Treasure Maps

From UORoleplay.com
Revision as of 10:38, 20 December 2012 by DoubleA (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Template:Tocright

Map.gif Treasure Maps show the location of where a Treasure Chest is buried. The maps require Cartography skill to decode at which point it will no longer say it is tattered but will display the location of the buried treasure chest. They can be obtained from various creatures as listed on: Treasure Map Spawn.

A map may decoded by another person, but the person digging up the map must still have the minimum required Cartography skill for the level of treasure map. Mining skill helps, as high skill allows you to dig for the chest without being more than a tile away.

All treasure chests are trapped and Remove Trap skill will take care of it, but the skill is not required as many players simply cast Telekinesis on the chest to trigger the trap from a safe distance of five or more steps away.

A high skill level in Lockpicking is useful as it vastly reduces the number of lockpick attempts required to open a chest. For each failed attempt, an item in the chest may be destroyed.

Mining skill is not required to dig up a treasure chest. However, the higher a character's Mining skill, the further away from the exact spot they can be when attempting to dig up the chest. With no Mining skill, the digger must be directly on the correct spot where the chest is buried. Note that the skill bonus from the Mining Gloves or Glyphs count on these calculations.


Mining Skill Radius
0 1 tile
51 2 tiles
81 3 tiles
100 4 tiles

Types

Level Map Title Cartography Lockpicking* Treasure Items
Minimum
(~40% Chance)
50% Chance 100% Chance Magery
(Unlock spell)
Gold Reagent Stacks Gems Magic Items
1 Plainly 27.1 5.1 30.1 55.1 50.0 5000 3 4 32
2 Expertly 71 45.1 50.1 75.1 100.0 10000 4 7 40
3 Adeptly 81 65.1 70.1 95.1 110.0 15000 5 10 48
4 Cleverly 91 75.1 80.1 105.1** - 20000 6 13 56
5 Deviously 100 75.1 80.1 105.1** - 25000 7 16 64
6 Ingeniously 100 80.1 85.1 110.1** - 30000 8 19 72
7 Diabolically 120 100 110 120** - 35000 9 22 80

Notes

  • Every 1.0 skill point of Lockpicking increases the chance to pick a treasure map chest 2%.
  • Calculations and name for level 7 chest theoretical and subject to change.


Using

  • Find the location the treasure map points to.
  • Use a shovel or a pickaxe and target the treasure map.
  • When the new targeting cursor appears, target the spot on the ground the chest is believed located to begin digging. If no treasure is found there, try digging somewhere else nearby.
  • If the correct location is dug, the digger will automatically keep digging and the chest will appear and begin slowly rising up from the ground.


Lookout! When a chest is fully dug up 4 to 6 guardians will suddenly appear around it and try to attack the digger. Especially on higher level treasure maps, casting Invisibility on the digger just as the chest finally finishes rising out of the ground can help save their life. Hiding skill may also used for this, but with both methods precise timing is crucial. Possible guardians on each facet are:


Level Map Title Guardians
1 Plainly Headless One, Mongbat, Ratman, Skeleton, Zombie
2 Expertly Earth Elemental, Gazer, Gargoyle, Hell Hound, Orc Mage
3 Adeptly Air Elemental, Dread Spider, Fire Elemental, Lich, Ogre Lord
4 Cleverly Elder Gazer, Daemon, Dread Spider, Lich Lord, Ogre Lord
5 Deviously Blood Elemental, Elder Gazer, Daemon, Lich Lord, Poison Elemental
6 Ingeniously Ancient Wyrm, Balron, Blood Elemental, Cold Drake, Greater Dragon, Poison Elemental, Titan
7 Diabolically Unknown


Once the initial guardians are taken care of, the chest must first be unlocked using Lockpicking skill. Unsuccessful lockpicking attempts might destroy a random item in the chest. The destroyed item will turn into A Dust Pile with the system message:

The sound of gas escaping is heard from the chest.


After the chest is unlocked, it should be de-trapped with the Remove Trap skill, casting the Telekinesis spell(from a safe distance) on the chest, or simply opening it and taking the damage. If you wish to take the latter route, it is advisable to wear 70 (maximum)fire resistanceand have over 130 Hit Points to sustain the damage from the trap. Once both steps are completed, the chest may then be opened and items taken out. There is a small chance for an high property count item to be inside the chest.


There is a random chance another guardian will suddenly appear for each item taken out of the chest, so sometimes it may be wise to only pull out one item at a time.


Sometimes a player may not be able to pull an item out an open chest, so they should simply take a step around or to the side of the chest or have someone else who is standing next to it do the same. Additionally, anyone in a Party with the person who dug up the chest can also take items out.


After completing a treasure chest, it is considered good treasure hunting etiquette to destroy the chest. This can be accomplished by either striking the chest with an axe or using the Contextual menu on the chest. This way if another treasure hunter comes along with a map on to the exact same spot they do not have to wait around for the previous chest to decay and disappear on its own before starting to dig up their treasure chest. Any items still in the chest will be destroyed along with the chest so ensure the good stuff has been taken out first.


Additionally, it is also considered good treasure hunting etiquette to not leave guardian monsters wandering around waiting to ambush people who may live nearby or even other treasure hunters who may come later. It's also a good idea to Dispel summoned creatures prior to departing to free up control slots before doing another map so you don't have to return to do it or wait for them to dispel on their own.