;br /&gt;
&lt;br /&gt;
* 1. Please read the Staff [[Rules]] &amp;amp; follow them!&lt;br /&gt;
* 2. Please read the [[Player Do&amp;#039;s and Don&amp;#039;ts]] &amp;amp; follow them!&lt;br /&gt;
* 3. Staff are never to help their player character, or the player character of their spouse/significant other/friends unless there is no one else on. &lt;br /&gt;
* 4. If a player is engaging in behavior against the shard rules, please clearly tell them to stop what it is they are doing that is breaking the rules and warn them failure to do so will get them banned. &amp;quot;{Name}, please stop harassing other players, or you will be banned&amp;quot;. &amp;quot;{Name}, please stop being rude to staff, or you will be banned.&amp;quot; &lt;br /&gt;
* 5. If a player has done something for which there is no &amp;quot;please stop&amp;quot; option, make sure you tell them why they are being banned before you ban them. &amp;quot;You are being banned for cheating or manipulating the game engine.&amp;quot;, &amp;quot;You are being banned for immature behavior not tolerated on this shard.&amp;quot; If you ban a player you must make a post about it in the staff forums letting the other staff know who you banned and why. Do NOT abuse this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Design Philosophy==&lt;br /&gt;
At UO Roleplay we like to give as much freedom to our staff as possible to let those creative juices flow! We believe that people are creative by nature and will come up with the best end result if they are allowed to be free to create, design, and run as they see fit. We do not want to have to look over anyone’s shoulder to make sure they are ‘doing it right’ or ‘behaving them selves’ if you know what I mean!&lt;br /&gt;
&lt;br /&gt;
With that in mind we still need to have a unified direction that the server is heading in so we are all on the same page as we move forward. So the following guidelines are laid down to help all of us in whatever task we are working on. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Theme:&amp;#039;&amp;#039;&amp;#039; The theme or feel of the server is midevil. Think gritty, dirty, early 1200 to 1400 AD – with fiction &amp;amp; fantasy elements thrown in. This means we won’t be using any neon colors, laser guns, or over sized weapons. So, as you are running a quest or decorating think to yourself, “what would this look like back in  1200 AD?”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Lore:&amp;#039;&amp;#039;&amp;#039; Server lore information can in other areas of the wiki. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Running Quests==&lt;br /&gt;
Helpful information can be found here.&lt;br /&gt;
[[Staff Quest Information]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For question please contacts:&amp;#039;&amp;#039;&amp;#039; GM Leonheart &lt;br /&gt;
&lt;br /&gt;
If you would like to run a quest these are the step you need to follow.&lt;br /&gt;
&lt;br /&gt;
* 1. Post your quest information, props, needed items, quest reward, post it all in the staff forums for approval. This will help all of us know what is going on.&lt;br /&gt;
* 2. If you have any quest reward(s) they must be posted ahead of time in the forum for approval. &lt;br /&gt;
* 3. If you are going to give Quest Credits as rewards (which you often as not should use these) please error on the side of being conservative when giving them out. Make sure the player has truly earned those Quest Credits.&lt;br /&gt;
* 4. General run of thumb, we don’t really want to redecorate the whole map for quests. This means don’t go through and delete / change everything in a town or dungeon to run your quest. Some one else will inevitably end up having to go back through and re-decorate everything. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Decorators==&lt;br /&gt;
When you decorate something please do the following things. &lt;br /&gt;
&lt;br /&gt;
* 1. After you are done decorating an area type [where and get the map coordinates. Then in the staff forums make a post with those coordinates along with generally what you decorated. This is very important because we use this information to keep a running list of what needs to be frozen into the map.&lt;br /&gt;
* 2. Some areas are more important to get decorated then others. Generally there will be information on the forums on what areas are current priorities when to get decorated first.  &lt;br /&gt;
* 3. When you decorate stuff please make sure you use static items and NOT scripted items!!! Scripted items can NOT be frozen into the map. So it’s really important that you make sure your using static items. A static item is just the plain peace of artwork. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Useful programs for decorating&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 UO Fiddler] -&amp;#039;&amp;#039;&amp;#039; Best program for viewing all the static artwork.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 PandorasBox] -&amp;#039;&amp;#039;&amp;#039; Careful to use only static items with this one. We have a custom file for this. Ask about it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 UO Architect] -&amp;#039;&amp;#039;&amp;#039; Supper good program for building/adding buildings or copying buildings.&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.uoroleplay.com/index.php?title=Staff_Decorators Staff Decorators How To]&lt;br /&gt;
*[[Decorators: Getting Started]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decorating with UO Fiddler! Double click a item and quick add it in game!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* In UO Fiddler &amp;gt; Plugins &amp;gt; Manage &amp;gt; [X] SendItemPlugin &amp;gt; Restart UO Fiddler&lt;br /&gt;
* Then Plugins &amp;gt; Send Item &amp;gt; Enter the following&lt;br /&gt;
* Cmd: [m add static &amp;lt;--- ENTER THAT!!!&lt;br /&gt;
* Arg: leave it as it is&lt;br /&gt;
* [X] Send to DoubleClick &amp;lt;--- CHECK THAT!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Spawners==&lt;br /&gt;
Generally information about spawning.&lt;br /&gt;
* 1. In Green Acres, in the small house, there in a backpack locked down on the floor. Inside the backpack are a bunch of generic XML spawners. Use the [Dupe command on them to make your own copies. Use these spawner to help speed up spawning large areas. &lt;br /&gt;
* 2. Do NOT spawn any treasure chests!! Please ask GM TheGuy to come through and spawn them for you. &lt;br /&gt;
* 3. Much like decorating, there are often areas that have a higher importance in getting spawning first then other areas. Please check the forums to get updated info on what needs to be spawned the most.&lt;br /&gt;
&lt;br /&gt;
General info on how to spawning.&lt;br /&gt;
* 1. To add a XML spawner, type [add xmlspawner&lt;br /&gt;
* 2. Add what ever Monsters or NPC you want to the box, set the max count &amp;gt; click [Refresh].&lt;br /&gt;
* 3. Click Pros &amp;gt; set the [SpawnRange] (this is how far away they will spawn from the center spawner) &amp;amp; set the [HomeRange] (this is how far away they will wander from the center spawner) &amp;gt; close the props window &amp;gt; click [Refresh] &amp;gt; click [Respawn]. This will start the spawner. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Ultimate XML Spawner How To Guide Archive==&lt;br /&gt;
This is a zipped file with all of the XML information I have collected! There is a LOT of info here. It works really well if you have windows 7 because you can unzip the whole thing and windows 7 will index it. You can then easily search for keywords in the documents. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Included in the archive are Over 4,000 Files&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A 100% Cope of xmlspawner.15.forumer.com&lt;br /&gt;
* A number of sorted files &amp;amp; folders on how to use spawners &lt;br /&gt;
* A collection of tutorials &amp;amp; how to from various websites&lt;br /&gt;
&lt;br /&gt;
* [http://www.uoroleplay.com/?page_id=111 XML Spawner How To Guide Archive]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - General Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Where&amp;lt;/span&amp;gt; - Gives your map and coordinates location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[SpeedBoost&amp;lt;/span&amp;gt; - Makes you run fast&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Tele&amp;lt;/span&amp;gt; - Teleports you where ever you click&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Self Hide/Unhide&amp;lt;/span&amp;gt; - Makes you hidden/unhidden to players&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Go&amp;lt;/span&amp;gt; - Brings up the GO menu for your current map&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[vis&amp;lt;/span&amp;gt; - Target a player to reveal your self to ONLY to that player&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[vislist&amp;lt;/span&amp;gt; - Shows who you are currently vis’ed to&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Immortal&amp;lt;/span&amp;gt; - Can not be damaged or killed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - General Edit / View Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Props&amp;lt;/span&amp;gt; - Brings up a menu to edit an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Move&amp;lt;/span&amp;gt; - Moves a item to the target location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Remove&amp;lt;/span&amp;gt; - Deletes an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add NAME&amp;lt;/span&amp;gt; - Adds a scripted item (can NOT be frozen)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add static 0x1234&amp;lt;/span&amp;gt; - Adds a static item form the .MUL files (CAN be