Difference between revisions of "Strength"

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==Strength Bonus==
 
==Strength Bonus==
 
Another Item Property that affects strength is the Strength Bonus, which imparts a one-for-one increase in a character's base strength statistic. The non-artifact range for Strength bonus is +1 to +8. There are items that when equipped, reduce a character's strength (e.g., the [[Evil Orc Helm]]). Strength bonus can be used to increase your character's strength beyond the 'normal' limit of 125, up to a hard limit of 150.
 
Another Item Property that affects strength is the Strength Bonus, which imparts a one-for-one increase in a character's base strength statistic. The non-artifact range for Strength bonus is +1 to +8. There are items that when equipped, reduce a character's strength (e.g., the [[Evil Orc Helm]]). Strength bonus can be used to increase your character's strength beyond the 'normal' limit of 125, up to a hard limit of 150.
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==Bonuses==
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Carrying Capacity = 40 + (5.0 * Strength) + (60 if Human)
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Damage Bonus if Strength is over 100 = (Strength * .3)
  
 
==Other's Strength==
 
==Other's Strength==

Latest revision as of 10:13, 20 December 2012

Strength is one of three statistics, or "stats", that constitute a character's "physical" form. The amount of strength a character possesses determines his or her Hit Points, melee damage, carrying capacity, and the types of weapons, shields, and armor that can be used. Strength, along with a host of other information, is displayed on the Character Status Menu.

Strength Bonus

Another Item Property that affects strength is the Strength Bonus, which imparts a one-for-one increase in a character's base strength statistic. The non-artifact range for Strength bonus is +1 to +8. There are items that when equipped, reduce a character's strength (e.g., the Evil Orc Helm). Strength bonus can be used to increase your character's strength beyond the 'normal' limit of 125, up to a hard limit of 150.

Bonuses

Carrying Capacity = 40 + (5.0 * Strength) + (60 if Human)

Damage Bonus if Strength is over 100 = (Strength * .3)

Other's Strength

A character can use the Anatomy skill to assess the strength, and other attributes, of creatures, NPCs, and other players. A practitioner of Anatomy will see the following strength message in-game; the table below includes a range for the applicable strength statistic:

Strength Message Target’s Strength
Rather feeble 1-10
Somewhat weak 11-20
To be of normal strength 21-30
Somewhat strong 31-40
Very strong 41-50
Extremely strong 51-60
Extraordinarily strong 61-70
Strong as an ox 71-80
One of the strongest people you have ever seen 81-90
Superhumanly strong 91-100
Stronger than anything you have ever seen 101+

See Also