frozen)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[get itemid&amp;lt;/span&amp;gt; - Gets the itemid&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[get hue&amp;lt;/span&amp;gt; - Gets the hue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[set hue 0x1234&amp;lt;/span&amp;gt; - Sets the hue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[set movable true/false&amp;lt;/span&amp;gt; - Set a item to movable/frozen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Quest Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[RandomName &amp;lt;/span&amp;gt; - Gives a random name to a item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[RandomPrefix &amp;lt;/span&amp;gt; - Gives a random name to an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add XMLQuestCreditDeed # &amp;lt;/span&amp;gt; - Adds a Quest Credit Deed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add recipescroll # &amp;lt;/span&amp;gt; - Adds a Recipe Scroll&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Set Identified true/false&amp;lt;/span&amp;gt; - Will set an item to be identified or unidentified&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Set ItemDescription &amp;quot;TEXT&amp;quot;&amp;lt;/span&amp;gt; - Will give the item a description that can be viewed by using the ItemID skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Quest Speech Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Say &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Talk through a Monster or NPC remotely, with out possessing it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[ItemSay &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Emote through a Monster or NPC remotely, with out possessing it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Emote &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Talk through a Item remotely&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[ItemEmote &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Emote through a Item remotely&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Decorating Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Tile Static 0x1234&amp;lt;/span&amp;gt; - Tiles a bound box with the static&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Add Static 0x1234&amp;lt;/span&amp;gt; - Repeats the add command over and over (M = repeat command)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Set Itemid 0x1234&amp;lt;/span&amp;gt; - Change the itemid of items over and over (M = repeat command)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Set Hue 0x0&amp;lt;/span&amp;gt; - Set the hue on of area with a bound box&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[inc x 5&amp;lt;/span&amp;gt; - Increases or decreases the X&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[inc y -5&amp;lt;/span&amp;gt; - Increases or decreases the Y&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Massmove&amp;lt;/span&amp;gt; - Advanced move and copy command&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Interface Where BaseHouse&amp;lt;/span&amp;gt; - Target both corners of house to adjust it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Remove Where Apple&amp;lt;/span&amp;gt; - Target both corners and remove all types of X item in the area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - XML Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add xmlspawner&amp;lt;/span&amp;gt; - Adds a XML spawner&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[GetATT&amp;lt;/span&amp;gt; - Gets the item’s or players XML Attachment&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[xmlspawnershowall&amp;lt;/span&amp;gt; - Sets the itemid on all spawns to make them easer to see&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[xmlspawnerhideall&amp;lt;/span&amp;gt; - Re-sets the itemid’s back to default on the spawners &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Lost User/Acc Name Commands &amp;amp; New backpack - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[global get Account where PlayerMobile name contains~ &amp;quot;PLAYER NAME HERE&amp;quot; &amp;lt;/span&amp;gt; - Recover lost account name&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[global interface where playermobile name == &amp;quot;PLAYER NAME HERE&amp;quot; &amp;lt;/span&amp;gt; - Recover lost account name&lt;br /&gt;
* Move backpack off with &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[move&amp;lt;/span&amp;gt; then &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add backpack&amp;lt;/span&amp;gt; and drop &amp;amp; drop the empty one on character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Login / Logout location Command - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;1) [Get or GoTo the player&amp;lt;/span&amp;gt; - Viewing or editing a offline player&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;2) Set logon location&amp;lt;/span&amp;gt; to be same as location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;3) [set map internal&amp;lt;/span&amp;gt; - Click on player char&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reconnect IRC in UO==&lt;br /&gt;
&lt;br /&gt;
* 1) In the top right hand corner of the chat menu push &amp;#039;M&amp;#039;&lt;br /&gt;
* 2) At the bottom of the settings list push the circle to the Irc&lt;br /&gt;
* 3) To the right of Connect click the circle to reconnect to the IRC channel&lt;br /&gt;
[[Image:ConnectIRC.jpg]]&lt;br /&gt;
&lt;br /&gt;
==GM List==&lt;br /&gt;
&lt;br /&gt;
This is a list of active GM and the general categories that they help in. These categories are not always all inclusive. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decorator / Spawner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Orlando&lt;br /&gt;
* Zwidar&lt;br /&gt;
* TheGuy&lt;br /&gt;
* DoubleA&lt;br /&gt;
* Arryn&lt;br /&gt;
* Samael&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Runner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Story Teller (Orlando)&lt;br /&gt;
* Eve&lt;br /&gt;
* The Dungeon Master&lt;br /&gt;
* Samael&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scripter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Trance&lt;br /&gt;
* TheGuy&lt;br /&gt;
* DoubleA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff Staff Page]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Rules Rules]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Player_Do%27s_and_Don%27ts Player Do&amp;#039;s and Don&amp;#039;ts]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Quest_Information Staff Quest Information]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Decorators Staff Decorators How To]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=File:ConnectIRC.jpg&amp;diff=201473</id>
		<title>File:ConnectIRC.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=File:ConnectIRC.jpg&amp;diff=201473"/>
				<updated>2014-07-30T15:37:12Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Harvesting_%26_Resources&amp;diff=201364</id>
		<title>Harvesting &amp; Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Harvesting_%26_Resources&amp;diff=201364"/>
				<updated>2014-01-05T21:58:19Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Ores]]&lt;br /&gt;
*[[Wood]]&lt;br /&gt;
*[[Leather &amp;amp; Scales]]&lt;br /&gt;
*[http://wiki.uoroleplay.com/index.php?title=Fishing Fish]&lt;br /&gt;
*[[Herb Gathering]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
Tested by Player: Forge Kade&lt;br /&gt;
&lt;br /&gt;
As a crafter I do ALOT of gathering.. I mean ALOT! 120 mining/120 lumberjacking/and I&amp;#039;ve slayed more dragons for leather than i care to discuss.. the fact of the matter is that yes mining for the special ores is difficult.. However them being difficult to obtain is what makes them so sought after. here a miner can make a substantial amount of gold simply by mining for other players. I spent a vast majority of my day yesterday mining and here are my results after about 7 hours of mining..&lt;br /&gt;
&lt;br /&gt;
*truesilver-307&lt;br /&gt;
*platinum-285&lt;br /&gt;
*mithril-189&lt;br /&gt;
*thorium-107&lt;br /&gt;
*damascus-147&lt;br /&gt;
*TOTAL AMOUNT OF SPECIAL INGOTS-1,035&lt;br /&gt;
&lt;br /&gt;
I then spent over an hour running crafting quests and was able to obtain 3k crafting coins with many ingots to spare, I just am unable to get more since there is a 24 hour cooldown which is 100% necessary.&lt;br /&gt;
&lt;br /&gt;
I am saying this out of a pure balance standpoint.. mining is PERFECT as it stands! If you are to increase the amount of ores gained the entire crafting system (which is the greatest creation on this server) will have to be relooked at and downscaled.. more high end ingots means more crafting coins which means more high end gear which IS NOT good for the server/economy/community.&lt;br /&gt;
&lt;br /&gt;
Simply put, mining is a great skill as is, ores are and very well should be difficult to obtain, the crafting system is just about perfectly balanced although it is unfinished with lumberjacking/fletching etc., but the GMs are in charge of keeping the server balanced including the economy/resources/etc. and they have done a damn fine job of that, that is all.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Harvesting_%26_Resources&amp;diff=201363</id>
		<title>Harvesting &amp; Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Harvesting_%26_Resources&amp;diff=201363"/>
				<updated>2014-01-05T21:58:00Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Ores]]&lt;br /&gt;
*[[Wood]]&lt;br /&gt;
*[[Leather &amp;amp; Scales]]&lt;br /&gt;
*[http://wiki.uoroleplay.com/index.php?title=Fishing Fish]&lt;br /&gt;
*[[Herb Gathering]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
Tested by Player: Forge Kade&lt;br /&gt;
&lt;br /&gt;
As a crafter I do ALOT of gathering.. I mean ALOT! 120 mining/120 lumberjacking/and I&amp;#039;ve slayed more dragons for leather than i care to discuss.. the fact of the matter is that yes mining for the special ores is difficult.. However them being difficult to obtain is what makes them so sought after. here a miner can make a substantial amount of gold simply by mining for other players. I spent a vast majority of my day yesterday mining and here are my results after about 7 hours of mining..&lt;br /&gt;
&lt;br /&gt;
truesilver-307&lt;br /&gt;
platinum-285&lt;br /&gt;
mithril-189&lt;br /&gt;
thorium-107&lt;br /&gt;
damascus-147&lt;br /&gt;
TOTAL AMOUNT OF SPECIAL INGOTS-1,035&lt;br /&gt;
&lt;br /&gt;
I then spent over an hour running crafting quests and was able to obtain 3k crafting coins with many ingots to spare, I just am unable to get more since there is a 24 hour cooldown which is 100% necessary.&lt;br /&gt;
&lt;br /&gt;
I am saying this out of a pure balance standpoint.. mining is PERFECT as it stands! If you are to increase the amount of ores gained the entire crafting system (which is the greatest creation on this server) will have to be relooked at and downscaled.. more high end ingots means more crafting coins which means more high end gear which IS NOT good for the server/economy/community.&lt;br /&gt;
&lt;br /&gt;
Simply put, mining is a great skill as is, ores are and very well should be difficult to obtain, the crafting system is just about perfectly balanced although it is unfinished with lumberjacking/fletching etc., but the GMs are in charge of keeping the server balanced including the economy/resources/etc. and they have done a damn fine job of that, that is all.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=:Main_Page Home]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Staff&amp;diff=201361</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Staff&amp;diff=201361"/>
				<updated>2014-01-01T07:36:19Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Our Goals==&lt;br /&gt;
&lt;br /&gt;
* 1) Establish relationships with the players.&lt;br /&gt;
* 2) Run events for &amp;amp; with the players. Help player run their own events.&lt;br /&gt;
* 3) Depending on your abilities: decorating, spawning, &amp;amp; creating new content&lt;br /&gt;
&lt;br /&gt;
Ultimately we want to create a fun and engaging atmosphere that will keep us all enjoying UO Roleplay. We want to attract new players and keep the current players we have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Code of Conduct for Staff ==&lt;br /&gt;
This page outlines the code of conduct expected for all staff and admins on this shard. Most of these you all already know, however I am putting them in writing so there is no misunderstanding!&lt;br /&gt;
&lt;br /&gt;
* 1. Please read the Staff [[Rules]] &amp;amp; follow them!&lt;br /&gt;
* 2. Please read the [[Player Do&amp;#039;s and Don&amp;#039;ts]] &amp;amp; follow them!&lt;br /&gt;
* 3. Staff are never to help their player character, or the player character of their spouse/significant other/friends unless there is no one else on. &lt;br /&gt;
* 4. If a player is engaging in behavior against the shard rules, please clearly tell them to stop what it is they are doing that is breaking the rules and warn them failure to do so will get them banned. &amp;quot;{Name}, please stop harassing other players, or you will be banned&amp;quot;. &amp;quot;{Name}, please stop being rude to staff, or you will be banned.&amp;quot; &lt;br /&gt;
* 5. If a player has done something for which there is no &amp;quot;please stop&amp;quot; option, make sure you tell them why they are being banned before you ban them. &amp;quot;You are being banned for cheating or manipulating the game engine.&amp;quot;, &amp;quot;You are being banned for immature behavior not tolerated on this shard.&amp;quot; If you ban a player you must make a post about it in the staff forums letting the other staff know who you banned and why. Do NOT abuse this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Design Philosophy==&lt;br /&gt;
At UO Roleplay we like to give as much freedom to our staff as possible to let those creative juices flow! We believe that people are creative by nature and will come up with the best end result if they are allowed to be free to create, design, and run as they see fit. We do not want to have to look over anyone’s shoulder to make sure they are ‘doing it right’ or ‘behaving them selves’ if you know what I mean!&lt;br /&gt;
&lt;br /&gt;
With that in mind we still need to have a unified direction that the server is heading in so we are all on the same page as we move forward. So the following guidelines are laid down to help all of us in whatever task we are working on. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Theme:&amp;#039;&amp;#039;&amp;#039; The theme or feel of the server is midevil. Think gritty, dirty, early 1200 to 1400 AD – with fiction &amp;amp; fantasy elements thrown in. This means we won’t be using any neon colors, laser guns, or over sized weapons. So, as you are running a quest or decorating think to yourself, “what would this look like back in  1200 AD?”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Lore:&amp;#039;&amp;#039;&amp;#039; Server lore information can in other areas of the wiki. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Running Quests==&lt;br /&gt;
Helpful information can be found here.&lt;br /&gt;
[[Staff Quest Information]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For question please contacts:&amp;#039;&amp;#039;&amp;#039; GM Leonheart &lt;br /&gt;
&lt;br /&gt;
If you would like to run a quest these are the step you need to follow.&lt;br /&gt;
&lt;br /&gt;
* 1. Post your quest information, props, needed items, quest reward, post it all in the staff forums for approval. This will help all of us know what is going on.&lt;br /&gt;
* 2. If you have any quest reward(s) they must be posted ahead of time in the forum for approval. &lt;br /&gt;
* 3. If you are going to give Quest Credits as rewards (which you often as not should use these) please error on the side of being conservative when giving them out. Make sure the player has truly earned those Quest Credits.&lt;br /&gt;
* 4. General run of thumb, we don’t really want to redecorate the whole map for quests. This means don’t go through and delete / change everything in a town or dungeon to run your quest. Some one else will inevitably end up having to go back through and re-decorate everything. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Decorators==&lt;br /&gt;
When you decorate something please do the following things. &lt;br /&gt;
&lt;br /&gt;
* 1. After you are done decorating an area type [where and get the map coordinates. Then in the staff forums make a post with those coordinates along with generally what you decorated. This is very important because we use this information to keep a running list of what needs to be frozen into the map.&lt;br /&gt;
* 2. Some areas are more important to get decorated then others. Generally there will be information on the forums on what areas are current priorities when to get decorated first.  &lt;br /&gt;
* 3. When you decorate stuff please make sure you use static items and NOT scripted items!!! Scripted items can NOT be frozen into the map. So it’s really important that you make sure your using static items. A static item is just the plain peace of artwork. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Useful programs for decorating&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 UO Fiddler] -&amp;#039;&amp;#039;&amp;#039; Best program for viewing all the static artwork.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 PandorasBox] -&amp;#039;&amp;#039;&amp;#039; Careful to use only static items with this one. We have a custom file for this. Ask about it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 UO Architect] -&amp;#039;&amp;#039;&amp;#039; Supper good program for building/adding buildings or copying buildings.&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.uoroleplay.com/index.php?title=Staff_Decorators Staff Decorators How To]&lt;br /&gt;
*[[Decorators: Getting Started]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decorating with UO Fiddler! Double click a item and quick add it in game!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* In UO Fiddler &amp;gt; Plugins &amp;gt; Manage &amp;gt; [X] SendItemPlugin &amp;gt; Restart UO Fiddler&lt;br /&gt;
* Then Plugins &amp;gt; Send Item &amp;gt; Enter the following&lt;br /&gt;
* Cmd: [m add static &amp;lt;--- ENTER THAT!!!&lt;br /&gt;
* Arg: leave it as it is&lt;br /&gt;
* [X] Send to DoubleClick &amp;lt;--- CHECK THAT!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Spawners==&lt;br /&gt;
Generally information about spawning.&lt;br /&gt;
* 1. In Green Acres, in the small house, there in a backpack locked down on the floor. Inside the backpack are a bunch of generic XML spawners. Use the [Dupe command on them to make your own copies. Use these spawner to help speed up spawning large areas. &lt;br /&gt;
* 2. Do NOT spawn any treasure chests!! Please ask GM TheGuy to come through and spawn them for you. &lt;br /&gt;
* 3. Much like decorating, there are often areas that have a higher importance in getting spawning first then other areas. Please check the forums to get updated info on what needs to be spawned the most.&lt;br /&gt;
&lt;br /&gt;
General info on how to spawning.&lt;br /&gt;
* 1. To add a XML spawner, type [add xmlspawner&lt;br /&gt;
* 2. Add what ever Monsters or NPC you want to the box, set the max count &amp;gt; click [Refresh].&lt;br /&gt;
* 3. Click Pros &amp;gt; set the [SpawnRange] (this is how far away they will spawn from the center spawner) &amp;amp; set the [HomeRange] (this is how far away they will wander from the center spawner) &amp;gt; close the props window &amp;gt; click [Refresh] &amp;gt; click [Respawn]. This will start the spawner. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Ultimate XML Spawner How To Guide Archive==&lt;br /&gt;
This is a zipped file with all of the XML information I have collected! There is a LOT of info here. It works really well if you have windows 7 because you can unzip the whole thing and windows 7 will index it. You can then easily search for keywords in the documents. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Included in the archive are Over 4,000 Files&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A 100% Cope of xmlspawner.15.forumer.com&lt;br /&gt;
* A number of sorted files &amp;amp; folders on how to use spawners &lt;br /&gt;
* A collection of tutorials &amp;amp; how to from various websites&lt;br /&gt;
&lt;br /&gt;
* [http://www.uoroleplay.com/?page_id=111 XML Spawner How To Guide Archive]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - General Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Where&amp;lt;/span&amp;gt; - Gives your map and coordinates location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[SpeedBoost&amp;lt;/span&amp;gt; - Makes you run fast&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Tele&amp;lt;/span&amp;gt; - Teleports you where ever you click&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Self Hide/Unhide&amp;lt;/span&amp;gt; - Makes you hidden/unhidden to players&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Go&amp;lt;/span&amp;gt; - Brings up the GO menu for your current map&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[vis&amp;lt;/span&amp;gt; - Target a player to reveal your self to ONLY to that player&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[vislist&amp;lt;/span&amp;gt; - Shows who you are currently vis’ed to&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Immortal&amp;lt;/span&amp;gt; - Can not be damaged or killed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - General Edit / View Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Props&amp;lt;/span&amp;gt; - Brings up a menu to edit an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Move&amp;lt;/span&amp;gt; - Moves a item to the target location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Remove&amp;lt;/span&amp;gt; - Deletes an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add NAME&amp;lt;/span&amp;gt; - Adds a scripted item (can NOT be frozen)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add static 0x1234&amp;lt;/span&amp;gt; - Adds a static item form the .MUL files (CAN be frozen)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[get itemid&amp;lt;/span&amp;gt; - Gets the itemid&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[get hue&amp;lt;/span&amp;gt; - Gets the hue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[set hue 0x1234&amp;lt;/span&amp;gt; - Sets the hue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[set movable true/false&amp;lt;/span&amp;gt; - Set a item to movable/frozen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Quest Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[RandomName &amp;lt;/span&amp;gt; - Gives a random name to a item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[RandomPrefix &amp;lt;/span&amp;gt; - Gives a random name to an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add XMLQuestCreditDeed # &amp;lt;/span&amp;gt; - Adds a Quest Credit Deed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add recipescroll # &amp;lt;/span&amp;gt; - Adds a Recipe Scroll&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Set Identified true/false&amp;lt;/span&amp;gt; - Will set an item to be identified or unidentified&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Set ItemDescription &amp;quot;TEXT&amp;quot;&amp;lt;/span&amp;gt; - Will give the item a description that can be viewed by using the ItemID skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Quest Speech Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Say &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Talk through a Monster or NPC remotely, with out possessing it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[ItemSay &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Emote through a Monster or NPC remotely, with out possessing it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Emote &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Talk through a Item remotely&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[ItemEmote &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Emote through a Item remotely&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Decorating Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Tile Static 0x1234&amp;lt;/span&amp;gt; - Tiles a bound box with the static&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Add Static 0x1234&amp;lt;/span&amp;gt; - Repeats the add command over and over (M = repeat command)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Set Itemid 0x1234&amp;lt;/span&amp;gt; - Change the itemid of items over and over (M = repeat command)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Set Hue 0x0&amp;lt;/span&amp;gt; - Set the hue on of area with a bound box&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[inc x 5&amp;lt;/span&amp;gt; - Increases or decreases the X&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[inc y -5&amp;lt;/span&amp;gt; - Increases or decreases the Y&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Massmove&amp;lt;/span&amp;gt; - Advanced move and copy command&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Interface Where BaseHouse&amp;lt;/span&amp;gt; - Target both corners of house to adjust it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Remove Where Apple&amp;lt;/span&amp;gt; - Target both corners and remove all types of X item in the area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - XML Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add xmlspawner&amp;lt;/span&amp;gt; - Adds a XML spawner&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[GetATT&amp;lt;/span&amp;gt; - Gets the item’s or players XML Attachment&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[xmlspawnershowall&amp;lt;/span&amp;gt; - Sets the itemid on all spawns to make them easer to see&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[xmlspawnerhideall&amp;lt;/span&amp;gt; - Re-sets the itemid’s back to default on the spawners &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Lost User/Acc Name Commands &amp;amp; New backpack - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[global get Account where PlayerMobile name contains~ &amp;quot;PLAYER NAME HERE&amp;quot; &amp;lt;/span&amp;gt; - Recover lost account name&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[global interface where playermobile name == &amp;quot;PLAYER NAME HERE&amp;quot; &amp;lt;/span&amp;gt; - Recover lost account name&lt;br /&gt;
* Move backpack off with &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[move&amp;lt;/span&amp;gt; then &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add backpack&amp;lt;/span&amp;gt; and drop &amp;amp; drop the empty one on character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Login / Logout location Command - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;1) [Get or GoTo the player&amp;lt;/span&amp;gt; - Viewing or editing a offline player&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;2) Set logon location&amp;lt;/span&amp;gt; to be same as location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;3) [set map internal&amp;lt;/span&amp;gt; - Click on player char&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM List==&lt;br /&gt;
&lt;br /&gt;
This is a list of active GM and the general categories that they help in. These categories are not always all inclusive. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decorator / Spawner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Orlando&lt;br /&gt;
* Zwidar&lt;br /&gt;
* TheGuy&lt;br /&gt;
* DoubleA&lt;br /&gt;
* Arryn&lt;br /&gt;
* Samael&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Runner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Story Teller (Orlando)&lt;br /&gt;
* Eve&lt;br /&gt;
* The Dungeon Master&lt;br /&gt;
* Samael&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scripter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Trance&lt;br /&gt;
* TheGuy&lt;br /&gt;
* DoubleA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff Staff Page]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Rules Rules]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Player_Do%27s_and_Don%27ts Player Do&amp;#039;s and Don&amp;#039;ts]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Quest_Information Staff Quest Information]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Decorators Staff Decorators How To]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Staff&amp;diff=201360</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Staff&amp;diff=201360"/>
				<updated>2014-01-01T07:35:18Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Our Goals==&lt;br /&gt;
&lt;br /&gt;
* 1) Establish relationships with the players.&lt;br /&gt;
* 2) Run events for &amp;amp; with the players. Help player run their own events.&lt;br /&gt;
* 3) Depending on your abilities: decorating, spawning, &amp;amp; creating new content&lt;br /&gt;
&lt;br /&gt;
Ultimately we want to create a fun and engaging atmosphere that will keep us all enjoying UO Roleplay. We want to attract new players and keep the current players we have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Code of Conduct for Staff ==&lt;br /&gt;
This page outlines the code of conduct expected for all staff and admins on this shard. Most of these you all already know, however I am putting them in writing so there is no misunderstanding!&lt;br /&gt;
&lt;br /&gt;
* 1. Please read the Staff [[Rules]] &amp;amp; follow them!&lt;br /&gt;
* 2. Please read the [[Player Do&amp;#039;s and Don&amp;#039;ts]] &amp;amp; follow them!&lt;br /&gt;
* 3. Staff are never to help their player character, or the player character of their spouse/significant other/friends unless there is no one else on. &lt;br /&gt;
* 4. If a player is engaging in behavior against the shard rules, please clearly tell them to stop what it is they are doing that is breaking the rules and warn them failure to do so will get them banned. &amp;quot;{Name}, please stop harassing other players, or you will be banned&amp;quot;. &amp;quot;{Name}, please stop being rude to staff, or you will be banned.&amp;quot; &lt;br /&gt;
* 5. If a player has done something for which there is no &amp;quot;please stop&amp;quot; option, make sure you tell them why they are being banned before you ban them. &amp;quot;You are being banned for cheating or manipulating the game engine.&amp;quot;, &amp;quot;You are being banned for immature behavior not tolerated on this shard.&amp;quot; If you ban a player you must make a post about it in the staff forums letting the other staff know who you banned and why. Do NOT abuse this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Design Philosophy==&lt;br /&gt;
At UO Roleplay we like to give as much freedom to our staff as possible to let those creative juices flow! We believe that people are creative by nature and will come up with the best end result if they are allowed to be free to create, design, and run as they see fit. We do not want to have to look over anyone’s shoulder to make sure they are ‘doing it right’ or ‘behaving them selves’ if you know what I mean!&lt;br /&gt;
&lt;br /&gt;
With that in mind we still need to have a unified direction that the server is heading in so we are all on the same page as we move forward. So the following guidelines are laid down to help all of us in whatever task we are working on. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Theme:&amp;#039;&amp;#039;&amp;#039; The theme or feel of the server is midevil. Think gritty, dirty, early 1200 to 1400 AD – with fiction &amp;amp; fantasy elements thrown in. This means we won’t be using any neon colors, laser guns, or over sized weapons. So, as you are running a quest or decorating think to yourself, “what would this look like back in  1200 AD?”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Lore:&amp;#039;&amp;#039;&amp;#039; Server lore information can in other areas of the wiki. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Running Quests==&lt;br /&gt;
Helpful information can be found here.&lt;br /&gt;
[[Staff Quest Information]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For question please contacts:&amp;#039;&amp;#039;&amp;#039; GM Leonheart &lt;br /&gt;
&lt;br /&gt;
If you would like to run a quest these are the step you need to follow.&lt;br /&gt;
&lt;br /&gt;
* 1. Post your quest information, props, needed items, quest reward, post it all in the staff forums for approval. This will help all of us know what is going on.&lt;br /&gt;
* 2. If you have any quest reward(s) they must be posted ahead of time in the forum for approval. &lt;br /&gt;
* 3. If you are going to give Quest Credits as rewards (which you often as not should use these) please error on the side of being conservative when giving them out. Make sure the player has truly earned those Quest Credits.&lt;br /&gt;
* 4. General run of thumb, we don’t really want to redecorate the whole map for quests. This means don’t go through and delete / change everything in a town or dungeon to run your quest. Some one else will inevitably end up having to go back through and re-decorate everything. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Decorators==&lt;br /&gt;
When you decorate something please do the following things. &lt;br /&gt;
&lt;br /&gt;
* 1. After you are done decorating an area type [where and get the map coordinates. Then in the staff forums make a post with those coordinates along with generally what you decorated. This is very important because we use this information to keep a running list of what needs to be frozen into the map.&lt;br /&gt;
* 2. Some areas are more important to get decorated then others. Generally there will be information on the forums on what areas are current priorities when to get decorated first.  &lt;br /&gt;
* 3. When you decorate stuff please make sure you use static items and NOT scripted items!!! Scripted items can NOT be frozen into the map. So it’s really important that you make sure your using static items. A static item is just the plain peace of artwork. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Useful programs for decorating&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 UO Fiddler] -&amp;#039;&amp;#039;&amp;#039; Best program for viewing all the static artwork.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 PandorasBox] -&amp;#039;&amp;#039;&amp;#039; Careful to use only static items with this one. We have a custom file for this. Ask about it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[http://www.uoroleplay.com/?page_id=73 UO Architect] -&amp;#039;&amp;#039;&amp;#039; Supper good program for building/adding buildings or copying buildings.&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.uoroleplay.com/index.php?title=Staff_Decorators Staff Decorators How To]&lt;br /&gt;
*[[Decorators: Getting Started]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decorating with UO Fiddler! Double click a item and quick add it in game!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* In UO Fiddler &amp;gt; Plugins &amp;gt; Manage &amp;gt; [X] SendItemPlugin &amp;gt; Restart UO Fiddler&lt;br /&gt;
* Then Plugins &amp;gt; Send Item &amp;gt; Enter the following&lt;br /&gt;
* Cmd: [m add static &amp;lt;--- ENTER THAT!!!&lt;br /&gt;
* Arg: leave it as it is&lt;br /&gt;
* [X] Send to DoubleClick &amp;lt;--- CHECK THAT!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM Spawners==&lt;br /&gt;
Generally information about spawning.&lt;br /&gt;
* 1. In Green Acres, in the small house, there in a backpack locked down on the floor. Inside the backpack are a bunch of generic XML spawners. Use the [Dupe command on them to make your own copies. Use these spawner to help speed up spawning large areas. &lt;br /&gt;
* 2. Do NOT spawn any treasure chests!! Please ask GM TheGuy to come through and spawn them for you. &lt;br /&gt;
* 3. Much like decorating, there are often areas that have a higher importance in getting spawning first then other areas. Please check the forums to get updated info on what needs to be spawned the most.&lt;br /&gt;
&lt;br /&gt;
General info on how to spawning.&lt;br /&gt;
* 1. To add a XML spawner, type [add xmlspawner&lt;br /&gt;
* 2. Add what ever Monsters or NPC you want to the box, set the max count &amp;gt; click [Refresh].&lt;br /&gt;
* 3. Click Pros &amp;gt; set the [SpawnRange] (this is how far away they will spawn from the center spawner) &amp;amp; set the [HomeRange] (this is how far away they will wander from the center spawner) &amp;gt; close the props window &amp;gt; click [Refresh] &amp;gt; click [Respawn]. This will start the spawner. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Ultimate XML Spawner How To Guide Archive==&lt;br /&gt;
This is a zipped file with all of the XML information I have collected! There is a LOT of info here. It works really well if you have windows 7 because you can unzip the whole thing and windows 7 will index it. You can then easily search for keywords in the documents. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Included in the archive are Over 4,000 Files&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A 100% Cope of xmlspawner.15.forumer.com&lt;br /&gt;
* A number of sorted files &amp;amp; folders on how to use spawners &lt;br /&gt;
* A collection of tutorials &amp;amp; how to from various websites&lt;br /&gt;
&lt;br /&gt;
* [http://www.uoroleplay.com/?page_id=111 XML Spawner How To Guide Archive]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - General Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Where&amp;lt;/span&amp;gt; - Gives your map and coordinates location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[SpeedBoost&amp;lt;/span&amp;gt; - Makes you run fast&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Tele&amp;lt;/span&amp;gt; - Teleports you where ever you click&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Self Hide/Unhide&amp;lt;/span&amp;gt; - Makes you hidden/unhidden to players&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Go&amp;lt;/span&amp;gt; - Brings up the GO menu for your current map&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[vis&amp;lt;/span&amp;gt; - Target a player to reveal your self to ONLY to that player&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[vislist&amp;lt;/span&amp;gt; - Shows who you are currently vis’ed to&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Immortal&amp;lt;/span&amp;gt; - Can not be damaged or killed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - General Edit / View Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Props&amp;lt;/span&amp;gt; - Brings up a menu to edit an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Move&amp;lt;/span&amp;gt; - Moves a item to the target location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Remove&amp;lt;/span&amp;gt; - Deletes an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add NAME&amp;lt;/span&amp;gt; - Adds a scripted item (can NOT be frozen)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add static 0x1234&amp;lt;/span&amp;gt; - Adds a static item form the .MUL files (CAN be frozen)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[get itemid&amp;lt;/span&amp;gt; - Gets the itemid&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[get hue&amp;lt;/span&amp;gt; - Gets the hue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[set hue 0x1234&amp;lt;/span&amp;gt; - Sets the hue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[set movable true/false&amp;lt;/span&amp;gt; - Set a item to movable/frozen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Quest Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[RandomName &amp;lt;/span&amp;gt; - Gives a random name to a item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[RandomPrefix &amp;lt;/span&amp;gt; - Gives a random name to an item&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add XMLQuestCreditDeed # &amp;lt;/span&amp;gt; - Adds a Quest Credit Deed&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add recipescroll # &amp;lt;/span&amp;gt; - Adds a Recipe Scroll&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Set Identified true/false&amp;lt;/span&amp;gt; - Will set an item to be identified or unidentified&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Set ItemDescription &amp;quot;TEXT&amp;quot;&amp;lt;/span&amp;gt; - Will give the item a description that can be viewed by using the ItemID skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Quest Speech Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Say &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Talk through a Monster or NPC remotely, with out possessing it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[ItemSay &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Emote through a Monster or NPC remotely, with out possessing it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Emote &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Talk through a Item remotely&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[ItemEmote &amp;lt;text&amp;gt;&amp;lt;/span&amp;gt; - Emote through a Item remotely&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Decorating Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Tile Static 0x1234&amp;lt;/span&amp;gt; - Tiles a bound box with the static&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Add Static 0x1234&amp;lt;/span&amp;gt; - Repeats the add command over and over (M = repeat command)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[M Set Itemid 0x1234&amp;lt;/span&amp;gt; - Change the itemid of items over and over (M = repeat command)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Set Hue 0x0&amp;lt;/span&amp;gt; - Set the hue on of area with a bound box&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[inc x 5&amp;lt;/span&amp;gt; - Increases or decreases the X&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[inc y -5&amp;lt;/span&amp;gt; - Increases or decreases the Y&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Massmove&amp;lt;/span&amp;gt; - Advanced move and copy command&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Interface Where BaseHouse&amp;lt;/span&amp;gt; - Target both corners of house to adjust it&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Area Remove Where Apple&amp;lt;/span&amp;gt; - Target both corners and remove all types of X item in the area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - XML Commands - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[Add xmlspawner&amp;lt;/span&amp;gt; - Adds a XML spawner&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[GetATT&amp;lt;/span&amp;gt; - Gets the item’s or players XML Attachment&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[xmlspawnershowall&amp;lt;/span&amp;gt; - Sets the itemid on all spawns to make them easer to see&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[xmlspawnerhideall&amp;lt;/span&amp;gt; - Re-sets the itemid’s back to default on the spawners &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Lost User/Acc Name Commands &amp;amp; New backpack- &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[global get Account where PlayerMobile name contains~ &amp;quot;PLAYER NAME HERE&amp;quot; &amp;lt;/span&amp;gt; - Recover lost account name&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[global interface where playermobile name == &amp;quot;PLAYER NAME HERE&amp;quot; &amp;lt;/span&amp;gt; - Recover lost account name&lt;br /&gt;
* Move backpack off with &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[move&amp;lt;/span&amp;gt; then &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;[add backpack&amp;lt;/span&amp;gt; and drop &amp;amp; drop the empty one on character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; - Advanced Login / Logout location Command - &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;1) [Get or GoTo the player&amp;lt;/span&amp;gt; - Viewing or editing a offline player&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;2) Set logon location&amp;lt;/span&amp;gt; to be same as location&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;3) [set map internal&amp;lt;/span&amp;gt; - Click on player char&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GM List==&lt;br /&gt;
&lt;br /&gt;
This is a list of active GM and the general categories that they help in. These categories are not always all inclusive. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decorator / Spawner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Orlando&lt;br /&gt;
* Zwidar&lt;br /&gt;
* TheGuy&lt;br /&gt;
* DoubleA&lt;br /&gt;
* Arryn&lt;br /&gt;
* Samael&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quest Runner&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Story Teller (Orlando)&lt;br /&gt;
* Eve&lt;br /&gt;
* The Dungeon Master&lt;br /&gt;
* Samael&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scripter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Trance&lt;br /&gt;
* TheGuy&lt;br /&gt;
* DoubleA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff Staff Page]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Rules Rules]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Player_Do%27s_and_Don%27ts Player Do&amp;#039;s and Don&amp;#039;ts]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Quest_Information Staff Quest Information]&lt;br /&gt;
* [http://wiki.uoroleplay.com/index.php?title=Staff_Decorators Staff Decorators How To]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Unique_Items&amp;diff=201350</id>
		<title>Unique Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Unique_Items&amp;diff=201350"/>
				<updated>2013-12-24T18:38:54Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below you will find a list of unique or special items that can be bought or acquired in game. Most of these items can be acquired in Narrowhavne in one of the various shops, from a black market vendor, or on one of the reward books.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; This is &amp;#039;&amp;#039;&amp;#039;NOT&amp;#039;&amp;#039;&amp;#039; a complete list of all of the unique items that have been added. There are WAY to many of them to add. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Quest Credits&amp;#039;&amp;#039;&amp;#039; - This is in a in game currency that can be acquired by completing quests. There are a whole bunch of things you can buy with it ranging from buffs to power scrolls to mounts. The quest can be acquired from the Quest Hall (Hunters Hall: Quests). The items that this currency can purchase are located in the Adventures Store in Narrowhaven.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Doubloon, Gold&amp;#039;&amp;#039;&amp;#039; - This is in a in game currency that is very similar to the old style veteran rewards. Each player get 10x gold doubloons every month. These coins can be used to purchase various unique items ranging from special dye tubs to the outfit customization deed. Item are located in the Adventures Store.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Crafting Coins&amp;#039;&amp;#039;&amp;#039; - This is in a in game currency that is acquired by completing crafting quests. These quests can be acquired in the Quest Hall (Crafters Hall: Quests) in Narrowhaven. The items that can be purchased with this curacy are also located in the Crafter Hall and range from crafting power scrolls to runic crafting tools to recipe blueprints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Hearthstone&amp;#039;&amp;#039;&amp;#039; - This is a special item that each new character gets when they start the game. This item can be &amp;#039;bound&amp;#039; to a players home allowing the player instance free travel back to the &amp;#039;bound&amp;#039; location once every 60  minuets.  A player may only ever &amp;#039;own&amp;#039; / &amp;#039;bind&amp;#039; 1x Hearthstone at a time. This means even if you have 10 of them in your backpack you can only &amp;#039;bind&amp;#039; to one location. If you lose your Hearthstone they can be purchased form a provisioner. To bind the Hearthstone click on a House Sign &amp;amp; click Bind.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Dungeon Scroll&amp;#039;&amp;#039;&amp;#039; - This is a special item that will open a portal to a hidden dungeon. These dungeons are unique in that they can only be reached by use of these scrolls. Currently, these scrolls can be found on monsters loot.  &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Way Stones&amp;#039;&amp;#039;&amp;#039; - A Way Stone allows you to summons party members to your current location. Currently the stone spawns between two quest boards to the east of the Black Fox Inn in Narrowhaven. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mirror Of Preview&amp;#039;&amp;#039;&amp;#039; - This is a special item that allow a player to preview nearly all wearable items in game. This is extremely handy for players who want to change how their gear looks &amp;amp; crafters who are looking to craft a certain looking item but.  These item can be purchased using Gold Doubloons in the Adventures Store.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Outfit Customization Deed&amp;#039;&amp;#039;&amp;#039; - This is a special deed that allows a player to take one item that they like (generally with good stats) and a 2nd item that they like how it looks and swap the ItemID on it. These deed can be purchased using Gold Doubloons in the Adventures Store. Example: A ugly purple plate chest.. A nice looks yellow plate chest... Use the deed and now you have a Nice looking purple plate chest!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;The Auctioneer&amp;#039;&amp;#039;&amp;#039; - Auctioneers can be found in the Blackmarket (a cave located in SW Narrowhaven) &amp;amp; in the Quest Hall.  Double clicking this NPC will option the auction house. The auction house is... A Auction House!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Recipe Blueprints&amp;#039;&amp;#039;&amp;#039; - This is a special recipe that can be purchased using Crafting Coins in the Quest Hall. When double clicked these recipes will teach you 3 random crafting Recipes. As a side now crafting recipes can also be found as monster loot drop &amp;amp; from treasure chests. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Item Renaming Tools&amp;#039;&amp;#039;&amp;#039; - These tools (there are a number of the) can be acquired using Crafting Coins OR Quest Credits. The quest credits coins can be used to rename items that drop off monsters. The Crafting version of this tool can be used on crafted items to give it a unique name. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Crafting Schematics&amp;#039;&amp;#039;&amp;#039; - This is a special item that only drops off monsters. This item allows a crater to create a unique one time  decorative item. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gem Bag&amp;#039;&amp;#039;&amp;#039; - A bag that allows you to hold a certain type of items. Can be purchased at the Black Market in Narrowhaven. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Scroll Case&amp;#039;&amp;#039;&amp;#039; - A bag that allows you to hold a certain type of items. Can be purchased at the Black Market in Narrowhaven. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Powder Bag&amp;#039;&amp;#039;&amp;#039; - A bag that allows you to hold a certain type of items. Can be purchased at the Black Market in Narrowhaven. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Potion Case&amp;#039;&amp;#039;&amp;#039; - A bag that allows you to hold a certain type of items. Can be purchased at the Black Market in Narrowhaven. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bag of Holding&amp;#039;&amp;#039;&amp;#039; - A bag that allows you to a limited number of any type of item and greatly reduced it weight. Can be purchased at the Adventures Store in Narrowhaven using Quest Credits.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Unique_Items&amp;diff=201349</id>
		<title>Unique Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Unique_Items&amp;diff=201349"/>
				<updated>2013-12-24T18:33:20Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below you will find a list of unique or special items that can be bought or acquired in game. Most of these items can be acquired in Narrowhavne in one of the various shops, from a black market vendor, or on one of the reward books.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; This is &amp;#039;&amp;#039;&amp;#039;NOT&amp;#039;&amp;#039;&amp;#039; a complete list of all of the unique items that have been added. There are WAY to many of them to add. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Quest Credits&amp;#039;&amp;#039;&amp;#039; - This is in a in game currency that can be acquired by completing quests. There are a whole bunch of things you can buy with it ranging from buffs to power scrolls to mounts. The quest can be acquired from the Quest Hall (Hunters Hall: Quests). The items that this currency can purchase are located in the Adventures Store in Narrowhaven.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Doubloon, Gold&amp;#039;&amp;#039;&amp;#039; - This is in a in game currency that is very similar to the old style veteran rewards. Each player get 10x gold doubloons every month. These coins can be used to purchase various unique items ranging from special dye tubs to the outfit customization deed. Item are located in the Adventures Store.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Crafting Coins&amp;#039;&amp;#039;&amp;#039; - This is in a in game currency that is acquired by completing crafting quests. These quests can be acquired in the Quest Hall (Crafters Hall: Quests) in Narrowhaven. The items that can be purchased with this curacy are also located in the Crafter Hall and range from crafting power scrolls to runic crafting tools to recipe blueprints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Hearthstone&amp;#039;&amp;#039;&amp;#039; - This is a special item that each new character gets when they start the game. This item can be &amp;#039;bound&amp;#039; to a players home allowing the player instance free travel back to the &amp;#039;bound&amp;#039; location once every 60  minuets.  A player may only ever &amp;#039;own&amp;#039; / &amp;#039;bind&amp;#039; 1x Hearthstone at a time. This means even if you have 10 of them in your backpack you can only &amp;#039;bind&amp;#039; to one location. If you lose your Hearthstone they can be purchased form a provisioner. To bind the Hearthstone click on a House Sign &amp;amp; click Bind.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Dungeon Scroll&amp;#039;&amp;#039;&amp;#039; - This is a special item that will open a portal to a hidden dungeon. These dungeons are unique in that they can only be reached by use of these scrolls. Currently, these scrolls can be found on monsters loot.  &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Way Stones&amp;#039;&amp;#039;&amp;#039; - A Way Stone allows you to summons party members to your current location. Currently the stone spawns between two quest boards to the east of the Black Fox Inn in Narrowhaven. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mirror Of Preview&amp;#039;&amp;#039;&amp;#039; - This is a special item that allow a player to preview nearly all wearable items in game. This is extremely handy for players who want to change how their gear looks &amp;amp; crafters who are looking to craft a certain looking item but.  These item can be purchased using Gold Doubloons in the Adventures Store.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Outfit Customization Deed&amp;#039;&amp;#039;&amp;#039; - This is a special deed that allows a player to take one item that they like (generally with good stats) and a 2nd item that they like how it looks and swap the ItemID on it. These deed can be purchased using Gold Doubloons in the Adventures Store. Example: A ugly purple plate chest.. A nice looks yellow plate chest... Use the deed and now you have a Nice looking purple plate chest!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;The Auctioneer&amp;#039;&amp;#039;&amp;#039; - Auctioneers can be found in the Blackmarket (a cave located in SW Narrowhaven) &amp;amp; in the Quest Hall.  Double clicking this NPC will option the auction house. The auction house is... A Auction House!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Recipe Blueprints&amp;#039;&amp;#039;&amp;#039; - This is a special recipe that can be purchased using Crafting Coins in the Quest Hall. When double clicked these recipes will teach you 3 random crafting Recipes. As a side now crafting recipes can also be found as monster loot drop &amp;amp; from treasure chests. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Item Renaming Tools&amp;#039;&amp;#039;&amp;#039; - These tools (there are a number of the) can be acquired using Crafting Coins OR Quest Credits. The quest credits coins can be used to rename items that drop off monsters. The Crafting version of this tool can be used on crafted items to give it a unique name. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gem Bag&amp;#039;&amp;#039;&amp;#039; - A bag that allows you to hold a certain type of items. Can be purchased at the Black Market in Narrowhaven. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Scroll Case&amp;#039;&amp;#039;&amp;#039; - A bag that allows you to hold a certain type of items. Can be purchased at the Black Market in Narrowhaven. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Powder Bag&amp;#039;&amp;#039;&amp;#039; - A bag that allows you to hold a certain type of items. Can be purchased at the Black Market in Narrowhaven. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Potion Case&amp;#039;&amp;#039;&amp;#039; - A bag that allows you to hold a certain type of items. Can be purchased at the Black Market in Narrowhaven. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bag of Holding&amp;#039;&amp;#039;&amp;#039; - A bag that allows you to a limited number of any type of item and greatly reduced it weight. Can be purchased at the Adventures Store in Narrowhaven using Quest Credits.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Unique_Items&amp;diff=201348</id>
		<title>Unique Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Unique_Items&amp;diff=201348"/>
				<updated>2013-12-24T18:29:01Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below you will find a list of unique or special items that can be bought or acquired in game. Most of these items can be acquired in Narrowhavne in one of the various shops, from a black market vendor, or on one of the reward books.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; This is &amp;#039;&amp;#039;&amp;#039;NOT&amp;#039;&amp;#039;&amp;#039; a complete list of all of the unique items that have been added. There are WAY to many of them to add. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Quest Credits&amp;#039;&amp;#039;&amp;#039; - This is in a in game currency that can be acquired by completing quests. There are a whole bunch of things you can buy with it ranging from buffs to power scrolls to mounts. The quest can be acquired from the Quest Hall (Hunters Hall: Quests). The items that this currency can purchase are located in the Adventures Store in Narrowhaven.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Doubloon, Gold&amp;#039;&amp;#039;&amp;#039; - This is in a in game currency that is very similar to the old style veteran rewards. Each player get 10x gold doubloons every month. These coins can be used to purchase various unique items ranging from special dye tubs to the outfit customization deed. Item are located in the Adventures Store.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Crafting Coins&amp;#039;&amp;#039;&amp;#039; - This is in a in game currency that is acquired by completing crafting quests. These quests can be acquired in the Quest Hall (Crafters Hall: Quests) in Narrowhaven. The items that can be purchased with this curacy are also located in the Crafter Hall and range from crafting power scrolls to runic crafting tools to recipe blueprints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Hearthstone&amp;#039;&amp;#039;&amp;#039; - This is a special item that each new character gets when they start the game. This item can be &amp;#039;bound&amp;#039; to a players home allowing the player instance free travel back to the &amp;#039;bound&amp;#039; location once every 60  minuets.  A player may only ever &amp;#039;own&amp;#039; / &amp;#039;bind&amp;#039; 1x Hearthstone at a time. This means even if you have 10 of them in your backpack you can only &amp;#039;bind&amp;#039; to one location. If you lose your Hearthstone they can be purchased form a provisioner. To bind the Hearthstone click on a House Sign &amp;amp; click Bind.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Dungeon Scroll&amp;#039;&amp;#039;&amp;#039; - This is a special item that will open a portal to a hidden dungeon. These dungeons are unique in that they can only be reached by use of these scrolls. Currently, these scrolls can be found on monsters loot.  &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Way Stones&amp;#039;&amp;#039;&amp;#039; - A Way Stone allows you to summons party members to your current location. Currently the stone spawns between two quest boards to the east of the Black Fox Inn in Narrowhaven. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mirror Of Preview&amp;#039;&amp;#039;&amp;#039; - This is a special item that allow a player to preview nearly all wearable items in game. This is extremely handy for players who want to change how their gear looks &amp;amp; crafters who are looking to craft a certain looking item but.  These item can be purchased using Gold Doubloons in the Adventures Store.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Outfit Customization Deed&amp;#039;&amp;#039;&amp;#039; - This is a special deed that allows a player to take one item that they like (generally with good stats) and a 2nd item that they like how it looks and swap the ItemID on it. These deed can be purchased using Gold Doubloons in the Adventures Store. Example: A ugly purple plate chest.. A nice looks yellow plate chest... Use the deed and now you have a Nice looking purple plate chest!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;The Auctioneer&amp;#039;&amp;#039;&amp;#039; Auctioneers can be found in the Blackmarket (a cave located in SW Narrowhaven) &amp;amp; in the Quest Hall.  Double clicking this NPC will option the auction house. The auction house is... A Auction House!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gem Bag&amp;#039;&amp;#039;&amp;#039; - A bag that allows you to hold a certain type of items. Can be purchased at the Black Market in Narrowhaven. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Scroll Case&amp;#039;&amp;#039;&amp;#039; - A bag that allows you to hold a certain type of items. Can be purchased at the Black Market in Narrowhaven. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Powder Bag&amp;#039;&amp;#039;&amp;#039; - A bag that allows you to hold a certain type of items. Can be purchased at the Black Market in Narrowhaven. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Potion Case&amp;#039;&amp;#039;&amp;#039; - A bag that allows you to hold a certain type of items. Can be purchased at the Black Market in Narrowhaven. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bag of Holding&amp;#039;&amp;#039;&amp;#039; - A bag that allows you to a limited number of any type of item and greatly reduced it weight. Can be purchased at the Adventures Store in Narrowhaven using Quest Credits.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://wiki.uoroleplay.com/index.php?title=Unique_Items&amp;diff=201347</id>
		<title>Unique Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.uoroleplay.com/index.php?title=Unique_Items&amp;diff=201347"/>
				<updated>2013-12-24T18:15:33Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below you will find a list of unique or special items that can be bought or acquired in game. Most of these items can be acquired in Narrowhavne in one of the various shops, from a black market vendor, or on one of the reward books.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; This is NOT a complete list of all of the unique items that have been added.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Quest Credits&amp;#039;&amp;#039;&amp;#039; - This is in a in game currency that can be acquired by completing quests. There are a whole bunch of things you can buy with it ranging from buffs to power scrolls to mounts. The quest can be acquired from the Quest Hall (Hunters Hall: Quests). The items that this currency can purchase are located in the Adventures Store in Narrowhaven.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Doubloon, Gold&amp;#039;&amp;#039;&amp;#039; - This is in a in game currency that is very similar to the old style veteran rewards. Each player get 10x gold doubloons every month. These coins can be used to purchase various unique items ranging from special dye tubs to the outfit customization deed. Item are located in the Adventures Store.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Crafting Coins&amp;#039;&amp;#039;&amp;#039; - This is in a in game currency that is acquired by completing crafting quests. These quests can be acquired in the Quest Hall (Crafters Hall: Quests) in Narrowhaven. The items that can be purchased with this curacy are also located in the Crafter Hall and range from crafting power scrolls to runic crafting tools to recipe blueprints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Hearthstone&amp;#039;&amp;#039;&amp;#039; - &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Dungeon Scroll&amp;#039;&amp;#039;&amp;#039; - &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Way Stones&amp;#039;&amp;#039;&amp;#039; - &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mirror Of Preview&amp;#039;&amp;#039;&amp;#039; - This is a special item that allow a player to preview nearly all wearable items in game. This is extremely handy for players who want to change how their gear looks &amp;amp; crafters who are looking to craft a certain looking item but.  These item can be purchased using Gold Doubloons in the Adventures Store.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Outfit Customization Deed&amp;#039;&amp;#039;&amp;#039; - This is a special deed that allows a player to take one item that they like (generally with good stats) and a 2nd item that they like how it looks and swap the ItemID on it. These deed can be purchased using Gold Doubloons in the Adventures Store. Example: A ugly purple plate chest.. A nice looks yellow plate chest... Use the deed and now you have a Nice looking purple plate chest!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;The Auctioneer&amp;#039;&amp;#039;&amp;#039; Auctioneers can be found in the Blackmarket (a cave located in SW Narrowhaven) &amp;amp; in the Quest Hall.  Double clicking this NPC will option the auction house. The auction house is... A Auction House!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gem Bag&amp;#039;&amp;#039;&amp;#039; - &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Scroll Case&amp;#039;&amp;#039;&amp;#039; - &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Powder Bag&amp;#039;&amp;#039;&amp;#039; - &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Potion Case&amp;#039;&amp;#039;&amp;#039; - &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bag of Holding&amp;#039;&amp;#039;&amp;#039; -&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	</feed>